Diablo 3 Level Design Article

Lore and Story
Hi d3 com,
i did a nice little writeup on Diablo3's level design, maybe you want to check it out. It kinda developted into a little bit of a rant in the end, but i have lots of pictures so that should balance it out. (i know you like pictures) have fun

Was a fun read; I didn't necessarily agree with everything, but I agree with these:

1. Being able to walk into more things in the environment. Less invisible walls.

2. /Wishes Caldeum was a big desert city that we could wander in.

3. Completely random outdoor zones rather than static sizes.
As players, we often don't catch the nuances of good level design, but you did.

Good analysis.
thanks for reading :)
Nice, hopefully Blue reads this.
shameless pump

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