Mac Technical Support

Oct 1, 2012 Welcome to Mac Technical Support This forum exists to provide World of Warcraft customers with a place to discuss Mac technical issues with each other and Blizzard Tech Support staff members. While Blizzard Tech Support staff regularly monitors and replies to this forum, it is not meant as a place to resolve complex issues, due to the nature of forums. If you cannot resolve your issue through the forum, we highly recommend contacting us through other means. We have many self-help solutions that can address certain issues without needing to speak with us directly via phone. For these issues, the website will help you locate these solutions and other helpful resources to address your questions. Please see our Customer Support Contact page for details. If you need to submit a ticket, that option will be presented. These changes to help us serve you in the easiest, most effective way possible. Players are encouraged to ask questions, share advice, provide feedback and participate in on-going discussions on the Mac Technical Support forum. Accordingly, it is of utmost importance that all players treat each other with respect and courtesy. For more information, please review the Forum Code of Conduct and the Forum Guidelines below. As a reminder, the Mac Technical Support forum is not an alternative to the a support site ticket, telephone, or in-game petition queues. To request assistance, please contact our customer service staff directly. ( Oct 1, 2012
18h WoW Performance Guide For Macs - Legion The World of Warcraft Performance Guide For Macs - Legion - Updated 07/20/2016 Introduction The Burning Legion has once again launched an invasion campaign upon Azeroth, and it’s up to us to save the world!… Again. How many times have we done this? I’ve lost track. Nevertheless, the burden falls on us and we must do our part to protect those weaker than ourselves. And to do that, we need to make sure that our tools and equipment are up to the task. I started this guide way back in 2006 back when the Burning Crusade first threatened Azeroth. For over 10 years I’ve maintained it and tried to keep it relevant to both the players and ever changing state of the game, and I hope I’ve served all of you well. With the new expansion comes a new revision of the guide, and I hope you find it more useful than ever. Current Conditions of an Evolving Game I’ll level with you, things are not great right now for Mac users hoping to play World of Warcraft. Legion is a much larger step up in graphic fidelity than we’ve seen in past jumps from expansion to expansion, and that combined with the fact that Apple hasn’t updated either of it’s desktop or laptop lines with strong hardware offerings much at all in the last couple years (thanks to manufacturing delays on the parts of hardware vendors like Intel, AMD, and nVidia across the board) means that we’re in for a bit of a rough ride. I typically like to set 60fps as the standard for playable gameplay. But Apple loves to pair very high resolution “4k and 5k Retina” screens with integrated and mobile graphics chipsets, and AMD’s offerings, which is what Apple’s been sticking with lately, are particularly weak compared to nVidia’s current offerings. Long story short, Apple simply isn’t giving us the hardware needed to play games at the screen’s native resolution. If you’re dead set on playing WoW on your Mac, it won’t be at max settings, period. At this time, I genuinely cannot recommend any Mac model that will play the game respectably at max settings and at native resolutions. As a long time Mac user myself, it pains me to have to concede that point. But Apple has finally forced my hand. To play the game at 60fps at 4k or 5k, you need a graphics card close to an nVidia GTX 1070, and Apple’s graphics offerings aren’t anywhere near that. Thus, to play WoW at a reasonable frame rate, we must lower the in-game resolution to something closer to 1920x1080 or 2560x1440. At these resolutions, 60fps gaming is much more attainable. On a brighter note though, Legion brings with it the first major change in graphical rendering that we’ve seen since the game’s launch. I’ll try to spare you from as much technical jargon as I can, but OpenGL is the graphics rendering API that all games on Mac OS X have used since the beginning. But Apple introduced a brand new API called “Metal” a few years ago, and WoW’s Legion expansion marks one of, if not the first, major games to adopt it. OpenGL is out, Metal is in. In short, Metal takes away a lot of the cruft and middleware between the game and the computer hardware itself. The game has much more direct access to your hardware, and theoretically should perform much better on existing hardware than it would have on OpenGL. In practice, we’re seeing only minor gains, but that should improve as more game developers get used to using Metal. Behind the scenes, the major paradigm shift is the transfer of the burden from the graphics drivers developers to game developers. With Metal, it’ll be up to the game developers to squeeze performance out of their games. Going forward, we won’t be as reliant on updated graphics drivers to provide that function anymore. For those of you on Macs too old to support Metal, Blizzard is still offering OpenGL 3.2 as a setting in Legion, but preliminary tests on the PTR are showing it to be progressively slower than in the past due to Legion’s new graphics and Apple’s continuing neglect of supporting OpenGL. Current End Game 25-Man Raid Minimum System Requirements: Mac OS X 10.11.5 3.2 GHz Intel Core i5 or higher 16GB of System Memory AMD Radeon 370X or Intel Iris Pro 6200 or better Expect an average of 30fps on similar machines at minimum settings. Note that this is the estimated minimum requirements for a 25-man raid in Legion, and not the minimum requirements listed on the box, which was balanced around solo-play. Raids have noticeably higher requirements than questing around the Barrens by yourself. Limiting the in-game frame rate to 30 or 60fps will help keep your Mac cool and prevent overheating. The MacBooks and Macbook Pros especially tend to run a little bit hot being in that nice tiny form factor. To limit the frame rate, type in the following into the standard WoW chat box while playing the game. /console maxfps 60 "60" being the value of whatever number you want to cap it at. My Expectations From this point on, this guide will assume the following: 1. You have at LEAST 8GB of RAM in your computer, 16GB is preferred. 2. You have all of the latest updates for your version of OS X. 3. Your hardware meets the system requirements to run World of Warcraft: Legion. 4. You haven’t turned into The Incredible Hulk and smashed your computer to smithereens. The Settings A Precursory Note As mentioned above, Legion represents the largest graphical leap from one expansion to the next that WoW has ever received. There are now three whole settings above what we knew as “Ultra” in WoD, and the draw distance, one of the heaviest single settings for performance, is now 3 times what it was. On the overall “Graphics Quality” meter on the main graphics options menu, “7” was Ultra in WoD. So if you want to keep the same performance going forward into Legion, set it to 7. Not 10. Also of note in what is probably the best news in this whole guide, users with Macs new enough to run the Metal API finally have MSAA back! YAY! The Settings: Explained World of Warcraft: Legion brought a lot of changes to the UI and graphics options in the game, so let's go over them... One at a time. Graphics > Display Display Mode: This lets you choose between running the game within a window on the desktop, or to run the game at fullscreen. Windowed (Fullscreen) lets some of OS X's systemwide functions, like Mission Control's Expose features or keyboard shortcuts to remain active without WoW's keybindings superseding them. Though there’s been a longstanding bug with Windowed (Fullscreen) that can seriously affect performance on most Macs. Setting it to true "Fullscreen" may drastically increase performance, depending on the bug. Resolution: Resolution has one of the highest impacts on game performance. Lowering the resolution will drastically improve the performance of the game's frame rate and lessen the load on your GPU, but it will look noticeably more pixelated, blocky, and blurry. However, one of our resident MVP's on the Mac Forums, Tiapriestess, has provided Retina Mac users a way to scale the game down to resolutions the Mac's GPU can more easily handle without the UI HUD icons scaling with it: The resolution setting lets you lower the game's resolution to a fraction of your screen's native resolution, which is usually the highest shown option. Note that recent version of WoW have limited the list of options to mirror the actual aspect ratio of your display. So if you have a 1980x1080p screen which has an aspect ratio of 16:9, all of the optional resolutions will be of the same aspect ratio. You can use Tia's advice in the above link to bypass this restriction. Refresh Rate: Sets the game to match your display's refresh rate, the rate at which the computer's monitor can refresh the images on the display. In most cases, at least on Macs, this will be locked at 60Hz. Note that for most intents and purposes, 60Hz can directly be interpreted as 60fps, so unless you make a point to go out and buy an external monitor capable of 120Hz+, you're literally wasting power if the game's running at higher than 60fps. As the screen itself can't display anything higher than its max refresh rate. So if you're getting 80fps in your game on a 60Hz monitor, you're not seeing that extra 20fps. The screen is incapable of displaying it fast enough, regardless of how fast the rest of your computer is. Monitor: Let's you select which monitor WoW is defaulted to display on, in the event that you have multiple monitors set up. Anti-Aliasing: As the in-game tool-tip says, it is a graphics filter used to smooth out jagged edges. In general, the severity of visible jagged edges changes drastically depending on the game and the graphics engine used to display it. The different types of AA listed are shown in order from the least taxing/worst quality to the most taxing/best quality, from top to bottom. Describing each type of AA goes beyond the scope of this guide, but suffice it to say, MSAA is generally the best compromise between quality and performance. FXAA is a sort of lens filter that overlays the entire screen after the game has already been rendered, and acts as a post-render effect, blurring everything including the UI elements like action bars. MSAA is added during the rendering of each frame, and only smooths out the edges of textures. SSAA is an extremely taxing method of AA that renders the AA at a much higher resolution, then downscales it to match your game’s current resolution. It’s by far the best type of AA, but it kills most graphics cards. For more info on the types of AA, go here: Moderate to High performance impact. Use MSAA for best balance. Vertical Sync: Vertical Sync aims to reduce the amount of "screen tearing" that occurs when the game's frame rate drops out of sync with the monitor's refresh rate. The result is a more fluid image at all times. The trade off is that it does this by limiting the game's frame rate to a multiple fraction of the screen's refresh rate. So if you have a 60Hz monitor, and the game's running at 60fps, but drops below 60fps for whatever reason, V-Sync will instantly drop the game's frame rate down to 30fps to avoid screen tearing, as opposed to 59fps. This can sometimes throw players off if they're not expecting the sudden drop and jitteriness in motion animation. Use whatever your eyes are most comfortable looking at. Graphics > Textures Texture Resolution: Changes the sharpness of the in-game textures like flooring, player armor, NPC skins, etc etc. Setting this higher doesn't require much more raw processing power from your GPU, but it does require more video memory, or VRAM. So if two video cards had 256MB of VRAM, and another had 4GB of VRAM, but the video cards were otherwise completely identical, the 4GB card would be able to load much higher resolution textures with zero performance loss because it can simply hold more in it’s memory. Think of VRAM as your video card’’s stamina. Trying to load textures on a card that doesn't have the VRAM for it will force the card to keep switching out textures in order to display them, and will generally cause the game to stutter as you move and pan the camera as it tries to load the textures it needs. Performance based directly on the amount of video memory your video card has. Texture Filtering: A filter used to enhance the sharpness of textures, as opposed to just the edges. Lowering this will increase performance, but very few modern GPUs have trouble with 16x TF anymore. Minimal performance impact. Projected Textures: This enables the projection of certain textures, like spell effects, onto the game's terrain and other object surfaces. Turning this off can drastically improve performance, especially on mobile GPUs where pipeline bandwidth (The GPU's ability to process multiple instructions to and from the CPU at once) is limited. Moderate to high performance impact. Graphics > Environment View Distance: Increases and decreases the point at which distant objects change from being flat decals to rendered, textured objects. This has a profound impact on game performance, especially in newer zones from more recent expansions, where the game's textures are much higher resolution than older zones. This uses both raw GPU power and VRAM. The higher the setting, the more the GPU has to render at once. High to extreme performance impact. Environmental Detail: Essentially View Distance for grass. Changes the distance at which grass and other minor ground objects, like pebbles, are rendered. AMD video cards are less affected by this setting than nVidia cards are. nVidia cards have a harder time with it. Minimal to Moderate performance impact, depending on video card. Ground Clutter: Changes the density of ground clutter, like grass and pebbles. The higher the setting, the denser the grass. Like Environmental Detail, nVidia cards have a harder time with it than AMD cards. Mild to Moderate performance impact. Graphics > Effects Note: Some of the following effects may be disabled completely on some lower end graphics hardware. Shadow Quality: Changes the amount of shadows rendered in the game, as well as how many layers of shadows are allowed to stack on one another. This can have a dramatic affect on performance. And in fact, Shadows has been bugged in WoW for years. High and Ultra shadows are a LOT more demanding than they should be. I personally recommend keeping Shadows to "good" on all but the highest end systems. High performance impact. Liquid Detail: Changes the water effects in the game. Low uses the old water maps from Classic WoW, while Fair and higher use the new liquid maps from Cataclysm onwards. Again, High and Ultra have a pretty large impact on game performance, especially on lower end cards. I'd keep this on "Good" unless you have a higher end Mac. Moderate to High performance impact. Sunshafts: Changes the sun's ability to shine down on objects. Again, this setting is currently bugged, and requires a lot more power to run than it really should. Keep this on "Good" or lower. Moderate to High performance impact. Particle Density: Changes the density of spells and effects. For example, on Low, a Mage's Blizzard spell might drop 20 icicles. But on Ultra, the same spell will drop 100. This setting has the most impact in raids where lots of players are casting many spells at once. If you're in a raid and suddenly need to lower your settings, this is a good one to start with. Moderate to High performance impact, depending on situation. SSAO: SSAO, or Screen-Space Ambient Occlusion is an algorithm that approximates ambient lighting. Most noticeable indoors. Higher settings add more ambient lights, and render existing ones more accurately. As with Sunshafts, SSAO is somewhat bugged, and requires more power than it should. Moderate to High performance impact. Depth Effects Controls the depth of certain particle effects Moderate performance impact. Lighting Quality Changes how accurate lighting effects are rendered, and the quality of the effect. Moderate performance impact. Outline Mode Adds colored outlines around NPCs and players alike based on faction reputation. Moderate performance impact. Advanced The advanced tab in the system setting menu has one setting that absolutely needs to be addressed. Render Scale Also known as DSR or super sampling, render scaling is basically the “internal resolution” of the game. Setting this to 200% will literally render the game at 200% of the game’s current resolution, and then downscale it to match. Gamers with extremely high end gaming rigs like to crank this up as a form of AA to help smooth out textures and generally make the game look better, but this has by far the single biggest impact on the performance of the game. If you’re on a 4k iMac and set this to 200%, you’re essentially running the game at 8k resolution. So unless you’ve somehow modified your mac to have industrial grade GPUs, leave this at 100%. You can even decrease below 100% it if you want a little more performance out of the game at the cost of graphical fidelity. Extreme performance impact. Epilogue Well there we have it folks. The complete updated guide for World of Warcraft: Legion. I hope you all had as much fun reading it as I did writing it. See you in the invasion! 3-B. Past Changes - 07/20/16: Major rewrite for Legion. - 10/23/14: Total revamp for WoD in light of new Retina Macs. - 10/17/13: Changed the format of the guide completely. - 03/21/12: Added Late 2011 Mac Models, updated to represent 64-bit performance. - 04/22/11: Added Late 2010 Macbook Air, notes on integrated graphics. - 12/14/10: Updated for Cataclysm, lowering some settings to accommodate slow performance. - 10/14/10: Revamped settings for new graphics interface. Removed older Mac Models. - 04/28/10: Added newest Mac models, revamped settings to uniform 60fps across all models. - 02/12/10: Revised, condensed, and corrected small typos. - 12/01/09: Added Snow Leopard and newest Mac models. Removed PowerPC Macs. - 04/21/09: Updated settings to match the new scheme in patch 3.1. - 03/13/09: Added early 2009 Mac models. - 11/20/08: Updated new information after Wrath of The Lich King launched. - 10/08/08: Complete & utter overhaul in preparation for WoTLK. - 03/30/08: Updated findings for patch 2.4. - 02/13/08: Added details concerning the OS X 10.5.2 Leopard Graphics Update. - 02/07/08: Included PowerPC G4, G5, and newest Core 2 models.Stoneblade317 18h
Aug 2 Temporary Workaround for Resolution Issues 5.3 seems to have created some issues with regard to resolutions, especially for Retina MBP owners. There is a workaround that will allow the player to use a specific resolution for WoW while also keeping the 1080p capability that has regressed in this patch. Below are the instructions for how to accomplish this: Open the Terminal (located in /Applications/Utilities/ ) and enter the following line, followed by the Enter key: defaults write com.blizzard.worldofwarcraft DesktopModeIsDefault 1 Once entered World of Warcraft can use your current desktop resolution as if it were the native resolution. In order for this to work, you must first set your desktop resolution to whatever you want World of Warcraft to run at, and then launch World of Warcraft. To revert your preference file, issue the following command in Terminal: defaults delete com.blizzard.worldofwarcraft DesktopModeIsDefault You should make a backup of this file before attempting this, just in case. The file is located here: ~/Library/Preferences/com.blizzard.worldofwarcraft.plist To access the ~/Library folder, while in the Finder hold down the Option key and select the Go menu. You should see a "Library" entry - that is the ~/Library folder. This option is hidden until you hold down the Option key with that menu open. This will allow you to use whatever resolution for World of Warcraft you choose like you used to without the added distortion/UI offsets caused by the non-standard resolutions that are now hard-coded into the game. Warning: Using this method will also cause the desktop resolution to be at whatever you chose before you launched World of Warcraft. You cannot increase the resolution from outside of World of Warcraft and then re-enter the game's fullscreen mode, as this will improperly set World of Warcraft to the new desktop resolution. It is a tradeoff, but as long as you do not exit fullscreen mode it should suit your needs in-game.Tiapriestess41 Aug 2
1d Default Graphics Settings(Updated for Legion) In case you wonder which Mac can run which settings, I compiled a list of all video cards. This list is for a resolution of 1920x1080. Quality 7 NVIDIA GeForce GTX 680MX NVIDIA GeForce GTX 775M NVIDIA GeForce GTX 780M AMD Radeon HD 6950 AMD Radeon HD 6970 AMD Radeon HD 7950 AMD Radeon HD FirePro D300 AMD Radeon HD FirePro D500 AMD Radeon HD FirePro D700 AMD Radeon R9 M295X AMD Radeon R9 M390 AMD Radeon R9 M395 AMD Radeon R9 M395X Quality 6 AMD Radeon HD 5870 Quality 5 NVIDIA GeForce GTX 650 NVIDIA GeForce GTX 675MX NVIDIA Quadro 4000 AMD Radeon R9 M290X AMD Radeon R9 M370X AMD Radeon R9 M380 Quality 4 NVIDIA GeForce GT 650M NVIDIA GeForce GTX 660M NVIDIA GeForce GT 750M NVIDIA GeForce GT 755M ATI Radeon HD 4850 ATI Radeon HD 4870 AMD Radeon HD 5750 AMD Radeon HD 5770 AMD Radeon HD 5670 AMD Radeon HD 6770 Intel Iris Pro Intel Iris Pro 6200 Quality 3 NVIDIA GeForce GT 640M AMD Radeon HD 6750 Intel HD Graphics 5000 Intel HD Graphics 6000 Intel HD Graphics 6100 Intel Iris Below min spec * NVIDIA GeForce 8600M NVIDIA GeForce 8800 GS NVIDIA GeForce 8800 GT NVIDIA GeForce 9400M NVIDIA GeForce 9400 NVIDIA GeForce 9600M GT NVIDIA GeForce GT 120 NVIDIA GeForce GT 130 NVIDIA GeForce GTX 285 NVIDIA GeForce 320M NVIDIA GeForce GT 330M NVIDIA Quadro FX 4800 NVIDIA Quadro FX 5600 ATI Radeon HD2400M ATI Radeon HD2600 ATI Radeon HD 3870 ATI Radeon HD 4670 AMD Radeon HD 6490M Intel HD Graphics 3000 Intel HD Graphics 4000 Intel HD Graphics 5300 Intel HD Graphics 515 UNSUPPORTED NVIDIA GeForce 7300 NVIDIA GeForce 7600 NVIDIA Quadro FX 4500 ATI Radeon X1300 ATI Radeon X1600M ATI Radeon X1900 Intel GMA 950 Intel GMA X3100 *Note: These cards might still work but you may find them too slow to enjoy the game.S4d1k103 1d
3d New Nvidia Driver Third party post on driver improvements Nvidia Blog post about driver: It saw massive boosts on many newer nvidia hardware, mostly stuff you'd only find in mac pros and hackintosh. However, nvidia has also enabled (for first time) this version of driver to install on imacs and macbook pros without needing to modify installer. Also, these drivers safely do NOT touch built in and out of date driver in OS X, they install along side it, with a control panel that lets you switch between the current 346 driver, and the over year old 310 drivers. You definitely want to be using the 346 driver :) The driver is for ANY nvidia GPU even if it's not listed on the driver download page. Performance gains will be seen across almost all nvidia hardware over OS X stock driver. Especially 600-700-900 series. if you use AMD based graphics don't bother with update. However, if you do have a nvidia gpu mac, you should definitely install this 10.9.5 Driver Direct Download (Updated 07-19-16) 10.10.5 Driver Direct Download (Updated 07-19-16) 10.11.6 Driver Direct Download (Updated 07-26-16): 3d
May 19 Mac OS 10.11.6 Now Available Apple has released their newest OS Update, 10.11.6. Patch notes for this release can be found on Apple's website. Both for system security and game compatibility, we recommend keeping your Operating System up to date. Some issues that previously impacted game performance have been addressed as well!Glaxigrav0 May 19
Mar 8 Low FPS in Windowed (Fullscreen) Mode We're aware of an OS bug where running some games in Fullscreen (Windowed) mode an cause a severe drop in FPS in-game. We anticipate this is addressed in the next OSX build. In the meantime, there are two different workarounds that may help! 1. Running the game in Fullscreen Running the game in fullscreen should not have the FPS degradation above. This does limit some functionality, such as ease of tabbing out of game without redrawing your desktop and Applications. 2. Minimize all background windows using Flash (including App) Flash applications drawn behind a Windowed (Fullscreen) application cause FPS loss. The Desktop App uses Flash elements as well, so minimizing this on launch can help. 1. Open the App > Settings. 2. On the General Tab, locate the When I launch a Game dropdown. 3. Select Close the Window 4. Click Done to finalize your changes.Glaxigrav0 Mar 8
Jan 16, 2015 [Solved] Issues What is this [Solved] tag? We have created a way to mark a thread as [Solved]. If you’ve found a solution to your issue, or fixed your issue, you can mark your post, and the entire thread, as [Solved]. This will put a small green check mark next to the thread title. If you see this, it means the player who created the thread found a fix. How do I mark my Post and Thread as [Solved}? Click on the drop down arrow in the top right corner of the post. Choose "Mark As Solution". The post will be tagged with a green “Marked As Solution” banner, and a green check mark will be added to the Title of your thread. Who can mark a thread as [Solved]? Only the creator of the thread (the “OP”, or Original Poster), or a Blizzard Forum Representative can mark a thread as [Solved]. I see a [Solved] thread. Where’s the solution? A small box with a green check mark will appear in the top right corner of the thread, under the Reply option. If you hover your cursor over that box, it will say "Solution". Clicking that will jump to the post marked as a solution. What if I mark another post as a solution? That one will be “Marked as Solution”, and the previous post will be unmarked. A Note about [Solved] Issues Please keep in mind that when a thread and post are declared [Solved], this may only apply to the OP’s particular issue and circumstances, and fits his unique combination of software and hardware. One fix or solution can help many other players, but it probably won’t help all players. If the fix or solution doesn’t help you, it is just one more factor to eliminate in the troubleshooting process, and we’ll try our best to help you narrow it down, to find the solution that applies to your computer, and your circumstances. Thanks to all of you who post your fixes!Velnrak0 Jan 16, 2015
7h Wrong number of characters on realm list Saw this happening a while back, before 7.0 hit, and figured it would be resolved. But it’s back.Abyssa4 7h
9h Problems with Mac Look at all these issues you scrubs made by having a stupid mac. Dummies. When will you learn.Kîd1 9h
11h Mac wow this week update not running Tried to update so many times. First stuck at fetching encode table. Now it's saying waiting for other updates to finish when there are nothing to update for other games. I tied to update heroes of the storm and it works so I don't think it's the desktop app problemWiwic1 11h
12h Swifching from PC to an IMac Good Day. Í might be changing my PC to an IMac soon. Í am wondering if all my characters remain the same since Í am using a different client. Does all of the info on my account remains the same if Í switch ? That would be a real show stopper if Í had to restart everything from scratch. Í am hoping that aftershave switching, Í would simply log in with the IMac ans my Priest would be at the same location Í left it the last Time Í logged off with the PC. Can anyone confirm this please? Thank you.Karrva48 12h
12h No Facebook Streaming for Mac? I was wondering why my wasn't updating with the new Facebook streaming until I read to the near end of the patch notes and sadly noticed: "Streaming is not yet available for Mac." :( I was really excited to see this new feature! Any idea when it might be available to us Mac users? Just curious, not looking for anything specific. Just wondering if we are talking days, weeks, months, or years? Possibly even "soon™"? :) Thanks!Bermý3 12h
12h mac making really loud noise? i was sitting in stormwind today and all of a sudden my mac started making a really loud jackhammer type of noise and froze. i cant find any answers on this, anyone know why this may happen?Tubie3 12h
13h Agent and patching issues For the past 3 days I've been unable to download the game because the updater will either be stuck on this or "fetching encoding table" or "waiting on another installation or update". I have tried everything from the basics to deleting specific files to flushing my DNS cache, starting my computer in safe mode, changing a large amount of network settings, and nothing seems to work. Is anyone else having this problem and maybe have a way to fix it? ThanksElociny1 13h
19h Game Fails to Launch WoW crashes immediatly upon launch from either the launcher or from .app file. Deleting the usual folders hasn't repaired the problem. The game did this yesterday. I installed a fresh download, and that fixed the problem. It is back to doing it again today though. Data dump below. Process: World of Warcraft [12866] Path: /Applications/World of Warcraft/World of of Warcraft Identifier: com.blizzard.worldofwarcraft Version: 7.0.3 [22423] (22423) Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: World of Warcraft [12866] User ID: 501 Date/Time: 2016-08-23 17:04:47.550 -0700 OS Version: Mac OS X 10.12 (16A304a) Report Version: 12 Anonymous UUID: CD373EDD-B76F-B214-DD83-5AA02A956F89 Sleep/Wake UUID: 2F03DDD2-A55A-405C-ACA5-20329344A845 Time Awake Since Boot: 34000 seconds Time Since Wake: 1200 seconds System Integrity Protection: enabled Crashed Thread: 14 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY VM Regions Near 0: --> __TEXT 0000000100000000-00000001017fb000 [ 24.0M] r-x/rwx SM=COW /Applications/World of Warcraft/World of of Warcraft Thread 0:: Dispatch queue: 0 libsystem_kernel.dylib 0x00007fffbedaead6 __open + 10 1 com.blizzard.worldofwarcraft 0x000000010037610d 0x100000000 + 3629325 2 com.blizzard.worldofwarcraft 0x0000000100376ac7 0x100000000 + 3631815 3 com.blizzard.worldofwarcraft 0x000000010036d0a6 0x100000000 + 3592358 4 com.blizzard.worldofwarcraft 0x000000010036cec1 0x100000000 + 3591873 5 com.blizzard.worldofwarcraft 0x000000010036ccaf 0x100000000 + 3591343 6 com.blizzard.worldofwarcraft 0x0000000100389a6d 0x100000000 + 3709549 7 com.blizzard.worldofwarcraft 0x00000001003ce00e 0x100000000 + 3989518 8 com.blizzard.worldofwarcraft 0x00000001003d6e42 0x100000000 + 4025922 9 com.blizzard.worldofwarcraft 0x000000010038f946 0x100000000 + 3733830 10 com.blizzard.worldofwarcraft 0x000000010038f43b 0x100000000 + 3732539 11 com.blizzard.worldofwarcraft 0x0000000100d7dcf7 0x100000000 + 14146807 12 com.blizzard.worldofwarcraft 0x0000000100d7e8fd 0x100000000 + 14149885 13 com.blizzard.worldofwarcraft 0x0000000100d82162 0x100000000 + 14164322 14 com.blizzard.worldofwarcraft 0x0000000100fad31e 0x100000000 + 16438046 15 com.blizzard.worldofwarcraft 0x0000000100003f0a 0x100000000 + 16138 16 0x00007fffa9bdb6ac __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 12 17 0x00007fffa9bdb5ab _CFXRegistrationPost + 427 18 0x00007fffa9bdb312 ___CFXNotificationPost_block_invoke + 50 19 0x00007fffa9b99a32 -[_CFXNotificationRegistrar find:object:observer:enumerator:] + 2018 20 0x00007fffa9b98a1b _CFXNotificationPost + 667 21 0x00007fffab5c60e3 -[NSNotificationCenter postNotificationName:object:userInfo:] + 66 22 0x00007fffa7850294 -[NSApplication finishLaunching] + 327 23 0x00007fffa784fd46 -[NSApplication run] + 267 24 0x00007fffa781aaaa NSApplicationMain + 1237 25 com.blizzard.worldofwarcraft 0x000000010151bb33 0x100000000 + 22133555 26 com.blizzard.worldofwarcraft 0x00000001000043fd 0x100000000 + 17405 27 libdyld.dylib 0x00007fffbec80255 start + 1 Thread 1: 0 libsystem_kernel.dylib 0x00007fffbedaf4e6 __workq_kernreturn + 10 1 libsystem_pthread.dylib 0x00007fffbee967c5 _pthread_wqthread + 1426 2 libsystem_pthread.dylib 0x00007fffbee96221 start_wqthread + 13 Thread 2: 0 libsystem_pthread.dylib 0x00007fffbee96214 start_wqthread + 0 1 ??? 0x007865646e496d65 0 + 33888479226719589 Thread 3: 0 libsystem_pthread.dylib 0x00007fffbee96214 start_wqthread + 0 1 ??? 0x000070000b089b30 0 + 123145487424304 Thread 4:: Exception Handler 0 libsystem_c.dylib 0x00007fffbecfd71d __vfprintf + 9030 1 libsystem_c.dylib 0x00007fffbed25443 __v2printf + 699 2 libsystem_c.dylib 0x00007fffbed0994a _vsnprintf + 586 3 libsystem_c.dylib 0x00007fffbed0999d vsnprintf_l + 41 4 libsystem_c.dylib 0x00007fffbecf9da3 snprintf + 188 5 com.blizzard.worldofwarcraft 0x00000001002ae195 0x100000000 + 2810261 6 com.blizzard.worldofwarcraft 0x00000001002afc5f 0x100000000 + 2817119 7 com.blizzard.worldofwarcraft 0x00000001002aff9e 0x100000000 + 2817950 8 libsystem_kernel.dylib 0x00007fffbeda7187 mach_msg_server + 485 9 com.blizzard.worldofwarcraft 0x00000001002af0c3 0x100000000 + 2814147 10 libsystem_pthread.dylib 0x00007fffbee96abb _pthread_body + 180 11 libsystem_pthread.dylib 0x00007fffbee96a07 _pthread_start + 286 12 libsystem_pthread.dylib 0x00007fffbee96231 thread_start + 13 Thread 5:: Async Signal Handler 0 libsystem_kernel.dylib 0x00007fffbedaefde __semwait_signal + 10 1 libsystem_c.dylib 0x00007fffbed35b92 nanosleep + 199 2 libsystem_c.dylib 0x00007fffbed359f3 sleep + 42 3 libsystem_c.dylib 0x00007fffbed35a1f sleep + 86 4 com.blizzard.worldofwarcraft 0x00000001002af83a 0x100000000 + 2816058 5 libsystem_pthread.dylib 0x00007fffbee96abb _pthread_body + 180 6 libsystem_pthread.dylib 0x00007fffbee96a07 _pthread_start + 286 7 libsystem_pthread.dylib 0x00007fffbee96231 thread_start + 13 Thread 6:: Fatal Exception Handler 0 libsystem_kernel.dylib 0x00007fffbeda741a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fffbeda6867 mach_msg + 55 2 libsystem_kernel.dylib 0x00007fffbeda715b mach_msg_server + 441 3 com.blizzard.worldofwarcraft 0x00000001002af105 0x100000000 + 2814213 4 libsystem_pthread.dylib 0x00007fffbee96abb _pthread_body + 180 5 libsystem_pthread.dylib 0x00007fffbee96a07 _pthread_start + 286 6 libsystem_pthread.dylib 0x00007fffbee96231 thread_start + 13 Thread 7:: operator delete[](void*) 0 libsystem_kernel.dylib 0x00007fffbedaec8a __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fffbee9797a _pthread_cond_wait + 712 2 com.blizzard.worldofwarcraft 0x0000000100438757 0x100000000 + 4425559 3 com.blizzard.worldofwarcraft 0x000000010123f7e3 0x100000000 + 19134435 4 com.blizzard.worldofwarcraft 0x000000010123f485 0x100000000 + 19133573 5 com.blizzard.worldofwarcraft 0x0000000100440692 0x100000000 + 4458130 6 com.blizzard.worldofwarcraft 0x000000010044081d 0x100000000 + 4458525 7 0x00007fffab5f230d __NSThread__start__ + 1243 8 libsystem_pthread.dylib 0x00007fffbee96abb _pthread_body + 180 9 libsystem_pthread.dylib 0x00007fffbee96a07 _pthread_start + 286 10 libsystem_pthread.dylib 0x00007fffbee96231 thread_start + 13 Thread 8:: operator delete[](void*) 0 libsystem_kernel.dylib 0x00007fffbedaef4e __select + 10 1 com.blizzard.worldofwarcraft 0x00000001012401b6 0x100000000 + 19136950 2 com.blizzard.worldofwarcraft 0x000000010123f49e 0x100000000 + 19133598 3 com.blizzard.worldofwarcraft 0x0000000100440692 0x100000000 + 4458130 4 com.blizzard.worldofwarcraft 0x000000010044081d 0x100000000 + 4458525 5 0x00007fffab5f230d __NSThread__start__ + 1243 6 libsystem_pthread.dylib 0x00007fffbee96abb _pthread_body + 180 7 libsystem_pthread.dylib 0x00007fffbee96a07 _pthread_start + 286 8 libsystem_pthread.dylib 0x00007fffbee96231 thread_start + 13 Thread 9: 0 libsystem_pthread.dylib 0x00007fffbee96214 start_wqthread + 0 Thread 10: 0 libsystem_kernel.dylib 0x00007fffbedaec8a __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fffbee9797a _pthread_cond_wait + 712 2 com.blizzard.worldofwarcraft 0x00000001002cae5e 0x100000000 + 2928222 3 com.blizzard.worldofwarcraft 0x00000001002ca209 0x100000000 + 2925065 4 com.blizzard.worldofwarcraft 0x00000001001546a1 0x100000000 + 1394337 5 libsystem_pthread.dylib 0x00007fffbee96abb _pthread_body + 180 6 libsystem_pthread.dylib 0x00007fffbee96a07 _pthread_start + 286 7 libsystem_pthread.dylib 0x00007fffbee96231 thread_start + 13 Thread 11: 0 libsystem_kernel.dylib 0x00007fffbedaef4e __select + 10 1 com.blizzard.worldofwarcraft 0x00000001002c8371 0x100000000 + 2917233 2 com.blizzard.worldofwarcraft 0x00000001002e8c5e 0x100000000 + 3050590 3 com.blizzard.worldofwarcraft 0x00000001002e6643 0x100000000 + 3040835 4 com.blizzard.worldofwarcraft 0x0000000100006cc9 0x100000000 + 27849 5 com.blizzard.worldofwarcraft 0x00000001001546a1 0x100000000 + 1394337 6 libsystem_pthread.dylib 0x00007fffbee96abb _pthread_body + 180 7 libsystem_pthread.dylib 0x00007fffbee96a07 _pthread_start + 286 8 libsystem_pthread.dylib 0x00007fffbee96231 thread_start + 13 Thread 12: 0 libsystem_platform.dylib 0x00007fffbee8cba0 _sigtramp + 0 1 libsystem_c.dylib 0x00007fffbed09b70 vsprintf_l + 368 2 com.blizzard.worldofwarcraft 0x00000001002f3afd 0x100000000 + 3095293 3 com.blizzard.worldofwarcraft 0x00000001002c3c16 0x100000000 + 2898966 4 com.blizzard.worldofwarcraft 0x00000001002ed75a 0x100000000 + 3069786 5 com.blizzard.worldofwarcraft 0x00000001001546a1 0x100000000 + 1394337 6 libsystem_pthread.dylib 0x00007fffbee96abb _pthread_body + 180 7 libsystem_pthread.dylib 0x00007fffbee96a07 _pthread_start + 286 8 libsystem_pthread.dylib 0x00007fffbee96231 thread_start + 13 Thread 13: 0 libsystem_c.dylib 0x00007fffbecb6b92 strlen + 18 1 com.blizzard.worldofwarcraft 0x00000001002f3afd 0x100000000 + 3095293 2 com.blizzard.worldofwarcraft 0x00000001002c3c16 0x100000000 + 2898966 3 com.blizzard.worldofwarcraft 0x00000001002ed75a 0x100000000 + 3069786 4 com.blizzard.worldofwarcraft 0x00000001001546a1 0x100000000 + 1394337 5 libsystem_pthread.dylib 0x00007fffbee96abb _pthread_body + 180 6 libsystem_pthread.dylib 0x00007fffbee96a07 _pthread_start + 286 7 libsystem_pthread.dylib 0x00007fffbee96231 thread_start + 13 Thread 14 Crashed: 0 libsystem_c.dylib 0x00007fffbecb6b92 strlen + 18 1 com.blizzard.worldofwarcraft 0x00000001002f3afd 0x100000000 + 3095293 2 com.blizzard.worldofwarcraft 0x00000001002c3c16 0x100000000 + 2898966 3 com.blizzard.worldofwarcraft 0x00000001002ed75a 0x100000000 + 3069786 4 com.blizzard.worldofwarcraft 0x00000001001546a1 0x100000000 + 1394337 5 libsystem_pthread.dylib 0x00007fffbee96abb _pthread_body + 180 6 libsystem_pthread.dylib 0x00007fffbee96a07 _pthread_start + 286 7 libsystem_pthread.dylib 0x00007fffbee96231 thread_start + 13 Thread 14 crashed with X86 Thread State (64-bit): rax: 0x00000001016fbe0d rbx: 0x0000000000000000 rcx: 0x0000000000000000 rdx: 0x0000000000000000 rdi: 0x0000000000000000 rsi: 0x0000000000000000 rbp: 0x000070000b8a9d10 rsp: 0x000070000b8a9d10 r8: 0x000070000b8aa4e0 r9: 0x0000000000000022 r10: 0x0000000000000002 r11: 0x00007fffbed40ef9 r12: 0x0000000100154680 r13: 0x0000000000009203 r14: 0x000070000b8aa2b0 r15: 0x0000000000000000 rip: 0x00007fffbecb6b92 rfl: 0x0000000000010246 cr2: 0x0000000000000000 Logical CPU: 4 Error Code: 0x00000004 Trap Number: 14 Binary Images: 0x100000000 - 0x1017fa82f +com.blizzard.worldofwarcraft (7.0.3 [22423] - 22423) <4A8CAEF9-9F79-355A-89E5-D4678A212E54> /Applications/World of Warcraft/World of of Warcraft 0x101ff2000 - 0x101ff6ffb (3.3.1 - AGL-3.3.1) <47E88CED-4D65-3579-A730-B576D3E41DFA> /System/Library/Frameworks/AGL.framework/Versions/A/AGL 0x10d5fe000 - 0x10d63b1c7 dyld (421.1) <A525EAEA-AF86-30C2-B360-3D093B4F0828> /usr/lib/dyld 0x7fffa63e4000 - 0x7fffa65a2fff (2.0 - 1183.3) <657AA729-935A-35BE-BE87-E7064E037489> /System/Library/Frameworks/AVFoundation.framework/Versions/A/AVFoundation 0x7fffa65a3000 - 0x7fffa6646ff7 (1.0 - ???) <C4345E5C-C096-3F25-8BEC-A381D5334F1E> /System/Library/Frameworks/AVFoundation.framework/Versions/A/Frameworks/AVFAudio.framework/Versions/A/AVFAudio 0x7fffa66d9000 - 0x7fffa66d9fff (1.11 - Accelerate 1.11) <BDDB2053-BB24-34E4-A452-50D1260BF672> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate 0x7fffa66f2000 - 0x7fffa6d32fe3 (8.1 - ???) <6CC22156-EC5C-3DC3-8132-41376F090B08> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage 0x7fffa6d33000 - 0x7fffa6efafef libBLAS.dylib (1185) <0D55CF73-6DBD-3D15-B500-189479638551> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib 0x7fffa6efb000 - 0x7fffa6f12fff libBNNS.dylib (14) <43A9B06E-3C21-3CE6-B0C1-99DA172DEEB0> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBNNS.dylib 0x7fffa6f13000 - 0x7fffa731efff libLAPACK.dylib (1185) <E7AE9C48-6E42-3EB7-A257-D48E0CB48D00> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib 0x7fffa731f000 - 0x7fffa7335fff libLinearAlgebra.dylib (1185) <08F00EFB-B477-3421-906E-3D364E607E6A> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLinearAlgebra.dylib 0x7fffa7336000 - 0x7fffa733cfff libQuadrature.dylib (3) <120F6228-A3D4-3184-89D7-785ADC2AC715> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libQuadrature.dylib 0x7fffa733d000 - 0x7fffa7350ff7 libSparseBLAS.dylib (1185) <912E3D25-27C0-3245-B64C-3CAD43A5D633> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libSparseBLAS.dylib 0x7fffa7351000 - 0x7fffa749eff7 libvDSP.dylib (600) <87EF1D0A-1F85-31DD-AD8F-AB31E7D8E73B> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib 0x7fffa749f000 - 0x7fffa7556fff libvMisc.dylib (600) <F6EA539E-0A90-3F8A-9ECA-001E46394E29> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib 0x7fffa7557000 - 0x7fffa7557fff (3.11 - vecLib 3.11) <B4B785D8-CB43-3E5D-AE81-1F27885AA112> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib 0x7fffa7814000 - 0x7fffa84ebff3 (6.9 - 1502) <9985CFA2-A80E-3AF6-9BC6-BD32B9D8B7B5> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit 0x7fffa84fd000 - 0x7fffa84fdfff (48 - 48) <433C0BEE-61AF-31AC-A836-B7BFF0A318EC> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices 0x7fffa84fe000 - 0x7fffa856cff7 (377 - 422) <521E41BF-D495-3233-B6BF-C0B83DD1A8C0> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS 0x7fffa8606000 - 0x7fffa8734fff libFontParser.dylib (194) <CDC6A0AA-E6AC-315B-AFBF-011F64548911> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontParser.dylib 0x7fffa8735000 - 0x7fffa877ffff libFontRegistry.dylib (196) <3B8B0E78-2B30-3F18-B7D3-BE4E96F6BAF3> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib 0x7fffa887a000 - 0x7fffa8924ff7 (4.12.0 - 502) <7F1E6CE2-6033-39E5-950D-7135FE962FBC> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync 0x7fffa8925000 - 0x7fffa8975fff (1.22 - 589) <E50C2203-D722-3BA4-B290-46E801F9D871> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices 0x7fffa8976000 - 0x7fffa8985ff3 (1.7.0 - 1.7.0) <72AA9EB9-14F4-367B-BF13-4D5BAEBD07EC> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis 0x7fffa8986000 - 0x7fffa89d3fff (12 - 491) <8B1FE3E2-0ABA-3C97-B147-F41794512E56> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore 0x7fffa89d4000 - 0x7fffa8a0ffff (3.12 - 310) <AA701A47-567E-3AFE-9213-402841997F69> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD 0x7fffa8a10000 - 0x7fffa8a1bff7 (6.0.15 - 6.0.15) <7BB265FE-F1FE-3EFC-8523-BF8AAB3290E8> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis 0x7fffa8a1c000 - 0x7fffa8c28fff (1.14 - 1.14) <AFAB978B-BB6F-3EE0-9254-1D84D144CE84> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox 0x7fffa8c29000 - 0x7fffa8c29fff (1.14 - 1.14) <8677A212-4E36-3456-BFCF-6FD10F422D94> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit 0x7fffa8d92000 - 0x7fffa9116fff (807.0.3 - 807.0.3) <9DC48368-55E3-3F4B-B294-31A4148A1512> /System/Library/Frameworks/CFNetwork.framework/Versions/A/CFNetwork 0x7fffa9130000 - 0x7fffa9130fff (154 - 157) <AB71A31F-5B15-3BF5-8532-591EACD07B21> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon 0x7fffa9131000 - 0x7fffa9134fff (1.2.6 - 98) <7C626173-C8AE-3BA8-932C-3230F864FB59> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels 0x7fffa9135000 - 0x7fffa9438fff (2.1.1 - 855) <E636402B-2034-39CF-94FA-1E8312206C1E> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox 0x7fffa9439000 - 0x7fffa943cff7 (1.3.5 - 49) <9D2A2653-2E8C-3FA3-8E38-3B43C45A38E7> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help 0x7fffa943d000 - 0x7fffa9442fff (9.0 - 9.0) <B735FB3F-0D11-3584-9768-9AE1BD401F3E> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture 0x7fffa9443000 - 0x7fffa94daff3 (10.9 - 219) <D7CC01DE-B6F2-393D-A067-183F3E96EE5F> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink 0x7fffa94db000 - 0x7fffa94f5fff (1.7 - 172) <1EF2D63E-6053-3764-B222-DF3FC3BB86BF> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting 0x7fffa94f6000 - 0x7fffa94f7ff3 (12 - 267) <884CB652-D277-3D2B-A344-BEBD49B411E5> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print 0x7fffa94f8000 - 0x7fffa94faff7 (9.0 - 55006) <856F4FB9-AAF2-3FC2-BE19-E7AB494232CC> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI 0x7fffa94fb000 - 0x7fffa9501ff7 (6.0.1 - 6.0.1) <1AA4A1A1-33D8-3723-B54C-93F71A685492> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition 0x7fffa95e1000 - 0x7fffa95e1fff (6.11 - 22) <878E41D1-E1BB-3837-B9BB-B61C3BF73F33> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa 0x7fffa9714000 - 0x7fffa97a4ff7 (4.3.0 - 4.3.0) <DEB8F5EE-8A35-30D7-A33D-1A040F1090AD> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio 0x7fffa97a5000 - 0x7fffa97b8ff3 (1.0 - 1) <344577EE-9790-3A28-9551-6C2991B6046F> /System/Library/Frameworks/CoreBluetooth.framework/Versions/A/CoreBluetooth 0x7fffa97b9000 - 0x7fffa9ab3fff (120 - 752.2) <51AB540E-01AE-3207-8DE5-3E912FA9B5DF> /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData 0x7fffa9ab4000 - 0x7fffa9b40fff (1.0 - 1) <F10E2F1A-FA51-3256-BCCE-34FF30AB1E3A> /System/Library/Frameworks/CoreDisplay.framework/Versions/A/CoreDisplay 0x7fffa9b41000 - 0x7fffa9fd4ff7 (6.9 - 1348.1) <2A35BE4F-BA5B-3C22-BCF1-CFBBA2786081> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation 0x7fffa9fd5000 - 0x7fffaa675ff7 (2.0 - 1070) <765D6A92-48AE-3CBB-9967-61300D715F1F> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics 0x7fffaa676000 - 0x7fffaa8b5ff7 (12.0.0 - 451) <84C71E9C-5231-342F-94B1-2BB6860E8AD3> /System/Library/Frameworks/CoreImage.framework/Versions/A/CoreImage 0x7fffaa913000 - 0x7fffaa9c3ff7 (1.0 - 1903.7) <114FBC76-7E9C-3B7B-BD16-3CCFD1CD7969> /System/Library/Frameworks/CoreMedia.framework/Versions/A/CoreMedia 0x7fffaa9c4000 - 0x7fffaaa0fff7 (801.0 - 4922) <831A11C4-46E8-3E47-824D-17441146D898> /System/Library/Frameworks/CoreMediaIO.framework/Versions/A/CoreMediaIO 0x7fffaaa10000 - 0x7fffaaa10fff (775.7 - 775.7) <D1C17D7B-7CE5-3DBE-B865-F5D14B5614D5> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices 0x7fffaaa11000 - 0x7fffaaa62ff7 (712 - 712) <53E5B4BB-6720-31EA-A872-72140857108F> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE 0x7fffaaa63000 - 0x7fffaad3efff (1159 - 1159) <8DEE9F4E-B934-3266-8F81-E07C406B5AAC> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore 0x7fffaad3f000 - 0x7fffaad72fff (1.2 - 274) <302B8678-D057-3CF8-ACA7-7424A4A6A00A> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices 0x7fffaad73000 - 0x7fffaad7bffb (1230 - 1230) <5F522A3B-FD7A-3652-A857-63BEA4561AC4> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/FSEvents.framework/Versions/A/FSEvents 0x7fffaad7c000 - 0x7fffaaee7fff (775.7 - 775.7) <D3BB144D-7767-34F0-BE9D-923BBEBC4A16> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices 0x7fffaaee8000 - 0x7fffaaf98ffb (10.7.0 - 1072) <1EE91FF8-1FB1-33FF-A95E-029755594956> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata 0x7fffaaf99000 - 0x7fffaaff8fff (775.7 - 775.7) <49C6191B-A9CB-3172-A239-459331DD1837> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices 0x7fffaaff9000 - 0x7fffab069fff (1.4.0 - 1.4.0) <8F3F8624-407E-3A4C-BEF1-4BD12326AADE> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit 0x7fffab06a000 - 0x7fffab0b0ff7 (38 - 38) <B4B8AF84-E846-38C3-834B-B109CD5EAFFD> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SharedFileList.framework/Versions/A/SharedFileList 0x7fffab13d000 - 0x7fffab288ff3 (352.0 - 543) <4F4097DD-2CB3-3301-9181-7BB1F25E5F27> /System/Library/Frameworks/CoreText.framework/Versions/A/CoreText 0x7fffab289000 - 0x7fffab2befff (1.8 - 234.0) <BA57191A-EBE2-3E3A-B468-7DFB580BC605> /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo 0x7fffab2bf000 - 0x7fffab330ffb (11.0 - 1200.25.1) <58C6226A-2A67-3548-9DF1-B90158A1BA2A> /System/Library/Frameworks/CoreWLAN.framework/Versions/A/CoreWLAN 0x7fffab42b000 - 0x7fffab430fff (2.7 - 2.7) <D6FF28B4-D6AA-3658-99D5-389E6001300D> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration 0x7fffab5bf000 - 0x7fffab966ffb (6.9 - 1349) <24016AAB-E15C-38F7-8857-5F50AF904C9B> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation 0x7fffab992000 - 0x7fffab9c3ff3 (4.0 - 2.0) <E5FEC2C7-9410-3A9C-96C7-BA10280F9E92> /System/Library/Frameworks/GSS.framework/Versions/A/GSS 0x7fffaba77000 - 0x7fffabb18ff3 (5.0.0 - 5.0.0f12) <37E48D4E-ACB4-3B8B-8F3C-13A12230E61C> /System/Library/Frameworks/IOBluetooth.framework/Versions/A/IOBluetooth 0x7fffabb19000 - 0x7fffabbaefff (2.0.2 - 1324.1.7) <A6D9B4D4-7AB9-3C8B-A014-7A0CCC52D681> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0x7fffabbaf000 - 0x7fffabbb5ffb (152 - 152) <EACCCC50-056A-3ECD-BC00-4E948263B224> /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface 0x7fffabc09000 - 0x7fffabd62ff7 (3.3.0 - 1570.1) <6B0177F3-A7BE-30D7-B075-7117E2C28A5F> /System/Library/Frameworks/ImageIO.framework/Versions/A/ImageIO 0x7fffabd63000 - 0x7fffabd67fff libGIF.dylib (1570.1) <AE06146E-C4B3-3088-B6BC-569DDFCD8D77> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib 0x7fffabd68000 - 0x7fffabe59fff libJP2.dylib (1570.1) <6D268C9D-309B-3098-BBCF-8A1B98DBBEE9> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libJP2.dylib 0x7fffabe5a000 - 0x7fffabe7dfff libJPEG.dylib (1570.1) <7EFA7A91-06C8-329E-AA3D-CF6DB2220A5A> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib 0x7fffabe7e000 - 0x7fffabea4fff libPng.dylib (1570.1) <AF8292B6-2564-30D4-8860-6B0C9D0E1405> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib 0x7fffabea5000 - 0x7fffabea7ff3 libRadiance.dylib (1570.1) <B0256EB7-7F87-39FD-BD35-83577F4FE7EC> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib 0x7fffabea8000 - 0x7fffabf01fff libTIFF.dylib (1570.1) <F1F0B7C6-388F-35E4-87CF-816CEE8B0E00> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib 0x7fffacac8000 - 0x7fffacae1ff7 (3.0 - 1) <CD232FE2-15CB-3924-9DD8-FE31469ACB0A> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos 0x7fffacd5b000 - 0x7fffacd61fff (1.0 - 97.1.1) <1025DB59-18DE-39EA-9C04-35CE8D6103E5> /System/Library/Frameworks/MediaAccessibility.framework/Versions/A/MediaAccessibility 0x7fffacd77000 - 0x7fffad2c4fff (1.0 - 1903.7) <37363406-481C-3DDD-A61F-9E2153A3660B> /System/Library/Frameworks/MediaToolbox.framework/Versions/A/MediaToolbox 0x7fffad2c5000 - 0x7fffad31cff7 (85.82 - 85.82) <3DBD91EC-9307-34E7-821F-CCA1BAAF4B54> /System/Library/Frameworks/Metal.framework/Versions/A/Metal 0x7fffada32000 - 0x7fffada3afff (6.0 - 4.0) <C755C78B-A8CA-3F14-B789-9BC390A008A2> /System/Library/Frameworks/NetFS.framework/Versions/A/NetFS 0x7fffadddf000 - 0x7fffade2dff3 (2.8.6 - 2.8.6) <86298D0E-649E-3CEE-8749-7CE4A4745F92> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL 0x7fffade2e000 - 0x7fffade47ffb (10.12 - 194) <A18442AC-E0C9-30FA-BDD2-9BD9634C342C> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/Frameworks/CFOpenDirectory.framework/Versions/A/CFOpenDirectory 0x7fffade48000 - 0x7fffade53ff7 (10.12 - 194) <1122CD16-6537-3D9A-98B3-DDA20A43C8E8> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory 0x7fffade54000 - 0x7fffade56fff libCVMSPluginSupport.dylib ( <5A7CBDC5-297E-30E0-8951-2F3DAFD0027E> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCVMSPluginSupport.dylib 0x7fffade57000 - 0x7fffade5aff7 libCoreFSCache.dylib (148) <E4C363F3-E6EC-3054-BEAB-258FE44148F0> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreFSCache.dylib 0x7fffade5b000 - 0x7fffade5efff libCoreVMClient.dylib (148) <2B66F138-CFCB-3340-8671-BA443D2AB47B> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib 0x7fffade5f000 - 0x7fffade67ffb libGFXShared.dylib ( <3CBE90E5-6472-3C4C-825D-7567A5652115> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib 0x7fffade68000 - 0x7fffade73fff libGL.dylib ( <E68C6C85-3B98-3525-9279-3296977FBF9F> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib 0x7fffade74000 - 0x7fffadeb0ff7 libGLImage.dylib ( <50C7DE05-73CB-3D21-BB93-31C384EB6199> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib 0x7fffae028000 - 0x7fffae068ff3 libGLU.dylib ( <D5DB68EC-751F-34D1-BCEB-2B86D560E243> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib 0x7fffae9d0000 - 0x7fffae9defff (12.4.2 - 12.4.2) <06F5BF0B-BD03-361D-9D7B-626517E4F761> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL 0x7fffaf6ec000 - 0x7fffaf8e6ff7 (1.11 - 449.39) <B6BEEBAC-2923-3BA6-8DBD-621A2B0E51C1> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore 0x7fffafe34000 - 0x7fffafe4bff7 (1.3.3 - 69) <11291B21-46C2-392C-A7DA-3E6E84C30125> /System/Library/Frameworks/ScriptingBridge.framework/Versions/A/ScriptingBridge 0x7fffafe4c000 - 0x7fffb0167fff (7.0 - 57740.1.18) <FCDB51EB-D3B9-3E37-A84D-2C86E92F2720> /System/Library/Frameworks/Security.framework/Versions/A/Security 0x7fffb0168000 - 0x7fffb01deff7 (6.0 - 55132.1.1) <259D4B70-0F8C-3818-99E7-3EBEAA18DE1B> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation 0x7fffb0208000 - 0x7fffb020bff3 (1.0 - 1) <DEA3EEF7-CAA5-378E-88A4-298CDB3E5C60> /System/Library/Frameworks/ServiceManagement.framework/Versions/A/ServiceManagement 0x7fffb0590000 - 0x7fffb0601ff7 (1.14 - 1.14) <FA9C130F-5FCE-366B-8ADC-7E2F1C3513D6> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration 0x7fffb0602000 - 0x7fffb09adff7 (1.0 - 1903.7) <C0044876-9800-3CCA-B7D3-50B92077EF4D> /System/Library/Frameworks/VideoToolbox.framework/Versions/A/VideoToolbox 0x7fffb2c0e000 - 0x7fffb2c29ff3 (4.0 - 307.1.1) <C2980E23-17AB-382F-B73E-9E9CEA6FD4F1> /System/Library/PrivateFrameworks/AppContainer.framework/Versions/A/AppContainer 0x7fffb2c2a000 - 0x7fffb2c37ff3 (4.0 - 307.1.1) <E6915F52-C910-319D-8AFB-60B9730C88E3> /System/Library/PrivateFrameworks/AppSandbox.framework/Versions/A/AppSandbox 0x7fffb2c38000 - 0x7fffb2c5affb (12.0 - 1200.33) <C0C27D5A-E831-3843-A38F-5FA1F0FE6B62> /System/Library/PrivateFrameworks/Apple80211.framework/Versions/A/Apple80211 0x7fffb2c5b000 - 0x7fffb2c6afdb (88 - 1.0) <555AD0C4-FD2A-3772-92F3-C77EE3C08DA0> /System/Library/PrivateFrameworks/AppleFSCompression.framework/Versions/A/AppleFSCompression 0x7fffb2d57000 - 0x7fffb2de297f (1.0 - 1) <2661F414-9347-3E15-89AD-75789C118885> /System/Library/PrivateFrameworks/AppleJPEG.framework/Versions/A/AppleJPEG 0x7fffb2e1e000 - 0x7fffb2e70fff (5.0.34 - 5.0.34) <193400A6-B326-3911-BB4F-6C49C1E5FA8F> /System/Library/PrivateFrameworks/AppleVA.framework/Versions/A/AppleVA 0x7fffb31fd000 - 0x7fffb327bff7 (1.8 - 1.8) <EC4787C5-38E2-3322-AA4E-BB0772BD8BC0> /System/Library/PrivateFrameworks/Backup.framework/Versions/A/Backup 0x7fffb3e93000 - 0x7fffb3ebaffb (172 - 172) <26AE3C96-5D6A-39B5-9B48-84193FB9E8FF> /System/Library/PrivateFrameworks/ChunkingLibrary.framework/Versions/A/ChunkingLibrary 0x7fffb47da000 - 0x7fffb47e3ffb (4.0 - 2.0) <D9958C57-9E97-33F5-A21C-B454FDB11548> /System/Library/PrivateFrameworks/CommonAuth.framework/Versions/A/CommonAuth 0x7fffb4964000 - 0x7fffb4d41fe7 (224.0.0 - 224.0.0) <7F68348D-2F03-339D-801D-1A2CA122A586> /System/Library/PrivateFrameworks/CoreAUC.framework/Versions/A/CoreAUC 0x7fffb4d42000 - 0x7fffb4d72fff (5.9.0 - 5900.4.1) <6C2BAEFF-BBA1-363E-917E-A34C48E45B3E> /System/Library/PrivateFrameworks/CoreAVCHD.framework/Versions/A/CoreAVCHD 0x7fffb4eff000 - 0x7fffb4f10fff (1.0 - 40) <F3D73BF8-6D48-3B1F-BBE6-EE927E725E92> /System/Library/PrivateFrameworks/CoreEmoji.framework/Versions/A/CoreEmoji 0x7fffb51e9000 - 0x7fffb5219ff3 (276 - 276) <CCB21255-89DC-3F53-A6D6-8FA8F693C837> /System/Library/PrivateFrameworks/CoreServicesInternal.framework/Versions/A/CoreServicesInternal 0x7fffb54a2000 - 0x7fffb552cfff (61050) <9B92E49F-5862-35D9-9449-9136446BC1F8> /System/Library/PrivateFrameworks/CoreSymbolication.framework/Versions/A/CoreSymbolication 0x7fffb552d000 - 0x7fffb5667fef (2.1 - 424.1) <DF81E8BA-47B7-30AD-89FE-63088B43CB50> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI 0x7fffb5668000 - 0x7fffb5707ffb (4.3 - 430.70) <A03ECA63-F55A-3CDC-A33E-2D3B3E0ED9AC> /System/Library/PrivateFrameworks/CoreUtils.framework/Versions/A/CoreUtils 0x7fffb5757000 - 0x7fffb57bcff3 (12.0 - 1200.25.1) <D56FA57B-DCF7-357F-B6EB-4F20B5CA3621> /System/Library/PrivateFrameworks/CoreWiFi.framework/Versions/A/CoreWiFi 0x7fffb57bd000 - 0x7fffb57c8fff (10.12 - 815) <10C3797E-DD63-303B-B901-1C52A502D2F8> /System/Library/PrivateFrameworks/CrashReporterSupport.framework/Versions/A/CrashReporterSupport 0x7fffb586e000 - 0x7fffb58e5ff3 (7.0 - 539) <C3F6F52B-A1AD-36FA-9BF9-C8D0E147F0A3> /System/Library/PrivateFrameworks/DataDetectorsCore.framework/Versions/A/DataDetectorsCore 0x7fffb591f000 - 0x7fffb595efff (137 - 137) <F596D8B8-8A00-3D06-AFE3-7DA33EC4AA17> /System/Library/PrivateFrameworks/DebugSymbols.framework/Versions/A/DebugSymbols 0x7fffb595f000 - 0x7fffb5a70ff7 (1.11 - 1.11) <2027F2D4-B4B9-344E-8CCC-121091B229E5> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv 0x7fffb5d3b000 - 0x7fffb616cff7 (3.3.2 - 3.3.2) <9032F80C-2BB9-352B-99B2-E2F0B0E1B72B> /System/Library/PrivateFrameworks/FaceCore.framework/Versions/A/FaceCore 0x7fffb74a4000 - 0x7fffb74a4fff libmetal_timestamp.dylib (600.0.48.25) <2D651A48-5C50-3932-BE32-AA6C1E26B7BB> /System/Library/PrivateFrameworks/GPUCompiler.framework/libmetal_timestamp.dylib 0x7fffb776e000 - 0x7fffb778aff7 (2.0 - 259) <A493AC94-2372-3353-BDA4-41C45E21E584> /System/Library/PrivateFrameworks/GenerationalStorage.framework/Versions/A/GenerationalStorage 0x7fffb7e76000 - 0x7fffb7eecfff (4.0 - 2.0) <A73F32CE-D130-3F1B-9705-75FB598BB9A9> /System/Library/PrivateFrameworks/Heimdal.framework/Versions/A/Heimdal 0x7fffb84fe000 - 0x7fffb8505ffb (288.13 - 288.13) <F77E27C3-20DD-3CE5-9D0A-6C89A997080E> /System/Library/PrivateFrameworks/IOAccelerator.framework/Versions/A/IOAccelerator 0x7fffb8507000 - 0x7fffb851bff3 (1.0 - 25) <BE90F625-448B-3E81-8FE3-6008C6235D2B> /System/Library/PrivateFrameworks/IOPresentment.framework/Versions/A/IOPresentment 0x7fffb851c000 - 0x7fffb853eff7 (74.1 - 74.1) <F7B83970-4A72-3186-BBB3-90FA86C3E263> /System/Library/PrivateFrameworks/IconServices.framework/Versions/A/IconServices 0x7fffb85d9000 - 0x7fffb85e9ff3 (2.0 - 216) <43FFAB0C-4124-3231-B0CB-137CCB0A53AF> /System/Library/PrivateFrameworks/IntlPreferences.framework/Versions/A/IntlPreferences 0x7fffb8620000 - 0x7fffb87d4fff (1.0 - 123) <ADE4FEE8-B56F-3972-A7AA-E83D30880B47> /System/Library/PrivateFrameworks/LanguageModeling.framework/Versions/A/LanguageModeling 0x7fffb8e0a000 - 0x7fffb8e0dfff (1.0 - 1) <06E0A49F-F41C-3EC0-AB0E-37CAC48F3714> /System/Library/PrivateFrameworks/Mangrove.framework/Versions/A/Mangrove 0x7fffb9069000 - 0x7fffb90e1fef (1.0 - 1) <FAFA0DF5-4226-3867-A2E2-CAB889DC4490> /System/Library/PrivateFrameworks/MetalPerformanceShaders.framework/Versions/A/MetalPerformanceShaders 0x7fffb9265000 - 0x7fffb928bfff (367.5 - 367.5) <E5A38649-AD4B-3B59-86E0-D8708CC781FA> /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A/MultitouchSupport 0x7fffb9338000 - 0x7fffb9342fff (6.0 - 6.0) <DF5B6EC4-691F-3E2F-A6CF-DABC0DF98874> /System/Library/PrivateFrameworks/NetAuth.framework/Versions/A/NetAuth 0x7fffb9ae3000 - 0x7fffb9b24ff7 (1.145 - 145) <99D4E611-16AD-3E89-A1C4-753378C07E49> /System/Library/PrivateFrameworks/PerformanceAnalysis.framework/Versions/A/PerformanceAnalysis 0x7fffba1b1000 - 0x7fffba1cbfff (1 - 249) <013263C4-660E-3F67-996D-BEBA2E5815D3> /System/Library/PrivateFrameworks/ProtocolBuffer.framework/Versions/A/ProtocolBuffer 0x7fffba1e5000 - 0x7fffba208ff3 (2.0 - 124) <EC98C4FF-2C5D-3B4A-9225-D0747F931B9B> /System/Library/PrivateFrameworks/RemoteViewServices.framework/Versions/A/RemoteViewServices 0x7fffbae36000 - 0x7fffbae39ff7 (4.0 - 307.1.1) <6DBC4BA7-C374-3C43-B080-C9043D657925> /System/Library/PrivateFrameworks/SecCodeWrapper.framework/Versions/A/SecCodeWrapper 0x7fffbaec7000 - 0x7fffbaf3efff (659.1.3 - 659.1.3) <1EAA088F-7EA0-3BFD-93E6-A7382A15E336> /System/Library/PrivateFrameworks/Sharing.framework/Versions/A/Sharing 0x7fffbaf5f000 - 0x7fffbb1c0ffb (1.600.0 - 100) <E28A6921-4702-3B1C-8DA3-95B4CEEDB842> /System/Library/PrivateFrameworks/SkyLight.framework/Versions/A/SkyLight 0x7fffbb39a000 - 0x7fffbb3a6fff (3.0.15 - 3.0.15) <BE386037-4B61-341F-80E2-5D8B5B50C8BC> /System/Library/PrivateFrameworks/SpeechRecognitionCore.framework/Versions/A/SpeechRecognitionCore 0x7fffbba89000 - 0x7fffbbaf5ff3 (61080.2) <4CBD071E-8669-30D8-B2E2-AACF7E2C5BEC> /System/Library/PrivateFrameworks/Symbolication.framework/Versions/A/Symbolication 0x7fffbbeec000 - 0x7fffbbef2ff7 (1.0 - 1) <39F261D5-E3F7-3912-8F01-80951D47F91B> /System/Library/PrivateFrameworks/TCC.framework/Versions/A/TCC 0x7fffbbf7e000 - 0x7fffbc131ff3 (1.31 - 1.31) <2FE3BD62-A8DF-3515-93C6-997DA6BB7073> /System/Library/PrivateFrameworks/TextureIO.framework/Versions/A/TextureIO 0x7fffbc1a7000 - 0x7fffbc336ffb (1.0 - 489) <0CD14719-FC52-3AC5-87EF-775437927990> /System/Library/PrivateFrameworks/UIFoundation.framework/Versions/A/UIFoundation 0x7fffbd263000 - 0x7fffbd269fff (2.0 - 1) <1D740D80-732D-3E0C-ABBC-EEBCF75F5F85> /System/Library/PrivateFrameworks/XPCService.framework/Versions/A/XPCService 0x7fffbd33a000 - 0x7fffbd33cffb (1.0 - 1) <2B9644A4-CE36-37D0-9BCF-9BE96CD8264E> /System/Library/PrivateFrameworks/login.framework/Versions/A/Frameworks/loginsupport.framework/Versions/A/loginsupport 0x7fffbd391000 - 0x7fffbd3acff7 libCRFSuite.dylib (34) <BACC371B-6153-36B5-BC54-3BCF26FBB221> /usr/lib/libCRFSuite.dylib 0x7fffbd3ad000 - 0x7fffbd3b8fff libChineseTokenizer.dylib (21) <C98CA166-E8BA-3FD8-8B16-BCD4170AABC2> /usr/lib/libChineseTokenizer.dylib 0x7fffbd44a000 - 0x7fffbd44bff3 libDiagnosticMessagesClient.dylib (102) <422911A4-E273-3E88-BFC4-DF6470E48242> /usr/lib/libDiagnosticMessagesClient.dylib 0x7fffbd44c000 - 0x7fffbd65ffff libFosl_dynamic.dylib (16.37) <1C023B6E-EF05-39A5-B986-78DE9E1EE5FC> /usr/lib/libFosl_dynamic.dylib 0x7fffbd67b000 - 0x7fffbd682fff libMatch.1.dylib (27) <5D52A207-E2AF-3E05-8C51-91C1D82FCEE8> /usr/lib/libMatch.1.dylib 0x7fffbd683000 - 0x7fffbd683fff libOpenScriptingUtil.dylib (172) <F41251B8-E77C-3264-A567-FB54038BB0DD> /usr/lib/libOpenScriptingUtil.dylib 0x7fffbd684000 - 0x7fffbd687ff7 libScreenReader.dylib (477.1.5) <88D484EC-7589-324B-890D-799F27DF0FB3> /usr/lib/libScreenReader.dylib 0x7fffbd688000 - 0x7fffbd689ff3 libSystem.B.dylib (1238) <32C6075C-87EC-3079-81AC-C663598044FA> /usr/lib/libSystem.B.dylib 0x7fffbd6f5000 - 0x7fffbd720ffb libarchive.2.dylib (41.1.1) <C4F76D18-8484-3779-AE80-14F27E57ABB5> /usr/lib/libarchive.2.dylib 0x7fffbd721000 - 0x7fffbd7fbfe7 libate.dylib (1.12.12) <1371D20C-3A80-37A5-AB94-09C4C4F67B01> /usr/lib/libate.dylib 0x7fffbd7ff000 - 0x7fffbd7ffff3 libauto.dylib (187) <5BBF6A00-CC76-389D-84E7-CA88EDADE683> /usr/lib/libauto.dylib 0x7fffbd800000 - 0x7fffbd810ff3 libbsm.0.dylib (34) <20084796-B04D-3B35-A003-EA11459557A9> /usr/lib/libbsm.0.dylib 0x7fffbd811000 - 0x7fffbd81fff7 libbz2.1.0.dylib (38) <6FD3B63F-0F86-3A25-BD5B-E243F58792C9> /usr/lib/libbz2.1.0.dylib 0x7fffbd820000 - 0x7fffbd876ff7 libc++.1.dylib (307.4) <BEE86868-F831-384C-919E-2B286ACFE87C> /usr/lib/libc++.1.dylib 0x7fffbd877000 - 0x7fffbd8a1fff libc++abi.dylib (307.2) <1CEF8ABB-7E6D-3C2F-8E0A-E7884478DD23> /usr/lib/libc++abi.dylib 0x7fffbd8a2000 - 0x7fffbd8b2ffb libcmph.dylib (6) <2B5D405E-2D0B-3320-ABD6-622934C86ABE> /usr/lib/libcmph.dylib 0x7fffbd8b3000 - 0x7fffbd8c8ffb libcompression.dylib (34) <3C94EFC8-1E88-35A6-9961-2901BEFE2389> /usr/lib/libcompression.dylib 0x7fffbd8c9000 - 0x7fffbd8c9ff7 libcoretls.dylib (121.1.1) <F3BAB54C-DA82-37C3-A218-46FEB179D555> /usr/lib/libcoretls.dylib 0x7fffbd8ca000 - 0x7fffbd8cbffb libcoretls_cfhelpers.dylib (121.1.1) <E3EEDD8D-69B6-373E-BB3C-4E3659EC6BE4> /usr/lib/libcoretls_cfhelpers.dylib 0x7fffbdc07000 - 0x7fffbdc5aff7 libcups.2.dylib (450) <06D304EE-6466-36FA-AE65-294BB2E6927B> /usr/lib/libcups.2.dylib 0x7fffbdcab000 - 0x7fffbdcb2ff3 libdscsym.dylib (145) <F382B630-D9AC-34ED-8947-1D90BD1B06C2> /usr/lib/libdscsym.dylib 0x7fffbdcd4000 - 0x7fffbdcd4fff libenergytrace.dylib (15) <A1B040A2-7977-3097-9ADF-34FF181EB970> /usr/lib/libenergytrace.dylib 0x7fffbdce2000 - 0x7fffbdce3fff libffi.dylib (18.1) <49D03682-E111-351C-8266-4519B3B82BE9> /usr/lib/libffi.dylib 0x7fffbdce4000 - 0x7fffbdce9ff3 libheimdal-asn1.dylib (498) <8F3F1AE8-CE4A-355C-82E3-74DA46B5BB02> /usr/lib/libheimdal-asn1.dylib 0x7fffbdcea000 - 0x7fffbdddcff7 libiconv.2.dylib (50) <42125B35-81D7-3FC4-9475-A26DBE10884D> /usr/lib/libiconv.2.dylib 0x7fffbdddd000 - 0x7fffbe002fff libicucore.A.dylib (57131.0.1) <6B7A93A1-CC98-3671-B2FA-CDC0587459B7> /usr/lib/libicucore.A.dylib 0x7fffbe008000 - 0x7fffbe009fff liblangid.dylib (126) <3F4530C9-8BE1-3AA7-9A82-98694D240866> /usr/lib/liblangid.dylib 0x7fffbe00a000 - 0x7fffbe023ffb liblzma.5.dylib (10) <44BD0279-99DD-36B5-8A6E-C11432E2098D> /usr/lib/liblzma.5.dylib 0x7fffbe024000 - 0x7fffbe03aff7 libmarisa.dylib (5) <2183D484-032D-3DE5-8984-3A14006E034E> /usr/lib/libmarisa.dylib 0x7fffbe03b000 - 0x7fffbe2e4fff libmecabra.dylib (743) <267E47DC-D614-33B4-8546-DF3D94937131> /usr/lib/libmecabra.dylib 0x7fffbe317000 - 0x7fffbe38fffb libnetwork.dylib (856.1.8) <755D0581-CC29-3526-A717-83DB4082DAAA> /usr/lib/libnetwork.dylib 0x7fffbe390000 - 0x7fffbe765127 libobjc.A.dylib (706) <47104A1B-13E8-369F-BC36-27FF465809FD> /usr/lib/libobjc.A.dylib 0x7fffbe768000 - 0x7fffbe76cfff libpam.2.dylib (21) <352F8FF6-2248-3594-B357-8D031DEFB06C> /usr/lib/libpam.2.dylib 0x7fffbe76d000 - 0x7fffbe79dff7 libpcap.A.dylib (67) <450DB888-2C0C-3085-A5F1-69324DFE902C> /usr/lib/libpcap.A.dylib 0x7fffbe7bb000 - 0x7fffbe7d7ffb libresolv.9.dylib (64) <A244AE4C-00B0-396C-98FF-97FE4DB3DA30> /usr/lib/libresolv.9.dylib 0x7fffbe7d8000 - 0x7fffbe811fff libsandbox.1.dylib (592.1.3) <B73EB3DA-A54F-3C5B-903D-AF0D63F489CB> /usr/lib/libsandbox.1.dylib 0x7fffbe825000 - 0x7fffbe826ff3 libspindump.dylib (228) <A26820CC-C807-3399-AB85-C16428B2542B> /usr/lib/libspindump.dylib 0x7fffbe827000 - 0x7fffbe968ffb libsqlite3.dylib (252) <A531C105-64D7-37C0-B999-9320047B71C5> /usr/lib/libsqlite3.dylib 0x7fffbea59000 - 0x7fffbea66fff libxar.1.dylib (354) <AAFCF321-8100-3622-880B-9661DCA35D69> /usr/lib/libxar.1.dylib 0x7fffbea6a000 - 0x7fffbeb59ffb libxml2.2.dylib (30.11) <26676155-64CE-323F-B73C-AD77AF5982E8> /usr/lib/libxml2.2.dylib 0x7fffbeb5a000 - 0x7fffbeb83fff libxslt.1.dylib (15.8) <FFF5DD45-F544-34B2-BE3C-DB877DC60081> /usr/lib/libxslt.1.dylib 0x7fffbeb84000 - 0x7fffbeb95ff3 libz.1.dylib (67) <46E3FFA2-4328-327A-8D34-A03E20BFFB8E> /usr/lib/libz.1.dylib 0x7fffbeba4000 - 0x7fffbeba8ff7 libcache.dylib (79) <84E55656-FDA9-3B29-9E4F-BE31B2C0AA3C> /usr/lib/system/libcache.dylib 0x7fffbeba9000 - 0x7fffbebb3fff libcommonCrypto.dylib (60092.1.2) <79F738D8-0AD7-3DEA-AF80-E0F8B90B74E3> /usr/lib/system/libcommonCrypto.dylib 0x7fffbebb4000 - 0x7fffbebbbfff libcompiler_rt.dylib (62) <486BDE52-81B4-3446-BD72-23977CAE556F> /usr/lib/system/libcompiler_rt.dylib 0x7fffbebbc000 - 0x7fffbebc4fff libcopyfile.dylib (138) <0DA49B77-56EC-362D-98FF-FA78CFD986D6> /usr/lib/system/libcopyfile.dylib 0x7fffbebc5000 - 0x7fffbec47ff3 libcorecrypto.dylib (442.1.3) <1CA8B679-810E-3C04-945A-4AC19372CDC7> /usr/lib/system/libcorecrypto.dylib 0x7fffbec48000 - 0x7fffbec7afff libdispatch.dylib (703.1.4) <12B1D95B-283D-325D-85AB-29A2FFD36987> /usr/lib/system/libdispatch.dylib 0x7fffbec7b000 - 0x7fffbec80ff3 libdyld.dylib (421.1) <CF416E11-5959-3A40-93DE-CEE956570F78> /usr/lib/system/libdyld.dylib 0x7fffbec81000 - 0x7fffbec81ffb libkeymgr.dylib (28) <09CD7CA6-46D2-3A9F-B9F1-7C4CA5CA0D68> /usr/lib/system/libkeymgr.dylib 0x7fffbec82000 - 0x7fffbec8effb libkxld.dylib (3789.1.29) <7D2F6B70-5D21-319F-9921-47D7116B9F6E> /usr/lib/system/libkxld.dylib 0x7fffbec8f000 - 0x7fffbec8ffff liblaunch.dylib (972.1.5) <DC31FDEA-FD81-335E-BAA8-5A7395D20772> /usr/lib/system/liblaunch.dylib 0x7fffbec90000 - 0x7fffbec95fff libmacho.dylib (894) <D70EE1FC-2518-3C5B-AE50-421C42D29847> /usr/lib/system/libmacho.dylib 0x7fffbec96000 - 0x7fffbec98ff3 libquarantine.dylib (85) <78EF62D8-C890-3FC0-937A-C2FD8CEF8992> /usr/lib/system/libquarantine.dylib 0x7fffbec99000 - 0x7fffbec9affb libremovefile.dylib (45) <C4FC07FF-ED86-382E-B06F-33C34718080C> /usr/lib/system/libremovefile.dylib 0x7fffbec9b000 - 0x7fffbecb3ff7 libsystem_asl.dylib (349.1.1) <F0987490-8427-367F-B302-A05A7D61FEBF> /usr/lib/system/libsystem_asl.dylib 0x7fffbecb4000 - 0x7fffbecb4ff7 libsystem_blocks.dylib (67) <B8C3701D-5A91-3D35-999D-2DC8D5393525> /usr/lib/system/libsystem_blocks.dylib 0x7fffbecb5000 - 0x7fffbed42fe7 libsystem_c.dylib (1158.1.2) <5F260836-48E4-3F57-8553-62D2DA228A1F> /usr/lib/system/libsystem_c.dylib 0x7fffbed43000 - 0x7fffbed46ffb libsystem_configuration.dylib (888.1.2) <67BB9D8B-2430-38AD-81A7-F0EC924B2590> /usr/lib/system/libsystem_configuration.dylib 0x7fffbed47000 - 0x7fffbed4afff libsystem_coreservices.dylib (41.1) <11F22E6C-0DCB-3699-A4F0-C99E301E56E9> /usr/lib/system/libsystem_coreservices.dylib 0x7fffbed4b000 - 0x7fffbed63ffb libsystem_coretls.dylib (121.1.1) <8F7E9B12-400D-3276-A9C5-4546B0258554> /usr/lib/system/libsystem_coretls.dylib 0x7fffbed64000 - 0x7fffbed6afff libsystem_dnssd.dylib (765.1.2) <EEDE854A-97AC-3437-BFB0-4C5CE86F2E73> /usr/lib/system/libsystem_dnssd.dylib 0x7fffbed6b000 - 0x7fffbed94fff libsystem_info.dylib (503) <C686B834-5E7D-382C-AF6E-44AB78EE83E2> /usr/lib/system/libsystem_info.dylib 0x7fffbed95000 - 0x7fffbedb7ff7 libsystem_kernel.dylib (3789.1.29) <176E2989-DAB2-367A-8BDE-BDE62F438161> /usr/lib/system/libsystem_kernel.dylib 0x7fffbedb8000 - 0x7fffbedfffe7 libsystem_m.dylib (3121.4) <E13F0D70-D2B8-32B9-84D0-29833727A6B1> /usr/lib/system/libsystem_m.dylib 0x7fffbee00000 - 0x7fffbee1eff7 libsystem_malloc.dylib (116) <3DD17B88-B7A4-38B9-9E95-AB88E1C3B647> /usr/lib/system/libsystem_malloc.dylib 0x7fffbee1f000 - 0x7fffbee75fff libsystem_network.dylib (856.1.8) <A8973360-956A-33BF-9971-14D59C84E0D1> /usr/lib/system/libsystem_network.dylib 0x7fffbee76000 - 0x7fffbee7fff3 libsystem_networkextension.dylib (563.1.11) <1C551832-9360-36DD-A7BA-52B55A171720> /usr/lib/system/libsystem_networkextension.dylib 0x7fffbee80000 - 0x7fffbee89ffb libsystem_notify.dylib (165) <AF77D471-6B13-36BA-B144-7E7DDB9DBA9F> /usr/lib/system/libsystem_notify.dylib 0x7fffbee8a000 - 0x7fffbee92fe7 libsystem_platform.dylib (126.1.2) <5798A1C4-F656-3729-A5FD-963268105B2A> /usr/lib/system/libsystem_platform.dylib 0x7fffbee93000 - 0x7fffbee9dfff libsystem_pthread.dylib (218.1.3) <050AE77B-4F4B-334A-A5BA-CF0D10AF5304> /usr/lib/system/libsystem_pthread.dylib 0x7fffbee9e000 - 0x7fffbeea1fff libsystem_sandbox.dylib (592.1.3) <90FEF628-316D-3F84-9EF4-F7F510A4FBBB> /usr/lib/system/libsystem_sandbox.dylib 0x7fffbeea2000 - 0x7fffbeea3fff libsystem_secinit.dylib (24) <A54B8FEF-E792-3C54-8E0B-E80A376662F2> /usr/lib/system/libsystem_secinit.dylib 0x7fffbeea4000 - 0x7fffbeeabfff libsystem_symptoms.dylib (532.1.1) <B26F656E-94F9-3834-9B03-51C4FF11D1BF> /usr/lib/system/libsystem_symptoms.dylib 0x7fffbeeac000 - 0x7fffbeeccff7 libsystem_trace.dylib (518.1.16) <F5D6780F-EE83-3BA1-8824-7754A8EE4DAA> /usr/lib/system/libsystem_trace.dylib 0x7fffbeecd000 - 0x7fffbeed2ffb libunwind.dylib (35.3) <9F7C2AD8-A9A7-3DE4-828D-B0F0F166AAA0> /usr/lib/system/libunwind.dylib 0x7fffbeed3000 - 0x7fffbeefcff7 libxpc.dylib (972.1.5) <2A901937-48E1-3BF2-83F1-2431156D82B7> /usr/lib/system/libxpc.dylib External Modification Summary: Calls made by other processes targeting this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by all processes on this machine: task_for_pid: 27638 thread_create: 0 thread_set_state: 0 VM Region Summary: ReadOnly portion of Libraries: Total=277.1M resident=0K(0%) swapped_out_or_unallocated=277.1M(100%) Writable regions: Total=167.6M written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=167.6M(100%) VIRTUAL REGION REGION TYPE SIZE COUNT (non-coalesced) =========== ======= ======= Activity Tracing 256K 2 CoreUI image file 108K 2 Kernel Alloc Once 8K 2 MALLOC 72.8M 23 MALLOC guard page 32K 7 Mach message 20K 3 STACK GUARD 60K 16 Stack 73.6M 17 VM_ALLOCATE 24K 4 __DATA 28.0M 218 __IMAGE 528K 2 __LINKEDIT 111.6M 5 __TEXT 165.6M 224 __UNICODE 556K 2 mapped file 34.7M 5 shared memory 16.4M 13 =========== ======= ======= TOTAL 504.1M 529 Model: MacBookPro10,1, BootROM MBP101.00EE.B0A, 4 processors, Intel Core i7, 2.6 GHz, 16 GB, SMC 2.3f36 Graphics: Intel HD Graphics 4000, Intel HD Graphics 4000, Built-In Graphics: NVIDIA GeForce GT 650M, NVIDIA GeForce GT 650M, PCIe, 1024 MB Memory Module: BANK 0/DIMM0, 8 GB, DDR3, 1600 MHz, 0x80AD, 0x484D5434314753364D465238432D50422020 Memory Module: BANK 1/DIMM0, 8 GB, DDR3, 1600 MHz, 0x80AD, 0x484D5434314753364D465238432D50422020 AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0xEF), Broadcom BCM43xx 1.0 ( Bluetooth: Version 5.0.0f12, 3 services, 27 devices, 1 incoming serial ports Network Service: Wi-Fi, AirPort, en0 Serial ATA Device: OWC Aura, 480.1 GB USB Device: USB 2.0 Bus USB Device: Hub USB Device: FaceTime HD Camera (Built-in) USB Device: USB 2.0 Bus USB Device: Hub USB Device: Hub USB Device: Apple Internal Keyboard / Trackpad USB Device: BRCM20702 Hub USB Device: Bluetooth USB Host Controller USB Device: USB 3.0 Bus Thunderbolt Bus: MacBook Pro, Apple Inc., 23.4Chævalier8 19h
21h Macbook Pro Client Launch freezes computer I'm using 2014 750M Nvidia Macbook Pro and it has always worked well. However since upgrading to Legion clicking Launch on the client freezes my computer 90% of the time. I have to hold down the power button and reboot and then it works fine. If I play the game, exit, then Launch again it freezes my computer and I have to reboot again and then it works. It is becoming a real drag hard booting my computer every time I want to play.Easylife11 21h
1d 3.3ghz 12 core or pc? Hey guys, I have a 2.26ghz 8 core mac pro with a gtx 970 in it and want to get better graphics for legion, Id like at least 7/10 in the settings at 1080p at 60fps+. Would it be better to upgrade it to 5.1 firmware and put the x5680 3.3ghz chips in there, or to sell the machine for $1200ish and build a pc?Habibiachmud17 1d
1d Waiting on another installation or update Luncher is stuck on "waiting for another installation or update". Is there a fix for this on a mac.Gaalis2 1d
1d Error 154 Hey there, I'm trying to run WOW and I keep getting the error message ERROR #154 (0x8510009a). I don't see any other information or option to get more information. I'm on a MacBook Pro (13-inch Mid 2009) running OS X v10.11.6. The graphic card is NVIDIA GeForce 9400M 256 MB. Anything I can do?Sedo8 1d
1d ERROR #154 (0x8510009a) Thats a good way to start the new patch, my wow wont launch!!!! After i click PLAY, a pop up window with the message ERROR #154 (0x8510009a) came out and i just cant play!!! Any thoughts?Taurenpalla76 1d
1d Error #134 After "Enter the realm" button game crashes and shows Error 134 with code: Error #134 (0x85100086) Fatal condition! Duplicate 'unique key' 211489 found for ID 1948 in DBFilesClient\PvpTalemt.db2 What to do?Nyashka3 1d
1d WoW will not open all of a sudden. Trying to log in to WoW at my university and it would not open up in to the login screen. I'm pretty sure the school doesnt have any restrictions around WoW on their wifi. What should i do to fix this? I've restarted and tried different ways to start the game but it wont open.Guldanshand0 1d
1d Liquid Detail Rendering Glitch, rMBP Hey there, I'm having a pretty strange issue related to underwater rendering in relation to the liquid detail settings. Before the Legion patch everything was rendering correctly. That said, here's all the data I've gathered around the issue: The Issue While underwater, the screen is full of artifacts and game objects seem to get stuck and create trails. I've narrowed it down to the Liquid Detail setting. If I run it on low, there's no issue at all. If i put it anywhere above low (fair-ultra) that's when the issue happens. See for what it looks like while underwater. Steps I've Taken I've tried reverting back to the OS X default drivers and using the most up to date Nvidia drivers, both seem to have the same issue. I've cleared the game cache, removed all addons, deleted the WTF folder, and even reinstalled WoW completely to no avail. I made sure to run disk permissions on the drive in case for some reason that was the culprit but I'm hitting a road block now. System Specs OS X 10.11.6 MacBook Pro (Retina, Mid 2012) Processor: 2.7 GHz Intel Core i7 Memory: 16 GB 1600 MHz DDR3 Graphics: NVIDIA GeForce GT 650M 1024 MB If you need more information or anything, let me know!Shintu8 1d
1d Delay and Lag Recently I have been dealing with a large amount of lag/delay particularly in one-on-one combat where I'm leveling my low level characters, in areas where there are no other players even present. I click the attack or spell buttons and there is an almost 5 second delay at times between clicking a spell/attack and the battle itself triggering. I have done a variety of trouble shooting measures and so far nothing has worked. I've played with my settings, tweaked things. Disabled add-ons. I admit, I play on a lower end Macbook Pro from 2011 so it is under the minimum specs, but I've been generally able to run the game fine with settings on low.Vandira0 1d
1d In game shop error I have previously had no problems using the in game shop. After a few months break, I now always and immediately get a shop error when trying to use the in game shop to purchase anything. I have tried the following: 1. making sure firewall is disabled 2. disabling addons 3. resetting warcraft interface (deleting cache, etc) 4. running repair tool 5. re-entering default payment method (which has always worked) 6. loading pre-paid balance to my account and checking option to use it for in game purchases. I am running Mac OSX 10.11 and am behind a Linksys wireless router. The only difference--besides new patch 7.0.3--is that I upgraded to OSX 10.11. But the settings are the same as my prior OSX. Any help would be most appreciated.Demorrior2 1d
1d Crashing when Loading Character Good evening! I know you are busy, but I am receiving the error: 205C4E2B-A58A-4599-ACF4-4F12AAE6FAA3. Whenever I try to choose a character to play, I am shown the loading screen for about 10 seconds followed by the game client crashing. I have tried restarting the application as well as my computer to no avail. I know you are busy, so no worries. Hope the day gets smoother here on out! Thanks!Catacyst7 1d
1d BLZBNTAGT00000843 I just installed and WoW on my MacBook Pro with OS X 10.8.5 and I've been getting this error. I've already tried scanning/repairing, checking for updates, restarting the computer, restarting, resetting game/folder permissions and a selective startup. Although I haven't tried uninstalling/reinstalling yet. 40GB is quite a bit to download especially in Australia where we have limited bandwidth.. Any ideas? Do I have to upgrade my OS X or should I reinstall everything. Any alternatives?Expresso2 1d
2d To log in I need to log 3 times...fix this This is getting rather annoying. If I launch the game it quits on login, then I relauch and log in again then it gives an error saying "you have been disconnected", then I launch the game for the third time and I finally log in. What the hell is going on? How long is that going to take to be fixed? I am on a 2008 mac pro on the latest OS with a ssd and 16 g ramHealcopter0 2d
2d Report: MacOS Sierra Beta 2/Beta 3 Results First of all, here are my 2015 rMBP's technical specs: MacBookPro11,5 (Retina, 15-inch, Mid 2015) Intel Core i7, 2.8Ghz AMD Radeon R9 M370X, 2048 MB 16 GB, Manufacturer: 0x802C/; 500GB APPLE SSD SM0512G All testing was on preset Setting 1, Rendering 100%, UI Scale 1, MaxFPS 30 at 2880x1800 Resolution, Windowed (Full Screen) Yesterday, in pursuit of greater performance, I installed the developer preview of MacOS Sierra. Once I had WoW running on MacOS Sierra Beta 2 Preview (16A239m), I was a little shocked and very disappointed. Had all that hard work been for nothing? The results were less than I was getting on OS X El Capitan 10.11.6 -- and far less than my expectations. I would range from 12 FPS to 28 FPS flying through my garrison and dueling with dummies and simply standing still as followers walked by. However, much to my pleasant surprise, when I updated to MacOS Sierra Beta 3 Preview (16A254g), the results were very similar to what I was seeing on OS X El Capitan 10.11.6. I would stay near 30FPS as I dueled with dummies and flew through my garrison -- even though I would get dips into the low 20s, it still was much smoother than the Beta 2 Preview. TLDR; MacOS Sierra Beta 2 Preview results: 12-28FPS; Mac OS Sierra Beta 3 Preview results, 30FPS with dips into the low 20s. For now, I will continue to play in OS X El Capitan 10.11.6 because the performance is more consistently at 30 FPS. In other words, from a cursory glance, El Capitan > Sierra Beta 2/3 for WoW 7.0.3.Ivk27 2d
2d Broken Pipe: 13 error is back :( Looks like the WoW client has once again been stricken by the following error on a first launch: 8/26/16 2:50:30.864 AM[1]: (com.blizzard.worldofwarcraft.122912[12257]) Service exited due to signal: Broken pipe: 13 This is for 7.0.3 build 22498. On a second launch, even if done quickly after the first launch crash, there is a very high probability of being disconnected instantly upon first successful authentication. This did not start until we began suffering from the DDoS attacks. It almost appears that the authentication servers are still treating WoW traffic as garbage/unwanted traffic upon first connection attempt and jettisoning us back to the login screen as a result.Tiapriestess0 2d
2d data 000 file trouble Im trying to delete wow and re-download it because i have been having some problems recently but when i try to empty my trash on my mac it says files data 000-033 are still in use. i have uninstalled it and deleted battle net but its ays there still in use each file is 1gb.Crazwazlek1 2d
2d Get stuck on loading character Any character on any realm. Clicking on character opens loading screen... with "beach ball" and no progress... game stay in this state forever. The only thing I can do at this point is 'Force Quit' Deleting Cache folder and repairing the game did not make any difference All was well yesterday. Cheers,Canofbear0 2d
2d hola buenas noches hola buenas noches tengo un problema con mi jugador elfcandy el problema es que no puedo entrar a jugar o buscar jugadores en dungeons porque y eso enpeso cuando llegue al levo 91 y asta horita que soy nivel 93 no puedo que puedo aser o mas bien que tienen que aser esto para corejir mi problema que tengo ?????Elfcandy0 2d
2d Unable to connect (error unknown) When I tried to connect to wow server as any of character I have, but the error came up instantly as the screen began to load. Anybody experienced this unknown error before?Rethent0 2d
2d Weird graphical effect when using Metal While using Metal I get these strange square effects on textures. It usually happens where two textures meet. It looks worse in game that in those pictures. I'm not actually sure which graphical effect is causing the problem. Ambient occlusion maybe? I'm hoping theres a graphic option I can change or lower to lesser these effects as they bug the crap out of me. I have a Mac Pro with a GTX 670 that requires I use Nvidia web drivers, in case that's a problem.Rinlen1 2d
2d STILL cannot access toons Crashes and completely shuts down wow when i try to 'enter realm'Kimosabe13 2d
2d Mac Pro not seeing GTX 980 Ti? I'm pretty confused. I posted a message about 1 hour ago, but it's still not showing up, so it seems to have dropped into the nether and I'll just have to try again. My Mac Pro came in. Here are the specs: Mac Pro 5,1 6 core 3.33GHz 32GB RAM EVGA GTX 980 Ti 6GB ACX (Blessed) Samsung SM951 AHCI 512GB SSD on Lycom DT-120 PCIe card ASUS MX27AQ 27" WQHD 2560x1440 IPS monitor connected via DisplayPort1 Running latest Mac OS X 10.11.6 Running latest NVIDIA Web Driver 346.03.15f02 When I launch the game, I immediately went into the System panel to tinker with the settings, this being a new machine with pristine OS, virtually no apps installed, no add ons and a great chance to benchmark the new machine. Under Graphics, it recognizes the monitor as the MX27AQ, but pegs the res at 1920x1080. I wondered if it thought I was connected via HDMI, but I looked in the Mac System Report and I'm definitely connecting via DisplayPort. It also defaults to 3 (recommended). I'm so lost. This system should be screaming. I tested the components using various tools like cinebench, blackmagic and techtool pro 9 and I know the components are working fine. Just don't know how to proceed... Edit: Part of the reason I'm so confused is that if WoW saw the GTX 980 Ti, it shouldn't be defaulting to 3, especially at the lower res, so... I dunno. Oh, and my system res is native 2560x1440. I have quit and launched the game with default res and scaled res (that's the display system settings) at 2560x1440 and no change.Mackeyser2 2d
2d AYUDA CON UNA COMPRA Necesito ayuda con la compra de legion el problema que tengo es que yo juego wow en america pero por un dexcuido mio compre la expancion de legion pero en los reinos de europa saben si hay algo que pueda hacer ya que en el servidor de america tengo comprado monturas y el tiempo de juego pero legion lo compre en los servidores de europa porfavor alguien que me diga que puedo hacerSmookinges1 2d
3d Scanning game files loop July 2016 Hey y'all yallers, I'm trying to play some world of warcraft on my new macbook but I keep getting in this scanning game files loop that seems to be endless. It says it's only going to be 5-30 minutes but I've been scanning for a good few hours now. Already tried looking up the issue and deleted the agent folder. Didn't work and it's stuck in the loop again. Game was downloaded 60% of the way before I started having this issue and I was playing wow for a good decent amount. pls help thxKswisha26 3d
3d Addon Button Not Appearing Tried to download a fairly common addon, Recount. Unzipped the folder, and then copied all files within the unzipped recount folder and moved them to the addons sub folder in the wow - interface folder. No luck with the addon button in game. I've tried looking through past posts, most seem to point to installing in the wrong file, or not pulling out the sub files after the original file is unzipped, I've done both.Agoow0 3d
3d Crashes Ok, i got 2 crashes in 5 minutes. I disabled everything except for ElvUI, which is up to date. Then I got another crash. Then I disabled everything including ElvUI, then I got another crash... I had no crashes at all yesterday, everything was performing great. Now I can't seem to be on longer than 3 minutes without it just crashing, no crash report or anything, it just dies. I'm on OSX 10.8.3, 2.7 ghz i5 processor, 12 GB RAM, not much else is running.Folgrim6 3d
3d Twitter integration not working Hello! Since the pre-patch went live my twitter integration has stopped working properly. Whenever I try to share an achievement or generally tweet from the game, the entire game just crashes. In addition, whenever I try to share screenshots, I just get a bright green screen. I think the green screen thing was happening for PC users for awhile there, too, but seems to be ok for them now. A few other people I have spoken to who have Macs have the same troubles. I've tried disconnecting my twitter again and re-adding it but no difference. Any other suggestions?Cinderstorm9 3d
3d Unable to validate game version Been playing all morning just fine. I needed to run a quick errand, and when I came back to start playing again, I get error BLZ51900028 - unable to validate game version. I followed the steps in the linked article, but that didn't work.Walkingshade26 3d
4d "You've been disconnected. (BLZ51914001)" As per the title, I get this error upon attempting to log in. Any realm, but: 1. Only started happening since the Tuesday restarts 2. Only happens on a "second" account, not starting directly from the BNet launcher 3. After dismissing the message once, it usually allows me to log in on second attempt.Stashboy0 4d
4d Garrison not refreshing This morning I noticed that the herbs and work orders in my garrison have not refreshed. The command table refreshed thou. Is this a known issue?Magie0 4d
4d Water Surface Seams On my iMac using the Metal API and OS X 10.11.6 I see the seams of the water and it is ugly. This is in liquid detail levels Ultra, Good, Fair and low. Render scale doesn't make a difference.Niastissa0 4d
4d Ingame movie recording memory leak (of sorts) Yes, I know. Movie recording sucks, but it's still present in the UI and doesn't produce a garbled mess with Metal so that can be construed as it being a supported feature. Anyway. Recording movies ingame causes kernel_task memory usage to shoot up incredibly high, leading to massive pageouts, awful performance and (potentially) system crashes/lockups. This happens irrespective of recording settings (fps, resolution) I've been able to reproduce on my own iMac (14,3/780M GTX/10.11.6), but have not had access to another system. Memory usage drops again when recording is stopped, but I'm talking massive usage, like 11GB on system with 16GB. It's crippling. Now, I'm aware this is potentially just another Metal driver bug, but considering movie recording doesn't work with OpenGL anyway and the potentially devastating effects this can have, maybe it's time to just disable movie recording altogether in the UI?Incaely0 4d
4d Graphic freeze fixed by ⌘m As of late, I have been frequently experiencing graphic freezes. The freeze is two or three frames repeating in loops and there is no other response from the game. However, minimising the screen (command m) and then going back to full screen fixes the issue. Other than 'graphic freezes' I have been experiencing more than usual graphic tears where the ground/sky/random half of screen disappears. Again, command m + command m brings the game back. Is anyone else experiencing this issue?Etched1 4d
4d Game freeze, game crash, lost of connection And they just happen randomly, suddenly freeze, crash or disconnect me. It runs perfectly on my room mate's PC, I can't even play for 5 mins without a crash now iMac (27-inch, Late 2012) Processor: 3.4 GHz Intel Core i7 Memory: 32 GB 1600 MHz DDR3 Graphic: NVIDIA GeForce GTX 680MX 2048 MBGobiny2 4d