Conscientia: Planet of Knowledge

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Aquila et Umbram
Director: "The Mother"
Commanding Officer: Umbra Commander, Boreli


Accepted.

You shall receive your spectre advisor.

-Name: Jesse
-Rank: Paladin: Tactical knowledge and scout commander. Third highest rank.
-Description: Jesse is a sort of shy and apologetic leader. When he doesn't agree with others methods, he may argue with them, but he usually he just doesn't do anything. It's not because he isn't curious or he is weak, it's because he watches things from the background and lets them unfold. He intervenes when he needs to and he is perfectly willing to kick someone's @## when he needs to. He has a close relationship with Jessica, not unlike one has with a sister. (therefore, there isn't any romantic feelings). He believes in totems and he thinks that spirits of everyone you've met (and who is dead) influence your lives, but the closer they are to you, the more influence they have. Therefore he tries to resolve things peacefully in order to keep angry spirits from trying to ruin his life. They are always near you in part even if you are doing something private. For instance, it's gross, but he believes that your dead grandma is near you even if you are... reproducing and he finds this beautiful. Enjoy that image. LET IT SEEP INTO YOUR SOUL.
-Position: Consular and supervisor to Boreli. Boreli will have a level-headed and fair supervisor.
What are we waiting for?
To start, Jester and Lekroger and more people in general. Also, this needs more questions and more refining. We will start on Saturday since I will barely be here tomorrow. Youmacon is going on, I have to see a therapist, go to a party, and help out my neighbor. Why have a big kick off and have the DM not here for it?
^Zarkun^

Name: Rave "The Shadow" Mallard
Race: Terran
Sub-Species/Unit: Spectre
Age:26
Height: 6'2"
Characteristics: Quiet, calm reasonable person. Tends to keep his helmet on even on break. Thin and Muscular build.
Abilities: Psionic Lash, Hypersonic Pulse, Snipe, Emp Round, Perma-Cloak, Ability to suppress psionic signature, unique ability among Spectres, he calls it Blast pulse. Kills anything 5 feet in front of it and repels everything outside of 5 feet.
Equipment: Prototype AGR-77 Gauss Rifle, Scythe Combat Pistol, Spectre MK. III Combat/Survival Suit equipped with hidden punch knives, saber claws, thermal and night vision, and emergency medical supplies, and a katana.
Backstory: Rave enlisted with the Dominion as soon as he turned 18. Almost immediately his psionic abilities were discovered by a ghost visiting his training center and he was slotted to become a ghost. He served as a ghost for 2 years, earning the nickname "The Shadow" during this time. Near the end of his second year as a ghost, Project Shadowblade was initiated and he became one of the early Spectres. He was one of the first Spectres targeted for capture when the program was shut down but was never found. For that reason, they killed his family hoping to draw him out. He killed the ghosts responsible, but was never actually seen. He remained anonymous until Tosh joined up with Raynor's Raiders. Rave quickly followed suit and has been a major asset to the Raiders since.

Combat appearance: http://browse.deviantart.com/?q=armored+future+soldiers#/d4u97ai Middle one with the visor closed.

Personal Vehicles: Wraith/Viking, Vulture/Hellion

Jake Hunter

Terran, Armor is painted red and blue, with the Jolly Rodger painted on both shoulders and a wolf on the visor, armor is also slimmed down to allow for extra mobility and movement range and has a small cannon on one shoulder. 6’ even, sun-tanned skin, skinny, but muscular, dark, almost black, hair, hazel eyes. Has a scar on his right eye from engaging a Hydralisk in hand-to-hand combat.

Calm and friendly, loves playing a game of cards. Loves making new friends, but his time since surviving the Outbreak has made him more cautious of enemies and more protective of friends and squad mates. Uses an Assault Plasma Rifle, Twin short swords that look like large trench knives, and a Scythe Pistol. Armor is outfitted to detect psionics, meaning cloaked foes are no longer a threat. Also has infrared and magnetic modes for his visor.

Can use Lockdown, Shredder Grenade, and psi-screen technology.

Personal Vehicles: Viking, Hellion

Initially enlisted with the Confederacy for benefits and assigned his own assault unit known as Sparta‘s Ghosts. Gained his nickname Slasher for his combat skills with blades. They were deployed to a derelict mining ship to rescue any survivors, and it was here he first encountered the Zerg. He was the only surviving member of his unit by the time he’d rallied the survivors together. Escaping to the frozen planet below, he and the other survivors fought off the Zerg until the enigmatic Protoss saved them. In the ensuing evacuation, he engaged a Hydralisk in CQC, and earned a scar for his victory. He vanished after escaping the planet, then resurfaced to become a security guard at New Folsom while helping the Raiders. Once that was done, he vanished again, planet hopping to avoid getting caught by the Dominion for helping with the breakout in New Folsom.

The history of meetings:

Jake and Rave met while on the same transport to escape Dominion tails. Jake's armor detected Rave and the two had a...disagreement. When they were done trying to knock the crap out of each other, they realized they were similar. After that, they worked together as soldiers of fortune, going by the name Army of T.W.O. Will only accept payment up front, no wiring for they have no accounts.
Each company and mercenary group gets an upgrade per round. Each will be given a choice of an weapon upgrade or an armor upgrade or ground units, vehicles, or airships. I'm disappointed that no one wants a zerg or protoss faction, but the terran has a lot more to offer right now.

Mercenaries also get a research project as well as an upgrade.

Research projects in the research department will work similarly to the WoL campiagn. http://www.carlsguides.com/starcraft2/walkthrough/terran-wingsofliberty/researchlab/

http://starcraft.wikia.com/wiki/2504

Tier one research projects possible for the mercenaries.

1. Upgrade a tier one unit (SCV, marine, medic, marauder, firebat, or reaper) to a mercenary class or a custom unit of equal value.
2. Vanadium plating gives 5% more life per upgraded armor. This is a good combo with using your upgrade on you armor in the first round.
3. Ultra Capacitors gives 5% more firing speed per upgrade weapon. This is a good combo with using your upgrade on your weapons in the first round.
4: Shrike turret, a turret mounted onto your bunkers you can move units around while the bunkers defend your base.
5. Fortified bunker. Good for keeping your supply of SCV's low.
6. Compound drugs. A new drug has been developed that lessens the effects of stims, so that more can be used at once. Stims last longer but at the price of some of the user's life span.
7. Injection systems. Marauders, firebats, ghost, spectres, and reapers get access to stims. The down side is that you need more medics or mediavacs in your army. Reapers movement speed is not affected by stims since they use jetpacks to move around.
From Lekroger:
Quick question in regards to your RP that you have. The Dominion is invading Char for the last few missions of the WoL campaign correct?


http://starcraft.wikia.com/wiki/2504

According to lore, the Battle for Char takes place in like November of 2504.
So, whens the show getting on the road?
Saturday once again. I'm not available today.
OOC: Markus, Duke, and Smylez get an upgrade for the Dominion forces. Markus, you can't have warpigs for the Dominion.

Markus and CR, you get an upgrade and a research project for the mercs.

1. Upgrade a tier one unit (SCV, marine, medic, marauder, firebat, or reaper) to a mercenary class or a custom unit of equal value.
2. Vanadium plating gives 5% more life per upgraded armor. This is a good combo with using your upgrade on you armor in the first round.
3. Ultra Capacitors gives 5% more firing speed per upgrade weapon. This is a good combo with using your upgrade on your weapons in the first round.
4: Shrike turret, a turret mounted onto your bunkers you can move units around while the bunkers defend your base.
5. Fortified bunker. Good for keeping your supply of SCV's low.
6. Compound drugs. A new drug has been developed that lessens the effects of stims, so that more can be used at once. Stims last longer but at the price of some of the user's life span.
7. Injection systems. Marauders, firebats, ghost, spectres, and reapers get access to stims. The down side is that you need more medics or mediavacs in your army. Reapers movement speed is not affected by stims since they use jetpacks to move around.

As we are down a merc company then I'll make my own.

Lt. Dan-Hard-nosed, eager to die for the cause. Well, he was until he left the Dominion, thus disgracing his family. He couldn't handle the "bull s h i t". He is a good businessman and he sees a lot of business on this planet.

50 Warpigs (50) (First Research)
10 Seige Tanks (30)
5 Unnamed Spectres (10)
15 Firebats (30)
15 Marauders (30)
10 Medivacs (20)
1 Battlecruiser (6)
7 Wraiths (14)
5 Vultures (10)

Spectre Advisor:

-Name: Zero
-Rank: Elder: Teacher and Chief Tactician, Second Highest Rank
-Description: When ever Zero complains about Jesse's beliefs, Jesse just points out Zero's obsession with remembering names which makes Zero mad. Zero claims that "that doesn't compare". It is Zero's belief that there is an afterlife, but Jesse's theory put him off a little bit from it. He still hopes that he will meet his ancestors someday. Zero is relax, but stronger leader type. He is also more experienced than Jesse. For both of these reasons, he was promoted ahead of Jesse. Despite this, Zero and Jesse are still best friends. Zero is the mentor type as well. He subtly leads people in the right direction, but he backs off if he feels that they don't need his help. Please take note that he will subtly help someone even if they don't want it. He is more of an action guy than Jesse and, since he doesn't share Jesse's beliefs, he is more willing to kill or use violence to get what he wants. That isn't to say he isn't a nice guy and indeed it could be worse for his prisoners. He could give them to Sarah which he has done in the past. All the prisoners broke soon after.
IC: Michaelson: "All units, prepare for the first assault. It is time to move. Await for Admiral Ravanov’s orders.”
------------------------------------------------------------------
Eldar Joseph: "It is time. I feel that the assault is on its way. Calling all spectres, prepare the mercenaries for the battle. Make sure that they have their technology set up. The students and any unoccupied spectres will build and prepare the next round of upgrades. Push back the first line. The longer we last, the better the chance we have. Cpt. Luis’ men will take the North side of the plateau, Lt. Dan will take the middle, and Boleli will take the South."

Sarah: "All right, you pieces of !@#$, you heard the order. Cpt. Luis! Get your troops together.”

Zero: I lean back and let Lt. Dan do his thing.

Dan: “Get the marines in the warpig suits. Fill the forward 5 bunkers with firebats and two warpigs. Fill the back 5 with marauders and two warpigs. Put the medivacs and the rest of the warpigs in the middle. Siege up the tanks at the top of the cliff. The rest of you stay back until ordered. GO! Move it!”

Jesse: I run up to Boleli. “Commander, you heard the orders, right? Have you picked out your equipment yet?”
Ravanov looks over the battle map. "Commander Resnov, you assault the left flank, keep them occupied. Lieutenant Grayson, assault up the middle. Your men are better equipped. Commander Wilson, attack the right flank. You have your orders." He looks over each officer and sighs inwardly. These men had better do their job.

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Jake and Rave watched the Dominion prepare for their first assault. Rave pulled up his comm. "Where do you need us, Joseph?"
What Research Projects are there? I know of the upgrades though.
Joseph: "Meet Jeff at the heliport. He will be in his personal ship, the Dennis. He will have a small retinue with him. They are discussing the plan."
Boreli nods his head, not even uttering a single word. Some of the men were getting ready, they had to use the standard equipment. But "The Mother" was confident in their abilities. The men were wearing upgraded armor laced with Vanadium Plating.
Dan: "Zero, I'm taking upgraded infantry weapons."

Zero: "Understood. They are on route."
http://starcraft.wikia.com/wiki/Skibi%27s_Angel
http://starcraft.wikia.com/wiki/Outback_Hunter
http://starcraft.wikia.com/wiki/Death_Head

Outbacks are tier 1.5, the other two are tier 1.
Jesse: "Everything is set up, Boreli. You have two lines of bunkers. Five in front, five in back. Five turrets are inter-spaced with the bunkers as well. Five in front, five in back. You have more turrets than the other two mercenary groups. Spread out your men any way you want. If you need reinforcements, call one of the other mercenaries. Lt. Dan seems to have reserves."
Boreli just gave a quick nod of affirmative. The troops were in position, this was the first time they they openly fought for another group. But this was different, technology was the price, the price that will help fuel their own technological wonders.

OOC: Quick question, is it possible for my men to use tactics like hiding men behind the bunkers as well? Maybe dig fox holes to jump out of and etc?
OOC: Whatever floats your boat, we aren't doing a pure stats fight here. Use whatever you can.

IC: Jesse: "Don't risk all your men at once. You need to be conservative."
Boreli just walked off towards the commanders tent. Inside was a planetary map of the local area, it showed the structures of their base camp and even some of the allies...but they were farther off.

Men started to dig a few fox holes, Firebats jumping down and priming their Flamethrowers for a sneaky and dirty counter attack. Some Marauders were messing around and getting their launchers to work like a mortar.

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