Wizard PvP Build Compillation [guide]

Wizard
Well, not a guide really, as I have nothing to contribute. I was just looking for other people builds for PvP and found it hard to find them. I'll try to keep this thread going and add builds as I see them. Also, if you have something that works, add it to the comments section, and I'll add it to this section of the guide. I'll try to pare it down a bit to keep it simple....you can look for a more detailed description in their actual reply. If it works out, maybe AS00 can add it to the wiz sticky.

If you do contribute a build, please leave a calculator link (like the one below) so there is a record of what it is. Also, any other comments that make the build useful would be nice:
- special gear, soj, -elite reduction gear, needs 1200 life regen, etc
- what to do: "first cast this, then run here, cast this and this" etc
- works best against barbs, monks, etc

Generalizations: If you want to come up with your own build, just remember that these abilities (runes are negotiable) should be staples of nearly every build (and are seen most commonly in builds in this thread)
    Storm Armor: its always dealing damage, and doesn't get obstructed by objects, pets, etc

    Teleport: certainly a GTFO escape, but depending on the rune it can obfuscate and deal damage

    Mirror Image: [MANDATORY] its the only ability that a wiz has that can break a Barb's Rend, as well as any other CC abilities.

    Unstable Anomaly: probably close to mandatory. It's a free life.


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eric: http://us.battle.net/d3/en/calculator/wizard#RTQYkX!gbh!cbZcZa
- Special gear: -5 ap reduction soj for disintegrate
- Works best against:
- What to do:

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MacacoCaco: http://us.battle.net/d3/en/calculator/wizard#RQdiTk!Udh!ZZaabZ
- Special gear: soj : -4, -5 ap reduction for disintegrate is required
- Works best against: monks
- What to do: cast hydra and wait his approach -don't teleport if serenity is off, only when he uses it- teleport away when serenity is on and quickly track him down after serenity is off (about 3-4 seconds) then cast mirror images(if he attacks you) and use WoF -> disintegrate. WoF has a decent AoE but you can't miss it -12 seconds cooldown vs serenity (20 seconds)

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MacacoCaco: http://us.battle.net/d3/en/calculator/wizard#RQYiTk!Udh!ZZcabZ
(pretty much the same thing, only change WoF to frost nova)
- Special gear: soj : -4, -5 ap reduction for disintegrate is required
- Works best against: barbs
- What to do: here you want to force him to use ignore pain, and then teleport away, unlike monk's defensive skill(serenity) ignore pain has a longer duration (5-7) seconds and a bigger cooldown (30 seconds), therefore you can use frost nova if he gets too close and burn him with disintegrate till he uses ignore pain, then you run and wait till frost nova is available (12 seconds vs 30 seconds ignore pain cooldown), that means you have 18 seconds to kill him before ignore pain is ready.

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DomonKassui: http://us.battle.net/d3/en/calculator/wizard#lQikjT!hdX!YcZZbb
Basically a Blizz/Hydra kiting PVP build.
- Special gear: none
- Works best against: general build
- What do do: Blizzard is effective against witch doctors because it kills off their pets which they use to tank. Slows down barbs trying to chase you. Against anyone melee (monks in particular), you need to use obstacles strategically. Use the fountain in the middle of the map or the one to the left of the map and play merry go round while storm armor, hydra and blizz whittle down their life. Other wizards and DH also can't shoot through the fountain. While all your attacks can shoot around corners. Use this to your advantage. Gameplay notes here: http://us.battle.net/d3/en/forum/topic/7764616986#1

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DarkLord: http://eu.battle.net/d3/en/calculator/wizard#YhdTZQ!hdW!cbbbZc
- Special gear: none, prefer ruby gem in weapon. High dps is better, instantly deal around 1000% damage for one shots.
- Works best against: all, tips below
- What to do: Teleport to target, Spam 1, 2, 3 for frost nova, explosive blast and wave of force, finish off target with ray of frost. If you get hard hit, teleport might be reset due to Illusionist and/or a shockwave could knock back enemies, making much easier to run away.
    Tips to kill barbs: Change storm armor for Mirror Image/Mocking Demise rune. This is important because Mirror Image can break Rend. If you fight tanking barbs, use teleporting wave rune instead of forceful wave rune for wave of force. That's way you can keep barbs away from you and you can use ray of frost to finish the job.

    Tips to kill monks: Learn to know when monk use serenity. Illusionist is important when you receive heavy hit.

    Tips to kill wizards: None. just spam skills to one shot :)

    Tips to kill demon hunter: Learn to know when they use smoke screen. When they appear, just teleport and spam skills to kill DH.

    Tips to kill witch doctor: Change storm armor for Mirror Image/Mocking Demise rune to break haunt if they use. You can either attack them with ray of frost from far distance or teleport to finish them when they are near.

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Ximae and jaetech http://us.battle.net/d3/en/calculator/wizard#a.TkXQ!dUh!c.bbaZ
- Special gear: Gered tanky with elite mods (4 piece BT set, 6-30 mm SOJ, Litany, and Wailing Host -depending if i need more ehp or dps) and focus on SA hitting very hard with Skorn
- Works best against: varies, add skill to R mouse - see below.
- What to do: MM and thunderstorm for dealing damage, mirror images, wormhole, crystal shell as defensive skills. Right mouse is time warp to slow people with a damage debuff vs melees or time stretch vs wiz and dh as ill be keeping my range and using the bubble to dodge their projectiles. but its the skill i might change around depending on the matchup: sometimes use blizzard, hydra or wof. If I'm playing undergeared melee player i usually troll him with jagged ice instead of SA, so whenever he hits me he practically gets oneshotted.

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MoKKaL: http://us.battle.net/d3/en/calculator/wizard#elQOXk!hdW!bYYYab

Blizzard / Arcane Mines

- Special gear: enough DPS without IAS gear + slow weapon (spear/triumvirate OR Skorn)
SOJ with -5 Arcane Torrent is pretty useful :) Prefer high life reg + high dex (dodge).
- Works best against: all i played so far - not very class dependent.
- What to do: cast blizzard and try to get the mines out where you think your enemy could run into :P they can crit pretty hard!
    Barb: just try to evade rend and always have your mirror images rdy to break the dot. weapon throw/leap (stun) is pretty harmless (this is my experience so far) here might be the case where u can survive his dmg even if u use storm armor --> more dmg against the high ehp class

    Monk (SSS, "Bell"): this is a bit tricky but also pretty doable. survive 1 hit and cast mirror image, teleport and crystal shell (if rdy) to evade more dmg. just slow him down with blizzard or escape the fight a bit. if blizzard does enough damage this should be a win for us.

    DH: here u should stack ehp as much as possible due to their high attack dmg. its hard against high dps, always-SS-User (old nats set), Strafe (the skill) DH's ... but still doable - depening on skill and equip of yourself and the enemy :)

    Witch Doctor: almost same as "old-nats-set" DH's mixed with rend barbs. good ones are pretty hard to beat. imo as much ehp + lifereg as possible can be the winner here.

    Wizards: didnt fight that many to say anything useful here

- Why Force Armor over Storm Armor? 1,46 mio against 600k EHP
- Why Mirror Images (Mocking Demise) ? The Stun is pretty cool sometimes against Monks/Barbs
- Why no Hyda? No skillslot, AP to cast it (need the SOJ for mines) + i prefer the mines over hydra
- My paper DPS is just 165k? My "real" DPS is 248k (Soj, Cold Blooded) with just 1,31 attack speed which makes Blizzard and Arcane Mines hit much harder than a higher paper dps with too much attack speed involved.

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Treegun: http://us.battle.net/d3/en/calculator/wizard#ZdQXkT!Whd!aacaZZ
- Special gear:
- Works best against: Beats everything.
- What to do: Ray of Frost tends to ignore companions when you have the target selected. The rune Numb is not the -ap reduction, it's the 80% slow. This is the most powerful slow in the game, can be applied instantly and means certain death for anyone who tries to run. RoF has a much higher damage output than disintegrate (which can be useful, I just prefer the slow and damage of RoF much more)
Flexibility: the rune choice on storm armor and replacing diamond skin with frost nova/slow time. Once you get used to play that incorporates teleport calamity and wave of force, it's hard to switch to anything else. They are incredibly versatile for offense and defense. Using these two skills in conjunction can make for a very effective execute attack. Many players will die instantly to a critical hit on either of these skills. As for mirror image, it is a mandatory skill for bleeds/cc.

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K7Avenger: http://us.battle.net/d3/en/calculator/wizard#VkXYhO!gZb!YbaYcc
- Special gear: standard CM build paramaters with EA/PA
- Works best against: WD
- What to do: allow the WD pets to swarm you, use ds to buy some time to round them up if needed. freeze them (if you freeze 5 you get an extra 15%cc) get 2-3 twisters going, and continue to freeze and spam explosive blast. if you get this going right you will wind up with the pets perma-froze. use this opportunity to focus on the wd. using mirror image, try to get close to him and to divide his attention. if you can round up all the pets and the wd you should be able to get a perma freeze/stun using frost nova and mirror image. keeping this up will take some practice, but once you get it down, you will find you that the easiest class to beat on is the wd, especially one who relies on pets.
more discussion here: http://us.battle.net/d3/en/forum/topic/8197862307
http://us.battle.net/d3/en/calculator/wizard#RQdiTk!Udh!ZZaabZ

-special gear, soj : -4, -5 ap reduction for disintegrate is required

-works best against monks

-What to do: cast hydra and wait his approach -don't teleport if serenity is off, only when he uses it- teleport away when serenity is on and quickly track him down after serenity is off (about 3-4 seconds) then cast mirror images(if he attacks you) and use WoF -> disintegrate. WoF has a decent AoE but you can't miss it -12 seconds cooldown vs serenity (20 seconds)

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http://us.battle.net/d3/en/calculator/wizard#RQYiTk!Udh!ZZcabZ
(pretty much the same thing, only change WoF to frost nova)

-special gear, soj : -4, -5 ap reduction for disintegrate is required

-works best against barbs

-What to do: here you want to force him to use ignore pain, and then teleport away, unlike monk's defensive skill(serenity) ignore pain has a longer duration (5-7) seconds and a bigger cooldown (30 seconds), therefore you can use frost nova if he gets too close and burn him with disintegrate till he uses ignore pain, then you run and wait till frost nova is available (12 seconds vs 30 seconds ignore pain cooldown), that means you have 18 seconds to kill him before ignore pain is ready.
Thanks MacacoCaco!

Keep 'em coming.
Hi Piehole.
Here's what I've been using:
http://us.battle.net/d3/en/calculator/wizard#lQikjT!hdX!YcZZbb

Basically a Blizz/Hydra kiting PVP build.

Gameplay notes here:
http://us.battle.net/d3/en/forum/topic/7764616986#1

Blizzard is effective against witch doctors because it kills off their pets which they use to tank.
Slows down barbs trying to chase you.
Against anyone melee (monks in particular), you need to use obstacles strategically. Use the fountain in the middle of the map or the one to the left of the map and play merry go round while storm armor, hydra and blizz whittle down their life.

Other wizards and DH also can't shoot through the fountain. While all your attacks can shoot around corners. Use this to your advantage.
http://eu.battle.net/d3/en/calculator/wizard#YhdTZQ!hdW!cbbbZc

This is Melee Wizard PvP (best build I tested so far that could work very well against other classes. Also, there are a lot of alternative runes for each skill to against certain classes)

-Special gear: none but prefer ruby gem rather than emerald gem in your weapon. Also, higher dps is better. You can deal instantly around 1000% damage and most of the time can one shot people (if lucky :). No more kiting and it is super fun >.< )

-Works best against: all

-What to do:
+ First, teleport to target
+ Second, spam 1, 2, 3 for frost nova, explosive blast and wave of force.
+ Lastly, finish off target with ray of frost.
+ If you get hard hit, teleport might be reset due to Illusionist and/or a shockwave could knock back enemies, making much easier to run away.

Tips to kill barbs: Change storm armor for Mirror Image/Mocking Demise rune. This is important because Mirror Image can break Rend. If you fight tanking barbs, use teleporting wave rune instead of forceful wave rune for wave of force. That's way you can keep barbs away from you and you can use ray of frost to finish the job.

Tips to kill monks: Learn to know when monk use serenity. Illusionist is important when you receive heavy hit.

Tips to kill wizards: None. just spam skills to one shot :)

Tips to kill demon hunter: Learn to know when they use smoke screen. When they appear, just teleport and spam skills to kill DH.

Tips to kill witch doctor: Change storm armor for Mirror Image/Mocking Demise rune to break haunt if they use. You can either attack them with ray of frost from far distance or teleport to finish them when they are near.

Any suggests will be appreciated. Wizard fighting !!!
http://www.youtube.com/watch?v=svWVQnSbO_s

I've added a 11% MM and 30% to elites SoJ since then to boost this.

Also changed Scramble to Reactive Armor, Crystal Shell to Mirror Skin, and also took out Slow Time for Venom Weapon.
I use a very similar build to jaetech, gered pretty tanky with elite mods ( 4 piece bt set, 6-30 mm soj, litany and wailing host. I switch around the rings depending if i need more ehp or dps) and focus in sa hitting very hard with skorn:

mm and thunderstorm for dealing damage

mirror images, wormhole, cristal shell as defensive skills

in my righ mouse button i mainly use time warp to slow people with a damage debuff vs melees or time stretch vs wiz and dh as ill be keeping my range and using the bubble to dodge their projectiles. but its the skill i might change around depending on the matchup: sometimes use blizzard, hydra or wof.

Passives: illusionist, temp flux and unstable anomaly.

if im playing undergeared melee player i usually troll him with jagged ice instead of sa, so whenever he hits me he practically gets oneshotted.
http://www.youtube.com/watch?v=svWVQnSbO_s

I've added a 11% MM and 30% to elites SoJ since then to boost this.

Also changed Scramble to Reactive Armor, Crystal Shell to Mirror Skin, and also took out Slow Time for Venom Weapon.


i tried venom weapon and the additional damage was minimal as it didnt seem to stack.
+ Second, spam 1, 2, 3 for frost nova, explosive blast and wave of force.
+ Lastly, finish off target with ray of frost.

why not teleport(calamity) > ray of frost for 1-1,5 seconds (during knockback effect), then if the target gets closer you freeze him > use ray of frost(2 seconds) + explosive blast(you can use both at the same time) then use WoF and hit with ray of frost for 1-2 seconds(target is stuned)

but storm armor is way better than explosive blast:

-EB has short AoE x SA can hit your enemy if he is on screen
-6 seconds cooldown x 0 seconds cooldown for SA
-cost 20 ap x 0 ap of SA
02/16/2013 04:34 AMPosted by MacacoCaco
why not teleport(calamity) > ray of frost for 1-1,5 seconds (during knockback effect), then if the target gets closer you freeze him > use ray of frost(2 seconds) + explosive blast(you can use both at the same time) then use WoF and hit with ray of frost for 1-2 seconds(target is stuned)


Two reasons that I don't prefer this approach:
-I want to instantly deal damage to opponents before they run away (i.e. Monk use serenity, DH use smoke screen etc.). Who does not run away when you hard hit them, especially when they is slow down by ray of frost.
-I want to utilize all the skills that I have to kill opponents. It is better to use frost nova, explosive blast and wave of force to attack rather than just use ray of frost to attack from far distance or use explosive blast and WoF when they get closer to you. I have a hard time to kill tank barb if I use just some of my skills. Believe it or not, you can deal much damage when use all of the skills simultaneously.

but storm armor is way better than explosive blast:

-EB has short AoE x SA can hit your enemy if he is on screen
-6 seconds cooldown x 0 seconds cooldown for SA
-cost 20 ap x 0 ap of SA


First, I use both storm armor and EB. I only change SA to Mirror Image when I face barb or WD to break Haunt and Rend. Second, EB is better than SA in some cases:

-EB has better damage focus than SA. SA do has attack delay and you can't control who you want to attack. Obviously, you can use EB whenever you need.
-Cooldown is big disadvantage when using EB. You do need to learn how to use environment to run away. It, of course, requires skills and tactics which I love it.
-I have no comment on AP because I never experience running out of AP.
http://us.battle.net/d3/en/calculator/wizard#elQOXk!hdW!bYYYab

Blizzard / Arcane Mines

- special gear: enough DPS without IAS gear + slow weapon (spear/triumvirate OR skorn)
SOJ with -5 Arcane Torrent is pretty useful :)
i prefer high life reg + high dex (dodge) aswell to the other components

- what to do: cast blizzard and try to get the mines out where you think your enemy could run into :P they can crit pretty hard!

- works best against: all i played so far - not very class depening.
Barb: just try to evade rend and always have your mirror images rdy to break the dot. weapon throw/leap (stun) is pretty harmless (this is my experience so far) here might be the case where u can survive his dmg even if u use storm armor --> more dmg against the high ehp class

Monk (SSS, "Bell"): this is a bit tricky but also pretty doable. survive 1 hit and cast mirror image, teleport and crystal shell (if rdy) to evade more dmg. just slow him down with blizzard or escape the fight a bit.
if blizzard does enough damage this should be a win for us.

DH: here u should stack ehp as much as possible due to their high attack dmg. its hard against high dps, always-SS-User (old nats set), Strafe (the skill) DH's ... but still doable - depening on skill and equip of yourself and the enemy :)

Witch Doctor: almost same as "old-nats-set" DH's mixed with rend barbs. good ones are pretty hard to beat. imo as much ehp + lifereg as possible can be the winner here.

Wizards: didnt fight that many to say anything useful here

Why I'm using Force Armor over Storm Armor?
1,46mio against 600k EHP

Why I'm using Mirror Images (Mocking Demise) over other runes?
The Stun is pretty cool sometimes against Monks and Barbs

Why no Hyda?
No skillslot, AP to cast it (need the SOJ for mines) + i prefer the mines over hydra

My paper DPS is just 165k?
My "real" DPS is 248k (Soj, Cold Blooded) with just 1,31 attackspeed which makes Blizzard and Arcane Mines hit much harder than a higher paper dps with too much attack speed involved.

http://www.diabloprogress.com/hero/mokkal-2362/MoKKaL/10603905
http://eu.battle.net/d3/en/profile/MoKKaL-2362/hero/10603905

btw: if anyone from EU wants to play --> just send me a friend invite :)

regards MoKK
http://us.battle.net/d3/en/calculator/wizard#ZdQXkT!Whd!aacaZZ

Beats everything.

numb + power of storm is a waste, unless you have 3aps

ray of frost is not effective vs. wizard Mirror image and monk's companion, that's why i use disintegrate, on top of that you should have a dynamic source of impairing effects, like arcane hydra + temporal flux.
http://us.battle.net/d3/en/calculator/wizard#ZdQXkT!Whd!aacaZZ

Beats everything.

numb + power of storm is a waste, unless you have 3aps

ray of frost is not effective vs. wizard Mirror image and monk's companion, that's why i use disintegrate, on top of that you should have a dynamic source of impairing effects, like arcane hydra + temporal flux.


I guess I should elaborate. I have had no issues with targeting players through their companions, Ray of Frost actually tends to ignore them if you have your target selected. The rune Numb is not the -ap reduction, it's the 80% slow. This is the most powerful slow in the game, can be applied instantly and means certain death for anyone who tries to run. RoF has a much higher damage output than disintegrate although if you have the gear disintegrate is a decent replacement. Honestly I value the slow and damage of RoF much higher, and I have had very few situations where I wished I was using disintegrate instead. It's a "don't knock it before you try it" kind of thing.

The only other flexible bits in the build is the rune choice on storm armor, and replacing diamond skin with frost nova/slow time. Once you get used to play that incorporates teleport calamity and wave of force, it's hard to switch to anything else. They are incredibly versatile for offense and defense. Using these two skills in conjunction can make for a very effective execute attack. Many players will die instantly to a critical hit on either of these skills. As for mirror image, it is a mandatory skill for bleeds/cc. If anyone has any further questions or would like to see me put the build into action, feel free to add me. PvP is all I really care about in this game, and i'm excited for what is to come!

Treegun#1311
Thanks for the builds! Still looking for more.

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