Myco's Guide to Lower Leagued toss players.

Protoss Discussion
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i thought these briefs were a few sizes too small, no wonder it fells all tight down there.
Its very hard to find SC2 plays that actually try to help their community like this, i couldn't read it all atm but im very impressed and it has given me new found hope as i made the transition into protoss game play, great job man 5 star post hope it goes no were

this is a fine example of a very good player trying to help those of us who suck
02/18/2011 5:18 AMPosted by Hippie
great job man 5 star post hope it goes no were

It got stickyed, so it is here to stay
This guid is awesome thanks
Fantastic Guide. Thanks for it. :)
0/0 is equal to no solution
hey can i friend you?
Got something to add! I was reading through this and proxy cannon cheese wasn't thoroughly explained. 4 workers is the magic number. 4 workers can kill off a cannon before it finishes. Don't pull all of them!

Btw the guide could be easier to read if you inserted some spaces between puncutation. It was a little hard on the eyes.

Sorry about the spacings =(,I will post a edited version when I have time,though the spacing is prob still gonna be pretty small for them to all fit in the posts =/.



02/27/2011 4:51 PMPosted by fantasy
hey can i friend you?

Yes you may.
Love it! Helped me out tons!
First off let me thank you for taking the time to sit any research/type this guide. It has been very helpful and I will be sure to take the ideas into my games even though I am not a good player for I am fairly new to the game. Again thank you for the guide, very helpful.
I thought 1 base was saturated with 24 on mins, 6 gas

1st 8 on mins (cause of 6 mineral patches) are 100% efficent
2nd 8 on mins are also 100% efficient
3rd group of 8 is 50% efficient and fully maxes out mineral production on that bacse.
I thought 1 base was saturated with 24 on mins, 6 gas

1st 8 on mins (cause of 6 mineral patches) are 100% efficent
2nd 8 on mins are also 100% efficient
3rd group of 8 is 50% efficient and fully maxes out mineral production on that bacse.

Umm each mineral patch needs 2,5 worker.
if it have 2 worker it will be 100% efficent,after that,the 3rd worker will swap between the 2 different patch,thus you only need 20.But it never hurt to make more.
What are the most noob friendly non-aggressive builds? I don't do well with aggressive builds like 4 gate cuz while I can micro my units, I have a hard time keeping my gates on cool down while the battle ensues. So I like getting to the 3 base mark and then I just take off.
03/03/2011 12:46 PMPosted by ChewBiscuit
What are the most noob friendly non-aggressive builds? I don't do well with aggressive builds like 4 gate cuz while I can micro my units, I have a hard time keeping my gates on cool down while the battle ensues. So I like getting to the 3 base mark and then I just take off.

3g robo is probably it.
You can build up a robo army while being fairly safe,and expand you got a immortal/colo out.
Against zerg you need to pressure him though,so 3g expo is better,attack him,but don over invest,then expand.
This is amazingly helpful. I really appriciate it.
Good info, thanks for the information.
Thanks for the post! Helping me all the more getting started at SC.

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