Joeyray's Bar

Dec 14, 2013 CardBoard 1 Player!! Yep....I think that would described me pretty well lol... I decided to make a starcraft video...hoping that maybe my lack of ability may make for a more fun watching experience... But then again it may just make you mad... So WARNING!! If bad play makes you rage...well then still come and watch bc watching me get crushed should make you happy! https://www.youtube.com/watch?v=86IdWioD-p0Animen0 Dec 14, 2013
Dec 13, 2013 StarJeweled What's the best unit on here when fighting Insane AI? It's currently patch 1.17Cleanliness4 Dec 13, 2013
Dec 11, 2013 The Long Voyage Home. Years ago, the United Earth Directorate sent an expeditionary force to the Koprulu Sector, seeking to end the threat of the Zerg and Protoss and reclaim the colonies that had long since claimed their independence. The Terran defenders had naught but fragile alliances with aliens and an unquenchable certainty that the land they stood on belonged to them. The UED had numbers, technology, experience, and the backing of an empire that had been built upon thousands of years of Earth history. Thus, they can hardly be blamed for being unable to even comprehend what had happened when they were defeated. The power of Old Earth was broken then, perhaps forever. According to the Terrans of Koprulu, Earth had not even heard of its children’s failure. What had once been a mighty fleet became mere dust upon the cosmic wind, the scraps of metal that had once made up Battlecruisers carried out into the endless void to be forever lost, the men who had once made the journey to conquer a Sector reduced to frozen ash, for the Swarm would not be so easily undone. Those few of the would-be conquerors who survived huddled together in the dark corners of the universe, quaking lest their vengeful foes seek them out. Some mixed with the Terran natives. Others turned to piracy. Others still perished, and does it matter whether they did so fighting to the death in hopeless battle or slumped across a table in a bar, their blood thinned by alcohol? No matter which of these paths they chose, they chose to forget… to forget that which they could never have again, to forget the broken dreams of the past, to forget the families and friends they had left behind. Some remembered. Some could never forget the rolling hills, vast seas, and lush forests of Earth. Some could never forget the Man in the Moon. Some could never rid themselves of the wave of disappointment they felt when they looked up at the sky and saw not the Sun, but a star, foreign and unloving. Nor could they forget the friends they had lost… and the friends they had not. They met in secret, shared drinks… and spoke of home. Now, a group of friends will meet in their usual place for the last time. They will make a decision that will change their lives. They will risk everything, sacrificing the new for the mere sliver of a hope for the old. The path they take will be dangerous, but they will not go unarmed. They have courage, dedication, and most importantly friendship. They will lean on each other for support when the very ground beneath their feet gives way. But will they survive the Long Voyage Home? KnarledOne499 Dec 11, 2013
Dec 11, 2013 ROGTARholy's Teaxt Adventure Story Collective (This is not a continuation per-say, but a collective archive without interruption of my currently ongoing text adventure. I would put down all in one post but there are character limits in place that don't allow me the privilege... For the original go to this link here: http://us.battle.net/sc2/en/forum/topic/2593046941?page=1 for part 2 and to participate: http://us.battle.net/sc2/en/forum/topic/3082028338?page=1#0) You start to regain consciousness in a room filled with light, you keep your eyes closed so as to slowly get used to your surroundings. There are others in the room, you sense them and can hear them communicating about you, your health, and your well-being. You sense worry in their tones, but you cannot understand them just yet. As you get used to the intensity of the light you try to remember what happened and where you are. Thinking hard, you only remember bug-like animals tearing through walls in a burned building. You remember suddenly that the names of these creatures are Zerglings, and then everything else is a blank. Your concern and shock are noticed by the room's other occupants. Keeping calm and feigning rest, you attempt to listen to what they are saying. "It seems he is awake, yet he attempts to feign sleep. Rise Great One so that we may ascertain the extent of your injuries." You hear this voice, and yet do not hear it. This alarms you somewhat as you do not understand. Opening your eyes you see the two figures. Their mouth-less faces and bright eyes look at you in delight at your recovery. The olive-drab on the right 'speaks' to you with a soothing feminine tone, "Executor, I'm sure you must be in need of rest, but we need your advice on what to do." You listen calmly, still unsure of what to do but reserving judgment on whether to trust these Protoss. As you wait for this "Executor" to respond the masculine grey Protoss on the left seems to realize something. "You do not remember us do you Executor? I do not sense any recognition from you, and i also sense you do not trust us." He gestures to the olive-drab in sadness. "I believe our beloved Executor has suffered amnesia, what are we to do now Solaris?" "We can do nothing now, pull back the fleet, prepare to warp out of the area; we must tend to our Executor's wounds." You sense the fleet preparing to move out, the organized chaos that is the Protoss within the Khala. As orders start to move off the male Protoss comes closer and asks you "Executor, you may not remember us or any of our names, maybe you do not remember your own, but you are still in charge. Do you wish for Praetor Solaris's orders to continue or do you believe that you are well enough to take command?" The male Protoss prods you again, "Executor, I am Praetor Hamas, and I must know if you wish for us to retreat?" You can feel the flurry of activity being engaged as the ships around start their countdowns, and you sense a small growing anxiety from certain members of the crew as well. You tell Hamas "Praetor Solaris may be right in her appropriation of command, but I cannot make any decision here. Lead me to the bridge so that I may know the extent of ourselves and our foes." Hamas face beams with pride and admiration as he leads you through hallways to the bridge. You recognize various bits and pieces as you walk with him but cannot recall details as you hurry along. As you enter the bridge Solaris and the bridge crew turn to see you and are shocked that you have come so quickly. You notice runes that depict the name of the ship as "The Ravenous Spirit" and that the crew's spirits seem to be uplifted at your sight, although near the left of the bridge some of the crewers are growing more anxious. As the crew returns to their duties Solaris comes to you. "Executor, I had not thought you would have recovered so quickly, if your memories are back I may relinquish my command, but if you are not well, I suggest you rest while i command the fleet's retreat." Hamas steps back in shock. "How dare you order our Executor around, memories or not he is an Executor, more experienced and powerful then all of us here." Solaris counters, "He was our Executor, now he is a Protoss who has lost his memory of war and battle. He continues to hold rank, but as I see it he is currently unfit to wear it." You stand there observing this conflict between what appears to be your two most trusted lieutenants, and feel the rest of the crew continuing their actions, while the crewmen on the left seem to grow more fearful and anxious. You get the inclination that the full scale retreat is the correct move and choose not to stop Solaris's decision. For some reason you also get an errant thought about playing some Terran game call Dance Dance Revolution, whatever that could be. A call comes from the crewmen on the left as you attempt to puzzle out where this though could have come from. "Zerg Swarm has enveloped our warp point; there is no escape from them!" Solaris turns her attention to the crewmen, directing calming telepathic senses to them. "We will push through their forces and continue on. Have the Relinquisher and the Grand Justice launch all interceptors and Phoenix, also tell them to cover the fleet as we jump." Hamas stares in utter surprise. "Are you insane? Having them launch and cover us as well will be suicidal for them. It would be quite literally leaving them behind to be consumed by the Zerg." He looks to you, "Executor please take charge, must you leave any Protoss behind for our own survival?" Solaris comes close to Hamas and glares at him not 5 inches away, "You may be young but the Fall of Auir was well within your lifetime. Remember how many were left behind so that our brethren could retreat to Shakuras? Remember the loss of heroes such as Tassadar and Fenix? Their falls allowed the majority of our race to escape; now others must emulate what they have done. Their sacrifices shall not be in vain." As Hamas stands dumbfounded, Solaris moves back to the command chair. "Executor, come and see this. If you have any knowledge, memory, experience, anything that might have us continue on, please take this weight back and lead our fleet to victory." You look at her and feel the emotional dread of what shall come from her orders. You then look on the tactical Hologram that shows your fleet and the Zerg Swarm. Ten Carrier-class vessels, two Arbiter-class, and fourteen Scout/Corsair Escorts are under the fleet's command. The Zerg appear to have seven Devourers, eight Corrupters, and forty Mutalisks interspersed by numerous Scourge within the system. Zerg have clustered near the warp point, while an asteroid field is off to the right only three kilometers away. The Zerg have surrounded the entire fleet, but are concentrated at the warp point two kilometers away. With this knowledge and Solaris's current plan of retreat, you know that it’s possible to still take command if you so choose, as by rank you are the Executor, although by Solaris's declaration you are still struggling to remember battle tactics. You say "Solaris I shall take command, have all Carriers launch Interceptors and Phoenix to destroy the Scourge, assign four Corsairs to escort the Arbiters as they move into a flanking formation, when they arrive I want a recall of all Escort class ships and have the Scouts focus on the Armored Zerg. Phoenix shall remain with our Carriers and fight off the Light Zerg, the Corsairs shall perform the same function for our Arbiters." The entire bridge looks at you then towards Solaris. She glares at them. "He is the Executor, follow his orders!" The bridge explodes into action as the fleet takes a new formation. Solaris gives her seat up to you as Hamas comes up to your side. "I knew you would take command and give us victory!" Hamas beams with pride. Solaris comes up behind him and kicks him in the knee to have him kneel. "This battle is NOT won yet, it has barely even begun, stop acting like a child and look before you as the fight truly begins!" Hamas gives Solaris a vengeful look but says nothing. You view the fleet starting to perform your orders through the hologram. The Interceptors and Phoenix are launched from the Carriers and the Arbiters start to push toward a weaker section of the Zerg encirclement. Interceptors attack the Scourge inside the heaviest part of the formation; dogfights erupt as similarly sized foes dodge and duck, each trying to avoid each others' threats and dishing their own. The Phoenix stay at the forward arc of the Carriers' formation making potshots at the Mutalisks and Scourge that attempt to attack the Carrier formations. The Arbiters get into position after a short skirmish, and recall the Escort class ships. Scouts and Corsairs move among the Zerg, diverting their attention from the Carrier fleet. A sudden Psionic burst blows through ALL combatants. Protoss and Zerg Alike are stunned by this sudden burst of Psionic Energy. The Zerg, influenced by the Overseers and Overlords among them, reorganize and start to swarm and concentrate solely on the Arbiter force as their fleet recover. Some of your Carrier's bridge crew have become catatonic, and you feel the other carriers around you are not fully combat ready as well.ROGTARholy36 Dec 11, 2013
Dec 11, 2013 ??? K0-0RG 2P_WRL-WRL_PRD-SMP2. Periphery, the Great Swamp. On his last night, Jackson was warming his hands by a crackling fire, taking careful, occasional sips from a mug of hot cider, and thoroughly enjoying himself for the first time in a long time. Ironically, he had on many past nights been certain ahead of time of his own impending demise, yet had somehow survived. It was as he sat there, contemplating his contentedness with the situation, that things suddenly began to go downhill. He turned, reaching for his knife, as another man crashed through the underbrush and into the campsite. "What's your hurry, Craw? You look like you've seen a ghost." T'hrakas, the big one, was similarly enjoying his moment by the fire, and loath to be interrupted. He always responded to things that irritated him with laughter and humor. Jackson was not so inclined, and was also not inclined to laugh at the look on the breathless youth's face. I was enjoying myself, he thought with frustration. Somewhere deep inside, he knew what Craw was going to say before he said it. I was having a good evening. "They're coming," Craw gasped. "They're coming. At least a dozen of 'em." T'hrakas choked on his cider. "They're... who? Where? You don't mean..." "Scythes," Jackson finished grimly. "It's the Scythes." A shriek echoed through the night, as if to confirm his words. It was joined by several other voices, their owners lifting chilling howls to the pale lights above. Jackson and T'hrakas were moving in an instant. Craw, frozen with horror, didn't move at first. Then a shape, humanoid but black as the darkest night, rose behind him. Jackson hurled his knife and the creature fell back, hissing. Craw ran. "We need to get to the hill," the boy said panting. "We need to warn the others." "Warn them?" T'hrakas said, with a bark of bitter laughter. "For all the good that will do. What are these things doing here?" They're not supposed to see us, Jackson thought. We're not supposed to exist for them. Had the Brotherhood codes been wrong? Had they been discovered? It wouldn't be the first time the Corporation had screwed up. If the Brotherhood discovered unauthorized use of their systems, their first act would be to shut down the divider. Surely corporate would have warned us, he thought. Unless... Was it possible that the Brotherhood had just waited for the Scythes to come along before revealing the group? Had they been set up? "Who goes there?" Yelled the sentry. "Us, Bark. We got trouble. Scythes." The man lowered his spear. Jackson couldn't see him properly, but he could practically hear the man's eyes widen. "W-why should that be a problem? They'll just pass us by, right?" His assertion was suddenly disproven, and his voice turned to a strangled cry. Jackson didn't see what got him, but wasn't interested in meeting his fate. He reached for his sword. T'hrakas thought differently. He dashed forward, tackling the dark form that had leapt onto Bark. There was a brief scuffle, a hiss, and T'hrakas rose. The Scythe did not. The three continued. Atop the hill, they found the camp occupied by two Scythes and two human corpses, still bleeding into the mud. The creatures leapt to the attack. Jackson gutted one on the tip of his sword, and T'hrakas caught the other's staff in hand. He pushed hard at it, struggling to keep the curving blade at the pole's end away from himself. Suddenly the Scythe fell, letting out a almost human moan. Craw was behind it, bloody knife in his hand. Thank Heaven for small mercies, Jackson thought as T'hrakas finished the Scythe with its own weapon. A sudden noise behind him prompted him to whirl, bringing his sword up. He caught the first Scythe's blade on his own, then dealt it a blow to the leg that brought it to the ground. It cut him on the thigh as it fell, fierce to the end, but his next blow found its neck. It collapsed, pinning his sword to the ground. Another Scythe rushed up the slope towards him as he struggled to pull his sword free, but Craw hit it in the leg with an arrow. It stumbled, started to step forward, and then fell, T'hrakas' arrow sticking out of its chest. "Ha!" The big man said, elbowing the boy. He was a significantly better shot, and rarely missed. "That's how you-" He sprouted an arrow from his left eye. Scythes were better still, and never missed. "T...T'hrak?" Craw stuttered. Jackson tackled him, pushing him inside the ring of stakes that formed the team's makeshift hill fort. Climbing a ladder that leaned against the wall, he looked out to see what had become of the other camps. Their fires were still burning, but their was no sign of movement. A cry rang out, signaling (he guessed) the last survivor's demise. Jackson dropped from his perch and turned to face the enemy. Craw was kneeling, weeping. T'hrakas was dead. The two men who had been sleeping in the stockade were dead, their throats slit as they slept. Only two? There should have been more. Where are the others? he wondered. As he was wondering, two Scythes walked softly into the stockade. He ran at them, sword at the ready. Focused on Craw, the Scythes were unprepared. He brought one down with his first blow, then struck at the other one, wounding its arm. Hissing, it fought back tenaciously, striking blow after blow with almost impossible speed. Its blows quickly slowed, though, courtesy of its injured arm, and he got in a stab at its chest. It fell, clutching its heart and gasping. Jackson turned toward Craw. He was laying motionless on the ground. A Scythe stood over him, the biggest Jackson had ever seen. It bore a massive sickle sword, a weapon not entirely unheard of for Scythes to use, though much less common than their namesake weapon. He was too young, Jackson thought, wincing at Craw's body. He shouldn't have even been here. The Scythe clacked its mandibles together, spread its arms, then said something in its silky, snaky language. Jackson didn't speak it. As far as he knew, only Scythes spoke it. Not even the Brotherhood had cracked Scythe yet. He decided to take the shot the beast had given him. He tried a quick cut at its stomach. As he expected, it immediately took a swipe at his head, one fast and strong enough to decapitate him in an instant. He was ready, though, and his sword was in the way fast enough to cause a look of surprise to spread across the Scythe's face. That was nothing compared to the look of surprise on Jackson's face when the Scythe's blade cut through his own like he was holding a piece of rotten wood. He fell back away from the shower of sparks and ear-piercing noise of metal being rent, shielding his eyes. He stared at the broken remnants of his sword for a moment. The Scythe laughed at him. Hatred welled up within him. As the Scythe advanced towards him, lifting its blade lazily, every curse he knew rose to his lips. He didn't curse the Scythe, the Brotherhood, or even the foul luck that had brought him here. "Gnarled One," he spat, as though the man was standing in front of him. "Damn you, Gnarled One." The blade descended.KnarledOne2 Dec 11, 2013
Dec 10, 2013 Need a holiday gift idea? Hey guys, it's been awhile but I'm trying to get back into Starcraft again. Anyway I'm going to do some shameless self promotion here. Please visit my Facebook page to see a cool shirt you can order. I've only got one shirt available right now but there will be more to come. https://www.facebook.com/pages/1337-Tees/498823153558054 And no this isn't an automated message or any of that other garbage. I'm just a fellow gamer trying to make a buck. Anyway let me know what you guys think of the shirt :)Snaksolid0 Dec 10, 2013
Dec 9, 2013 Starcraft 2 Trivia This is something I've seen from other games, and I think it'd be fun to do it here. Here's how it works: Someone asks an SC2-related trivia question and people try to guess the answer. Whoever guesses correctly first makes the new question. Here are the rules: 1. Questions may only relate to gameplay itself. This can include any part of multiplayer play, the WoL campaign, or official Blizzard SC2 minigames such as Aiur Chef. No questions regarding who won what tournament, etc. (but feel free to start such a thread yourself). 2. Any questions related to unit strength must relate to the most recent patch only. If a patch is released during the guessing of such a question, the correct answer remains as it was before that patch. 3. Questions must be designed to have cut-and-dry answers. "What Terran unit or units hard-counter colossi?" is acceptable, but "What is the best Protoss build vs. Zerg?" is not. 4. Questions may have multiple parts and/or multiple answers (but try to be reasonable!). 5. Only one answer attempt per post. You can guess again later if you didn't get it right, but you can't guess in back-to-back posts. 6. The person asking the question should let the person know who got the correct answer when it happens. After this, that person is up for the next trivia question. 7. If confirmation of a correct answer happens by mistake, the guessing continues or goes to the first person that actually got it right. However, if this is not discovered until after another question has been correctly guessed, the game continues as-is. 8. If the person confirmed to get the question right does not post a new question within a week, the next person in line who guessed it correctly gets to go, and so forth. Also, if the person who originally gave the question does not show up after a week to confirm the right answer, yet people remaining in the thread overwhelmingly agree the answer is correct, that person gets the next question. OK fellow Starcrafters, glhf!Tollbooth26 Dec 9, 2013
Dec 6, 2013 Nukester has had another... incident *Doctor rolls Nukester into Joey Ray's on a wheelchair. Nuke is sitting in an awkward position with an awkward look on his face. One hand is taped to a movement joystick and the other by a keypad and small computer.* *Doctor straightens his glasses* "Nukester had a little run in with the moderation of these forums a little while ago. He was punished with a firm blow from the ban hammer and a long sentence in ban-sentence-prison. The blast from the hammer erased his posting history and most of his spinal cord structure. Obama care does not support the operation Nukester needs to cure hes palatalization. So he is like this until he or someone else come up with means to cure him." * the doctore takes a step back.* "Say hello Nuketer!" *Nukester fidgets around for a little and manages to tap the space bar on his keypad.* http://www.fromtexttospeech.com/texttospeech_output_files/0694903001386178565/758564.mp3 *The doctor takes another step back* "Also, Nukester says sorry to the moderators for his trolling" *The doctor then leaves.*Nukester18 Dec 6, 2013
Dec 4, 2013 Savagery Among the Orderly (AoS RP) All the children saw was darkness, and all they felt was betrayal. They weren't shown the Aeon of Strife, but put into a world of darkness, the Preserver had lied to them! Then they felt something. Their body was moving, their hands pushing themselves up and eyes starting to open, they hadn't commanded that. They weren't in control of their own bodies. They were resident in another Protoss' body. The children saw the lush green canopy around them, one full of life and beauty. It was a jungle, no... No it was the jungle, the jungle of Aiur. One at a time the Protoss were getting up and the children saw around them, corpses all over the place and the area covered in blue and purple blood, sunlight reflecting off of it, and as the bodies they were in looked at each they saw battered and bruised bodies standing and staring at the corpses. The children weren't lied to, they were being shown the Aeon of Strife from the eyes of Protoss who lived through it. They heard the Preserver's presence in their minds, and their heads flood with knowledge and memories, straight from their host's own mind. Then, almost a small stinging pain appears and disappears as a one-way Psionic link is formed between each child and their host's mind, all information going towards the children. This link is completed after the group of Protoss had agreed that it would be best to return home. Okay everyone, finally has started, you get to control your character now and engage conversations, if you guys don't want to do that I'll just skip you back to the village." http://us.battle.net/sc2/en/forum/topic/9753205999 The Pre-RP, so essentially sign up thread.ShadowFury3 Dec 4, 2013
Dec 3, 2013 Day of Infestation Day I “That is it for sports and now about the strange explosion last night that rocked New Petersburg. Dominion officials are assuring us that this was just a piece of an old confederacy Science vessel that was experimenting on a new nano-steel formula. It appears that -click-.” “Yeah yeah, I hate the news.” The bartender says “So what can I get you all.” “Hey is that Billy on the side walk throwing up?” “Looks like him but he hasn’t drank today I wonder what is wrong… wait that doesn’t look like vomit it looks like…” [Power glitches cutting the patron off] “Wait where did he go what is going on? Who is screaming out there?” “GET OFF OF ME” A woman screams as a man is on top of her biting at her face. “Help” “Bill get off her… Bill, Bill what the hell someone get over here and help me get him off of her… how did he even get in here?” A man yells out trying to pull the Bill off the woman Welcome to Day I. This role-play takes place during the events of Starcraft 2 heart of the swarm. On this small frontier planet, a rouge Zerg queen has released a new virus on the inhabitants of the planet. The effects so far is that some of the inhabitants of the planet have become ravenous flesh eating zombies and even a few of those have started to mutate into something else. Half of the planet is already infested. You and a few other survivors are currently held up in a small bar. ^name^ Character name Race (prefer human only but will allow customs and the odd Protoss. NO ZERG but you can later be infested and remain in control of your mind if you can do it logically enough.) Weapon (make it very weak you will get upgraded as the rp continues) Armor (same as weapons) History – what skills does your character have a background in (military, medical, science, mechanics, banking, just something and please give some story to it.) [ Example] - Medical field, nurse in New Petersburg hosipital. Abilities (limit to 2 to start off with and please have some idea of a skill tree) Also please give the details of the abilities. Appearance – Well what does your character look like? Background – who is your character? [Example] John Doe was just the every day male nurse in korhol when he got bored of living in the city planet he joined the colony project to settle on [Insert Planet's name here] He works in the hosiplital on the planet taking care of injuried and sick colonist. ETC. ETC. [Side-note] I am looking for names of the planet so please give ideas.Steelwolf14 Dec 3, 2013
Dec 2, 2013 StarCraft II Caption Contest Welcome to the SC ll Caption Contest! Status: Open How does this contest work? You must create a caption for the image provided below. Your caption must be appropriate, clean, and adhere to the rules. Inappropriate entries will not be accepted. After 1 week I will take the top 5 submissions and decide who wins. After the winner is announced I will post another image for following round in this thread. The winner of each round will be listed below. Rules Submissions must be relative to SC and the given image One entry per image Submissions should be under 100 words Image Follow the link for this weeks image. http://static.giantbomb.com/uploads/original/2/21836/1430925-tychus_findlay_and_jim_raynor.jpg Winners Round 1: * Rules and contest format are subject to change.aShyGhost10 Dec 2, 2013
Nov 27, 2013 ROGTARholy's text adventure P2 (for the cause of our decisions here's the link to the last one. http://us.battle.net/sc2/en/forum/topic/2593046941?page=1 now if you don't want to read ALL of this, you can read the last few paragraphs and come up from there. I will also be making a Parallel here: http://us.battle.net/sc2/en/forum/topic/3082078342?page=1#1 so i can post it in its entirety, as there are character limits in place that don't allow me to post what has happened so far. tl;dr things happened, we gonna do something about it)ROGTARholy146 Nov 27, 2013
Nov 22, 2013 Epilogue RP Thread VIII Drac: OOC: Hey everyone, Drac is back for a final RP! This will bring the Poltergeist plot arc to a close, so if you had anything important to bring up, bring it up now. Also, for the love of all things, please try to stay in a group, so you can be kept track of. All Poltergeist characters will be in one of three fleets: the Assault fleet, which will attack Splitters head-on, the Evacuation Fleet, which will get orders based on who needs to be saved, and the Network Fleet, which will defend core areas. Character sheet pt 1 ^Draconus^ Agent Shadow 137 Hybrid Poltergeist Founder, Commander-in-chief Psionic Assault, Technological development Has sent the beacon call to all surviving students of his, as well as all major combatants from previous wars. Believes himself to be the most powerful psionic in existence (which was true until recently- the anomaly known as Game Lord outclasses him several thousand times over, in all respects) All of them. Agent Umbra 137 Hybrid Poltergeist Admiral Psionic Assault, Psychological Warfare A force to be reckoned with, even among the not-to-be-taken-lightly Poltergeist Mercenaries. A known cannibal. Has shown remarkable skill in Poltergeist's new PART program. Twin sister of Shadow. Joan Rose Molina-Ravius; "Eon Butcher" 75 Hybrid Poltergeist NOT RANKED Psionic Assault, Anti-Armor Despite formally unenlisting from direct service, Mrs. Molina-Ravius still actively patrols routes for the Mercenaries. Shadow's daughter. Pyro Molina-Ravius; "Sun God" (Also used by Fury) 44 Hybrid Poltergeist Sergeant Assault, Psionic Assault, PART division Famous for field actions both here in the Sector and in his grandfather's interdimensional exploits. Class-13 psionic, Class-15 pyrokinetic. Son of Joan Rose Molina-Ravius, Grandson of Agent Shadow. Terra Molina-Ravius; "Earth Goddess" (Also used by Zark) 44 Hybrid Poltergeist Sergeant Assault, Psionic Assault, PART division Exactly like her twin brother in almost every respect- however, instead of being pyrokinetic, she controls stone and metal objects. Twin sister of Pyro, Daughter of Joan, Granddaughter of Shadow. SCAR-77 Sara Kiwi Just Built Loyalty: Shade, but ultimately Poltergeist Combat Specialty: Damage Absorption Ms. Kiwi was a loved ally of Shade (read Reckoning for more details), but sadly perished. An unknown party paid in full for Kiwi's reconstruction as a SCAR unit, and fully upgraded her, making her look exactly like the original, but armed with enough firepower to level a city block. Not used to being a machine yet, she repeatedly tries to test herself, and apparently fights with all her mental might to defy orders she dislikes. Being programmed into the SCAR body, however, prevents her from doing so. ^LeKroger^ Johnathan Flint Jr. 55 Hybrid Poltergeist Commander of battle cruiser Illador Mechanics, Psionic support/assault One of three Flint triplets and take the most after his father. After the final events with the Collective Triad he has been searching the sector and some parts beyond for Flint Sr, who is currently missing and deemed KIA by most. He has recently returned to the sections after receiving word of what happened to the planet of Braxis. Outraged by the actions of the Splitters he is currently en-route to Braxis to confront the Game Lord. Techsuit,FOCC Leah Flint "Seductress" 55 Hybrid Poltergeist Unranked Information gathering, Chemical/Technical specialist, Diplomacy, Psionic support/Assault Another of the Flint triplet who shares traits that both of her brothers have. Tends to go for the most recent tech that she can obtain as in her eyes newer is always better despite what her Jr. and Sr. said. She is not currently ranked in Poltergeist as she decide to go off on her own only stopping by to visit from time to time. However with the recent events with the Splitters she has returned to the Poltergeist headquarters to aid as she can. Techsuit,FOCC Ivan Flint "Grey Eyes" 55 Hybrid Poltergiest Lieutenant PART Division Infiltration, Demolitions, Assassinations, Interrogation. The last of the Flint triplets, Ivan does not posses the ability to alter his form like his sister and brother aside from multiplying his arms for dealing more strikes. He instead posses more of his mothers abilities, namely the feared detonator egg. He does have minor psionics that allow him to cloak himself and manipulate the surrounding shadows around him. He is the only one of the three that is in the new PART division. Also unlike the other two he is the only one that has some idea of what actually happened to their father due to inheriting his father's, and his father's old friend before that, personal AI Delta. On a final note all three of the Flint children share the same link that their father and others like him have. Techsuit,FOCC ShadowFury Name: Korzis Ravius Age: 74 Species: Hybrid (Protoss/Human) Sub-group: Relations to Poltergeist, but for most part, none. Rank: Ex-Commander Military specialty: Assault Relevant info: Is honorable in battle and fights with fury and Psionics. He is the child of Zaros and Bianca "Shade" Ravius. His Psionic capabilities are great, and he is plagued by the Void-like Psionic Entity dubbed the 'Demon'. Married to Joan Molina-Ravius. Previous RPs in the Poltergeist vein: Reckoning (Fetus and baby), Z&Z 2, PKA Second Class, Techsuit, FOCC Name: Kayla Ravius Age: 23 Species: Hybrid (Protoss/Human) Sub-group: None Rank: Lacking Military specialty: None Relevant info: She holds an allegance to no one and has a rebellious streak. She is the youngest child of Joan Molina-Ravius and Korzis Ravius. She is the only child to have been plagued by the entity dubbed the 'Demon'. She has the odd capability to remove the Psionic capabilites around her when it is wished. Previous RPs in the Poltergeist vein: None Name: Zaros Age: 85 Species: Hybrid (Human/???) Sub-group: Himself Military Ranking: Mercenary Military Specialty: Psionic & Melee Combat Relevant Info: Zaros is the father to Korzis Ravius and Cynthia Ravius. Shows ability to control the 'Demon' if it breaks out within him. He is an astounding swordsman and has gained relations with multiple groups, but is not loyal to any. His old supression of emotion has waned and he now shows it once more. Previous RPs: PKA, Reckoning, PKA Second Class, FOCCLeKroger439 Nov 22, 2013
Nov 13, 2013 The Discovery Hey Joeyray's bar people. Bit odd but I only just now discovered code blocks. It's built in to our comments, that button no body uses that says 'pre' next to the quote button. I just realized after discovering it, it would be a really good tool for you guys. You could use code blocks for your posts that are in character, and normal text (like this) for your posts that are out of character. it It would make it super easy for people to follow the story and add an organizing element to your forum games. You could use it for some other purpose too. Like have only the GM write in code blocks so everyone can jump straight to their post. It gives you the ability basically to have special text that stands out, and any organizing element like that can help a text game. Just thought I'd share it with you because I've been on these forums for quite a while and just never knew it existed, so I'm betting a lot of other people didn't either. Have fun guys! Tre-vor flies away in his space-moon. Trevor6 Nov 13, 2013
Nov 11, 2013 I'm a bit confused... (Heroes of the Storm) Originally this was announced as a mod for SC2, along the same lines of StarJeweled, Aiur Chef, and Left 2 Die- actually, I think it was announced at the exact same time and planned to be released along side of them. Is it now intended to be a standalone game, or is it still going to be a mod? That was never made clear on the site for it, and they don't have forums up for it there, so I figured this would be the best place to ask.MarioFanXV1 Nov 11, 2013
Nov 8, 2013 A-32 Application form Name: Gender: Age: Backstory: Personality: Equipment: Occupation: Clearance: [Determines what level you can enter in the research facility, leave blank.] *Psionic characters are not available in this RP. Occupation: Security Guard: A member of the security team. Security guards have the capacity to utilize the CMC series powersuits at any time but otherwise are equipped with light CMC combat armor in their day to day operations. [insert here] A researcher, a biologist, an intern, an undercover reporter, etc., are some occupations you can play with. ========================= WHERE YOU BEGIN Near the End of HoTS.... Traveling some half an hour from the colony ships docking bays, you have reached your destination: Kirmwell, an agricultural colony that has a sizable mining operation on the planet Myrax. The bus follows the road and you you gaze outside the windows as the bus stops on and off, noting the tractors, mid sized houses, a tavern, a school, other places of interest and finally, the true destination, research station A-32 There are a few others onboard and they exit the bus with their gear. You follow suit and a marine awaits near the entrance. He motions the group to follow him through the heavily enforced neosteel doors and some time later, he leads you to a door. A sign hangs over the door and printed clearly on the label is “Processing Center”. The marine turns towards the group and yawns. He takes out a PDA and mutters to himself. Through the visor, the marine's eyes look quite bored. “Alright then newcomers, this is for clearance to make sure you can work here. We just gotta make sure you are who you are. Typical background checks. Regular stuff. You know the drill. Just make sure to look it in the eye." The marine looks back at the PDA and barks, "Katherine Mann, through the door!” [Everyone is waiting for their turn. They can attempt to make conversation/do something or simply wait until I DM the characters into the room.] ========================= All sections below will be updated with relevant info as the RP progresses. The information below reflects what the RPers' character knows, for the most part ========================= Locations: The facility A-32 is located Myrax, a temperate planet. The facility is located within a grassland biome where large, rolling terrain of grasses, flowers and herbs undulate for miles and spots of trees dot the horizon alongside hills and mountains. Weather; Local time: 2100, 0 degrees celsius. Season: Spring, soon to be Winter Star Station: The major airport hub located several kilometers north of Kirmwell. It is fortified as a military airport should be. Kirmwell: 1. Bravo's Tavern: The only tavern in Kirmwell. 2. Residential Area- Living quarters for the residents of Kirmwell. Some sixty odd houses are concentrated in the area 3. Farmlands- Vast stretches of land has been cultivated to grow agricultural crops. With the aid of machinery, it is possible for 1 farmer to do the work that may require hundreds or even thousands in human numbers. 4. Moore's Estuary- Named after the founder of Kirmwell, Gavin Moore. The local populace draws fresh water here for use. 5. Other places a colony typically have. 6. Mining Center- Located 458 meters SE of Kirmwell, access to the mining center is done using cars and it is a twenty minute trip to arrive at the mining center from Kirmwell. A-32 Level One: Processing Center: ? ========================= Player Characters: Zarkun: Ryan Corinth: http://us.battle.net/sc2/en/forum/topic/10262096151 Major NPCs: Minor NPCs:smylez94 Nov 8, 2013
Nov 7, 2013 Write Up a Storm What the title says! Being busy with visiting friends, I am incapable of making LVH move as fast as it should. Therefore, I have created this both to buy time and to hopefully garner new, interesting concepts for said RP. In the Long Voyage Home, our characters will be encountering a lot of interesting and bizarre alien worlds and possibly ||CENSORED|| Have you ever had an idea for a unique world, where indigenous creatures and visitors alike are forced to adapt to cope with its dangerous weather? Well, this is essentially a weather contest. I want to hear your most creative, unique, and downright crazy ideas for environments. A planet with vertical continents? Water that falls upwards? Organic hurricanes? Whatever you can think up qualifies, especially if a visit to your environment would be interesting for the protagonists of LVH. The weather conditions, environments, and anomalies most usable may be encountered later in LVH (I'm not going to announce ahead of time if an idea is picked). I may select a favorite and give the creator a prize, like for example a GET OUT OF DEATH FREE card to save one of their characters. Signing off for now. I am excited to see what you guys can come up with.KnarledOne10 Nov 7, 2013
Nov 3, 2013 LOCAL CANADIAN PLAYERS TO HANG OUT! I have been having a hard time finding people to play with online with and would like to gather some locals to chat with and play a few games. I am from Ontario Canada and would like to meet some fellow Canadian starcraft playersxyvnten2 Nov 3, 2013
Nov 2, 2013 Gate to Infinity PRP A group of about 500 people are gathered in the main cargo hold of a Hercules class transport as it descends through the atmosphere. A gruff man stands in front of the group with a middle aged woman and a relatively young Protoss sitting to the side away from the main group, they are obviously in charge. "You all, as you should already know, are part of an independent organization, known as Obsidian Corporation, that works outside of and beyond the various Ruling Powers in the sector. You have been recruited from all over Terran and/or Protoss space and all walks of life. You have been selected to be a part of an expedition to new and uncharted territory." The transport is now through the atmosphere and beginning to descend into the hole that is well protected by a decently sized Terran and Protoss base. "An ancient Xel-Naga installation that predates everything previously found in Koprulu has been found deep beneath the ice of a frozen world that had once been lush and green. The installation is mostly intact and inside a moderately sized dome from a long since deactivated shield. The most interesting thing however is the large 30' diameter ring covered in strange symbols." The wall behind the man giving the briefing comes alive showing sectional pictures of a large ring with strange markings and what looked like constellations on the inner ring. "Upon closer examination the ring, which has been identified as a variant Xel-Naga warp gate, has a single set of coordinates locked in, which is in the form of 9 of the symbols on the inner part of the ring. We dialed the address and got a solid connection as well as managed to send a probe through. There is an instillation just like the one on this side except that it seems to be in much better shape and much warmer. It was also discovered we would be able to send a decent sized expedition through the gate before the power source depletes. You are that expedition! Anyone have any questions before we leave and this is your last chance to back out?!" You are part of the Expedition specializing in one of various skill sets. Medical personnel, Military, Scientists et cetera. This RP is not going to take place in the Koprulu sector nor even in the Milky Way. You'll begin on the Hercules-class Transport ship as the briefing is wrapping up.[b] If you have ever watched the TV series Stargate Atlantis yes this is similar. There will be some humans scattered on different worlds but will generally have very little in the way of tech and be entirely native to that galaxy. Also there won't be any contact with the Koprulu sector for a while in the RP as the gate won't have the power for an intergalactic wormhole thus trade with the indigenous populations will be a must, more friends is a good thing. Interstellar wormholes between gates will be the main mode of travel between planets and star system. [b]There will NOT be any zerg allowed no 'ifs, ands or buts' about it. CMC grade Power armor is allowed but please keep its use to a minimum unless the group has gone off world and even then please try to keep use to minimum and have lighter armor available to your character. Protoss may of course have zealot suits or High Templar armor etc. but please don't have an immortal/dragoon or mech bigger than a sentry or observer(an observer is sketchy to have though and I will have to debate on it) there will also be several protoss probes but their ability to warp in buildings will be nullified given the distances involved. Also going to limit the numbers, and maybe the powers, of Psionic Terrans. I would love a decent mix of scientists, medical personnel and military crew, now this does not limit scientists and medical personnel from having weapons or combat experience/training/abilities but please don't only make military personnel. Just about everyone will be going on off world missions. If you wish me to fish out a character from the old Gate Project I can. ^RPer name^ Name: Race: Age: Skill Sets and/or primary field of training: Abilities: (such as snipe, stimpacks, etc.) Appearance: Equipment: (Armor, weapons, etc.) Backstory:TheLostMorph29 Nov 2, 2013
Nov 1, 2013 New guide to get better FPS is finished! I made this guide as a replacement for an older version. Maybe you've read the old version, this is just a large scale improvement over it. You can help it by thumbing up the first 8 posts and sharing it. Just thought some of you might find it helpful. http://us.battle.net/sc2/en/forum/topic/10195020800Duke0 Nov 1, 2013
Oct 29, 2013 Tre-Vor Floats into Joeyray's Bar Game is now closed. Xer the original post to you is below, just the first paragraph saying hi and letting you know I got your message. -------------------------- I have infiltrated your dimension to seek the one named, "XER". Hey everybody, I didn't know this section of the forums existed until I was directed here by the fellow ^ there. So, just saying hi and letting him know I got the message. Nice to see there is an RP board in the sc2 forums, I really had no idea. So this thread is not an entire waste I might as well start something here. While I'd love to do a joke-based thread similar to the posts that lead me here, I did read the sticky and noticed it says fan fiction. So I think I'm supposed stay within the SC universe? Let me know and I'll update this post with a theme for everyone to RP off of. ... In that case, I'll use my own world, because it is a sci-fan and I have been a GM for tabletop games pretty much my whole life so it will do. SETUP: Welcome, beleaguered travellers to the planet Aurah set in the system known as D.R.A.G.E. You find yourself in a clean hotel room on an investigative task given to you all by Colonel Gim. In order to join this game all you need do is post. I'm going to try doing something a little loose here and just let you all fly and see what happens. Try your best to make it coherent, and first players use the starting setup I give you in this letter. LETTER FROM THE COLONEL: My trusted confidantes and team of interplanetary investigators, Nem the 'Rhino' has been on the loose rampaging over a loss of credits (money) on a bad drug deal. The drug is known as STINT and it's highly toxic to most humanoids. As you know, Nem is a large reptoid so be careful! He didn't get that nickname for nothing. I want you guys to find him and bring him to justice. He was last seen somewhere in this hotel, here in Sector 5 of the planet Aurah. - Col. Gim ----------------- After the first responders post you play off of the last poster and make it up as you go along. Have fun!You are now in playTrevor17 Oct 29, 2013
Oct 29, 2013 War Pigs: Origins Vince Makins dropped the folder in Captain Brock Tailor's lap. "Your mission is simple. Read the files. Assemble your men. Do what you do best." Captain Tailor glanced at the folder, then fixed his eyes on Vince. "This better be good, Makins." Brock warned Vince as he picked up the folder and flipped to the first page. the word 'Classified' was plastered just about everywhere he looked. "Good or not, it's your job. I know you can get it done, Tailor." Brock sighed heavily and lit a cigarette. After reading the first paragraph he knew the assignment would push him and his team to the limits. "We're good, Vince, but we ain't invincible." "Ultimately, you and your men are all expendable. You must know that. I mean, why else recruit from the prison herd? The War Pigs program is all about meat. Recycled meat." Brock's eyebrow perked and he shifted in his chair. "Well then, recycled meat is about to take out your trash." War Pigs, Discussion – http://us.battle.net/sc2/en/forum/topic/9973137692?page=1#1 War Pigs: Origins, II – http://us.battle.net/sc2/en/forum/topic/10311551537?page=1#1 War Pigs: Origins, III – http://us.battle.net/sc2/en/forum/topic/11580768290#1 War Pigs: Freelancers, I – http://us.battle.net/sc2/en/forum/topic/17999424998ThaneKrios499 Oct 29, 2013
Oct 27, 2013 Zanon's PRP Bar (Part 27) Continued from Zanon's PRP Bar (Part 26)Zanon499 Oct 27, 2013
Oct 25, 2013 Anyone here still remember Blizzard All Star? As I remember, Blizz announce this before the HotS hit the store. But more than half a year now after HotS there is no news of it any more. So what do you guys think? Could it have gone 6 feet under? Or will they release it along with LotV?Ataraxia3 Oct 25, 2013
Oct 18, 2013 Darkest Heart: The Were Wars In the Prologue, Tobi Van Helsing brought together some of the youngest and brightest minds of Darkova's great Monster hunting families, intending to teach them the necessary skills to fight the upcoming battles. However, as it ended, the Manor fell under attack from the Hi Okami, one of the three Werewolf Clans that has declared war on humanity. How long will the war last? ^Zarkun^ Name:Tobi Van Helsing Weapons (Will be blessed on entrance): Argost, Blade of God, Twin Semi-automatic pistols Abilities: Monster's bane (Passive), Sixth Sense (Passive), Slayer's blow, Master Monster Hunter (Passive) Name: Alistair Weapons: Heretic, Arbiter Abilities: Unleash Hell, Vampire King (Passive), Raise Undead, Drink Blood ^Lumamaster^ Name: Michael Rondey Armament: Dual Machine Pistols, Solareon, The Purifying Light, Long range sniper rifle Abilities: Fatal Hit (Passive), Mental Strike, Enhanced Vision(Passive with active function) ^Warhawk^ Name: Seraphim Dante Weapons & Equipment: Avenger, Angel’s Breath, Medical Satchel Abilities: Psi Boost, Advanced Training (passive) ^Zanon^ Archangel Altun Armament: Archangel's Blade, Angelic Armor Abilities: Holy Light (Passive), Smite ^KnarledOne^ Name: Skade M'keth Weapons: Silver-spiked mace, Crossbow, claymore Abilities: Shadow Walk, Snipe,Dark Fury {PASSIVE} Name: Jenny M'keth Weapons: Pistol, old sabre "Whip." Abilities: Handler's Voice, Handler's Mind, Handler's Presence (Passive) ^TheLostMorph^ Name: Helen Mytycana Weapons: Twin .44 magnums with interchangeable ammo, .50 Cal Gunblade(http://www.obsidianportal.com/campaigns/raptureruin/items/gunblade1), large Round shield, Shurimakto Abilities: Master Smith(Passive possibly with active components), Marksman(Passive), Brutal Striker(Active) ^darkra^ Name: Nasu Tatsumi Weapons: Guantlets of Phrozen Flame Abilities: Battle hardened (passive), Undying will (passive), Zebul Emblem ^Steelwolf^ Name- Kain Von Blackstock Weapons-Black steel Katana, Throwing knives Abilites-Phantom eye [Passive], The Black Flame, Herbalist[Passive] ^ShadowFury^ Name: Borealis Natuur Weapons: Aarde (Appearance: http://unkn0wnfear.deviantart.com/art/Radion-Axe-106097641), Nagel (Appearance: http://seargent-demolisher.deviantart.com/art/Gauss-Rifle-Crysis-2-253482731 except green instead of blue) Abilities: Bear Form, Entangle, Healing Name: Lalrye Ker Weapons:Schepper (Appearance: http://heidifury.deviantart.com/art/RPS-Flanged-Mace-169631900) Volbloed (Appearance: http://greendruid.deviantart.com/art/Dagger-19143445), Zetgroep (Appearance: http://great-5.deviantart.com/art/I4-B35-Heavy-Energy-Pistol-310089754) Abilities:Summon Familiar, Summon Essence(Weaker Elemental), Infusion Name: Mercedes Lya Weapons: Warboel and Recht (Appearance: http://ilpas.deviantart.com/art/Van-Helsing-cosplay-Crossbow-347221888 Completely of metal and both are black), Dual wielded daggers (Appearance: http://hronnos.deviantart.com/art/Dagger-148013753) Abilities: Beast Bane (passive), Vengeance (passive), Huntress Vision (passive) ^CrymsonRaven^ Name: Graal Weapons: Trench Knife, Marksmen Rifle, 8-Revolver Abilities: Marksmen (Active), Bloodtaker (Passive/Active), SilverWolf Survivor (Active) ^morrjo^ Name: Noct (Noctalus Dare) Weapons: Night's Edge (Melee, Morphic), Entropy Shock (Ranged, DOT, Stacking) Abilities: Shardmancy (Passive and Active), Wanderer of The Ways (Passive), Overclock (Active), Manifestation of Faith: Reality's Requiem (Active, Ultimate) Name: Solaris Weapons: Duskfade Blade (Melee), Tesseract Bombs (Ranged, Explosive AOE) Abilities: Duality Existience(Passive), Tesseracts(Passive and Active), Hyperways (Active), Faceless Phantasm: Infinity's Depths (Active, Ultimate)Zarkun358 Oct 18, 2013
Oct 15, 2013 Epilogue RP Thread VII Drac: OOC: Hey everyone, Drac is back for a final RP! This will bring the Poltergeist plot arc to a close, so if you had anything important to bring up, bring it up now. Also, for the love of all things, please try to stay in a group, so you can be kept track of. All Poltergeist characters will be in one of three fleets: the Assault fleet, which will attack Splitters head-on, the Evacuation Fleet, which will get orders based on who needs to be saved, and the Network Fleet, which will defend core areas. Character sheet pt 1 ^Draconus^ Agent Shadow 137 Hybrid Poltergeist Founder, Commander-in-chief Psionic Assault, Technological development Has sent the beacon call to all surviving students of his, as well as all major combatants from previous wars. Believes himself to be the most powerful psionic in existence (which was true until recently- the anomaly known as Game Lord outclasses him several thousand times over, in all respects) All of them. Agent Umbra 137 Hybrid Poltergeist Admiral Psionic Assault, Psychological Warfare A force to be reckoned with, even among the not-to-be-taken-lightly Poltergeist Mercenaries. A known cannibal. Has shown remarkable skill in Poltergeist's new PART program. Twin sister of Shadow. Joan Rose Molina-Ravius; "Eon Butcher" 75 Hybrid Poltergeist NOT RANKED Psionic Assault, Anti-Armor Despite formally unenlisting from direct service, Mrs. Molina-Ravius still actively patrols routes for the Mercenaries. Shadow's daughter. Pyro Molina-Ravius; "Sun God" (Also used by Fury) 44 Hybrid Poltergeist Sergeant Assault, Psionic Assault, PART division Famous for field actions both here in the Sector and in his grandfather's interdimensional exploits. Class-13 psionic, Class-15 pyrokinetic. Son of Joan Rose Molina-Ravius, Grandson of Agent Shadow. Terra Molina-Ravius; "Earth Goddess" (Also used by Zark) 44 Hybrid Poltergeist Sergeant Assault, Psionic Assault, PART division Exactly like her twin brother in almost every respect- however, instead of being pyrokinetic, she controls stone and metal objects. Twin sister of Pyro, Daughter of Joan, Granddaughter of Shadow. SCAR-77 Sara Kiwi Just Built Loyalty: Shade, but ultimately Poltergeist Combat Specialty: Damage Absorption Ms. Kiwi was a loved ally of Shade (read Reckoning for more details), but sadly perished. An unknown party paid in full for Kiwi's reconstruction as a SCAR unit, and fully upgraded her, making her look exactly like the original, but armed with enough firepower to level a city block. Not used to being a machine yet, she repeatedly tries to test herself, and apparently fights with all her mental might to defy orders she dislikes. Being programmed into the SCAR body, however, prevents her from doing so. ^LeKroger^ Johnathan Flint Jr. 55 Hybrid Poltergeist Commander of battle cruiser Illador Mechanics, Psionic support/assault One of three Flint triplets and take the most after his father. After the final events with the Collective Triad he has been searching the sector and some parts beyond for Flint Sr, who is currently missing and deemed KIA by most. He has recently returned to the sections after receiving word of what happened to the planet of Braxis. Outraged by the actions of the Splitters he is currently en-route to Braxis to confront the Game Lord. Techsuit,FOCC Leah Flint "Seductress" 55 Hybrid Poltergeist Unranked Information gathering, Chemical/Technical specialist, Diplomacy, Psionic support/Assault Another of the Flint triplet who shares traits that both of her brothers have. Tends to go for the most recent tech that she can obtain as in her eyes newer is always better despite what her Jr. and Sr. said. She is not currently ranked in Poltergeist as she decide to go off on her own only stopping by to visit from time to time. However with the recent events with the Splitters she has returned to the Poltergeist headquarters to aid as she can. Techsuit,FOCC Ivan Flint "Grey Eyes" 55 Hybrid Poltergiest Lieutenant PART Division Infiltration, Demolitions, Assassinations, Interrogation. The last of the Flint triplets, Ivan does not posses the ability to alter his form like his sister and brother aside from multiplying his arms for dealing more strikes. He instead posses more of his mothers abilities, namely the feared detonator egg. He does have minor psionics that allow him to cloak himself and manipulate the surrounding shadows around him. He is the only one of the three that is in the new PART division. Also unlike the other two he is the only one that has some idea of what actually happened to their father due to inheriting his father's, and his father's old friend before that, personal AI Delta. On a final note all three of the Flint children share the same link that their father and others like him have. Techsuit,FOCC ShadowFury Name: Korzis Ravius Age: 74 Species: Hybrid (Protoss/Human) Sub-group: Relations to Poltergeist, but for most part, none. Rank: Ex-Commander Military specialty: Assault Relevant info: Is honorable in battle and fights with fury and Psionics. He is the child of Zaros and Bianca "Shade" Ravius. His Psionic capabilities are great, and he is plagued by the Void-like Psionic Entity dubbed the 'Demon'. Married to Joan Molina-Ravius. Previous RPs in the Poltergeist vein: Reckoning (Fetus and baby), Z&Z 2, PKA Second Class, Techsuit, FOCC Name: Kayla Ravius Age: 23 Species: Hybrid (Protoss/Human) Sub-group: None Rank: Lacking Military specialty: None Relevant info: She holds an allegance to no one and has a rebellious streak. She is the youngest child of Joan Molina-Ravius and Korzis Ravius. She is the only child to have been plagued by the entity dubbed the 'Demon'. She has the odd capability to remove the Psionic capabilites around her when it is wished. Previous RPs in the Poltergeist vein: None Name: Zaros Age: 85 Species: Hybrid (Human/???) Sub-group: Himself Military Ranking: Mercenary Military Specialty: Psionic & Melee Combat Relevant Info: Zaros is the father to Korzis Ravius and Cynthia Ravius. Shows ability to control the 'Demon' if it breaks out within him. He is an astounding swordsman and has gained relations with multiple groups, but is not loyal to any. His old supression of emotion has waned and he now shows it once more. Previous RPs: PKA, Reckoning, PKA Second Class, FOCCLeKroger499 Oct 15, 2013
Oct 15, 2013 StarCraft II Wish List... I don't know if it's been raised before but I'm such a big fan of SC and the franchise, I'd like to have a wishlist discussion. I'm basically on my way to developing a continental scale TvZ campaign involving a cooperative hero game for 4~12 players (plus the potential of 4 to 8 more on top). The story behind it is the rise of Dominion against the UED and the plot adheres strongly to the SC storyline. I could imagine scaling the campaign to require SCII: Wings of Liberty for the first two levels and SCII: Heart of the Swarm for the third level. On the fourth, I wish for a third installment in SCII, this time highlighting the Protoss and the third installment will be required for playing the fourth and final level of the campaign. Each campaign level has several primary mission objectives that can be accomplished in 20~30 minutes (typical time to sit down on lunch hour) . So besides a third installment of SCII, the ability to join a game in progress would be nice.ChocSix1 Oct 15, 2013
Oct 15, 2013 RIP Joeyrays 9/13/13 Oh Joeyrays I love you so much but it seems that you have finally breathed your last breath, RIP.FegelKitteh8 Oct 15, 2013
Oct 13, 2013 Untouched Past RP Here is the intro and signup http://jrbonline.weebly.com/roleplays.html#nabble-td47 leave a comment with your character and feedback. I'll be watching the general chat if you want to talk about it. -RESERVED FOR STARTING POST-Duke3 Oct 13, 2013
Oct 11, 2013 Darklight Chronicles The year is 2022, and mankind is fighting a war amongst itself like it's never fought before. Abandoned cities and homes, corpses, skeletons and ruins abound across the world, World War III leaving it's mark everywhere. A voice echoes in the room you're sitting in on an airship, telling the tale of your powers origin. "During the dark ages, some members of the human race could perform incredible feats, such as summon a sword from thin air or pull their sword to them after being disarmed, or even shooting fire from their own hands. This became known as magic and was the source of many great legends. However, a little known fact was these powers were gifted to humans who were meant to fulfill a special role in history. However, as time went on, these roles began to become scarce, with the "wizards" who filled them soon fading into myth as well. Myth became legend and legend became nothing as each tale was forgotten and man's need for the wizards vanished. Soon he became technologically advanced, gaining enough confidence that kingdom attacked kingdom, then country attacked country. For hundreds of years, this was the cycle, peace, war, peace, war; until the fights began on the home front. At first they were left alone, thought to be kidnappings and murders with a well learned criminal master mind. That was before the messages and video feeds from military units began pouring in, showing and mentioning strange soldiers that could do strange things, some reports even claimed superhuman things. One, however, stood out in particular. Specialist James T. Hitchcock, the 145th Infantry Regiment's Second Platoon's radioman was out on patrol in the area of Zimbabwe when a small group of the soldiers attacked them. The video will pick up just moments before the attack." ... The video ends and a man in a formal suit walks into view, the color of which reflects his aura, a deep blue. "You all are here because your aura's are pure enough to be of use to fighting the reemerging threat against us. After careful analyzing of Mister Hitchcock's body, it was discovered he had inherited, through a long line of medieval magicians to modern day soldiers, a pure green aura. Had he not, he would have joined his friends in death." He looks over each of you, his eyes measuring you and evaluating you. "Looking at some of what was described, we discovered that medieval wizards used not magic, but their auras to fuel their spells. Here, you will do the same." A large curtain removes to show a beautiful valley, forests and clearings and a lake and river seeable; and at the end sat Northern Lights Academy, the place where you would learn to use your aura to fight back against other nations and even terrorist cells. "Welcome, to Northern Lights." Countries the US is at war with: Russia China Japan Vietnam North Korea Important Neutral Countries: Germany France Mexico Terrorist Organizations: Al Qeada The Taliban HamasZarkun341 Oct 11, 2013
Oct 7, 2013 Savagery Among the Orderly Pre-RP "We are the Protoss. In the current days we are known in the form of orderly, powerful, homogenous, and nearly divine beings. If we dived further into our technology, we would be at a god-like status, just as our own guides were, the Xel'naga, but we value stability too much for that. We are known as beings of uniformity, as well as great and noble warriors. But I have seen our true nature. I have seen our race during the Aeon of Strife. I have seen ourselves as the beasts we truly are. You have most likely heard of what it was like, but that is nothing compared to experiencing it. We were more savage than the Zerg, we had a distrust of each other that even Terrans wouldn't imagine, and our blue blood flowed freely across Aiur. I can divulge the full secrets of this time of destruction through the eyes of the most civil of our race during those dark days, the eyes of the Shelak Tribe. I will show you our tale, if you wish to know it, and have the strength of mind." The old Preserver of your colony says this to you, the adults had always said that he was off, that he was slightly insane, and you had started to agree now. This is an RP about the Aeon of Strife, and will be taking place early on. You will be an early Protoss of the Shelak Tribe, and the technology would be stone age era, but shields and Psionics are still capabilities, although shields are not augmented by technology. The Protoss have a few classes, however these are basic guidelines as to your Psionic potency, your physical endurance, your shields, and skills, they are not strict and narrow-minded. Classes: Psi-Warrior: Having trained to focus their Psionics to combat purposes, Psi-Warriors have strong shielding, and are quite well trained in the use of melee bludgeon weapons. However, their disipline in the use of ranged weapons and sea-faring techniques are quite thin. Often times they are seen as barbaric, although they can be considered the most loyal. They are not quite as capable of using Psionics beyond their shields and improving muscle reactions. Starting Ability: Harden- The Psi-Warrior increases the strength of his shields greatly for a short time, making them near indestructible. At the end of the duration the shields are lost for a small amount of time. Keeper: Keepers are highly educated, for the savages of the Aeon of Strife. They dedicate themselves in the research, defense, and capturing of Xel'naga artifacts. They are disciplined in the ability to form devastating attacks with pure Psionic energy, but as such they often put very little into their shielding, although it could be different where they have great amounts of shielding, but as they go into the offensive the shielding disperses. They hold little discipline with weapons and few know the way of the sea. Starting Ability: Meditate- The Keeper enters a state of meditation, in which his/her shields strength increases Immensely. protecting them from harm. During this state, they will be incapable of movement or fighting, but will heal their wounds. Upon exiting their meditation, their next attack or ability will be strengthened heavily. Artisan: They are well-trained in the forging of items. Artisans have recently entered military roles when they are of weapon and armour smithing. As such they are poorly disciplined in Psionics, and are not trained to endure hits. They rely on their superior technology to claim victory. Although they have superior weapons and armour, it is not overwhelmingly such. With the rest of the world plunged into the world of the stone ages, Artisans are capable of working a basic copper-like metal, and not to the proficiency that it is extremely strong. Starting Ability: Empower- The Artisan uses the little Psionics (s)he has and empowers their weapon for a short time, allowing for more powerful strikes. Stalker: They have utilized their Psionics to be able to mask themselves, although not to the point of invisibility, and some of the more powerful are capable of making illusions. They most usually will use bows and knives to deal with their threats. Their energy put into their masking and illusions have caused weakened shielding and their need for nimbleness has put their armour to very little. Starting Ability: Echo- The Stalker creates an echo of his/her voice somewhere among the battlefield, bringing attention to that area if from a relatively concealed area. Note: The Stalker will be a very hard to use class, even as a guideline due to its reliance on stealth. You need to be very aware of the battles, the environment, and most of all, you will have to think the absolute most about everything to avoid detection and being attacked. Character Format: Protoss: Name: (Can just be a first) Class: (If there are too many of one class, I will have to put a limit and some may have to switch classes) Age: (Be reasonable with this, Protoss are long lived. The age of 100 ain't gonna be old enough) Appearance: (Just in case you're retarded, you must be Protoss) Weapons: (Stone Age tech if non-Artisan, if Artisan, very early Bronze Age) Abilities: (The starting ability of your class, plus one custom. Within reason and stick to a class-oriented one) Backstory: (Isn't really needed, but it is kind of helpful) "This feels a little premature to be putting out, but whatever. I will likely make some edits, and suggestions are acceptable."ShadowFury17 Oct 7, 2013
Oct 6, 2013 Hans Zimmer Fans Get in here ! Just released a new video i'm really proud of. It took me 2 weeks to get it perfect and i think i have succeeded. The video is a rock rendition of a track from the "Angels and Demos" soundtrack called "160 BPM" http://www.youtube.com/watch?v=pw-vdI5-TFs Would love to hear opinions !FustruN3 Oct 6, 2013
Oct 3, 2013 Tastes Link Chicken... Something that has been ping ponging in the back of my head ever since I saw the video clip of the Primal Zerg devouring one another. I wonder what would happen if Humans or even the Psion-Humans where forced into a situation where they had to ear Zerg flesh to survive. Would they be take over by the Zerg Virus? Would they gain the abilities of what they have eaten (while remaining themselves)? Would they Hybridize? Or would they just get sick or die painfully of food-poisoning?Dragan5 Oct 3, 2013
Oct 1, 2013 Final Stand Redux It's been several hundred years since Amon's defeat, and humanity has been pushed to the brink of extinction by the Zerg and Protoss. For three decades, they have been waging a merciless war against the Terrans, glassing and infesting every planet that fell, and leaving the Terrans without a way out. Slowly but surely they were forced to a single planet in the Koprulu Sector, Korhal IV and then the Xeno aggressors set out for Earth, finding more established resistance, but nothing they weren't able to whittle away at, eventually destroying all established resistance in the Sol System. Three bastions of human resistance remain, Earth, Korhal IV and Mars, which was finally made habitable three years before the Fall of Humanity began. In those three years, it was turned into a military bastion, armed with ever upgraded weaponry and defenses, and is also the place where Project Final Flash and it's off shoots were carried out. This project is the reason Humanity is still surviving. It produced the Artemis soldiers, genetically altered and modified super soldiers that could stand toe to toe with the most elite of Protoss warriors and put them to shame. You are soldier among the human ranks, Artemis or otherwise, and you are part of a force dedicated to helping humanity rise again, not just continue to exist, but to rebuild your civilization. However, things look bleak. First you must reestablish communications with the other two planets, a dangerous task with Infested and Zealots prowling the halls of the long range communications towers, and who knows what else. Then you have to rebuild your fleets, but the shipyards are overrun with Zerg and Protoss forces, including things never before seen. Both tasks are extremely dangerous, but possible if you can band together. Pick up your weapon, show your heart of courage, and lead the charge to reclaim Humanity's future, or make your final stand. The choice, is up to you. Earth: A beautiful sun rise offset only by the sound of Zerglings washing up against the compound walls and psi storms attempting to bring down the protective barrier. Your CO is in the command bunker, giving orders to prevent several roaches from bringing down the front gate and to stop a group of infestors from making it into the compound via some old supply tunnels due to be demoed, but a Hydralisk escort killed the demo team before they could set off the charges. There are also several Protoss warp prisms and shuttles inbound and the engineers need an escort to repair the heavy anti air turrets, as air support alone will be inadequate with the escort the Warp Prisms and Shuttles have. Korhal IV: The sound of Zerg and Protoss warriors attacking the compound has permeated your dreams, making even sleep a nightmare. They rarely give a respite, and even more rarely give a full nights rest. Now your CO needs you to stop a column of Immortals from reaching the walls and cracking them open so that the combined Protoss and Zerg army can overwhelm your forces. Also another crisis, Mutalisks and brood lords are inbound to keep your air support on the ground, and the power relay is filled with Zerglings and broodlings who have been ensuring that the anti-air defenses stay off line by destroying all the power connections and killing anyone sent to repair them. The final threat is a contingent of five Ultralisks bee lining straight for the base, intending to make a second hole in the walls, or one at all if the Immortals fail. You have to find a way to stop the giants. Mars: You awake in your quarters, the alarms blaring as Zerg and Protoss lifesigns enter the atmosphere, and you head to the command center, where your CO is in the midst of an important strategic decision; Eliminate the scout force to buy the main base more time, plant traps for the main force to thin out their numbers, but allow the scouts to see your standing defenses, or assault the main force directly, forcing them to retreat.Zarkun288 Oct 1, 2013
Sep 30, 2013 Escape! (An Experimental Roleplay) (This would take place on the third mission of StarCraft 1) It's an average day in your small colony on Mar Sara. You're well defended from the Raiders, and all is well. Your Cul-de-sac of a town is doing well. You're wandering around one day, on the way to Jimmy's Armory, when suddenly, a vulture skims by your face. Dust picks up, knocking you back. Several other vultures zoom past you through the other entrance. You're shocked, dumbstruck even. The funny thing is, these aren't raiders, they wear the blue paint of the Adjutants Marshall Force. What are they doing here, you think to yourself. As you get back on your feet you notice the vultures are now patrolling the two entrances and that marines with the same blue paint march in. What's going on?! You then find yourself in shadow. You look up and see a command center, two barracks as well as some other miscellaneous military modules floating overhead. You run, not wanting to get crushed, and your fellow colonists do the same. You run into your house and hide yourself from the earth shattering landing noises and the marine forces. After about an hour of being inside you go outside to see that this military force has set up bunkers and started mining out of your abandoned vespene geyser and your mineral supply cache. You wander around, wondering what's going on. A marine stops you on your way to the command center. "What are you doing out here, get back insid---" His voice is interrupted by gunfire and a shriek. He turns to the side, gun in hand to see a zerg pounce one of his troops. Hydralisk spikes fly, and zergling claws tear. "Fall back!" Is all you can make out in the chaos of the invasion. The marine starts to escort you back to your house running, when a mutalisk flies overhead and snatches him up. His insides rain upon you. You continue to run, heading back to your house and about halfway there, your house is engulfed in fire. You look up to see dropships with red markings over head, dropping down troops and picking up civilians. More zerg pour out of the two entrances. You run towards a dropship when suddenly you're pounced on by a zergling. You black out. You wake up, a dead zergling on top of you. You're covered in purple blood. Around you is creep, larvae and all sorts of tiny zerg bugs. Looking around you see a hatchery, as well as several infested sprawling around. You are terrified, the creep surrounding you and the infested sprawling towards you. You are ready to die. Then, out of nowhere, several bullets fly into the infested's heads. Three men run up next to you, lift the zergling off of you and pick you up. They run you into a nearby building. Inside are the other survivors. "We don't have much time." One of them says. "What do we do. . ." Another whimpers. A gun cocks in the background. "We get off this planet." ------------------------------------------------------------------------------------------------------------ Welcome to my first roleplay in awhile. I've wanted to do this idea for awhile. So some ground rules. Keep in mind you're a civilian colonist, you aren't a super man so no being op. Not restricting you to what you can be. If you want to be a guy who uses a gun, just keep that in mind when creating your backstory. You can be a human or a protoss, keeping in mind a protoss won't start in the exact same area, just nearby. You can't be a zerg, for obvious reasons. (Unless you want to be a changeling, just ask me). I intend to make this very survival esque, so keep management in mind. If I say you find something, unless I say otherwise, there is only one of it. So keep in mind you fellow rpers and settle things as a group. You're a team. In terms of character creation, you can be a terran, in which case you're a civilian of the Cul-De-Sac. Now when I say civilian I'm not trying to restrict you, you can be anything you want, just keep in mind you lived in this place, and where a member of this society. You can be a chef, a guard, one of the militaries defense force, whatever. You can be a protoss, in which case you'll be part of a squad who were sent down to try to eliminate the zerg. Only restriction for you is you have to be a gateway unit. (With the exception of an immortal or a pilot if you want to know how to fly a scout or any protoss ship.) In terms of being a zerg, you can be a changeling or a potentially a sentient zerg like a queen. Keep in mind you'll be working for the zerg, not the terrans if you do this. In terms of gear, if you're a terran (unless you're a guard or militant) will have generic clothing (unless you have a backstory reason why you'd have any form of armor) and not much else. Supplies you as the entire terran group have are; A Gauss Rifle with 56 bullets, seven packs of rations, two flashlights, a Mapcorder (a device that tracks the terrain as you explore it), a basic EMP device (works like it does in the game), three backpacks, a kukri, dermal mender (The Medic's Heal tool), and a laser saw. If you're a protoss, you'd have what your units would have, and pilots have zealot armor. Everyone has a shield generator. As a group, you have a prototype Psionic Sword device, which is a large powerful Dark Templar Sycthe Esque weapons. You also have three mind flay devices, which explode zergs brains within a 50 meter radius. They take 10 minutes to set up though. In terms of zerg, you have everything a zerg would, because you're part of the hatchery. Application Format: Name: Age: Build: (What you would consider) Allignment: Backstory/Personal Info.: Miscellaneous information: Inventory: Anyone can join. :) We'll start once we have five people. (Constructive Criticism would also be nice.)DrButts21 Sep 30, 2013
Sep 25, 2013 Darklight Chronicles PRP So, this is my RP that I threw out there to replace DB. I figure that one can wait until we've an influx of either old RPers or new. Here are the auras: Black-Strongest Auric energy and always ready for the unexpected, varied tendencies, though focus on dual sided weapons is common Red-Aggressive and quick to anger, tendency for large caliber weapons and large blades Blue-Calm and calculating and decisive, tendency towards precision weaponry Yellow- Funny and carefree, Tendency for up close and personal weapons to allow mocking of opponent Green-Wary and cautious, tendencies toward more defensive weapons You will be either a young child just on your way and starting out on your training at the top secret Project: Northern Lights academy, or a one year veteran, assigned to assist a new student. A story post will come eventually. Black requires a really good reason as to why they have the black, and must be a new student, no exceptions. I will have a slightly older character and, well, you'll see. Just a side note, training starts at age 13 and only one color tint for balance's sake.Zarkun141 Sep 25, 2013
Sep 21, 2013 Hiatus Alpha So I thought you all should know I'm taking a short hiatus from JRB's, and letting my creative juices renew. As of now, the RPs are in pause/subplot mode that I run. Edit- I have big plans for my RPs when I come back. I also intend to use a character who saw brief use in EP, if Lekrog is OK with it. As it stands, I'm still debating on if it'll cause rage if I use him.Zarkun26 Sep 21, 2013
Sep 20, 2013 Epilogue PRP This takes place 30 years after FOCC. Governmental squabbling has finally come to an end, and a new era of prosperity, for Terran and Protoss alike, has dawned. It wouldn't last. The Splitters, a conglomerate of multiple species, bent on being perfectly in control, entered the sector not too long ago. Their intention is to enslave the powerful species of Koprulu for their own gain. To prove their power, and intimidate the populace, the planet of Braxis was utterly destroyed. The new Madness Government called upon their old allies, the hypertechnological police force known as the Poltergeist Mercenaries. Character sheets will require: Name/all accepted aliases: Age (in standard years): Species (Human, Protoss, Hybrid, Zerg, Splitter [Chrono, Drone, Beserker, or Scourge]): Sub-group (Poltergeist, Zerg Swarm, Governmental Regiments, Invasion Force): Rank: Military specialty: Relevant info: Previous RPs in the Poltergeist vein (PKA, Reckoning, Z & Z 2, PKASC, Techsuit, FOCC): My characters who will be participating: Agent Shadow 137 Hybrid Poltergeist Founder, Commander-in-chief Psionic Assault, Technological development Has sent the beacon call to all surviving students of his, as well as all major combatants from previous wars. Believes himself to be the most powerful psionic in existence (which was true until recently- the anomaly known as Game Lord outclasses him several thousand times over, in all respects) All of them. Agent Umbra 137 Hybrid Poltergeist Admiral Psionic Assault, Psychological Warfare A force to be reckoned with, even among the not-to-be-taken-lightly Poltergeist Mercenaries. A known cannibal. Has shown remarkable skill in Poltergeist's new PART program. Twin sister of Shadow. All of them. Danielle "Dynamite" Glitsrinn-Flint 134 Hybrid Poltergeist Corporal Demolitions Highly respected Agent, and is the only one among the old Agent class who has discarded the suit entirely, rather than modifying it. Has pulled back from the front lines in recent years, citing familial matters. This did not stop her from joining the PART division the moment it was created, or from answering Shadow's call within seconds. All of them. Joan Rose Molina-Ravius; "Eon Butcher" 75 Hybrid Poltergeist NOT RANKED Psionic Assault, Anti-Armor Despite formally unenlisting from direct service, Mrs. Molina-Ravius still actively patrols routes for the Mercenaries. Shadow's daughter. Pyro Molina-Ravius; "Sun God" 44 Hybrid Poltergeist Sergeant Assault, Psionic Assault, PART division Famous for field actions both here in the Sector and in his grandfather's interdimensional exploits. Class-13 psionic, Class-15 pyrokinetic. Son of Joan Rose Molina-Ravius, Grandson of Agent Shadow. Terra Molina-Ravius; "Earth Goddess" 44 Hybrid Poltergeist Sergeant Assault, Psionic Assault, PART division Exactly like her twin brother in almost every respect- however, instead of being pyrokinetic, she controls stone and metal objects. Twin sister of Pyro, Daughter of Joan, Granddaughter of Shadow. Note I am not leading this RP this is all Draconus. I am just acting as the messenger for now.LeKroger204 Sep 20, 2013
Sep 16, 2013 So on the topic of death. . . It seems people are worried Joey Ray's is 'dying out', however, I feel this is due to the fact that a majority of the role-plays have been going on for a while, and new people feel scared in face of these daunting 20 topic long Cloaked Looves and PRP Bar of Zanonian status, so what I'm offering, is, if people want it, I had a couple new ideas for roleplays that I feel would be interesting and inviting. All up to you though.DrButts7 Sep 16, 2013
Sep 12, 2013 CE game rewards Sup everyone I play all three blizzard games, sc2, d3 and wow Do the previous wow collector editions give portraits / things to sc2 and d3? Anyone know? (I know cataclysm does, what about the originals like BC etc) ? Thanks in advanceLoochi6 Sep 12, 2013
Sep 4, 2013 Footprints in the Sand [Signup] Footprints in the Sand ------------------------------------------------------------------------------------------- Remake of "Where the Stones Fall" as requested by ThaneKrios. Estimated OP completion date - tomorrow or the day after for sure. -------------------------------------------------------------------------------------------Duke1 Sep 4, 2013
Sep 3, 2013 I made something for you guys... http://sc2-xtra-forums.1098167.n5.nabble.com/ It's an ugly URL, but when It's finished and on the JRB site, which is pretty much done, it will be better. The link above is to Xtra forums for more private talk and polls. Though you might like.Duke6 Sep 3, 2013
Sep 3, 2013 Music Time! I'd like to expand my music library! Share anything you listen to. Even music from video games is acceptable. http://grooveshark.com/s/Crysis+2+Intro/3CsBs2?src=5 nb4 rickroll, just no.TornadoXIII6 Sep 3, 2013
Sep 2, 2013 KnarledOne's PRP Bar. Continued from Zanon's PRP Bar (part 26).KnarledOne499 Sep 2, 2013
Sep 2, 2013 Epilogue RP Thread VI Drac: OOC: Hey everyone, Drac is back for a final RP! This will bring the Poltergeist plot arc to a close, so if you had anything important to bring up, bring it up now. Also, for the love of all things, please try to stay in a group, so you can be kept track of. All Poltergeist characters will be in one of three fleets: the Assault fleet, which will attack Splitters head-on, the Evacuation Fleet, which will get orders based on who needs to be saved, and the Network Fleet, which will defend core areas. Character sheet pt 1 ^Draconus^ Agent Shadow 137 Hybrid Poltergeist Founder, Commander-in-chief Psionic Assault, Technological development Has sent the beacon call to all surviving students of his, as well as all major combatants from previous wars. Believes himself to be the most powerful psionic in existence (which was true until recently- the anomaly known as Game Lord outclasses him several thousand times over, in all respects) All of them. Agent Umbra 137 Hybrid Poltergeist Admiral Psionic Assault, Psychological Warfare A force to be reckoned with, even among the not-to-be-taken-lightly Poltergeist Mercenaries. A known cannibal. Has shown remarkable skill in Poltergeist's new PART program. Twin sister of Shadow. Joan Rose Molina-Ravius; "Eon Butcher" 75 Hybrid Poltergeist NOT RANKED Psionic Assault, Anti-Armor Despite formally unenlisting from direct service, Mrs. Molina-Ravius still actively patrols routes for the Mercenaries. Shadow's daughter. Pyro Molina-Ravius; "Sun God" (Also used by Fury) 44 Hybrid Poltergeist Sergeant Assault, Psionic Assault, PART division Famous for field actions both here in the Sector and in his grandfather's interdimensional exploits. Class-13 psionic, Class-15 pyrokinetic. Son of Joan Rose Molina-Ravius, Grandson of Agent Shadow. Terra Molina-Ravius; "Earth Goddess" (Also used by Zark) 44 Hybrid Poltergeist Sergeant Assault, Psionic Assault, PART division Exactly like her twin brother in almost every respect- however, instead of being pyrokinetic, she controls stone and metal objects. Twin sister of Pyro, Daughter of Joan, Granddaughter of Shadow. SCAR-77 Sara Kiwi Just Built Loyalty: Shade, but ultimately Poltergeist Combat Specialty: Damage Absorption Ms. Kiwi was a loved ally of Shade (read Reckoning for more details), but sadly perished. An unknown party paid in full for Kiwi's reconstruction as a SCAR unit, and fully upgraded her, making her look exactly like the original, but armed with enough firepower to level a city block. Not used to being a machine yet, she repeatedly tries to test herself, and apparently fights with all her mental might to defy orders she dislikes. Being programmed into the SCAR body, however, prevents her from doing so. ^LeKroger^ Johnathan Flint Jr. 55 Hybrid Poltergeist Commander of battle cruiser Illador Mechanics, Psionic support/assault One of three Flint triplets and take the most after his father. After the final events with the Collective Triad he has been searching the sector and some parts beyond for Flint Sr, who is currently missing and deemed KIA by most. He has recently returned to the sections after receiving word of what happened to the planet of Braxis. Outraged by the actions of the Splitters he is currently en-route to Braxis to confront the Game Lord. Techsuit,FOCC Leah Flint "Seductress" 55 Hybrid Poltergeist Unranked Information gathering, Chemical/Technical specialist, Diplomacy, Psionic support/Assault Another of the Flint triplet who shares traits that both of her brothers have. Tends to go for the most recent tech that she can obtain as in her eyes newer is always better despite what her Jr. and Sr. said. She is not currently ranked in Poltergeist as she decide to go off on her own only stopping by to visit from time to time. However with the recent events with the Splitters she has returned to the Poltergeist headquarters to aid as she can. Techsuit,FOCC Ivan Flint "Grey Eyes" 55 Hybrid Poltergiest Lieutenant PART Division Infiltration, Demolitions, Assassinations, Interrogation. The last of the Flint triplets, Ivan does not posses the ability to alter his form like his sister and brother aside from multiplying his arms for dealing more strikes. He instead posses more of his mothers abilities, namely the feared detonator egg. He does have minor psionics that allow him to cloak himself and manipulate the surrounding shadows around him. He is the only one of the three that is in the new PART division. Also unlike the other two he is the only one that has some idea of what actually happened to their father due to inheriting his father's, and his father's old friend before that, personal AI Delta. On a final note all three of the Flint children share the same link that their father and others like him have. Techsuit,FOCC ShadowFury Name: Korzis Ravius Age: 74 Species: Hybrid (Protoss/Human) Sub-group: Relations to Poltergeist, but for most part, none. Rank: Ex-Commander Military specialty: Assault Relevant info: Is honorable in battle and fights with fury and Psionics. He is the child of Zaros and Bianca "Shade" Ravius. His Psionic capabilities are great, and he is plagued by the Void-like Psionic Entity dubbed the 'Demon'. Married to Joan Molina-Ravius. Previous RPs in the Poltergeist vein: Reckoning (Fetus and baby), Z&Z 2, PKA Second Class, Techsuit, FOCC Name: Kayla Ravius Age: 23 Species: Hybrid (Protoss/Human) Sub-group: None Rank: Lacking Military specialty: None Relevant info: She holds an allegance to no one and has a rebellious streak. She is the youngest child of Joan Molina-Ravius and Korzis Ravius. She is the only child to have been plagued by the entity dubbed the 'Demon'. She has the odd capability to remove the Psionic capabilites around her when it is wished. Previous RPs in the Poltergeist vein: None Name: Zaros Age: 85 Species: Hybrid (Human/???) Sub-group: Himself Military Ranking: Mercenary Military Specialty: Psionic & Melee Combat Relevant Info: Zaros is the father to Korzis Ravius and Cynthia Ravius. Shows ability to control the 'Demon' if it breaks out within him. He is an astounding swordsman and has gained relations with multiple groups, but is not loyal to any. His old supression of emotion has waned and he now shows it once more. Previous RPs: PKA, Reckoning, PKA Second Class, FOCCLeKroger499 Sep 2, 2013
Aug 29, 2013 Assumed Job interview of Blizzard Manager: What game do you play everyday? Student: League Manager: Please wait a week from today, we will notify you our decision. Manager: What game do you play everyday? Student: StarCraft II Manager: How good are you? Student: I only play Desert.... Manager: Please wait a week from today, we will notify you our decision. Manager: What game do you play everyday? Student: StarCraft II Manager: How good are you? Student: I always play ladder game, sometimes RPG, I think the essence of SC2 is 1v1 Manager: Erm, nice, what league are you? Student: Bron.... Manager: Please wait a week from today, we will notify you our decision. Manager: What game do you play everyday? Student: StarCraft II Manager: How good are you? Student: I always play ladder game, sometimes RPG, I think the essence of SC2 is 1v1 Manager: Erm, nice, what league are you? Student: Master, because Grandmaster is full. Manager: Tell me your main race Student: Protoss, my favorite build is four... Manager: Please wait a week from today, we will notify you our decision. Manager: What game do you play everyday? Student: StarCraft II Manager: How good are you? Student: I always play ladder game, sometimes RPG, I think the essence of SC2 is 1v1 Manager: Erm, nice, what league are you? Student: Master, because Grandmaster is full. Manager: Tell me your main race Student: Random, I think only to know the feature of each race will know the whole game well Manager: If you are in charge of the balance patches, what will you change? Student: Nerf Terr... Manager: Please wait a week from today, we will notify you our decision. Manager: What game do you play everyday? Student: StarCraft II Manager: How good are you? Student: I always play ladder game, sometimes RPG, I think the essence of SC2 is 1v1 Manager: Erm, nice, what league are you? Student: Master, because Grandmaster is full. Manager: Tell me your main race Student: Random, I think only to know the feature of each race will know the whole game well Manager: If you are in charge of the balance patches, what will you change? Student: I think the starting hitpoint of Terran marine is too little, and drop the hitpoint of Protoss zealot. Manager: You do know much about the game, what do you think about Heart of the Swarm? Student: Terran op! Manager: Congratulations, you are accepted!Caw11 Aug 29, 2013
Aug 28, 2013 Sandbox Pre-RP The Sandbox RP. Do not make OP stuff... This applies to you as well SF. The Story: As any regular day, the Plastic "Empire" and the Royal Ant Hive/United Bug Protectorate were in their normal Cold War. Due to the tensions between them, fighting broke out near the Hive and peacekeepers rushed to stop it, but arrived late, only to find some of the Arachnos devouring both sides. Angered at this, it sparked a war between the Plastic "Empire" and the Hive/Protectorate against the Arachnos Tribes. However, the tensions were still high, and the President Plaztec refused an alliance with the H/P. With nearly waging a war on 2 fronts, the H/P was forced to call out to their allies, to find them as well in the war. The mice newcomers, currently unknown, were unprepared to see that the cats had followed them. As if it weren't bad enough, a rogue snake joined the battle. The mice were in a war on 2 fronts, and as the cats allies with the snake and the Arachnos Tribes, the war spirals out of control... Factions ------------ Royal Ant Hive- Leader: Bob the Alien Ant/Queen Ant Standard Soldiers: Ants Soldier Type: Swarm Special Soldiers: Royal Ant Guards, Ant "Hounds", Army Ant Strengths: Swarm, Easily find food, Camo, Small but Deadly. Weaknesses: Poisons, Squishing, Predators, Bombs Allies: United Bug Protectorate, Occasionally Plastic Military, Lazy Garden Association, Treasure Hunters League Base: Royal Hive, Royal "Garden" Jungle. United Bug Protectorate- Leader: Representative Council Standard Soldiers: Various from each of the groupings. Soldier Type: Assault Special Soldiers: Venomous Caterpillars, Armored Wasp, Beehive Strengths: Most bugs in area, Able to make and fortify a position almost anywhere, aerial assaults, Beehive D/O Systems Weaknesses: Fly Swatter, capture, Squishing, Rocks, Poison, Spiders Allies: Royal Ant Hive, Lazy Garden Association, Occasionally Plastic Military, Treasure Hunters League Base: Abandoned Outposts, Beehives, Occasionally Nomadic, Allies' homes Plastic Military/Plastic Citizens of the Sandbox- Leader: President James R. Plaztec Standard Soldiers: Plastic Soldier Soldier Type: Assault Special Soldiers: Plastic Tanks, Plastic Jets, RC Helicopters. Strengths: Ignored by predator bugs, Mostly Ranged. attacks, Well Armored. Weaknesses: Heat, Venom Attacks, getting pulled apart, Getting Worn down. Allies: Occasionally Royal Ant Hive and the United Bug Protectorate, Lazy Garden Association, Treasure Hunters League. Base: Plastic City, Airfield 23-A, Outposts, Various Military Bases. Mouse Arrivals- Leader: Lord Jerry of Cheesingham, Named after the greatest mouse. Standard Soldiers: Warrior Mouse Soldier Type: Defense Special Soldiers: Mousetrap Catapult, Contraptions, Alchemist. Strengths: Lesser Elixers, Cheese, Able to fortify almost any location (Albeit from cheese), Harmed less by predator bugs. Weaknesses: Cats, Poison, Lesser Elixers that backfire, Cheese. Allies: None, save for the Dog, since they are new arrivals. Base: Part of the Doghouse. Lazy Garden Association- Leader: The Great One Standard Soldiers: Worm Soldier Type: Caster Special Soldiers: Big Worm, Vegetable Catapult, Seed Cannon Strengths: Ability to Burrow, Various abilities, navigation, vegetables and plants. Weaknesses: Poisons, enemy bugs, Birds Allies: All, except for the Tribes of Arachnos and the Mouse Arrivals (Mice are unknown), as well as birds. Base: Vegetable Forest Treasure Hunters League- Leader: None, Any number of Mercenary leaders Standard Soldier: Mercenary Special Soldiers: Mercenary Leader Strengths: All the strengths of any of the other races, as they vary in race. Only race with Arachnids playable. Weaknesses: Unorganized, can turn on each other, unruly, greedy, can be hired by other factions and betray the first. Allies: None, All, depends on who buys. Base: The Bar on The Wallxer26 Aug 28, 2013
Aug 28, 2013 Counted Blessings (Story) Hey guys, This is my second Starcraft based short story. This one is pretty short. Only a few posts (Probably around 6-8 mediocre posts). This one features some of my most in-depth and favorite characters ever written. If I had to choose which one got more reads between the two short stories I'm writing right now, I'd choose this one. I think it's better for several reasons. The plot is simple and planned. The characters are intriguing and real. Anyways, I'd really appreciate it if you guys gave this a once-over. Your approval means a lot to me and I am confident I could be a very successful writer if you guys would just throw me a bone every once in awhile. -ThaneKrios Official Story Posts #2ThaneKrios28 Aug 28, 2013
Aug 27, 2013 aeon of storms two shadows :) on same team I played a game that allowed players to have two shadows. :)Acvelh1 Aug 27, 2013
Aug 25, 2013 An Ancient's Return Disclaimer: Clearly better than Blizzard's work. “This is Kate Lockwell with a UNN special report. Augustgard has fallen. The capital city of our Dominion has been overrun. I repeat, Augustgard has fallen. We got live footage of the Emperor's Throne destroyed in a gigantic explosion. There is no word regarding the whereabouts of Emperor Mengsk. Some report that he has successfully fled the area, others report he was caught inside the blast. Given the current atmosphere of Korhal, it is hard to say which one is the truth. But if Arcturus Mengsk was really caught in the blast, the reign of succession goes to his son Valerian, who is nowhere to be found. The evacuation of Korhal so far have been relatively smooth and loss of life is minimal, leading to some questioning whether the Queen of Blades is deliberately avoiding them...” The door opened and Jim Raynor stepped inside the bridge of the Hyperion still suited up, standing alongside Valerian Mengsk and Matt Horner as they continued to watch the UNN broadcast. Matt and Valerian turned around to face Jim. “Sir, is it done? Is Mengsk really dead? Is it finally over?” Matt asked. Jim nodded his head curtly. “It's over Matt. Arcturus is dead. Sarah dealt the finishing blow. Our job is finished. What about you Valerian? Do you still stand by what you said earlier?” Valerian turned around back at the screen. His gaze fell upon the burning palace that his father was so proud of, the palace where his father sheltered himself in. “My father's crimes has caught up to him. His death was a result of the atrocities he has committed in the past. I will be lying if I said that I felt some sadness over his death. Even though we were never close, he has taught me many useful things. But, what's done is done. I am not my father, nor do I aspire to become the mad man he once was. I will be the man he tried to be.” Valerian answered firmly. Jim Raynor smiled briefly. There was still hope for humanity in the Koprulu sector. Valerian's convictions were strong. Asking Sarah to hold off attacking the evacuation centers demonstrated that he had a heart, a genuine compassion for his people unlike his father. He was young, charismatic, and could bring great change for the better. Yet if all of this was an act as Arcturus did... “Listen here Valerian. I hope for all of us, you turn out not to be your father. I hope you truly wish to serve for the benefit of your people. The Dominion needs a leader. I hope you are that leader because if you're not, we'll be back for you.” Valerian let out a small laugh. “Duly noted Mr. Raynor. But you needn't worry about me. I can handle myself just fine.” “We'll see about that...” The three men became silent as they continued to watch the broadcast, now focusing on the massive leviathan hovering over Mengsk's burning palace.. “...experts believe that casualties number in the millions. Augustgard is one of the most populated cities in the sector and a direct headlong Zerg invasion means that collateral damage cannot be avoided.” Matt shook his head sadly. “So many lives were lost in the course of this war, all to bring Mengsk to justice.” “These things can't be avoided Matt. We all knew this was going to be a bloody undertaking. We all knew this will change us, all of us." Raynor's eyes focused on the leviathan. It began to ascend upwards along with a host of Zerg flyers. Matt noticed the sorrowful look on James' eyes. He opened his mouth to speak but thought better of it. The commander needed time to recollect his thoughts and it was a long and exhausting journey to get to where they were. "Many leviathans are gathering at different parts of the city and the Zerg Swarm are gathering at those location. It looks like they're ascending? It appears the leviathans are pulling away from Augustgrad! Oh my god, the Zerg are in full retreat! This is unprecedented!" The leviathans in orbit opened a warp portal and entered it, disappearing, their location unknown. Jim wiped his eyes. The women he loved, the woman he would move earth and heaven for was once again out of his reach, this time forever. "Sir...?" Matt asked hesitantly. "...It's alright Matt. We'll see her again in the near future. C'mon, we got folks to help down there. Speaking of which, when do you plan to show yourself as successor to the Dominion Valerian?" Valerian smiled mysteriously. "Soon Raynor. Soon."smylez15 Aug 25, 2013