Druid

2h Resto PVE Healing Guide for Legion (v 7.0) Restoration PVE healing Guide – v. 7.0 - Based on Level 110 end-game for Legion. A short ‘survival guide’ designed for level 100s on patch day available at: http://www.restokin.com/2016/07/resto-druid-legion-survival-guide-for-7-0/ 7.0 Spell Changes for resto druids New Mastery: Harmony • The Draenor mastery ability was removed & replaced with a new mastery for Legion. • This new mastery instead increases your healing done by ALL spells for each HOT on your target (e.g., rejuv, lifebloom, wild growth, regrowth’s HOT portion). So, having 2 HOTs on the target will heal more than 1 HOT on the target. Then, 3 HOTs heal for more than 2 HOTs, and so forth. • SEE section on mastery (LINK HERE). Spell and Ability Changes Removed abilities: • Nature’s Swiftness, mark of the wild, soothe, and genesis are gone. • Dramatically reduced access to baseline off-role damage/utility abilities (NOTE: see the section on level 45 affinity talents for how you can get access to damage abilities for soloing via talents!). • Cyclone: Now only available as a PVP talent at 110. • Most “major” glyphs have been removed (instead, these effects have been baked into abilities, changed into talents, or removed). New abilities: • Innervate has returned. Now allows all spells cast for 10 seconds to be mana-free (usable on yourself or others). • Revitalize: This is now a mass resurrection spell available to healers. Returns all raid or party members out of combat (revive is 1 person out of combat, rebirth is 1 person in combat). This basically replaces Mass Res, which was taken away from non-healers. Modified abilities: • Swiftmend: longer cooldown & larger effect. Swiftmend also no longer requires a HOT for you to be able to cast the spell (though due to interactions with the new mastery, HOTs on the target will make it heal for more). • Teleport Moonglade: Will eventually be replaced with Dreamwalking as you level in Legion (gives you access to a larger set of portals to various places). • Efflorescence: Wild Mushroom has been renamed Efflorescence – place a mushroom on the ground to heal targets standing nearby. • Lifebloom is no longer refreshed by direct heals. • Note that minor glyphs (largely impacting cosmetic appearances) are still available as either glyphs or tomes. You apply minor glyphs to the spells themselves, or learn shapeshift forms such as tree form, rather than using the old glyph system. Table of contents: 1. healing part 1: Description of spells 2. Healing part 2: Mastery 3. Healing part 3: Artifact Weapon 4. Resto: Talents 5. Resto: Dungeon & raid healing strategies 6. Resto: Stats and Gearing 7. Consumables, Gems, and EnchantsLissanna66 2h
11h Moonfarespam: The Moonkin Guide (7.0.x) ... ... ... Please “Like” ALL the pages of the main guide! (Helps the guide stand out in searches.) How to get advice/help: 1. Read the entire guide! Make sure that your armory reflects that you have done so (have generally correct gems, enchants, talents and glyphs). 2. Make a post on your druid (or provide an armory link) while logged out in your Balance gear and spec! 3. Give information that is relevant to your problem. Descriptions of your rotation, raid make ups, combat logs, extenuating circumstances... the more you tell us, the better our advice will be. Be sure to provide specific examples. 4. Be polite to the people helping you. Even if you disagree with them, they took time out of their lives to help. Being rude or defensive will make it less likely that people will want to help you. General Notes: As World of Warcraft is an ever-evolving world, all the information in this guide is subject to change. As gear, encounters and game mechanics change, so will numbers and assessments of talents, items, etc. I will be updating this as much as possible when new information comes out, but if you find anything that is inaccurate, incomplete or simply missing, please let me know in a reasonably polite way. I am not attempting to misinform anyone on purpose, but it's very possible I missed something, or even that I just mistyped it, or that the scary real-life-monster has delayed my updating of the guide. Feedback is always welcome, but trolling is not. I - Table of Contents http://us.battle.net/wow/en/forum/topic/20745626938#1 II – Talents http://us.battle.net/wow/en/forum/topic/20745626938#2 III – Artifact & Legendary Items http://us.battle.net/wow/en/forum/topic/20745626938#3 IV – How Astral Power Works http://us.battle.net/wow/en/forum/topic/20745626938#4 V – Stats & Stat Priorities http://us.battle.net/wow/en/forum/topic/20745626938#5 VI – Gear, Enchants & Consumables http://us.battle.net/wow/en/forum/topic/20745626938#6 VII – Spells & Rotation http://us.battle.net/wow/en/forum/topic/20745626938#7 VIII – Advanced Rotation Tips http://us.battle.net/wow/en/forum/topic/20745626938#8 IX – Macros and UI http://us.battle.net/wow/en/forum/topic/20745626938#9 X – Current Tier Tips, Videos & Streams http://us.battle.net/wow/en/forum/topic/20745626938#10 XI – Frequently Asked Questions http://us.battle.net/wow/en/forum/topic/20745626938#11 XII – Fury of Elune (Advanced) http://us.battle.net/wow/en/forum/topic/20745626938#12 Change Log: 2016, August 26 – Guide updated to reflect changes. 2016, July 15 – Guide officially complete. 2016, July 15 – 'Section XII' completed. 2016, July 08 – 'Section III' completed. 2016, July 08 – 'Section X' added more streamers. 2016, July 07 – Guide uploaded to US forums 2016, July 07 – ‘Section III’ is now based on Artifacts and Legendary Items 2016, June 26 – Guide Started.Cyous220 11h
Sep 15 Druid leveling guide for Legion (v. 7.0) The 7.0 Legion leveling guide is available on my blog: http://www.restokin.com/druid-leveling-guide/ Druid Leveling Guide v7.0 Originally, v.1.12 was posted by Jaegor, Feral Druid, Dark Iron<US> Updated and maintained post-2.1 by: Lissanna, balance/restoration druid, Elune <US> Druid leveling guide – Feral and Balance are recommended as solo specs for questing. Introduction: This guide is for new druids starting out at level 1. It is specifically geared towards build construction for PvE leveling from 1 to 100. The first thing to understand is that feral is the most efficient talent specilaization for solo leveling, especially early in your leveling process with a new character. Feral druids level in cat form, and attack their opponents up close in melee range using attacks with Energy as a resource and combo points for big finishing moves. Balance druids can level solo perfectly fine, even at lower levels before you get access to moonkin form. However, you will have to drink more often. This is still a good option if you enjoy being a caster, where you can hit them with damage spells. Group leveling: If you are leveling up in instances, sometimes you want to be a tank (a guardian druid focusing on bear form), or a healer (a resto druid focusing on using healing spells). Keep in mind that it will be significantly more difficult to solo quest as a resto or guardian druid. Keep in mind that you can have more than one specialization that you play. After level 10, you can freely change between specilizations (such as swapping between feral for solo questing and guardian for tanking in dungeons). Table of contents (v 6.0) Level 1 to 10 (all specializations) & how to choose your specialization. http://us.battle.net/wow/en/forum/topic/20747334536#2 Feral (cat) Leveling. http://us.battle.net/wow/en/forum/topic/20747334536#3 Balance (moonkin) Leveling. http://us.battle.net/wow/en/forum/topic/20747334536#4 Restoration (healing) leveling. http://us.battle.net/wow/en/forum/topic/20747334536#5 Guardian (bear tank) leveling. http://us.battle.net/wow/en/forum/topic/20747334536#6 General FAQ. COMING SOON!Lissanna36 Sep 15
Oct 26, 2010 Welcome Druids: Please Read! Welcome to the Druid forum! This forum is here to provide you with a friendly environment where you can discuss the druid class with your fellow World of Warcraft players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct (http://us.battle.net/en/community/conduct) and guidelines (http://us.battle.net/wow/en/forum/topic/15252595157) before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Have fun posting on these forums, and good luck with your adventures in Azeroth!Lylirra1 Oct 26, 2010
11m Feral stat priority Some say Agi > Crit> Vers> Mastery Others say Agi >Mastery > Crit > Vers I've been kinda following Noxxic's advice but now thinking I might try a different strategy. Just wondering what other's opinions are?Vail0 11m
24m Class Hall Horrible! I have other classes, Hunter, Priest, DK and have no problem with their class halls, but I hate the Druid Class Hall! There are no markers on my mini or main maps, the area is spread out too much and I had to use wowhead to find a turn-in...really?Trapit24 24m
28m Feral Hidden Artifact Ok guys I heard the "screech" today as I ported from the Eye of Azshara to the emerald dreamway. It came up as an emote saying "You hear a strange feral screech coming from the Hinterlands portal." I went there and looked around at each location was shown online but after 30m of searching nothing was found. If anyone has any help that would be appreciated but that is all I have at the moment to help anyone else who is completely in the dark about how to start it.Thell195 28m
44m 2nd Spec for Guardian main Hey guys I'm going to main as a Guardian this expansion, but am looking for a 2nd spec. I'm leaning towards DPS. I'm not sure feral is fun (love playing guardian so far). I played some feral during WOTLK and it was cool, but I definitely felt more pressure (lots to do but not necessarily fun things) than the Boomkin I also played. I didn't really play either for WoD (stopped playing mostly). Which is better for 5-man, Boomkin or Feral? Have things changed for Legion (from WOTLK?) a lot? My second spec I would like to be in a good state and be fun. Basically, if I felt like taking a break from tanking (or if I wasn't a good tank due to inexperience and was asked to) I would like to still do the content (and get a grasp on it for tanking). I have mostly played RDPS classes.Scootaboot6 44m
44m Starfall and SotF Hey. I am new to balance and have a question. Soul of the Forest makes Starfall cheaper (in addition to its other benefit), so should I work it into my rotation, or is it only worth it when I have multiple targets to dot/hit? Thanks.Consuelo0 44m
45m Any way to make Travel Form... faster? I wanna run around in Travel Form forever and it's just not feasible at 40% speed. Where's my "class fantasy"?! I get that it's tricky because you can enter travel form in combat, but I would think it'd be pretty easy to not let it click up to 100% speed until you leave combat. That might be a little bit of a headache with it slowing down every time you aggroed anything, but a) you could probably make it so it doesn't slow down until you're actually dismounted like a normal mount or b) I would personally just deal with that for the fun factor of being able to travel around in my forms.Huolo30 45m
58m Raid DPS Hey all, So in short, I'm re-rolling to druid (from Lock), not because of the damage or mechanics or anything, but because my guild needs more people who can tank mythic 5 mans. So with that in mind, I will still be maining a DPS spec for raids, and running a Guardian offspec for the 5 mans. I'm here for some advice on which dps spec would be the best choice in terms of raiding? Our guild only has 1 boomy, and no ferals so I'm not really sure where they fall. Ive played both specs in previous expansions and enjoyed them both so I'm open to either. Any advice? thanks!Chandrasekha10 58m
59m What was the HT macro... That I saw someone post in one of the threads but could not find it. It was the that you can cast HT only in cat form (so basically it doesn't take you out of cat form in the event you don't hit HT during the predatory swiftness proc. Anyone mind sharing it again please?Kelea1 59m
1h Full moon stealth nerfed? No longer does it initial big bang on targeted person? My damage just splits... No initial big boom anymore.Treesaiyan0 1h
1h Leveling as feral or boomkin, needs advices. Hello all, I leveled my hunter first in legion and i kinda had a blast (but leveling with my hunter is always a blast for me and i always level her first) so now i used my boost to put my druid to 100, she was still 90 because I barely played since mid panda xpac. I only play her as resto at max level, mostly to heal bg. I really love my resto druid i just hate to level her. - in WOTLK i leveled from 1 to 80 as boomking alone and it was tedious for me (maybe because i was a new player and it was my first toon or maybe not i don't know) - in cata & pandaria i leveled as feral, it was less tedious, but melee is really not my play style so it's was a chore for me. Now i used my boost to her to get her to 100 and avoid 10 levels to do and i'm still not sure what spec to use to level. My preference would go to boomkin but in my memories leveling in boomkin was tedious and frustrating, so i wanted to ask you guys who leveled your druid as boomkin or feral, well the pros/cons. Is boomkin fun to level with? Would be feral a better option and go "faster" well even if i'm not really in a rush. Or are both specs ok to level with ? ps: english is not my first language, so please excuse my english mystakes :)Milastyne8 1h
1h List of Druid Bugs/class balance issues (7.0) updated 28 September tl;dr Please post below any bugs, balance issues (w/ suggestions on how to fix them, if you have any), and quality of life changes that could be made to the class. Full version: So, as the title suggests, I'd like this post to be a consolidated list of bugs and balance issues for the Druid class. I've seen a good post for Balance PvP, a good post for Guardian PvP, and tons of small posts for resto and feral. I think it could be useful to our community (and any Blizzard employees reading the forums) to have a consolidated, clean list detailing: bugs for each spec, balance issues for each spec (and suggestions on how to fix them), and quality of life changes that could be made to the class/specs. Please post below any inputs you have for the list. Be as detailed as you can and include the following if possible for bugs: when/where it happened Possible talent/honor talent/legendary item interaction Happens in dungeons/raids but not PvP or vice versa. Any other relevant information.Also note if it's for PvP, PvE, or both. If you already have a detailed post about an issue somewhere, please list the issue below and provide a link to the post and I will add it to the list. I will update the list as often as possible. Please let me know if you have any suggestions for additional sections, editing, formatting the list, etc. Thanks! Without further ado... BUGS (or possible bugs): Restoration: G'Hanir's ground effect breaks stealth.Feral: (PvP) While spec'd into Lunar Inspiration, moonfire shifts the user out of cat form in arenas and/or skirmishes. (PvP/PvE)Dash and Stampeding Roar. If you use Dash and then Stampeding Roar while the Dash buff is still active, it will use Stampeding Roar, go on CD but you will not receive the buff from it. E.g. Dash has 1 second left and I use Stampeding Roar, it goes on CD, Dash ends. Move speed is back to normal Predatory Swiftness: Removes Bear Form when i use instant Healing TouchBalance: Flap ability not working when glyphed for Moonkin. Intentional because we have no wings, or are we being punished for using the Astral form glyph? Could always rename the ability.Guardian: (PvP)The following are taken directly from http://us.battle.net/forums/en/wow/topic/20749126996 Hibernating Growth: This talent does not work as intended, remaining as an unlimited (non consumed on use) 75% reduced cast time until the player returns to a "PVP state." It also activates instantly upon entering bear form if we cast a non buffed HT while out of combat in pvp instances Protector of the pack: This talent is completly broken, it doesnt redirect any damage to the druid, it prevents the player from entering prowl and it breaks stealth for any other friendly players nearby. ["fixed" with 23 Sep hotfix, moved to Guardian balance issues in next post]Frenzied Regeneration does NOT work Ironfur removed leaving form Altough the animation persists, the effect is completly removed, losing any stacks we had acumulated for shifting out even for a second (roots / slows) Miscellaneous: Flight form owl hoots? It's not a damn owl. Bats aren't owls either. Claws of Ursoc appear on my wings when I shift into flight form using the owl glyph. Evergreen Order Hall talent - plots possibly reset when doing arenas.Saithas25 1h
1h Cyclone dr not showing Hello fellow druids. My question is regarding cyclone DR, it doesn't show up for me in Gladius. Does anyone know how to fix this? It works on my mage, shows poly dr and everything. Thanks.Owligárchy0 1h
1h Balance legendary...why no boomkin skins? So I'm looking at all these cats and bears with their cool green and brown skins, and I wonder why they couldn't do that for boomkins. Instead we get a scythe? Its such a mismatch. I understand the...lore aspect, but wouldnt it have made more sense for ferals to have the scythe? Seems dumb to me, at least a missed opportunity.Bumnessa12 1h
1h Bear Druid Tanking Aura Wish knew how much your Frenzied Regeneration would heal you for? Wish you knew if Mark of Ursol would be better than Ironfur? Then this WeakAura is for you Screen Shot - https://themountain.pwnz.org/images/BearDmg.png 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If there are any questions or bugs please feel free to post them here. v1.0.2 I misread Tool Tip on Spell ... aura now tracks dmg in the last 5 seconds rather than 3 (the heal is over 3s) v1.0.1 Fixed issue where multiple dmg sources hitting in the same ms cause timed dmg to be wiped from table v1.0.0 ReleasedSwiftthistle7 1h
1h How are Boomkins As per title. Want to make a ranged character, and really torn on which one. Always liked the concept of the Boomkin, but hated the lunar/solar bar mechanic. Just curious how people have enjoyed them for leveling/WQ and in mythics. Lack of AoE seems to be the biggest problem, but that seems to be the theme for all casters. Seems all the other class forums are full of issues, but this one is relatively quiet. Not sure if that is good or bad. Anyway, opinions on the state of Boomkins would be much appreciated.Mistycal27 1h
2h Haste Cap? Curious if there's one before I should look to other stats, right now I haven't gotten very lucky with gear in my current raid team but I've been playing moonkin since... Well, Hellfire actually.. Back in MoP I didn't really enjoy it all that much. Having my stats shifted around to requiring haste heavily over mastery sorta messed my damage up. Curious if there's a point where you should stop stacking haste. I'm literally sitting in 33% haste unbuffed and EN gear doesn't seem very nice for moonkins. There's a few pieces with haste on it but it's favored towards other stats. I've actually been gimping my ilvl in favor of haste gear. So, I'm asking, is there a point where you stop stacking it to take the ilvl increase?Risìngmoon3 2h
2h Druid JC necklace I'm using the druid JC necklace which gives a versatility bonus when you are outdoors. I would expect this bonus to be active in EN, but I tried taking my neck off and noticed that it only removes the versatility stats the necklace always has - not the extra versatility I'm supposed to have when outdoors. I just posted a thread in the professions forums but thought I'd see if any other druids are using this neck, and if you've tested whether you are getting the extra versatility bonus?Cocopaw0 2h
2h ptr-build-22685 Specialization (1) Incapacitating Roar Invokes the spirit of Ursol to let loose a deafening roar, incapacitating all enemies within 10 yards for 3 sec. Damage will cancel the effect. Usable in all shapeshift forms. Now requires Level 28, down from 56. no matter how much you lower the lvl to get it...it is still the lamest of the games CC...Animalist0 2h
2h Boomkin Form So I decided to start leveling my Balance Druid today and one thing I loved about them back in the previous expansions was that you had the option to override the Boomkin Form to see your characters transmog while still remaining in the form. Can you still do this? I can't find any glyphs for it. It was something I really enjoyed about the Boomkin.Amellador1 2h
2h Guardian's PvP broken state. Hello, we have been updating this thread with all the issues the bear druid is having, as such this post may be much different from the original as new things are added, discovered or changed. As the title states, this thread focuses mostly on instanced PVP, while the issues remain the same in wpvp the templates constricts the spec to a point they become blatantly obvious. PVP template: 1.8M Base HP @5% mastery: Up from 1.6M this is still by far inferior to a standard dps, leaving us in a disadvantage for any mechanics that involves us shifting, casting, etc (which is a core part of our spec) Taking 30-50% of our Hp in a global for being out of form seems to be far too common 25% Extra damage taken: We were already too squishy for a tank with reduced health and no self sustain capabilities, made even worse when shifting out (something other tanks dont have to deal with) the general change to damage taken does not seem to take this into consideration Healing: Frenzied Regeneration reduced: This is THE guardian druid heal, part of our core survival and only true way to recover from damage taken, mitigated or not. Right now it is only factoring 50% of player's damage (which is again halved meaning we only heal for 25% of pvp damage) Other heals: Before talents, our only other heal is a 2.2s (with no pushback) cast out of form, healing for about 160k. And that is while exposed at a reduced HP, increased damage taken and easily interrupted. Talents may come as a band aid fix but the issue persist, taking far more damage in the process than the little we gain Damage: AoE: Our numbers may appear on the scoreboards as a sign we are doing great but that is highly deceiving, spreading thousands of small hits across several players yet threatening none, this becoming very clear when separated from the team and their damage, easily countered by passives or a single AoE heal. Single target:Tanks should not be on par with a dps but our damage is so ridiculously low that we are unable to fight back or put up enough pressure on the enemy team / player, to such extent that many classes will ignore our damage and hold still tunneling, hardcasting damage or heals, which affects our survivability and utility to the team by a lot. Mobility: This would not be something to point at coming from a tank, but it is an issue that is generated by all the other problems, Lacking the ability to powershift, the self sustain to survive and the damage to defend ourselves should we be attacked on our way somewhere. Being killed faster than a dps while in cat or travel and stopped easily by snares makes our options very limited, since at this point we cant win by ourselves nor we can run away from the threat. Bugs and other issues Protector of the pack: This talent is completly broken, not redirecting damage to the druid and preventing stealth for the druid and any allies caught in its range. Hibernating Growth: This talent is not working as intended, remaining as an unlimited buff to HT when the player leaves pvp or proccing instantly upon entering form if the player casts a non buffed HT out of combat (while pvp talents are enabled) Ironfur removed leaving form Altough the animation persists, the effect is completly removed, losing any stacks we had acumulated for shifting out even for a second (roots / slows) Some things have been fixed since the creation of this thread, yet the spec seems to be in a worse spot than where it was at launch, even more so after the nerfs and people being more adept at their specs, unlocking their traits and talents to do more damage etc. I is really not fun to be a guardian right now and especially not when so much time has been invested in it, having to sacrifice AP into a secondary spec I didn't really want to play to be able to participate in pvp...Zheram80 2h
2h Moonkin PVP and the Truth Here's my suggestions for balancing Moonkins in PVP, followed by the harsh truth. I apologize for nothing. It is what it is. Call it how I see it. - Defenses/Survivability. Barkskin certainly is a very weak defensive ability. Most other casters have far more effective defensive abilities that don't just negate damage, but sometimes altogether absorb and prevent damage at all. The big fix for this, I think, is to bring back Cenarion Ward, though with much less healing than before, and a slight boost to Barkskin, if not an entire overhaul. Removing Cenarion Ward wasn't a proper balancing move; it instead left Moonkins virtually helpless. Resto abilities such as Rejuvination just don't hold a candle. We need passive healing. - Armor. Yes, while Moonkin Form does help with many melee attacks, it just doesn't help at all for attacks that bypass armor completely. This is a very poor mechanic design that needs immediate improvement/redesign. Clearly, something like 20% damage reduction is mandatory for this form to make any sense. - Owlkin Frenzy. The problem with this ability is not that Lunar Strike doesn't hit very hard, but instead that it doesn't proc enough! Clearly, the proc rate has been significantly decreased, because it used to go off nearly every other melee hit. This was incredibly useful, as we could survive - granted we played intelligently - by managing those procs. Owlkin Frenzy needs an immediate proc rate increase. Right now, it goes off every 5 - 10 melee hits, which is very bad, as we are nearly dead, if not so, by then. But there is a problem with Solar/Lunar empowerment, anyway. For all the work we go through to even build up Astral Power (which mostly amounts to hopelessly shooting Moonfire and Starfire over and over), the empowerments really don't dish out nearly enough damage to make the system or rotation worth it. These damage percentages need an immediate increase, on top of the proc rate of Owlkin Frenzy. - Full Moon. While this is a great ability (when it ever goes off), we just don't realistically get to use it much at all. Melees are incredibly overpowered right now, so we definitely don't get to sit back casting this spell. And this is really bad, considering it's our special artifact ability. But it should actually be feasibly usable! - Displacer Beast. The problem here is that melee is too mobile at the moment. So merely blinking 25 yards is insufficient defense. This ability clearly needs to be rethought out, maybe with an overhaul. Given the melee landscape, we need a bit more than just blinking away to survive. My Suggestions: - Increase Owlkin Frenzy proc rate. - Increase empowerment percentages. - Give us Cenarion Ward back. - We desperately need a convenient rooting mechanic (that works). Maybe just bring back treant rooting, if nothing else. - Either redesign Barkskin, or its damage negation. And redesign how resto abilities work, as they do not seem very effective for Balance. - Improve our armor. A flat 20% damage decrease (or something similar) is definitely ideal. - Either replace or redesign Full Moon. Either make it an instant cast somehow, or change how it works completely. A Pyro Blast is not a feasible idea in PVP. - Redesign or replace Displacer Beast. It doesn't helps us much at all, when melees can easily close ground and effectively negate our feeble survival mechanics completely. Much of this was already in the game before Balance was horribly, clumsily, and thoughtlessly nerfed. Simply undoing the damage and slightly modifying or redesigning some of the older mechanics that were either tweaked or removed is best. (Again, that's Owlkin Frenzy proc rate increase, Empowerment damage increase, Cenarion Ward, and Treant roots. Removing these four things has crippled this spec.) Hopefully we see some changes sooner than later, as I may not have the patience to wait long. The PVP (and artifact weapon grind) really isn't ideal at all. There's limited class balance. Melees are ridiculously overpowered for PVP to be any fun. There's no gear grind, but instead mindless prestige farming and arena rating (which makes no sense considering how imbalanced PVP is altogether). As a PVP player, I had a great time with the leveling experience, but endgame content has been as bad as Draenor. Very few endgame content has been worth the wait for me as a PVP player -there's two new arena maps, and beyond that, there's nothing but PVP imbalance and OLD battlegrounds to look forward to. That's not fun at all, while the PVE guys get new dungeons and raids. And since PVP and PVE stats and talents have been effectively separated, how exactly is it so difficult to balance the classes out??? And if you're going to have a power up system that involves ridiculously long grinds (and waiting for STUPID missions most of us HOPED stayed in Draenor with those bad ideas called Garrisons), how are you going to have imbalanced classes? Do you really think players want to reroll in that context? I for sure as hell don't. I'd just as soon quit this game completely. The pathetic missions and artifact and mindlessly honor farming for very lame honor talents really feels like a crappy MOBILE APP lately. And maybe that's why you can play this piece of s**t on your phone... Long story short, this game is incredibly INCONGRUENT for PVP players - and a general nightmare for Druids. There's little coherence and instead a lot of frustration. That's not what we wanted when we looked forward to a NEW EXPANSION. Either balance classes and keep your stupid artifact weapon system, or keep the imbalance lingering like festering sore in this game for PVP fans and fix your artifact system. I refuse to believe it makes sense to wait for days on a stupid mission system (better suited for mindless children with zero brain cells) every time you want to reroll, all the while PVP is so balanced that it's the only reasonable solution. Give us a break. Something's gotta give. Balance in PVP or a very convenient rerolling procedure. Pick one and f**kin stick with it. Jeeez. I actually pay $15 a month for this butchery and clumsiness? I can easily go play Destiny (a far more incoherent and confused game) for damn near free. Get it together, guys. Let's go! I'm already leaning toward cancelling my sub for a while, unless some big hotfix changes come rolling in soon. PVP is just horrible right now. UNBEARABLE. Little new content. Not much to do. Just mindless farming. For what, again? A dumb rank badge? Pfft. No thank you. That's pathetic. I don't even prestige on COD anymore... I don't PVE much, so I expected much more than this for a new expansion. But apparently, us PVPers just get f**ked over, as usual. Like PVP is some adopted side project in this game that never really matters or gets enough needed attention. It's sickening, and I may almost be done patiently tolerating it, despite the fact that I gave this expansion's leveling experience a very high rating - one of the best launches to date, with exceptionally good content pre-endgame. That's it. There's my suggestions and blunt frustration and brutally honest assessment of this game PVP-wise right now. Take it or leave it. But most of us might leave before anything is taken (seriously). This game is definitely dying, despite this wonderful illusion Blizzard gave us for about three weeks. How sad.Eluminus19 2h
2h Glyph of Furbolg Can we please have a Glyph of Furbolg for bear form so we can tank as furbolgs? Ferals can shift into werecats with a talent change, so can we either have a furbolg glyph or talent for this?Årkonus1 2h
3h Frost Relic! ARG! I have an 803 frost relic in my weapon. my other relics are higher but i cant seem to find a higher frost relic. Any advise where to pick one up higher?Oakenmight2 3h
3h 7.1 Travel form question So currently travel form allows us to move at 140% speed. If you are feral or have feral affinity it's 15% more, so it is at 155%. So, in 7.1 travel form is getting buffed, or a glyph you can buy I don't remember, to go 100% faster. So, in feral, or feral affinity, well travel form be at 215%? Ground mounts travel at 200% and 210% with the guild perk. So travel form would be 5% faster, except for Pally and DKs which move at 220%. Is this true, god I hope it is, or am I over looking something? Edit: Just tested it and travel form is capped at 200% and doesn't benefit from feral 15% speed increase or the 10% guild perk. I enchanted the cloak with gift of haste and the boots with minor speed and still travel form is locked at 200%. I guess it's better than what it is at now but still disappointing. Edit 2: The travel form speed increase is not a glyph but automatically applied.Shaggy8 3h
3h Daggers are not my cup of tea. Any chance on opening up transmog for these? I mean outside of daggers. I genuinely dislike daggers. I really liked the way I looked before with the huge maces or staves. Every time I have to pull out my mount I am reminded of why I want to play a different character. I'm at a point where I'm running around in the sadly slow travel form just to avoid having to see these daggers. Edit: I just want to add that the Druids in Wailing Caverns used Maces and Axes. Plus, I'm fairly certain that the original book that came with vanilla showed a Druid wielding an Axe. Regardless, I would just be happy to have the option to hide my weapons if they have to stay as daggers.Jac9 3h
3h Closest thing to Feral Hey, So my SO wants me to play with him, but he's pretty unwilling to level an Alliance. I have quite a few Horde at 100* (Hunter, Demon Hunter, Paladin, Priest, Warlock, Monk), but I'm really enjoying Feral. I'm mainly looking to casually PvE on this new toon. * I'd rather not level a Rogue because my Horde rogue is a male Pandaren :(Moonphoenix5 3h
4h Best 5 followers? Best combat ally? What team do you guys choose and why? Thanks in advance for any insightSoulltex11 4h
4h Starfall scaling improperly with haste! The bug: Currently Starfall states in the tooltip that it does its damage over 8 seconds. However, this duration is affected by your haste value lowering the duration, mine currently lasts around 5.92 seconds. The problem: This causes issues because the stellar empowerment buff is also reduced the more haste you get, thus reducing it's effectiveness for the stellar empowerment debuff. Also, when paired up with the Stellar Drift talent you get less time to move and cast at the same time. The problem is that balance's other dots don't reduce their duration with haste, they increase the tick rate while maintaining the same duration. How to replicate: Obtain a decent haste rating, mine is currently 26%, and cast starfall on an enemy. You'll notice the debuff on the enemy states 8 seconds, however the debuff will disappear when your starfall buff on yourself disappears. In my case this was approximately 2 seconds early, 6 seconds after i cast it!Timberhyren6 4h
4h Surviving PvP. Tips for not getting blown up in PvP? So either I am doing something very wrong or I am just very very squishy. I always do 2's and BG's but everytime they get on me first, which is almost everytime I get insta blown up.. I cannot even have time to get out of stuns before I am either dead or 20% health and running for my life trying to kite and hide behind and heal. Any tips? I try to pop my PvP trinket and insta Survival Instincts but that just delays me dying for 5 sec and another stun comes in. Any helpful advice is welcome, I first thought it was my gear but I was told all gear is normalized and balanced in PvP Instances.Southward1 4h
4h World Quest Trinkets all Agility? Since hitting 110 every world quest trinket I have seen is agility? I am resto.... Someone said that it is just random and doesn't go by spec? Do I just really have that much bad luck?Kitten30 4h
5h Why does feral dps suck in raids? I do around 1300. I see the top dpsers do over 200k. Why does our dps suck?Fanghelm4 5h
5h Legion: Balance druid PvP Hello, my name is Yevo aka Yevi. I achieved 2277 in 3s and 2258 on alt in wod season 3 balance druids, achieving double duelist in Wod season 3 My comps were: Boomkin/rogue/priest Mage/boomkin/hpal Boomkin/ele/hpal After the latest QnA vod, i decided to give my insight on balance druids from a pvp perspective. Boomkins are pretty solid in 3v3 and battlegrounds but one thing they lack is anti-melee abilities. In wod we had things like a slow and treants which helped us keep up and could be used in many ways such to change the game around if used correctly, and also made us viable in things like 1v1 and 2v2 (these brackets dont matter to some but just saying) In legion, im seeing a lot of melee coming out of the wood work and it's pretty difficult to stay away and keep up with their dmg, even in 3v3. When not getting trained boomkins do decent dmg to either top or be near the top of the leader boards in 3v3 and battlegrounds, when not getting trained. It wouldn't be as painful getting trained if we had mobility or good defensives while being trained but we have neither. A 1 minute bark-skin, 3 minute dash and 1 blink is too little compared to the ammount to mobility melee have in this expansion. Full moon feels too long of a cast and it's really hard to get off when getting trained. Moonkin frenzy procs feel weak because lunar strike and wrath dont really deal good enough dmg. No instant roots except for mass entanglement and Its not even worth taking in that tier compared to others. Super slow casts like lunar strike when not specd into the 20% but Its still too slow. No slow. What we need: Treats need to be reworked back to root mechanic. A buff to solar wrath and lunar strike Possibly a slow Starsurge needs to be 30-20 astral power. Starlord buffed so we don't take forever to cast. Possibly lower full moon cast. I feel like these problems need to be addressed to make boomkins feel whole again in pvp. They're not too bad but it would really help in this melee heavy expansion.Yevo168 5h
6h Need help, dying a lot. So this is my first time playing druid and I'm really liking Feral, however I seem to die a whole lot while questing. What am I not doing, or what am I doing wrong? I just seem to have no real way to mitigate damage outside of Survival Instincts.Lorinthon11 6h
6h Resto Druid in PVP after patch How is RDruid doing in BGs and Arenas after the patch?Nilfelor2 6h
6h Feral moonfire taking me out of cat form? pvp When I pvp, right after getting out of stealth with rake and then moonfire, it takes me out of cat form, but later on i can moonfire freely. This does not happen outside of pvp. Is this a bug? I do have lunar inspiration btw.Fatlover2 6h
6h druid secrect skin alright so i got another feral screech today. yesterday i got ferales, today was duskwood.. i found the stone in each portal, but all that happens is " You hear a strange feral screech behind you, then silence" is that all for now? has anyone actually obtained the secret form?Riskymilk20 6h
6h Giving feral clone again? So as a boomkin, the only reason we may be more viable than a feral is because we have more cc. If they decide to give feral clone again, they will do more damage, and have more cc. I don't get what is going through blizzard's head with some of the new changes. Balance definitely needs a buff or a revamp of some sort if that is going to happen. Anyone agree on this or am I just overthinking things?Wenislove19 6h
7h Essence of G'Hanir nuisance It's been bothering me for a while, I'm not using this ability as often as I feel like I should, because in paper it looks really powerful, but in practice it's an non-immediate emergency heal that soaks up a global cooldown when there's generally a better alternative in the heat of the moment. So it's either overkill or not good enough. Ironbark, Barkskin and Innervate are exempted from global cooldowns for that same reason, which allows them to flow well with the rest of your rotation, I'm not sure why EoG is the exception.Daharahj9 7h
7h Flap should work like DH's Glide. In the sense that if I'm free falling or after I jump once and hit jump again while in the air Flap should activate. I'm not asking for the functionality of Glide like changing directions as your falling. It can even still be a channeled spell that when it runs out you have to jump again to activate it.Ashaszun2 7h
7h Best Spec for a Gatherer (Herb/Mine) Hey, So my main is Feral and I'm working on my farming alt which is at 105 now. I've been balance and he's purely for herbalism/mining and i need to get him to 110 for Suramar. My exp with Feral thus far has been good. My farming alt has always been balance but I'm wondering if it's not the ideal spec for a gatherer. Would Bear or Feral be better than balance? My dps feels low and the long cast times are bumming me out while leveling. I love Feral but if Bear is any good I'd like to try that out for some variety. Would my dps be too low?Beerhaus4 7h
8h Where is the mythic plus chest in hall? I can see on my warlock where it is, but I just did 2 of them and I can't find it in the Druid hall?!Irunbru12 8h
9h default troll cat form The default troll cat form's hair should be flat or 3d.Mojotown0 9h
9h feral question hello everyone I was wondering if anyone could give me some input on how feral druids are doing in pve in legion as far as questing and finding rares and survivability I have been having a lot of fun with my disc priest but was really wanting to try a feral druid to bring in to legion so was just wanting to know a little more about them . Thank uCicelia4 9h
9h Cmon really? I'd like to slap the crap out the all the people who played Boomkins in the Beta. Worst Feedback ever , the class sucks so bad right now . Self heals are garbage , mana pool is worse then ever , NO AOE unless i'm full on Astral power , No procs . The class is so broken ATM ... Good job everyone who played Beta , You all suck at life!Puurfection14 9h
10h [Resto] Need advice on stats/stat weights So I've accumulated a few pieces of gear and there through a few mythics, and mythic+ at times and whatnot, and I'm to the point that I'd like to start optimizing myself a little better. I'm under the impression that the stats for raiding (which is what I'm primarily looking to do) is haste/crit, and mastery falling off due to us not stacking hots on people like we can in a small party. That said, is there too much haste? What's a good number to aim for? I'm nearing 31% haste before even enchanting a ring, or food buff, and I am about to go through and swap out pieces of my crafted gear of haste/mast to haste/crit. Is there a cap? Is there a point in where haste starts to mostly fall off and crit should be better? I haven't found much in regards to it, and I'd like other folks input on it, because I do like to try to be somewhat optimal. I do not have my neck/one ring enchanted since I did swap those pieces out tonight. I have a little higher item level gear in my bags for a few things, like an 850 ring or two, but I can't help but feel I'm better off being more optimal, than shooting for just an ilvl upgrade. Thanks for any thoughts.Lyndraelyn7 10h
10h Starry Kitty Form So occasionally as I'm running around, I notice other druids in a regular non-artifact cat form but they have the appearance of Astral Form (spectral with stars all over the place). Forgive me if it's a noobish question but how do I do that? Is it a glyph or something?Sindralai2 10h