The Reawakened War (PRP Thread)

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^DarkRa^
Name: "Nero"
Weapons: 5 extremely large curved throwing knives, Fire claws(gauntlets that have fingers end in claws that light on fire), Devastator Rifle (a rifle with 3 barrels that rotate and fire simotaniously creating a hail of death picture: http://images.wikia.com/deadspace/images/2/2c/Pulse_Rifle_-_Concept.jpg
Element/Specialization: "Force"
Abilities:
Push - Creates a strong solid energy field that forces objects or people backwards or against something. Feels like getting hit by a brick wall
Pull - creates an anchor on the person or object and pulls it towards Nero
"Die for Me" - force contracts around the enemy, slowly crushing him/her to death or near death
Poltergeist - Opposite of Die for Me the enemy is pulled in multiple directions until they are gruesomely ripped in half
Physical Appearance: Suit is pitch black with the mask being completely blank except for a white X and a single eye hole. If Nero chooses to remove his helmet (rarely) He has black hair and black eyes with normal skin colour. Knives are slung across his back
Backstory: *purged*


Need a pistol, no fire damage on gauntlets. Seems to be a combination of Magnetism and Gravity. As zarkun and Morph said as well, the Knives would make a poor ranged weapon.
IC: its more for light units especially if you fling all 5 at once with the help of push it shouldn't do too bad. And edited
STILL missing a pistol, and again, the knives would be poor ranged weapons. Not only could they be shot down in flight, but you run a greater risk of losing your knives in combat, reducing your count.

Along with this, Force is a pretty vague term. Give me something more specific.
^CrymsonRaven^
Name: Testament
Weapons: Pistol Corrosive-Tipped Rounds, Hellstorm Rifle, Boot Blade
Element/Specialization: Corrosive
Abilities: Corroding Mist - Releases a mist of a highly corrosive compound. Able to eat through flesh and metal with the higher grade metal just rusting from the corroding nature of this mist. You should never breath it in and if you do, you will surely die once it reaches your lungs and bloodstream.
Green Blood - Through a rare mutation. This person was born with corrosive blood and in turn it was a greenish color. And in turn the body is immune to this compound yet offers a resistance towards flesh eating poisons and compounds yet not immune.
Redirection - Can redirect Corrosive compounds from an affected area for a short amount of time. There is a limit on how much can be redirected at once. And in turn can be very taxing as it requires focus.
Corrosive Blast - Fires concentrated blast of Corrosive Compounds from the gauntlet. Can be very dangerous if misfires and hits an ally or them self. As this compound is powerful enough to eat through the suit and flesh of Testament.

Physical Appearance: Can't think of one yet. Armor is poison green with white trims. Always wears a mask even out of armor due to breath being corrosive.
Backstory: N/A

The boot blade is exactly how it is. XD Think of it as used in martial arts and kicks.
^Called out troll when I read his name... wasn't disappointed. Someone report.
^CrymsonRaven^
Name: Testament
Weapons: Pistol Corrosive-Tipped Rounds, Hellstorm Rifle, Boot Blade
Element/Specialization: Corrosive
Abilities: Corroding Mist - Releases a mist of a highly corrosive compound. Able to eat through flesh and metal with the higher grade metal just rusting from the corroding nature of this mist. You should never breath it in and if you do, you will surely die once it reaches your lungs and bloodstream.
Green Blood - Through a rare mutation. This person was born with corrosive blood and in turn it was a greenish color. And in turn the body is immune to this compound yet offers a resistance towards flesh eating poisons and compounds yet not immune.
Redirection - Can redirect Corrosive compounds from an affected area for a short amount of time. There is a limit on how much can be redirected at once. And in turn can be very taxing as it requires focus.
Corrosive Blast - Fires concentrated blast of Corrosive Compounds from the gauntlet. Can be very dangerous if misfires and hits an ally or them self. As this compound is powerful enough to eat through the suit and flesh of Testament.
Physical Appearance: Can't think of one yet. Armor is poison green with white trims. Always wears a mask even out of armor due to breath being corrosive.
Backstory: N/A

^Warhawk^
Name: Seraphim
Weapons: Machine Pistol, Heavy Shotgun, Light Blade
Element/Specialization: Light (purity)
Abilities:
Hardlight Ammo: Infuses his or somebody else's ammo with 'hard light' that allows for better armor penetration. Only works on ballistic ammo, no affect on energy guns. (lasers, plamsa, etc.)
Optic Flare: A bright flash of light that can temporarily blind enemies.
Shadowbane: Can manipulate light as a powerful beam weapon.
Cleansing Light: A unique healing capability based around light. Very powerful, but energy intensive.
Physical Appearance: Male. Almost 6' in armor, 5' 8" unarmored. Bright yellow eyes with a unruly mop of stark white hair. Armor is a cross between a Spectre's and a War-Pig's. Armor is white with dark yellow detailing and pale yellow energy lines/lights.
Backstory: NA

^RPer Name^
Name: "Gravitas"
Weapons: Dorasli Puncher Pistol, Horzla Grenade Launcher, Mace
Element/Specialization: Gravity
Abilities:
-Gravitational Pull: Utilizing the ability to manipulate gravity, "Gravitas" pulls opponents in
target area towards him from a long distance.
-Manipulating Gravity: "Gravitas" picks up an object utilizing a gravitational field and can fire it
at high speeds in a certain direction.
-Disabling Pressure: Increasing the gravity in a certain area causes enemies to feel much
more pressure on them, causing both injury and a slowed effect.
-Training of Force (Passive): Use of gravitational powers has caused great stress on the body
of "Gravitas". This has made him more enduring of pain and able to take more hits before
the breaking of his armor or bones.
Physical Appearance: http://www.halowaypoint.com/en-us/intel/inteldetail/c10fc1c9-84c4-46ee-8db7-0d2c601010ba/cio- White is the main colour with the trimming being grey.
Backstory: Purged.


Going to assume that Darkra abandoned/forgot about this.
You got room for one more?

Thinking of joining.
Yes, we still have room open for RPers.
Awesome sauce. Working on char sheet now.
[moved]
Read the OP. No ice user for RPers.
Also, you are found in a cyro-stasis pod.
Son of a... I can't believe I missed that... Will make edits.
[Deleted]
Don't double post, please, Warhawk.

Hardlight Ammo: Explain it further.
Flash Bang: Grenade or non-Grenade?
Shadowbane: Useless ability.
Cleansing Light: Vague....

Out-of-armor height is too short. Medical Kit does not fall under the what should be Weapons.
Hardlight Ammo: Explain it further.

It infuses the ammo with 'hard light' that allows for better armor penetration. Also increases the explosive damage of the rounds should they be explosive. Only works on ballistic ammo, no affect on energy guns. (lasers, plamsa, etc.)

Flash Bang: Grenade or non-Grenade?

Grenade.

Shadowbane: Useless ability.

Um. How about if also can be used to shoot/direct a powerful beam of light as a weapon.

Cleansing Light: Vague....

Couldn't really come up with a better way to put it without making spiritual. Simply put it's a potent but exhausting healing spell.

Out-of-armor height is too short. Medical Kit does not fall under the what should be Weapons.

K. will change it. As for the med kit, where should it go then?
Hardlight Ammo: Explain it further.

It infuses the ammo with 'hard light' that allows for better armor penetration. Also increases the explosive damage of the rounds should they be explosive. Only works on ballistic ammo, no affect on energy guns. (lasers, plamsa, etc.)


If you can explain how it boosts Explosive Damage, then I will allow it, otherwise, AP only.

Flash Bang: Grenade or non-Grenade?

Grenade.


Then can't be used.

Shadowbane: Useless ability.

Um. How about if also can be used to shoot/direct a powerful beam of light as a weapon.


Has to be a Light Beam, otherwise it is useless.

Cleansing Light: Vague....

Couldn't really come up with a better way to put it without making spiritual. Simply put it's a potent but exhausting healing spell.


Ok. Fine with that.

Out-of-armor height is too short. Medical Kit does not fall under the what should be Weapons.

K. will change it. As for the med kit, where should it go then?


Don't add it, as I know you will have a Medkit on you, and will add it as a DM note.
If you can explain how it boosts Explosive Damage, then I will allow it, otherwise, AP only.

Referring to the the fragmentations of the bullet as it explodes. the shrapnel is infused with the 'hard light' making it sharper.

Then can't be used.

?... ok then, what about an optic flare from his light powers?

Has to be a Light Beam, otherwise it is useless.

Yep, editing it in now.

EDIT:
^Warhawk^
Name: Seraphim
Equipment: Machine Pistol, Heavy Shotgun, Light Blade
Element/Specialization: Light (purity)
Abilities:
Hardlight Ammo: Infuses his or somebody else's ammo with 'hard light' that allows for better armor penetration. Only works on ballistic ammo, no affect on energy guns. (lasers, plamsa, etc.)
Optic Flare: A bright flash of light that can temporarily blind enemies.
Shadowbane: Can manipulate light as a powerful beam weapon.
Cleansing Light: A unique healing capability based around light. Very powerful, but energy intensive.
Physical Appearance: Male. Almost 6' in armor, 5' 8" unarmored. Bright yellow eyes with a unruly mop of stark white hair. Armor is a cross between a Spectre's and a War-Pig's. Armor is white with dark yellow detailing and pale yellow energy lines/lights.
Backstory: NA

How's this?
Still need to remove the Medkit, and since there is no Explosive Weapons, that aspect of the ability is useless. Shadowbane still needs a clear, defined purpose, as the faint glow would be completely useless since everyone has flash-lights.

Alright, you are good. The Cargo Ship just bumped into your pod, and is bringing it back.
Oops, forgot to remove the med kit.

Made edits.

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