Patch 1.1.1 Notes

General Discussion
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We are in the process of deploying patch 1.1.1 in other regions and plan to release this patch in North America tomorrow, Tuesday, September 28 starting at 10:00 a.m. PDT. As we prepare to get things underway, we'd like to provide you with the patch notes. So, we're going to go ahead and do that now.

StarCraft II: Wings of Liberty – Patch 1.1.1

Bug Fixes

  • • Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.

  • • Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.

  • • Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.

  • • Fixed an issue where players watching older replays or saved games would experience stuttering.

  • • Fixed an issue where some Mac users were unable to join games properly.
nice fix on the ultralisk
Yay
yay, all the fixes i wanted

except the meta achievement glitch

  • Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.


  • Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.



  • Awww. . . I know some Zerg players that'll be disappointed in these fixes :P

    Regardless, glad you guys are on top of the bugs! Very nice.
    Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.


    Well there goes another interesting and balanced mechanic.

    Really having the game require more apm is a good thing.

  • Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.


  • Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.



  • Awww. . . I know some Zerg players that'll be disappointed in these fixes :P


    Yeah, the bad ones....
    lol why would you take out the faster mining trick? I'm pretty sure the devs want this game to require as low apm as humanly possible or something. I wonder if the devs meant to take out the muta stack trick in sc1....................
    Excellent patch! Keep up the good work Blizz, now I can ladder again.
    Hotfix for Ultras against large buildings (aka appeasing the Terran tears), but no hotfix for banelings auto-unburrowing when an air unit flies over them?

    COOOOOOOOOOOOOOOOLLLLLLLLLL. Favoritism much?
    Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.


    Well there goes another interesting and balanced mechanic.

    Really having the game require more apm is a good thing.

    Folding socks is gone, and good riddance.
  • Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.


  • LOL, must sux for all the people who spent HOURS practicing this (I tried it in few games but cudn't keep up with the effort)...

    blizzard sure patched it quickly.

  • Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.


  • Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.



  • Awww. . . I know some Zerg players that'll be disappointed in these fixes :P

    Regardless, glad you guys are on top of the bugs! Very nice.

    Indeed.

    Nice bug fixes though.
    they fixed the mineral speed trick!?!?!?

    WHY blizzard??? WHY!!!!
    that was such a great trick :(

    Folding socks is gone, and good riddance.


    I would like you to explain that sans metaphor please.
    Keep it up, Blizz.
    Crank out these patches for even small bugs and we'll be happy.
    :D
    Next on the list should be addressing the auto baneling unborrow for air units. -.-

    EDIT:
    Actually, I lied. Next on the list is making it so we can actually play OFFLINE when you guys start patching.
    Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.


    Well there goes another interesting and balanced mechanic.

    Really having the game require more apm is a good thing.


    This is RTS, not point and click.
    Damn... no more sockfolding.

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