I'm looking at rings with dam affix which is better?

+20 min dam ===> (20 + 0)/2 = 10 avg

+20 max mad = 10 avg

10-20 dam = 15 avg

go with the 3rd one

thanks guys

+10 minimum damage

+22 maximum damage

is two affixes

10-22 damage

is one affix

44-90 damage

is three affixes, it has merged your min-max roll with your min dam and max dam rolls.

+20 min dam ===> (20 + 0)/2 = 10 avg

+20 max mad = 10 avg

10-20 dam = 15 avg

go with the 3rd one

+min damage is also + max damage, so the first line would be

20 min dam ===> (20+20)/2 = 20 avg

11/18/2012 03:01 PMPosted by LoroeseMin and Max damage are effectively the same in terms of average dps, so the better will always be the one with the most total damage. It's the same with OHs.

see above. Min damage is actually exactly twice as good as max damage

+min damage is also + max damage, so the first line would be

20 min dam ===> (20+20)/2 = 20 avg

no its not. for me right now i'm dealing 554-1405 damage. If i were to replace my nats ring with a ring that dealt +20 min damage I would be instead dealing 574-1405 damage. You don't just magically increase the top number.

The reason people were getting more from min damage than max damage in 1.04 was because elemental damage was glitched to not consider max damage in the equation.

is it just me, or do all of the math geeks play Wizard? lol

yup the math geeks play wiz, thats y we keep overcomin the nerfs

+min damage is also + max damage, so the first line would be

20 min dam ===> (20+20)/2 = 20 avg

no its not. for me right now i'm dealing 554-1405 damage. If i were to replace my nats ring with a ring that dealt +20 min damage I would be instead dealing 574-1405 damage. You don't just magically increase the top number.

The reason people were getting more from min damage than max damage in 1.04 was because elemental damage was glitched to not consider max damage in the equation.

Actually you both are right. There are two Min dmg rolls:

Damage_Min#Physical

Damage_Bonus_Min#Physical

The second one is just a pure plus to minimum dmg.

The first one however, is a plus to both min and max. However, there is a second roll with it called:

Damage_Delta#Physical

In that case Min = Damage_Min#Physical

and max = Damage_Min#Physical + Damage_Delta#Physical

So that's why a higher min roll on the double affix rolls, means a higher base for your max on that. However, you could roll a terrible delta and it be 14-15. But he is right that in half the cases min is added to your max.

You can roll...

+ 20 Minimum Damage

or

+ 20 Maximum Damage

Which apply half their value to your 'average damage'

Or you can roll

+ 20-40 Damage (Physical)

Which is in essence 60 Damage (+20 Minimum damage, +40 Maximum Damage)

They are different affixes though, so '+minimum damage' wont half the time magically increase your maximum too.

+20min/max

+20max

but yeah, according to the tooltip you are correct.

11/18/2012 03:27 PMPosted by Warathis it just me, or do all of the math geeks play Wizard? lol

S8a8i14 plays Wizard. Good to see not everyone has to be a genius.

+10 minimum damage

+22 maximum damage

is two affixes

10-22 damage

is one affix

44-90 damage

is three affixes, it has merged your min-max roll with your min dam and max dam rolls.

huh? using my examples which is better?

11/18/2012 04:10 PMPosted by EmmetOtteris it just me, or do all of the math geeks play Wizard? lol

The geeks play wizards

The jocks play barbarians

The goths play Demon Hunters

The posers play monks

And the creepy foreign exchange kids play witch doctors

lol and crack addicts play WD.

You didn't list any examples.

^ D'oh