Joeyray's Bar

Nov 4, 2014 A real Joey Ray's Bar / Hyperion Cantina Has anyone ever come up with the idea that a bar could be open at the HQ of Blizzard during Blizzcon? And it could literally be named Joey Ray's Bar, and have all the elements of the Cantina from the Hyperion there? Somebody named Kachynski (you know, the guy who created the widow mines) dressed up as an SCV operator could be having a drink? You could litterally have a barcraft there too with various players wanting to play. All the songs on the "Damn Juke Box" Just a thought...crysinorblue0 Nov 4, 2014
Oct 30, 2014 happy halloween starcraft! worked real hard on making a halloween Starcraft vid for the fans of this game, if interested, type "Starcraft Halloween" and it should be a few vids down, under the awesome Carbot stuff. Channel name is Opposing Forces, and i'd appreciate all who stay safe and have fun this halloween! CHEERS!ChugLife1 Oct 30, 2014
Oct 29, 2014 Roleplay of the Zerg, take 2 This is the NEW forum where the Roleplay between The Undermind, Anuzarg, Kraven, Kani, and possibly DarkUlrezaj.TheUndermind82 Oct 29, 2014
Oct 25, 2014 Anyone from iowa? Any iowa gamers (dsm, West dsm) out there?Athreos0 Oct 25, 2014
Oct 21, 2014 Running in the Shadows (RP) Sign up/FAQ/Character Sheet: Initiate Chapter 1: Zephyr ===== Cold eyes surveyed the wealth of information that flowed past them, observing name after name, alias after alias, skillset after skillset. There were very unique parameters for the candidates that had been requested, and these eyes had to judge every potential member in a fraction of a second. But that was no matter, she would soon receive what she had asked of him. He was used to the high speeds at which the information flowed, he had become attuned to it during his time in the Matrix, and data sifting was more of a background process to him than something that required his full attention. Finally, the bits and pieces of information began to fit like an intricate puzzle. A team that had fit the parameters. One with potential, that lacked experience, was naive... One that could be employed for her services. With the list in tow, he contacted her, hesitantly, at first, taking a brief moment to doubt his choices, before reaffirming his confidence. The request to meet on the grid was left hanging for a few seconds, typical of her, of course. As her persona entered the private grid, he took a deep breath before speaking, shakily sending the files over to her form, and watching with a nervous anticipation as she went over them. Her perusal seemed to take longer than usual, and her persona said no words to him. He half wondered if he had done something wrong, when a beep alerted him to a message. "They are cleared, and fit my standards. You have completed your task, arrange for their employment." Her persona vanished, and shivers went down the man's spine. He hurriedly went back to his own personal network, contacting a large number of their associates, to track down and coordinate a simultaneous capture. Days later, the sounds of Seattle had been drowned out by a heavy rainfall, belaying a dark and deathly atmosphere. As quick as the lightning struck, armed men appeared from the shadows, and from all corners of the city, very specific individuals were taken down, drugged, and brought to the designated meeting place. ===== "Hello, to-be Runners. I see you are all starting to wake up, its good to see that our associates hadn't killed any of you during your transferral here." You strain to open your eyes, your head pounding and your bodies sore. It is obvious that your captors didn't transport you with much care, and you find yourselves strapped to chairs, which are bolted down onto the floor. You are arranged in a half circle, all facing a television in the center, broadcasting an image of a figure cloaked in scarlet, a metallic mask jutting out from her cowl, stylized in the fashion of a bird. They tilt their head, glass disks on the mask hiding their eyes, and their words carry through the air from a multitude of speakers. It is feminine and mechanically altered, yet still easily understandable. "We have gathered you all here for a specific reason, and we hope that you will comply with your given orders without a second's notice. You will be rewarded handsomely for your efforts, as we trust you will complete them with relative ease."SlnderBurito326 Oct 21, 2014
Oct 17, 2014 On the Hunt/ On the Run RP idea. Right so the general idea of this Rp is that you will either be part of a Dominion Hunter team where you pursue various targets to either kill or bring back. On the flip side you could also RP as people trying to evade the Hunter teams. Will have more information and lore posted within the next two days or so.LeKroger131 Oct 17, 2014
Oct 7, 2014 High Time in Low Town "You there! Yes, I am talking about you! Have you heard of Low Town? No? Well, I can't say I am surprised. You do carry an air of particular importance around you. Why would snobbish people such as yourself care about this dump? Why, I bet you head over to the other side of town all to pay lip service to that megalomanic. Am I wrong? Of course not, well go on! Go! What are you doing looking at me? You got a problem mate? You want to start something? You looking at me funny? Yea, you better scram! Don't want the greasers to come down on your punk ***! Where's my drink? You're back? What, you really want to fight me? Ah ah AHHHHHH!" An odd silverfish like creature seemingly glided over the ground. It slithered its way into a seat. All around the creature, it heard beautiful sounds of violence, punching, and drunk rambling. This was the place. "Your strongest drink please," the creature hissed. Without so much as making eye contact, the bartender filled up a dirty mug with a sickly yellow concoction and slid the glass towards the being. The creature opened its mouth, revealing rows upon rows of very sharp teeth. Saliva dripped down its mouth, living scorches upon the counter. With every breath, a noxious gas seemingly left the creature's lips. "That's the stuff!" "Aye Bartender! Fix up that TV will ya?" "Yea yea, get on it Molly! I don't get paid enough to worry about little things!" [Static and more static. The TV is pounded several times until the signal becomes clear. A man impeccably dressed stands before a podium, preparing to address the audience] "Welcome to Low Town! This is Ralph Timber, your humble and proud mayor! Low Town's the place to be! This is the town that's always there but never there! Here in Low Town, we welcome everyone with open arms, no background checks required! Now, we've had our problems in the past like crime rates above 90%, corruption from top to bottom, a vestigial police force and chronic problems with the city's coffers but do not worry! I will ensure everything in my power that these problems will not remain! Now, I ask that all of you pitch in to "Citizens for High Town" fund I've set up. Your donations will be appreciated since all of that money will go to important municipal projects. Ta-ta!" Feeling already at home, the creature took out his phone (a snail like creature, just roll with it) and made a quick call. "Mr. Fenix Wright? Is everything in order? Very good then. Uh huh. Yes, we shall talk in person later then. Good bye." Twiddling its feelers, the creature downed the last of his drink. It left a scorching, searing, blazing feeling inside of him, just the way he liked to do business: Leaving his competitors in a blaze of fire. "It's been too long. SHISHISHI!"Animus0 Oct 7, 2014
Oct 6, 2014 Zanon's PRP Bar (Part 33) Continued from: Zanon's PRP Bar (Part 32)Zanon499 Oct 6, 2014
Sep 27, 2014 Hadred's Sanctuary LV-456- Hadred’s Sanctuary Shipboard time USS Speedbreak, 2400 hours Time since LV-456’s last transmission, three days Captain Ray Reynolds leading investigation We loaded onto the dropships, taking our seats and chit chatting. One of the men, a corporal by the name of Jacen, called out. “Hey Captain, the scanners said that the Atmospheric controller was down. Think that could be what’s disrupting communications?” I think for a moment, rolling my cig between my fingers for a bit before taking a drag. “Could be. Certainly makes our job simpler. I hope to God it ain’t the Xenos though. If that’s the case, we’ll have to get the survivors and get the !@#$ out.” The Corporal nods and returns to joking around with his buddies. I grin as I watch the militia go about their usual prelanding joking and merry making, listening to the ebb and flow. Shortly after the Corporal asks his question, we touch down and we disembark, heading for the main compound. LV-456-Hadred’s Sanctuary Shipboard time USS Speedbreak, 0400 hours Time since LV-456’s last transmission, four days Time since Captain Reynolds team landed, four hours Sh!t hit the fan, just like I said it would. Not an hour in and the damn Xenos attacked us, coming from everywhere they could, even out of the ground. We held our ground there at the central causeway for a good two hours before we fell back to the Command Center, Corporal John and Private First Class Corsin sacrificing themselves to buy us time. We could hear their yells of defiance right up until the Xenos got them. Then it was screams of terror that will haunt all of us to the moment we die. We’re holed up now and awaiting evac. The Speedbreak has a dropship on the way now, along with a fighter escort. God speed to them. LV-456-Hadred’s Sanctuary Shipboard time USS Speedbreak, 0530 hours Time since call for evac, one and a half hours This is Sergeant Coleson. The Captain died buying me and a couple civilians time to get out of the command center. The crazy son of a !@#$% set of a mini nuke just in the entrance to it. The shuttle arrived and we made it on board, but I’ve got this sinking feeling that we aren’t alone… Three weeks later The USS Speedbreak sent a repeated SOS for four days after the events on Hadred’s Sanctuary, recorded by Sergeant Coleson. The USS Euphora answered the call and evacuated the wounded Coleson, an older woman named Mary Johnson, and a young girl who went by Maria, the name Mary had given her when she found her. After that, the Speedbreak was moved away from LV 456 and repaired. It has since been three weeks, and the Speedbreak, for whatever reason, is back in orbit around LV 456, for reasons unknown. You are a militia member onboard the USS Inception, sent to board and investigate why the USS Speedbreak is orbiting LV 456, confirmed to be a Xeno breeding ground by this point. Why is the Speedbreak back in orbit around LV 456 and who’s controlling it now? This RP is horror/survival/story driven. Once you leave the safety of the Inception, your characters are free game, though plot armor exists until you are on the planet. Also, this is VERY loosely based on SC, meaning no Ghosts or Spectres or standard power armor. Zerg are NOT the aliens you will be facing in this RP, nor are the Protoss. Just what is it that's hunting you? Guess you'll find out. Have fun. So I know I've got a couple RPs going already, but this forum was promised a horror RP some time ago. This is my crack at it.Zarkun4 Sep 27, 2014
Sep 20, 2014 Administrator/Moderator: Is this thread allow I have made a survey for women's issues, and I wish to get the linke spread around really fast. In the wake of other evidences showing how screwed up our civilization is regarding some of these issues, I wanted to do a survey of my own, with probably different questions than what are normally asked. I don’t want to be violating any rules, so I’m asking about it here. I want to link this survey to the site, just a forum post, not an ad, if I am allowed, in the interest of informing both the male and female population about women’s issues. Here is the link. Males do NOT participate. My intention was to have users forward this survey to all the women they know, in order to try to get a statistically significant number of participants. I realize this would normally be done through a person’s own website, but I reasoned that if the survey “went viral” it would be more effective at the purpose it is intended to fulfill. If this violates any non-solicitation rule, i’ll take it down immediately. However, I’m not “selling” anything and not profiting in any way. I’m just trying to understand women’s issues via my own, independent survey, with independent markers and questions, and I want to use any and all online resources to do so. If I knew a better way to do this, I would. The way I see it, if hundreds of guys can argue for tens of thousands of posts about the best build order or strategy in a video game, we can take one day out of our time to seriously reflect on these issues and work to collect data on the truth of the matter, to either corroborate other sources, or find evidence conflicting with those sources. Yes, this is a gaming forum, but it is also a forum for young males, some of them may be the bad guys for all I know, but I'm sure that's not the case for most. Thanks, WadeWade4 Sep 20, 2014
Sep 19, 2014 Fallen Stones (PRP) King Aethyr II waged his war against the Free Cities of Falam after conquering his neighbors. The war dragged on for three years with neither side making any meaningful gains when a malady struck the nation of Malur, prematurely ending the war with a ceasefire agreement. Six years passed since the treaty was signed. A mysterious miasma spreads throughout the nation. No one is sure how this illness came to be but it is posited to be magical in nature. Those who are afflicted are marked with a brand of sorts that slowly spreads through the body. In time, these “branded” individuals become withered and their minds deteriorate until they are but a shell of themselves. Plunging into madness, their curse grows and they become vectors for the miasma. For the Branded, there is faint hope. Should they be willingly kill, they will be able to acquire Cores; a mysterious substance said to contain the life essence of an organism. Yet this is a small reprieve for the cursed; the brand will inevitably consumed the host and create a Shade, nightmarish creatures with powers unimaginable. Malur is on the decline. Refugees flee the country. The Branded are hunted down, both to cull their numbers and to experiment on for a cure to no avail. Lawlessness has become routine. In a nation spiraling towards madness, what will you make of it? ==== The Brand The Brand appears randomly on the body and it will grow until it utterly covers the host's body. The growth of the brand varies from person to the person, but it seems to average less than a year and a half without killing. The Brand is contagious; it is spread by bodily fluids and in some cases, by breathing the air next to the infected. Bodies with the brand are thrown into mass graves and burned into cinders in the hopes of quarantining and slowing down the infection. It has also had some subverting effects on the landscape... Cores Cores are mysterious substances that only appear when a Branded individual kills a living thing. It appears as a crystalline object that varies in size and color. In general, larger and brighter cores are of better quality. Cores are absorbed by the Branded for two uses. The first is to delay the growth of their brand. This will help the individual remain sane. The second is to increase some attribute of theirs, be it stronger, faster, more potent in magic etc. The "living" can also utilize the might of the core but this requires special preparation. It also requires being near a branded when it kills and preventing them from absorbing it. Shade When the brand fully engulfs an individual, they become a shade. Having little to no connection to their former lives, they are little more than feral, cunning hunters. They kill and continue to kill until the day they are put down. No two shades are the same. The strength of a Shade is proportional to how strong they were living as a Branded. Should the shade in question absorb a lot of cores over their lifetime, they become fantastical monsters that require dedicated resources to deal with. Shades are characterized by their near spectral form. Mythical Creatures roam the lands. They have also been afflicted by the brand. ==== Tech level: Magic is present as well as firearms. Firearms are late 18th century tech wise. Since firearms are unwieldy and take time to reload, melee weapons are still used prevalently as well armor. Malur itself hasn't invested as much into firearms/gunpowder unlike the Free Cities of Falam and instead, relies more on arrows and magic. ==== Applications: [Tentative] Name Age Gender Backstory Starting Goal Equipment I will post sample application(s) tomorrow. ====Animus19 Sep 19, 2014
Sep 12, 2014 Darkest Heart PRP Tobi Van Helsing walked the halls of the New Hellsing Mannor alone, having just finished a hunt in the small town of Hergon. "The creatures are getting restless. This is the third kill this week alone." Heading to the armory, he grabs more ammunition for his pistols, looking at the pair he was still working on and sighing. "I can't do this alone, not with this many in one week. Alistair!" Out of the darkness, a man who looks to be in his late thirties , wearing a set of casual clothes with a black duster and black warlock's hat, appears, a pistol of his own on his waist and a sword across his back. "You called master?" "Pull up a list of the descendants of all the greatest monster hunters of their time. It's time we began the hunt in earnest." He looks at Alistair. "Find them all." This is still pushing the boundries, but you'll understand once we get going. I will be DMing this one as well as having a character, similar to how PKA is done, and I hope you have fun with it. You are Terran only, though if you so chose and I approve, you may later become a creature of the night. Name: Age: Weapons (Will be blessed on entrance and at least one melee is required, can have family weapon, or I can give it to you. Family weapon will not require blessing.): Abilities: (No more than three, please clarify passives and actives) Backstory (Must include how Alistair contacted you and how your family is related to Darkova): Appearance: (There will be an archive)Zarkun105 Sep 12, 2014
Sep 9, 2014 Day Infected VI Currently the team is battle zerg near the farm lands. Anton has disappeared behind zerg line and ultralisks are now moving in while air units attack the walls.Steelwolf51 Sep 9, 2014
Sep 7, 2014 Starcraft Poem It's only part way done. It pretty much sums up what happened in the first Starcraft. If I get a lot of positive feedback, I will most likely continue on with Brood war and finally, Wings of Liberty...At least until Heart of the swarm and Legacy of the void. Lol And also, feel free to tell me if there are any grammatical errors or misspellings. Much appreciated. Vessels of the stars, traveling through the void of space Crash landed on planets unknown, not knowing what to face The terrans strive to live, in the center, oppression rules all But one man fights the Confederacy, Mengsk and the Sons of Korhal Letting loose the shackles of the people who were held down But later learning, something horrific is yet to be found Warships of an unknown origin incinerated the planet without warning Derelict surface of what was once home, lives now in mourning But that was only the beginning for there is a hidden shadow of evil incarnate The swarm as they arecalled, never ending, with burning eyes of pure hate Overwhelming everything, consuming all that there is without remorse The Commander of the Sons of Korhal still stuck with the course To bring down the Confederacy and all that it stood for And build a new empire with him in power of everything and more A marine pure of heart, joined along with a fiery temptress She’s a sniper so refined, her shots have never been known to miss A full revolt started in the main capitol on Antiga Prime Where this was Mengsk’s moment to shine Luring death itself, the swarm overwhelmed And the commander himself was at the helm But there was no stopping the plans that were set in motion The blind thirst for power, the commander’s only devotion The great betrayal is when Kerrigan was sent down to New Gettysburg And take out the protoss who were trying to stop the infamous zerg And as the last of the Confederacy, to the ground it burned Kerrigan needed to get out but Mengsk, his back was turned And he created something worse when he left her behind It was then Jim knew what went on in Mengsk’s mind He didn’t care about anything as long as he sits on the throne Even if it was built from the lost lives, made from all their bones Kerrigan was gone, Jim swore that Mengsk would pay He went to search for her, but was too late to save the day. The Dominion rose out of the ashes of the old But not everything has yet to be told Jim could not handle the death of someone like her He went out to get justice, he wanted to make sure And set out into the unknown to make everything right For the love he had for her was never out of sight But there was a side of the story that we have yet to realize That the zerg over mind had a plan that began to materialize Out of the betrayal came a force of Hell Kerrigan was alive but infested as well The Queen of blades was born, ruthless without morals Would make everything that happened before like minor quarrels But the Overmind sensed a loss of control when Zeratul killed a cerebrate That was not a loss however when the Overmind sealed the Protoss fate A fleeting telepathic contact let the over mind know the Protoss homeword of Auir And laid down a siege that would burn that world in an unholy fire When all seemed lost, Jim allied himself with the Protoss to take on the swarm The great Tassadar knew what he had to do in this most unholy storm He gathered the energy of his people to bring down this abomination And with his life, sought to end the zerg and their tribulation The zerg thought to be gone, through a hero’s life, he parted The Queen of Blades is still here and her reign has not yet startedXombie5 Sep 7, 2014
Sep 3, 2014 Darkest Heart Part 2 Tobias Van Helsing has managed to bring together the youngest, brightest hunters of Darkova a long with an off worlder with a pair of swords that seem to bring her more trouble than help sometimes. Altun and Ravener have managed to free themselves of cage of rock that a pack of hell hounds had buried them in two years prior and both return to a Darkova slowly rising in terms of chaos. What strange forces are at work now? Fill the other thread first. Dinner will probably start in this thread.Zarkun499 Sep 3, 2014
Aug 31, 2014 Day Infested PRP Welcome to Dominion colony planet Ruusan. Ruusan has three moons and is the 5th planet from its sun and is an outer rim colony planet. The planet required minimum Terra-forming since it was already an oxygen nitrogen atmosphere with some high levels of carbon monoxide and lethal levels of arsenic. Ruusan is mainly a farming world with rich fertile soil but makes the bulk of it’s profited with large Vespene gas fields. Both the large scale farming and the harvesting of gas are kept safe by a small Dominion garrison located on the planet. There is also a dominion Science vessel orbiting the planet researching the next generation of conventional weapons and new armors. Would you like to know more Citizen? “If I hear that one more time I’m going to puke. So what do you want to drink?” The bartender asks You awaken from your little day dream of watching the Ruusan information app on your Data pad. The first thing you do is look around the bar. Mainly all you see is wooden bar stools and chairs around the room you are in. There is a large glass window that is almost as big as the wall, with a small steel barred door which you entered though. “Well you gonna order something or you going to stay in lala-land?” The large bartender asks with a low growl as he looks at you. He is busy cleaning a beer mug with a rag as he stares at you with cold eyes that only a Dominion Officer could give. You finally Notice the T.V that was behind him “That is it for sports and now about the strange explosion last night that rocked New Petersburg. Dominion officials are assuring us that this was just a piece of an old confederacy Science vessel that was experimenting on a new nano-steel formula. It appears that -click-.” “Yeah yeah, I hate the news.” The bartender says “Right I’ll come back to you once you wake up” “Hey is that Billy on the side walk throwing up?” A random Patron of the bar asks “Looks like him but he hasn’t drank today I wonder what is wrong… wait that doesn’t look like vomit it looks like…” [Power glitches cutting the patron off] “Wait where did he go what is going on? Who is screaming out there?” “GET OFF OF ME” A woman screams as a man is on top of her biting at her face. “Help” “Bill get off her… Bill, Bill what the hell someone get over here and help me get him off of her… how did he even get in here?” A man yells out trying to pull the Bill off a young woman. Welcome to Day I. This role-play takes place during the events of Starcraft 2 heart of the swarm BUT starts one week before the start of HOTS. On this small frontier planet a rogue Zerg queen has released a new virus on the inhabitants of the planet. The effects so far is that some of the inhabitants of the planet have become ravenous flesh eating zombies and even a few of those have started to mutate into something else. Half of the planet is already infested. You and a few other survivors are currently held up in a small bar. ^name^ Character name Race – Terrans and the Odd Protoss only, you can later become infested if you wish just make a logical argument, also do not want high level psionics Weapon – pick from the list below Armor (same as weapons) Misc. Items- (same as weapons) can have 4 items (Also check the rp for new misc items) You will be starting off with a Data Pad. (THIS IS NOT A MISC ITEM IT GETS ITS OWN SLOT!!!) History – (same as weapons) Abilities (limit to 2 to start off with and please have some idea of a skill tree and stick to your history) Appearance – Well what does your character look like? Background – who is your character, where did they come from? ---------------------------------------------------------------------------------------------- Check later in the prp for new tiers. These T-1 Items are voided now. ---------------------------------------------------------------------------------------------- Weapons Rusty knife, Table leg, Rusty old pistol, Single shot shotgun Armor Old leather jacket, Street clothes, Miner’s Jacket Misc. Items – Used Medical kit, Alcohol, Duct-tape, old rags, pack of smokes (cigarettes or cigars), Mining drill battery, lighter/matches, old pocket knife, old rusted pocket watch, small hand held fission cutter, scrap metal or electronics, flash light. History- Please pick between ex military and civilian if you have question post it on this thread (Pick only things that are in here not make something up. Also no psionics above level 5 index. You will gain psionic powers though out the rp ) Ex military tree- Mechanic, field medic, marine, pilot (either land vehicle or space) firebat, officer, finally you can be ex spec ops Civilian- Mechanic, nurse, miner, refiner, office worker, scientist, arms maker, smuggler, commercial pilot, finally future farmerSteelwolf164 Aug 31, 2014
Aug 31, 2014 Base 541 Pre-RP/Sign-Ups The recruits of E Company, 124th Infantry looked at their new home from the bus which they rode. The old rustbucket still had paint from when it ran in Korhal and smelled like piss. The whole thing was hot, 110 degrees Fahrenheit inside, air conditioner busted. The sun was up, and there wasn't a cloud in the sky. The whole skyline, though, was brown, filled with smog and smoke from the warzone below. Craters littered the Earth, forests were abundant, but you could see sections where it had been burned out by a run of napalm or whatever else. Planes and helicopters could be heard overhead, the bombing runs had become constant. Then, a little ways ahead was the base. It housed some 700 Dominion soldiers, one of the largest of the bases in the area. Tired, sad tan or brown buildings were the only signs of civilization. The base didn't have an airfield, but it did have helipads. The road the bus was on was the only road leading to the isolated bastion of Dominion control. The bus driver seems nervous of that fact. But you're getting close, and the risk is diminishing. Soon enough, you're in. You shuffle out of the bus, and some guy in his 40's, bald head, fully suited and sweaty as hell, walks up, and in a voice only a master sergeant could love, shouts as loud as he can, “WELCOME TO PARADISE, MAGGOTS!”. And so begins your stay at Base 541, so named because it's the elevation at which the base stands. App Sheet- ^Rper^ Name: Gender: Age: Rank: (Private, Corporal or Sergeant. There will be only 1 Sergeant. You may not get the requested rank) Class: (Medic, Sharpshooter, Radio Operator, Marine or Marauder) Weapon(s): Physical Description: Backstory: (No prior experience in war unless pre-approved) Consider this a slightly more gritty view of the wars in the Starcraft Universe. You may die, you will be expected to act human, and overall, it ain't always gonna be pretty. You've been forewarned.Dacder4 Aug 31, 2014
Aug 29, 2014 Starcraft Wings of Liberty Poem Just a heads up, there are spoilers in this poem so if you have not done so, finish the campaign. Due to the length, I had to split it up into two posts. It exceeded the 5000 character limit. Enjoy and let me know if there are any typos or grammatical errors Four years passed since Second Great War was fought And our lost hero sitting in a dusty bar, lonesome and distraught Pouring another whiskey, staring at a picture a love departed Another shot drank down, covering up being fainthearted His tormentor on the screen, the one who turned Kerrigan into a nightmare Calling Raynor a terrorist, spinning the truth into a media scare But staring at that picture, he knew the blood on his hands was washed clean He vowed “It ain’t over till it’s over you son of a !@#$%” as he shoots the screen Putting down his smoking revolver, he commands his adjutant to stage a coup Stirring up a revolution for the people and giving the devil his due Raynor gathers up his team, the Raiders as they are called And load up in the dropship, guns in hand, ready to give it their all Approaching the Backwater Station, rifles locked and loaded The surface of the planet glassed from nukes, still dead and eroded "Keep your intervals wide, your eyes open and your asses covered.” Raynor shouted “Lets move!” and as they walked the dismal trail, they were soon scouted “Open fire!” and the triggers were held down, bullets piercing the air Those heavy metal spikes hitting their targets without a moment to spare The raiders kept moving, helping those who are in desperate need Taking out those who suppress civilian’s freedom with greed Burning down the outpost is just the start with what is to come Sitting back at the bar, sipping on a shot of rum The dusty door behind him creaks open, heavy foot steps hit the ground The person spoke, in a voice that had the most familiar sound “Ya know, for the most wanted man in the sector, you ain’t hard to find” Jimmy smiled due to a sense of relief that filled his mind Tycus was an old friend who raised hell back in the day Until he got captured, locked up and the key thrown away Tycus got released if he helped the Mobius Foundation to get artifacts of interest So the two teamed up once again for old time’s sake to do what they do best After securing the item, they poured themselves some whiskey But as they were waiting for the dropship, things just got risky The zerg emerged after all these years, all hell broke loose Bunkering down, doing all they can to avoid the swarm’s noose Finally the cavalry has arrived, driving the insects back Getting on the ship, they saw the horror of the zerg’s attack All around the core worlds, the unforgiving slaughter of millions And then they saw her, the Queen of Blades leading the killings The crew sat down to figure out their next plan of action There was another artifact that was being held by a Protoss faction Not the ones Jimmy knew but a more radical group of fanatics The zerg were on their way to claim the relic to make things more dramatic There was no time to waste, they had to beat the zerg in this race The raiders attacked and blew through the defenses of the Protoss base Another artifact gathered and kept safe from the hands of the swarm This was only the beginning of the gathering storm The Protoss were growing more furious at the sacrilege James has done The Tal’Derim were set in their ways to stop them from taking the third one But the Raiders prevailed, they got their prize onboard the ship As Jimmy was once again drinking, he got a surprise visit Zeratul appeared out of nowhere with a warning he had to hear Stating the end of all life as they know is drawing near He gave him a crystal of his visions and right before the dark templar fades He stated the only one who can stop the true threat is the Queen of Blades Raynor looked at the device wondering what it was that he meant Suddenly his mind was drawn in and in the past his mind was sentXombie5 Aug 29, 2014
Aug 28, 2014 The Loss Of A Scientist Quantum physics have come of age. Such is the development in this field that orbiting electrons can be arranged whilst inducing atomic spin-offs. Dr. Norris is one such specialist in this field and he was the one whom had successfully pioneered his research to produce Compton scattering effects whereby photons of high energy strike free outer shell atomic electrons causing deflection in the photons as scatter radiation and the recoil kinetic energy of the electrons. Long time ago, matters smaller than electrons have been discovered, namely quarks which are produced as spin-offs through high atomic interactions, and are heavily researched. It was later found that certain quark matters have interaction with electrons that lead to Dr. Norris's discovery. Such is the advent of quantum physics that the orbiting paths of the electrons can be controlled at a 99% rate to produce Compton scattering effects that deflect high energy photons through photonic-electron interactions. That comes to the invention of the defense matrix, where ages ago would be deemed impossible to achieve. Due to the exoberant cost of this innovation, the drones ( whereby the initial invention comes with propulsions for maneuvre were replaced with electromagnetic induction, thus making them only suitable to maneuvre around massive mechanical objects such as battlecruisers ). And these drones are equipped with low frequency ( to enhance photonic-electron interaction ) particle beams ( with electron-quarks composition which quantumly interact to produce varying electron orbiting paths to enhance the above mentioned Compton scattering effect). It comes at a cost though where variable aspects such as electron-quarks ratio or the thousands of beam projectiles in each drone where even one tweak changes the interaction between the travelling quarks and electrons. The defense matrix comes with a dozen of these drones orbiting rapidly around the battlecruisers defending them against would-be deadly photon charges. Meanwhile, worlds away, in the Planet of Aiur, standing atop a pedestal inside the great Ganthritor Carrier, twitching his eyes in the faraway vision, pursing his lips, finally glancing away is Tassadar, a High Templar most respected and revered for his dedication to the Protoss people and to the khala. Yet, there are a number of the Protosses who despise his dedication and propagated that he only served for personal glory. The Protoss have arrived at a period of full glory. Aiur is basking with shining skyscrapers, temples, lush forests and is filled with a hive of Protoss activities. Tassadar have been observing the Terrans for years now, yet there are other thoughts that crossed his mind. While guiding an army over the Zerg in Char, Zeratul accidentally crossed minds with the Overmind. Zeratul, as opposed to Tassadar was referred to as an outcast and was banned from ever touching the soil of Aiur. Yet, through his own strive, he kept on thinking about being accepted by the Protoss people one day, and by wondering, crosses minds with the Overmind, whom have a vision of Zeratul thoughts, the planet of Aiur. Tassadar glanced back, renewed his vision on the Terrans with powerful psionic links, pursing his lips. "Filthy Terrans," he sighed. At the planet of Braxis, a week later, at a secret high orbit Terran research facility. "Norris, you hear me?" said a voice through the transmitter. There is no reply. "Greg here, testing...1,2,3." Yet, there is no reply. "Hey, Norris, Greg here, code 147x5x313, are you there?" Finally, a faint voice echoed. " Yea, roger that". Greg pushed the power button and the science vessel slowly comes to life. The engines hummed, the lights flickered and the instrumentation board glowed. "Am checking out this baby." "Yea, right," came the reply. Norris's face slowly comes to life in the board screen, depicting his still dizzy face. Greg is one of the chief engineers who designed the drones, yet he kept humble about his achievements. "Still sleepy, get going with a cuppa," said Greg. "Yeah, thanks, mate," replied Norris. Greg's fingers schemed through the instrumentation panel, issuing commands. "Am checking the radioactivity level, mate," and the screen changed to show the level of radioactivity and its variable patterns. The Imperial class Science Vessels are the first to be equipped with both the defensive drones and irradiate, where the spin-off radiation from the Compton scattering effects can be inflicted on harmful and dangerous Zerg units. Of late, dangerous Zerg units have been spotted on the planet and were purportedly claimed to have cost thousands of lives. Greg then switched to check the biodiversity of the planet. Red spots instantly glowed on the screen indicating the Zergs. Zooming in, Greg could see the red spots moving rapidly from one place to another. Blip...the screen went off, the instrumentation board dimmed. "One of those days,"sighed Greg as he went through his panels and circuits to find out what went wrong. The lights flickered and went off. "Power failure," sighed Greg, as he trotted the power button. Nothing happened, only sounds coming from the engines can be heard. As darkness pursued, a massive shadow slowly hangs over the Vessel. As the shadow inches over, Greg, who was caught unaware, glimpses skywards and saw a massive ship, one such he has never seen in his life. A blue glow of energy enveloped under the Carrier's hull. It would be a Photon Cannon powerful enough to lay waste to an entire land of 50 kilometer radius, as powerful as a nuke. "Zzzzzzzzt....." came the sound as the glow enlarged. By now, Greg knew what would happen. It is poised to blast the whole vessel. He had to escape. But how? He panicked. He ran through all the buttons with his hands thinking there will be an emergency trigger. But his luck deserted him, the vessel is not equipped with an emergency escape system. Somehow, somebody forgot to design it. Greg dashed from his seat down to the ladder, yelling "Run!" The buzzing sound gets louder and Greg could almost feel the heat. Greg had a few subordinates working alongside the Science Vessel, all with their specific tasks. Harold, his junior colleague oversees the engine department. Alice, a nuclear scientist oversee the radiation tanks whereas Stanley, a colleague and also a chief engineer-scientist overlooks drone operations and maintenance as well as overseeing the matter-electron chamber, which is linked to the radiation chamber. "Run!" yelled Greg. "What's the matter?" replied Harold. But too late, a blue flash of energy zapped through the vessel, triggering an instant explosion. Meanwhile, in his own ranch, Dr. Norris has freshened up, sipping his coffee and started getting down into business. "Norris, code 147x5x313." There is no reply. "Greg, you hear me? I repeat, code 147x5x313." Still, there is no reply. Almost instantly, Norris saw a vision. A vision of what really happened to Greg. "Is this true?" But vision of him and his face communnicating with Greg popped up. "No, it cannot be. It can't be him". Norris sank to his knees. Greg is his best friend, a humble person. They have grown up together since childhood times, enjoying good times and bad times together. They have even been discussing and have proven another scientific evidence about space-time distortion. Greg and Norris have attempted and have proven nuke blasts that halts a planet for a few milliseconds. The blast effect coupled with real-time statistics shows the space-time curved as a result of the blast. Greg and Norris have also discussed years ago the possibility of alien existence so intelligent that they can warp to space instantly. They also summed up together the theories of relativity and how warping is possible by bending space-time, even to the extent of how if an alien spacecraft is hit by space-time distortion, it will have to recalculate the space-time variable changes to warp to its destination target. Norris's vision blurred. He squinted his eyes, shook his head and was almost frightened to see a man in front of him, pointing a gun blankly on his head. This man wears a black hood and has a name tag Emil Narud on his shirt. "Emil?," stumbled Norris. "Welcome to our world, Dr. Norris," said the voice as the man pulls the trigger.William10 Aug 28, 2014
Aug 28, 2014 Zanon's PRP Bar (Part 32) Continued from Thundercrash's dimensional PRP Bar.Zanon499 Aug 28, 2014
Aug 22, 2014 "The Hammer Falls" revision I've been thinking about the campaigns of Starcraft I lately, and it kind of bugged me that we never got to see Raynor steal the Hyperion from Mengsk. The Terran campaign established that it was Mengsk's flagship, and then in the Protoss campaign it turned up again under Raynor's command. So here's my idea of how the final scenario of the Terran campaign could have played out. Bold text is from the original mission and is (c) Blizzard Entertainment. The rest is my idea. Command Ship Hyperion Holding perimeter orbit over Confederate Capitol World Tarsonis Adjutant: The fleet has lost contact with the ground forces at New Gettysburg. General Mengsk has ordered the immediate disengagement of the Korhal fleet from the Tarsonian system. Protoss and Zerg forces continue to battle across the core continent of Tarsonis. Receiving incoming transmission: Jim Raynor: I can't believe he actually left her down there! I'm gone, and you'd better come with me. There's no tellin' whom Arcturus'll screw over next. Adjutant: Receiving incoming transmission: Arcturus Mengsk: Gentlemen, you've done very well, but remember that we've still got a job to do. The seeds of a new Empire have been sown, and if we hope to reap - Jim Raynor: Aw, to hell with you! Arcturus Mengsk: You're making a terrible mistake. Don't even think to cross me. I've sacrificed too much to let this fall apart. Jim Raynor: You mean like you sacrificed Kerrigan? Arcturus Mengsk: You'll regret that. You don't seem to realize my situation here. I will not be stopped. Not by you, or the Confederates, or the Protoss or anyone! I will rule this sector or see it burnt to ashes around me. If you try to get in my - Adjutant: The fleet is prepped and ready, Commander. Awaiting orders. Jim Raynor: The hell with him. We're gone. Adjutant: It appears that General Duke has successfully activated Tarsonis' primary defensive weapon, the Ion Cannon. The Cannon must be shut down if any escape attempt is to be made. Adjutant: Unfortunately, the Ion Cannon is so heavily fortified that ordinary munitions cannot penetrate it. Only the cannons of Mengsk's personal flagship, the Hyperion, can compensate for the Ion Cannon's structural integrity. The Hyperion is currently dry-docked on an orbital platform guarded by Mengsk's elite guard. Raynor: Wonderful. Get me to the Hyperion, and I can commandeer it and blow up the Ion Cannon. Once it's down, we're gone. End of briefing Objectives: Bring Raynor to the beacon near the Hyperion. Raynor must survive. The Hyperion must survive. (Start of the scenario.) Raynor: Well, Commander, it looks like we're on our own. It's funny... It seems like yesterday Arcturus was the idealistic rebel crusader. Now he's the law, and we're the criminals. It kills me to know that we helped him achieve his goals of conquest. Raynor: Damnit! I shouldn't have let her go alone. (The layout of the scenario is essentially the same, with Raynor's forces (blue) in the southeast, Duke's forces (white) in the southwest, Mengsk's forces (red) in the northeast, and the Ion Cannon in the northwest. However, there is also a neutral (teal) Battlecruiser and a teal Terran Beacon in the middle of the red base. Bringing Raynor to the beacon makes him disappear and turns the Battlecruiser into "The Hyperion - Captain Raynor" under the player's command. Also, the Ion Cannon cannot be damaged by anything except attacks from the Hyperion.) (If your forces get close to the Ion Cannon before Raynor has commandeered the Hyperion) Raynor: There's the Cannon, but our forces can't even scratch it. We have to take the Hyperion first. (If any of your forces other than the Hyperion attacks the Ion Cannon) Raynor: Remember, only the Hyperion's cannons can burn that thing. (If your forces approach the white base) Raynor: That's Duke's base. We can take them out if you'd like, but we won't find the Hyperion there. (If your forces approach the red base) Raynor: Mengsk's base. That should be where he has the Hyperion docked. Wax his forces, but keep the Hyperion in one piece. (When your forces are within sight of the Hyperion) Raynor: There it is! Get me to that Battlecruiser, now! (When Raynor arrives at the beacon) Raynor: The Hyperion is mine! Get me to the Ion Cannon, and I'll do the rest! New Objectives: Destroy the Ion Cannon. Only the Hyperion can destroy the Ion Cannon. The Hyperion must survive. (After Raynor destroys the Ion Cannon) Raynor: The Ion Cannon is down! We're gone! (Victory)Paviel4 Aug 22, 2014
Aug 22, 2014 A Possible RP; Night Lights (WIP name) I've got an idea for an RP... I wouldn't be able to get it out and ready anytime soon, but I'd like to know if people would be interested (ie, is it worth my time to throw it all together...) Setting: Custom Sci-Fi universe. Roughly 2300 by our calendar. 200 something years previously humanity discovered the interstellar community and vice versa. Within a couple of years Earth was labeled a protectorate by the galactic council. Scientists and teachers were sent to earth in order to bring humanity into the galactic community in a controlled and stable fashion. "Present" day: The integration process is about halfway done. Human's can get 10 year galactic visas and then be judged for a citizenship. Humans are slowly becoming part of the interstellar community. Where the RP takes place: Delvan 4. The planet has no rotation, so the sunward side of the planet is devoted entirely to agriculture and solar power. The dark side of Delvan 4 is one massive city; Night Haven, the City of Lights. Arguably the biggest interstellar nightlife hotspot, Night Haven is the hub for everything illegal and socially taboo. All the most powerful gangs and criminal syndicates are based out of here. As the city is too massive and corrupt for a traditional police force to function, an interesting solution was put in place long ago; Marshals, deputies and enforcers. The Marshals are the head of the 'police' on Delvan 4, each one responsible for a swath of the planet. Chosen for their dedication and reliability, corrupt Marshals are a rare thing. Deputies are the direct underlings of the Marshals, and help them keep the peace. Should a Marshal be killed, one of their deputy's are usually promoted to fill the position. Enforcers are nothing more that licensed bounty hunters. As Delvan 4 has an official bounty system, Whenever a crime is reported, all IDed perpetrators have a government bounty placed on their heads, leaving it to the enforcers to catch (or kill, depending on the severity of the crime) the felon. The RP: RPers would play a fresh batch of deputies, new to the City of Light. This would be a great place of custom races, as I would need various species to populate this universe. Players could be human (visa or naturalized) or one of the various alien races. Of course, there'd be some other people mixed in with deputies, such as an undercover galactic council agent or mafia infiltrator... And the rest of the group (the actual RPers) wouldn't know. The plot: While I really don't have any details yet, the group would be arriving smack dab in the middle of some very interesting developments... Overly brazen and unknown paramilitary mafia groups, whispers of a corrupt Marshal, that kind of thing. ====================================================== So... Thoughts?... Yes?... No?... Is anyone up a bit of mystery and intrigue? My inspiration, in case anyone is curious: ====================================================== See post #14 for more info.Warhawk45 Aug 22, 2014
Aug 19, 2014 Farewell Yes, I am leaving. The life of Korozain has become a very busy thing. I'd like to continue to write here but I simply have lost the time to do so. Between school, practice and my own time, this does not fit. I apologize for I am leaving Shattered hanging, and I guess I can die in DI. I'll pop in on dA however but as usual ill probably not be responding much. It's been a fun run my friends, but now I must say Farewell. For now...Korozain5 Aug 19, 2014
Aug 17, 2014 Some cool video This is a world of warcraft themed video, you can simply view it as a mideival war scene, hope you guys like it. Edited by Caw on 8/17/2014 7:20 AM PDTCaw0 Aug 17, 2014
Aug 15, 2014 Objective: Survive Reboot PRP This is sorta an honoring of a decent RP that both Mark and I were in last year started by BcAce. Here's a link to the original: System: Sarcarion Planet: Unknown Location: Unknown Time: 0400 Hours Shipboard Objective: Find The Distress Beacon Sent By The A.A.S. Ship Eternal "Hello, I am Dropship XZY700091253's, or Zeus' Wrath's, AI, but you may refer to me as Maria. At 1600 hours shipboard time on the A.A.S Ship Guardian, a distress beacon was detected on an unknown planet in the Sarcarion System. Your mission is to find the source of the distress beacon and secure it for pick up by Dropship BRI8000498375. You will-" Maria's voice cuts out as the pilot can suddenly be heard cussing rampantly and seen fighting with the controls, attempting to level the ship. Something had forced the ships into a 90 degree drop and could now be seen heading straight for the ground. As the ground slowly grows closer, the power in the ship slowly begins to fade, indicated by the sudden flicker and then failure of the lights in the passenger compartment. The last thing you see before the world goes dark is the pilot hit his eject button. Character Options: Marine: Equipped with a full suit of CMC-300 or 400 armor and the new C-15 Staker, which has a 2 spike burst with a fire rate of 120 gauss spikes every five seconds. Assassin: Equipped with AMY-200 Survival/Infiltration armor and the Crucifix Sniper Rifle, which is equipped with a thermal scope, armor piercing rounds, and the new Heavy Spike round, which can tear through a line of Roaches with little issue. Grenadier: Equipped with full explosive and acid proof suit of CMC-600 armor, Death Dealer grenade launcher, Rocket launcher, Frag grenades and Acid grenades created from studying banelings. Fencer: Equipped with XMR-100 CQC armor and melee weapon of their choice Custom: Your own character, must have: Armor, A weapon, and description of the weapon. Cannot have: OP Armor, more than one weapon (Except dual pistols and such are allowed), an OP weapon, and a machine. I don't care if it's Terran, Protoss, or Zerg. Registration Form: Name: Age: Class: Weapon(If custom): Armor Description (If Custom): Gender: Personality: Physical Description: Backstory: Notes: All applications must contain a character name, age, description and back story. Custom characters also require armor description.Zarkun80 Aug 15, 2014
Aug 12, 2014 The Shattered (OpenRP) Background The Shattered Private Military Group is hired by the Moebius Foundation to find and infiltrate a Dominion Research facility. The facility contains research on Protoss, Zerg, and humans alike. Possible reports of [DATA EXPUNGED] as well. The team’s main objective is to land in the desert of the planet, dubbed Euclid III, away from any sensors or outposts. The facility is heavily guarded from the perimeter itself, but scattered along the jungle and some parts of the desert are outposts, that function as full fledged bases, able to create quick response forces, and dispatch Kill-Teams quickly at one sign of trouble. The team will have to rely on stealth, and fast-hard attacks to infiltrate the facility without being overrun by the Dominion. The task is not impossible, but it will be hard. The team will be dispatched vehicles and equipment as needed. Briefing “Alright, Shards, this is your mission.” The burly commander points at a holographic globe of Euclid III. The globe rotates to the desert portion of the planet, the dead center to be exact. “This will be your designated landing point, here you will have a mobile operations center, also known as the MOC-9 Command Ship.” The hologram changes the schematics of the ship. (for a visual reference, here’s this: "This ship functions as a cargo ship, command center, and an attack vessel. This is a new prototype piece of equipment, so if you lose it, well, you won’t be leaving that planet. Anyhow, this is how you will keep in contact with us, store any spoils of war, and essentially carry out your mission.” The Hologram changes back to the planet, now marked with x’s scattered along the surface (mostly concentrated in the jungle area, very few in the desert) and one big circle in a dense, mountainous area of the jungle. “Your mission, is to infiltrate the main facility, get any intel, specimens, or whatever, and bring it to the Moebius Foundation without compromising us, or the client. Or dying, but that's a given. I will warn you. These x’s are outposts, most are capable of creating quick response forces to aid one another, nearly all have Kill-Teams housed inside. You’ll have to disable comms, obliterate them before they know what’s going on, or kill em’ in their sleep, but that last one probably won’t work. The jest is you do not want to have to deal with the kill teams, but take note, some are housed inside the outposts. Those teams normally have Ghosts, elite Marines and Marauders, and Combat Medics. Those medics are trained to kill you by the way. And I mean, murder you but anyways, you all should be able to do this right? Right. Any questions, you can ask the intelligence department about, because this is all the intel they gave me. One more thing, you'll all be dressed as Raiders, or wear their emblem in some form or manor. Dismissed!” Details: The jest of the background of this roleplay is you are an elite team of Mercenaries. You have been a team for a while (unless you decide to be newbie to the team and/or the organization) so you should all be comfortable with one another and understand eachothers' strengths and weaknesses and tactics etc. You will be landing on the planet Euclid III, specifically in the middle of the barren half of the planet. Your team will need to destroy outposts to acquire resources, better gear and overall control of the planet. You will periodically receive Your ship is your mobile command center, if it is destroyed, the mission will be much harder, but not impossible. You will be fighting armies made on the dot so stealth is a good factor here, dodging kill teams and overall nearly constantly fighting with few days of rest in between long periods of fighting. This RP utilizes a dice system. Depending on your characters abilities, gear and the environment will depend on how many dice is rolled, the more rolled, the more chance in your favor. However, if you are a CQC expert, using a sniper rifle, expect results to not be in your favor. This system will be used primarily for environmental events and chances for loot. Only sometimes for major battles. Link to PRP: Aug 12, 2014
Aug 11, 2014 My Galatic Conquest I finally made it to Elite!!!!!! I am so happy lol I have struggled so long and so hard to reach this accomplishment, I can now say I have reached Elite status ( at least versus the A.I ) I have reached Diamond 1vs1 on League but this A.I has proved a far superior opponent, I think now I will relax and enjoy myself an ice cold beer at Joeyray's :)xLilypadx2 Aug 11, 2014
Aug 8, 2014 The Phantom Files “Older men declare war. But it is youth that must fight and die.” ― Herbert Hoover "Standby for landing," came the pilot's voice, echoing from the PA. The children were quite unhappy in their bouncing seats; their minds focused upon their memories. Be the memories about their separation or some other event, none of it was able to be pleasant with the constant reminder of where they were going. They were going to school. Not just any school, though. A school that is the definition of hell to young children. Hardens them from varying personalities to a single, cold killing machine. Harnessing their gifts for the 'benefit' of mankind. Very few of them understood this was what was happening, and those that did, they were damn near in tears. One older girl even began bawling for what she knew; which caused a domino effect that caused the younger kids to begin crying. The shaking stopped as the large ship touched its belly down. Slowly its ramp lowered, and its guards unbelted. It was a good thing everyone was wearing a psi-screen on the ships, otherwise the telepathic energy would have been overwhelming to all in range; sadness, regret, hatred, and the lack of hope would have forced the guards to their knees. Perhaps even cause suicidal thoughts to run rampant. The four guards had unbuckled the eight children that travelled with them with haste, as the ship was already behind schedule. There was no 'sorrys', nor any gentleness. These men, each with minds as solid as rock, and biceps twice as strong, shoved the children along. They moved along quick enough they didn't get to be able to observe the scenery; not like there was any. It was all smooth white walls, likely made of marble to give a blank and sterile appearance, yet still look nice. As the guards learned their first day of transportation, these walls were also very good at reverberating the sounds of sobbing as well. A door slid open slowly, as if to build suspense, to reveal the next room. The boy at the very front, eyes red and puffy from his sobs of torment, could catch a glimpse of the last child from the previous group leaving. The group they should have arrived alongside. As the eight children went in, guards holding back at the door, one visibly shaking through his light armour. It nearly sent those who noticed into a panic. Soon after they saw the reason, and he wasn't scary. Not yet. A middle-aged man with a lithe build stepped out from the shadows, staring at the guards with a piercing gaze. "S-sir, we underwent some trouble w-with one of the children," said the shivering guard. He must have been the captain, which made it seem odd to the little ones that he was scared; being captain means you are tough! This man had good reason. Captains who upset the headmaster were often times punished. Harshly. The unwavering gaze kept steady, slitting ever so slightly as the captain felt a growing pressure inside his head. Soon this whole glare disappeared, the force relieved. With a warm and welcoming smile, the headmaster looked over his new students. The last part of the fifth in the long line of his graduates. Although hidden, he was sizing each one up, trying to find out who would survive through it all, who would succeed, and who wouldn't. "Welcome to Ursa, students. You all are here because you have a very special gift. One of great power, and we are here to help you control it. However, because of your gift you also have a great responsibility. When you graduate this school in four years, you will be working for the Dominion military, in order to better mankinds tomorrow. I am your headmaster, or principal if you will, Thomas Jennin," the man says, his voice full of warmness. "If you will, follow Corporal Ken Todds for your assignment of rooms. He will also retrieve you from your rooms once we are ready to help you to take your first step into controlling your ever so grand gift!" As Ken gathered up the group and lead them down a hallway, allowing them to talk amongst themselves as he did so, they could hear a faint order from their new director, "Sergeant Harris, please report to my office," it was a voice ever so innocent, with sinister intent. They all could hear Ken gulp.ShadowFury189 Aug 8, 2014
Aug 7, 2014 Day Infested V "Well we may have to if this keeps up." Anton calls from his seat next to kain. "Sir we need to hope the Umojans get here soon." "You are right Anton. Anything else to report from anyone?" Kain asksSteelwolf499 Aug 7, 2014
Aug 2, 2014 From the planet of Azeroth if you like This is a freshly made wow RP video, hope you guys follow the upcoming one. Our Roleplaying community needs some support.Caw0 Aug 2, 2014
Aug 2, 2014 The Lost Articles PROJECT GUTTERHULK Location : At a secret high orbit Terran research facility near Braxis. SPOILER LOGS :- Magnus :- Greetings. Welcome to the Imperial Science Vessel, a designated research platform dedicated for the most demanding researches. I am Magnus Evans, the designated Head of this project, and I would like to extend a warm welcome to all members of this Project. Dr. Norris :- Norris here. Reporting for duty. Magnus :- Ah, Norris. It was a long time since we last met. You haven't changed much since then. Dr. Norris :- Well, hopefully as you said. Really looking forward to the research prospects this project is offering. Sometime later, Dr. Norris :- I do not understand why the Kel Morian confederate assign us to this freezing planet. Greg :- Me neither. My assumption is that a rebel called Arcturus Mengsk from The Sons Of Korhal plans to overthrow the government? There must be some plot here but what I do not understand is why involve people like us? Greg :- Also, the freezing conditions greatly reduce our experimental chances. We need a fusion reactor the equivalence of half a battlecruiser's reactor to conduct our energy-consuming experiments plus nullifying the freezing effects. Moments later, Magnus : To start with, to associate myself, I am the Defense Analyst from the Ministry of Defense. Of late, there have been rampant battlecruiser wreckages and losses caused by unknown fighter jets emitting a strange photon energy. The images of these fighter jets are as follow :- Stanley : These jets are absurd. We have never seen one of these. Greg : Or it could be an experimental prototype created by one of the sophisticated labs. Magnus :- I suggest you refer to the Procyon lab. We have ransacked and studied all their prototype fighter jets but so far, there isn't any data or evidence to prove their guilt. Stanley :- Ot it could be a remote lab somewhere in deep space secretly developing such prototype fighters. Magnus :- That brought us to the purpose of this meeting, and each of you have been hired to develop the countermeasures for these traitors. A bounty will be rewarded and their names will be encarved on the Prestigious Tarsonis Grand Hall of Fame for those who have developed the best countermeasures against those traitors, and for the start, we will begin with a brainstorming session on how to void off such mysterious photon energy. Dr. Norris have just broken his silence. Norris :- I suppose you mean the coherent scattering effect and Compton scattering effect that were founded through X-rays observations. These effects deflect photon energy through a free electron state ( free in this sense where this additional electron is bound to discharge itself from its ionic state ) interaction whereby the deflected photon energy becomes scattered radiation and there is a kinetic recoil to the electron itself. Magnus :- Very well, Dr. Norris. Please proceed with these scattering effects as you suggest? Norris :- But there is a price here. To bring photonic-electron interaction into success means there must be an element of control over the electron. We need a detailed and vigorous study on how electrons can be controlled, specifically by matters. Magnus :- By all means. Greg :- But first, Minister, we need a reactor. Magnus :- Your request is granted. Some time later, after various experiments with universal matters. Dr. Norris :- A certain X-Alpha quark matter is found to interact with an electron. Greg :- Explain X? Dr. Norris :- It is a certain matter classification of the Alpha-matter family. Mass Size : 1/10 of an electron mass. Charge : +0.1358. Spin : Non-linear 5/8 or 3/8 Spin ( A deviation in the 1/2-spin dynamics that obey the rule of quantum mechanics for fermions ). Therefore, this matter is classified as a Skyrmion. It generally follows a differential or non-linear equation Spin of 5/8 or 3/8 in an infinite square well potential. Greg :- This is an important discovery, doc. Will catch up with you soon. At a brainstorming session later ..... Norris : After various attempts and years of experimental failures, I have discovered a new matter that interact with an electron. Stanley : And how does that bring to light? Norris : Now, I'am suggesting that this new Alpha matter classified as X in one way or another be brought under a specific methodology for interaction with an electron, and including photonic-electron interaction. Something practical in usage. Stanley : In other words, killing two birds with a stone? Norris : Practically. Stanley : In other words, an extrapolating effect from a source which affects quark-electron and photon-electron interaction. There is only one source I could think of. Harold : What is it? Magnus : Cool down, Harold. Let the qualified researchers explain. Stanley : An extrapolating beam. Harold : That's cool. I haven't for once thought of it. Magnus : Again, Harold? Don't jump in the boat. You only got here by chance and leniancy. Harold : Ok. I won't utter a single word. Greg : I guess that's the only thing that makes sense. Magnus : Now, assuming the extrapolating beam takes into effect, how are we going to deploy such principle in defending the battlecruisers? Any suggestions, Keith or Dr. Narud? Both of you have been very quiet since your arrival. Keith : I have no objection, sir. pretty much agreed to everything. Narud : If the main objective is clear and there are no objections, then there is a clear indication we are in the right direction. Magnus : Yes, the objective is clear, but I'am asking for suggestions. The discussion went on for hours, until finally..... Magnus : All the discussions here come to a mutual conclusion, that the battlecruiser should be encircled in a matrix of drone-beam emitter to defend it against the photons. Now is the question of cost. What is the most cost-efficient solution for combustion propulsion for drones maneuvre? Stanley : By synthetically manufactured fuel for propulsion? Harold : Wait. What about electromagnetic induction? Magnus : Harold, one more suggestion and you are out of here! Stanley : Wait, he may be right though. It may be more cost-effective over the long term by means of induction. Magnus : I cannot think of a more lucky fella here. Alright then, proceed to drone design and operation. I will call in more engineers to get this done quickly. We will dismiss here. Moments later, Greg : Something about Dr. Narud and Keith, both of them are strangely quiet. Norris : Probably they are both worried about other personal matters? Greg : But that shouldn't be an excuse here. I personally don't blame Dr. Narud though as he is the Assistant Head, but the Keith guy does seemed to be really bogged down by something. Norris : I will talk to him in a private discussion. Norris froze upon hearing an official announcement. Magnus : Greetings, dear esteemed colleagues. It is of my displeasure to announce the resignation and departure of Dr. Keith. Amid speculations of his resignation, I hereby announced that his departure is due to some undisclosed personal matters. His position will be overtaken by Dr. Alice Springs, a distinguished nuclear physicist from the Tarsonis University. Many months later, Magnus : What are the drones state of progress, Dr. Stanley? Stanley : Great. With the adaptation of the Skyrmion matter as discovered by Dr. Norris, we have been able to reduce the bulk of electrical instrumentations by about 20%. Magnus : In other words? Stanley : Which means the skyrmion matters aid to the field of spintronics whereby the spin degree of freedom of electrons instead of, or in addition to - the charge of electrons for device functionality. Additionally, devices such as Giant Magnetoresistance (GMR) are required for passing spin-polarised current in metals. Magnus : And about the development of the beam projectors? Stanley : I am adding the rotary flexibility of the projectors with servo motors coupled with advanced controllers. Magnus : To get to the point, how do we control the electron orbiting paths in a quantum manner? Norris : The numbers here should do the trick. While it is impossible to control the electron orbiting path with a single projector due to various factors, it is possible by manipulating the beam with a number of projectors. In simple terms, sharing the beam with a number of projectors. Imagine the extent of beam manipulation if we have tens of thousands of these projectors? Stanley : To add to the point, each beam consists of hundreds of minute beams, where a group of these minute beams share plates which are controlled by means of inward retraction ( where plates of opposing charges create an attractive force ), outward retraction ( where plates of the same charges a repulsive force ), or interchangeable positively or negatively charged plates through advanced switches. All the above mentioned changes or alter the beams' deflection path. Additionally, these beams could also be amplified through various amplification devices. And finally, through programmed advanced extrapolation analysis, each minute beam is calculated to enhance quark and free electron interaction ( whether they are the electron's velocity ( speed and direction ), beam deflection to extrapolate interacting points or amplification which increases the momentum between or including quarks and free electrons, and etc. To be contined.....William9 Aug 2, 2014
Jul 30, 2014 The Challenges of Starcraft Article on Reddit worth a read :D! So the first day I saw SC1 was when I was pretty young, I looked at it as a masterpiece of challenges. I was super excited to pick my race. I told myself "Ill look at every race and pick" Started with protoss, quickly passed over the noble space aliens onto zerg. I loved zerg, I practically picked it before going onto the meching terran. I started some of my first games and played my heart out. I got pretty good with the swarm. I was excited and waiting for SC2 for many years. I finally seen the spoiler for sc2 i dont know how many years later. I watched banelings rolling over the ground into terran units. I watched colossus poor over the cliffs shooting its epic laser beam at zerglings swarming below. I was super excited. I started playing with the attitude " I want to win, I want to be one of the best" To no ones surprise I quickly lost many games verse my ladder opponents. I didn't give up, i kept going, I pushed more and more. I soon started realizing that I wasnt winning my games at all, I swapped a few races to see if I felt the style of another race better. I ended up playing the humans, the terran. Watching Polt, watching Bomber with the tri medivac harass. Watching there hands flow across the keyboard like a professional piano player. I thought about my piano skills, my blues. I thought to myself "I can do that" I started playing Terran, I quickly realized that I had to be very careful with my squishy high dps units. I would look back at my base quickly to check my building placement only to realize banelings have connected with my bio. I was playing comfortable game against my protoss opponent only to realize that 10 stalkers are in the back of my base... somehow... they got there and now im losing. Why am I losing... what am I doing wrong... I thought to myself. I pushed on, I started picking up builds and strategy , I started watching the amazing casters Rotti, Day9, Nathanias, Bitters and more! I was intrigued , I was taken in with the hype. This isn't League of Legends.. heck this isn't even Dota .... This is !@#$ing Starcraft! My current rank is gold, and I am not happy, I will keep pushing, I will keep playing. The reason why is because it is challenging, because it is hard, because it is strategy, because I am a starcraft player! So I ask you, Why do you play starcraft!? I love the ESL , I love Team liquid, I love the casters, but most of all... I love the thrill that is Starcraft. Much love! A starcraft player.waflz1 Jul 30, 2014
Jul 30, 2014 Operation Nightfall A distress signal originated from the Omega sector was discovered. The vessel responsible for the signature was the battlecrusier, Eridanus, which has been out of contact for several weeks now. Eridanus' mission was to assert Dominion supremacy over the contested space claimed by the Protoss. Thanks to the distress signal, it is safe to say that the mission was a failure. Nonetheless, it is crucial to learn what has happened during the weeks it has been out of contact with us and why there is a distress signal now. As part of a 150 man operation, you will investigate the Eridanus, secure any valuables and survivors, and learn what has transpired. Once the Eridanus is determined to be safe, your mission is complete. ================================================================================= 1. Each fire team consists of 5 members, meaning that there are 24 fire teams in total. The remaining 10 members consists of Ghost operatives 2. Your call sign will be Alpha-... 3. No die system in place. 4. No psionics available to players. Notes about the Eridanus: At the time of its deployment, 4563 personnel boarded the Eridanus. It was accompanied by 3 destroyer class ships and a fleet of fighter class ships. The total personnel within the fleet was 7752. Preliminary probes have determined the location of the Eridanus. The battlecruiser is intact, though there are signs of burnt neosteel all around its armor. What is left of the other ships is unknown as they are not with the Eridanus. =================================================================================Animus14 Jul 30, 2014
Jul 30, 2014 An SCV and a marine walk into a bar... Like so many other tales, this tale starts with Phil, a young SCV operator, walking into a bar. This bar, identical to any other campaign headquarters bar, is the place where marines, technicians and pilots drown their sorrows and try to forget the horrors of their daily lives. The bar is nearly empty. In a table on a dark corner a man with the body build of a soldier, full of marks and scars, fell asleep over the table. Behind the counter the barman clumsily washes a glass. Phil notices that the barman has two noisy robotic arms, and then sits next to the only client at the counter, a marine who is looking to the empty space while he drains his glass. Phil calls the barman in a loud voice so that everybody can hear. “Barman, repeat the dose to my friend here at the counter and to our colleague at the back. This round is on me!” The barman smiles while he places two glasses on the counter, one in front of the young SCV operator and the other in front of the marine, and starts serving the contents of a bottle. The liquid is viscous, with a phosphorescent green color. When he is about to serve Phil’s glass, Phil smiles, placing his hand over the glass, and says: “I will have just a drop-cola, thanks. I don’t want to arrive drunk at my first day of service.” While the barman walks to the back of the bar to bring an extra dose to the sleeping soldier, the marine next to Phil raises his glass and slightly nods his head, in a discrete acknowledgement of the generosity of the newly arrived. With a naive enthusiasm typical of the young, Phil starts a conversation with the soldier. “My name is Phil. I just graduated from the Technical Academy of Augustograd and today is my first working day on the field as an SCV operator”. The marine drinks in a single gulp the green substance from his glass and shows a smile full of rotten, yellow teeth while he answers. “My battle name is Wright, though you will have a hard time trying to find me in battle.” “I am so excited about everything. I found out that being an SCV operator is my true vocation and I am dying to help on the war effort.” Soldier Wright makes a gesture to the barman to fill his glass again, while keeping to smile at Phil. “Are you sure you don’t want a shot? This is what helps me to survive another day out there.” “No, thank you. An SCV is an expensive machine and demands a great responsibility from the operator. I can’t operate under the influence of alcohol.” “Ok, that’s your loss”, soldier Wright answers while raising a small biscuit from a jar. “Barman, gimme some butter for my biscuit.” While the barman spreads some blue paste of synthetic butter on the biscuit, Phil starts talking again. “What are you drinking? Is it some sort of lemon or peppermint liquor?” “Ha, we haven’t seen a lemon in Char for months. The trip is too long and expensive to waste with the transportation of anything that can make the life of the soldier any more bearable. You will learn that, in campaigns such as this, we are ‘encouraged’ to use any locally available resources in creative ways. For example, this drink is called ‘Baneling Bust’ and is a strong distilled beverage made from baneling poison. Way better than the vespene vodka, if you ask my opinion. Phil drinks from his drop-cola and continues with his endless babbling. “On the briefing I was told our mission is to end the zerg infestation in Char. I admire the courage you soldiers have to face these abominable creatures.” “It isn’t courage, it is stupidity. My only consolation is that, though here the life expectancy of a soldier is really low, an SCV’s is lower yet.” Phil’s smile fades for a moment. “What do you mean?" “These are dirty wars. Yes, it is the soldier who pulls the trigger, but it is the SCVs that keep the war machine turning, if you get what I mean. The zerg and the protoss learnt that a long time ago, that is why they always go for the SCVs first.” Phil looks horrified. Soldier Wrights keeps on. “The barman used to be an SCV operator before coming to take care of the bar after a forced retirement. His arms where ripped off during a stealth attack from the Dark Templars. Have you ever heard of them?" Phil shakes his head. “They are some freakin’ religion fanatics from the protoss. The bastards are invisible to the naked eye and slaughtered the barman’s team while they where gathering minerals.” Phil looks at the barman’s horrible mechanical protheses. “I’m not finished yet. The barman’s legs were torn off during a roach attack. I don’t know if they taught you on the academy that the roaches can move buried in the ground as if they were swimming in water. The barman managed to hide while the roaches finished devouring his legs and slaughtering the rest of his team. Phil looks down as if a roach was about to appear from the ground. “Last but not least, his throat and half his face where severely burned during a raid of that stinkin’ Raynor rebels. They keep doing those raids to delay Emperor Mengsk’s military operations. Have you ever heard of the ‘Hell Drops’?” “Uh, no.” “Don't you worry, you will learn about them very soon. As you are going to learn that widow mines create widows on both sides of the battle.” Phil can’t control his body, which starts to shake violently. “But, how can you survive to so many dangers?”, asks Phil. “You have to face the facts and admit that, in a war such as this, you either become a hero or you survive. In the real world the life expectancy of a soldier is five days. I stayed alive for so long because, how may I put this, I have sort of a fragile constitution and I am always recovering on a medivac.” While saying this, soldier Wright drinks another shot and discretely winks at Phil. “I have a pilot friend that always manages to avoid offensive missions. We have had a long lasting partnership.” While Phil reflects upon what he has just learned and feels his expectations breaking apart, a soldier in his combat armour enters the bar. Soldier Wright waves to him and exclaims: “Howdy, Hank! This round is on my new friend Phil!” ...continues in Jul 30, 2014
Jul 29, 2014 Project Gutterhulk recruiting Any members interested in this Project? Purpose of this Project :- To study Protoss technology and to counter them. Location : At a secret Imperial science vessel at high orbit over the planet Braxis. Reference : You can refer to The Loss Of A Scientist thread. Field of this Project :- 1. Deflection of Photon energy through Compton scattering effect. Objective : To prevent Protoss air fighters or ground stationary Photon cannons from inflicting deadly photon charges to Battlecruiser fleet. 2. Space-Time Distortion Objective : To delay Protoss warps whenever possible though inflicting a powerful energy blast. Other Fields :- Please suggest. ( Must be scientifically sound ). Current Members :- Head of Project :- Dr.___________ ( Please suggest ). Must be a Kel Morian Confederate affiliate and highly educated. Dr. Norris - Quantum Physicist (PhD) + Nuclear science (PhD) Greg ( refused the honorary doctor title ) - Quantum Physicist + Head Engineer Harold - Junior Engineer (Masters - Mechatronics) Dr. Keith - Nuclear science (PhD) Dr. Stanley - Nuclear science (PhD) + Associate Head Engineer ( PhD - Robotics Engineering ) Dr. Emil Narud - A respected honorary doctorate in ___________ (Please suggest) + Protoss Archeology (PhD). Or probably the Head of Project? Recruiting New Members :- 1. Expert in Protoss Archeology and artifacts ( Anybody interested? ) 2. Security Personnel ( Preferably a Ghost - Anybody interested? ) 3. Protoss Technology Experts ( Anybody interested? ) Others, please suggest. Please submit your resume if interested. Awaiting your beautiful scientific scripts and suggestions. Thank you and have a nice day.William3 Jul 29, 2014
Jul 29, 2014 The Long Voyage Home There was silence on the bridge as the warp drive powered. Between the fact of the Dominion's pursuit, the tug-of-war over the chain of command, and the loss of almost a dozen crew members, there was so much to be said that there was simply nothing to say. The silence was broken by Mike's voice. {Sir, we should be good to go. Warp drive's powered, and we ran a patch job on the hull. It needs more work, but it should hold long enough for one jump.} "Good work," Ian responded tonelessly. "Mr. Wamer, take us out of here." With any luck, the Dominion won't be able to follow us any further, he thought. It was possible that his suspicions had been unfounded. Perhaps the only way the Dominion scouts had been able to pursue was by locking onto the Viking stowaway's position. He hoped so. They could use all the luck they could get. They hadn't been sailing for a day, and already they'd suffered relatively massive casualties, including the ship's Science Officer. That was unfortunate, because it left only one person qualified for that duty. Ian frowned and shook his head. Nolan Beller had just perished in one of the most horrible ways known to man, and all he could think about was the inconvenience his replacement would cause. "All hands brace for warp, all hands brace for warp. Jumping in ten," Chris said. Ian sat back in his chair, waiting. A few seconds later, the walls groaned as the engines thrust the old ship forcefully into warp. Later. The warp jump had been significant. Dale was exhausted. Warping for several hours straight took a toll on the mind. He forced himself to remain alert, focusing on the captain's words. "Just say what you think, Mr. Jackson. I'm listening." The Chief Engineer hesitated, then cleared his throat and spoke. "We just can't warp in this condition. One time, sure. Twice? Dangerous. Twice in a row? No. Absolutely not. I hate to say it, but even I couldn't keep this ship from falling apart if you try to make another jump." "How soon can you repair the ship sufficiently?" Ian asked. "I don't think I can," Mike admitted grudgingly. "It's not the job itself," he said hastily when Ian raised an eyebrow. "I'd love to tackle to job, it's just... we can't We don't have the supplies." "So we're dead in the water," Chris said grimly. "While I'm sure we all appreciate your ancient nautical references, they're totally irrelevant in this situation." Chris and Dale each cast an angry glare at the speaker, the new Science Officer. "The situation is about a third as bad as you think, if that. Look at this," he said smugly, displaying a readout on his datapad. "I took the liberty of doing my job, an old Earth tradition that, evidently, the Koprulu Sector causes some people to forget about, and found some interesting facts. First and foremost, the fact that we are (gasp) in a solar system, one with planets! We're even orbiting one! Amazing, isn't it? More to the point, I scanned the nearest of them. Intrigued by the readings I got, I pulled everything our database has on this system. As it turns out, this solar system and in particular this planet has been scouted before. I mean, that was fairly obvious (at least to me), it's one quick jump away from Dominion space, naturally someone would have come out here sooner or later, especially with what the planet has to offer." "Dr. Carter, get to the point." Ian's tone indicated he did not enjoy dealing with the man. "I was just doing that, sir. You see, the planet we're orbiting has an abundance of rich mineral deposits and vespene geysers. My scans indicated something of the sort was true, but by looking up the information recorded by a previous expedition I was able to determine it for sure. Whatever you need for your patch job should take a matter of oh, say, five minutes to grab. To indulge myself with a reference to long-outdated technologies and practices, you're not exactly 'dead in the water,'" he said, waving his fingers in the air as exaggerated quotation marks, "when you're in a friendly port where they hand out free lumber and fuel for high-powered nuclear fusion reactors." "I don't like it," Cronus put in. "You say there was a previous expedition. If the planet's so rich, why did they leave?" Carter shrugged. "The records only touched that briefly, probably for personal reasons. There was some sort of incident with one of the colony overseers. Two wealthy Confederate families funded the expedition way back, hoping to make their fortune a bit bigger. This overseer was from one, and killed someone from the other. Big family dispute, squabble over ownership rights, planet gets abandoned. Of course, in typical Confederate style, they prohibited colonization so nobody else could reap what they sowed." "I still don't like it," Cronus repeated. "It could be dangerous down there." Rolling his eyes, Carter replied condescendingly. "Then send some of your big bad Marines down to the mining site I already picked (again; doing my job) with the SCVs, if that makes you feel better. It's just a random planet with an abandoned colony on it." Ian focused on the readouts. He had to admit, they were all in order. Carter knows what he's doing, he told himself. I don't like him, but he knows how to do his job. He made his decision. "Mr. Jackson, get a team in SCVs and ready to go. Let's make this as fast as possible. Mr. Flint, get together a minimal security tea to escort them, just in case. There may be some automated defenses still online." Dan frowned. "I'd prefer a full squad, sir. I agree with Cronus' assessment." "That won't be necessary." "Still," the man insisted, "I'd like to lead the team myself. I want everyone down there to know in advance if anything unusual is about to happen." Ian considered a moment, then nodded. "Very well. That makes sense. But remember, minimal team. We need as many people up here as possible in case of an emergency." "I'd like to bring the Firebat." Ian breathed a sigh of resignation. "Bring it, but no more than a full person team. We still have -" He hesitated, then continued, glancing slightly to his sides meaningfully. "- we still have need of security aboard this ship." Dan nodded in understanding. "Three Marines and a Firebat will be more than enough," Carter said, oblivious to the unspoken portion of the conversation. "After all, what's the worst that could happen?" The Long Voyage Home continues. Notes: Mike Jackson and Dan Flint are aboard a dropship, along with the needed equipment and their hand-selected teams. Jester and LeKroger should each select an appropriately sized team to accompany them. LeKrog can pick out three (one will pilot a Firebat instead of using standard Marine armor), while Jester's team has no specific designated size. Jester, figure out many you think you need based on the amount of guards and SCVs. Keep in mind we will be coming down in the abandoned colony. It's up to you whether or not we attempt to salvage anything. If you decide to do so, size your team appropriately. Both of you: prioritize picking player controlled characters. If you run out of those, you can formulate your own minor chars or have me create NPCs for you (if the latter, specify what kind of skills you want me to give them). Cronus is exempt from being picked for the away team. He still needs to debrief his pilots. ShadowFury has a Marine char. He doesn't seem to be participating in this. You may pick his char, LeKrog, and one of us can control him if SF doesn't. I think that's everything. Let's get this boat moving again.KnarledOne175 Jul 29, 2014
Jul 24, 2014 Grab and Go: Mission Conclus K0-0RG 1P_WRL-TAG_PRD-IMP1 - Guildship Bridge. Rktya-Makeen 14 stared at the footage streaming from the planet's surface with something akin to horror. A thousands thoughts sifted rapidly through his brain as he tried to make sense of what he was looking at. There was a brief flash of chaos, then a brief flash of blue light, then the attack squad standing there in stunned silence. He managed to regain some semblance of sanity. "Captain," he hissed. "What's going on down there? What just happened?" "I..." There was a pause. That was disturbing indeed. Nok-Choth 3 was the best of the best, a hardened warrior who never lost his composure... and he was struggling to find words. "I am afraid I am uncertain as to what has just occurred, Administrator," he said, his usual monotone restored. "The technology involved in this event is beyond my level of awareness." "Then simply give me a status report, captain." The Administrator had officially run out of patience. The captain responded instantly this time. "The target has vanished along with three members of my team. I believe some form of warp device was employed. All resistance has been eliminated. We have several civilian prisoners." "Return them to the ship for categorization." Something of this operation had to be salvaged. "Spread out your team. Find them. A warp like that couldn't have been long-range." "On the contrary," the unwanted guest said. "It was long-range. Very, very long-range. This is an interesting development." He pulled out a computing device about the size of a notebook and began tapping away at it. "Very interesting indeed. It may surprise you to hear me say this, as it's certainly surprising me to hear me say this, but you're entirely without blame in this situation. The operation went perfectly, but this has officially escalated out of your league, Mr. Riktya." He removed a cigarette from his mouth and exhaled a plume of smoke. Riktya-Makeen was speechless to the point where he wasn't even capable of complaining about the smoke. This man? Saying it wasn't his fault? Surely there was a trick here. "My employer is going to be very interested by this," the human continued. "I shall have to depart now. You may breath your sighs of relief, or whatever you bugs have that passes for sighs and relief. Any possible responsibility you could have for this failure will be punished by the loss of investment, I'm sure." Painfully true. "Inform me," the Administrator demanded. "What has happened here?" "A bit of action from a possible competitor we've been watching for awhile. Looks like we may have to look into them a bit more closely in the future. It's been a pleasure, Mr Riktya. Hopefully we won't have to meet in person ever again." The human's feet burst into flames. The orange fire rose and spread until he was gone, leaving only a faint shimmer in the air. "I share the sentiment," Riktya-Makeen hissed at the empty space where the man had just stood. "Farewell, Mr. Dragon."KnarledOne0 Jul 24, 2014
Jul 24, 2014 Mission 1: Grab and Go. The two mercenary teams were inserted into the target universe. Raven Cronus, Noctalus Dare, and Yzzrya G'nyyyr have made it to the lower levels of the Hamalian facility. The Hamalians are on full alert, and Nareld Wun is loose somewhere in the building causing excessive levels of Chaos. Seraphim Dante and Derek Walters have been separated and are working their way through the Yngols Spire to rejoin one another and complete the mission.KnarledOne160 Jul 24, 2014
Jul 24, 2014 StarCraft Unit Interview III I was bored, so have another! First one. Second one. Interview with the characters of StarCraft, gone wrong. A StarCraft unit quote tribute. Has some language, so bear with me. Me: Come in, come in. Have a seat. Out appointment was scheduled for an hour ago, what happened? Queen of Blades: Here I come, ready or not. Me: Erm. Okay? Why were you late? Queen of Blades: The past is dead and buried. Me: What...did you hit traffic or something? QOB: Who asked you?! Me: Easy now, this is exactly what I mean. You have anger management issues. QOB: I like you. That's why I'm going to kill you last. Me: Come now, there is no need for violence. We are all here to get the help we need, right people? Gabriel Tosh: Damn straight. Tychus Findlay: You can't fix stupid. Me: Tychus, there is no need to be mean here. Tychus: I'm a bad man. Gabriel: Let's just see about that. Tychus: Don't provoke me. Me: Easy fellas. We're in the company of a woman. Nova: Nova here. Me: Yes Nova, we know. T: Don't waste my time. Egon Stetmann: Take me back to the lab. It's icky here! Tychus: Let's see what this baby's got. Me: Now Tychus, there is no need for name calling. I'm sure you can both work out yo- Egon: Back off man. I'm a scientist. Me: ...back on topic. Miss queen !@#$% of the universe, why are you still trying to wipe out civilization, even though Jim saved you? SCV Pilot: "Oh, my cousin Lester saw a Zergling, once"... QOB: How stimulating. Me: Jason, please don't interrupt. Please answer the question. Peasant (from WarCraft 3): We found a witch! May we burn her? Me: How did you get in this building? I thought we told you to never come back...? -Tychus gives Peasant a wedgie- Peasant: Help, help! I'm being repressed! Me: Tychus! Put him down! Footman (WC3): It's only a flesh wound. Me: How did you get here... Thor: THOR IS HERE. Me:! NO! NOT YOU! Thor: I AM HERE, CLICK ME. Me: NO! you? Tychus: It's about damn time! Me: You *KNEW* he was coming?!? Tychus: I like it. Thor: RIDE DA LIGHTNING! Me: I thought you were dead?! Thor: Sue me, dickhead. It's over you idiots! Firebat: FLAME ON! Me: Oh God...his stupidity is contagious... SCV Pilot: *looks at Kerrigan* got a reeeeeeal pretty mouth.. QOB: You pig! Me: Please, can we please try to keep order? We still have an hour left of this session, and I th- Immortal: Khala Dora. Me: What? Immortal: Mundorum malacai! Me: I don't understand. High Templar: Khassar de Templari! Me: Sure? High Templar: *smiles at me* Our minds, are as one. Me: *nervous smile back* High Templar: Ride the lightning! Thor: RIDE DA LIGHTNING! -Thor shoots and kills Tosh- Me: What the hell?!? -High Templar uses a mental attack on the SCV pilot- SCV Pilot: ...what's goin' on? Void Ray Pilot: There is no greater void than the one between your ears... SCV Pilot: Huh? -I pinch the bridge of my nose- "He's calling you stupid." SCV Pilot: My cow died last night, so I don't need your bull. -Cool Ade man entrance- Tauren Marine: COWABUNGA! Me: Oh lord... Tauren Marine: FOR THE HOR...Wait. QOB: So predictable. Tauren Marine: -checks out Kerrigan- FOR THE SWARM! QOB: You're even more desperate than I thought. Me: ...does anyone care that Tosh is dead? Yeah it's real short, but I only made this as a distraction from my paper. I got a writer's block on both, so yeah. I guess I'll play some SC and give the middle finger to my rough draft.Iri1 Jul 24, 2014
Jul 24, 2014 A New RP Thread, in the works So. Hello everyone! School is starting to come to a close, and I'm returning to see that things are falling apart, ever so slightly. So, I propose a change to the rules a little bit. I propose a new style of gameplay, of roleplay, of storytelling and of heritage. I propose a game of Shadowrun for you all. This game is incredibly wonderful, and all dice rolls and DM-ing would be managed by myself. Trust me, there would be a LOT of dice rolling involved. However, there would also be a HUGE number of things each of you would have to learn to be able to play it correctly. So, as it were, there is a rulebook for this kind of game. A rulebook for which I have a copy of, and will /loan/ to those of you who are interested in playing. The game itself is simple: You are a Shadowrunner, a mercenary trying to make a living on the streets in the Sixth World, or, as we would know it, Earth in 2075. Magic has returned to the world, and with it, Metahumanity has risen. Orks, Elves, Dwarves, and Trolls all coexist with Humans, and all live under the jurisdiction and rule of the Big Ten. They are Megacorporations which control every major market in existence, and continue to pioneer and control the majority of the wage slaves that make up the metahuman race. The Matrix serves as a world-wide information hub, and technology has allowed for many to experience this virtual reality in ways more real than the one we inhabit now, and around every corner, in every shadow, lurks a possible friend, or a fiendish foe. The new question is, do you have the guts to take to life in the shadows? DISCLAIMER: If you do decide to play, I as the DM will be aiding you if you need help at any stage in the game, however I have some expectation that you guys know the general way that things happen. Most of what you need can be found in the rulebook, but there are definitely some things that need further explaining. So. How do I get myself this rulebook? Well, just tell me you're interested, and if you guys have a deviantart account, send me your email on a note. If not, just... idk, post it here and just edit it once you get the email notifying that I've sent you the pdf? (It'll be on google drive so you guys just need to be allowed to view it {and download it}). Well, that's about it! I'm looking forward to DMing, and seeing what wacky things you guys can get into! SIDE NOTE: I'll also need to have your guys' character sheets on file, so I'll need all the priorities, attributes, skills, qualities, what you bought, lifestyle... etc. I'll make a character sheet when people start to join.SlnderBurito39 Jul 24, 2014
Jul 23, 2014 Objective: Survive Reboot (RP) System: Sarcarion Planet: Unknown Location: Unknown Time: 0400 Hours Shipboard Objective: Find The Distress Beacon Sent By The A.A.S. Ship Eternal "Hello, I am Dropship XZY700091253's, or Zeus' Wrath's, AI, but you may refer to me as Maria. At 1600 hours shipboard time on the A.A.S Ship Guardian, a distress beacon was detected on an unknown planet in the Sarcarion System. Your mission is to find the source of the distress beacon and secure it for pick up by Dropship BRI8000498375. You will-" Maria's voice cuts out as the pilot can suddenly be heard cussing rampantly and seen fighting with the controls, attempting to level the ship. Something had forced the ships into a 90 degree drop and could now be seen heading straight for the ground. As the ground slowly grows closer, the power in the ship slowly begins to fade, indicated by the sudden flicker and then failure of the lights in the passenger compartment. The last thing you see before the world goes dark is the pilot hit his eject button. Link to the original: PRP: Jul 23, 2014
Jul 19, 2014 The Official Unofficial Official RP Wiki Yep. This is my first actual contribution. It is still WIP for most of my characters (Usually if it's not finished, it's probobly mine) out of laziness and having to remember the stories I used... Anyway, the link: Jul 19, 2014
Jul 18, 2014 Livestream MASTER zerg playing zerg on MASTER LEVEL check out!Engagee0 Jul 18, 2014
Jul 18, 2014 Phantom Files (Cleaned-up Sign-up/Discussion) So, here we are again. The originally planned RP for after the "Purge", which... well, succeeded is a strong word... Anyways, here is what's going on with it: ================================================== It's 2499, and the Confederacy has just fallen. Sons of Korhal set itself up for this day, and they have become the new ruling tyranny identified as the Dominion. Your place in this universe ravaged by war and strife? An insignificant one. You are but child, taken into the Dominion Ghost Academy located on Ursa by a wrangler. Be it because your parents sold out, or you were taken by force, your place is here. And chances are you are bitter. You are referred to Spooks, and you aren't getting any special treatment just because you are Psionic or more important. No one knows, or even suspects, what's right around the corner. The UED have started their journey to this sector not too long ago, and when they get here, you will suffer through trials worse than most. For you are the next generation of Ghosts, and you are being sent through a brutal machine. Trials are dangerous and filled with failure. This story is yours, and you may have trouble with the ending. ================================================== So yeah. There will be no skill trees as initially planned (pain in the !@#, that is).You do get special abilities, such as Pyrokinesis and such, but there aren't skill tree for them. Like said up there, you are going to be the Spooks, our name (very sensible one) for Ghost trainees (so much damn easier and catchier than that, isn't it?). Just consider this as a good origin story for some Psionics. I promise, none of you will die because origin story was a main goal as this. However, if you are an idiot with your character, they will die. You send someone charging into a group of hostile Marines? You're $%^-ed. Additionally, the way Psionics work here is that you are essentially going to level up. You start at PI 5 and you gain points for obedience, which works towards them loosening controls on your Psi-inhibitor (which we've done to explain this), and lose points for disobedience. At -1 point you go down a level. Everyone starts at 0. At PI 5 you cannot go down, so that's not something to worry about. Oh, and proper punishment every time you show disobedience and such. If you wish, you can make a non-Spook, but you need a damn fine explanation for this. Here's the Character Sheet: ^Name of Yourself^ Character Name: Age: (Spooks are preferably 10-13 in order to keep one class) Occupation: (Outside of Spook, explain why they are relevant here) Physical Appearance: Personality: Special Capabilities: (Telepathy and Stealth are already included, as those are base Ghost traits, Telekinesis OR Awareness are freebees if you want one of them. You get 2 custom specialities.) Background: (can just be basic if you're a Spook, as not much has happened in your life) So yeah, that's what I can say for that. Please put up a character if you're interested. Or resend your character, just edit a little to fit this better.ShadowFury9 Jul 18, 2014
Jul 17, 2014 I've seen the first war... and BEFORE! Confederate Marine Special Forces, Alpha Squadron; A notorious Terran strike team based on Chau Sara. MISSION UPDATE: Distress signal received on the more desolate Vespene Refinery sector of Chau Sara. Alpha Squadron deploys nearest patrolling units in the area to investigate the signal originating from the Security sector of an orbiting Science Vessels. The boarding party learns way more than they had anticipated. FIRETEAM LEADER: Corporal Saffarian - CONFEDERATE CONVICT forced into military life as an alternative to death. At this point he has seen much action, and even lost his eye warring with rebel Terran factions. He and his men of Alpha Squadron have quickly learned that nothing is stable, and no mission is easier than the other. how long did this take to create: 5 months what factions are fighting: Alpha Squadron Response Team (Along with planetary Confederate Security forces) and Umoja supporting Sons of Korhal rebel faction... as well as sightings of Xenomorph activity... Just before the beginning of the first war, Confederate military planet Chau Sara recieved the first taste of what would be known by Terran as, the "Swarm". Confederate politicians were too stubborn to communicate with the other Terran power factions, and too heavy-handed to even care that Koprulu space was becoming occupied by the first of a nightmarish alien race. Full of suspicion and concern, Umoja, though on a shakey alliance with Terran Confederacy, managed to fund a great deal of technology and resources to a prominant new rebel faction known as, "Sons of Korhal. Word spread throughout the sector of Mengsk and his wild rebel soldiers saving Colonists while planetary Confederate forces focus full efforts on instillation and military sites. With a full on Sons of Korhal attack operation unfolding, the nearest patrol team of Alpha Squadron picked up emergency signals from local surveying Science Vessels, orbiting the stratesphere. Within minutes the corporal and his men are thrown into a battle that will change the course of history, and begin.... STARCRAFT *insert epic blizzard sounds* heres the trailer, follow if this interests you... if not, carry on soldier, zergs-a need killin!ChugLife0 Jul 17, 2014
Jul 14, 2014 Community presence in MT? I'm just curious as to how many people from the area (... big area I suppose) actually lurk these forums. If you're not from Montana, I enjoy a good chit chat with people regardless. Reason for asking: I've not seen a gaming event in the state ever. But there has to be SOMEONE out there right?!AltTab24 Jul 14, 2014
Jul 13, 2014 WHC RP part 2 The squad is currently in the middle of storming a simulated Dominion Stronghold so they can retrieve some 'data' from the central tower. Their final obstacle will be their CO. Can they all come together and beat her? Link to PRP: Link to first thread: Jul 13, 2014
Jul 13, 2014 Darklight Chronicles PRP Redux So, this is my RP that I threw out there to replace Dark Blade. Here are the auras: Black-Strongest Auric energy and always ready for the unexpected, varied tendencies, though focus on dual sided weapons is common Red-Aggressive and quick to anger, tendency for large caliber weapons and large blades Blue-Calm and calculating and decisive, tendency towards precision weaponry Yellow- Funny and carefree, Tendency for up close and personal weapons to allow mocking of opponent Green-Wary and cautious, tendencies toward more defensive weapons You will be either a young child just on your way and starting out on your training at the top secret Project: Northern Lights academy, or a one year veteran, assigned to assist a new student. A story post will come eventually. Black requires a really good reason as to why they have the black, and must be a new student, no exceptions. I will have a slightly older character and, well, you'll see. Just a side note, training starts at age 13 and only one color tint for balance's sake. Armor is modern sets, some minor medieval sets, like leather. Kevlar that's been customized for newbies. Your powers and weapons that you get ARE affected by your aura color, so choose wisely.Zarkun11 Jul 13, 2014
Jul 10, 2014 An SCV and a marine walk into a bar... Like so many other tales, this tale starts with Phil, a young SCV operator, walking into a bar. This bar, identical to any other campaign headquarters bar, is the place where marines, technicians and pilots drown their sorrows and try to forget the horrors of their daily lives. The bar is nearly empty. In a table on a dark corner a man with the body build of a soldier, full of marks and scars, fell asleep over the table. Behind the counter the barman clumsily washes a glass. Phil notices that the barman has two noisy robotic arms, and then sits next to the only client at the counter, a marine who is looking to the empty space while he drains his glass. Phil calls the barman in a loud voice so that everybody can hear. “Barman, repeat the dose to my friend here at the counter and to our colleague at the back. This round is on me!” continues in Jul 10, 2014
Jul 9, 2014 An SCV and a marine walk into a bar... Like so many other tales, this tale starts with Phil, a young SCV operator, walking into a bar. This bar, identical to any other campaign headquarters bar, is the place where marines, technicians and pilots drown their sorrows and try to forget the horrors of their daily lives. The bar is nearly empty. In a table on a dark corner a man with the body build of a soldier, full of marks and scars, fell asleep over the table. Behind the counter the barman clumsily washes a glass. Phil notices that the barman has two noisy robotic arms, and then sits next to the only client at the counter, a marine who is looking to the empty space while he drains his glass. Phil calls the barman in a loud voice so that everybody can hear. “Barman, repeat the dose to my friend here at the counter and to our colleague at the back. This round is on me!” continues in Jul 9, 2014