Protoss Discussion

Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010
Dealing with cannon rushes So if you're anything like me, you hate being cannon rushed. It's an annoying tactic that forces you to stay in your base, go air, or to push out. Even if you scout it, you can't always stop the first cannon from going down. However, I do know that if they keep pushing for more cannons, that the game just gets easier and easier for me. Forewarning; I'm not very good at the game (neither are any of us really; especially if you grade us by APM), but the basics are still there and used. Basically it's a 2v2 game PZ (us) vs PP (them). Right off the bat, I warn my partner about a possible void rush. Because of this, i'm actually wanting to go 2gate, but I notice a really badly positioned pylon (you'll see why when you watch). Actually, both of the players do it the same way. If you ever want to stop a cannon rush, simply BUILD a small amount of defense, so that no matter where they try to build more, the structure will be attacked (P: Cannons, Z: Spine Crawlers, T: Bunker/Marine and eventually lol in their face with tanks) If you play zerg, my friend handled the situation rather well too. I was a little confused why they tried to cannon rush him too (seeing as it's not as effective to use against them because of creep...) but they did it anyway. Before saying anymore, download and watch the replay here: http://screplays.com/replays/sardonic/4309. I understand I'm not very good and that I'm slow, but I thought we did rather well. I didn't like to have to use voids, but it's the most effective thing to do (and I assumed they'd have SOME defenses against them...). Anyone have any tips to give me? Sardonic13
Aug 11, 2010 Aug 11, 2010 Aug 11, 2010
2Gate Transition build for 3v3 [replay] Today I decided to experiment around with a lot of 2gating and planned transitions into higher tiered units. I played beginning in platinum and schooled everyone in nearly every game with a fast transition, as it is typical to expect a zealot rushing Protoss player to get a little mono-composed. Replay: ... Build: ... At this point you will be chain producing probes until full saturation of your minerals. ... Around now is when you want to have decided who to hit, preferably someone who isn't walled in or has 2gas. Rally gateways to outside of the "danger zone" of their base, and start to move out with existing zealots if no rush is coming. If you smell a rush it might be best to hit the rusher, or field the rush yourself. ... When the reinforcing zealots have traversed the map, you have a large window to micro while reinforcing with only zealots from these two gateways. WATCH YOUR MINERALS. Once you start reaching a surplus of about 300 it is time for your switch. ... Here is your second big window to micro those zealots. At this point you will probably know the composition of units that each player on the other team is using. Choose your target wisely. Remember; if you put econ hurt on one player, he is an easy target. If that same player throws up static defense then hit a partner, he is out of this game for a while. WATCH YOUR GAS. As you approach 100-200 gas your window to do just about anything with zealots has run completely dry. They are your defensive units at this point. Now you have wiggle room to throw down literally any tech tree in the Protoss arsenal. Robotics, Stargate, and 4gate can all clean up pretty well. Remember that you will be mineral heavy, so throw down those pylons and don't forget to replace the probes you put on gas from your nexus. This is about when you will start being vulnerable without detection, FYI. As soon as your next tech unit's are up, it is generally the case that you can steamroll whatever is left of the other team. Ender0
Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010 Aug 11, 2010