Hunter Macro Guide **5.1 Edit* It seems that with the Launch of MoP there is considerably less need for macros, less weird bugs/game design issues that made macros a necessity as opposed to just a nice to have. But I just wanted to tidy up and update this guide a bit with the stuff that I still find useful. ******************************************************************************************************************* The purpose of this guide is to list hunter class related macros that I use and that have been found useful by others. This is a mix of both PvE and PvP macros and how you choose to utilise them is up to you. Furthermore, I am hopeful that if a specific macro you require is not included, you will be able to deconstruct the macros in this thread to create something for your specific requirements. Most of the commands are easy to adapt and only require some logical thinking. ****DICSLAIMER**** THE VAST MAJORITY OF THESE WERE NOT CREATED BY ME. IF I AM ABLE TO, I WILL PUT A BRIEF ATTRIBUTION NOTE NEXT TO THEM BUT NO PROMISES, SO DO NOT HATE, PARTICIPATE. Also, just keep in mind that this guide is aimed at people who are not overly familiar with macros or people who have never used macros at all. It does not contain any ground breaking information or some amazing macroing sKeElZ. What are these macros you are talking about, good Sir??!! Essentially macros allow you to perform several actions at once, in other words macros are good for automating certain aspects of the game. However, you cannot macro together abilities that are both on the Global Cooldown - the 1 second window where your buttons become shaded out after casting an ability - nor can you have complex conditionals as in, if Hunter's Mark is still up cast Serpent Sting; otherwise cast Hunter's Mark. WoW macros are designed to assist your gameplay, not automate it To make a macro type in /macro or click on the macro button in the main menu. Copy paste the text I included in the guide into the boxes. Then drag the button from the macro menu onto your action bar. A basic macro that you can try to start out using macros is something like #showtooltip Hunter's Mark /cast Hunter's Mark /petattack this will cast hunter's mark on the target and send your pet to attack it. Leave the icon as the red "?" and it will change into the ability icon based on what your write at the start of the macro. --- Misc Things Just a brief explanation of some of the commands used in various macros, if you are not interested, you can just skip to the next section. *** /use 10 – is an Engineer only (or for somebody else who can have an on-use effect on their gloves) command that uses the glove tinker. ( *** If you are interested in using item slot IDs in macros you can find the IDs at Useful for rocket boots or on-use PvP Trinkets, meaning that you do not have to update your keybind/macro and it will work with any season PvP trinket or belt. *** /stopcasting /stopcasting For some reason hunters require two of these commands in their macros. This command is mainly used for interrupting the cast of Steady/Cobra Shots, so it is a good idea to include it in all of your instant spell macros. *** /cancelaura – cancels any named auras aka buffs that you currently have on you. The macros below use it to break hand of protection and deterrence but it can be used to cancel any named buff, eg Bladestorm. *** #showtooltip – displays the ability tooltip and also the icon if you leave the macro picture as the red “?” symbol. *** /use is the same as /cast and will use an ability or an item. *** As you will see some of my macros utilise modifier keys. Depending on how I have the ability keybound I use different modifiers. Modifier commands available are [mod:alt] | [mod:ctrl] | [mod:shift] I trust the above are self-explanatory. [nomod] and [mod] [nomod] is a conditional command used if you want something to be cast when no modifier key is pressed and [mod] is the reverse, meaning whenever you press any of the three modifiers it will use that instead. General Hunter Macros #showtooltip Track Humanoids /run for i = 1, GetNumTrackingTypes() do local name, _, active = GetTrackingInfo(i) if name == "Track Humanoids" then return SetTracking(i, active == nil) end end An absolutely brilliant macro that allows you to switch between different types of tracking via a keybind again. This one turns Track Humanoids on and off. #showtooltip /cast [flyable] Icebound Frostbrood Vanquisher; [noflyable] Venomhide Ravasaur This is my mount macro. I guess a macro like this is nowhere near as useful as it used to be now that we can fly around Azeroth, but it still comes in handy. Replace the Icebound drake with your flying mount and Venomhide with your ground mount. /click ExtraActionButton1 This will click the big button that appears on your screen during certain raid encounters, quests etc. I prefer this method to having to use my mouse to click the button. /console set cameradistancemaxfactor "7" This command roughly doubles your camera zoom out distance. #showtooltip Misdirection /cancelaura Misdirection /use [@focus, raid][@mouseover, raid][@pet, nodead][]Misdirection /script UIErrorsFrame:Clear(); /stopmacro [@focus, nohelp] /e Strlder has cast Misdirection on %f! (Source: ). This macro casts misdirection on your focus if a focus is set, if no focus exists, it will cast it on your pet or mouse over. Great for soloing or raiding. #showtooltip Dismiss Pet /use [pet, nodead] Dismiss Pet /use [pet, nodead] Furious Howl(Special Ability) /use [pet, nodead] Roar of Courage(Special Ability) /use [pet, exists] Heart of the Phoenix(Ferocity Ability) /use [nopet] Call Pet 2 You can do multiple things with a macro like this. It is obviously a pet dismiss macro, but you can also use it to precast various pet buffs in arena (whilst dismissing it in the same time), instantly summon your pet of choice and use it to cast heart of the phoenix if your pet dies. Strlder262
Just The Hunter and His Pet - Soloing Guide Hello everyone! Today I’d like to make a detailed thread here to help anyone who’s interested in soloing content, this goes for those who are new to it and veterans soloers! With that said, please keep in mind that this guide will not go into great detail for individual encounter, it is intended to help those who are looking for ideas on how to defeat certain content alone. Also, if anything stated in this guide seems wrong or needs editing, please feel free to say so! So with that said, let’s get started! Contents! 1) Hunter’s Pet 2) Specialization 3) Talents 4) Glyph Choices 5) Flasks, Items, and Various Stat Allocations 6) Rotations. Macros, Videos, and Play Styles. ----------- Hunter’s Pet ------------ As someone who wishes to solo content, the first thing you need to take a serious look at is your pet as well as your pet’s spec! This is about as important, if not more important than your own spec when it comes to soloing content. Let’s take a quick over view of the pet specs. Ferocity – The damage dealing spec. Tenacity – The tanking spec. Cunning – The utility spec Ferocity In Terms of Soloing – Ferocity is rarely used for any 5 man, 5 man heroic, or raid tier content in terms of soloing. For any questing purposes, ferocity works great for making mobs die faster and will be tank enough just like the other two specs to handle any incoming damage. With that said, I have seen for very difficult fights (fights that are pushing the extreme limits to the hunter class) ferocity pets used for their Heart of the Phoenix ability. With that said, I would not recommend using a ferocity spec pet outside of questing. Tenacity In Terms of Soloing – Tenacity is the go to spec for soloing purposes. The reason for this is because tenacity spec’d pets are the only ones who are crit immune, they receive extra healing from the hunter, have the most armor and health, as well as having Last Stand for defensive purposes. For questing it may make things a bit slower, so I’d recommend using a Ferocity of even a cunning pet unless the quest mobs are doing serious damage to your pet. For any 5 man, heroic 5 man, or raid content, tenacity spec’d pets will and should almost always be your pet’s spec of choice. Simply put, your pet will take too much damage to tank for you otherwise. Cunning Pets in Terms of Soloing – I personally have not seen many cunning pets used for soloing purposes. They will work fine for any quest related soloing content, however I’ve never seen one used to push the limits of the class nor have I seen one used effectively for general soloing needs. With that said, cunning pets are the only one with Roar of Sacrifice, so I’m sure there will be a point where someone finds enough use out of a cunning pet simply for that ability to push a soloing fight to the extreme. With that said, I would not recommend a cunning pet for most soloing purposes. Now that we’ve gone over each of the specs a bit, let’s talk about your actual pet. With so many pets out there, it’s hard to choose sometimes right? So I’ll briefly talk about which pets are typically going to be your go to pet. The Spirit Beast (BM only) – A tenacity spec’d Spirit Beast easily makes for one of the best pet picks out there for a BM hunter. Spirit Beasts like all other pets can make use of the wonderful ability cower. In addition, they will have access to Spirit Mend which can be used to heal either yourself or your pet. Spirit Beasts are a good choice for fights that will involve a lot of damage to the Hunter but NOT your pet. They will be tanky enough for most fights, however they will not be able to endure tank heavy fights. They are also a good choice for any encounter which may do percentage based damage instead of flat values due to cower not affecting such abilities usually. The Turtle / Beetle – A turtle / beetle is another pet that is easily one of the best choices for soloing purposes. Simply put, their ability Shell Shield / Harden Carapace is simply an amazing ability. Both of these abilities offer a flat 50% damage reduction to most attacks for 12 seconds on a one minute CD (42 seconds for BM). Turtles are by far the best tanking pet for any hunter who is not BM. They are also the best pet for BM hunters for any heavy damage fights for your tank (your pet!). Other Pets – Other pets can get the job done (some have even been used to counter certain boss fights) however I will not be going into detail about them simply because they are the exception normally. Making Effective Use of Other Pets - While many of the other pets will not be used so much when it comes down to tanking or damage purposes for soloing, it is still a good idea to keep some of these other pets with you. The reason for this is so before you begin a difficult encounter, you can quickly summon these pets, use their buffs and dismiss them in favor of your tanking pet. This on average can give you about 50 seconds or more of extra stats at the start of a fight. Keep this in mind if you're working hard on an encounter, and you're close but you just don't quite have the damage. This will most likely make up that difference. For more information about the other pets that you might find useful for your soloing needs, check out --------------- Specialization ------------------ So let’s talk about the hunter finally! Let’s go over the spec’s very briefly. Beast Mastery (BM) – This spec focuses on giving your pet more damage and threat in terms of soloing. BM also lowers the cool downs for your pet’s abilities than that of the other two specs. BM however lacks any self heals outside of your talents unless you choose to use a spirit beast. Overall, a BM hunter is an excellent choice for soloing. Marksmanship (MM) – This spec focuses mostly on the hunter doing damage through his or her ranged attacks. MM has in the past been the default soloing spec simply because Chimera Shot brings you a small % based heal which over the course of a fight, is incredibly strong. MM’s rotation however in terms of soloing can get… extremely messy. However, with that said MM is still overall an excellent choice for soloing just like BM. Survival (Surv) – Surv relies on heavy dot damage through abilities such as Serpent Sting, Black Arrow, and Explosive Shot. Surv can have good results for soloing quest content and some 5 man content. Surv also proves to have the strongest AOE output. However surv does not bring any survival tools for your pet or yourself. Surv’s dot damage can also make keeping agro on your pet tricky sometimes. With these issues, surv is typically a spec that is not used for soloing purposes due to lack of utility and defensive abilities. The spec you choose to play and solo as is of course, up to you. However, I’ve found that the hunter spec should and will vary depending on the type of content you’re doing, as well as specific boss encounters. So keep in mind each spec’s strengths and weaknesses when deciding which type of content you plan to solo. Lazyguide138
Hunter PvP Guide (6.0) -------------------------------------------------------------------------------------------- 6.0 Warlords of Draenor Hunter PvP Guide -------------------------------------------------------------------------------------------- Hello everyone! Challenger Qualk here with the third installment of my Hunter PvP Guide series, The Warlords of Draenor Hunter PvP Guide. Some of the things in here are copied from my old Cataclysm and Mists guide (what is still relevant) but most of it is going to be newly written. As always, please respond with constructive criticism and let me know if you disagree with anything or I missed anything. I hope this is just as useful to everyone as my last guide was! Table of Contents: I. What’s new in 6.0? II. General Rules and Tips III. Talents IV. Pets V. Gearing Up and Ashran VI. Glyphs VII. Gems VIII.Enchants and Stat Priority IX. Macros X. Arenas XI. Addons XII.Random Tips and Tricks XIII. Works Cited, Helpful Links XIV. A Hunter's Guide to Fighting Windwalker and Mistweaver Monks XV. Class Specific Strategies XVI. Qualk's RP story Qualk293
Jul 11
Welcome Hunters: Please Read! Welcome to the Hunter forum! This forum is here to provide you with a friendly environment where you can discuss the hunter class with your fellow World of Warcraft players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct ( and guidelines ( before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Have fun posting on these forums, and good luck with your adventures in Azeroth! Lylirra1
Oct 26, 2010
3m 11m 17m
[Video] MM Prepatch PVP Guide Hey folks, Seems like a lot of people are having trouble with MM in PVP during pre-patch. If you're anything like me, you want your hunter to be ranged, so survival is out, and you want it to take brain cells to operate your class, which means BM is out. I've assembled a comprehensive guide for MM in prepatch that goes over quite a bit, including: An Overview of new Skills, Talents, Rotations, and a couple Macros Duels/fights against all 12 classes, with analysis of wins/losses (mostly 22-2600 players, where I could get them and where relevant) World PVP with 1v1/1vX discussion and analysis Discussion of new MM meta, positioning, kiting and abilities This video is extensive; I've included a time stamp that you can skip to early on if you're just looking to get into the duels/pvp. Long story short, I don't feel like MM is dead at all right now (in prepatch). Don't get me wrong, at 110 it needs a lot of tuning - we have way too many artifact talents that hinge on the use of aimed shot (which I am avoiding like the plague right now in PVP), and there are many fixes that still need to be made, so keep up your feedback to Blizzard. However, MM is fun and definitely viable in prepatch right now, and with the extra CC from Freezing Arrow, I can see it being viable in a number of different comps (as well as casual/wpvp as well). Feedback is appreciated; I'm planning on doing a guide for 110 with legion launch, including some arena with MM, so if I missed anything you'd like included next time around, just let me know. Peace, and best of luck my ranged hunter brothers. Return16
17m 23m
Dear Blizzard Trolls I had suspicions, but wasn't 100% convinced that you hated hunters until now. I have commented on a few posts agreeing with the total !@#$ storm Blizz put us hunters into, but I wanted to add to it because the more the players complain, the more of a chance that Blizz will change this, and if they're smart, they will. Now, I'm not asking for Blizz to implement a specific ability, nope, I am asking Blizz to completely revert us back, at LEAST MM and BM, that way things have changed for Surv, but MM and BM aren't completely screwed anymore. Let me give you an example as to why hunters hate what you did Blizz: Warrior play that class mostly because they can tank Priests play that class because they can heal. (If they choose not to, that's on them) Druids play their class because they can tank AND heal if they choose to etc.... Hunters choose their class for many reasons, Soloing: because who LIKES a 45 minute dungeon que? Fast: Aspect of the Cheetah that you ruined Soloing: Camo Taming: no point now Ranged: HAHAHA Moving: NOPE I chose mine because of all of the above, and I DARE you to tell me, "Well you can go XXX and still do that." Because that would be a %^-*ing lie! Let me paste what I have said before that I want others to see: " I chose hunter for many reasons: 1. Taming pets = now what's the point? Doesn't do !@#$ 2. Fast = Put Aspect of Cheetah on 3 min CD! WTF Was the %^-*ing point in that !@#$? 3. Able to solo a lot = NOT ANYMORE 4. Traps = Again, NOT ANYMORE 5. Camo = Only on one spec, the spec that is the worst that used to be the best. Those were the big sellers for me. I only play hunter, in fact I have 3 other 100s for soloing old instances, instances that I can't solo now... I know hunters have been hated on, I mean, I kinda expected a total gut for hunters when I saw the hunter area in Legion, and area that looks EXACTLY like a %^-*ing level one garrison... I know that other classes say that blizz hates them, but they never mained a hunter... Look at all the !@#$ blizz puts hunters through CONSTANTLY: 1. Lone Wolf - Enough said (Good dps, don't get me wrong, but isn't the whole point of being a hunter is having a PET?) 2. %^-* options for mog! They didn't even give us !@#$ for when the movie came out. 3. No legendary quest at all. (like the FL, DS, ICC, MC, etc...) 4. Took away a badass quest because "fun detected" 5. Always assumes hunters are all Jeremiah Johnson'esque type players who wear big %^- animal hides on their mogs. (MoP CM Gear as an example) 6. Now is taking away survivablity 7. And many more that I can't think of atm because I'm super tired after a long day at work, I find no other class to play as fun, and hunter was super fun for me, but now I have barely logged on since the patch because I can't do *!@#. Come on Blizz, stop being trolls and fix this $%^-, please!" Like Ahotewa said, ... So What I'm saying is for anyone who is not happy with hunter changes to keep posting on the forums, blow them up, post multiple times an hour/day/week/etc... And MAYBE Blizz will do something about it, but then again they haven't done !@#$ for hunters since BC, so until they do, I'm playing until sub runs out and quitting because what's the point? I don't enjoy other classes and I tried. I play to hunt, that is all. Galahfray35
26m 27m 28m 37m 38m
MM Feedback (not bad) I want to start by saying I like the WoD MM better. But, I'm starting to ''get used'' to MM, and maybe it's not the end of the world for us. I want to respect the Dev's choice and wisdom, if that's what they plan to hunters, lets give it a try. But I also would like to give some feedback and make some suggestions. Aimed Shot: it needs to be instant. I've being playing with T18, as I also tried without the set, and Aimed shot is not worth casting at all if not as instant. That just increase the pressure to pick lock and load. Aimed Shot is just a focus dumper, so standing still casting, making yourself vulnerable, just to dump focus, doesn't feels right. In the other hand you could (greatly) increase it's damage, then it would steal the Marked Shot priority (when target is full vulnerable), and I don't think that's the idea here. So I vote for instant aimed. Trueshot: The haste buff is OK, but the 100% chance to apply Hunter's Mark is ''strange''. What I don't like here is that it complete overwrite our rotation reducing it to Arcane Shot / Marked Shot, it's feels very similar to the new Fire Mage combustion. I'd rather see another buff instead, something like ''increase the damage done to vulnerable targets by X%'' So it's no longer a no-brainier CD poped at the start of the fight. Bursting Shot: It looks like Fire Mage Dragon's Breath, if not the same. It's usable, ok, But I'd rather see the Knockback increased and disorient removed, so we can throw enemies off cliff again, at least 1 target per shot. Also, different from Dragon's Breath we don't have a visual clue to where the skill range goes up to. Aspect of the Cheetah: If I could choose only 1 thing to be reverted is Aspect of the Cheetah. It was an unique skill, and now it's just a sprint. It's the most sad change so far. Pls, revert this to it's glyphed state. Spray and Pray: I don't see how this could be useful at all. I'd have this completely reworked to a competitive PvP talent. Well, that's all I can say about MM for now. I hope you devs take this into consideration Lori28
49m 1h
After 11+ years of WoW..... I have to say the last few days have proven to be the most difficult for a Hunter. We have had an un-wanted, un-needed, and un-warented class overhaul. The old saying "if its not broken, dont fix it" applies here. I understand that the differnt specs did not feel different in the eyes of the developers, but in the eyes of the people who play them, they were in fact different. since WoW was released in november of 2004 I started out on a friends account to see if I would actually like this game as MMO's to me were a new thing. I started out playing a druid. shortly after I bought the game and created my own account. I started leveling my druid to max level, and after a long journey to level 60, I joined a raiding guild which was the most awesome guild I have ever been in and still currently in. Eventually I created an alt. A hunter, and this class was amazing to me. Ranged DPS and can tame pets and had a ranger look. I loved this class. I loved the idea of having a quiver and going around taking on whatever challanges where thrown my way. A few years later we had the first thing removed from the game. Quivers. For whatever reason blizzard along with the Cataclysm release eliminated them from showing on the back of hunters. Made no sense to do this but it happend. I still enjoyed this class reguardless because it was still a fun class to play. after the drop of patch 6.0 hunters where slightly pruned again, I adapted and still played as the class still has not felt like it was very different and was very fluid. I always enjoyed playing Marksmen since vanilla as it was the spec that gave heavy damage and maintained range. We had surviveability and had utility. The release of 7.0 has destroyed us hunters. I have always loved this class and was ready to adapt, however I cannot find any reason to want to play this class. I do not wish to play as melee, as I do not play a hunter to work like a squishy version of a warrior. I always enjoyed ranger styled play. Marksmen has been destroyed. The rotations no longer are fluid. Instead, they are flawed as hell. I am very angry at these changes, and as much as I tried adapting to them, it is just not working. So after 11 1/2 years I have to hangup the Bow. I do not make this decision very easily, but Blizzard gave me no alternative to do so. I do not wish to re-roll. If they make changes to this class based on feedback then I may consider a return, but until that day comes, I will be getting refunded for my Collectors Edition pre order. Good Bye, and to those still playing good luck. Mxfox103
1h 1h 1h 1h 1h 2h 2h 2h 2h 3h 3h 3h 3h 3h 3h 4h 4h
Will Hunters Be Able To Solo Again at 110 I keep seeing posts saying "everything is geared to being 110, so just be patient". That's fine, I can be patient. But my question is about solo content. Before this abortion of a prepatch went live, I could solo 5 man raids without breaking a sweat. As the other 1,000 posts on this site explain, hunters can barely even solo a snapping turtle right now. So when we all hit 110, are we going to be instant bad !@#$ hunters and solo raid content again? Honestly, one of the main reasons I became a hunter in the first place was because my work hours are primarily in the evening and early night and when I get home and want to wind down for an hour or two before heading to bed, its like 5 AM in the morning. All my guild buddies and other friends that play are sound asleep at that time of the morning and hunter was the perfect class to do solo play. Not to brag, but I got very good at using all the abilities at my fingertips and I could solo 5 man raids and even some 10 man raids totally solo. Of course this was with 700+ ilevel gear, fully glyphed with enchants as well, and Adaptation on my spirit beast. So for the guys who played Beta, can hunters solo very high end content at 110? If not, then that really restricts what content I can play. I really don't feel like playing any other class, so if hunters cannot solo anymore that really restricts my playing to mostly PvP. Not complaining, it is what it is and nothing is going to change that, just asking a serious question for the guys that played Beta if hunters can still solo high end content at 110. Pragus7
5h 7h 7h 7h 7h 7h 7h 7h
Optimum Survival Spec I'm very much enjoying survival in both PvE and PvP; I've been running Throwing Axes > Snake Hunter > Post Haste > Steel Trap > Camo > Dragonsfire Grenade > Expert Trapper 1. Throwing Axes; I've found the damage done by this skill has been almost entirely niched to fill the gap for focus regeneration, almost always coming off CD in order to spam while you teeter off your initial burst rotation of Explosive Trap, Dragonsfire, Steel Trap, then your Flanking Strike/Lacerate/Mongoose Bite priority. In general, it does about as much damage per axe as your Mongoose Bite does with 2 stacks of its damage multiplier. 2. Snake Hunter; this skill allows you to follow through with your initial burst rotation and reach six stacks, and even so much as spam six stacks worth of Mongoose Bite. Seriously! I was in a mythic this week, and I was receiving constant Mongoose Bite refreshers before I even had to use it. I reached 104k DPS spamming 120k Mongoose Bites, before my Mongoose Fury ran out. In which case I used Flanking Strike, refreshed Lacerate, and then spammed Throwing Axes. Rinse - Repeat. 3. Steel Trap; the talent was my favored pick, because it does more single-target damage, and more out-of-the-gate DPS on any given boss fight. Also, with Expert Trapper (my last talent), it is given an immediate 20k activation damage, only to bleed out for another 80k+. 4. Camouflage; I chose this, because I wanted to try it out, and give Ranger's Net a little break. All I can say is that when I use this talent, alongside Detect Stealth (passive tracking), I have more stealth viability than any rogue. I did arena skirmishes this week, and was amazed at how every time I were able to drop a flare right on top of a rogue/feral's head, or just walk right up and slap a Lacerate bleed on this. 5. Dragonsfire Grenade; This skill feels a little forced, I will admit. There are no viable replacements, from what I've seen. I don't use Raptor Strike enough in ANY rotation to even make Serpent Sting viable, due to the focus starvation that any Survival hunter would experience after they use their priority skills. This is also why 'Way of the Mok'Nathal' is also useless in the first tier of talents where Throwing Axes is available. However, the DPS with Dragonsfire Grenade is very good for multiple targets, especially. Overall, I would have liked to see less additional skills forced upon Survival, since not taking this overload of new attacks/CDs would leave us flailing at the bottom of the DPS meter. 6. Expert Trapper; it goes without saying that this would be the ideal pick if you choose Steel Trap as your 4th tier talent. It increased the damage of Steel Trap, by allowing that initial 20k burst. HOWEVER, this also increased the damage trigger of Explosive Trap by 75%, which allows it to detonate for upwards of 60k, which is practically a burst CD in of itself. All in all, the whole spec places your traps as a cynosure of your DPS rotation. If you have your tier 2-set, it increased all damage done to the target affected by your Lacerate by 15% for 5-seconds, which is more than enough time to use Explosive Trap, Steel Trap, and Flanking Strike (your top damaging abilities with the above spec, out of the gate). Then using Dragonsfire Grenade, and starting your Mongoose Bite spam. I've been starting every fight doing upwards of 80-100k DPS. Now, it's nowhere near the 300k+ I was doing as marks before pre-patch, but it is the highest number I've seen between the 3 specs we have, after all of the changes. Of course, this will change when Legion comes out, and artifacts are released. But, for now, if you're looking for the best from your survival experience at this moment, with a lot of experimentation - these are the things you want to do. Have fun, out there! Misõ6
Survival Hunter issues...pvp stand point I want to start off by saying that i love what you did with survival and i think its a incredible contruction. I have hated hunter for the past 4-5 years. I hate lone wolf, i hate burst damage, i hate the removal of deadzone, i hate MM mastery, and i hate trap launcher. They where all "convenient" methods of players to play the class without know what they where really doing. I used to have 84 binds on my 74 twink BM hunter in cata and roughly the same on my 85. I only had 23 binds in WOD and MOP wasn't much better. I'm going to start with bugs. Flanking Strike I ... Wing Clip ... Harpoon ... Abilities, talents, and spells that i think can be improved, or just remade. Animal instincts ... Way of Mok'Nathal ... Mortal Wounds ... Farstrider ... Dash ... Sticky Bomb ... Serpent Sting ... The entire last talent tier. The trap talent is the only viable one for pvp. You need to remake beast, i understand cobra is a pve talent. PVP traits Hunting pack ... Quickshots ... Mending Bandage ... Focused Fire ... Abilities Hatchet Toss ... Aspect of the Cheetah ... Raptor Strike ... I will end with saying, i really like what i am seeing with legion. WOD was a huge disappointment and wasn't even fun to play. It challenged cata as being the worst expac, it was like Godzilla fighting Mothera. Both for incredible combatants but i think cata came out as the winner of the worst expac. WoD definitely earned the second place medal though. Or maybe it was Mecha Godzilla VS Anguirus, where Anguirus gets his tongue ripped out and loses. I like that one better. Legion is a incredible improvement from what i see and i am sure most of these issues above will be fixed early in legion or before hand. Don't listen to these kids who made there account in MOP crying on the forums that they will cancel sub, they wont cancel it. They have no friends irl any how. [i][/i] Dindunuffin23
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Bird of prey, and raptor utility Hi all! So I changed my main from shaman to hunter this patch because of how much fun I am having on survival, currently sitting at about 55k dps, with spikes up into the 80-95k ( pvp ) on cooldowns ect. So I may be wrong about this, in no way do i claim to be an expert however: Something I have been thinking about is.... Raptor strike. Namely rotation and utility Now I notice with my rotation that I weave in Throwing axes rather than RS as it does much more damage, and its cool down fits fine since im using other short CD ability's in between setting up for 6 stacking mongoose fury with snake hunter. I almost never use rapter strike, and when I have it means I screwed up somewhere. However, looking at artifact talents such as Bird of prey and looking at talents such as Serpent sting, it seems like blizz wants to force you to use it. So my idea is this: Raise RS dmg to be on par with a unstacked mongoose strike ( I also feel that this would help people trying to learn the spec, as they wont spam MB whenever its off CD and let it stack up, which is something i found myself doing early on and corrected), so that it can compete with Throwing axes, and let that same utility apply to throwing axes and have it replace raptor strike. I feel like this would offer some better choice to the talents, Serpent sting would be able to compete with dragonsfire grenade ( Do I want more conflage AOE or a dot+ multi heal with a lower CD ), sure throwing axes would still do more raw dmg per use, but you would get chances to use RS with only a global cool down. and it would make the other two talents in the first tier useful. because atm throwing axes is pretty much obligate, and talents should all be about choice. generally you shouldn't HAVE to take a talent unless you are dealing with a specific kind of situation imo. or remove the global cool down from rapter strike. As with its low dmg, and being a gcd cost, it simply cannot compete with throwing axes. I feel like this would greatly open up the spec, and help out with the learning curve. Perhaps im missing something, I would love to hear what other survival hunters think! ~Cheers Suthar6
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