Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time.
Force
Unlocked at level 21
Venom Hydra
Summon a poison breathing Hydra that leaves a pool of acid that causes 18% weapon damage per second as Poison to enemies who remain in the pool.
Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time.
Conjuration
Unlocked at level 14
Frozen Storm
A whirling storm of ice builds around you that deals 30% weapon damage as Cold over 3 seconds after casting Ice Armor.
Strength: 292 Primary attribute for Barbarians. Increases all damage for Barbarians by 292.00%. Increases Armor by 292.
Dexterity: 506 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 506.00%. Increases dodge chance by 20.12%.
Intelligence: 845 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 845.00%. Increases resistances by 84.5.
Vitality: 491 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 1937 Reduces all damage from enemies of the same level as you by 39.23%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 17461 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Arcane Power 100/100 A fast-regenerating resource used for most Wizard skills.