Severe, consistent issue with rubberbanding

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I'll just repost this tomorrow I guess. 2 Minutes after bump it is already on the second page.
Rubber band all the time here. Didn't notice any difference after Tuesday. The most serious rubber band I had lasted for more than 10 seconds. I was locked at one spot and had to teleport back to town to fix it. My ping is usually about 150 ms and sometimes spikes to about 300. Though, spikes seems not exacerbate rubber banding. I also noticed that when I move along the edge of obstacles, I rubber band a lot.
08/02/2012 07:34 PMPosted by Jero
Last bump, giving up. Too many negative threads keep pushing my positive thread down pages. The community here makes me sick.

If you go through a few troll posts and ignore everybody via clicking their name the forums are fine.
We've been actively looking into reports of rubberbanding in Diablo III and are working to address those issues as quickly as possible. In fact, we just recently implemented some hotfixes that we believe should help improve gameplay and reduce the occurrence of rubberbanding (e.g. when using certain movement-based abilities like Tempest Rush or Strafe or Whirlwind). These fixes may not resolve rubberbanding in 100% of cases, but they should make it so that it happens less frequently and under fewer circumstances.

As always, we appreciate your feedback and reports within the Bug Report forum about these types of problems. If you continue to experience issues with rubberbanding, please let us know (and be sure to check out this guide on reporting: http://us.battle.net/d3/en/forum/topic/4926752662).
We've been actively looking into reports of rubberbanding in Diablo III and are working to address those issues as quickly as possible. In fact, we just recently implemented http://us.battle.net/d3/en/blog/6871751/" class="bml-link-url2">some hotfixes</a> that we believe should help improve gameplay and reduce the occurrence of rubberbanding (e.g. when using certain movement-based abilities like Tempest Rush or Strafe or Whirlwind). These fixes may not resolve rubberbanding in 100% of cases, but they should make it so that it happens less frequently and under fewer circumstances.

As always, we appreciate your feedback and reports within the [url="http://us.battle.net/d3/en/forum/5386229/"]Bug Report forum[/url] about these types of problems. If you continue to experience issues with rubberbanding, please let us know (and be sure to check out this guide on reporting: <a href="http://us.battle.net/d3/en/forum/topic/4926752662).


That's good to hear!
Any way you can give a rough idea of 1.0.4 coming out? :)
I thought it was just me......good to know I still know how to click on the mouse.
rubber banding is esp fun in hardcore
We've been actively looking into reports of rubberbanding in Diablo III and are working to address those issues as quickly as possible. In fact, we just recently implemented http://us.battle.net/d3/en/blog/6871751/" class="bml-link-url2">some hotfixes</a> that we believe should help improve gameplay and reduce the occurrence of rubberbanding (e.g. when using certain movement-based abilities like Tempest Rush or Strafe or Whirlwind). These fixes may not resolve rubberbanding in 100% of cases, but they should make it so that it happens less frequently and under fewer circumstances.

As always, we appreciate your feedback and reports within the [url="http://us.battle.net/d3/en/forum/5386229/"]Bug Report forum[/url] about these types of problems. If you continue to experience issues with rubberbanding, please let us know (and be sure to check out this guide on reporting: <a href="http://us.battle.net/d3/en/forum/topic/4926752662).


Awesome. Thanks!
08/03/2012 11:01 AMPosted by Mith
I'd just like to add that it's not all skill based. You can be running around in the world/dungeon and just start rubberbanding around corners, over rocks, etc.


Full hotfix note reads:

  • Fixed several cases of "rubberbanding" that could sometimes occur while playing under extremely high latency, when a character changed direction or movement speed, or when a character used certain movement-based abilities (like Tempest Rush or Whirlwind)


So, yeah -- the fixes weren't just focused on movement abilities (though that was the main issue in this post, which is why I provided it as an example), but on a variety of conditions. :)
several times I thought I had escaped a bunch of traps and mobs only to rubberband in the middle of it all and die. or you just stop altogether and while you can't hit them they continue to hit you.
Replies I desire, Blues I implore thine Hail me!


Verily, I say to thee...nay.
08/03/2012 10:52 AMPosted by Lylirra
We've been actively looking into reports of rubberbanding in Diablo III and are working to address those issues as quickly as possible.


Glad you guys haven't passed this off as being on the "user side". This is probably in my top 5 things in need of a fix. Good start on possibly bringing another player from out of retirement (me).
For Lylirra

http://www.youtube.com/watch?v=kKbADFJOCkU

This is what i think of when it happens to keep smilin, works!
For my experience its occuring way more with Dashing strike (monk skill) i cant even use it safely in battles cause im getting rubberband in plague/molten/arcane most of the time.

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