Shadow PvP: WoD Season 3 - Warmongering Last Update: 29 JANUARY 2016. EDITING IN PROGRESS. Please be patient. 1) This Guide consists of Posts #1 and #2. 2) All WoD Season 3 (Lv100) discussions begin at post #402 on Page 21. 3) No idea why my avatar's picture, level and achievement points are out of date. 4) This guide is meant for general PvP and is not tailored for any one RBG/Arena and team composition. This guide should offer the path to the best gearing and enchanting based on several different resources. However some of the information can be subjective, therefore your input is ALWAYS appreciated! This updated guide uses Warmongering iLv710 PvP gear. Additional Guides and AddOns All Priest Guides/Forums: Battleground Targets: New Haste Methodology for DoTs/HoTs: Changes to Shadow since WoD Launched - Mastery has become incredibly powerful with our new Mastery, Mental Anguish. - Gems and Reforging do not exist PvP Gear (sans unique item drops w/ gem socket). - Haste Breakpoints no longer exist. (Explained further down) - PvP Gear scales in Item-Level upwards now. ----- Keep in mind the stats you see out of PvP combat/zones will be lower. ---------- This also includes the links in this guide or on websites like "wowhead". Visual view of what this guide contains. NEEDS TO BE ADDED Stat Priority 1) Intellect (1 Int = 1.66 Spell Power) 2) Haste (100 Rating = 1%) 3) Mastery (35 Rating = 1%) 4) Critical Strike (110 Rating = 1%) 5) Multistrike (66 Rating = 1%) 6) Versatility ----------Damage/Healing: 129 Rating = 1% ----------Damage Reduction: 258 Rating = 1% Itemizing using 100% PVP Gear (Haste Build): One Piece (Off Set) Warmongering Gladiator's Robes of Prowess Four Piece Satin (For Set Bonus) Warmongering Gladiator's Satin Hood Warmongering Gladiator's Satin Mantle Warmongering Gladiator's Satin Leggings Warmongering Gladiator's Satin Gloves Weapon: Warmongering Gladiator's Battle Staff & Enchant Weapon - Mark of Warsong Off Set Armors Warmongering Gladiator's Pendant of Prowess & Enchant Neck - Gift of Haste Warmongering Gladiator's Drape of Prowess & Enchant Cloak - Gift of Haste Warmongering Gladiator's Cuffs of Prowess Warmongering Gladiator's Cord of Cruelty Warmongering Gladiator's Treads of Cruelty Warmongering Gladiator's Band of Cruelty & Enchant Ring - Gift of Haste Warmongering Gladiator's Band of Prowess & Enchant Ring - Gift of Haste Trinkets Warmongering Gladiator's Insignia of Dominance Warmongering Gladiator's Badge of Dominance Note: Warmongering Gladiator's Accolade of Dominance is a random drop from the once a week Ashran reward Champion's Strongbox. It also comes with a random static +335 secondary stat (Haste, Mastery, Critical, Multistrike, Versatility). I recommend using this in place of one of the first two trinkets listed if you are fortunate enough to get one and the secondary stat compliments your PvP build (Haste: Casual PvP. / Mastery: Competitive). Warmongering Gladiator's Medallion of Cruelty (Humans will use the DPS trinkets as they do not need the CC breaker trinket.) (The choice to not use a CC breaker trinket as a non human is up to your discretion.) Popular Major Glyphs - Glyph of Mass Dispel, Glyph of Psychic Horror, and Glyph of Silence. The three above are usually the most popular for your common PvP situations. It is always important to always change your Glyphs when you enter a BG, RBG, or Arena based on what the opposing team has, plus what your team makeup is. For example if you are in an arena in which the opposing team does not have a Paladin or Mage, you will not need Glyph of Mass Dispel. Subjective Recommendations: Our Lv100 talent [Clarity of Power] focuses on direct damage without the use of our DoT's. Our Mastery no longer affects our DoT's and only affects Mind Blast, Mind Spike, and Mind Flay; two of which are the primary rotation for a CoP build. In my opinion a CoP build is the way to go in both Arenas and RBGs, regardless of the unique factors such as team/enemy composition. When we factor is Mastery to this, it is that much more appealing. I am certain there are situations in which a DoT build using SI and AS would be a better choice, I just haven't encountered them yet. So keep in mind what I said in the beginning, this guide is very generic and not iron clad. You must make the best choices based off what you know and the situation. Haste vs Mastery The short answer is this, "Haste for Casual PvP, Mastery for Competitive PvP". And here is why. Haste: In situations where your team is random people who you may not be able to depend on, you need mobility. CoP helps dramatically, but being able to cast fast achieves three things. Reducing your ability to be interrupted by casting faster, your GCD gets closer to the 0.5 hardcap, and you can retain more mobility. Unlike having a team that can support you in competitive PvP, you sacrifice larger damage per MB/MS via Mastery to stay mobile and potentially staying alive longer. Even if you could Mind Blast/Spike constantly for 500k per shot, it means nothing if you are CC'ed and cannot cast. Mastery: This is the better option for when you have people you can depend on. You have your DKs to DG enemies from you, healers to heal you, and teammates to use CC on those who trouble you. Therefor casting faster doesn't hold as much value anymore, so prioritizing Mastery for harder hitting MB/MS is the ideal choice. Especially since it takes about 1/2 the rating of haste to achieve a 1% increase. But the gear in this guide is all Haste over Mastery Not a problem. The idea of 4 piece Satin and one generic piece is the same. Just switch out the following slots with these items to prioritize Mastery over Haste: Neck: Warmongering Gladiator's Pendant of Cruelty & Enchant Neck - Gift of Mastery Shoulder: Warmongering Gladiator's Mantle of Cruelty Cloak Enchant: Enchant Cloak - Gift of Mastery Chest: Warmongering Gladiator's Satin Robe Bracer: Warmongering Gladiator's Cuffs of Prowess Waist: Warmongering Gladiator's Cord of Victory Ring 1 Enchant: Enchant Ring - Gift of Mastery Ring 2 Enchant: Enchant Ring - Gift of Mastery Merrik408
Lux et Umbra - A Priest Mechanics Guide Last update: November 16th, 2015, Patch 6.2.2 Note: I am Nysem of Mal'Ganis now. Hello everyone, and welcome to Lux et Umbra. This is a guide for Priest-related game mechanics. It is intended to be a guide to how stuff works while also functioning as a handbook of compiled factual information and numbers for all priests, new and old, pve and pvp, healing and shadow. If you're wondering about the thread title, "Lux et Umbra" is a Latin phase meaning "Light and Shadow." I hope the information contained here is helpful to everyone, as I have a lot of fun rewriting it and adding things as the game changes. Special thanks to Nightshroud for writing the original version of this thread, Constie for his update of the original thread as well as his assistance in updating it once more, Dusknoir for fact checking, and everyone else that isn't mentioned here but did something that they feel contributed! Table of Contents I. Stats and Stat ratings II. Spell, talent, glyph, and racial notes I. Stats: General Overview This section outlines stats that are useful to priests, what they offer, and how they work. Priests will find Stamina, Intellect, Spirit, Critical Strike Rating, Haste Rating, Mastery Rating, Multistrike, Leech, Versatility, and Avoidance to be useful. In WoD, stats are categorized into three types: - Primary stats are those such as Intellect, Strength, etc (Intellect is the only primary stat you want). - Secondary stats include Crit, Haste, Mastery, Multistrike, Spirit, and Versatility. - In WoD, there is a new category called minor (aka tertiary) stats which includes Leech, Speed, Avoidance, and Indestructible. These stats may randomly appear on PvE gear drops, meaning some "Swords of 1000 Truths" will have them and others will not. Spell power and Intellect Intellect is converted into Spell power at a 1:1 ratio. Spell power will then increase the effect of your damage and healing spells by an amount determined by what's referred to here as the spell power coefficient of each spell. For example, the coefficient of Smite is 92.44%; If you have 4000 spell power, then Smite will deal (4000 * 0.9244) = 3697.6 damage. In WoD, most spells have had their base values removed so that the damage/healing (before buffs/passives) is determined only by their spell power coefficient. Some spells do appear to still have base values, so there may be more on that later. Spirit and Mana Regeneration Passive mana regeneration, or Mana per 5 seconds, is where priests receive a significant portion of their mana regeneration. All players have a base rate of mana regeneration, but that amount is directly increased by Spirit. The formula is 2% mana per 5 seconds baseline + 4.12207024 mp5 for every point of spirit. Holy and Discipline Priests find this useful as it becomes more difficult to run out of mana and allows the use of expensive spells more often. Shadow Priests do not have a use for spirit. For Holy and Discipline Priests, the Spirit based portion of your regeneration is reduced to 50% when in combat. The formula for mana regeneration in combat then becomes 2% mp5 baseline + 2.06103512 for every point of spirit (notice the spirit portion is cut in half). Shadow Priests do not have any spirit based regeneration in combat, they will only regenerate the base 2% mp5. Despite having no spirit based regeneration, Shadow Priests are not concerned about mana when performing their rotation - damage spells cost microscopic amounts of mana and your base mana regeneration will regenerate much faster than you can possibly spend it doing damage. So what function does mana serve for Shadow, then? Currently its purpose is to limit the use of certain spells such as Flash Heal and Mass Dispel without adversely affecting your ability to deal damage. Fun Fact: Given the rate of mana regeneration, it is possible to convert other effects, like trinkets, that regenerate mana into mp5 (any value of mana per time is fine as long as you use the same units) to make easier comparisons when making gear choices. Power Word: Solace is an easy example. Under ideal conditions you may use it 6 times per minute, for 12% mana per minute, which is 1% mp5, which at level 100 means 1600 mp5 (1% of a 160k mana pool). 1600 mp5 divided by the value of a point of spirit in combat (2.06103512 mp5) comes out to Power Word: Solace being equivalent to 776.3 spirit when used optimally. Mastery Mastery is a stat granting an effect depending on your specialization. For every x mastery rating you have, you gain an additional percentage of your spec's mastery bonus (The value of x depends on what spec you are as well). As you gain more mastery, the Mastery effect that you learned becomes more effective, such as a Holy Priest's Echo of Light. The tooltip displays a rounded number, so if you gain 1 mastery rating and the tooltip doesn't change, that point of mastery is still working. Mana pools and mana costs Spells don't actually have fixed mana cost numbers, but rather cost a certain percentage of your mana pool. Both mana cost and mana pools are numbers determined by class (Spec for some classes), level and nothing else. Talents or effects that passively reduce mana costs apply to the base mana costs of spells, and stack additively; The mana cost reduction from Power Infusion stacks multiplicatively with others because it's an active effect as opposed to a passive one. However all the passives have been pruned out of the game, so there is that. Nysem187
Nov 28
Quick Reference: Pointers for Healing (6.2) For in-depth guides regarding talent, glyphs, enchants and other Discipline or Holy information, please check out - Holy: Discipline: I am now Ashleycakez @ Bleeding Hollow for those curious. I still play! Many starting Priests stop by our forum looking for useful tips to help them as they progress through Priesthood. I've provided these pointers to help not only low level Priests but Priests at max level who still feel uncomfortable healing or may be switching to healing from playing Shadow! These are tips for those of you beginning healing to help you in the dungeons and heroic dungeons you encounter in your journey. These pointers are exclusively for PvE (player vs. environment). GENERAL HEALING PRIEST INFORMATION Which spec should I play? Either one works. Remember this when making the decision: Holy is a reactive healing spec. This means that your group will take damage and you will heal it after the fact. Disc is a mitigation spec, which means that you will prevent incoming damage on your group via absorption.. Tips for Holy and Discipline: Use Mindbender on or near its cooldown as often as possible. It is best to use it when your mana drops to 80%, and then to continue using it on its CD. If you are not specced into Mindbender, use it on CD as an offensive burst cooldown. If specced into Power Word: Solace, make sure to use this spell on cooldown. Talented for Surge of Light? Monitor those procs and use them up before they expire! SoL is great for refreshing Renew in Holy or topping off/applying Divine Aegis (if critical) as Discipline. Flash Heal heals for the same amount as Heal, but has a faster cast time. Use Flash Heal when your target is in need of near immediate healing and conserve mana with Heal in other situations. Prayer of Mending (PoM) is a particularly useful spell for area-of-effect (AoE) damage. The best use of this spell in dungeons involves casting it on your tank and monitoring when it fades or all its charges are used. PoM is not necessarily the best spell to cast on cooldown. It is in your best interest to use it only when AoE damage is going out, especially if your mana is suffering. Power Infusion is now accessible by both Holy and Disc. Use this cooldown as you need for the additional throughput and mana reduction. Enhanced Leap of Faith (level 92) provides 50% increased healing for your next non-periodic heal on the target which LoF was used. Useful for topping off players who love fire! Ashleycakez180
Mar 23
In Purple Mist: Shadow PvP Guide 6.03 IN PURPLE MIST: SHADOW PVP GUIDE 6.03 _____________________________________________________________________ TABLE OF CONTENTS 1. Introduction 2. Abbreviations 3. Key Changes 4. Stat Priority 5. Talents 6. Glyphs 7. Gear 8. Gemming 9. Enchants 10. Race 11. Professions 12. Macros 13. Addons 14. Conclusion _____________________________________________________________________ 1. INTRODUCTION This is a PvP guide for shadow priests in 6.03 WoD and will be updated in future patches. It is written for players who already have a basic understanding of WoW, but may be new to playing a shadow priest or not up to speed with the changes to shadow in WoD. _____________________________________________________________________ 2. ABBREVIATIONS CC - Crowd control CD - Cool down CoP - Clarity of Power DoT - Damage over time DP - Devouring Plague GCD - Global cooldown LoF - Leap of Faith MB - Mind Blast MF - Mind Flay MS - Mind Spike M/H - Main hand weapon O/H - Off hand weapon PW:S - Power Word: Shield SI - Shadowy Insight SoD - Surge of Darkness SW:P - Shadow Word: Pain ToF - Twist of Fate VT - Vampiric Touch _____________________________________________________________________ 3. KEY CHANGES The following are the key changes effecting shadow priests in WoD: Hit has been removed so we no longer need Spirit. We now have 5 shadow orbs, up from 3. Clarity of Power has transformed shadow pvp giving instant Mind Blasts on a short CD. Psychic Horror now plays a dominant role due to the 4 set bonus returning orbs spent on Psychic Horror. Haste breakpoints were removed and no longer apply. Instead, the number of ticks increases evenly as your Haste increases. Refreshing your DoTs will increase them to 150% of their original duration. This means you can refresh your DoTs when they are at 50% without losing ticks. DoT snap shotting was removed meaning DoTs are buffed only whilst the buff is active, instead of determined at the time the DoT was cast. Niks238
Dec 9
Just Umbra: A 6.0.3 Shadow Raiding Guide Last updated: December 14, 2014 0. The Quick Answers: Use DoT Weaving for <4 targets, otherwise Auspicious Spirits. DoT Weaving: Use the Insanity, Twist of Fate, and Clarity of Power talents, and the following rotation of Mind Blast on cooldown with fillers in between: Mind Blast (to 1 Orb), Mind Spike, Mind Spike, Mind Spike, Mind Blast (to 2 Orbs), Mind Spike, Mind Spike, Mind Spike, Mind Blast (to 3 Orbs), Mind Spike, Mind Spike, Mind Spike, Mind Blast (to 4 Orbs), Mind Spike, Mind Spike, Shadow Word: Pain, Mind Blast (to 5 Orbs), Vampiric Touch, Devouring Plague (to 2 Orbs), Insanity (1 GCD), Mind Blast (to 3 Orbs), Insanity (2 GCDs), Devouring Plague, Mind Blast (to 1 Orb), Insanity (1 GCD), Insanity (2 GCDs), and then start over from Mind Blast to 2 Orbs. Note that you should not be delaying Mind Blast to channel Insanity. Replace Mind Spike with DoTs on targets other than your main one, Shadowfriend, Mind Sear if there are four or more targets, your level 90 talent, or a Reflective Shield that you know will be fully used when possible. Auspicious Spirits: Prioritize Halo and Cascade, then Devouring Plague, then Divine Star, then Shadow Word: Pain, then Mind Blast, then Shadowfriend, then Vampiric Touch, then Mind Sear. Gems: If you’re dedicated enough to use one set of gear for each level 100 talent, use haste gems for Clarity of Power and Void Entropy and crit gems for Auspicious Spirits; otherwise, just use haste gems. For lists of exact values, see HowToPriest: Enchants: Same reasoning as above, except Thunderlord (crit) is probably the best weapon enchant to use. Gear lists: Twintop at HowToPriest has done a much more thorough job of compiling gear lists than I would ever want to try to do, so go here: Tips for specific encounters: Seralin put some together here: --- Oh hi! This is your Shadow guide. The goal of this thread is to help you gain a deeper understanding of the Shadow spec and how to play it, particularly in raids. Special thanks to Nixx (but not Nixx or Nixx) for writing our previous Shadow guide, from which I stole some good ideas. If you have any questions that you can’t find answers to here or in the Lux et Umbra thread (which covers our general class mechanics), feel free to ask! I’m sure there are things I haven’t thought to include but should have, and there are no stupid questions, just poor explanations on my part. Table of Contents: 1. The Rotation: 1.1. The Spells (and Glyphs): 1.2. The Level 100 Talents: 2. The Stats (and Gems, and Enchants): 3. The Utility: 4. The Macros: 5. The Addons: 6. The Other Resources: Constance146
Oct 25
Welcome Priests: Please Read! Welcome to the Priest forum! This forum is here to provide you with a friendly environment where you can discuss the priest class with your fellow World of Warcraft players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct ( and guidelines ( before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Have fun posting on these forums, and good luck with your adventures in Azeroth! Lylirra1
Oct 26, 2010
Power Word: A Three Hour T'uure Welcome to the latest Power Word: Discussion thread! In an attempt to keep threads from being deleted, we've been following in the footsteps of the Sentry Totem and Mangle: Bear (for those who don't know, explains what I'm talking about) and making one thread that will last until cap. The archive for the Power Word: Threads is here: To keep this thread from being locked or deleted, here are a few basic guidelines: 1. Everyone is welcome. Newbies, oldbies, lowbies, mains, alts, bank alts, non-priest alts. Everyone. As long as you're here to join a priest-based discussion, you're welcome. 2. Keep it civil, if not friendly. If you can't manage that, please stay out of the thread. We don't need or want drama. If you just got out of a heated discussion with someone, leave it at the door. Along the same vein, avoid badmouthing others in this thread. 3. This is as much priests talking to priests as it is priests talking about priests. I firmly believe our community is one of, if not the most welcoming on the forums. I'd like to learn more about the community on an individual level because of this. Both the Mangle: Bear and Sentry Totem series derail after the first few pages of each thread; I think this is fine. 4. Don't feed the trolls. If people make threads to complain about our discussion thread, just ignore them. If you must post, make a reasonable post explaining the benefits of community threads and leave it at that. Otherwise, we gain nothing and just make ourselves look bad to the moderators. 5. Can't get enough of the Priest community? Join us on IRC! IRC info: #powerword Discuss: What is the *ugh* most *agh* positive *compulsive twitching intensifies* thing about priests *writhing in pain on the ground* in Legion? This positivity is literally killing me. If I don't survive, tell Blizzard I hate them. Nixx232
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disc priests removed from game Disc priests have been since pre-bc a class/spec like rogues that had very little changed over the years. Some things the game designers just got right from the start. The choice to make such a huge change to disc priests could only be warranted if the changes were exceptional and compelling game play. This is neither, and a huge disappointment to say the least. Disc priests were overstated by many players because they failed to realize that the great disc priests were great healers who were able to utilize the class/spec to its potential, making them appear unstoppable. However, they missed the point. Great player, great spec with versatility. Now my main healer class/spec is a mediocre damage and mediocre healing class/spec? Noone who played disc for years, 9 myself, wanted mediocre, they wanted superior results that were achieved by utilizing the spec to its utmost potential, separating themselves from the casual 3 to 4 button player. That's not putting down those players, don't mistake me, but not everyone is satisfied with limited choices and abilities. I remember this being done to my former main, affliction warlock and the skill level window range being shortened to managing one or two dots/buffs. Yes, pre xpac and not max level, and no artifact weapon, yes, yes. We understand that, but you should be able to see fairly clearly the shortcomings overall with this new design and you should be able to realize if you play disc, you are no longer a main healer, or a real healer who can direct their heals with any clear purpose other than providing support group healing like shadow priests use to provide. ..."I want to play a class/spec who does mediocre healing, but can also do mediocre damage, you know, something another class/spec can do better".... Vampyric21
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Disc idea With the general discontent surrounding Legion Discipline, I've been thinking about ways to alter it to be more to the community's (read; my) liking. *disclaimer* I have no expectation of Blizzard using my ideas, at the moment I can't sleep due to their buzzing around my head, so I thought I'd try putting them somewhere else. First up: atonement. My idea is to give it stacks, and have it behave as a pseudo-resource, almost like combo points. Specifically, it can stack three times, and as its duration expires it ticks down rather than falls off; taking 6 seconds to go from 3 to 2, 9 seconds from 2 to 1, and 12 seconds from 1 to 0. Each stack would transfer 15-20% (adjusted for balance) of your damage as healing. Now, interactions with healing spells is where it starts to act as a resource. Plea: mana cost increments half of those on live but counts all atonement stacks, now sets the target's atonement count to 3. Power word: shield: increases atonement count by 1. Power word: radiance: adjusted numbers (hits 5, lower cost,faster cat) increases all targets' atonement count by 1 to a max of 2, refreshes any 3 stack targets it hits. Friendly penance: honestly haven't given it thought, maybe 1 atonement per bolt. Halo & divine star: apply 1 atonement to all targets to a max of 1, refreshes duration of higher stacks. Shadow mend: consumes an atonement stack for a large heal, reduced mana cost from live, if no atonement is on the target it applies a DoT that does not fall off, or a reverse absorb that affects only the priest's spells. Shadow covenant: does not replace radiance. large heal to 5 targets, consumes 1 atonement from each, applies healing absorb (again only for the priest's spells) to any target without atonement. At the end it now occurs to me that I may stay up checking the thread for replies. Hoisted by my own petard. Edit: more ideas; holy damage spells apply atonement to you, shadow damage spells consume it for increased effect. The entire spec revolves around holy being weak, but synergistic and shadow being powerful, but costly. Also gives a choice between using atonement to dps heal and consuming it to direct heal. Naokazu13
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