@Jester, because If I do it like this as well...then I can help with some situations better than other. What happens if the AI can't get past something? They just use the innocent Lizard folk (I wouldn't call them innocent), it's all about possibilities, I find this to be a unique way of heading towards it. These Lizards can also keep the AI's a secret, meaning that they can keep them safe.
ok Mark other 2 posted and is it ok if the Mozan have a station near where ever the council is.
Already did...and I love the one tank, it's not the best thing, but it's not supposed to be the best. For that's why it has the materials cost it has, it's weak because it's meant to be weak, cannon fodder and swarming tanks is a problem in some situations. The scout I also love.11/15/2012 02:15 PMPosted by JesterCR, just an FYI, if you haven't done so yet, check your notes in DA.
Plus how do you like what I'm going to do with the Lizards?
Change of plans...not all of them, plus there are benefits to not being fused with the metal of course. Think of it as this...if they want to become one with the metal, they would go down and do it...think of it as a mutual benefit between both things.
@CR: If you can get power-armored troops who are good in hand-to-hand, keep them around. She may not have armor of her own, but she is going to be a !@#$% to your guys.