[Game Quality] Armor Customization, Transmutation

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Hi!

It was a some time since I visited D3 and its forums, I see that some progress have been made but there is still work left(in my opinion). I’m going to bring up something that I would find a huge leap in increased enjoyment when it comes to playing D3:

The ability to customize your armors "appearance".

D3 have 15 armor tier sets per class, ranging from tier 2-16, these are sets with a lot of detail and work/love put into them, work that is pretty much in vain at writing moment. Let these “masterpieces” see the light of dawn again, allow players choice, allow transmutation:

Players would be able to change the current appearance of their gear into another tiers appearance of the same class. It would vastly increase the feeling that you are playing your own uniqe character, it would create a stronger bond and other people would be able to distinguish you from the hoard of other clones they see daily.

This would need some work, but all the textures are already done and transmutation of gears appearance is not a new phenomenon.

A reminder of all the armor skins/sets that are forgotten and left in the dark:
http://www.youtube.com/watch?v=_z783Ttu2BU

(I apologize for grammar/spelling, I haven’t used proper English in ages).
Hoping for some "yays" or "nays" ^^
I understand that this is maybe not the top priority for many, but wouldn't it be awesome? :)
My favourites that I would like to look like once again are:

Barbarian
tier 5
tier 8
tier 9
tier 10
tier 13

Demon Hunter
tier 7
tier 9
tier 10

Monk
tier 4
tier 7
tier 10
tier 12

Witch Doctor
tier 6
tier 8
tier 10
tier 13

Wizard
tier 7
tier 10
tier 13

I even collected the pieces, imagening how cool it would be if I could look like it & still slay at the highest level! This is my last attempt with this threadbump & I will accept that Im alone in my cravings if it fail once again =(
HELL YES!!! for this. In all my 2500k + hours of playing this game, I'm not even close to seeing 20% of all the armor tiers in-game, being equipped by me or other players. I really do hope Blizz would make this possible.
We’ve seen a number of post letting us know that there are a lot of players who want to be able to customize how a piece of armor appears, and the good news is that we agree. Being able to distinguish yourself from other players can be compelling, and it goes a long way to enrich Diablo III's experience. We don't have an estimate on when this feature will make it into the game, but it's something we're working on. Travis Day is one of the game designers on Diablo III, and this is what he had to say on the subject.

02/25/2013 03:47 PMPosted by Travis Day
I agree, visual customization has a lot of value, people like to differentiate themselves from each other or sometimes just get bored of looking at the same thing all day every day. In fact we agree SO much that we have plans to add this feature in the future.


Back in March we posted a developer journal focused on itemization, and Travis made a brief reference to customizing the appearance of armor then, too. Here is a link to the entire blog, but the section I quoted below is towards the bottom of the Gold Sinks Should be Exciting section.

"Other avenues we want to explore include providing players with vanity options or potential ways to differentiate themselves from their friends or other characters (i.e. character customization options in terms of gear)."


We’re also exploring ways to customize gear that isn’t just aesthetic, like giving players the ability to augment stats and sockets:

Don: Giving players more control and customization of their item stats is something we talk about a lot in our office. There have been a lot of ideas thrown around here and some great suggestions from the community, but we have not finalized any systems yet.

To give you an idea of what direction we're heading toward, though, here are just a few ideas that we're considering right now:
The ability to change a portion of a particular stat on an item to another stat of your choice
The ability to augment an existing item with a stat bonus of your choice
The ability to create an item with one or several fixed affixes—similar to the Rare recipes introduced in 1.0.7
We've also discussed adding other types of "socketables" with a wide variety of possible affixes that you can put in your socketed items instead of gems

All of these systems have their positives and negatives, so we want to make sure we make the right choice and consider all other changes we plan on making before deciding which systems we want to implement.

As far as the Mystic goes, she's a cunning lady. I’m sure we haven't seen the last of her.


Wyatt: When the game was in development, the Blacksmith had the ability to add a socket to an item. Adding a socket makes the item better, so you pretty much always wanted to do it, and we found adding the socket felt like a small chore that didn’t actually increase the gameplay depth. You already need to insert gems to a socketed item, and felt having to add a socket as well would be a step too many.

With that in mind, there are still some gameplay benefits to adding a socket that we’d still like to capture. Although having to add a socket every time can feel like a chore, if there was a mechanic that made it a legitimate decision, that is something we could explore. Additionally, there’s something to be said for feeling more invested in an item—taking steps to improve an item increases your emotional bond with it, which is something we could definitely do better at.

So, to answer your question, it’s something that’s definitely on the table for the future, but it likely won’t be identical to the system that was in Diablo II or the early iterations of Diablo III.
Excellent, you guys are on a roll today! Good post Grimiku, I've been linking that itemization blog a lot lately as people just seem to keep forgetting that the things they want are also the things you guys want. Have a good good one mate! :)
Yes, Blizzard. We know you recognize it now as being a good idea. Can you please just DO IT now? All we ever hear is "we're looking into it, we're exploring the idea, etc.".

Please just do the transmutation. Now. No need to "explore" it. Everyone wants it. You agree it's a good idea. Now just get it DONE for once. The game is dying and we are tired of waiting for MONTHS for trivial changes.
I used to get excited seeing a legendary drop and then get disappointed because its just another "hellrack"
I also used to get excited to see a blue post reply on a clever idea and then get disappointed because its just another "...but it's something we're working on"

You see, the promises are getting longer and longer its bordering on hype already.
Wyatt: When the game was in development, the Blacksmith had the ability to add a socket to an item. Adding a socket makes the item better, so you pretty much always wanted to do it, and we found adding the socket felt like a small chore that didn’t actually increase the gameplay depth. You already need to insert gems to a socketed item, and felt having to add a socket as well would be a step too many.

With that in mind, there are still some gameplay benefits to adding a socket that we’d still like to capture. Although having to add a socket every time can feel like a chore, if there was a mechanic that made it a legitimate decision, that is something we could explore. Additionally, there’s something to be said for feeling more invested in an item—taking steps to improve an item increases your emotional bond with it, which is something we could definitely do better at.

So, to answer your question, it’s something that’s definitely on the table for the future, but it likely won’t be identical to the system that was in Diablo II or the early iterations of Diablo III.


If this is a round about way of saying "We're going to allow you to socket items, but the price will be: They become account bound" I think that's a pretty HUGE let down and not a true "listening answer" in any form of sincerity to what this community actually wants. Sure in d2 it absolutely was a chore to get the sockets added. You had to get a hero through each difficulty (1 socket, per difficulty, in the beginning of A5, for those who never played it). I probably rolled 10 characters over my tenure playing d2 just for that very reason.

How about something more awesome, like:

A Random spawned item (that does not have an absurdly low drop rate **Perhaps the drop rate of essences on mp0 only accross all mps**) that *IS* account bound. (Ya know, so you can farm for your reward, then actually... Make a decision for yourself... whether to use that socket on an amazing item for profit or for yourself?)

Whatever it may be, making the item account bound after it's socketed, is pretty much a massive slap to the face to the community.
@Grimiku:
I like all of the possible itemization changes that Don mentioned in your post

I also hope these are real changes that are in the works for 1.0.9
"it's something we're working on"
Can't wait for further customization. I don't like the idea of "augmentations" though. I'd rather have the item I find be the item I find.
04/29/2013 06:20 PMPosted by DamienJohn
Excellent, you guys are on a roll today! Good post Grimiku, I've been linking that itemization blog a lot lately as people just seem to keep forgetting that the things they want are also the things you guys want. Have a good good one mate! :)


Once a month they gotta speak up. And then everyone falls in love for another week
04/29/2013 06:55 PMPosted by TimPam
"it's something we're working on"

Yo dawg, it certainly sounds better than
"we are not working on it"

Or to day of defeat source players

"*eternal silence*"
04/29/2013 06:12 PMPosted by Grimiku
We don't have an estimate on when this feature will make it into the game, but it's something we're working on.


And I thought Valve-time took a while. Blizzard-time might just be a bit slower.
the socket addition feeling mandatory is kind of funny, since "rolling" a socket is not optional. So instead of something being common and mandatory, it is relatively rare and mandatory, which is much more of a hindrance to "fun" and gameplay.
"something we're working on" "We’re also exploring ways"

Doesn't it get boring using the same sentence to explain that you have nothing new to offer?
The impatience here is amazing.

Like it or not, you cannot have everything you want RIGHT NOW.

I know it's frustrating, but settle down and understand how significant these changes will be. It's starting to sound more and more encouraging.

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