Sixth Sense is viable.

Monk
Hi, I was running Resolve as one of my passives for a long time, until I managed to get my critical hit chance over 50 percent. I noticed that using Sixth Sense would give me over 15 percent dodge. Running Sixth Sense puts my dodge at 53 percent, which actually seems to give me more survivability than Resolve. Btw, I farm mp8 with very few deaths, and with fairly quick kill speed. I can do key runs in mp10, but it's a pain. I only post this because I noticed that Sixth Sense isn't used too much, but I wanted people to know it can be quite good, if you have the crit chance to make it worthwhile.
Looks Good. ^_^

Yeah Sixth Sense def nice for Shield users. Since you guys will just have more crit from your shield.

Can also pop in Back Lash for just a change, and see how it is. I always had super fun with Back Lash when I used it. xD

When MoE is active your Evasion will be close to 70% I think. Yeah I know.. Overawe is just to good.. can't argue there.. I use it all the time. :3
Yeah... it's basically The Guardian's Path for shield users, since they can't use TGP and dual wielders can't get more benefit from it than from TGP.

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Note to the Devs: It sort of means that there's actually TWO less passives choices for Monks... (3 if you're playing solo)
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It's TGP for shield users, as the others have said. I think, from a pure EL standpoint, it's inferior to Resolve until you hit 67% CHC, unless Resolve doesn't work against Fire Chains for some reason. I wouldn't use it in place of Resolve unless I was running Backlash.
I never thought of it as TGP for shield users, but that makes perfect sense, and explains why it works so well for me!
01/29/2013 03:36 PMPosted by Vrkhyz
It's TGP for shield users, as the others have said. I think, from a pure EL standpoint, it's inferior to Resolve until you hit 67% CHC, unless Resolve doesn't work against Fire Chains for some reason. I wouldn't use it in place of Resolve unless I was running Backlash.
I did a side by side comparison over a number of runs, and I seemed to die quite a bit more often when I was running Resolve. Your numbers may be correct, idk, but I was just going on my observations in-game. I certainly am no theorycrafter, lol.
You don't need a full 20% dodge bonus for it to be better than Resolve. Resolve only works on what you're punching.

I'm also a little unsure as to whether Resolve works on things like ground effects if you've hit the elites just before they use them, or just doesn't work on the ground effects at all.

Then you have all the dodgy goodness of not getting stunned because an attack didn't hit you. 15% dodge bonus is pretty sweet. Better than resolve IMO.
Resolve is pretty bad imo. :3 To random and I don't even think it helps with all of the elite effects.
You might be happy to know that backslash procs resolve. Think about that...
Resolve doesn't work on affixes. But neither does dodge, except for Fire Chains and Frozen bombs. But you're not going to run into those affixes as often as you'll run not melee. I like the point about not being stunned, though. On the flip side, dodge doesn't help you once you're stunned, but Resolve will continue to absorb a good chunk of damage. To each his own; I don't really like either skill :)
You can dodge Arcane, Mortar and Electric too.. Unless those changed and I just didn't notice.
Ive been incorporating 6th sense into my build for pvp on the ptr... at 65% crit chance i go from 49.5->59.6% dodge. then using mantra of evasion backlash, i get up to 65% (70%for 3sec) which is super nice...

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