11h Moonfarespam: The Moonkin Guide (7.0.x) ... ... ... Please “Like” ALL the pages of the main guide! (Helps the guide stand out in searches.) How to get advice/help: 1. Read the entire guide! Make sure that your armory reflects that you have done so (have generally correct gems, enchants, talents and glyphs). 2. Make a post on your druid (or provide an armory link) while logged out in your Balance gear and spec! 3. Give information that is relevant to your problem. Descriptions of your rotation, raid make ups, combat logs, extenuating circumstances... the more you tell us, the better our advice will be. Be sure to provide specific examples. 4. Be polite to the people helping you. Even if you disagree with them, they took time out of their lives to help. Being rude or defensive will make it less likely that people will want to help you. General Notes: As World of Warcraft is an ever-evolving world, all the information in this guide is subject to change. As gear, encounters and game mechanics change, so will numbers and assessments of talents, items, etc. I will be updating this as much as possible when new information comes out, but if you find anything that is inaccurate, incomplete or simply missing, please let me know in a reasonably polite way. I am not attempting to misinform anyone on purpose, but it's very possible I missed something, or even that I just mistyped it, or that the scary real-life-monster has delayed my updating of the guide. Feedback is always welcome, but trolling is not. I - Table of Contents http://us.battle.net/wow/en/forum/topic/20745626938#1 II – Talents http://us.battle.net/wow/en/forum/topic/20745626938#2 III – Artifact & Legendary Items http://us.battle.net/wow/en/forum/topic/20745626938#3 IV – How Astral Power Works http://us.battle.net/wow/en/forum/topic/20745626938#4 V – Stats & Stat Priorities http://us.battle.net/wow/en/forum/topic/20745626938#5 VI – Gear, Enchants & Consumables http://us.battle.net/wow/en/forum/topic/20745626938#6 VII – Spells & Rotation http://us.battle.net/wow/en/forum/topic/20745626938#7 VIII – Advanced Rotation Tips http://us.battle.net/wow/en/forum/topic/20745626938#8 IX – Macros and UI http://us.battle.net/wow/en/forum/topic/20745626938#9 X – Current Tier Tips, Videos & Streams http://us.battle.net/wow/en/forum/topic/20745626938#10 XI – Frequently Asked Questions http://us.battle.net/wow/en/forum/topic/20745626938#11 XII – Fury of Elune (Advanced) http://us.battle.net/wow/en/forum/topic/20745626938#12 Change Log: 2016, August 26 – Guide updated to reflect changes. 2016, July 15 – Guide officially complete. 2016, July 15 – 'Section XII' completed. 2016, July 08 – 'Section III' completed. 2016, July 08 – 'Section X' added more streamers. 2016, July 07 – Guide uploaded to US forums 2016, July 07 – ‘Section III’ is now based on Artifacts and Legendary Items 2016, June 26 – Guide Started.Cyous266 11h
3d Resto PVE Healing Guide for Legion (v 7.0) Restoration PVE healing Guide – v. 7.0 - Based on Level 110 end-game for Legion. A short ‘survival guide’ designed for level 100s on patch day available at: http://www.restokin.com/2016/07/resto-druid-legion-survival-guide-for-7-0/ 7.0 Spell Changes for resto druids New Mastery: Harmony • The Draenor mastery ability was removed & replaced with a new mastery for Legion. • This new mastery instead increases your healing done by ALL spells for each HOT on your target (e.g., rejuv, lifebloom, wild growth, regrowth’s HOT portion). So, having 2 HOTs on the target will heal more than 1 HOT on the target. Then, 3 HOTs heal for more than 2 HOTs, and so forth. • SEE section on mastery (LINK HERE). Spell and Ability Changes Removed abilities: • Nature’s Swiftness, mark of the wild, soothe, and genesis are gone. • Dramatically reduced access to baseline off-role damage/utility abilities (NOTE: see the section on level 45 affinity talents for how you can get access to damage abilities for soloing via talents!). • Cyclone: Now only available as a PVP talent at 110. • Most “major” glyphs have been removed (instead, these effects have been baked into abilities, changed into talents, or removed). New abilities: • Innervate has returned. Now allows all spells cast for 10 seconds to be mana-free (usable on yourself or others). • Revitalize: This is now a mass resurrection spell available to healers. Returns all raid or party members out of combat (revive is 1 person out of combat, rebirth is 1 person in combat). This basically replaces Mass Res, which was taken away from non-healers. Modified abilities: • Swiftmend: longer cooldown & larger effect. Swiftmend also no longer requires a HOT for you to be able to cast the spell (though due to interactions with the new mastery, HOTs on the target will make it heal for more). • Teleport Moonglade: Will eventually be replaced with Dreamwalking as you level in Legion (gives you access to a larger set of portals to various places). • Efflorescence: Wild Mushroom has been renamed Efflorescence – place a mushroom on the ground to heal targets standing nearby. • Lifebloom is no longer refreshed by direct heals. • Note that minor glyphs (largely impacting cosmetic appearances) are still available as either glyphs or tomes. You apply minor glyphs to the spells themselves, or learn shapeshift forms such as tree form, rather than using the old glyph system. Table of contents: 1. healing part 1: Description of spells 2. Healing part 2: Mastery 3. Healing part 3: Artifact Weapon 4. Resto: Talents 5. Resto: Dungeon & raid healing strategies 6. Resto: Stats and Gearing 7. Consumables, Gems, and EnchantsLissanna74 3d
6d Druid leveling guide for Legion (v. 7.0) The 7.0 Legion leveling guide is available on my blog: http://www.restokin.com/druid-leveling-guide/ Druid Leveling Guide v7.0 Originally, v.1.12 was posted by Jaegor, Feral Druid, Dark Iron<US> Updated and maintained post-2.1 by: Lissanna, balance/restoration druid, Elune <US> Druid leveling guide – Feral and Balance are recommended as solo specs for questing. Introduction: This guide is for new druids starting out at level 1. It is specifically geared towards build construction for PvE leveling from 1 to 100. The first thing to understand is that feral is the most efficient talent specilaization for solo leveling, especially early in your leveling process with a new character. Feral druids level in cat form, and attack their opponents up close in melee range using attacks with Energy as a resource and combo points for big finishing moves. Balance druids can level solo perfectly fine, even at lower levels before you get access to moonkin form. However, you will have to drink more often. This is still a good option if you enjoy being a caster, where you can hit them with damage spells. Group leveling: If you are leveling up in instances, sometimes you want to be a tank (a guardian druid focusing on bear form), or a healer (a resto druid focusing on using healing spells). Keep in mind that it will be significantly more difficult to solo quest as a resto or guardian druid. Keep in mind that you can have more than one specialization that you play. After level 10, you can freely change between specilizations (such as swapping between feral for solo questing and guardian for tanking in dungeons). Table of contents (v 6.0) Level 1 to 10 (all specializations) & how to choose your specialization. http://us.battle.net/wow/en/forum/topic/20747334536#2 Feral (cat) Leveling. http://us.battle.net/wow/en/forum/topic/20747334536#3 Balance (moonkin) Leveling. http://us.battle.net/wow/en/forum/topic/20747334536#4 Restoration (healing) leveling. http://us.battle.net/wow/en/forum/topic/20747334536#5 Guardian (bear tank) leveling. http://us.battle.net/wow/en/forum/topic/20747334536#6 General FAQ. COMING SOON!Lissanna37 6d
Oct 26, 2010 Welcome Druids: Please Read! Welcome to the Druid forum! This forum is here to provide you with a friendly environment where you can discuss the druid class with your fellow World of Warcraft players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct (http://us.battle.net/en/community/conduct) and guidelines (http://us.battle.net/wow/en/forum/topic/15252595157) before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Have fun posting on these forums, and good luck with your adventures in Azeroth!Lylirra1 Oct 26, 2010
20s SERIOUS problem with guardian druid threat So my item lvl isn't the highest but I know guardian druid inside out and I play well. The problem is that taunt is virtually useless. I'm not sure why I'm not getting threat but its not just me. There is multiple threads going up regarding this. One thing that may be primarily contributing to it is the ridiculously low dps of guardian druids. That could be wrong but that's just one theory. Another problem is regarding the one cd taunt that's available. No one else has mentioned in other threads that guardian only has ONE cd available for taunting. We don't have ANY cd's available to taunt multiple targets. Swipe doesn't generate enough threat, mangle doesn't generate enough threat, nothing generates enough threat. There is always one player in my dungoun group who ends up getting aggro and its frustrating. I'm pretty sure I was just recently kicked because my group assumed I was bad..that's unfair and everyone who plays a guardian druid may have even had an experience similar to this. WHATEVER the reason threat is so low, IT NEEDS TO BE FIXED in the next patch. The threat issue is SO BAD, people will just drop their guardian druid spec because the threat issue is enormous.Volcannic6 20s
2m Getting mounted (travel form) Can party members ride only the stag form, or can they ride cheetah etc. as well?Duthru13 2m
6m Mythic +10 DHT Feed on the weak Is it possible for a rdruid to keep up with the damage? i tried 3 times and even with ToL spaming regrowth with full hots they just fall over and die and it happens so often how tf are you suppoes to keep up with that burst healing? 620k a second for 5 seconds is 3.1M over 5 seconds i can do one if i pop everything but the 2nd they're dead. when regrowths are hitting for 300k a pop Cant use personals cause you need at 50% when he explodes resto druids really need more burst heals.Vuulu2 6m
7m 7.1 Thick Hide Nerf Surprised that we haven't seen any discussion about this yet. My dear bears, what are your thoughts? How do you plan to compensate for this sudden hit? Anywho who was running Ekowraith, this is a double hit for you - are you planning to keep it or swap to something else? Personally, I'm pretty miffed about this change. I don't feel - and log speaking we aren't - like we're taking too little damage on average, but this is going to hurt when paired with the rage nerf which overall shouldn't be a huge problem but is going to add up pretty quickly over longer encounters.Izuuye33 7m
11m No druid spec is arena viable After 7.1 hits all druid specs will no longer be viable. Feral PVP nerfs, Rdruid already in a bad spot due to purge + kleptomaniac is now nerfed, balance is lol. GgMareestaria5 11m
15m "OMG, Overflowing?! We overheal so much!" I just wanted to give a little post to RDruids or others who were afraid of taking a RDruid on Mythic+ because of Overflowing. It is, honestly, a joke for Restoration Druids. While it is completely true that Restoration Druids are often the Kings of Overhealing, our overhealing is by very small increments. Overflowing doesn't care as much about the total overhealing as burst overhealing. Sure, you may overheal for 500k with rolling HoTs but it isn't all at once. The person goes from 99% to 100% life, with 10k overheal. They get a 30k absorption, which is immediately eaten by the next ticks. This continues to where green "Absorbs" are really not that common. Just did an Arcway where someone accidentally released and had to run back with a ghost blocking. I figured I would try out how bad it could possibly be while we waited. I threw every HoT on the tank, waited for the absorbtion to be gone, and Swiftmended at 100%. Huge crit, 1.9 million absorb. Only at that point did I actively have to heal it off. Beyond that, I pretended like it didn't even exist. So don't be afraid of Overflowing. It is basically non-existent for Restoration Druids. I was terrified of it at the start too but it is a joke based on the way out healing works.Derj4 15m
21m Resto Nerfed Druid Mastery: Harmony now includes Frenzied Regeneration. Ysera's Gift will only heal party or raid members. Living Seed now copies 25% of the crit heal (was 50%). Seeds of the World Tree now increases that amount by 8%/point (was 10%). Owlkin Frenzy will now only affect Lunar Strike (and not Solar Wrath or Stellar Flare). Swiftmend healing increased to 770% of Spell Power (was 700%). (Balance, Guardian, Feral) Druids how have Regrowth in place of Healing Touch. Regrowth is castable in Moonkin Form. Talents, artifact traits, and legendaries have been updated to affect Regrowth where appropriate. (Restoration) Regrowth has 40% additional chance to crit (was 60%). Activating Incarnation no longer triggers a global cooldown for any spec. Incarnation: Chosen of Elune once again provides the armored Moonkin model. Restoration Prosperity now reduces your Swiftmend cooldown by 3 seconds (was 5 seconds). Cultivation healing increased by 20%.Mareestaria23 21m
29m LF Help with Feral DPS Okay so on the raiding target dummy I pull around 250k DPS, on actual raid bosses it's around 220k, and in mythics+ I'm usually around 200k or less because of all the AOE. I've been playing Feral for a few years now but mainly focused on PvP until this expansion so I don't need anything too basic in regards to this topic but I'm looking for tips on how to boost my DPS. Any links to articles, other forum posts, etc. would also be helpful. I'm only on my first golden trait (the one on the far right of the tree) and I'm about to get my second, working my way pretty much by the artifact guide on Icy-veins. My rotation for boss fights atm is: Cast HT for Bloodtalons Stealth Open with Rake Moonfire Savage Roar Ashmane Tiger's Fury Shred Rip Spam Shred Reapply Rake w/ Bloodtalons Reapply Rip w/Bloodtalons Shred Spam Savage Roar Then I just reapply when needed and I manage bloodtalons I believe fairly well, usually Rake and Rip are always reapplied with the buff and same goes with Ashmane. The current DPS I'm pulling is just not cutting it though for heroic/mythic raiding or any high level mythic+ dungeons.Mïirkat6 29m
40m Fix Guardian Druid Threat Our threat is very low it feels like. This has been giving us many unnecessary wipes. I'll iterate for the sake of argument that me and my OT are no slackers when it comes to tanking. We both know how to hold threat, however I have never had a problem keeping threat from him or any of my previous OTs when we are both on the same target. I found that given enough time on the same target I will lose aggro from my OT's normal rotation. I guess I have to stress that this is threat against another very good tank equal to my level of gameplay and not dps. Something is definitely off.Tankform153 40m
45m no 7.1 Balance pvp changes!!? Hey guys, theres been some serious info going around about balance druid pvp talent changes coming in 7.1. However none of them seem to be in the notes they released tonight. really a bummer if these are the final notes =/, boomkins cant pvp at all atmGlavebourn3 45m
47m 7.1 Travel Form? Will we still get our 100% travel form speed back (when not in combat) in 7.1? There was no mention of it on the patch notes so I'm worried they might delay the change.Aesthetician0 47m
53m hey! how is the Druid class?? hey I'm thinking of leveling a Druid or monk! I'm just wondering if you're still having fun as a Druid? and what keeps you playing the class? right now I enjoy the hunter for the barrage bread and butterJaesamantha9 53m
1h Feral pvp nerfs in 7.1 Concerns. Rake charge and off healing is being nerfed in pvp, This may affect our viability, thoughts and opinions?Leafytoastc77 1h
1h Bloodstained Handkerchief Anyone tested on the PTR if the /use is buffed by Mastery, SR, BT, Etc?Boone0 1h
2h Can Treant Form get some love? Hello, First of all, I am very glad that the treant form glyph was added back into the game. I was never more disappointed with any change to this game than I was when restoration lost treant form, and until we could once again be trees, I really didn't play the game much. To be fair, there were other reasons for this as well, but being a tree really is a fun part of the experience for me. So, here's my beef. Shifting into Treant Form costs mana and a global cool down. This is mana and a global cooldown you are spending for nothing other than a visual. And due to the way druids work, there are many reasons why you would shift forms mid-fight. The end result of this is that, I cannot be a tree except on farm content, or at the very beginning of the fight until the first time I need to shift for some reason. I do understand that shifting into any form provides certain utility, like getting out of roots and such, but I feel like I would much rather just have treant form be an exception and not break roots. An alternative might be to do it more like Moonkin form works. Make Treant form the normal way to heal, and provide some bonus, so there's actually a reason to want to be in it. Then you don't feel it's a total waste when you use a GCD and mana on it. (And of course offer a glyph for those who don't want to be trees.) Anyway... I really hope that some solution to this would be considered. I really want to be a tree all the time, and not use GCDs/mana throughout the fight to do it! Thank you for making Legion extremely great!Telfire38 2h
2h pve snapshotting opening question maybe it as been ask, but didn't saw it , anyway, as playing with BT , how can you be sure that the first rip is gonna benefit from your full snap shot TF and BT ? On a single target without casting Healing touch before while in prowl: rake shred(till 5 cp) then rip shred(till 5 cp ) SNAPSHOT rip ? is this the way to maximise the dps or am i missing Something on the opening of a fight. P.S. i know i would cast healing touch before but that would just affect the first 2 ability. but i am wandering about the snapshotting.Nimya6 2h
2h Regrowth 7.1 Wasnt the base heal to be increased?Xelnon14 2h
2h Legion: Balance druid PvP Hello, my name is Yevo aka Yevi. I achieved 2277 in 3s and 2258 on alt in wod season 3 balance druids, achieving double duelist in Wod season 3 My comps were: Boomkin/rogue/priest Mage/boomkin/hpal Boomkin/ele/hpal After the latest QnA vod, i decided to give my insight on balance druids from a pvp perspective. Boomkins are pretty solid in 3v3 and battlegrounds but one thing they lack is anti-melee abilities. In wod we had things like a slow and treants which helped us keep up and could be used in many ways such to change the game around if used correctly, and also made us viable in things like 1v1 and 2v2 (these brackets dont matter to some but just saying) In legion, im seeing a lot of melee coming out of the wood work and it's pretty difficult to stay away and keep up with their dmg, even in 3v3. When not getting trained boomkins do decent dmg to either top or be near the top of the leader boards in 3v3 and battlegrounds, when not getting trained. It wouldn't be as painful getting trained if we had mobility or good defensives while being trained but we have neither. A 1 minute bark-skin, 3 minute dash and 1 blink is too little compared to the ammount to mobility melee have in this expansion. Full moon feels too long of a cast and it's really hard to get off when getting trained. Moonkin frenzy procs feel weak because lunar strike and wrath dont really deal good enough dmg. No instant roots except for mass entanglement and Its not even worth taking in that tier compared to others. Super slow casts like lunar strike when not specd into the 20% but Its still too slow. No slow. What we need: Treats need to be reworked back to root mechanic. A buff to solar wrath and lunar strike Possibly a slow Starsurge needs to be 30-20 astral power. Starlord buffed so we don't take forever to cast. Possibly lower full moon cast. I feel like these problems need to be addressed to make boomkins feel whole again in pvp. They're not too bad but it would really help in this melee heavy expansion.Yevo195 2h
2h So, about that Feral AoE... I think Feral does decent AoE damage... for about 5-6 seconds. After that, due to the high energy cost of our AoE abilities we are energy starved, forced to go long periods of time doing nothing but auto-attacks while we pool energy. So I think Feral AoE could be improved if we had some kind of filler we could use to continually deal damage while we recover energy. Oh wait, we do: Bear Form Swipe. The basic idea is to avoid being idle in Cat Form as much as possible and going into Bear Form as a way of dealing damage while pooling energy. I can't give you an exact script of what to do in Cat Form because there are a lot of variable conditions that are determined by RNG, namely Omen of Clarity and the number of Combo Points at any given time. But these are the general guidelines: - Unlike single target encounters, you want to burn through your energy as quickly as possible. - Avoid using Savage Roar unless you have the resources to follow through with additional attacks. If all you can do is SR and nothing else, then you're better off going Bear, Swipe x2, switching back to Cat and then using SR with full energy. - I've found that three Swipes are the maximum amount you should do in Bear Form. You can get by with two Swipes if you had some energy accumulated when going into Bear Form like the previous example. - Avoid using Thrash in Bear Form. Cat Form Thrash does more damage, even with three stacks. I was testing this out with the practice dummies and it felt pretty solid. I was running with BS, SR, JW and BT and I limited my Cat Form abilities to Thrash, Swipe, Savage Roar and Healing Touch. Sometimes all I could do was SR, HT and Thrash, or just Thrash and Swipe before going back into Bear. But many times I would pick up an Omen of Clarity proc in Bear Form and I would have more resources to deal damage when I switched back; especially when TF was off CD. So, can any of our resident Feral DPS meter masters do the numbers on this? I'm a pretty casual player, behind the curve-gear wise and I don't have any of the necessary add-ons. But I still think its worth looking into, even if its to discard it as a viable option.Khatos20 2h
3h Balance viable? For mythic raiding? Just looking over logs from random guilds progressing through mythic EN and I don't see many boomkins. Is it going to be like previous expansions where they get stronger every tier and require 4 set and legendarys to shine? Reason I ask is I don't want to waste time gearing and farming just to have a mediocre dps class.Kruel15 3h
3h Feral Honor Talents 7.1 - Disappointed I'm quite disappointed with the attention the feral honor talent tree received in 7.1. Pouncing strikes nerfed while 66% of the tree still remains absolutely useless. I'm fine with the nerf... honestly it felt too strong. I'm even fine with the healing change. However, not a single other talent was touched. I was expecting some interesting meta shifts with some honor talent reworking. Literally every other class's honor talent trees are filled with juicy choices. Every single feral is taking the same path of honor talents. Is this not a design concern? There is literally no variety in specs. We don't even have options beyond the first two tiers for swapping talents based on opponent composition. The only talents that I EVER change are in the first two tiers which are very bland and generic pvp tiers anyhow which are copy and pasted among most class archetypes. The real class choices are in 3,4,5, and 6 which, again, everyone takes the same talents. I want to stress to those non-druids out there... everyone is taking these talents because, yes, they are the absolute best BUT only because every other talent on that tier is disgustingly awful. I would really like to know the thought process and deliberation that occurred when creating this tree. I know no Blue ever types in the pvp forums but here's to wishful thinking.Pretzle5 3h
3h Feral Druid Stat Dice Rolling For PVE: Icy-Veins stat priority is: Agility Mastery Critical Strike Versatility Haste. Noxxic stat priority: Agility Critical Strike Versatility Mastery Haste Askmrrobot stat priority: Agility Critical Strike Versatility Haste Mastery At this point I think they are sitting in a back room rolling Yahtzee dice. I need real information if anyone has it out there. Thanks!Moontalan17 3h
3h favorite mount for your druid? just like the title says! what mount do you think is most druid-yButthowl26 3h
3h Resto Mythic+ talents vs Raid talents? What do you guys think are moest effective for each setting?Soulltex29 3h
3h Druid Transmog Rate Thread. Haven't seen one recently. Let's do this!Oakara61 3h
4h Guardian's PvP broken state. Hello, we have been updating this thread with all the issues the bear druid is having, as such this post may be much different from the original as new things are added, discovered or changed. As the title states, this thread focuses mostly on instanced PVP, while the issues remain the same in wpvp the templates constricts the spec to a point they become blatantly obvious. PVP template: 1.8M Base HP @5% mastery: Up from 1.6M this is still by far inferior to a standard dps, leaving us in a disadvantage for any mechanics that involves us shifting, casting, etc (which is a core part of our spec) Taking 30-50% of our Hp in a global for being out of form seems to be far too common 25% Extra damage taken: We were already too squishy for a tank with reduced health and no self sustain capabilities, made even worse when shifting out (something other tanks dont have to deal with) the general change to damage taken does not seem to take this into consideration Healing: Frenzied Regeneration reduced: This is our core heal, which is halved in pvp right now, providing with very small heals that are far from enough. Even without being restricted it may not be enough to compensate for the damage we take, as the many small hits never add up for a good regen yet continuously drain our HP. Other heals: Before talents, our only other heal is a 2.2s (with no pushback) cast out of form, healing for about 160k. And that is while exposed at a reduced HP, increased damage taken and easily interrupted. Talents may come as a band aid fix but the issue persist, taking far more damage in the process than the little we gain Damage: AoE: Our numbers may appear on the scoreboards as a sign we are doing great but that is highly deceiving, spreading thousands of small hits across several players yet threatening none, this becoming very clear when separated from the team and their damage, easily countered by passives or a single AoE heal. Single target:Tanks should not be on par with a dps but our damage is so ridiculously low that we are unable to fight back or put up enough pressure on the enemy team / player, to such extent that many classes will ignore our damage and hold still tunneling, hardcasting damage or heals, which affects our survivability and utility to the team by a lot. Mobility: This would not be something to point at coming from a tank, but it is an issue that is generated by all the other problems, Lacking the ability to powershift, the self sustain to survive and the damage to defend ourselves should we be attacked on our way somewhere. Being killed faster than a dps while in cat or travel and stopped easily by snares makes our options very limited, since at this point we cant win by ourselves nor we can run away from the threat. Other issues Ironfur removed leaving form Altough the animation persists, the effect is completly removed, losing any stacks we had acumulated shifting out even for a second (roots / slows) Rage of the sleeper greatly reduced: Altough there are solid reasons for it not to be doing the pve damage (70-100k per "hit" ) the amount we are given for our short duration is extremly low (reflecting barely 4k on average) Updated 10/10: More stealth fixes to spells that werent working properly yet the state of the class in pvp is completly ignored, leaving us with no more than scraps on world pvp killing lesser geared players. As for actual instanced PVP it's not fun unless you are doing a premade with the intent of boosting you. It feels wrong and even more to think about rated content as if we were a liability to the team instead of the promised role through all the legion hype in which we were supposed to have a place in RBGs like we did so long ago.Zheram113 4h
6s Resto: Mark of Claw vs Ancient Priestess Hello I'm trying to figure out the best neck enchant between Mark of Claw and Ancient Priestess. I am of the understanding that you need to keep Moonfire rolling with Mark of Claw to work. So, my questions are; 1. Will ~90% Moonfire uptime be enough to trigger the proc of Mark of Claw? 2. If so, does Mark of Claw uptime beat out the procs of Ancient Priestess? 3. Is Moonfire/Sunfire cost worth the maintenance upkeep for Mark of Claw?Bluebearry9 6s
5h Do Not Change PvP Rake This is the single ability that lets us catch up to so many classes in PvP. With out Pouncing Strikes, Monks, Rogues, Hunters, DH's and Mages can kite us nearly indefinitely. This honor talent change will severely hamper an already all time low feral druid PvP mobility. Pushing competitive BG dps will be nearly impossible, it's already hard enough as it is. Its fun being actually able to dps a target for a few seconds instead of waiting for 2 seconds every time we have to clear a root / slow. There is nothing wrong with not having to shift forms every single CC. Feral druid is seriously at risk for being unable to do anything in PvP with out a pocket healer dispelling everything.Tradepack25 5h
5h Feral or balance for aoe leveling? As the title says, which spec is best for pulling packs of 4+ enemies, finishing them off, and being able to sustain that level of farming?Awgn2 5h
5h 7.1 Travel Form I thought our travel form was getting buffed to match the speed of mounts ooc? Did I miss it?Daharahj5 5h
5h Mythic (Kick from group) Hello Dev's I join a random Mythic for Black rock this weekend. My gs is 854, I have done them with the friends. After the first couple trash pulls, a player told me that I need to get my DPS up. Before I could even say anything, I was kicked from the group. Who does that it. My GS was 10 above anyone in the group. My single target is around 230k to 240k for Mythic.Yosuke4 5h
5h ANTLERS FOR ARCHDRUIDS In all lore I can find and the books from WoW I have read ascending to be an arch druid in Night-elven society comes with significant changes the the body. Most notably, the emergence of antlers protruding from their heads. Malfurion was the first to show this blessing of cenarius for being a dedicated student. Although not shown in game (as it is a helm peice), Broll Bearmantle also ascended to this look after helping stop the Nightmare in Stormrage. My question is, with the "oh so cool" flavor to all the classes in legion, especially those sweet Demon Hunters with horns, would it be too much to expect druids to be able to don antlers of many customized shapes such as the DH's after hitting 110. We could proudly show our druidic mastery and truly show what it means to be an Arch druid. I hope we can get this thread noticed and shared! WHO ELSE WANTS SOME MALFURION ANTLERS ON THEIR DRUID?Sloots38 5h
5h Guardian Artifact Skin Bugged? I'm not sure whats wrong, if it's a bug or not, but the artifact appearances for Guardian are not working for me. I've unlocked the first 4 color variations and none of them seem to work. I used the glyph that changes your color when you switch in and out of bear form before the pre patch, maybe that has something to do with it? Anyone else have this problem? The feral appearances work btwObees1 5h
6h Guardian off spec - first 13 traits Guides I've seen say to get Embrace of the Nightmare as your first gold trait (via Wildflesh/Bloody Paws/Jagged Claws), but that takes going past 13, and realistically I may not more than 13 into this for awhile. What do you guys think about getting Embrace of the Nightmare via Vicious Bites, Sharpened Instincts, and Roar of the Crowd?Demolina3 6h
6h Mastery Balance druid 16+18% ? Hello everyone, I was doing some testing with my trinkets to see which was better between Stormsinger Fulmination Charge 860ilvl, Naraxas Spiked Tongue 865ilvl and found myself lost when I looked at my mastery stats. I had the right amount of mastery but then the part that lost me was the Empowerement on my starsurge. I thought that since I had 16% base mastery, I would start at 16%, but I have another 18% I cannot find anywhere. Could someone point me in the right direction to understand where it comes from and does someone know what is the ratio mastery/empowerement ratio% ? Both trinkets seemed quite close and RNG was the only decider in the 4min tests I made. I know I would probably need to do many more and do longer tests, but in the end I am fine with either. The mastery amount being different is the only thing that is bothering me atm. P.S. I was butt naked when I tried to find the difference in %, no weapons on either.Mëlmar1 6h
6h Elune's Chosen vs Ancient of War I need to make a decision for Leafbeard, the big tree in the class order hall. Elune's Chosen or Ancient of War? Appreciate any assist.Physos26 6h
6h Full Druid Review Hello Guys. Fellow Dev/Experienced PvPer here with a report on the class. Hopefully it will help out with the changes. Balance Increase Moonkin DR from physical by 10-15% Make Stellarfire Instant cast, with 20 Astral cost. Move throns to Balance (honor talent) Level 23 Move Instant cast Root to Balance (honor talent) level 19 Improve the chance of Shooting stars by 5% Reduce the Cooldown of Fury of elune to 30 seconds Change Wild Charge to have the moonkin blow back enemies with a gust of wind (like a second typhoon) Increase base armor of moonkin by 25% Feral Predator talent really makes little to no sense with a 30 second cd ability. Guardian Reduce Iron Fury Rage cost to 30 Improve bramble Damage when barkskin is active by a factor of 2 (double) Bristiling Fury should be redesigned. Guardian does not generally have rage issues and this talent is really unattractive. Reduce Earth wardens trigger rate to 3 seconds Rend and Tear Improves damage by 4% Per application stack (3 Stacks) (instead of damage reduction) Reduce lunar beam to 1 minute cooldown Move Master Shape (Balance honor talent)Shifter to Guardian Move Druid of the claw Talent ( restoration honor talent ) to Guardian Reduce Frenzied Regeneration Cool down to 15 seconds base Restoration Inner Peace now provides immunity to kick and silence while channeling tranquility, and reduces it cool down by 60 seconds Efflorescence needs a redesign. Efflorescence (passive) After healing your target with healing touch, you apply efflorescence to your target and all allies with in 15 yards, healing them for 35,000 hp over 12 seconds, and removing 2 negative (Magic, Bleed, Curse, Poison, Disease) effects every 4 seconds. Flourish redesign. Flourish: Renews all of your hots on targets, and instant heals for the remaining amount of time of the healing due on the hots. 1 minute cool down. Reduce Cooldown of Ironbark to 15 seconds. Make it dispelable. Over/under Tuned Concepts Mastery (restoration) may need a slight reduction Half Moon and Full moon probably need a reduction in damage Guardians definitely need more tan and self sustain Why Do i feel these changes need to be made? Restoration seems to be considered incapable of handling spike Pressure. Changes to the mechanics stated above should help with these things. Balance seems to not have enough damage reduction (armor) Stellar Fire is really a desired skill to be used, but invalidated by pvp Feral seems to be in a fairly good spot (maybe a few damage nerfs) Guardians seem to have talents heavily geared toward damage, but the other tanks have options that are strong in protecting them, guardians are lacking these vital tank oriented options. As such i feel some talents need to be changed to offer really solid damage reduction options, and others need to be changed to drive bear more toward damage ( to encourage guardian-dps druids, which would be really fun!)Amunari17 6h
7h What i lvl did you begin mythics as resto? I ran my first mythic last night when I was around item level 815. Managed to down all of the bosses in Eye of Aszhara, although we wiped about 5 times on both serpentix and the final boss (wrath of Aszhara?). I felt a bit undergeared and had trouble in those two fights because of the heavy mocement required and I kept getting out of range of the people I needed to heal. We managed to clear it though even if it wasn't pretty. I'm not sure if my struggles were due to gear score or fight mechanics. As a healer, we can get invites to mythics even if a little undergeared which is nice. What item level did you begin to run mythics as resto?? Does anyone have any advice for me on those two fights or just advice in general. I want to get my item level up to run kara soon. I'm around 820 or 825 now.Vuurkdruid13 7h
8h Bear vs Dragons of Nightmare Dragons seems to be my worst fight for damage by far for some reason. I am consistently in the mid 80's to mid 90th percentile for my ilvl (859) on most EN normal and heroic, peaking at 97th percentile for xavius. This is despite getting a horrible legendary belt that I wish never dropped, while others get the wrists and/or pants, and I don't have a single dps relic either. I wish I could get 3 thrash relics. Anyway, for Dragons both normal and heroic, I can't break into anything higher than 55th percentile for some reason. The only thing I can think of to help my damage, would be to take both of them at the same time at the start of the fight and activate rage of the sleeper with lust before separating them at 3 stacks like we usually do. Other than that I have no idea how to get more damage in. I cant figure out how to do that fight better. Anyone out there with 85th percentile and up have any thought's or comments? Also understand my lack of both thrash legendaries, and my ability to still get 92-97th percentile on xavius/cenarius.Haaspac1 8h
8h Guardian Stat Weights according to EU forums http://eu.battle.net/forums/en/wow/topic/17613763246 Interesting thread. What do you guys think?Yumpasta4 8h
9h Ashamane's Frenzy Anyone else feel like its cooldown should be reduced to 1 minute OR maybe Finishing Moves could reduce the cooldown by 1 second per combo point spent?Jerauld1 9h
9h Tigers Fury nerf 7.1 Can anyone confirm tigers fury nerf in 7.1 from 60 energy to 20 energy? I already feel energy starved a decent portion of the time during most encounters in EN, this wont help at all. lol a dislike when all im doing is asking for confirmation, ive only found one source, so much for a friendly forumTasany8 9h
9h Feral Hidden Artifact Ok guys I heard the "screech" today as I ported from the Eye of Azshara to the emerald dreamway. It came up as an emote saying "You hear a strange feral screech coming from the Hinterlands portal." I went there and looked around at each location was shown online but after 30m of searching nothing was found. If anyone has any help that would be appreciated but that is all I have at the moment to help anyone else who is completely in the dark about how to start it.Thell350 9h
9h Feral to Guardian to Ironfur I am trying to get a macro that will while in Feral form switch to Guardian form and cast Ironfur. I understand the GCD system and the cast sequence somewhat. I've tried almost every variation that I could think of. /cast Bear Form /cast Ironfur /cast [stance:1] /cast Ironfur /castsequence [stance:1], Ironfur /cancelaura Cat Form /cast Bear Form /castsequence reset=target Ironfur /cancelaura Cat Form /cast Bear Form /cast Ironfur If anyone has any suggestions let me know. ThanksRydalia2 9h
9h Why Jagged Wounds? Since reaching 110 I have been playing around with talents trying to find what works best for me. I am confused about something that I need a little help with. Why is Jagged wounds the go to spec? It does not increase dps all it does is make your bleeds do the same amount of damage in a shorter amount of time. I am guessing it has something to do with the snap shotting of bleeds with buffs. I have found it to be really hard to keep rip, rake, and SR up while specced in to Jagged Wounds. Does this get easier to do with better gear? I know my gear is really weak right now but I just recently reached 110.Bizkitts19 9h
9h Druid leveling spec Hi, I am currently leveling my druid and was wondering once i hit 100 which spec would be the fastest to level to 110?Killgor15 9h