Monster Guide/Builds (2.47APS zDogs Stream)

Witch Doctor
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I liked the Mana regen with the offhand I have along with the Intel bonus of the set, but looking at your OH it looks like the spiders w wm rune will have the same effect. May try that off hand

I notice that out eq stats are very similar yet you are showing 75k dps more than me currently, It appears due to a differential in IAS & CC, I am looking to upgrade the Pox & Vision with +CC versions when I have the gold.

How important is the IAS in increasing your Sheet DPS?

I have a SoJ for elites do you use tha at all?


IAS is pretty good, it makes you more mobile. it doesnt increase actual dmg output when your 'farming' so to say but you can definitely notice a difference in longer fights such as ubers. I bought myself a cold dmg SOJ but it doesnt seem to proc on much of our abilities so its just collecting dust, i usually just leave on the gear inormally wear for when i do ubers.

also like suntzu said, +Average DMG is huge in dps, since it adds to you base weapon damage and then further effected by crit/ias/crit dmg. I wouldnt be surprised if you gained 20k+ DPS just by equipping my offhand instead of your manajuma offhand.
bump
bump, lfm for key runs
bump, stream up for tonight
I notice that out eq stats are very similar yet you are showing 75k dps more than me currently, It appears due to a differential in IAS & CC, I am looking to upgrade the Pox & Vision with +CC versions when I have the gold.

How important is the IAS in increasing your Sheet DPS?

I have a SoJ for elites do you use tha at all?


IAS is pretty good, it makes you more mobile. it doesnt increase actual dmg output when your 'farming' so to say but you can definitely notice a difference in longer fights such as ubers. I bought myself a cold dmg SOJ but it doesnt seem to proc on much of our abilities so its just collecting dust, i usually just leave on the gear inormally wear for when i do ubers.

also like suntzu said, +Average DMG is huge in dps, since it adds to you base weapon damage and then further effected by crit/ias/crit dmg. I wouldnt be surprised if you gained 20k+ DPS just by equipping my offhand instead of your manajuma offhand.


I can't agree that IAS is good. Actually it is the worst stat a WD can get. Haven't watched your stream but looking at your gear I can say that you would run oom quite fast.

Running oom has 2 downsides,

1st is obvious you do less dmg (Even the casting of the spiders are a great loss of DPS while you could throw 2-3 bears instead.)

2nd is you can't life steal enough to sustain damage.

Beside these, I can't think a good build without big bad voodoo and also I wonder why most of the guys out there don't use zombie dogs with life link rune as it provides %10 less damage taken.

What alot of WD's do wrong is to use manajuma's. I use a good spear which has 1.5-2x the minimum damage of most of the knives out there so you do the math of how much dmg difference I do compared to most.

My builds are as below for different MP's, even with the small health pool I don't die at all. But I totally agree that all WD's should get their EHP as high as possible so they can get more offensive passives instead of defensives.

MP6-MP8 build : http://us.battle.net/d3/en/calculator/witch-doctor#fjYQUd!eYT!cYbbZc
MP10 build : http://us.battle.net/d3/en/calculator/witch-doctor#fUdjQY!cbe!cZcYbb
Profile : http://eu.battle.net/d3/en/profile/Hasansabbah-2914/hero/1582160
MP10 Video : http://www.youtube.com/watch?v=2kcVY3T0JMI
i think youre looking at ias the wrong way. IAS is a good stat, just not a stat you put before everything else, once you get to the point where you are basically almost maxed on crit chance/crit dmg on the pieces you can get them on, you stack ias ontop of that. There is nothing wrong with IAS at all, where people go wrong is when they put IAS above other stats. The biggest misconception people have is going OOM is a bad thing, its not.
11/30/2012 01:49 AMPosted by Soundb
i think youre looking at ias the wrong way. IAS is a good stat, just not a stat you put before everything else, once you get to the point where you are basically almost maxed on crit chance/crit dmg on the pieces you can get them on, you stack ias ontop of that. There is nothing wrong with IAS at all, where people go wrong is when they put IAS above other stats. The biggest misconception people have is going OOM is a bad thing, its not.


Again I have to repeat that when you go oom you cannot life steal so you end up dead regardless of your EHP.
Also gonna share the unedited version of my video so you can better see how I can keep up my mana&Hp up all the time.
11/30/2012 03:26 AMPosted by Hasansabbah
i think youre looking at ias the wrong way. IAS is a good stat, just not a stat you put before everything else, once you get to the point where you are basically almost maxed on crit chance/crit dmg on the pieces you can get them on, you stack ias ontop of that. There is nothing wrong with IAS at all, where people go wrong is when they put IAS above other stats. The biggest misconception people have is going OOM is a bad thing, its not.


Again I have to repeat that when you go oom you cannot life steal so you end up dead regardless of your EHP.
Also gonna share the unedited version of my video so you can better see how I can keep up my mana&Hp up all the time.


your oom for like 1-2 seconds... just cuz you go oom temporarily does not mean you die instantly...
bump
Acid Rain / Rain of Toads LoH Build

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Build: http://us.battle.net/d3/en/calculator/witch-doctor#RWYTUd!aWU!ZbaYZb
Stream: http://www.own3d.tv/Monster12/live/390036

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This build is focused around high sustained healing with good damage for higher MP levels. The amount of healing this build puts out can reach levels where you do not need much AR/HP to be able to 'facetank' elite pack affixes such as desecrate/molten/etc.

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Key Stats: INT, VIT, IAS, LOH, CHC, CHD, AR etc..

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Skills

Plague of Toads: Rain of Toads (Rune)
The ability you will be casting the most of, due to the Life on Hit coefficient being super high on this skill, it will outheal most of any damage done to you (assuming you have enough defenses)

Acid Cloud: Lob Blob Bomb (Rune)
Since we will be using Pierce the Veil as a passive (20% more dmg, 30% increased mana cost), the 250% weapon dmg over 5 seconds will be the best rune for us. The extra damage over 5 seconds (instead of 3 for other runes), gives us enough time to regen some mana. The key is to keep the Blobs up and recast as soon as they dissapear, fill with Rain of Toad casts when you have 3 Blobs up. Spamming Acid Cloud will make you go constantly out of mana and have to wait longer than 5 seconds to recast Acid Cloud for the Blob respawns.

Spirit Walk: Honored Guest (Rune)
For high mana returns, or running out of sticky situations. I wouldn't use any other rune for Spirit Walk since this setup is a high mana drain spec with PTV.

Soul Harvest: Languish (Rune)
HUGE DMG buff from Soul Harvest is too much to give up. Miainly used as a DMG buff. You can use any rune here basically, but I found the snare to be useful in high MP levels.

Gargantuan: Big Stinker (Rune)
15% weapon damage per second, more sustained damage. (as well as a beefy tank)

Summon Zombie Dogs: Rabid Dogs (Rune)
9% weapon damage over 3 seconds, even more sustained damage. (as well as 3 more tanks)

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Passives

Jungle Fortitude: 15% DMG reduction, our best passive, the more you dont have to worry about dying, the easier it is. The longer you stay alive the more you can DPS, and the more DMG you can take the more you can focus on doing DMG than surviving.

Pierce the Veil: 20% more damage at the cost of 30% more mana cost. Since most of our damage is sustain and not burst (through pets and acid cloud dots), the main spell we will be casting most of the time is a primary which is not a huge mana spender. Acid Cloud was not meant to be 'spammed' and to gain the full benefit of the spell, you let it run its course.

Vision Quest: 30% increased mana regeneration for 5 seconds whenever we cast Plague of Toads. Mainly to make up for the increased mana cost by using PTV passive.

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Gearing

As of writing this guide, my person defensive stats are 53k HP, 583 AR, 910 LoH and 2.9% LS. I am able to do up to MP10 Key runs, and able to do Uber runs on MP8 without any survival issues at all. My DPS atm is 170k, but the main point here is my defensive stats. Depending on your DPS, as long as you have close to my defensive stats (which isn't hard to get) you shouldn't have any problem -surviving- the same content I do, raising your DPS past that point is what will allow you to do higher MP levels.

Key Items

These are just some high end items that would work very well in this build. You do not need these items so to say but they work very well with the build.

Life on Hit:
Ouroboros: http://us.battle.net/d3/en/item/ouroboros
Skull Grasp: http://us.battle.net/d3/en/item/skull-grasp
Unity: http://us.battle.net/d3/en/item/unity
Blackthorne's Jousting Mail: http://us.battle.net/d3/en/item/blackthornes-jousting-mail

3pc Zunimassa set (For Resist Bonus):
http://us.battle.net/d3/en/item/zunimassas-marrow (Resists)
http://us.battle.net/d3/en/item/zunimassas-trail
http://us.battle.net/d3/en/item/zunimassas-vision

High Mitigation Piece:
Vile Ward: http://us.battle.net/d3/en/item/vile-ward

End note: The main priority in gearing for this build isnt about how much gold you have and aiming for legendaries in every slot. To be able to pull this build off, all you really need is an average amount of resist (400-500), a good chunk of hp (30-40k), paired with some Life on Hit, then just start stacking on the DPPSSS
steam is up. finally finished my Zero Dogs set, going to be messing around with sacrifice specs to put together a short build/writeup soon.
Zero Second Zombie Dogs (Perfected)

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Build: http://us.battle.net/d3/en/calculator/witch-doctor#VXYTUd!Ydh!YYZcaZ
Stream: http://www.own3d.tv/Monster12/live/390036

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This is my version of the popular 'sac build' or 'zero second zombie dogs'. I focus on gear and skills that push towards aggressive and defensive melee style play of this build.

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Skills

Sacrifice: For the Master (Rune)
Sacrifice is our only damaging ability for this build. It deals 275% AOE dmg per zombie dog sacrificed in a 12 yard radius around the dog, can hit multiple targets, and targets can be hit by multiple dogs. (potentially 1100% weapon dmg in one cast). The rune gives us 6202 Life gained for each zombie dog sacrificed. Since we use the Zombie Handler rune to summon maximum 4 dogs, we heal for 24808 every time we cast sacrifice. In this build we spam sacrifice so this rune is HUGE and basically makes us unkillable unless we die within a second between sacrifice casts.

Summon Zombie Dogs: Final Gift (Rune)
The bread and butter to the build. This skill starts as a 45 second cooldown skill, but can reach zero cooldown with our passive: Tribal Rites + 34s of CD reduction gear. 45s of CD reduction gear can also be attained through full items (which is very expensive) but I will talk about that later. The zombie dogs themselves will rarely be used to tank/do damage, as they are needed to be Sacrificed to do damage. We chose the only rune that makes sense to chose which is Final Gift: 15% chance for dogs to leave behind a health globe when they die (resummoning dogs counts as the previous dogs 'dying'). This rune also synergizes with the Gruesome Feast passive we use in the build to boost our DPS.

Gargantuan: Bruiser (Rune)
Our main and only damaging spell is Sacrifice, and to reach maximum potential of Sacrifice we have to be in melee range to constantly summon dogs and Sacrifice them. Because of this, I have chosen the Gargantuan not only as a tank, but specifically for the Bruiser rune, which helps keep mobs in place due to its CC. The Gargantuan periodically slams enemies and stuns them for 3 seconds, which helps alot for runner mobs.

Soul Harvest: Siphon (Rune)
Soul Harvest should be in every build, big DPS boost. I chose the Siphon rune as one of three 'get out of jail' cards in this build.
Alternative Rune: Languish / for the snare effect.

Spirit Walk: Jaunt (Rune)
Since Sacrifice just beats any kind of dmg rune Spirit Walk has, there is no point in using the dmg runes. We have no mana issues in this build as well so we dont need mana return, nor do we need healing due to 'For The Master'. The best choice here is 3 second Spirit Walk (Jaunt) for that extra second that can save you.

Horrify: Frightening Aspect (Rune)
Mainly used when Spirit Walk is on cooldown. Since Sacrifice is better off used in melee range, we will be in the face of danger constantly, the more defensive moves we can fit in the better. The fear will push mobs away when you are surrounded, and the extra 100% bonus to armor will mitigate damage for 4 seconds.

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Passives

Tribal Rites: Brings the Summon Zombie Dogs cooldown down to 34 Seconds.
Alternative Passive: Pierce The Veil (If you have 45s CD Reduction just from gear)

Zombie Handler: Summons 4 Zombie dogs instead of 3. (Compare 1100%WPN DMG per sacrifice (4dogs) to 825%WPN DMG per sacrifice (3dogs). Although we have no mana issues in this build and can use Pierce the Veil for 20% extra damage, Zombie Handler beats PTV in raw damage output.

Gruesome Feast: Synergizes well with Final Gift rune on Zombie Dogs. We will be constantly summoning and blowing up dogs, therefore spawning tons of Health Globes. This gives us max 50% more Intelligence and is another huge DPS boost. Gruesome Feast also beats PTV in damage output.

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Gearing

The main pieces of gear you need in this build are 'Reduces Cooldown of Summon Zombie Dogs by X seconds' gear. This type of gear can be found on Rare/Legendary Helmets, a Legendary Amulet, 2 Legendary Rings, and the Legendary Mojo - Homunculus.

Key Items

Helmets
Visage of Giyua: http://us.battle.net/d3/en/item/visage-of-giyua
Zunimassa's Vision: http://us.battle.net/d3/en/item/zunimassas-vision

Amulet
Mara's Kaleidoscope: http://us.battle.net/d3/en/item/maras-kaleidoscope

Rings
Skull Grasp: http://us.battle.net/d3/en/item/skull-grasp
Stone of Jordan: http://us.battle.net/d3/en/item/stone-of-jordan

Mojo
Homunculus: http://us.battle.net/d3/en/item/homunculus

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Note: Homunculus is required for this build. The maximum CDR you can get without the mojo is 9(helm) + 7(Skull Grasp) + 8(Stone of Jordan) + 8(Maras Kaleidoscope) = 32

TOTAL CDR Needed with Tribal Rites Passive: 34 Seconds
TOTAL CDR Needed using PTV instead of Tribal Rites: 45 seconds

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Additional Tip: To help with CC, use the Scoundrel follower, and equip him with a Buriza-Do Kyanon Legendary Crossbow ( http://us.battle.net/d3/en/item/burizado-kyanon ). The '5.0-15.0% Chance to Freeze on Hit' helps a ton, as well as the '40-80% chance for ranged projectiles to pierce enemies.' Spec your Scoundrel with Crippling Shot and Multishot, in conjunction with the Legendary Crossbow, your scoundrel will be an AOE Slowing/Freezing Turret. The Star of Azkaranth is also another item that can be used on the follower that has Crowd Control Procs ( http://us.battle.net/d3/en/item/the-star-of-azkaranth )
gona be streaming the new zombie dog build today. time to get my but whooped on MP10! YEAH!
i love new build varieties, keep them coming bro!
Do you notice either the zombie dog build or the plague of toads build outperforming the other significantly?
Do you notice either the zombie dog build or the plague of toads seriously outperforming the other significantly?


they have their niche's. let me explain somewhat:

Toads/AC
the plague of toads build has more safety and reliability - since you are always attacking at ranged, you are almost always in a safe place = less chance of you to be instagibbed.

pros: attacks from a safe distance, high + reliable sustain, good sustain damage and dots.
cons: low burst damage build, does not bring much to a group/party.

Zombie Dogs/Sac
zombie dog build you put yourself in danger to do high DPS - since you are always in melee, you are almost always in a dangerous place = more chance of you dying.

pros: high burst damage, high burst sustain, provides group/party healing through health globes
cons: low sustain damage vs moving targets, must be in melee range to do good sustained damage.

as for solo, at ~60k DPS 0zombie dog build compared to ~200k DPS AC/Toad build. I notice that I cleared MP7 faster with the AC/Toad build, although not MUCH faster. AC/Toad build is 'safe' and able to do all the way to MP10 the only thing holding me back was kill time. Zombie dogs I can do up to MP8-9 with some effort, MP10 is difficult, having to be in melee range leads to me being bursted down alot at higher MP.

sorry it was long explanation, hope that answered your question.
12/01/2012 05:49 PMPosted by Soundb
Do you notice either the zombie dog build or the plague of toads seriously outperforming the other significantly?


they have their niche's. let me explain somewhat:

Toads/AC
the plague of toads build has more safety and reliability - since you are always attacking at ranged, you are almost always in a safe place = less chance of you to be instagibbed.

pros: attacks from a safe distance, high + reliable sustain, good sustain damage and dots.
cons: low burst damage build, does not bring much to a group/party.

Zombie Dogs/Sac
zombie dog build you put yourself in danger to do high DPS - since you are always in melee, you are almost always in a dangerous place = more chance of you dying.

pros: high burst damage, high burst sustain, provides group/party healing through health globes
cons: low sustain damage vs moving targets, must be in melee range to do good sustained damage.

as for solo, at ~60k DPS 0zombie dog build compared to ~200k DPS AC/Toad build. I notice that I cleared MP7 faster with the AC/Toad build, although not MUCH faster. AC/Toad build is 'safe' and able to do all the way to MP10 the only thing holding me back was kill time. Zombie dogs I can do up to MP8-9 with some effort, MP10 is difficult, having to be in melee range leads to me being bursted down alot at higher MP.

sorry it was long explanation, hope that answered your question.


Yea that helps out a ton actually, thanks so much.
steam back up. streaming zero dogs atm. MP7 farmin
bump
bump, currently running MP10 sac build in Group MP10 PLAY with 2more WD and a barb

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