General Discussion

Jul 3, 2012 Auction House Maintenance - 7/2 (Updated) Update: The gold and real-money auction houses are now available for use in the Americas, but remain in maintenance for the Europe game region. Please note that to help reduce load and improve the overall stability of the auction house system, the game may temporarily limit traffic to the auction house during peak gaming hours. This is done automatically, and players may occasionally see a grayed-out auction house button as a result. If the auction house button is grayed-out, please wait a few minutes and then try again. ---- The gold and real-money auction houses for both the Americas and Europe game regions are currently undergoing maintenance to address service-related issues. We don't have an ETA at this time for when maintenance will conclude, but we'll provide an update as soon as we have further details to share.Lylirra0 Jul 3, 2012
Jul 3, 2012 Response to complaints about inferno diff Firstly, I would like to thank Blizzard for making such an amazing game. Diablo 3 is by far the greatest game ever made and nobody could have had any hope of making a better game. It is easy to point out flaws and suggest things that we think would be better, as I am about to do, but all of us whiny Monday morning quarterbacks would have done far worse had we been given the responsibility of making this game ourselves. However, I would like to humbly offer a few suggestions. Firstly, I think that it is awesome that the game is so difficult and I completely understand where Blizzard is coming from in including a difficultly setting that takes so long to get through, because they want a difficulty that will be challenging to players for a very long time. I think that the difficulty is perfect for ranged characters, such as demon hunters and wizards. I think that in particular damage from things that can be avoided, such as arcane sentries and standing in desecration, should stay high enough to easily kill any player. The need to pay attention to where you are and what’s going on is a big part of what makes D3 so great. However, unavoidable damage, where player skill is irrelevant, such as the damage from the melee attacks of monsters when you’re a melee character, in my opinion unnecessarily pigeonholes melee characters into defensive builds and doesn’t allow players the kind of freedom of character design they seem to be seeking and frequently complaining that they don’t have. I think that some great fixes to that would be to either replace the melee characters’ 30% reduction in damage from all sources with a 60% reduction in damage from monsters’ basic melee attacks. This would mean that melee characters would still need to pay attention to avoiding avoidable damage such as arcane sentries and ranged attacks, but would be capable of dealing damage in melee combat without needing to be extremely powerful defensively at the cost of offensive potential. Or, alternatively, if melee characters were able to more reliably take the aggro away from other characters and force enemies to attack them, through the expansion of mechanisms like the demoralize rune on threatening shout or through a threat system similar to WOW, then certain melee characters would be able to engage in melee combat while using an offensive build and know that other characters would tank for them, much like in WOW. Also, on a somewhat different note, up to inferno difficulty there are 5 distinct classes, each with different strengths and weakness and game play styles and different things that they add to a group. In inferno difficulty, however, you are essentially left with only two classes: ranged dps and melee tank, because the wizard’s defensive skills and the monk’s healing both don’t scale. If the wizard’s frost nova skill was more powerful in inferno difficulty and/or its diamond skin scaled in some way, such as absorbing a percentage of its max life instead of a flat amount, then the wizard would maintain its defensive edge over the demon hunter that makes up for its relative lack of mobility and provides a distinctly different play experience. Similarly, if the monk’s healing scaled in some way, such as healing people for a percentage of their maximum life, then it would maintain that healing ability that makes up for its relative lack of defensive prowess compared to the barbarian and provides the monk with a distinctive play experience and provides the whole game with a play style and role (healer) that is not present in any other character. Lastly, I would like to express a great gratitude to anyone who took the time to read this ridiculously long post; and to Blizzard for putting such time and effort into creating such a great game that clearly has a lot of thought and heart put into it.Senorpescado0 Jul 3, 2012
Jul 3, 2012 ifBlizzardGamesD3WasNotTheMostAddictiveGame2P then tell me what was it for me it was: ultima online everquest neocron wow and now it is Path of Exilecookie7 Jul 3, 2012
Jul 3, 2012 Diablo 1... Still the best You know. I have played all 3 now and I realize something. It is not about all the features or tons of classes or tons of weapons and stats. It is about originality. It is fun. It is about the game. That is why even though D1 is dated it is still better tan these sequels. It was simple. it had 3 characters. It was original. It was fun. Unfortunately D3 feels way too much like D2. Oh well. Back to the grind....BoPeep8 Jul 3, 2012
Jul 3, 2012 Identifying items mechanics When identifying items are there specific things to consider? For instance, is the item predetermined to be what it is before IDing it, or is it just a random roll? Does MF change the results at all?AresSupreme0 Jul 3, 2012
Jul 3, 2012 corpses... if they arent gonna drop anything anymore get #@~!##@ rid of them.. tired of dying because of clicks while being chased down by elitesGwee880 Jul 3, 2012
Jul 3, 2012 "RECOMMENDED ITEMS" I'm sure a lot of you have Noticed that the recommended Items in the Auctions house are really Items that you WOULD NOT RECOMMEND. It also Only ever shows Items of the same slot type. Thats why I think it would be good if there were some extra features in the Auction House. Such as the ability to look at an item in the AH and be able to see if it increases ur damage or protection Like you can with an Item in your inventory in game. Also Possibly a feature something that says. Search for items which increase my.. and a few boxes u can tick Like Damage, protection, Life, etc this would really allow people to find Upgrades a lot easier. I believe it would also Encourage More Sales in the auction House If people knew the item was definately gonna boost their dps.Woot3 Jul 3, 2012
Jul 3, 2012 Talk about a time sink Blizzard tried really hard to make a game to live up to Diablo 2. They fell short end of story. I'd rather not play a game that is a time sink and a boring one at that. Who wants my stuff? Act1 Inferno GearedSterfry012 Jul 3, 2012
Jul 3, 2012 Blood Clan Shaman with Jailer/waller/knockbac Why... seriously these are one of the most uselessly annoying enemies I've ever encountered in a video game, I just ignore them 80% of the time if they have any sort of movement impairment, not even worth the headache. Mainly speaking from a melee perspectiveOctopusbread0 Jul 3, 2012
Jul 3, 2012 good LOH amulet ending in 3 hours on AH 402 loh 244 str 107 dex 10% life open socket 225 life/second bid is only at 5m ends in 3 hours get it cheap. sorry wrong forumMarmatag2 Jul 3, 2012
Jul 3, 2012 D3 needs an AH iphone app How convenient and useful would that be? Such a huge chunk of our D3 time is spent AHing anyway, why not make it possible for us to do it on the go? We'd essentially be playing diablo 3 wherever, and whenever.BCLUTCH37 Jul 3, 2012
Jul 3, 2012 An idea on auction house filters It's no secret that searching for that item that's "just right" can be frustrating when we're only able to search for 3 specific affixes. My proposal: checkboxes Create a tab that opens up with all possible item properties for the specific item you're looking for. In my example I use gloves. The tab remains open until you close it, and each box that is checked adds one more line under your filters list. Start off with a blank slate that looks something like this: Current Filters: <filters applied are listed here> Min value:___ <filters applied are listed here> Min value:___ <filters applied are listed here> Min value:___ <filters applied are listed here> Min value:___ <filters applied are listed here> Min value:___ And each time you check a box, a new line appears where you may enter the minimum value you're looking for. As an example, I'll pretend I'm playing a monk, and I'm having to stack 2 resistances in order to gain max benefit from one with everything. I'm looking for gloves item with the following properties: Dexterity vitality physical resistance all resistance critical hit chance So, I click those check boxes. After all of the boxes are checked, I simply input minimum values (If I wish) in order to find my perfect item. The filters would look something like: Dexterity min: 70 Vitality min: 80 Physical Resistance min: 30 ALl resistance min: 55 Critical Hit chance min: 7 Then i simply hit search and find that item I've been longing for. I'd like some feedback on this idea, as I really would like some more than basic search features. I tend to play melee in almost every game, and sadly as a monk or barb there are just too many stats to manage. This makes it difficult to find the item I'm really looking for.Oven7 Jul 3, 2012
Jul 3, 2012 Real-money auction house in Taiwan/Asia When players will be able to use the real-money auction house in Taiwan/Asia region?allzintw1 Jul 3, 2012
Jul 3, 2012 What Really happened to Blizzard. http://www.teamliquid.net/forum/viewmessage.php?topic_id=128252 A short history of Activision Blizzard or how B.Net 2.0 came to be July 2007 – July 2008: Activision and Blizzard merge in an 18 billion $ deal into Activision Blizzard, with Activision as the dominant partner. They get to appoint “Robert A. Kotick” as the new CEO (Chief Executive Officer) of the Holding company while Vivendi remains majority shareholder with 52%. Notice, that while it might be true that Blizzard gets to remain “independent” in decisions as how to make their games or put together their teams etc., they both now share and have to please the same stakeholders, investors and have to ultimately answer to the same Board of Directors and Corporate Management. http://www.activisionblizzard.com/corp/ml/aboutUs/boardOfDirectors.html http://www.activisionblizzard.com/corp/ml/aboutUs/corporateManagement.html [image loading] A nice article detailing some of the details of the merger from a business perspective: http://www.marketwatch.com/story/bobby-kotick-changes-game-activision Show nested quote + March 06, 2008: Even before the actual deal was finally approved by every party involved, Kotick started dreaming aloud of what could be done with StarCraft 2 and the new Battle.Net: http://www.shacknews.com/onearticle.x/51641 Activision CEO Robert Kotick has briefly mentioned his company's plans for maximizing profit from Blizzard's upcoming PC strategy sequel StarCraft II. "On the Blizzard side, [we need to] really be figuring out things like the StarCraft business model for the future, with in-game advertising and sponsorship, [which have] really not been something that has moved the dial for anybody in the videogame industry, but that we think presents tremendous opportunity for the future," said Kotick, according to Next-Gen. "[Blizzard] has been thinking about how StarCraft, because it is a short-session experience, can actually be the model for in-game advertising and sponsorship and tournament play and ladder play for the future." 2007-2010+: In the meantime Blizzard introduces more and more “pay-for” features to World of Warcraft, like the “Name Change” for 10$, “Character Re-Customization” for 15$, the “Character Transfer” for 25$, “Faction Change” for 30$, Blizzard Mobile is getting made for phone sounds and pictures: http://mobile.blizzard.com/ , a mount for 25$, several pets, additional protection with the Blizzard Authenticator, so you’ll be safer against hackers for 6.50$ instead of for free or the latest, an Internet interface for the World of Warcraft AH called the “Remote Auction House” as a “Subscription-based service” for cash (2.99$/month). July 18, 2008: Some of the first signs of things to come in an Interview with Activision Blizzard’s new CFO (Chief Financial Officer) Thomas Tippl: http://www.develop-online.net/news/30184/QA-More-on-how-Activision-Blizzards-merger-impacts-its-studios How much autonomy is Blizzard going to retain – and is there scope to use Activison and Vivendi’s licences within that division? Blizzard has established the most successful business in all of video games. It’s not like we need to go there and fix something. Blizzard will continue to operate as they have done in the past – fairly independently. They have a top notch management and development team and we have a very high degree of confidence that they know how to run the business and a track record to prove it. In addition, they have an extraordinarily strong product pipeline, with Starcraft, Wrath of the Litch King and Diablo 3. It’s tremendous, and it would be a big mistake for us to distract them with new ideas. But there are some opportunities we will be exploring, especially relating to their expertise in Asia. If you consider that Guitar Hero is not in Asia yet and that the only way to create a business there is figuring out ways to work in internet cafes, etc., we hope to benefit from their expertise. Is there a message you want to send the European staff of Activision and Vivendi about their future prospects? Are you planning to reduce headcounts at these HQs? We don’t have a formal plan at this point. With every merger, there is overlap and redundancy, and so the same will be the case here. Of course, we’re going to go to our customers with one face. We obviously don’t need two sales forces. There will be overlap that we will have to address. Having said that, if you look at our industry, it’s rapidly growing – last year it grew 30 per cent. And we’ve been growing more than three times that speed. In fact, over time I fully expect our headcount to grow. But in the short term we will exterminate some of our overlap through redundancy – but we will treat people fairly and respectfully in that process. October 10, 2008: Only 3 months later, Blizzard decides that StarCraft II shall become a Trilogy, with its 3 parts “Wings of Liberty”, “Heart of the Swarm” and “Legacy of the Void” being sold separately: http://kotaku.com/5061980/starcraft-ii-single-player-is-a-trilogy For the people that don't know it yet, the 3 parts will function similar to WarCraft 3/TFT and StarCraft/Brood War for the multiplayer part e.g. they add new units and buildings and split the community between people owning them or not: http://eu.starcraft2.com/faq.xml How will the expansion sets impact multiplayer gameplay? The expansion sets will add new content to each race for use in multiplayer matches. This could include additions such as new units, abilities, and structures, along with new maps and Battle.net updates. If I buy StarCraft II but don't buy any of the expansion sets, will I still be able to play online? Yes. This will work similarly to Warcraft III and the original StarCraft, which maintained separate online gaming lobbies and ladders for expansion set players and players with the base Warcraft III or StarCraft. November 6, 2008: One can see actual changes in the corporate policy relatively early, Activision Blizzard drops titles like Brütal Legend, Ghostbusters, Rid%!@#: Assault on Dark Athena, WET and a few others, because they do not fit the new business model. Shortly after that, SIERRA Entertainment also gets shut down with an impending sale of the company remaining. Kotick regarding this: http://www.gamasutra.com/php-bin/news_index.php?story=20984 With respect to the franchises that don’t have the potential to be exploited every year across every platform, with clear sequel potential that can meet our objectives of, over time, becoming $100 million-plus franchises, that’s a strategy that has worked very well for us. [image loading] September 16, 2008: Soon after, Kotick even believes, that with Activision Blizzard now being so big, he seems to have the right to dictate future consoles hardware design: "Now that we have the weight of being the largest payer of royalties to the first-parties of any third-party company, I definitely see us as starting to influence hardware design, and they're thinking about the evolution of the next generation of hardware," said Robert Kotick, Activision CEO, speaking to industry analysts. April 30, 2009: Valve sues Activision Blizzard, because they chose to pay 1 million $ less royalties than was agreed: http://www.gamespot.com/news/6208985.html As reported by GamePolitics, Valve has filed suit this week in the US District Court for the Western District of Washington, claiming that Activision declined to pay out the whole award. Specifically, the Half-Life 2 developer claimed that the Guitar Hero publisher is withholding some $424,000 of the payment, saying that it previously overpaid royalties to the studio. Valve also said that Activision threatened to file a separate suit seeking that aforementioned overpayment money if the publisher's short-changing on the arbitration award was challenged in court. This is one of many lawsuits against or initiated by Activision in dispute with (former) business partners and employees… for more examples see the bottom of the linked GameSpot article above, which would ultimately later lead to the claim that Kotick would “prefer to pay his lawyers instead of his employees”. June 4, 2009: Just shortly after, Activision decides to sue “Double Fine” (the developers of Brütal Legend, a game they dropped themselves almost a year ago and was now being published by EA). After the title got high recognition at that year’s E3 Activision wants to prevent the release of the game and claims the developers missed important deadlines and did not manage to complete the game on time. They also claim they never handed over the contract for it in the first place. It ended with a settlement. http://www.joystiq.com/2009/06/04/activision-sues-double-fine-over-brutal-legend/ June 19, 2009: Kotick threatens SONY to drop the price-point of their console(s) or he could drop the support for those platforms: http://www.gamasutra.com/php-bin/news_index.php?story=24118 "I'm getting concerned about Sony; the PlayStation 3 is losing a bit of momentum and they don't make it easy for me to support the platform," Kotick told the UK Times Online, adding that the return on investment is "better" on the Wii and Xbox 360. "They have to cut the price, because if they don't, the attach rates [the number of games each console owner buys] are likely to slow," said Kotick. "If we are being realistic, we might have to stop supporting Sony." "When we look at 2010 and 2011, we might want to consider if we support the console," he said -- and also included the PSP as an area to re-examine. June 28, 2009: A few more details of the new Battle.Net 2.0 get out, for instance that StarCraft II and Diablo III will not offer a LAN-mode anymore (so everyone that wants to play with you, including friends and family HAS to buy a copy of the game and all Add-Ons and give Blizzard them $$) and that it might contain a few “monetized features” and micro transactions. Clarification for the above statement: StarCraft I, WarCraft II and Diablo had a feature called "Spawn installation", with which you could legally install the same game with the same CD-Key on a friends or family members PC, with the restriction that the SinglePlayer couldn't be played from the "Spawn version" and they could only join Multiplayer games, you, with the Original CD-Key and Installation were in. While the feature wasn't there specifically for WarCraft III, LAN games with the same CD-Key were still possible, this helped people try out the game with friends and buy it if they liked it, I personally know of at least 3 sales by friends attributed to this feature. The new version of B.Net 2.0 works in such a way, that even when living under the same roof and another person only wanting to try the game or play with you casually, they still have to own a full second copy of the game + all Add-On keys to be able to do this. http://www.incgamers.com/Interviews/190/StarCraftIIDevelopersInterviewed So what's Battle.net all about and how is it different? The new Battle.net will completely revolutionise the current version, but Blizzard is still looking to making this experience free for anyone buying StarCraft II or future games that use Battle.net. One idea which has been discussed in different iterations is microtransactions, meaning the service is free, but added value services like starting a custom tournament, league, or the like would cost a small amount of money. He mentioned WoW as an example, where "value added services" like server transfers are paid for, but "you can get the full experience of Battle.net with all the features just from buying the box." Another example being the “map-marketplace”, where Blizzard maps and “Premium” user-maps can be sold alike with a portion of the revenue going to the map creators. http://kotaku.com/5343006/blizzard-you-may-sell-your-starcraft-2-maps-on-battlenet-eventually [image loading] Blizzard wants to foster the best mod community in existence, and to that ends they've unveiled plans to single out premium custom-created maps for sales on a StarCraft 2 marketplace. Maps will be split into two categories - normal and premium - with the former free and the latter for sale, with a portion of the proceeds going to the map's creators. Blizzard hopes this will lead to more choice for StarCraft 2 players, and more innovative and creative custom maps fueled by the potential financial rewards. Additionally, a few concerns regarding said marketplace and privacy are being raised, considering the Battle.Net 2.0 Terms of Use: http://us.blizzard.com/en-us/company/about/termsofuse.html User Content. "User Content" means any communications, images, sounds, and all the material and information that you upload or transmit through a Game client or the Service, or that other users upload or transmit, including without limitation any chat text. You hereby grant Blizzard a perpetual, irrevocable, worldwide, paid-up, non-exclusive, license, including the right to sublicense to third parties, and right to reproduce, fix, adapt, modify, translate, reformat, create derivative works from, manufacture, introduce into circulation, publish, distribute, sell, license, sublicense, transfer, rent, lease, transmit, publicly display, publicly perform, or provide access to electronically, broadcast, communicate to the public by telecommunication, display, perform, enter into computer memory, and use and practice such User Content as well as all modified and derivative works thereof. To the extent permitted by applicable laws, you hereby waive any moral rights you may have in any User Content. Content Screening and Disclosure. We do not, and cannot, pre-screen or monitor all User Content. However, our representatives may monitor and/or record your communications (including without limitation chat text) when you are using the Service or playing a Game, and you hereby provide your irrevocable consent to such monitoring and recording. You acknowledge and agree that you have no expectation of privacy concerning the transmission of any User Content, including without limitation chat text or voice communications. We do not assume any responsibility or liability for User Content that is generated by users. We have the right, but not the obligation, in our sole discretion to edit, refuse to post, or remove any User Content. WE ALSO RESERVE THE RIGHT, AT ALL TIMES AND IN OUR SOLE DISCRETION, TO DISCLOSE ANY USER CONTENT AND OTHER INFORMATION (INCLUDING WITHOUT LIMITATION CHAT TEXT, VOICE COMMUNICATIONS, IP ADDRESSES, AND YOUR PERSONAL INFORMATION) FOR ANY REASON, including without limitation (a) to satisfy any applicable law, regulation, legal process or governmental request; (b) to enforce the terms of this or any other agreement or Blizzard policy; (c) to protect our legal rights and remedies; (d) where we feel someone’s health or safety may be threatened; or (e) to report a crime or other offensive behavior. July 9, 2009: The Blizzcon prices for 2009 are being raised from 100$ to 125$ (they have been raised to 150$ for 2010 by the way), also Blizzard in a partnership with DIRECTV (and with increasing desire for more $$) provide Live Streaming of the Event for only 39.95$, although Streams from such events as the E3, Tokyo Gameshow or GamesCom are usually free… http://www.sk-gaming.com/content/25054-BlizzCon_video_stream_not_free_3995_pay_per_view August 5, 2009: Shortly after Activision Blizzard announced, that it is going to raise the prices of games, starting with Modern Warfare 2 and games with additional Hardware like “Tony Hawk: Rider”, “Guitar Hero” and “DJ Hero”, Kotick mentions to an Analyst, that if it would be up to him he’d raise the prices even further: http://www.destructoid.com/kotick-i-would-raise-game-prices-higher-if-i-could-143049.phtml And Tony, you know if it was left to me, I would raise the prices even further. Same day, a few more details about StarCraft II get out, for instance that StarCraft II got delayed because of Battle.Net 2.0, and that’ll be “like Xbox Live”: http://www.gamasutra.com/php-bin/news_index.php?story=24732 "This will begin with World of Warcraft and StarCraft II," Kotick added, calling the planned service, built by the Blizzard team, "similar to Xbox Live." "There is no better opportunity to launch this strategic initiative than through the launch of StarCraft II," said Kotick on the call. "The Battle.net platform is an investment in the future of gaming, and an opportunity that we are uniquely positioned to capitalize on." September 15, 2009: At the “Deutsche Bank Security Technology Conference”, Kotick holds his best public speech yet: http://www.geeks.co.uk/7282-activision%E2%80%99s-bobby-kotick-hates-developers-innovation-cheap-games-you In the last cycle of videogames you spent $50 on a game, played it and took it back to the shop for credit. Today, we’ll (charge) $100 for a guitar. You might add a microphone or drums; you might buy two or three expansions packs, different types of music. Over the life of your ownership you’ll probably buy around 25 additional song packs in digital downloads. So, what used to be a $50 sale is a $500 sale today. Most of the 20 years, that I have provided for growth at Activision, we were content to make products that are attractive to the 16-35 year old guy who has gotten no date for Saturday night. As he works himself up to his personal masterpiece… Kotick noted that in the past he changed the employee incentive program so that it "really rewards profit and nothing else." He continued, "You have studio heads who five years ago didn't know the difference between a balance sheet and a bed sheet who are now arguing allocations in our CFO's office pretty regularly. ... We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games." Yes, he just said that. Ultimately, Kotick doesn't want his employees to take anything for granted. They should always be aware of "skepticism, pessimism, and fear" in the midst of the global economic downturn. "We are very good at keeping people focused on the deep depression," he said. [image loading] October 18, 2009: It gets confirmed, that Call of Duty: Modern Warfare 2 will not support Dedicated Servers or Mods anymore, and that it will require Steam. The most likely reason for this is for Activision to be able to have total control over content (like Blizzard is trying to do with the Map Publishing System) sell their internal map packs instead of having people play maps made by Modders for free, and it seems to have succeeded: http://www.pcworld.com/article/193808/modern_warfare_2_download_shatters_sales_records.html http://kotaku.com/5384057/new-modern-warfare-matchmaking-service-will-definitely-reshape-pc-community November 12, 2009: A Call of Duty title based on monthly subscription fees is being announced by Activision Blizzard’s CFO (Chief Financial Officer) Thomas Tippl: http://www.edge-online.com/news/activision-looking-at-paid-online-models-for-call-of-duty "It's definitely an aspiration that we see potential in, particularly as we look at different business models to monetise the online gameplay," he said, according to IGN. "There's good knowledge exchange happening between the Blizzard folks and our online guys. "We have great experience also on Call Of Duty with the success we had on Xbox Live and PlayStation Network. A lot of that knowledge is getting actually built into the Battle.Net platform and the design of that. I think it's been mutually beneficial, and you should expect us to test and ultimately launch additional online monetization models of some of some of our biggest franchises like Call Of Duty." Tippl also said that he wasn’t concerned about how gamers would react to having to pay for additional features. "Our gamers are telling us there's lots of services and innovation they would like to see that they're not getting yet. From what we see so far, additional content, as well as all the services Blizzard is offering, is that there is demand from the core gamers to pay up for that.” How that “subscription fee” could look is shown in a few images from a survey concerning the payment model: http://bulk2.destructoid.com/ul/135924-rumortoid-activision-creating-a-service-for-call-of-duty/CoDsubscrip01-noscale.jpg http://bulk2.destructoid.com/ul/135924-rumortoid-activision-creating-a-service-for-call-of-duty/CoDsubscrip02-noscale.jpg http://bulk2.destructoid.com/ul/135924-rumortoid-activision-creating-a-service-for-call-of-duty/CoDsubscrip03-noscale.jpg February 10, 2010: After modest sales of their new “Guitar Hero” (about ~25 titles in only 4 years) and “Tony Hawk” titles, Activision does a sweeping blow: http://kotaku.com/5469802/prototype-developer-radical-cut-in-half http://kotaku.com/5469858/activision-takes-axe-to-guitar-heros-neversoft-shuts-down-luxoflux http://kotaku.com/5470149/activision-shutters-guitar-hero-creators-gh-van-halen-developers Radical Entertainment (Prototype, Scarface, Hulk: Ultimate Destruction) – they fire over 90 employees (about half the staff), Luxoflux (True Crime, Kung Fu Panda, Transformers: Revenge of the Fallen) – closed down, Neversoft (Guitar Hero, Tony Hawk, Spider-Man) – fire over 50 employees, RedOctane (Guitar Hero and Plastic Instruments) – closed down, Underground Development (Guitar Hero: Van Halen, BMX XXX, Freestyle BMX, X-Men) – closed The very same day this was decided, later Kotick mentioned in an Interview as if to spite those fired: http://kotaku.com/5468976/activision-boasts-156-billion-better-than-expected-q4 Our significant accomplishments in 2009 are the result of the expertise and skills of our employees around the world. Their hard work and commitment to excellence made us stronger even during difficult times. February 28, 2010: A fan project called “King’s Quest 9 – The Silver Lining” is being terminated by Activision, shortly before its release. You could say… sure this always happens, but this time it was a bit different. The team of hobby-developers, which started working on the project back in 2002 (about 8 years ago) and got a cease-and-desist from Vivendi Universal in 2005, managed to negotiate a deal for a “non-commercial fan license”, which allowed them to develop and publish “The Silver Lining” after all. 2010, nearly done with the work on the project, they handed in a copy for review as agreed in said contract, upon which (the rights to it now belonging to Activision) Activision decided it had no interest in doing anything of the likes and sent another cease-and-desist instead, forcing them to take down their website and forums and to stop working on the project immediately, which they had to do. http://kotaku.com/5482221/activision-terminates-fan+made-kings-quest-extension http://www.tsl-game.com/ March 2-4, 2010: A bunch of security people raid the Infinity Ward offices, both studio heads/CEOs Jason West and Vince Zampella get fired, they were replaced by internal Activision Publishing employees (who worked for Procter & Gamble and Nestle before). [image loading] Just 2 days later, the 2 ex-CEOs file a lawsuit against Activision regarding the rights to “Modern Warfare” and 36$ million of royalties + damages. A few excerpts from said “lawsuit”: Show nested quote + In the aftermath Jason and Vince create “Respawn Entertainment”, and over 30+ key Infinity Ward employees leave Activision, some of them joining them there (after themselves filing another group lawsuit against Activision regarding them not being paid/withheld their bonuses to force a “Call of Duty: Modern Warfare 3”) http://g4tv.com/thefeed/blog/post/704273/infinity-ward-employee-group-files-lawsuit-against-activision-over-unpaid-royalties-alleges-devs-held-hostage.html I've obtained a copy of a lawsuit filed this morning in the Los Angeles Superior Court by 38 plaintiffs, calling themselves the "Infinity Ward Employee Group," against Activision. The Infinity Ward Employee Group (whom I'll refer to as IWEG throughout the rest of this story) alleges breach of contract, breach of the implied covenant of good faith and fair dealing, violation of California labor code and more. The group is after a large amount of unpaid royalties. "Activision owes my clients approximately $75 million to $125 million dollars," said Bruce Isaacs, one of the IWEG's attorneys at Wyman & Isaacs LLP, over the phone this afternoon. "Activision has withheld most of the money to force many of my people to stay, some against their will, so that they would finish the delivery of Modern Warfare 3. That is not what they wanted to do. Many of them. My clients' entitled to their money. Activision has no right to withhold their money -- our money." http://kotaku.com/5484026/activisions-new-plans-for-call-of-duty-include-new-developer-new-genres http://kotaku.com/5485703/ousted-infinity-ward-founders-lawsuit-against-activision-the-court-documents/gallery/ March 30, 2010: In a "Activision Blizzard restructuring move", the above often quoted CFO (Chief Financial Officer) Thomas Tippl is, according to Massively and the L.A. Times put in charge as COO (Chief Operations Officer) of the "Blizzard business unit", with Mike Morhaime directly reporting to him, according to Joystiq Tippl basically gets paid more, the more revenue the company makes: http://www.massively.com/2010/03/31/acti-blizz-restructuring-assigns-new-executive-to-blizzard/ http://www.joystiq.com/2010/03/30/activision-cfo-thomas-tippl-now-coo/ http://latimesblogs.latimes.com/entertainmentnewsbuzz/2010/03/activision-quietly-restructures-senior-management-and-internal-organization.html The new company map features one business unit focused squarely on the Call of Duty franchise, another overseeing Activision-owned brands such as Tony Hawk and Guitar Hero, and a third unit to handle licensed properties. Blizzard Entertainment rounds out the fourth unit but interestingly, Blizzard's Mike Morhaime now reports directly to newly appointed chief operating officer Thomas Tippl, who in turn reports to Activision CEO Bobby Kotick. "This is an important change as it will allow me, with Thomas, to become more deeply involved in areas of the business where I believe we can capture great potential and opportunity," Kotick said in the employee memo. "Performance shares" are, according to Investopedia, "shares of company stock given to managers only if certain company wide performance criteria are met, such as earnings per share targets." Meaning, in so many words, that Activision has to meet a certain performance level in order for Tippl to earn said shares. That they will "vest ratably" is only to say that on Feb. 15 of each year for the next four years, he will earn part of that eventual 225,000-share goal (in 2014) ... should he stay in his position for all that time, of course. And finally, this is all based on the prediction that he delivers a higher or equal to non-GAAP earning per share when compared to the previous year. In short, he has to either break even or make money to get the stocks, and he has to maintain that for the next four years. Quite a tall order, sir! May 5, 2010: After already having developed the “World of WarCraft Armory App” for Facebook, it is decided to be integrated into the new Battle.Net 2.0 full time and Blizzard already announced further features coming from said “partnership”… http://kotaku.com/5531740/starcraft-ii-hooks-up-with-facebook Blizzard concerning privacy: Should I be concerned about the privacy settings on my Facebook account? Both Blizzard Entertainment and Facebook take the security of personal information very seriously. FaceBook CEO concerning privacy: http://www.businessinsider.com/well-these-new-zuckerberg-ims-wont-help-facebooks-privacy-problems-2010-5 Zuckerberg: Yeah so if you ever need info about anyone at Harvard Zuckerberg: Just ask. Zuckerberg: I have over 4,000 emails, pictures, addresses, SNS [Redacted Friend's Name]: What? How'd you manage that one? Zuckerberg: People just submitted it. Zuckerberg: I don't know why. Zuckerberg: They "trust me" Zuckerberg: Dumb f*cks. Expand this Quote, if you want to know more about why FaceBook made it into Battle.Net 2.0 over several dozen other features. Show nested quote + June 15th-17th, 2010: At this year's E3, instead of having their own booth or presentation like EA did, Activision had a meeting room away from the craziness of the show floor, where they mainly talked to analysts and reporters. Read on if you want to know more about why Activision thinks that franchises can't get stale (no matter how many titles you put out there), some of the things they want to achieve, why it doesn't make sense for developers to feel good and have relaxation possibilities while making games or get new carpets and why videogames should be sold like washing powder. http://e3.gamespot.com/story/6266573/3ds-is-brilliant-activision-coo- In this article, Thomas Tippl (Activisions new COO and the guy overseeing Blizzard now) answers a few questions regarding their company policy: GS: Also during the call, Bobby Kotick talked about a "culture of thrift" in the company. But people seem to think with Blizzard, you just give them the resources they want and then step back, letting them do what they do. Are they exempt from that culture of thrift? TT: No, and I don't think they want to be exempt from that. The culture of thrift isn't about not investing in the games. It's exactly about investing in the games. If we don't waste money on golden toilets and what have you, that gives us the resources to invest in the games so we make a great game. Subsequently, it gives us the ability to spend big in marketing a game. I don't know if you've been at our offices. We've had the same office since forever, and we just replaced the duct tape on the carpet because it became a trip hazard down the stairs. And that took five years to get done. So we are thrifty in the areas where frankly, the consumer doesn't see value. We are not thrifty in the areas where the consumer sees the value, which is in the game development. That's why we added 300 headcount to Blizzard's development team, 900 headcount to the customer service team, 300 headcount around the Call of Duty franchise. There are many areas where we are making massive investments to improve the gamer experience, and then there are areas where we think it's not worth it. So we don't have a company gym, cafeteria, and valet parking. Because the gamer doesn't care about that. They don't see value in any of that. Go talk to Blizzard or the Treyarch guys or the Sledgehammer guys. We put the money where the gamer's going to see it. Furthermore, he sees every move they make validated, because "gamers continue to buy their games". GS: Activision's not too popular with some gamers after Kotick's comments about taking the fun out of development, the Brutal Legend lawsuit, or the Infinity Ward drama earlier this year. How do you deal with that negative perception? Is it something you can see affecting the bottom line at all? TT: I would say this: When you become the number one in any industry, you automatically get a target painted on your back. That's just a fact of life, so you have to be able to deal with this. I think there's a very vocal minority that expresses very strong opinions. But at the end of the day, if you look at the overall results we've delivered, 2009 was a very difficult year in the industry. And we have succeeded in that environment because gamers continue to buy our games...because we market the franchise and not the company, and they get a great entertainment experience. So that's the most important thing. What would Kotick do if he had one instant wish to change something in his company? He apparently wouldn't make his employees happier or create a better working environment, he wouldn't want to create a new succesful original IP but he'd make Call of Duty a subscription based service as soon as he could... http://online.wsj.com/article/SB10001424052748703509404575301231400042578.html WSJ: If you could snap your fingers, and instantly make one change in your company, what would it be, and why? Mr. Kotick: I would have Call of Duty be an online subscription service tomorrow. When you think about what the audience's interests are and how you could really satisfy bigger audiences with more inspired, creative opportunities, I would love to see us have an online Call of Duty world. I think our players would just have so much of a more compelling experience. WSJ: Is that coming? Mr. Kotick: Hopefully. WSJ: Are the customers ready for it? Mr. Kotick: I think our audiences are clamoring for it. If you look at what they're playing on Xbox Live today, we've had 1.7 billion hours of multiplayer play on Live. I think we could do a lot more to really satisfy the interests of the customers. I think we could create so many things, and make the game even more fun to play. We haven't really had a chance to do that yet, so that would be my snap of the fingers. [image loading] Here, Tippl is talking about how selling video games apparently is so very similar to selling washing powder, toilet paper or potato chips: http://www.gamasutra.com/view/news/29010/Activision_COO_Tippl_Franchise_Fatigue_Is_An_Excuse.php When Tippl joined Activision in 2005, he brought with him several years of executive experience with highly-successful consumer goods company Procter & Gamble, which is home for products ranging from toilet paper to potato chips to laundry detergent. He still draws from that mass market experience. “When people come up and tell me, ‘how can you possibly make another Call of Duty,’ I always tell them that I used to work for a company that every year had to figure out how to make a white shirt whiter,” Tippl said. “And [Procter & Gamble] have been doing that for 35 years with a product like Tide.” He continued, “You’re telling me with all the opportunities we have, and the technologies and the content ... and all the different stories, the characters that we can develop, that we can’t innovate on a franchise for 10 years? Give me a break. Then we’re just not doing our job.” …to be continued, but remember after successfully pulling something off/enforcing it (which they ultimately will, like others did with stuff like Online Activation, DLCs, DRM, Micropayments etc.) it never gets better… only worseObsolete3 Jul 3, 2012
Jul 3, 2012 inferno staff of herding plans Willing to pay 50k for an invite to a game where I can buy the inferno staff of herding plans. FatAvatar#1974 Thanks!FatAvatar0 Jul 3, 2012
Jul 3, 2012 My Feedback on Diablo III and Inferno I am aware that there are players that do manage to defeat Inferno Diablo, even on hardcore. While I am not among either of those groups, I like many others am still cowering in act I, fearful of the repair bills that come from the 1st champion pack in act II. Being short on gold, and unable to obtain better gear for my barbarian, I have 2 choices. 1. Farm the Butcher (inferno) 2. Start a new character for the purpose of financing my barbarian’s advancement in inferno. Thus far, all the video's I've seen point to the wizard having the most gold/minute gain potential. Even in the new patch. I realize there is a third option, however I am not about to pay real money for virtual goods. My main grievance with Diablo III is that there is no variety. Once you've played one barbarian, wizard, or monk then... you've played them all. This is not what I was expecting from Diablo III, but I really shouldn't be too surprised. As an adult, I understand that the driving force being the world is profit. I, as many other players without a WoW account... I have paid my $60, and that is what matters most to Blizzard Entertainment. Several consequences of adulthood is the benefit of past experiences, the realization of such concepts as business and financial models, the reality that anything worth doing takes effort and subsequently isn’t cheap. Because my expectations were continuously unmet, I have become disillusioned with Blizzard, or possibly with games in general. I was worried that I’d be unsatisfied with Starcraft II prior to purchasing it, and I was. The same can be said about Diablo III. In closing, to me the issue isn’t really the incredible difficulty of the infernal difficulty level. What bothers me most is that the aspect I enjoyed the most in Diablo II is not present in Diablo III. I’m the type of player that values the “replay-ability” factor in games, and by that I mean the diversity in skill progression and variance Diablo II allowed. Granted, I still have a ways to go, but once I do reach the lofty goal of getting each class to the level cap, it’s time to look for a new game. Therefore, because of my affinity for variance, I consider Diablo III as inferior to Diablo II. However I do accept it for what it is… and am under no illusion that it will improve.Nopate1 Jul 3, 2012
Jul 3, 2012 Want a really good game? Would you play a game that offered: Devs that actually listen to the players Battlegrounds Conquest (3 faction PvP) Dynamic World PvE content Single & 2 Player dungeons Normal and Expert 5 man dungeons 10 & 20 man raids On demand dynamic 20man questing Auction House Guild leveling and bank World Events Multiple Skill trees with multi specs Fishing, Cooking Barbershop Wardrobe with multiple sets Achievements Mentoring Also highly polished and smooth gameplay. Would you?Peanut29 Jul 3, 2012
Jul 3, 2012 I can't wait for season 5 of Breaking Bad Best. Show. EVER.SteelersFan34 Jul 3, 2012
Jul 3, 2012 One MAJOR thing about diablo franchise Diablo was never by any means a nerve wrecking game. Diablo 1 & 2 were the most enjoyable games a person can play. Diablo 3 inferno act 2+ is just simply ridiculous. If your not using the RMAH well then your screwed. my 2 cents ..Sergey0 Jul 3, 2012
Jul 3, 2012 Lag I am getting between 1400 and 1904 ping when I play. Is anyone else getting bad lag?ZDawg0 Jul 3, 2012
Jul 3, 2012 Idea for Affix monsters not sure if it is possible but i know there's some people that get aggrivated on some difficult affix monsters and want it random. wasn't sure if it was possible to randomly generate another affix after a few attempts at a monster and have it randomly recreate another affix to hopefully make the monster beatable instead of almost impossible?r3bel4eva0 Jul 3, 2012
Jul 3, 2012 Ghom Imba please help dire urgent moment halp i'm a monk facing ghom and hes just some type of out of this world beast leaving me a goner. i even dodged 3 poison clouds i touched 1 and i died. im using 80% evasion with fists and a storm shield so i know its not me im doing 12k solid dps and i can kill elites very strongly im a top gamer in call of duty and its faster paced so whats going on ghom is just really not being fair throwing too many gasses at me and im sick of it.AmBroSia12 Jul 3, 2012
Jul 3, 2012 Two of the same rares. I just gotten two amulets and identified them. They both turn out to be the same identical stats and names. "Final Omen"Deceive1 Jul 3, 2012
Jul 3, 2012 My review of this game 7.5/10 Blizzard wanted to make a game that could bring them the most cash possible. In effect, they built the game around their auction house, and making the game user friendly for new gamers, and gamers from WOW. By doing this they took away the fun from Diablo 2, and replaced it with frustration (particularly in the end game), and deliberately so because they want you to use the auction house. As an hardcore player I have never used the real money auction house (and will never use one if implemented). Not because I am against giving people money for items per se, but because I refuse to support a company which has designed their game based off of their own auction house. It's a trick, and a ploy in order to generate cash. Here are a few things that Blizzard did in order to make their game generate more cash. Negatives - Classes are limited in power. What this does is make the game more item dependent (in the hopes that players will use their own auction house). Blizzard was very careful (and has been with recent patches) to ensure that no character is overpowered (with any certain build). The nerf of skills right after the game was released was an example of this. Such as the monks "boon of protection", the demon hunter's "smoke screen", and the wizards "force armor" were all nerfed to name a few. - No clever tactics are viable. This is especially true in inferno. The game is about dps, life steal, regen, and the ability for your character to absorb damage and deal damage. Any build that depends on character skills over items in any way will fail. This was not the case completely in Diablo 2. There were tactics that one might consider to be cheating, but they gave your character a real sense of power (and control of the battlefield). The only real sense of power in D3 is achieved from items (this is especially true in inferno mode). - Blizzard also is obsessed about controlling drops rates (in order to keep their auction house sales strong). This is especially true in Inferno. Recently before game mechanics for classes were addressed, Blizzard adjusted drop rates for inferno. This is an attempt by Blizzard to encourage players to farm inferno act 1. Blizzard will is mostly concerned again with auction house sales over game play. - Items in the game are lack luster. That is not to say none of them are good, but they are created with random stats to make sure they are extremely difficult to find. There is a difficult balance here done by Blizzard in order to ensure items have stats which are not overpowered (as compared to D2) and that items are also extremely difficult to find (and will sell for a high price on the auction house, again for maximum profits). - Story from my perspective is lackluster. As a D2 fan I can say this is not the most important thing to be discouraged about. You would have just hoped though that the story could have been a bit more evil, dark, and clever. It lacks I believe the long lasting appeal over its predecessor (considering its over a decade newer as well). - Graphics will be a let-down for some. As many would have preferred a more realistic look. - No large areas where people can meet up in a game for trading. Some people will see this as a big negative (especially in comparison to all the trading that went on in D2). Again, Blizzard is more concerned with you using the real money auction house, rather than creating a way to make friendly trades. - Skill system will make some people unhappy. The skill system is the most genius part of the game, and also the worst part of the game. The skill system was put into play to satisfy people right away (preventing them from re-rolling). This is to create potential happy customers so they will attempt to purchase items from the auction house. It might have been a better system if it weren't built around the auction house. As a hardcore type of player I would have preferred a stiff penalty of re-rolling or a costly respect option over this system. However, with the way the game is designed with the auction house its a system that is friendly and adheres to it. There are a few Positives - The game as compared to your average game is fun to play. In many ways the game still delivers your money's worth. Although, this is a matter of opinion. I still believe the game is worth purchasing. You might want to boycott Blizzard for their attempts to take your money with the auction house. That will be a position that some people will take (and I wouldn't blame them for doing so). I have enjoyed the game in the early difficulties, and will continue to do so. - The random events were a nice addition to the game. I have had a lot of fun discovering all of them. They help keep the game fresh as you go through it again. They would have been more celebrated if the game would have reached its full potential. - Using the gold auction house is not a bad thing. This would have been a good addition to the game if there wasn't a real money auction house built around the game originally. As it stands, its still good, but not as good as it could have been. Conclusion The game gets a 7.5 for the fun it delivers for the money. However, Blizzard has started on its way down a slippery slope. Many will choose to not buy this game because of that, and I wouldn't blame them. When it comes to the purity of the industry, Blizzard was once on top, and now they are falling into a bad place. The Diablo series has taken a "hit" as a result for now at least.Raiden10 Jul 3, 2012
Jul 3, 2012 Zrave challenge. Beating inferno in a week. For all those people complaining that inferno is still too difficult, it's probably just that you haven't invested in the right gear. Zrave is a popular Diablo 3 streamer on twitch. Today he stated a new barb on the EU servers and says that he intends to buy good enough gear to farm Act 1 inferno with only the gold he picks up playing though the game normally. Then beat the rest of the game with gear he can afford after farming Act 1 inferno for only a few hours. I'd definitely keep an eye on his stream to pick up a few useful tips and see how he goes. http://www.twitch.tv/zraveMyrmidon2 Jul 3, 2012
Jul 3, 2012 Maybe All Resists were nerfed? Might explain the higher damage we are getting in inferno.BigGurlsRock0 Jul 3, 2012
Jul 3, 2012 WTF Did this happen to anyone else. So I got banned because I bought something from the auction house, apparently we are not allowed to spend money on the auction house. Whenever I try to sign in it tells me my account is suspended due to several violations of the battle.net policies.Executioner1 Jul 3, 2012
Jul 3, 2012 Minimum stats for Inferno act IV with barb? I want to know what the stat requirements are for successfully completing act iv inferno with a barbarian. I don't need to know skills, just Damage,Life,Armor..etc the statsDrugUser0 Jul 3, 2012
Jul 3, 2012 "Why is the game so hard" While reading everyones complaints about the difficulty of the game I have come up with conclusions... 1) You obviously never played a hard game... Or even attempted on a game anything worth while. 2) Blizz did just fine with not telling us how to beat certain types of mobs. If you want to be spoon fed everything go watch youtube vids and learn something. 3) Everything on this game can be killed easily if you split it up. Still takes some skill but not really but it is fun kiting. And if you do not have any friends to team up with then that is your problem you just suck as a person. 4) I have spent about 3 mil on my Monk and Witch Doctor.... Total... I do just fine up to A3. So either your buying the wrong gear or suck. 5) Blizz should make this game in my opinion as hard as Final Fantasy 11 Pre-aby... Weed all of you out. Keep the real gamers interested and actually excited when they kill something. 6) Every game does need fixing even in Diablo 3 but for now this is what you have so !@#$ and play the game... Its been 2 months... 7) Blizz has even attempted to make the game easier by not letting mobs hit you as hard and making loot drop more... Yet you still complain. You do NOT pay monthly for this game... You paid 60$ one time.. why everytime you say something they should jump to your need and fix it... You want gear then take that 15$ you use to pay for wow a month and invest it in some sort of gear... Help me make money so I can buy a fishing boat... LASTLY I will repeat myself but Blizz I would like you to make this game so hard and frustrating that I feel like I am playing Demon Souls again. Now answer my %^-*!ing and complaining and make the game harder please. You have given those that wanted it to be easier what they wanted now make Act 3 and 4 Impossible.Godstopper15 Jul 3, 2012
Jul 3, 2012 [Monk] Completely Lost On Gearing I apologize for this not being in the monk forums, but it seems that the class channels are just trade forums for class specific gear these days. I decided to give D3 another shot, with the inferno re-balancing and such. But with IAS being nerfed, I find myself too slow, not doing enough DPS and up and down on survival. A1 is a joke, A2 is fairly close to being a joke. A3, it's mostly I survive at a good level, but cannot kill them fast enough to make it worth doing. I guess I kind of answered half of my question by typing that last paragraph. I need more DPS. But I find these upgrades hit my survival stats pretty hard. I'm going to post my stats and see what you guys have to say, any input would be greatly appreciated. My Skill Setup: http://us.battle.net/d3/en/calculator/monk#ajYhgX!XUZ!accaab My (detailed, including aura and enchantress) Stats Page: http://img692.imageshack.us/img692/6426/detailedme.jpg It's gotten to the point where I don't know what to do. Should I stack crit at the cost of IAS? Should I spam Life/Spirit-Spent? Straight up Diablo 3 has gotten me to the condition where I'm okay with just taking a blanket "Stack X stat" statement and running with it, so I can actually do something other than Magda runs. Currently I only have about 2M, so farming advice makes me love you long time as well. Thank you in advance. Also, please feel free to (in addition to good advice) go "wow that <insert item in Y slot here> sucks a big one, upgrade that ASAP" because it gives me something to go on =pGregolo57 Jul 3, 2012
Jul 3, 2012 Three suggestions for AH interface Hey, I'm a 60 barb and I've beaten Inferno solo. I spend more and more time on the AH because finding an upgrade is getting harder and harder. I would like to farm more, but I'm looking for such specific gear, that the chances to drop it myself are close to none. Here are my three suggestions to improve AH interface: - Add one or two filter fields. - I would love to have as many as 6, but 4 or 5 would make a huge difference to skim through the hundreds pages of junk. Searching for 3 stats just isn't enough. - Enable filters after searching for a legendary item name. - There is often way more than 42 pages (max display) for a specific legendary item. The only option to sort them is by buyout. That leaves the option of looking through 42 pages of badly rolled items or 42 pages of overpriced items... Would love to be able to search for specific stats since all items have random stats. - Add search option for EMPTY sockets. - I am getting so bored at trying to improve my pants... That's all for today, cheers.Geez18 Jul 3, 2012
Jul 3, 2012 Streaming Inferno Wiz/wtb upgrades! http://www.twitch.tv/mugaro Can craft 6prop gloves as well!Mugaro0 Jul 3, 2012
Jul 3, 2012 How to kill Ghom? Rofl, this fight is impossible now, spawns gas clouds everywhere that never despawn gg?Fanadin3 Jul 3, 2012
Jul 3, 2012 uhh, were did my post go? Posted 3-4 hours ago and kind find it, shouldn't ther be some sort 'view my post' option in a forum?Sinfer5 Jul 3, 2012
Jul 3, 2012 Tomorrow's Patch Notes Unveiled Good news everyone! They'll finally be fixing that irritating bug that was allowing people to play during peak hours on Tuesdays! ... u mad?VonSmash0 Jul 3, 2012
Jul 3, 2012 I work in IT and did you see that ludicrous display last night? Get it together Blizzard. Have you tried turning it off and on again?Dherezek1 Jul 3, 2012
Jul 3, 2012 I dont know what to do! That's pretty much it!Treads1 Jul 3, 2012
Jul 3, 2012 Let Us Choose Skills/Runes To Unlock I have very particular ideas for builds I'd like to play through the game with. However, since skills, runes, absolutely everything is unlocked via a particular level, I might have to go through much of a character's leveling career to be able to use the build I ultimately wanted. This restriction really diminishes my interest in continuing play with new alts (having no alt-able loot when doing runs like D2 had is another reason, but that's for a different thread). Right now, I really want to try my hand at a bowless DH, but I'll be in Hell mode by time I can get everything I'd want for it, when I'd much rather play it from Normal. I feel forced to play a way I don't want to just because I need 30 or 40 levels to have what I actually want. Is it possible that we could choose for ourselves what skills, passives, and runes get unlocked? I'd much rather play with the build I want to ASAP, and some require a lot of levels to get to the builds I want to use. If by level 20 I could have my entire build rather than need level 40 or 50 or even 60 then I think that would spur a lot more play from a lot of people. What do you all think? A change like this caters to the reasons Blizz nixed the skill trees while also accommodating for those who appreciated them since most builds were doable by time you reached Nightmare and level 30 in D2. We'd still have on-the-fly build changes. We could just get whirlwind instead of rend at level 2 on our barbarians if we wanted, for example, which means we get to play how we want to play much sooner. As much as getting rid of skill trees was a good idea, the implementation of the skill system as it is almost makes me miss them.Deioth0 Jul 3, 2012
Jul 3, 2012 Does Decrafting i61+ items still give you Brimstones? After the 1.0.3 patch, I haven't gotten any brimstones lately. Did they take it away where only legendary items i61+ can give it now? Just curious.j4sonh4n1 Jul 3, 2012
Jul 3, 2012 So the gold spammers are back I guess I had small hope for general chat... it was devoid of gold spamming for awhile.... now I'm getting a wall of spam from 4 different gold spam bots every 30 seconds... god I love Blizzard -.-OneBigBugga2 Jul 3, 2012
Jul 3, 2012 What if diablo met celendis? I imagine it would go something like this: Celendis: "Where is james Ray-noar?" Diablo: "in the realm of ter-roar" But yeah anyone noticed how in the SC2 campaign the protoss pronounce raynors name with the same overly accentuation "oar" sound just like diablo pronounced terror?hunts0 Jul 3, 2012
Jul 3, 2012 You have been removed from the game Hi, I don't know when but this happened recently. It never happened before.. I get the message saying "You have been removed from the game" 3007 I stack up 5 buff and it disconnects from the game randomly. It's been like 5 times now.MooJuice0 Jul 3, 2012
Jul 3, 2012 Nerfed EXP? Well, a friend of mine, a 60, was helping my DH, a 52, right after the servers came back up. We killed an elite pack, and several regular mobs before we realized my EXP was just not going up. After he went to town, I got a little EXP. After we realized what was happening, he left my game, and I STILL didn't get any EXP. I restarted my game, assuming it was bugged or glitched in some way. After I got back on, it still would not go up except for the occasional 250 or so EXP after several mobs. I just wonder WTF is going on!?GonanRalo2 Jul 3, 2012
Jul 3, 2012 why do ranged mobs hit over twice as hard when they melee you?Pixelshader1 Jul 3, 2012
Jul 3, 2012 150 to kill my azmodan plz inferno at door plz kill my azmodan 150k im at door waiting add igor#2996Igor2 Jul 3, 2012
Jul 3, 2012 Don't expect so much from upcoming patches I apologize ahead of time if some parts sound nonsensical, my head tends to get ahead of my fingers. It's pathetic really, I took off several days for the release of D3, I love(d) D2, and really I'm a bit of a Blizzard fanboy. I started on Rock N Roll Racing (SNES) which led to Orcs v Humans (Warcraft I), at the time I really didn't know that they were the same company, and it wasn't until they re-released RnRR on one of the gameboys that I realized that I had a deep rooted love for everything that was Blizzard. There hasn't been a Blizzard game, (with the exceptions of Blackthorne & SC2) that I haven't put in less than a month of real time hours into it. Hell, with WoW it was more like 500 days (over 7 years), and Diablo 2 close to 100 days. I even lost the disc to D2 and D2:LoD several times over the years, and I had 0 regrets going out, and REPURCHASING the box set...2 maybe 3 times. I say that to say this. I completely understand where all the complaints are coming from. In fact, probably 90% of them I agree with. The problem is, they can't "fix" most of the problems that are wrong with the game without a complete overhaul. This isn't an "extended cut" (ME3) patch that will add on 39 levels, re-balance items, legitimize "well-thought out" builds, and make inferno fun for the majority of us on the forums. Many of the ideas on this forum are great, but Blizzard spent several years around tables discussing the same things we're here complaining about. These are decisions they made, that they believed they worked GREAT on paper, and maybe even play-tested well. So unless you see a mass firing of designers for Blizzard, you aren't likely going to see any major changes here. It's really the same relationship Roger Goodell, of the NFL, has with the NFL players, in that he is the judge, jury and executioner, and while you can appeal (or post in a forum in our case), he would have to admit he was wrong in the first place to overturn the decision. No one likes to be wrong. The game is the way it is because they designed it to be the way that it is, it's the way they programmed it, and they're likely not willing to create the game that we want, regardless of how nicely and/or eloquently we ask them. (Definitely not referring to this post) I'm on the forums typing this, mostly because I haven't had fun playing, and am really at a loss as to what to play. I REALLY wanted to enjoy D3, and while I did enjoy the leveling experience a lot, my joy in D2 was always 70+, 1-69 never really mattered. Having an account full of sorcs with different builds, all 80+ was part of the fun, and while it would have been nice to tweak the builds on the fly, the different builds all felt viable. But 1-79 wasn't hard, it was easy, it was something we could do in a few hours of gameplay, just so we could see our new build in action. Returning to a build months after you created it and picking it up and feeling like you're playing a different class was just genius. I fear nostalgia is likely at the root of a lot of our complaints because D2 was legendary, but maybe not as good as we thought, and maybe our hopes were too large for D3. This is likely the case, but the reality is that there are some problems that people are pointing to, that just don't seem to make sense. There are those that argue the RMAH is the biggest problem, it is part of the problem, but I would play a really fun game even if my "competition", of which there is none, had an advantage because they bought their gear on the RMAH. Another couple posts/responses I've seen is that D2 wasn't very good when it first came out, which is true, it was not the 900 lbs gorilla on the block that it became after LOD was released, but that shouldn't matter either. I'll explain below. For those that argue that the RMAH is the root of all problems, and it is evil incarnate, but from a design standpoint there likely wasn't a lot of information distributed between the gameplay/skill design sides and the RMAH side. I could see many more meetings between the team that dealt with itemization and the RMAH team, but that is beside the point. The point is, that while the RMAH is a money grab, and it feels like they forced to sustain, what they believed and what we hoped, was going to be the next incarnation of D2, it was likely not the cause of many of the bad decisions in other niches of the game. In the end it could have been overlooked had the game held a "light radius +1" to D2. Blizzards big problem, is that they're big. Small game companies can take ideas from their player base and implement them, look at dungeon defenders. It's a small niche game but, they were patching almost weekly for a while, and listening to the majority of quality suggestions on the forums. "When D2 first came out, it wasn't well balanced, the legendaries were terrible, etc, etc". Yes, but, D2:LOD was made by the same company that made D2, and by the same company that created the D3 nearly a decade later. This isn't a new project, it's not a new company that was attempting something never done. They had a formula, but they wrote it down on a green piece of paper and buried in their money somewhere, because they didn't use it. I remember watching a developer blog days before D3 came out. The guy (I'm not sure he is, which I probably should) is talking about what "Hardcore" players should expect from Inferno, and to paraphrase it went something like this, "We made it hard enough for our testing team full of hardcore gamers to feel like it was a challenge, then we doubled everything." "Doubled everything", that's the wrong formula blizz. Write this one down on a BLUE piece of paper and hang it on the wall, "Challenge*2 != fun". So back to the reason I originally started this post. Blizzard, even if they know exactly what to do and if they could scrounge together all the great ideas and blend them into the game seamlessly, they would probably have another game that I would shell out $200-300 for. The problem is that they do not have that game, and it's not going to come outside of an expansion, if it even comes then. I think it's time that those of us that really wanted to love this game, but can't find a reason to really pick it up and play, to just move on. Pretend D3 never came out, and hope some other release finds the formula that blizzard forgot to lock in their safe. Don't take this as a "I'm never playing again" post, if Blizz somehow fixes all the problems and is able to somehow make this game as enjoyable, or even close to D2, you can bet I will be back. I'm still a fanboy. I'm just sad that the company that I grew up with decided to forget/overlook where they came from. Happy Gaming, Piggyblindpiggy0 Jul 3, 2012
Jul 3, 2012 Blizzard is like Steve Polychronopolous. Check him out. Google whatever...JimRocky2 Jul 3, 2012
Jul 3, 2012 For those that feel the game is to "hard" Please for the love of god stop posting here quit the game go back to WoW and let those of us that enjoy Diablo and will continue to enjoy it play in peace. Inferno was ment to be hard. Honestly I am really glad that I didn';t pay 60 bucks for a game that I could beat in a week or 2... So once again for those of you that can't hack it please quit the game cause no one cares that you are. Like no one cared when I quit wow cause the challenge was taken away from it.Garhaan3 Jul 3, 2012
Jul 3, 2012 Concerns about the state of the game Like most players who have a history with D1 and D2, I and many people I know eagerly awaited the game, jumped in right away and then found myself frustrated by many aspects of it, even while enjoying exploring the new game world. I'm going to discuss 3 main areas that I've run into. Please note, while I don't mind constructive discussion and posts, this is primarily aimed at the developers and I really have zero interest in battling trolls, if you disagree then that is certainly your prerogative, and you can even do so in the post but be constructive about it. 1) Drop rates: At their heart, to my mind all the Diablo titles have been focused on the grind to find that next unique or set item . Yet I find that my play now consists of little more than single player (see below), repetitive, grinds of act 1 or 2 with no visible return beyond a few hundred k gold here and there. With item prices where they are of course that means weeks of gold farming per useful slot item. The recent changes to drop rates make it more likely to get higher level items, which is a step in the right direction, but statistically speaking one still needs to grind through hundreds or even thousands to find a single useful item generally. I am aware that this is intentional, but as far as I can see, with little to no motivation in the form of periodic if weak set/legendary drops I don't see continuing this grind for much longer (I've seen a grand total of 2 sets my entire time, and maybe 5 useless legendaries). Make no mistake, like many players I am borderline obsessive compulsive and willing to continue this to well beyond the point of reason but even I have limits. I don't WANT them to all be so incredibly rare that every drop is worth 10's or hundreds of millions, if only the best of the best were like that I'd be happy. I require some visible return on a huge time investment to continue to be emotionally invested in playing at all. I think that the expectation by blizzard was that with a huge influx of new items due to increases in 61-63 rates that prices, supply and demand would also stabilize, but I honestly havent seen this. I would imagine it is due to exports to the RMAH, declining player interest etc. Interestingly enough, in the last few days I have seen a huge drop in prices of inferno crafting mats. These however are only my own empirical observations and may not reflect reality. 2) Multiplayer: Despite the fact that it is a "multiplayer" game, the vast majority of people I know eagerly started out in groups finishing the game, which quickly turned to pairs/trios, then almost universally changing to solo. Why? Because despite the misnomer, it seems spectacularly poorly implemented for multiplayer: confusing quest interaction and overwrites while levelling up, no way to name/join online groups for farming alone (is this guy trying to actually finish act 2, or just levelling or ?...), and for many classes kiting is practically a requirement in act 2+, but with the health pools increasing with player number that becomes more problematic. Frankly for all these reasons, and more, most people I know don't even bother. 3) Recent changes (repair rates, etc): Like most people, after the 1.0.3 IAS nerf I took a huge dps hit (and it was never that high to begin with), which more or less made it effectively impossible for me to do anything above act2 reliably, which is extremely frustrating. Thankfully I got through to the end of diablo inferno the evening BEFORE 1.0.3, but its sad when you desperately try to finish something immediately prior to a major patch which is supposed to make things easier. I've spent the entire time since then trying to sc@#!* up money, gear, weapons to get back to where I was before. This, coupled with the massively higher repair costs (and yes, thank you for decreasing the normal wear and tear costs by 2x after INCREASING them by 4x) has make for an extremely frustrating experience at times. I can't help but feel like I'm being punished for lag (good luck avoiding latency in oceania), not having the perfect and expensive gear set, or... what exactly? I can't think of very many things as frustrating as zoning into an area close to an elite pack and then getting stuck chain dying on it, with the repair costs now I don't even have the desire to level another character to 60 through the end of inferno, its simply not appealing to even contemplate. In general at times the game (read inferno) is not pleasant, not simply challenging, but rage inducing. This sentiment is echo'd by fellow wow guild members and others I know, to the point that I only know of 2-3 people who still regularly even bother to turn on the game. Ever. I know all of these points have been articulated by others, and I'll freely admit that I'd fit in the camp of people whose point of view is heavily skewed by my love for D2. But when I was willing to play D2 for YEARS happily, but am contemplating shelving D3 after less than 2 months, I have to wonder what is wrong.Macroscope2 Jul 3, 2012
Jul 3, 2012 My review of this game 7.5/10 Blizzard wanted to make a game that could bring them the most cash possible. In effect, they built the game around their auction house, and making the game user friendly for new gamers, and gamers from WOW. By doing this they took away the fun from Diablo 2, and replaced it with frustration (particularly in the end game), and deliberately so because they want you to use the auction house. As an hardcore player I have never used the real money auction house (and will never use one if implemented). Not because I am against giving people money for items per se, but because I refuse to support a company which has designed their game based off of their own auction house. It's a trick, and a ploy in order to generate cash. Here are a few things that Blizzard did in order to make their game generate more cash. Negatives - Classes are limited in power. What this does is make the game more item dependent (in the hopes that players will use their own auction house). Blizzard was very careful (and has been with recent patches) to ensure that no character is overpowered (with any certain build). The nerf of skills right after the game was released was an example of this. Such as the monks "boon of protection", the demon hunter's "smoke screen", and the wizards "force armor" were all nerfed to name a few. - No clever tactics are viable. This is especially true in inferno. The game is about dps, life steal, regen, and the ability for your character to absorb damage and deal damage. Any build that depends on character skills over items in any way will fail. This was not the case completely in Diablo 2. There were tactics that one might consider to be cheating, but they gave your character a real sense of power (and control of the battlefield). The only real sense of power in D3 is achieved from items (this is especially true in inferno mode). - Blizzard also is obsessed about controlling drops rates (in order to keep their auction house sales strong). This is especially true in Inferno. Recently before game mechanics for classes were addressed, Blizzard adjusted drop rates for inferno. This is an attempt by Blizzard to encourage players to farm inferno act 1. Blizzard will is mostly concerned again with auction house sales over game play. - Items in the game are lack luster. That is not to say none of them are good, but they are created with random stats to make sure they are extremely difficult to find. There is a difficult balance here done by Blizzard in order to ensure items have stats which are not overpowered (as compared to D2) and that items are also extremely difficult to find (and will sell for a high price on the auction house, again for maximum profits). - Story from my perspective is lackluster. As a D2 fan I can say this is not the most important thing to be discouraged about. You would have just hoped though that the story could have been a bit more evil, dark, and clever. It lacks I believe the long lasting appeal over its predecessor (considering its over a decade newer as well). - Graphics will be a let-down for some. As many would have preferred a more realistic look. - No large areas where people can meet up in a game for trading. Some people will see this as a big negative (especially in comparison to all the trading that went on in D2). Again, Blizzard is more concerned with you using the real money auction house, rather than creating a way to make friendly trades. - Skill system will make some people unhappy. The skill system is the most genius part of the game, and also the worst part of the game. The skill system was put into play to satisfy people right away (preventing them from re-rolling). This is to create potential happy customers so they will attempt to purchase items from the auction house. It might have been a better system if it weren't built around the auction house. As a hardcore type of player I would have preferred a stiff penalty of re-rolling or a costly respect option over this system. However, with the way the game is designed with the auction house its a system that is friendly and adheres to it. There are a few Positives - The game as compared to your average game is fun to play. In many ways the game still delivers your money's worth. Although, this is a matter of opinion. I still believe the game is worth purchasing. You might want to boycott Blizzard for their attempts to take your money with the auction house. That will be a position that some people will take (and I wouldn't blame them for doing so). I have enjoyed the game in the early difficulties, and will continue to do so. - The random events were a nice addition to the game. I have had a lot of fun discovering all of them. They help keep the game fresh as you go through it again. They would have been more celebrated if the game would have reached its full potential. - Using the gold auction house is not a bad thing. This would have been a good addition to the game if there wasn't a real money auction house built around the game originally. As it stands, its still good, but not as good as it could have been. Conclusion The game gets a 7.5 for the fun it delivers for the money. However, Blizzard has started on its way down a slippery slope. Many will choose to not buy this game because of that, and I wouldn't blame them. When it comes to the purity of the industry, Blizzard was once on top, and now they are falling into a bad place. The Diablo series has taken a "hit" as a result for now at least.Raiden5 Jul 3, 2012