Druid

Druid leveling guide (updated for 6.0) NOTE: This stickied guide is now out of date. Please see the new thread here for 7.0 legion leveling advice: http://us.battle.net/wow/en/forum/topic/20747334536?page=1#1 The 6.0 Warlords of Draenor leveling guide is available on my blog: http://www.restokin.com/druid-leveling-guide/ Druid Leveling Guide v5.0 Originally, v.1.12 was posted by Jaegor, Feral Druid, Dark Iron<US> Updated and maintained post-2.1 by: Lissanna, balance/restoration druid, Elune <US> Druid leveling guide – Feral and Balance are recommended as solo specs for questing. Introduction: This guide is for new druids starting out. It is specifically geared towards build construction for PvE leveling. The first thing to understand is that feral is the most efficient tree for solo leveling, especially now that you get cat form at level 8. Feral druids level in cat form, and attack their opponents up close in melee range using attacks with Energy as a resource and combo points for big finishing moves. Balance druids can level solo perfectly fine. However, you will have to drink more often. This is still a good option if you enjoy being a caster, where you can root things away from you and hit them with damage spells using mana as your resource. Group leveling: If you are leveling up in instances, sometimes you want to be a tank (a guardian druid focusing on bear form), or a healer (a resto druid focusing on using healing spells). Keep in mind that it will be significantly more difficult to solo quest as a resto or guardian druid. With the new talent trees, all four specializations now use the same talent tree. So, I just have one page that talks about the talents for all four of the specializations. Table of contents (v 6.0) Talents (all specializations) http://us.battle.net/wow/en/forum/topic/969937119?page=1#2 Feral (cat) Leveling: http://us.battle.net/wow/en/forum/topic/969937119#3 Balance (moonkin) Leveling : http://us.battle.net/wow/en/forum/topic/969937119#4 Restoration (healing) leveling: http://us.battle.net/wow/en/forum/topic/969937119#5 Guardian (bear tank) leveling:[/u] http://us.battle.net/wow/en/forum/topic/969937119#6 General FAQ http://us.battle.net/wow/en/forum/topic/969937119#7 Lissanna399
Jan 21
Resto PvE healing guide 6.2 This guide is currently out of date & needs to be replaced. For the 7.0 guide version update, please see the new thread! http://us.battle.net/wow/en/forum/topic/20747185164 The full level 100 resto guide is also available here: http://www.restokin.com/resto-druid-healing-guide/ How to heal as a 100 restoration druid in Warlords of Draenor. Version: 6.2 (updated 10/11/2014) - Nothing major changed at level 100 for the 6.2 patch. This is an introduction to healing as a restoration druid. This is written at a beginner/intermediate level. Druids looking for advanced help should look at the additional resource links provided. This is a preliminary guide for level 100 resto druids based on beta playtesting. This information is subject to change. 6.0 spell and talent changes: Restoration druids underwent a number of changes this expansion that will ultimately have large impacts on healing style. Briefly are the biggest changes. See the level 90 survival guide for a larger summary of changes. http://www.restokin.com/2014/10/resto-druid-wod-level-90-survival-guide-6-0/ • Major changes to gearing and HOT mechanics mean that there are no HOT haste break points (haste now scales linearly with HOTs). Haste and mastery are the preferred stats, with crit and the new versatility and multistrike being slightly weaker. There is no more reforging. Spirit is only found on accessories, with regen balanced as a result. • Wild mushroom changes: No longer has a bloom direct heal effect. Instead, it just provides a short Efflorescence ground-targeted HOT and then goes away after the 30 second duration ends. Swiftmend no longer provides efflorescence. • Wild Growth change: Now has a cast time. • Talent changes: Many talents have been modified. See the updated talent section. • Spell removals: Nourish, innervate, symbiosis, and several other spells have been removed. Table of contents: 1. healing part 1: Description of Healing spells http://us.battle.net/wow/en/forum/topic/2721584806?page=1#2 2. Healing part 2: Other spells http://us.battle.net/wow/en/forum/topic/2721584806#3 3. Healing part 3: Tank and raid healing advice http://us.battle.net/wow/en/forum/topic/2721584806#5 4. Resto: Talents http://us.battle.net/wow/en/forum/topic/2721584806#6 5. Resto: Glyphs http://us.battle.net/wow/en/forum/topic/2721584806#7 6. Resto: Stats and Gearing http://us.battle.net/wow/en/forum/topic/2721584806#8 7. Consumables, Gems, and Enchants http://us.battle.net/wow/en/forum/topic/2721584806#9 Lissanna429
Jan 31
Moonfarespam: The Moonkin Guide (6.2.x) ... Level 100: Raiding/PVE Guide Please “Like” ALL the pages of the main guide! (Helps the guide stand out in searches.) How to get advice/help: 1. Read the entire guide! Make sure that your armory reflects that you have done so (have generally correct gems, enchants, talents and glyphs). 2. Make a post on your druid (or provide an armory link) while logged out in your Balance gear and spec! 3. Give information that is relevant to your problem. Descriptions of your rotation, raid make ups, combat logs, extenuating circumstances... the more you tell us, the better our advice will be. Be sure to provide specific examples. 4. Be polite to the people helping you. Even if you disagree with them, they took time out of their lives to help. Being rude or defensive will make it less likely that people will want to help you. General Notes: As World of Warcraft is an ever evolving world, all the information in this guide is subject to change. As gear, encounters and game mechanics change, so will numbers and assessments of talents, items, etc. I will be updating this as much as possible when new information comes out, but if you find anything that is inaccurate, incomplete or simply missing, please let me know in a reasonably polite way. I am not attempting to misinform anyone on purpose, but it's very possible I missed something, or even that I just mistyped it, or that the scary real-life-monster has delayed my updating of the guide. Feedback is always welcome, but trolling is not. Table of Contents: I - Table of Contents http://us.battle.net/wow/en/forum/topic/14731003143#1 II – Talents http://us.battle.net/wow/en/forum/topic/14731003143#2 III – Glyphs http://us.battle.net/wow/en/forum/topic/14731003143#3 IV – How Eclipse Works (Sine-wave) http://us.battle.net/wow/en/forum/topic/14731003143#4 V – Stats & Stat Priorities http://us.battle.net/wow/en/forum/topic/14731003143#5 VI – Gear, Enchants & Consumables http://us.battle.net/wow/en/forum/topic/14731003143#6 VII – Spells & Rotation http://us.battle.net/wow/en/forum/topic/14731003143#7 VIII – Advanced Rotation Tips http://us.battle.net/wow/en/forum/topic/14731003143#8 IX – Macros and UI http://us.battle.net/wow/en/forum/topic/14731003143#9 X – Current Tier Tips, Videos & Streams http://us.battle.net/wow/en/forum/topic/14731003143#10 XI – Frequently Asked Questions http://us.battle.net/wow/en/forum/topic/14731003143#11 XII – Boticha's Raid Guide http://us.battle.net/wow/en/forum/topic/14731003143#12 Change Log: February 16, 2015 -- Section XII added to guide - Boticha's Raid Guide January 25, 2015 -- Glyphs section fixed. October 10, 2014 -- Sec IX, X, XI added. Leveling Guide (XII) cancelled. October 6, 2014 -- Sec VI, VII, VIII added. October 4, 2014 -- Sec IV and V added. October 3, 2014 -- guide started (3/12 pages complete) Cyous510
Jun 26
Welcome Druids: Please Read! Welcome to the Druid forum! This forum is here to provide you with a friendly environment where you can discuss the druid class with your fellow World of Warcraft players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct (http://us.battle.net/en/community/conduct) and guidelines (http://us.battle.net/wow/en/forum/topic/15252595157) before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Have fun posting on these forums, and good luck with your adventures in Azeroth! Lylirra1
Oct 26, 2010
Druid Feral - Claws of Shirvallah I did this druid feral in order to use the Claws of Shirvallah the expansion Warlords of Draenor. I never played feral druid, although it is a great class, but when they announced that the feral druid through the Claws of Shirvallah ability would be a humanoid beast, my first reaction was: THIS IS VERY GOOD! GREAT!!!!! Because I always thought: Why feral druid does not have a form of humanoid beast? And Blizzard finally made it to the Claws of Shirvallah expanding Warlord of Draenor. I made this feral druid because of the Claws of Shirvallah as I many players also made a feral druid because of the Claws of Shirvallah. And then what Blizzard does? The Legion expansion it simply starts this ability without giving any satisfaction. I know some druids players did not like the Claws of Shirvallah, but players and those who liked the Claws of Shirvallah, including those who have made a feral druid only to play with the Claws of Shirvallah? How to please players liked and did not like the Claws of Shirvallah? The answer is simple: those who liked could still have the ability to be chosen or be activated by a glyph. But instead Blizzard takes the ability Claws of Shirvallah disappointing many players. And no more the option's ability Claws of Shirvallah many players who liked the ability are thinking of stopping to play, including me, because I made this druid only to play with the Claws of Shirvallah skill. Blizzard! Resolving this issue is easy, as I said - the answer is simple: those who liked could still have the ability to be chosen or be activated by a glyph. Tarlinos17
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Moonfarespam: The Moonkin Guide (7.0.x) ... ... ... Please “Like” ALL the pages of the main guide! (Helps the guide stand out in searches.) How to get advice/help: 1. Read the entire guide! Make sure that your armory reflects that you have done so (have generally correct gems, enchants, talents and glyphs). 2. Make a post on your druid (or provide an armory link) while logged out in your Balance gear and spec! 3. Give information that is relevant to your problem. Descriptions of your rotation, raid make ups, combat logs, extenuating circumstances... the more you tell us, the better our advice will be. Be sure to provide specific examples. 4. Be polite to the people helping you. Even if you disagree with them, they took time out of their lives to help. Being rude or defensive will make it less likely that people will want to help you. General Notes: As World of Warcraft is an ever-evolving world, all the information in this guide is subject to change. As gear, encounters and game mechanics change, so will numbers and assessments of talents, items, etc. I will be updating this as much as possible when new information comes out, but if you find anything that is inaccurate, incomplete or simply missing, please let me know in a reasonably polite way. I am not attempting to misinform anyone on purpose, but it's very possible I missed something, or even that I just mistyped it, or that the scary real-life-monster has delayed my updating of the guide. Feedback is always welcome, but trolling is not. I - Table of Contents http://us.battle.net/wow/en/forum/topic/20745626938#1 II – Talents http://us.battle.net/wow/en/forum/topic/20745626938#2 III – Artifact & Legendary Items http://us.battle.net/wow/en/forum/topic/20745626938#3 IV – How Astral Power Works http://us.battle.net/wow/en/forum/topic/20745626938#4 V – Stats & Stat Priorities http://us.battle.net/wow/en/forum/topic/20745626938#5 VI – Gear, Enchants & Consumables http://us.battle.net/wow/en/forum/topic/20745626938#6 VII – Spells & Rotation http://us.battle.net/wow/en/forum/topic/20745626938#7 VIII – Advanced Rotation Tips http://us.battle.net/wow/en/forum/topic/20745626938#8 IX – Macros and UI http://us.battle.net/wow/en/forum/topic/20745626938#9 X – Current Tier Tips, Videos & Streams http://us.battle.net/wow/en/forum/topic/20745626938#10 XI – Frequently Asked Questions http://us.battle.net/wow/en/forum/topic/20745626938#11 XII – Fury of Elune (Advanced) http://us.battle.net/wow/en/forum/topic/20745626938#12 Change Log: 2016, July 15 – Guide officially complete. 2016, July 15 – 'Section XII" completed. 2016, July 08 – 'Section III' completed. 2016, July 08 – 'Section X' added more streamers. 2016, July 07 – Guide uploaded to US forums 2016, July 07 – ‘Section III’ is now based on Artifacts and Legendary Items 2016, June 26 – Guide Started. Cyous87
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The Calling of Ashamane: Feral PvP Guide 7.0 Hello there, fellow murdercat friends. Like me, you logged in a few days ago and noticed a tons of thing were different. Some you like. Some you may not. Time will tell if you stick to the class or not. =) I'm going to do my best to outline the new mechanics of ferals. Optimal talents and rotation for pvp. (Both normal talents and our legion pvp talents) So without further ado, let's first tackle our mobility. Baseline Mobility Abilities and Mechanics: 1) Power shifting: This is gone as we knew it in Legion. All forms have an internal 1 second cool down. This means you can go from cat to caster. Cat to bear. Cat to travel with no issue, but the form you leave has a 1 second cool down before you can re-shift into it. Note: This powershift macro works until further notice/changes. ... 2) Dash: our ever reliable sprint no longer breaks roots or slows. It does however, for some reason, bypass the 1 second CD on cat form when used in caster form. Meaning if you exit cat form and quickly hit dash, it will throw you back into cat regardless of the form's CD. I have made a simple macro for my normal (Non-stealth cat) action bar. That gives it similar functionality to pre-legion ... 3) Stampeding Roar: Very similar to dash, it no longer breaks roots or slows on you or the team. I did not make a macro for this ability because it throws you into bear form instead when used in caster. There is a PvP talent that gives Stamp Roar WoD functionality however, so do not fret. 4) Feline Swiftness: No longer a talent. It's a flat 15% boost to our movement speed that stacks with cat form's 30% for a total of 45% movement speed. This also applies to caster form and travel. All in all: Ferals are a very mobile class in legion. We took some mobility nerfs, but over all we should have very little trouble sticking to our targets. In beta/live, I have had zero issue chasing down anyone. Basic Rotation: This is how you murdercat Shred and Rake are your basic combo point generators. With Shred having a priority unless rake is not on the target. Rip and Ferocious Bite are your two options for damage. You almost always want to be using rip over bite, especially since Bite took a 35% nerf and the damage was placed into rip. You can Bite while your dots are rolling but I wouldn't unless it was during Incarn, they were below 25% health (Which refreshes your Rip), you know it can kill or you have the Sabertooth talent. (Which I do not recommend, to be honest.) Ferals are more bleed oriented in legion. Per energy/Combo Point, Rip is far and above your best finisher. Once you get your artifact, Ashamane's Frenzy opens up to you. It does big upfront damage and then an additional bleed overtime. It generates 3 Combo points. ... Defensive Cooldowns and Mechanics: This is how you don't die and can keep on being a murdercat 1) Mobility: You are not a warrior or a rogue. You cannot sit there and take damage anymore. You will die. Kiting is your friend and number one defensive. Not being there to take damage is always preferable to tanking it. Know where your pillars are in an arena or a BG and use them to your advantage. 2) Survival Instincts: In Legion with the artifact traits, this ability lasts 9 seconds. It reduces ALL damage taken and has two charges. You want to be greedy with this ability and only use it if your healer cannot get to you (Maybe LoS during big enemy damage, CCed, etc) Once these two charges are gone, you are extremely vulnerable to being swapped to and being killed in as little as 4 seconds. 3) PvP trinket: I cannot stress enough how important this item/ability is. Without it, you will die. You need to save trinket for when you 100% have to Survival Instincts. I macro these together. Currently: ... In Legion: ... You also need to use it to stop an enemy CC. Example: You are stunned by a rogue and the mage is casting Polly on your healer. You would trinket the stun and kick the polly. Even with the macro, you have to hit the button twice to actually use Survival Instincts. Don't worry about spamming it. SI has a 6 second CD so you won't accidentally use both changes. 4) Protection of Ashamane: This is an amazing new ability we will get in Legion once we unlock our artifact traits. Every time we leave cat form, it grants us 100% dodge and armor for 5 seconds on a 30 second internal cooldown. Amazing to counter burst and then use a CC or a heal. It does make shifting roots more tricky, as you might waste PoA and turn yourself into a swap target. If you know the enemy has no damage and you want to keep pressure up, shift away murdercat. Kill them! 5) Healing: Our baseline healing is only healing touch and predatory swiftness procs. Nature's vigil is removed from the game as a talent option. This leaves Resto affinity. Swiftmend, Regrowth and Rejuvenation. You will have to be active about healing in Legion. You cannot pop NV and Incarn and do insane damage and healing at the same time. I general find that using Swiftmend is a great defensive since it acts as a big heal and a root breaker. (Because it takes you out of cat form) and you can run out of LoS and put up a rejuv. 6) Guardian Affinity: I don't find this affinity to be as useful as Resto. It gives you a passive -10% to all damage but Ironfur and Frenzied Regen have to be cast in bear form and will really cut your DPS. Murdercats are offensive and sometimes our only defensive is to kill them before they kill us. Optimal Murdercat Talents: This is how your murdercat real good 15 Tier) Blood Scent is your overall best dps talent in this tier. 10% increased crit chance on targets with bleeds is so good. More crits = more Combo points. More combo points = better energy management and higher DPS. It's an all around win. Lunar isn't as good, imo and Predator is only really good for leveling. (Maybe in an RBG situation where people are dying left and right with your bleeds) 30 Tier) Wild Charge is overall best here. It's a very nice gap closer, even on vertical planes. (You are a cat after all.) It also helps getting your CC way easier. Example. You are training an Enh Shaman into the dirt and need to CC their healer but they are also training you into the dirt because they don't like murdercats. You set the healer to focus and hit this super awesome skillful macro. ... You have now stunned their healer and your partner can do some kind of follow up. Now the Enh gets no heals and dies. Sad Enh shaman. Happy murdercat. Displacer beast is also good for chasing down mobile targets around a pillar and you don't have LoS to Wild Charge them. This is situational though. Renewal, though it's a big heal, is the least useful because you're probably going to have Resto affinity and missing out on Wild Charge/Displacer is not worth it. 45 Tier) Resto Affinity because of reasons listed above. Being able to heal yourself and allies is a big part of our kit in legion. We can do crazy strong damage, but we also provide valuable group utility and self-sustain with this talent. Moonkin and Guardian both lack in this regard. 60 Tier) Mighty Bash is again the best here because of reasons listed above. The CC is provides in a 3s environment is too valuable. It can be used to lockdown kill targets for no energy, leaving you free to DPS them as you please. It can be used in the macro above to set up a CC chain on an enemy healer. It's simply the most useful in the most situations. Typhoon if you have a lot of stuns on your team and need a pseudo-casting interrupt or it's a map that really benefits from a skillful knock. (Blade's Edge comes to mind here) 75 Tier) Incarnation: King of the Jungle. You are already a murdercat. Why not be their king? No reason, that's why. With the bonus damage this ability provides to shred and rake bleeds, and the reduced energy cost on all abilities for 30 seconds, it's the ultimate amount of pressure in a short burst window. You can stealth in combat defensively or offensively to get a clutch rake stun or save yourself from big damage. I cannot think of a reason why in 3s you would not take this talent. Savage Roar has been nerfed to 25% damage and costs 40 energy now. We are simply too energy starved and combo point starved to make this work in such a chaotic environment as pvp. Also, our damage has been tuned accordingly (Buffed) to account for the fact that we no longer have SR baseline. Soul of the Forest is great to increase the flow of ferals. Giving 60 energy back with every 5 CP finisher, you'll have way more than you need to murdercat people. I just find it less useful in burst windows, which is what Legion pvp is all about. Great for constant pressure and could see some use in some comps. (Such as kitty cleave, where the warrior brings the finishing burst and you are the constant pressure) 90 Tier) Jagged Wounds I find to be the best in this tier. Each tick of your bleeds is much stronger, and has a shorter duration. It pairs super nicely with our bleed focused play style and results in a ton of pressure all the time. You now murdercat people 33% faster. What's not to love? However, this is where our talents start getting very interesting and some real choice is involved. I do not recommend Elune's Guidance, even though it seems so great. 5 CP instantly and 5 over 5 seconds? How is that not the best, you ask. Well let me tell you. EG will waste combo points 9/10 times, resulting in a DPS loss. It's also made moot by our artifact ability which grants 3 combo points. It's great for that one bite or rip you really need, but is overall less useful than the other two talents in this row. I would take it if I am focusing on CCing a target with the maim incap talent. You could combo EG --> maim together and then get right back into the fight without having to re-build your CP. (Or Maim and then EG if you were already at 5 with the same results.) Sabertooth. This is an interesting one because it shifts your focus from rip to bite. Now you can keep rip up all the time after the opener so long as you bite. It doesn't matter how many CP your bite has or what health they are at, it always refreshes the duration. The only issue, is that bite was nerfed by 35% and it still takes a ton of energy to get the most out of it. Shred spamming to keep rips up with Jagged Wounds I find to be more overall pressure. 100 Tier) Blood Talons. This secret underdog bad boy of WoD has returned, and in a big way. Now buffed to 40% bonus damage after every healing touch, this talent will make you a murdercat nightmare in the arena or on the battlefield. Huge bites. Devastating bleeds. Dead people. The only issue is that it's a little hard to manage. I personally like the flavor it adds to our rotation, and find that if you are biting less and focusing on keeping your bleeds up, this talent becomes far easier to use. With the shortened duration of our bleeds. (10 seconds on Rake and 16 on Rip) caused by JW, you're always pairing Blood Talons with big bleeds. Between rips however, you can weave in a massive bite. If you take Sabertooth, this becomes even easier. Moment of Clarity is the easiest to use, as it is a passive. Just free shreds or bites or rips. Anything really and the passive boost to max energy is nice, too. Just a nice quality of life talent. No real downside or huge benefit. I hate brutal slash. I feel it's a trap. It does huge damage with a small energy cost, and builds combo points. However, this is only relevant in 7.0 and not legion. With bigger health pools, this ability will do next to nothing and leaves you with a long recharge timer to get all 3 charges back. Overall it falls short compared to Talons or Moment in my mind. Diarmuid41
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Bye Glyph of Stars and Astral Form in Legion So Moonkin form is now mandatory for all Balance druids in the next expansion. How many of you are still going to play one? I was looking forward to the Astral Power gameplay but I cannot stand the ugly, goofy fat chicken model. This is so disappointing. https://twitter.com/WarcraftDevs/status/692530008158527489 ... And Red Shirt Guy further down in the conversation thread confirms the removal of Astral caster form in Alpha. ... Bwa233
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Feral for PvE Hey guys, I need a simple class and spec to play for Legion, mostly solo PvE, some random dungeons, maybe light raiding. Is the Feral spec as easy as Icy Veins seems to make it out to be? Is it trickier in actual implementation? Here's what Icy Veins says: 1. Single Target Rotation The Feral Druid DPS rotation revolves around keeping up various buffs and debuffs, while generating Combo Points and using them on Finishing Moves. •Combo Point builders (by order of priority) 1.Use Rake Icon Rake to maintain 100% uptime on the bleed effect that it applies. 2.Use Shred Icon Shred. •Finishing Moves (by order of priority)\ 1.Apply and maintain Rip Icon Rip (with 5 Combo Points).◾When the target is below 25% health use Ferocious Bite Icon Ferocious Bite to refresh Rip Icon Rip. Use Ferocious Bite with 5 Combo Points preferably, unless Rip is about to wear off. 2.Use Ferocious Bite Icon Ferocious Bite (even when the target is above 25% health) if you have 50+ Energy and 5 Combo Points, and if Rip does not need to be refreshed too soon. While this rotation is correct and, for the most part, complete, putting it into practice takes a slightly deeper understanding. For this, we strongly suggest that you read our detailed section. 1.1. Opening Sequence Below, we list the ideal way to start the fight. 1.5 seconds before the pull, cast Healing Touch Icon Healing Touch, if you are using the Bloodtalons Icon Bloodtalons talent. 2.Immediately before the pull, use your Agility potion and Incarnation: King of the Jungle Icon Incarnation: King of the Jungle, if you are using this talent. 3.Once the boss is pulled, open your rotation with Rake Icon Rake. 4.Cast Shred Icon Shred twice. 5.Cast Tiger's Fury Icon Tiger's Fury and Rip Icon Rip (or another Shred instead of Rip, if you are below 5 Combo Points). 6.Continue with your normal rotation. Goatleaker3
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Basic abilities should be available all forms So a little backstory to the situation: My friends and I came back a few weeks ago and rerolled on a new server. Given my affinity for druids, I started a new druid who as of the live patch is 37. We went to do an instance where we pulled more than we should have (as happens when you're grinding instances and wanting to get through as fast as possible) so I swapped to bear to help tank the extra and prevent a wipe only to find all I had was taunt and auto attack, nothing else was working. needless to say, we wiped. After delving into the patch changes I realized after the patch, outside of a specialization, druids have almost no access to other spells/abilities. IF I am balance spec I have access in bear form to: taunt and auto attack. In cat form, I have stealth and sprint, I don't have anything that is capable of using energy either to build up combo points, or to use them. likewise, this is an issue if I go guardian, feral, resto, etc. The concept of a druid for both pve and pvp is that of a shapeshifter; able to flow with the change in a fight. Currently post legion patch, any form other than what you've specced into has no purpose. I'm not even sure why we have access to other forms without any basic abilities being available. The point of a specialization is to have a better focus in that spec. That does not mean that a specialization should be the only thing you are capable of doing - especially for a druid. Regardless of specialization, bear form should grant access to taunt, charge, and swipe and/or mangle. Cat should have access to stealth, some combo point generating ability, some combo point finisher. Caster should have access to basic healing spells such as HT and Rejuve as well as entangling roots, wrath and moonfire. I can't be the only one who feels this way. Talsyn9
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