StarCore, an RP from beyond the grave,Open RP

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-Each person is their own mech pilot.

-Each mech is fully customizable, and parts would be based off of those from SCII units.

-Each pilot belongs to a faction/corporation. I want a good number of these, possibly six.

>Mobius: Specialize in Energy weaponry and efficiency. Mechs belonging to this company would have prolonged flight capabilities and enhanced energy weapon usage. Missions would generally include working alongside the Dominion and scientific research.

> Umojans: Good balanced mech types, favoring Armor over Agility. They have very good short-range weapons, ranging from short range explosives to energy swords and titanium shields.

> Zerg Swarm: Organic-infused parts allow for regeneration of health, though with a lack of mobility. They have very high attack rate but their damage is subpar. Zerg units are at odds with the Dominion, but may find allies with the Raiders if needed.

> Dominion: Provide heavy, bulky, armored mechs. Large and intimidating, these guys will screw you over if you get within firing range. Slow as hell though, mainly rely on using their power to their advantage. Mainly use bazookas and missiles.

> Spectres: The Mercenary class of the group, they were hired out by the Umojans to lend a hand. This doesn't mean that they won't fight for others if they can offer a better price. The main exporter of Snipers and all other kinds of highly accurate weaponry. Lightly Armored Mechs, but high damage and high range.

>Raynor's Raiders: No one is really sure how they got involved in this, but they are a force to be reckoned with. Lacking expertise in mechs, they made up for it with ingenuity and a good deal of spying. The jack-at-all-trades, they do not have the infrastructure needed to support mech weaponry. Hence, weapons received for the Raiders will be stolen from others and gained through missions. This comes at the tradeoff of being extremely versatile in weapon choice.

-Parts would be unlocked from other factions as you progressed through the story, on basis of affiliations from other companies. For the independent factions (Raiders & Zerg) parts would come in from all but total enemies (Dominion for Raiders, and Mobius for Zerg) and would be in lesser quantities.

-Currency would be given for completion of a mission, and funds will be distributed equally, although total costs for repairs and ammunition would be deducted automatically.

The drill instructor paces in front of you and your comrades. Today is the big day, you are getting your CORE mechs.

“Understand this. You have been chosen by your government to preform missions that conventional methods of warfare will not work with. In the situations where they would work, the costs would exceed the operational gains.”

He doesn’t shout, but his low, powerful voice carries to all corners of the room.
“That is where you come in. You are a CORE pilot. These are advanced warfare robotics controlled by a single Terran within. You have completed your simulator training, and your mech is being assembled as we speak. You will be given a selection of weapons to choose from and, if you have another mech pilot you know in your faction, coordinate your weapons choices. No use rushing off to battle with the same weapon.”

He stops, turns and begins walking down the line again.

“After you receive your mechs and weapons, your C.O. will brief you on your first deployment. Proceed to enter your personal data into the terminals over there in the following format:”

Application-

Name:
Faction:
Mech Name:
Appearance: (MUST BE HUMAN)
Age:
Weapons on hand:
Ties to other factions: (This is something where, even though one is affiliated with one faction, they can get missions/parts from a single other faction)
Backstory:
Fighting Style:

DO NOT PICK YOUR MECH WEAPONS! You will be provided with a list.
Weapons availability is determined by your faction choice. Same goes for armor and speed.
Low End Weapons (All factions have access to these, but you may want something more advanced if you are in Mobius you might want a high end weapon instead.

-Mech Pistols- This one is unique. It is the only ‘side arm’ class of weapon available. While it is obviously less powerful than any other projectile weapon the mechs will have, you can carry up to 4 of them. (One in each hand, and two extras on the legs in the event your first two break/ you are disarmed.)

-Neosteel Sword- Sturdy blade. Can withstand multiple strikes from an energy blades before being destroyed. If this happens, you have to get a new one.

-EMP Gun- Support weapon. Does ZERO damage. Disables energy weapons and shields. Low rate of fire. Excelent for combat with advanced mechs like Mobius and the Protoss. But be mindful, not to fire at point blank, it will disrupt YOUR communications with command just as much as the enemies. (1.5 hands. ALSO- If a weapon requires 1.5 hands, you can hold it with one, but need two to fire it. This means you can only equip two pistols [total of 3.5], as you only have 2 hands, and two leg slots for your side arms. You can hold the EMP Gun and a pistol at the same time, but only the pistol will shoot.)

-Strafing rifle- A glorified gassus rifle. Requires 1.5 hands. (see EMP Gun) The projectiles this thing putts out are nothing to scoff at. Designed to take out mechs with low armor ratings, but it does ok against medium mechs and meh-ish against Heavy mechs.

-Rockets- Self guided missiles that go boom. Equipped on your mech’s back. (Since they are light weight, you can have quite a few)

Repeating Cannon (1 Hand)- A weapon with an extremely high rate of fire but low damage.

Ceres (1.5 Hands)- Fires concussive grenades that deal terrible terrible damage.

Obstreperizer (1 Hand)- Fires an electrical blast that temporarily disables one weapon from firing.

Athenian Rifle (1.5 Hands)- Similiar to the Gauss Rifle, the Athenian fires long range steel spikes that penetrate most armor. Highest range out of all the beginning Arm weapons.

Standard Weapons (Your faction has these unless your faction’s weapons have been rated sub-par)
-Assault Rifle- Very similar to the strafing rifle, except that you only need 1 hand to hold and fire this weapon.

XT4-Scatter: A short range weapon that fires 16 small pellets that by themselves do little damage, but at close range can decimate enemy armor.

-Nano Sword- Melee. This is a very sharp neo-steel sword with properties that allow it to subtly repair itself. (but don’t expect a new blade within the hour if your opponent snaps it in half.)

-Flame thrower- If you like firebats, you are going to love this. Mid-range attack & requires two hands, but melts all armor types. (time taken may vary)

-Sniper Rifle- Specter only. Requires two hands and 1.5 second reload, but has twice the effective range of standard Rifles.

-Combat shield- Umojans only. Requires ½ hands (so you can still use EMP Gun or Strafing Rifle while equipped). Sturdy neosteel shields designed to defend the main body of the mech, even when firing weapons you would normally require 1.5 hands for.

-Missile Rack- More destructive and accurate than Rockets, they must be equipped in smaller amounts.

Biosteel Net (1.5 Hands)- Fires a biosteel net that slows an opposing mech down. Limited use however. (3 uses, recharged when you return to base.)

Needlessly Large Gun (2.5 Hands)- Shoots what resembles a shot from a 250 MM cannon. Deals high damage and knocks target back. Requires Helper Arm to wield.

Gatling Cannon- Similiar to the Repeater, the Gatling Cannon fires bullets with a little more oomph.

Helper Arm- Holds one half of a weapon, meaning you can wield a 1.5 handed weapon and a 1 handed weapon at the same time.
Takes up both shoulder slots.

Aileron- Increases the speed of your mech. Takes up both shoulder slots.

Tesla Coil- Fires a lightning bolt that arcs around the mech, preventing it from moving for a short time. Extremely slow rate of fire.

High End Weapons (your faction’s weapons must be listed as above average)
-Sgt. Pepper- Requires two hands. Med-Low rate of fire, but is excellent at penetrating all armor types.

-Energy Blade- Think Protoss Zealot blade on a larger scale. Cuts through all armor types, and knicks nano Swords.

-Phase cannon- Mobius only. It’s a wave cannon. Terrible-Terrible damage, but the recharge takes forever. Don’t miss.

- Mengsk’s Wrath- Dominion only. One hand. Fires 120 rounds a minute, and each is a low velocity explosive round. Damage to your opponent’s mech builds up very fast.

-DaBooma- Dominion only. One hand. Radar guided bazooka round. So long as you keep the red dot on the enemy you can’t miss.

-Harbinger Missiles- Even more accurate and explosive, but you only get 4.

-HAHA Missiles- Dominion only. MAX OF 2. Flies in a very strait line and makes a VERY big boom.

Speed
Low end- Thor speed
Standard speed- Marine
Agile/high speed- Stimed marine
Armor is self-explanatory. High > normal > Low
---Reserved for characters---
CR
Name: Miranda Davis
Age: 18
Faction: Raider's
Mech Name: Gatekeeper
Out of mech weapons: Machine Pistol, and a Butterfly Knife.
Appearance: Auburn hair that touches her shoulder, has hazel eyes. Athletic build. She mostly wears a sleeveless leather vest, and she wears jean like pants, nanosteel toed boots.
Ties to other factions: Informants in major media groups.

Jester
Name: Caroline "Cali" Flecter
Faction: Umoja
Mech Name: Wanderer of the Light
Appearance: Usually is in an armor similar to Ghosts. Out of it, she is of lithe build, roughly 5' 9" with hazel eyes, and short, cropped blonde hair. Almost always has a smile on her face.
Age: 22
Weapons on hand: Revolver and a combat knife
Ties to other factions: Mobius and Spectres

Name: Kai Kouzuki(Male)
Faction: Raynor's Raiders
Mech Name: Burning Phoenix
Appearance: Short messy black hair, calm hazel eyes , and a medium build. Wears functional clothing, a black sleeveless shirt and jeans if he's not wearing his combat ghost armor.
Age: 25
Weapons on hand: C-10 Canister Rifle
Ties to other factions: Has worked with Spectres, has made good friends with their weapons dealer being a ghost himself and was able to acquire a spectre mech through this.

Name:Kyle Rudolph(Male)
Faction:Raynors Raiders
Mech Name:Blazer
Appearance:Has light brown hair,blue eyes,a medium tan and wears a blue armor suit.When he is not i his suit,he wear blue jeans and a brown T-shirt.
Age:20
Weapons on hand:C-14 Impaler Gauss rifle
Ties to other factions:Has ties to the Umojans

Name: Raven Hunter
Faction: Spectres
Mech Name: Draconum Interemptor
Appearance: Dark brown hair, hazel eyes. Six foot five inches, muscular build, 185 pounds.
Age: 23
Weapons on Mech: Energy Blade, Combat Shield, Sniper Rifle, and Missile Rack
OOM weapons: Twin Katanas and twin Spitfire machine pistols
Ties to other factions: Has a friend in the Dominion who can supply him with with all their parts. Same with the Raiders and has an arms Dealer from Umoja.

Name: Watt
Faction: Mobius
Mech Name: Kaigara
Appearance: Wears a metal mask at all times that serves as a hub, black attire consisting of boots, loose leggings, a t-shirt, and a cloth duster's jacket. Has brown eyes and hair.
Age: 22
Weapons on mech: Nano Sword, Phase Cannon
Out of mech weapons: Machete
Ties to other factions: Doesn't have personal ties with other factions, but is willing to help others out if the cause seems reasonable.

Name: Jake Rektet
Mech Name: Ripper
Age: 27
Faction: Zerg (FOR THE SWARM!)
Ties to other Faction: Has a supplier of weapons from the Spectres
Out of mech weapons: Small Explosives, Combat Knife, Dual Pistols, Assault Rifle
Mech Appearance: Large and bulky, supported by many spider-like legs.
Apperance: Black hair, pale skin, striking green eyes. Tall and lanky build, prefers to stay in his mech.
Fighting Style: Attacks from long range, bombarding his opponents with heavy weaponry. Prefers not to get too close, but can manage if engaged at melee.

Name: Kyle Walker
Faction: Spectre
Mech Name: Burning Star
Appearance: Dark brown hair, milky white eyes, a jagged scar runs down his left cheek. He is moderately built, giving him a balance of speed and strength
Age: 27
Weapons on hand: Hand gun and two combat knives
Ties to other factions: Did work for the Umojan Protectorate, and with Mobius.

Name: John Mintoth
Age: 29
Faction: Spectre
Weapons Off Mech: A pistol and combat knife
Apperance:http://browse.deviantart.com/?order=9&q=dead+space+advanced+suit&offset=48#/d38e53y
Mech Name: Shadow Stalker
Mech apperance:http://browse.deviantart.com/?qh=&section=&q=armored+core#/d2brtdj
Ties with other Factions: Has an arms dealer in Dominion keeping him supplied.

Name: Stephen Weston (goes by last name)
Faction: Raynor's Raiders
Mech Name: Ravager
Appearance: Height: 6' 8"
Weight: 185 lbs.
Hair: Dark Blond, hair always seems to be on end like it's charged with static electricity, short
Eyes: Bright Blue
Skin: Pale White
Build: Not Very Muscular and on the Skinny Side
Age: 27
Weapon On Hand: Combat Dagger
Faction Affiliations: Weston has been involved with deals from the Spectres faction before, obtaining useful parts and weaponry. He knows how to haggle with them and has gained some respect from them.

HBRB
Name: Shannon Carrol
Faction: Mobius
Mech Name: No Remorse
Appearance: She is roughly 5'8", brown hair, and blue eyes. She is a well built and flexible woman, as well as a trained acrobat.
Age: 24
Weapons on hand: Small Calibre Pistol along with a Sniper Rifle, and two small dagger
Ties to other factions: None

Wfawwer
Name: Lieutenant Magnusson
Faction: Umoja
Mech Name: Fafnir
Appearance: A tall 6'6", he has an asiatic appearance.
Age: 38
Weapons on hand: Lacks a leg, and has grown proficient inside cane usage.
Fighting Details: A veteran of the Great War, Lieutenant Magnusson is comfortable inside long drawn out sieges, one of the lieutenants present at the Siege of Tarsonis. Defected to Umoja later on. Pilots a heavily armored mech, laying waste to most targets with a pair of twin missile launchers on the shoulders. If needed, the modified siege tank cannon on the back makes short work of the rest of his enemies.

Owlfeathers
Name: Cassandra Emberlight
Age: 25
Faction: Moebius (Ex UED)
Mech Name: Winter's Reach
Appearance: Shoulder length straight brown/blonde hair, slightly tall for her age. Has piercing green-grey eyes. Wears a long, light grey jacket with "U.E.D.S.N. Windseeker" stitched in gold on the pocket.

MarcusDaWise
Name: Luke Bishop
Age: 28
Faction: Umojan Protectorate
Out of mech weapons: Hand gun. I like mobility while out of mech.
Apperance: Dark, thick, straight hair that comes to the eyebrows. Dark eyebrows and a small but muscular build.

Thundercrash
Name: Crasher (Original full name not given, she enlisted under that name)
Faction: Dominion
Mech name: Mechgirl
Appearance: Looks nineteen. Midnight black hair that comes down to her waist, slim, athletic figure. Intense amber eyes. Mechanical arm due to childhood accident. Small import jack above her right ear. Always keeps a tool belt filled with maintenance tools for her arm and a connector cable for jacking into a computer. Wears a black sleeveless t-shirt, black pants, black combat books, and black sunglasses.
Connections to Umoja.
Name: Victor Forsin
Faction:Spectres
Mech Name: Fear Striker
Appearance: Blonde hair, green eyes, tanned skin. Has a mid muscular build.
Age: 21
Weapons on Hand: AGR-14 Gauss Rifle
Backstory: A Spectre who was especially good at functioning technology.
Ties to Other Factions: None, he's an @ss.
Fighting Style: Likes to get in many hits from afar and sometimes get in quickly with powerful melee weapons.

"I want an energy blade and a sniper..."
You're good. Last post for me, night.
For the simple version of weapons, speed, and Armor

This is a 1 to 3 system.
1 is lowest/worst
2 is standard/normal
3 is highest/best

Mobius
Weapons: 3
Speed: 2
Armor: 2

Umojans
Weapons: 2
Speed: 1.5
Armor: 2.5

Zerg Swarm
Weapons: 2
Speed: 1
Armor: 2.5

Dominion
Weapons: 3
Speed: 1
Armor: 3.5

Specters
Weapons: 3
Speed: 3
Armor: 1

Raynor's Raiders
Weapons: 2
Speed: 3
Armor: 3
Might as well do this before school starts.

Name: Miranda Davis
Age: 18
Faction: Raider's
Mech Name: Gatekeeper
Out of mech weapons: Machine Pistol, and a Butterfly Knife.
Appearance: Auburn hair that touches her shoulder, has hazel eyes. Athletic build. She mostly wears a sleeveless leather vest, and she wears jean like pants, nanosteel toed boots.
Ties to other factions: Informants in major media groups.
Fighting Style: Prefers to soften up the enemy and then to deliver the killing blow, if you can't hit them, or hurt them, then soften them up for the kill.
Backstory: She managed to actually steal her first mech from a armory at the age of sixteen, she was a rebel as a teenager. A year later she suffered from PTSD after a small skirmish, it changed her life forever. Miranda also lost her right arm, and it was replaced with a augmented one. She is now slightly crazy because of the trauma, but she will do her best to safeguard the lives of those near her if needed.

Miranda sometimes changes her name when needed for spying, she even changes her own appearnce. For if someone recognizes her on a mission, then she will be in trouble. She often shortens her name to Mira.
Name: Caroline "Cali" Flecter
Faction: Umoja
Mech Name: Wanderer of the Light
Appearance: Usually is in an armor similar to Ghosts. Out of it, she is of lithe build, roughly 5' 9" with hazel eyes, and short, cropped blonde hair. Almost always has a smile on her face.
Age: 22
Weapons on hand: Revolver and a combat knife
Ties to other factions: Mobius and Spectres
Backstory: A daughter in a long line of military people. Following her family, she joins Umoja to serve, and was selected to become a CORE pilot. Has a fascination in Protoss technology, and tries to get samples of them to study. Happy-go-lucky.
Fighting Style: Fights close quarters combat, but will fight range if told so.

Hm. Mobius has energy weapons.....
One question: am I allowed to have slightly different weapons from those listed? Just asking because I had already had my entry planned out, as well as a sketch of my mech. It wouldn't be too far different for the most part, most of my weapons are just slightly different in some stats than the ones listed.
It's my first time here.Whats an rp?
This is my first RP ever in anything, I've been reading around and it looks like you guys are having a lot of fun :D so yeah, hopefully I do an OK job and not mess up your RP or anything...

Name: Kai Kouzuki(Male)
Faction: Raynor's Raiders
Mech Name: Burning Phoenix
Appearance: Short messy black hair, calm hazel eyes , and a medium build. Wears functional clothing, a black sleeveless shirt and jeans if he's not wearing his combat ghost armor.
Age: 25
Weapons on hand: C-10 Canister Rifle
Ties to other factions: Has worked with Spectres, has made good friends with their weapons dealer being a ghost himself and was able to acquire a spectre mech through this
Backstory: Kai has had a hard life and was born into poverty with a large family to support. Due to his psionic prowess, Kai was forced to become a ghost. Kai quickly abandoned the Dominion, its oppressive nature being a deep contrast to Kai's freedom-loving personality. He made his escape from a ghost training facility in a mech, where he discovered his incredible talent to pilot mechanical units. He later joined Raynor's Raiders with the goal of freeing Terrans from the oppressive Dominion government
Years of mercenary fighting has allowed him to expand on his talents greatly, and he's become an ace pilot, operating on a level almost unseen in most raiders.

Fighting Style: A regular glass cannon, Burning Phoenix abuses its massive range and power to take out enemies before they, ideally, can even react to it. Burning Phoenix can also use its incredible speed to outrun any enemies that try to close ground on it. The obvious downside to Kai's mech being its low armor rating making the mech itself incredibly hard to pilot. The slightest misstep, like allowing a mech to get too close, could end Kai's life almost definitely.
While Kai's piloting ability allows him to counteract this, it is still a harsh counter and Kai works best in a pair as most snipers do.

Sniper Rifle and Harbinger missiles please.

Sorry for writing so much i just want to give myself a lot to work with because I'm new and all...
Name:Kyle Rudolph(Male)
Faction:Raynors Raiders
Mech Name:Blazer
Appearance:Has light brown hair,blue eyes,a medium tan and wears a blue armor suit.When he is not i his suit,he wear blue jeans and a brown T-shirt.
Age:20
Weapons on hand:C-14 Impaler Gauss rifle
Ties to other factions:Has ties to the Umojans
Backstory:His father started to train him in mech piloting at 13.Is knowlegdable about goliaths and vikings.Is very excited about this operation.
Fighting Style:Prefers short to medium range combat,but will engage at long range occasionally.
Thumper?
Sneak Mind?

So many new folks these days.
yawn.threads are so boring
Name: Raven Hunter
Faction: Spectres
Mech Name: Draconum Interemptor
Appearance: Dark brown hair, hazel eyes. Six foot five inches, muscular build, 185 pounds.
Age: 23
Weapons on Mech: Energy Blade, Combat Shield, Sniper Rifle, and Missile Rack
OOM weapons: Twin Katanas and twin Spitfire machine pistols
Ties to other factions: Has a friend in the Dominion who can supply him with with all their parts. Same with the Raiders and has an arms Dealer from Umoja.
Backstory: Came to the Koprulu Sector from a desolate Earth run by competing corporations. Came cause he heard things would be more interesting and he hopes to find his brother.
Fighting Style: Will pummel you from afar until he can close the distance and engage you at melee range. He's never received damage from a mission, and his Mech's head is equipped with a target designator and missile interceptor system for those more explosive based enemies. While his armor is low, his ability to perform advanced maneuvers in his Core is impressive.

I'll ask HBRB Owl, but not likely.
Name: Watt
Faction: Mobius
Mech Name: Kaigara
Appearance: Wears a metal mask at all times that serves as a hub, black attire consisting of boots, loose leggings, a t-shirt, and a cloth duster's jacket. Has brown eyes and hair.
Age: 22
Weapons on mech: Nano Sword, Phase Cannon
Out of mech weapons: Machete
Ties to other factions: Doesn't have personal ties with other factions, but is willing to help others out if the cause seems reasonable.
Backstory: Relatively intelligent, Watt excels at CORE knowledge. However, his real name is a complete mystery to everyone. To identify him, the people at Mobius named him "Watt" after he used a power line to destroy a raven on accident.
Fighting Style: Tends to avoid engagements with diplomacy and stealth. During combat, he uses skill and advanced tactics to overcome enemies that he lacks the power to defeat. If given the chance, he'll use the environment to completely destroy the enemy.
Are there any Zerg specific things?
Not really, no. But Zerg weapons don't have an ammo cost.
Zarkun, I know that I could make my fighting style sound better? So could you help me with that? I like the concept on softening them up, I mean whats the whole point in using accurate and powerful firearms against these armor types when I can soften them up and come in for the kill.

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