Diablo II Was Much More Interesting Because...

General Discussion
...character effectiveness came primarily from +skill items rather than solely Main Stat + Weapon Damage. This allowed level 1 skills to be very useful once one had 19-20 in +skill points, giving greater diversity. Let me give you an example:

A Summoning Necromancer, at any given time, would ACTIVELY use the following skills:

Curses:

Amplify Damage
Lower Resist
Life Tap
Decrepify
Lower Resist

Poison & Bone Skills:

Bone Wall
Bone Prison
Bone Armor
Corpse Explosion

Summoning Skills:

Raise Skeleton
Golem of your choice
Raise Skeletal Mage
Revive

That is a whopping 13 useful skills to use during combat. That is excluding Teleport from Enigma, and Oake Sage from HOTO. This is also excluding all passives that are also used (skeletal mastery, resists, etc.) So, what made Diablo II funner was the fact that +skills made useless skills useful at higher levels and giving greater skill variety and play styles. Not to mention, +skills also allowed the use of skills outside of the chosen class. Got a Necro with Engima? Hello FUN teleporting and blowing up corpses.

In Diablo III, you are LOCKED into your 6 skills until you stop and change them in town. How lame is that? Why not have access to all of your skills like Diablo II? Using 13 skills during gameplay > 6 skills any day. Much more dynamic combat and situational strategies involved in good ol' D2.
Well that is A reason. There are dozens of reasons.

One could write a book.
02/26/2013 02:26 PMPosted by Wolverine
Well that is A reason. There are dozens of reasons.


Agreed.

Other reasons:

Can travel to any act or any waypoint during gameplay.
8 players in a game.
Public games with agendas. Want to farm Baal? Make a game. Want to magic find? Make a game. Want to duel? Make a game. Want to do Tomb Runs, Trist Runs, Cow Runs, make a game. Quest? Make a game. Duel? Make a game.
No annoying, intrusive quest dialogues.
Much more interesting items.
More uses for white, socketed, magic, ethereal, rare and unique items.

Just to name a few more off the top of my head.
Not to mention absolute simplicity in the learning factor, great atmosphere, good story with mystery that wasn't forced down your throat. Having way more incentive to become better (seeing others with godly gear, having challenging bosses.) Lots of choices that made it felt like you were developing your character. Better endgame, better PVP.
A stat on an item is nothing but text and numbers, there is nothing more interesting in +1 to all your skill compared to + 20 to intelligence. Both stats have the same effectm they increase the damage you do with your skills.

About 13 skills being used, that's a fat pile of bullcrap, it was not possible to have more than 2-3 main useful skills in D2 since you had to allocate all your points to max them out. In the end you used about 4-5 skills like in D3, that was 3 maxed out skills and a couple utility skills that could still be useful at level 1.
02/26/2013 02:33 PMPosted by Wolverine
Better endgame


LOL? Farming the same bosses over and over again is better than having 4 full acts to farm with 10 different levels of difficulty?

You, sir, are plain stupid.
you're the idiot. the level difficulty came directly from Diablo 2. Ubers came from Diablo 2 (wihich actually had cool ubers)

You could Mod Diablo 2 and play Diablo himself.
Diablo 2 had a fun and dense cow level which was played often while leveling up. unicornland is retarded.

Go away noob.
LOL? Farming the same bosses over and over again is better than having 4 full acts to farm with 10 different levels of difficulty?

You, sir, are plain stupid.


I will not argue with somebody who apparently did not play DIablo 2, or Diablo 3 for that matter, and resorts to personal insults to get their point across. Grow up.
A stat on an item is nothing but text and numbers, there is nothing more interesting in +1 to all your skill compared to + 20 to intelligence. Both stats have the same effectm they increase the damage you do with your skills.

About 13 skills being used, that's a fat pile of bullcrap, it was not possible to have more than 2-3 main useful skills in D2 since you had to allocate all your points to max them out. In the end you used about 4-5 skills like in D3, that was 3 maxed out skills and a couple utility skills that could still be useful at level 1.


Are you serious? my hammerdin with the help of +skill items maxed out hammers, 3 auras, charge, holy shield, thats already 6 primary skills.
necromancer had bone wall, bone prison, iron maden, decripfy, amplify, clay golem, bone spirit, bone spear. thats 8.
barb had 3 warcries, whirlwind, leap, leap attack, and plus passives for runspeed, armor, and resist
the only build that had only 2 primary attacks was a blizzard sorc who used iceball and blizzard. all sorcs used teleport.
fireball sorc used fireball, hydra, and meteor.

and thats bullcrap you think +skill items were the same as plus X to primary stat. a wand that gave my necro +1 to iron maiden would help me *!%#!@#* all barbs at pvp. +skill items boost your main attacks with raw +1 to skill plus synergy bonus from the other skills. plus X to primary stat doesnt do !@#$ if you dont have a decent weapon.
1 billion million threads complaining about how they don't like diablo 3, well don't play it, 10 months after release even
02/26/2013 03:32 PMPosted by IndigoNights
you're the idiot. the level difficulty came directly from Diablo 2. Ubers came from Diablo 2 (wihich actually had cool ubers)


Level difficulty came from the original, Diablo 1, not 2.....oh the nightmares of the Butcher from D1
OP someone brought this up in another thread... but it was so long I figured any of my post would just go unnoticed. The other poster showed how you had 100+ skill points and so that meant you could max 5 skills. The poster concluded that you can use more skills ,6+3 passives, in Diablo 3.

Its obvious that person never played D2. Because once you had items... skills you only put 1 point into could easily be level 20 skills. There were a lot of skills that were effective with 1 point or 10 or 20 or 40.
02/26/2013 03:46 PMPosted by Glock
Its obvious that person never played D2. Because once you had items... skills you only put 1 point into could easily be level 20 skills. There were a lot of skills that were effective with 1 point or 10 or 20 or 40.


Also, the fact that you have to use all 6 skills reduces variety. You can't use more or less, or change how good a certain skill functions.
A stat on an item is nothing but text and numbers, there is nothing more interesting in +1 to all your skill compared to + 20 to intelligence. Both stats have the same effectm they increase the damage you do with your skills.

About 13 skills being used, that's a fat pile of bullcrap, it was not possible to have more than 2-3 main useful skills in D2 since you had to allocate all your points to max them out. In the end you used about 4-5 skills like in D3, that was 3 maxed out skills and a couple utility skills that could still be useful at level 1.


LOL. Did you even read this thread... or even play D2?
02/26/2013 03:27 PMPosted by Flammy
Better endgame


LOL? Farming the same bosses over and over again is better than having 4 full acts to farm with 10 different levels of difficulty?

You, sir, are plain stupid.


D3 is farming Act3.

Where did the D3 devs get Paragon from? D2
Where did the D3 devs get Ubers from? D2
Where did the D3 devs get MP from? D2

Funny the devs added some features directly from D2, improved them. Only catch is they added them after release. So maybe they are on to something... like taking what made D2 great and improving it.... not reinventing it.
02/26/2013 03:27 PMPosted by Flammy
Better endgame


LOL? Farming the same bosses over and over again is better than having 4 full acts to farm with 10 different levels of difficulty?

You, sir, are plain stupid.

Act3 on MP0-1 ... OH YES! SO MUCH TO FARM!
diablo 2 was more interesting because it was not build upon a console game mechanics that basically plays like a ported pc game.
D2 items where LESS important... a lvl99 char in D2 without any items could still do dmg and could still do something. In D3 a plvl100 char without items does nothing, completely nothing besides;

The only thing a lvl60p100 char does in D3 is 300% base mf/gf. Nothing else. Items are the end-all-solution in D3 while in D2 you could learn skills and get better INDEPENDENT of what items you had.

In D3 you can have the top-of-the-line items in EACH slot and pick the highest dmg skills you can have but if your weapon is just 'ok' you still do crap damage. You MUST before ALL ELSE have a good weapon which severely limits your choice.

Also in D2 you had hit recovery and cast rate (FHR/FCR) instead of crit dmg/crit chance. FHR and FCR had break point to reach so you had to stack them until some certain points or you get stunlocked in pvp (eg. vs Mindblast (which worked on FCR)) There was a certain way you had to balance you char which was a lot more interesting than what D3 has. I would love the retunr of FHR, which should be interesting in PVP... CCR just doesnt do much, even if you stack both rings + amulet + the 30% from being elite + the 20% monk can have extra (which is basically the highest you can have in the game) it does almost NOTHING to reduce the time you are hexed, stunned, frozen and so on, while you theoretically should be almost immune to CC.

The cool thing about D2 was that you had synergies which basically lets you put huge power in a certain skill which you like. you knew the breakpoints to reach so you knew which gear you needed (or charms, etc). You had a lot of flexibilities with jewels and runes to do builds that either counter your opponent or enhance your capabilities or damage... there were a lot of aspects to take into account compared to D3.

Yes the skill system and stat allocation where a pain when you messed up, but it also gave you the freedom to be what you wanted to be and basically make ANY skill you had into something very efficient.

This is the major difference between the 2.

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