UI and Macro

Oct 26, 2010 Welcome: Please Read! Welcome to the UI and Macro Advancement forum! This forum is here to provide you with a friendly environment where you can discuss user interface customizations for World of Warcraft with your fellow players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct (http://us.battle.net/en/community/conduct) and guidelines (http://us.battle.net/wow/en/forum/topic/15252595157) before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Have fun posting on these forums, and good luck with your adventures in Azeroth!Lylirra1 Oct 26, 2010
Sep 29 FAQ: Installing & Troubleshooting AddOns How to Install AddOns for World of Warcraft - By Unkle of Grounding Totem, US Kirin Tor - With a tip of the hat to Lopeppeppy for her original guide. When AddOns are properly installed, a new button appears in the lower left corner of the character selection screen of World of Warcaft, labeled AddOns. If you do not see this button, your AddOn is not properly installed or no AddOns are installed at all. - Where to Get AddOns Always download your AddOns from a reputable source. The author of this guide recommends you use the following sites for most of your AddOn needs. ● WoWInterface.com - http://wowinterface.com/ ● Curse.com - http://curse.com/ - Extracting your AddOns AddOns are delivered in compressed files to save space on hosting sites servers and to reduce the amount of time it takes you to download them. They are commonly in .zip format with some .rar format files. Windows and Macintosh computers have native support for .zip files. If your AddOn is compressed in .rar format, you will need another program to open them. Your web browser may also be able to open compressed files for you automatically after they are downloaded. For Windows XP, Windows Vista, or Windows 7 users I suggest 7-Zip. ● http://www.7-zip.org/ For Mac OSX users I suggest The Unarchiver. ● http://wakaba.c3.cx/s/apps/unarchiver.html When the AddOn is extracted, you should have a folder that is named the AddOn’s name. ... Some AddOns have sub-folders inside their main folder. This is fine, and you should leave them there. Some AddOns are called one name, but are really multiple AddOns delivered together. When this happens, you download a compressed file that has several folders in it. ... - Where to Put AddOns Once You’ve Extracted Them AddOns belong in the following folder: World of Warcraft/Interface/AddOns ... Put the folder you extracted into the correct folder for your operating system. Correctly installed, my example AddOn, Fane, looks like this: ● Windows XP C: \Program Files\World of Warcraft\Interface\AddOns\Fane [C:] (or which ever drive you have the game installed on) |----World of Warcraft |----Interface |----AddOns |----Fane ● Windows Vista or Windows 7 C:\Users\Public\Games\ World of Warcraft\Interface\AddOns\Fane Windows Vista or Windows 7 [C:] |----Users |----Public |----Games |----World of Warcraft |----Interface |----AddOns |----Fane ● Mac OSX [Macintosh Hard Drive]../World of Warcraft/Interface/AddOns/Fane [Macintosh Hard Drive] |----World of Warcraft |----Interface |----AddOns |----Fane The most common issue with why your AddOn won't load. If you have an extra folder layer in the mix, your AddOn won't load. [C:] |----World of Warcraft |----Interface |----AddOns |----Fane1234567 <-- Extra Folder. Bad folder. No biscuit. |----Fane More Installing Resources: ● WoWInteface.com’s Instatll FAQ: http://www.wowinterface.com/forums/faq.php?faq=install#faq_howto_install ● WoWInteface.com’s Image of Correctly installed AddOns: http://www.wowinterface.com/storage/faq/correct.gif ● Seerah’s excellent YouTube video for installing AddOns (using WinZip on Windows XP). http://www.youtube.com/watch?v=dylXGXET8OA - What to Do When Something Goes Wrong ● Make sure AddOns are in the correct directory. - Do you have more than one copy of WoW installed? If so, did you put the AddOns in the right copy’s folder? This is especially important if you install multiple copies of the game, or you’re installing the game from DVD after a major expansion such as Wrath of the Lich King or Cataclysm. You can right-click on the icon you use to launch WoW (Windows) or use "CMD+I" (Mac OSX) to get the properties for the short cut. The properties will tell you the "Target" of the shortcut (or alias) which is where your copy of WoW is installed. - Did you extract the AddOn correctly? Make sure you are unzipping/uncompressing your addons. WinZip, WinRar, 7zip, The Unarchiver and StuffIt (for Mac) are common unzipping programs. See the section above on Extracting Your AddOns. WinZIP users: You must make sure the option to "Use Folder Names" is checked or WinZIP will just extract the files and not make the proper sub-folders. - Did you accidentally get an extra folder layer? If you have a folder called something like AddOnName6.01.01 with folders under that named like the examples above, you’ve copied the wrong things to your AddOns folder. See the section above on Extracting Your AddOns. ● I used the Repair Tool and now my AddOns are gone! When the repair tool is run the Interface and WTF folders get renamed with the date added to the file name. This means those AddOns won't get loaded. You can simply rename the folders without the date. If the problem that caused you to run the Repair Tool was being caused by a rogue AddOn you’ll have the problem again if you do this. ● Don’t install AddOns while WoW is running. WoW doesn't register addon changes until you exit the game and restart it. Save yourself some frustration and install only when you’ve completely exited the game. Log in to check them, log back out as necessary to fix things. ● My AddOns didn’t load after a patch! From the character select screen, click the AddOns button. In the upper right corner of the AddOns screen, check the "Load Out of Date Addons" box.Unkle342 Sep 29
Oct 29, 2012 UI Development Resources (PLEASE DO *NOT* POST QUESTIONS IN THIS THREAD, POST THEM IN THE FORUM) The following is a collection of useful resources for UI users and developers. This list is likely not comprehensive, but hopefully provides a good starting point for newcomers. WoW UI Development IRC Channel A great and active resource for AddOn developers is the IRC channel that can be found at: Server: irc.freenode.net Channel: #wowuidev There are frequently a large number of knowledgeable AddOn authors present who can answer questions, provide opinions, and point folks in the direction of appropriate resources. (If you have a question there, just ask it, don't ask for permission to ask!) Iriel20 Oct 29, 2012
Nov 4, 2014 AddOn Development Reference (PLEASE DO NOT POST QUESTIONS IN THIS THREAD, USE THE FORUM FOR QUESTIONS) While there are numerous sites available with WoW UI API Documentation, there are a number of useful features that aren't exactly API calls, but are really useful to AddOn developers. Extracting UI Files (coming shortly given cataclysm changes) Lua File Arguments Whenever WoW loads and runs an AddOn's .lua file (not including saved variables), it passes in two parameters which can be accessed via the ... token: local addonName, addonTable = ...; The addonName is the name by which WoW is referring to the AddOn, based on the capitalization of the AddOn's .toc file. The addonTable is a private table which is sent to every file in a particular AddOn (but is distinct from the table sent to other AddOns). The game maintains no global registry of these tables, so it's garbage collected if not used, and an AddOn must grab its own reference to use it later. Iriel14 Nov 4, 2014
Nov 16, 2010 UI Add-On Development Policy 7/15/2009 Music Distribution through UI Add-Ons We have recently seen a number of User Interface Add-Ons that are making modifications to the World of Warcraft in-game music files and wanted to take a moment to go over some important points with the community in connection with this. While we are currently allowing Add-Ons that remove or replace existing sound files, keep in mind that it is illegal to distribute copyrighted materials, in this case in-game music and audio files, without authorization. One of the primary goals of the user interface is to allow players to customize their game experience and we hope to avoid making any modifications in the future that will prevent this. -------------------------------------------------------------------------------------------------------------------------------------------- 4/13/2009 UI Add-On Development Policy Update On March 20, we released the new add-on development policy to the public as an ongoing effort to help ensure add-on integrity, safety, and quality for the community. Since that time we have been in touch with many UI development communities on what the policy means to them and the continuing development of these add-ons. We would like to announce further that we are providing a sixty-day grace period beginning at the time of the initial release of the policy for UI developers to comply with the new policy. After May 19th, Blizzard Entertainment will begin to enforce the Add-on Development policy, and developers found to be in violation of this policy will be contacted directly. -------------------------------------------------------------------------------------------------------------------------------------------- World of Warcraft User Interface Add-On Development Policy With the continuing popularity of World of Warcraft user interface add-ons (referred to hereafter as "add-ons") created by the community of players, Blizzard Entertainment has formalized design and distribution guidelines for add-ons. These guidelines have been put in place to ensure the integrity of World of Warcraft and to help promote an enjoyable gaming environment for all of our players - failure to abide by them may result in measures up to and including taking formal legal action. 1) Add-ons must be free of charge. All add-ons must be distributed free of charge. Developers may not create "premium" versions of add-ons with additional for-pay features, charge money to download an add-on, charge for services related to the add-on, or otherwise require some form of monetary compensation to download or access an add-on. 2) Add-on code must be completely visible. The programming code of an add-on must in no way be hidden or obfuscated, and must be freely accessible to and viewable by the general public. 3) Add-ons must not negatively impact World of Warcraft realms or other players. Add-ons will perform no function which, in Blizzard Entertainment's sole discretion, negatively impacts the performance of the World of Warcraft realms or otherwise negatively affects the game for other players. For example, this includes but is not limited to excessive use of the chat system, unnecessary loading from the hard disk, and slow frame rates. 4) Add-ons may not include advertisements. Add-ons may not be used to advertise any goods or services. 5) Add-ons may not solicit donations. Add-ons may not include requests for donations. We recognize the immense amount of effort and resources that go into developing an add-on; however, such requests should be limited to the add-on website or distribution site and should not appear in the game. 6) Add-ons must not contain offensive or objectionable material. World of Warcraft has been given a "T" by the ESRB, and similar ratings from other ratings boards around the world. Blizzard Entertainment requires that add-ons not include any material that would not be allowed under these ratings. 7) Add-ons must abide by World of Warcraft ToU and EULA. All add-ons must follow the World of Warcraft Terms of Use and the World of Warcraft End User License Agreement. 8) Blizzard Entertainment has the right to disable add-on functionality as it sees fit. To maintain the integrity World of Warcraft and ensure the best possible gaming experience for our players, Blizzard Entertainment reserves the right to disable any add-on functionality within World of Warcraft at its sole discretion. For more information... If you are an add-on developer and have any questions about and this User Interface Add-On Development Policy and how it pertains to the add-on that you've developed, please don't hesitate to email us at WoWUI@blizzard.com. Nethaera0 Nov 16, 2010
Jul 1, 2014 UI Add-On Changes Compilation The number of sticky threads that have accrued in the UI and Macro forums have been cleaned up and combined into this compilation thread for reference purposes. 5.1 Battleground Queues and Addons http://us.battle.net/wow/en/forum/topic/7199643338 5.4 Addon Changes – Saved Variables http://us.battle.net/wow/en/forum/topic/9362996672 5.4.7 Changes to Battle.net® chat http://us.battle.net/wow/en/forum/topic/11437004031 5.4.8 Changes to CVars While In-Combat http://us.battle.net/wow/en/forum/topic/12674209697 6.0 UI Add-On Changes http://us.battle.net/wow/en/forum/topic/13421662064Rygarius1 Jul 1, 2014
2d Macros - What Every Player Needs to Know Table of Contents: ------------------------------- 1. Intro - Macro Basics 2. Macros - What can they do? 3. Macros - What can they NOT do? 4. Conditionals - How do they work? 5. Scripting - What is possible in a macro? 6. Macros - Tips, Tricks, and Shortcuts 7. Off-GCD Abilities List 8. More to Come 9. FAQ 10. Reserved 1. Intro - Macro Basics Macros are a very useful tool within the World of Warcraft client. They allow you to combine multiple actions onto a single button. While the entire macro will run every time, actions which trigger the Global Cooldown will stop later GCD actions from functioning. You can make a macro to take almost any action you can click or keybind, with certain restrictions. Macro commands can be made more useful with [conditionals], snippets that check on various things to allow a small degree of decision making. While macros stop at the first valid item from the top down, individual commands stop at the first valid conditional, from left to right. Macros can be used to execute scripts, small snippets of Lua code, from within WoW without the use of an external addon. This is done by using the /run command. Scripting is an advanced feature and is explained more in detail in post 5. There are a number of tips, tricks, and shortcuts to help you get the most out of your macros. Most of the ones listed have come from this very forum, and I have consolidated them here to make it easier. My intention is to continue to expand this post with more useful information over time, so feel free to add a post with any questions or useful information you think I should add.Adreaver196 2d
6d Notable UI Changes Coming in 7.1 Patch 7.1 includes several changes to WoW UI functions, and we wanted to call extra attention to a few of them, as they may break some functionality provided by addons. This is not a comprehensive list of all of 7.1’s UI API changes, just the ones we thought addon authors would be most interested in. If you’re not an addon author, feel free to ignore this post, as it’s only covering technical changes to how addons interact with the game. Unit Position changes Several unit positioning/facing/range APIs have been restricted so that they will only return valid values when the following criteria are met: • Unit is the active player or in the party • Unit is not in any kind of instance PvE or PvP. The following functions have been affected: GetPlayerMapPosition UnitCameraFacing UnitDistanceSquared UnitFacing UnitPosition (note: when in the restricted state, the mapID return is still valid) There are new ways to access units on the map: "AddUnit", "AddUnitFileID", "AddUnitAtlas", "ClearUnits", "FinalizeUnits", It's illegal to call AddUnit after a call to Finalize in the same frame that this was finalized. "SetPlayerPingTexture", "StartPlayerPing", "StopPlayerPing", "GetMouseOverUnits", "SetOverrideMapID", "GetOverrideMapID", Intrinsics It’s now possible to create an “intrinsic” frame template. Intrinsics are similar to virtual XML templates but have a few special behaviors. As an example, here is a simple intrinsic definition. <Frame name="ExampleIntrinsic" intrinsic="true"> <Scripts> <OnShow function="ExampleIntrinsic_OnPostShow" intrinsicOrder="postcall" /> </Scripts> </Frame> These can be created through CreateFrame like built-in widgets. Using the example above, you’d create a new ExampleIntrinsic by calling CreateFrame(“ExampleIntrinsic”). These can also be created through XML elements anywhere a frame type could. For example: <Frame name="ExampleParentFrame"> <Frames> <ExampleIntrinsic parentKey="Example"> <Scripts> <OnShow function="ExampleIntrinsic_OnShow" /> </Scripts> </ExampleIntrinsic> </Frames> </Frame> Lastly, and perhaps most importantly, intrinsics can apply special ordering to their frame scripts. Additionally, once an intrinsic frame script is bound to the frame, it cannot be rebound. However, it can be hooked and inspected. For example, in the definition above the global function “ExampleIntrinsic_OnPostShow” is bound to an instantiation of ExampleIntrinsic. It’s intrinsicOrder is “postcall” which means that this OnShow handler is called after the normal OnShow handler. The ExampleIntrinsic_OnPostShow cannot be replaced. However, it can be hooked via HookScript or inspected by GetScript by passing in an additional optional argument with either LE_SCRIPT_BINDING_TYPE_INTRINSIC_POSTCALL or LE_SCRIPT_BINDING_TYPE_INTRINSIC_PRECALL. Specifying “precall” for the intrinsicOrder means that the handler is called before the normal OnShow handler. An intrinsic can have both a precall and a postcall. For an example of usage, see the new ScrollingMessageFrame.xml and the corresponding ScrollingMessageFrame.lua files. Nameplates In patch 7.1, addons have been restricted from acting on nameplate. Addons can still gather information, target, and customize nameplates, but can no longer use their unit tokens for spell casts. This is similar to how nameplates worked in Warlords of Draenor. Functions were added to help addons: Added: SetNamePlateFriendlySize, GetNamePlateFriendlySize, SetNamePlateEnemySize, GetNamePlateEnemySize, SetNamePlateSelfClickThrough, GetNamePlateSelfClickThrough, SetNameplateFriendlyClickThrough, GetNameplateFriendlyClickThrough, SetNamePlateEnemyClickThrough, GetNamePlateEnemyClickThrough These functions allow a specific area on the nameplate to be marked as a preferred click area such that if the nameplate position query results in two overlapping nameplates, the nameplate with the position inside its preferred area will be returned: SetNamePlateSelfPreferredClickInsets, GetNamePlateSelfPreferredClickInsets, SetNamePlateFriendlyPreferredClickInsets, GetNamePlateFriendlyPreferredClickInsets, SetNamePlateEnemyPreferredClickInsets, GetNamePlateEnemyPreferredClickInsets, Removed: SetNamePlateOtherSize GetNamePlateOtherSizeOrnyx66 6d
36m Treasures in Highmountain I'm currently stuck at 39/40. I've been running around with the Treasure Map: Highmountain Item but can't seem to located the last one I need. Just wondering if the Achievement is bugged? A question from this is why were the Treasure Maps changed to just display on the Mini-Map? By the time you have the Reputation to purchase them you've cleared a good portion of the map. I feel like the intention of putting it on the Mini-Map is you see them as your out doing Quests instead of on the Map where you could just go get them. If that is the reason it doesn't make sense when you only have 1 left, a lot of running around.Treggy40 36m
1h OmniCC has poor accuracy? When displayed in tenth of seconds, the accuracy is absolutely fine. The timer ends right when the ability is available. But when displayed as whole seconds (not in tenths), it seems to end .5 seconds too early, .5 seconds before the ability is actually available. I need the addon for my Shadowed Unit Frames so unfortunately I must live with it, but I'm just wondering if anyone else has noticed or found any solutions to the issue?Tethýs0 1h
2h Displacer Beast Macro Hi, was wondering if it is possible to make a macro that would cast displacer beast and then moonkin form right after? ThanksGalagorn1 2h
3h Clean Simple looking unit/party frames? So I am looking for some really clean and simple looking unit/party frames. No extra designs or artwork attached. I want to see my party, their names, HPs, mana/resources, buffs and debuffs, as well as each of their pets - simply stacked without pictures. And definitely don't want some huge grey bar at the bottom of my screen reducing my visibility. And unit frames that work with other addons without too many issues with other addons. I've tried a few different ones, but always either have issues, they have too much visual junk, or they have errors. Any suggestions? Thanks, MalMaiiesD53921 3h
3h Hunter Feign Death Pet Macro Question As of Legion, your character and your pet both have a separate feign death spell: http://www.wowhead.com/spell=5384/feign-death http://www.wowhead.com/spell=209997/play-dead It is noteworthy to say that Play Dead does not cancel upon moving, unlike Feign Death. This means you have to cast Play Dead again to cancel the aura for your pet. This is very frustrating because you have to move to cancel your character's feign death, and press a button to cancel your pet's feign death. Is there anyway to combine these into a macro that does the following: Casts Play Dead and Feign Death Cancels the aura of Play Dead upon moving/Casts Wake Up upon movingLanarel15 3h
4h Optional rep mod request I wish for an addon that looks at my rep and all available World Quests, tells me how much rep I'll get, and how long of a grind I'll have to do to get to the next level with a faction. Basically, works with these World Quest addons but improves it for people that gotta grind the rep. Is there such a thing out there, or am I asking too much?Benie2 4h
5h Macro to save a keybind I'm in need of a macro (and I'm a macro idiot) that will save a keybind. I'm looking to macro my pvp medallion with my human racial. I figure this should work as they share a cooldown. Basically looking for one button to press to activate either of the abilites. Can anybody share a macro that would do this? Thanks in advance!Wrayith6 5h
7h Map locking add on So, one thing that annoys me is when I'm on a flight path, I want to look ahead to the zone I'm flying to. I go to that zone's map, and the second my character passes over a new area, the map jumps back to the zone I'm currently in. What I'm looking for is something that will make the map stay on the zone I'm looking at. I doubt there's a built in UI toggle, and I also doubt there's an add on, but it's worth a shot.Olania3 7h
8h Cancel slow fall mid drop? I need a macro that lets me cancel my slow fall on occasion when I get close to the ground. Sometimes it makes me overshoot things and I want to just drop.Meralyth9 8h
8h Ui Addon That Keeps The Blizzard Look? Looking for a add-on that keeps the default ui look but still has the customization of ElvUi. Anything out there?Magejpmlls0 8h
9h Macro Question Hello, I was wondering if it is possible to have two separate moves in one macro. I do not mean a modifier. I want to know if I can use one spell if I am hovering over a friendly, and another if I am hovering over/targeting an enemy? I currently use #showtooltip Renewing Mist /cast [@mouseover, help] Renewing Mist. If so, could you configure this macro to also use Crackling Jade Lightning?Shinsu4 9h
12h Adi bags shifts around as I vendor stuff I use a Bag Addon called "Adi bags" which is really awesome in general, but one thing that bugs me is the item groups that the addon auto sorts your stuff into get moved around instantly when you interact with them. For example, it sorts all leather gear into a "leather" tab and if that tab is multiple rows worth of loot, if I sell something, it might shift all other items over in order to fill gaps that are created and reduce the amount of rows. This is good in terms of keeping things organized, but it isn't good that it happens in real time, because that makes it so that the process of selling !@#$ gets disorganized and jumbled. I will be mousing over items one by one, left to right selling items I don't need, and suddenly items change their position and it slows down the process, and creates opportunity for misclicks constantly. Anyway, is anyone familiar with this addon aware of a way to prevent this behavior? Is there a way to only cause the automatic "cleaning" of the bag to happen when I open/close it, or click sort?Cyy0 12h
18h Legendary Ring Weak Aura Just got http://us.battle.net/wow/en/item/137037 today! Was trying to figure out a weak aura that would just play a simple sound when this procced, but I don't know how to hook into a passive event like that. Any ideas?Hawpt1 18h
18h Macro Request Hi, I want to make a macro that do different things on Right / Left mouse. I know how it works for 1 spell in each. But what I want is -Cast Dire beast on left mouse -Cast Aspect of the Wild + Bestial Wrath + Dire Beast + Titan's Thunder on Right mouse. is it possible? thanks in advance.Lori5 18h
18h Target Player Script Help Hello, I recently purchased a keyboard with 18 keys to the left of my left hand. I want to use these keys to target the members in my party linearly. I have made some progress with a script but I hit a roadblock and I'm hoping to get some help here. My strategy is as follows: Each of the 18 keys on the left-hand side of my keyboard are bound to F1-F12 with the remaining keys bound to other buttons. I have built 18 in-game macros (bound to F1-12 + others) that contain the following LUA code (each statement is on a new line for readability here): /script local name = GetRaidRosterInfo(1) local index = strfind(name, "-")-1 local newName = strsub(name, 1, index) DEFAULT_CHAT_FRAME:AddMessage("test "..newName,1,1,1,1); The parameter, "1", passed to the "GetRaidRosterInfo()" function is changed for each of the 18 macros (i.e. the button bound to F1 passes 1, F2 passes 2, etc...). It returns the full name of the player in the first party/raid frame in the format "Xxx-Xxx". The "DEFAULT_CHAT_FRAME" command is just there for debugging purposes. I would like to replace this command with one that performs the "/target <target_name>" where <target_name> will be the "newName" local variable I've assigned. I have been unable to find any resources online about how to do this. I'm starting to think it isn't possible. In other words: I am trying to get the name of the player at the index of the key on my keyboard (successful), manipulate the name so it is useable by the /target command (successful), and then execute the /target command passing the manipulated name as the parameter (unsuccessful). Your expertise and suggestions are much appreciated. Ultimately, I am trying to assign each of my 18 keys to the ordered list of party members in my raid group. After much searching, I was unable to find a mod that will order the group linearly so that key1 is bound to party-member frame1, key2 is bound to party-member frame2, and so on. The game seems to arbitrarily order the party/raid group as it sees fit. It's driving me nuts. If a solution to my script isn't possible, I would appreciate other suggestions on how I can attain my desired outcome. It is also worth mentioning that I am using ElvUI. Thanks for your help, CariheelsmorCariheelsmor2 18h
20h Looking for a replacement UI (Healer) Hey everyone, I've been using the default UI with the exception of Z-Perl and Quartz (Unit frames and cast bar/timers) since Vanilla and I want to get something more streamline and clean looking. I'm looking for some suggestions of what to use to create something that looks simple, yet provides everything I need to be an efficient healer. I know of bagon, bartender, moveanything, but I feel like I'm missing something. Maybe it's just me, I don't know. I've seen multiple screenshots of awesome looking UI's, but I have no idea what they are using.Shardine2 20h
21h Turning off Default WoW Power Auras? Where is the option? I'm finally going to step my game up and get powerauras. How do I turn default WoW auras off, or at least see the options?Stinkem2 21h
23h Loot addon Looking for an addons that can show what everyone looted from say a boss, without the text cluttering my chat box. I tried using a seperate chatbox but switching between the 2 can get annoying. I guess something similar to wow old loot roll box, but updated to just show everything people looted.Aibell0 23h
1d Pistol shot / blunderbuss weakaura help? I have a weakaura set up to show a texture whenever a free pistol shot proc is available. Is there a way to add in logic or a function to the animation tab to change the color of the texture if the free proc is blunderbuss instead? The weakaura currently just tracks whenever Opportunity, the free proc spell effect, is up.Kurogasa2 1d
1d ElvUI and missing sounds Hello, I'm not sure if this has been addressed yet, however I haven't found a post related to it when I searched for one so I'll give it a shot. I recently just added ElvUI to my list of addons, and I am in love with it. However, I've noticed that some sound files have either been masked, or are missing. To be exact, whenever I click on an NPC I do not hear the hard woosh sound that normally plays, and whenever I try to summon my dreadsteed, the sound of me casting the spell for the mount is missing. Is this a common glitch with the UI? Has anyone else experienced something like this with ElvUI? It's not inhibiting my gameplay, it's just rather weird that the sounds are missing. Thank youZycra0 1d
1d Heroic Leap + Intimidating Shout Looking to heroic leap > intimidating shout someone without having them focused and without dropping my current targetHorderambe0 1d
1d Add-on to play specific sound file Hello! I was wondering if anyone knew of an add-on that would play one specific WoW sound-file upon an event or one that you could set to play sounds during said events. For example, the main reason I want the add-on is to play the sound-file: /script PlaySoundFile("Sound/character/PlayerExertions/HumanFemaleFinal/HumanFeamleMainDeathA.ogg") upon death and Feign Death. I really don't like the new female human death voices they have added and really only like the Vanilla one that I listed above so I would love an add-on that will only play THAT specific sound file on those two events and none of the other human female death sounds. Any help is appreciated! :)Reyll0 1d
1d Personal Resource Display... move? tl;dr - This thing should be totally click-through or movable natively. Preferably both. I find it odd that it can block clicks to stuff behind it but there's no right-click context menu. The default position is incredibly annoying because it's right under/near the character avatar. You know what else is frequently right near/under the character avatar? Bodies you want to loot. Things you want to click. It can get pretty annoying, annoying enough that I turned it off, or will next time I'm back in game. (rolling restarts, time to complain on forums amirite) I think this thing should either be totally click-through or movable. I don't care which. Well, I guess I'd actually really like both, but I'll settle for either of those because either of those would solve the annoying click-block problem. And I do like this thing, it's handy, informative, all the things it is supposed to be. It's just so. in. the. way. I feel like I can have a streamlined "how many runes/whatever do I have" experience, OR not be annoyed by the thing constantly being in the way during or immediately after combat.Coprus4 1d
1d How to stop Personal Resource Display moving? I like the new Personal Resource Display. I don't like it moving around as my camera and character move. Is there way to fix it in place so that it doesn't move?Alcaras2 1d
1d Addon interferes with discord overlay I'm just curious if anyone writing addons has run into issues with their addon blocking the discord overlay? I have an addon I wrote (but I don't distribute) that gives me a frame with a 3d model of my toon, plus some information on my current spec, my skill levels, and mostly interacts with guild chat. It provides auto-grats, and can auto-reply quotes on demand from everything from firefly, Dresden files, and Deadpool, and gives auto-replies to greetings and farewells. (Because typing is hard!, no I just use a game pad and the keyboard is never close, so I fake it) Anyhow, when I display my addon frame "ShiftMainFrame" the discord overlay disappears. When I hide my main frame, the overlay reappears. I've reached out to Discord, but of course they just recommend disabling addons. I'd like to figure how how I'm corrupting some sort of shared table space or how this is happening in some way. Looking for suggestions on how to troubleshoot this. This is what it looks like: http://bit.ly/2ebstjK thanks,Shìft6 1d
1d Transmog Pumpkin Head The Pumpkin head gear is currently set to cloth so that everyone could wear it. Since we now have the transmog system, it should be made that once you get that item on one character, it is a transmog any character on your account can use.Exdragon0 1d
1d Problem with Server Hop/CRA Hey so i use to play wow back in cata and early MoP, iv been looking up money making guides for Legion/WoD since im only level 102 currently. Anyways iv found a lot of good guides that seem relaxing and really good money but they all require Server hop or Cross realm assist to be viable. Iv tried both of them but they never seem to "hop" me to the next server. It joins a group but the mobs around me never reaspons and its says my current server is still US-Frostmourne. (a pvp server) maybe im doing something wrong? i usually go into bird form (i play druid) and hover over the mobs to see if they reset. iv tried standing on something and hopping that doenst reset the mobs either. I saw a post saying that on Patch 6.2 or something (im guessing WoD patch) they removed the use of serverhop for farming and made it so u can only hop server if close to each other and in the same party, but iv seen guide for 7.0.3 using Server hop.Ninjaminja0 1d
1d Hide UI Except Nameplates Awhile back I had a script macro that would hide all of the elements of my user interface except for the nameplates. Alt+z hides the nameplates as well of course, so it's not ideal for what I want. I'd love to use this again, but for the life of me I can't find it so if anyone knows how to do this I would appreciate the help. Thanks.Avalae2 1d
1d New addon, Keystone links Hey guys! I wanted to share a new addon I made, but mostly because I feel it's something that should be in the game by default. Myself and many others that I've spoken to dislike how the Mythic Keystones have a generic item name (They're all [Mythic Keystone], regardless of what dungeon/level they are). Because of this, I made an addon that'll convert it to [Keystone: Maw of Souls 8] (etc.). However, honestly I just wish this were standard, and didn't require an addon. What do you guys think, does anyone else feel this should be the default format? Anyways, if you prefer how that looks, you can check out KeystoneLinkPlus on curse. https://mods.curse.com/addons/wow/keystonelinkplusVexisle1 1d
1d Different Plates for Friendly/Enemy So I currently use Tidyplates. I'd like to be able to set friendly plates to be slimmer and/or look different than enemy name plates. Is there an addon capable of this? Thanks!Khaosfury0 1d
1d ElvUI - ActionBars visibility macro Looking for help in this; I'm not even sure if it's possible. I play on a heavy RP server, and my action bars are in the center of my screen normally. In my ElvUI settings there is an option to hide the action bars, and also a text box to enter macros for the visibility state. My question: is is possible to set visibility for my action bars to appear when entering combat, and then turn visibility off when out of combat? The current visibility state in the settings now is as follows: [vehicleui] hide; [overridebar] hide; [petbattle] hide; show Here is a screenshot of my UI setup ...Mímzee7 1d
1d Replace RealID with BattleTags in FriendsList Hi there, I'm in the process of writing my first addon that completely hides RealID names in favor of BattleTags in the UI. I'd like to use this addon while I'm streaming to protect my friends' personal info. My first step is to replace any real names in the friends list with the friend's BattleTag. I'm having issues selecting the buttons within the friends list. I understand I have to use the FriendsListFrame and its ScrollChild, but that's as far as I can get. Can someone share a snippet of code to get and set the text values inside the friends list?Fyght0 1d
1d Legion Nameplates Frustration If you're like me and you enjoy the nostalgia you get by playing wow with the default blizzard ui, you will have no doubt experienced the frustration that comes with the new legion nameplates. I want to specifically focus on the "nameplate motion type" option, which I believe is the source of the problem. Currently there are two "nameplate motion type" options, stacking nameplates and overlapping nameplates. You can also get cute with some cvar options ( /run SetCVar("nameplateOtherTopInset", -1) ) and unclamp the nameplates which will allow them to float above your screen. I was recently in The Bastion of Twilight doing a transmog run and decided to take some screenshots to show how the nameplates function in a raid/dungeon environment. 13 mob pull overlapping nameplates http://imgur.com/WWdCKJq stacking nameplates http://imgur.com/a/rPvmw stacking nameplates (unclamped) http://imgur.com/OzCLBXm So right off the bat a player who is serious about mythic+ dungeons or raiding will have a fairly difficult time using overlapping nameplates for obvious reasons, can't see mob names, can't see most of the health bars, hard to see castbars, hard to tell the number of mobs in the pull, just a jumbled mess. Stacking nameplates don't fair much better, about 3-4 out of the 13 mobs are clearly visible and the rest are jumbled together at the top of the screen. Now if you unclamp the nameplates things get slightly better, more of the mobs seem visible but now the problem is half of the mobs are completely missing floating somewhere above your screen. How do you fix all of this? Simple, you just need to pan your camera down to ground level and play wow from the weirdest least satisfying angle possible. http://imgur.com/a/FPq5U This is how the nameplates used to function on a 20+ mob pull, it would be great if we could get back to something along these lines. http://www.blogcdn.com/wow.joystiq.com/media/2009/10/nameplatesscrunchedup.jpgDnomhcir0 1d
1d Chat Macro Help So my guild is recruiting and i'm trying to help out by sending some messages out there via a macro but every time I click the button, once I have it made, it sends it directly to the guild chat instead of my desired channel. Anyone else experience this problem and have a quick fix? Thanks.Demfise1 1d
1d Is [mod:alt] broken for anyone else New Patch seems to have broken all my [mod:alt] macros. Anyone else having this problem or know how to fix itDrakmor7 1d
1d Need help with Multiple Mounts in 1 Macro Tried different ways but doesn't want to work. #showtooltip /dismount /cast [noflyable,swimming,flying] Black War Bear; Azure Water Strider; Azure Drake; [btn:2] Ironbound Proto-Drake; [mod:alt] Obsidian Nightwing; [mod:ctrl] Grand Expedition Yak;[mod:shift] Crimson Water Strider; easier to read #showtooltip /dismount /cast [nomod,flyable] Azure Drake; /cast [nomod,noflying,swimming] Azure Water Strider; /cast [nomod,noflying] Black War Bear; /cast [nomod,btn:2] Ironbound Proto-Drake; /cast [mod:alt] Obsidian Nightwing; /cast [mod:ctrl] Grand Expedition Yak; /cast [mod:shift] Crimson Water Strider;Tykoo3 1d
1d Why does this macro fail in bgs? Why does this macro fail to work correctly while in bgs? #showtooltip Honorable Medallion /focus [@arena1,exists][] It's supposed to be set my focus to arena1 if I'm inside an arena, which it correctly does. In the overworld, it's supposed to set my focus to my current target, which it also correctly does. However.. If I'm inside a BG (both random and RBG), this macro gets "confused". Sometimes it sets my current target correctly, but usually it will set myself, or a random opponent as my focus. Am I missing something, or should I post it in the bug section? It's been like this since atleast MoP.Casavia2 1d
1d IE; /cast talentrank3 ..? Is there a way to cast whichever talent ability you have selected currently, based on the talent tier? Like; can I make a macro that uses either Storm Bolt or Shockwave, depending on which I have selected? Like... /cast talenttier3, or /cast talentrank3, or something along those lines..?Runemauler2 1d
1d Removing EPGP officer note 0,0 NEED HELP! I am trying to remove the 0,0 officer note on all players in my guild without removing the officer notes of players who have marked alts with their mains name. Is there a way to do that using the officer note api? Link to relevant API http://wowwiki.wikia.com/API_GetGuildRosterInfo and the post with the initial macro: ... I am trying to call GetGuildRosterInfo and return the value officernote, check if that value is = to 0,0 and if it is then replace with "" (blank) /run for i = 1, GetNumGuildMembers() if GetGuildRosterInfo(officernote) == "0,0" then do GuildRosterSetOfficerNote(i, "") end but obviously that code doesnt work or I wouldnt still be here! :D So looking for input on how I can fix this!Nazgol3 1d
2d Counterstrike totem addon Counterstrike totem addon. This game needs it bad, gladiatorlosa2 works but its too slow. Im sure a ton of pvpers would love a dbm style alert that pops up on their screen. I am damn good about removing it in arena without an addon but Im tired of dying to it in BGs or if a shaman drops one behind a wall because the teammates im paired with just yolo (counterstrike ignores LOS) An addon that textually and audibly alerts similar to DBM would vastly help a lot of people against this totem in PvP (especially BGs) where it constantly kills people Thanks! PS i repeat, I do know that gladiatorlosa2 does this, but i refuse to use it in bgs as well as most people because of the spam. This simple addon would be downloaded by most of the pvp community in a single day, youd probably get 10k+ downloads with what Id hope would be very minimal effort (hell you could add cap totem in there too)Megatf4 2d
2d Blizzard Nameplate debuff hiding Is there a way to hide the debuffs on the enemy nameplates without a mod? Some sort of script maybe?Minisa0 2d
2d NPCs Always Glow/Highlight Is there a way to make NPCs and other players always glow/highlight? When you mouse-over an NPC or another player, they become highlighted with the appropriate colour of whether they are friend or foe, etc. When you hover over an enemy NPC or enemy player, they highlight red. When you hover a friendly NPC, they highlight green. When you mouse over a neutral NPC, they highlight yellow. And when you hover over a friendly player, they highlight in blue. I want to be able to leave these highlights always on. I like to see the colour of NPCs aggression around me, without having the "Always Show Name Plates" on or any other "name plate" option. I honestly cannot stand all those bar over everyone's head everywhere, especially when I see them through walls while NPCs are out of line of sight. It is annoying and makes a cluster *beep* out of my interface. It would be better to just have those highlighted glows on instead. And NOT see those highlight glows through walls like you can with the name plates. I had tried looking around for a mod that does this, but was unsuccessful. If you know of one, please direct me to it. Thank you.Nëphthýs0 2d