Awesome buffs across the board !

Wizard
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Data mined info on Diablo fans.

EB CD reduced to 3 seconds.

Different element blizzards !

Channel skills DPS buffs

They are listening !

_____________________

Class changes

    Demonhunter


Cull the Weak - Text now says slowed OR Chilled.
Bolas
Acid Strike : Now Named Freezing Strike. Now does damage as cold instead of Posion. Enemies hit now have a 50% chance to be Frozen for 1 second.
Thunder Ball : Has been fully changed. Now increases Hatred generated by 6
Elemental Arrow
Frost Arrow : Has been reworded to use the word "Chill" instead of slow (Still acts the same).
Rapid Fire
Web Shot : Now says Chilled instead of slowed

    Monk


Exalted Soul Now Increase maximum Spirit by 50 (Down from 100) and increase Spirit Regeneration by 4 per second (up from 2)
Chant of Resonance Now increases Spirit regeneration by 4 (up from 2).
Seize the Initiative Now increases attack speed when hitting enemies above 75% Life (down from 80%) by 30% (up from 15%).
Fists of Thunder Now generates 22 (up from 14) Spirit per attack.
Quickening : Has been fully changed: Increase Spirit generated to 22. / Fists of Thunder's damage turns into Physical.
Breath of Heaven
Infused with Light : Now increases Spirit generated by 14 (up from 4) for every Spirit generator.
Crippling Wave
Rising Tide : Has been fully changed: Each enemy hit generates 3.5 additional Spirit. / Crippling Wave's damage turns into Holy.
Sweeping Wind
Inner Storm : Now increases Spirit generation by 8 (up from 4) at maximum stack count.
Exploding Palm
Strong Spirit : Now generates 15 (up from 10) Spirit for each enemy hit.
Wave of Light Now deals 960% weapon damage (up from 605%), followed by an additional 125% weapon damage (up from 79%) to enemies in a line.
Empowered Wave : Has been fully changed: Now seems to increase damage dealt, but the strings show the same values as the new unruned skill.
Tempest Rush : Cost increased to 30 Spirit (up from 25).
Bluster : The effect now lasts 4 seconds (up from 1 second).
Slipstream : Has been removed and replaced with a Lightning Rune: Enemies within 20 yards take an additional 135% weapon damage as Lightning every second. / Tempest Rush's
damage turns into Lightning.

Flurry : Now deals 150% weapon damage (up from 135%).
Mystic Ally : Passive damage increased to 130% weapon damage (up from 40%).
Water Ally : The active effect now also freezes enemies for 3 seconds.
Air Ally : Increases passive Spirit Regeneration by 4 (up from 2).
Enduring Ally : The passive healing is now increased by 30% of you Life per Second.
Blinding Flash
Replenishing Light : Now restores 10 Spirit per enemy hit (up from 7).

    WitchDoctor


Grasp of the Dead
Unbreakable Grasp : Now changes damage type to Cold.
Desperate Grasp : Now changes damage type to Poision.
Death Is Life : Now changes damage type to Poision.
Locust Swarm
Devouring Swarm : Now reads: Gain 25 Mana a second while the first enemy hit by a Locust Swarm cast is still affected by that swarm.

    Wizard


Spectral Blade
Thrown Blade : Now changes damage type to Lighting.
Wave of Force : Now deals 390% weapon damage (up from 351%).
Static Pulse : Has been fully changed: Each enemy hitrestores 1 Arcane Power. / Wave of Force's damage turns into Lightning.
Heat Wave : Now Increases damage to 475% weapon damage (up from 427%).
Arcane Attunement : Now increases damage by 4% per enemy hit (up from 2%).
Debilitating Force : Now reduces enemy damage by 20% (up from 10%) for 4 seconds (up from 3).
Electrocute
Forked Lightning : Now changes damage type to Fire.
Energy Twister
Mistral Breeze : Now reduces cost to 25 Arcane Power (down from 28).
Wicked Wind : Now deals 835% weapon damage (up from 743%)..
Explosive Blast : Cooldwon reduces to 3 seconds (down from 6 seconds).
Time Bomb has been removed and replaced with Flash : Reduce the cooldown of Explosive Blast to 3 seconds. / Explosive Blast's damage turns into Lightning.
Blizzard : Now deals 1075% weapon damage (up from 910%).
Unrelenting Storm : Now deals 1810% weapon damage (up from 1360%).
Stark Winter
has been removed and replaced with Apocalypse: Increase the area of effect of Blizzard to a 30 yard radius.
Grasping Chill
has been removed and replaced with Lightning Storm: Enemies affected by Blizzard take 20% increased damage from Lightning.
Snowbound : Now reduces cost to 10 Arcane Power (down from 13).
Frozen Solid : Now has a 100% chance (up from 40%) to freeze enemies for 2.5 seconds (up from 1.5).
Magic Missile
Conflagrate : Now reads that only your other spells refresh it, not all your fire damage.
Disintegrate : Now deals 390% weapon damage initially (up from 360%), increasing by 250% (up from 100%) per second, up to 890% (up from 860%).
Convergence : Now changes damage type to Fire.
Entropy : Now deals 435% weapon damage initially (down from 465%), increasing by 350% (up from 145%) per second, up to 1115% (down from 1190%).
Ray of Frost : Now deals 430% weapon damage initially (up from 380%), increasing by 450% (up from 115%) per second, up to 1240% (up from 955%).
Sleet Storm : Now deals 300% weapon damage initially (up from 285%), increasing by 220% (up from 90%) per second, up to 740% (up from 735%).
Black Ice : Now deals 1625% weapon damage (up from 756%).
Arcane Torrent : Now deals 400% weapon damage initially (up from 370%), increasing by 305% (up from 105%) per second, up to 1010% (up from 895%).
Power Stone has been removed and replaced with Statis Discharge: Each missile explodes into 2 piercing bolts of electricity that each deal 150% weapon damage as Lightning.
Death Blossom : Now increases damage by 640% weapon damage (up from 370%) per second up to 2495% (down from 3065%).
Black Hole : Now deals 700% weapon damage (up from 360%).
Supermassive : Now increases damage to 1290% (up from 570%).
Blazar : Now deals 725% weapon damage (up from 464%) with the explosion.


    X1_Crusader


Heavenly Strength : Now reduces your damage dealt by 20% (Be sure to check out the changes to 2-handed weapons).
Saw the EB change. Kinda confusing in that the first rune listed says it reduces the cooldown to 3 seconds.
I'm a new Wizard, I was going to re-roll into a Demon Hunter based on all the feedback by experienced Wiz. Guess I'll stick around, its the only class I've played at level cap.
lol Sader got nerfed.
o.o am i dreaming?
Yes noticed the lightning rune EB also says 3 seconds .

Very exciting stuff.

We still need better items but these changes mean they are listening to the feedback.

Monks got huge love too for their generators.
Lightning Wizards may not be happy about Forked Lightning changing to Fire damage though...

Otherwise, some interesting changes.

-dolynick
Shot gun sader to lose 20% DPS or a ton of mitigation if run no sheild.

And WDs untouched haha

RIP my shot gun :(
So basically, EB is the only way to go now since everything else pales in comparison.
•Magic Missile
•Conflagrate : The missile pierces through enemies and causes them to burn for 130% weapon damage as Fire over 3 seconds. / Burn damage stacks up to 3 times and any Fire damage taken from you refreshesyour other spells refresh all stacks to their maximum duration

FB/MM synergy nerfed?
Posted this on percys thread...

Interesting...

Still not enough buffs but good to see them trying and heading in the right direction.

That said... forked lightning better not be fire damage now... pick a different electrocute rune to make fire please! Lightning already isn't a strong build and this would hurt.

They are giving us some other lightning runes (liking the blizzard one in particular) and buffing supermassive is great... but electrocute is a big part of lightning builds item synergy so losing one of it's better runes to fire would stink...
07/17/2014 01:48 PMPosted by Boozor
Shot gun sader to lose 20% DPS or a ton of mitigation if run no sheild.

And WDs untouched haha

RIP my shot gun :(


It's a nerf to crusader 2H setups... presumably so they can buff 2 Handers across the board?

Don't panic yet. I kind of thought they might nerf Heavenly Strength so they can fix 2 Handers for the rest of us.

-dolynick
The magic missile change is a big adjustment, forcing people to not just use MM anymore.

Will still work with hydra since hydra could refresh stack.

Black hole got damage doubled. Super massive looks like awesome buff too
I'm really curious what's going on with explosive blast. If it's only the lightning rune that goes to 3s that will make things interesting for sure.
07/17/2014 01:55 PMPosted by Ramshackle
I'm really curious what's going on with explosive blast. If it's only the lightning rune that goes to 3s that will make things interesting for sure.


I think it is only the lightning rune, would make no sense to reduce the cooldown across the board. Lightning EB will now deal the most raw damage. But for long fights Firebird and Chain reaction probably still wins out though.
Wheres all that???
For those of us that love Archon, a very interesting ring, pulled from Dfans datamining:

p1_ItemPassive_Unique_Ring_942 p1_ItemPassive_Unique_Ring_942

string1 : The damage bonus from kills while in Archon form now lasts for {VALUE1} seconds after Archon expires.

Liking the looks of that.
Looks like they are done buffing signatures.
Frozen Solid : Enemies caught in the Blizzard have a 100% chance to be Frozen for 2.5 seconds.


Blizzard is now a frost nova with no cooldown that costs 40 arcane power?
07/17/2014 02:00 PMPosted by Kryztalsong
For those of us that love Archon, a very interesting ring, pulled from Dfans datamining:

p1_ItemPassive_Unique_Ring_942 p1_ItemPassive_Unique_Ring_942

string1 : The damage bonus from kills while in Archon form now lasts for {VALUE1} seconds after Archon expires.

Liking the looks of that.


It's not necessarily a ring. It could be amulet, or orb.

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