Custom assets not overriding standard assets

Editor Discussion
There's something going wrong with the dependency hierarchy lately. Custom assets with the same location and name of standard assets will fail to replace them and appear in game.

This is very easy to test, just import an icon with a standard name, such as to Assets/Textures/ and see what happens. As far as I know it also happens to models, so I guess its the same for all types of assets.

Please fix.

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