1h [PvE Guide] Destruction in Legion 7.0 Introduction Hedo is switching mains in Legion, so I'm going to take up maintaining a Destruction guide, compiling theorycrafting information into one place to build an informative PvE reference. Foreword This guide will be an iterative work on my part, so there will need to be revisions as time goes on and more players figure things out/perfect sims for theroycrafting. Feel free to point out anything you feel isn't accurate, especially if you've got any sources to show as much, as well as anything that might be missing from this guide. [Anything in square brackets is either super WIP, needs confirmation or more info]. Table of Contents 1 - Legion Changes 1. Soul Shards 2. The Scepter of Sargeras2 - Stats and Gearing 1. Stats and How They Affect You 2. Racial Bonuses 3. Tier Bonuses, Legendaries and Other Notable Items 4. Stat Builds, Gems and Enchants3 - Talents and Artifact Traits 1. Talents 2. Artifact Traits 3. Artifact Relics 4. What About Glyphs?4 - Rotations 1. Basic Single Target Rotation 2. Basic Multi Target/AoE Rotation 3. Opening Sequence 4. Advanced Rotation5 - Useful Addons and Macros 1. Addons 2. Macros 3. Logging6 - Sources 1. Data and Sims 2. Sources7 - Conclusion Navigating this Guide To find a specific section of this guide, use ctrl+f (Find...) and search for "[Section]-[Subsection]". For example, if you wanted to find the section on Artifact Traits, you would search "3-2". ...Destruction has seen a few baseline changes worth mentioning before delving into the rest of the guide. Most of this will be touched on in more detail in the Rotation section. 1-1 Soul Shards The biggest change coming with Legion is our secondary resource. We no longer have Burning Embers (R.I.P. 2012-2016) and have moved back to using Soul Shards. Souls Shards are not partially filled by non-Shard spending abilities and you can have a maximum of 5. Soul Shards degrade/regenerate to 1 Shard outside of combat. Conflagrate and Immolate are now our main source of Soul Shards. Casting Conflagrate gives you a Soul Shard and Immolate has a chance every tick to reward a Shard (15% chance on tick, doubled if the tick Crits). Chaos Bolt and Rain of Fire are our baseline Shard spenders, costing 2 and 3 shards respectively. And don't worry, Rain of Fire actually does damage now. 1-2 The Scepter of Sargeras We no longer have weapon drops in Legion, but we have a spec specific Artifact weapon: The Scepter of Sargeras. This staff serves as our character progression throughout the max level experience in Legion, providing a number of Traits ranging from a new ability, Dimensional Rift, to increases in damage to several spells (See section 3 for more details). Throughout Legion, you'll earn Artifact Power and Artifact Knowledge, which increases Artifact Power drops for that character, that can be used to gain Traits. There are also hidden effects that the Artifact has. A list of all know hidden and PvE relevant effects can be found below... when some are discovered. ...2-1 Stats and How They Affect You Intellect: Increases your Spell Power at a rate of 1 Int = 1 SP. Spell Power increases the damage done by all of your spells.Critical Strike: Gives most of your spells a random chance to deal additional damage (around double in PvE). Increases the damage dealt by Chaos Bolt at flat rate (eg. 20% Crit rating increases Choas Bolt's damage by 20%).Haste: Reduces the cast time of all your spells. Increases the rate at which Damage over Time spells (Immolate) tick. Reduces the cooldown of Conflagrate charges.Mastery: Causes your spells to deal a random amount of additional damage, up to a percentage. Also causes damage you take to be reduced by a random amount, up to between a fourth or fifth of the percentage above.Versatility: Increases all damage and healing done by a percentage. Reduces the damage taken by half of the above percentage.Multistrike...? Multistrike has been removed in Legion and has been replaced by another stat on old gear. 2-2 Racial Bonuses Alliance Dwarf: Might of the Mountain - Increases your critical strike damage/healing by 2%. Gnome: Nimble Fingers - Increases haste by 1%. Human: The Human Spirit - Increases all secondary stats by 2% from all sources. Worgen: Viciousness - Increases critical strike chance by 1%. Horde Blood Elf: Arcane Acuity - Increases critical strike chance by 1%. Goblin: Time is Money - Increases haste by 1%. Orc: Blood Fury - Increases your Spell/Attack power by 2243 (at level 110) for 15 seconds. 2 minute cooldown. Troll: Berserking - Increases your haste by 15% for 10 seconds. Undead: Touch of the Grave - Your spells have a small chance to deal extra damage to the target, healing you for the same amount. 2-3 Tier Bonuses, Legendaries and Other Notable Items Order Hall Set - Vestments of The Black Harvest This is a set of ilvl 810 gear earned through your Class Hall campaign. 2 Piece - Increase your out-of-combat regeneration in outdoor Broken Isles zones. 4 Piece - While you are below 35% health you take 50% reduced damage in outdoor Broken Isles zones. 6 Piece - Intellect increased by 500. 8 Piece - Spending a Soul Shard has a chance to increase your Mastery by 2000 for 12 seconds. The Arcway and Court of Stars Sets In the Mythic-only dungeons, The Arcway and Court of Stars, there are several 2 piece sets; one for each armour type and two for every class/spec. Journey Through Time - Trinket and Neck: The effect from Chrono Shard (trinket proc) now increases your movement speed by 30% and grants an additional 1000 Haste. March of the Legion - Neck and Finger: Your spells and abilities have a chance to deal an additional 27200 to 36800 Fire damage. Nightwell Arcanum - Head and Shoulders: Your spells have a chance to increase your Haste by 3000 for 15 seconds. Tier 19 Set - Legacy of Azj'Aqir This set will not be available until The Nighthold raid is opened. 2 Piece - Conflagrate gains an additional charge and its charge cooldown is reduced by 3 seconds. 4 Piece - Casting Chaos Bolt reduces the cast time of your next Chaos Bolt by 20% for 2 seconds. Legendaries In Legion, Legendary items have been introduced as world drops, giving you a bonus similar to Epic world drops of old. They can range from bonuses for any class, ranged, Warlocks or Destruction specifically. They currently drop from PvE bosses, World Quest Chests and PvP strongboxes. At release, you will only be able to equip one Legendary at a time; this limit will likely increase as the expansion progresses. Prydaz, Xavaric's Magnum Opus - Neck - All Classes: After not taking damage for 5 seconds, you gain an absorb shield for 25% of your maximum health for 30 seconds. This effect may occur once every 30 seconds. Sephuz's Secret - Finger - All Classes: Successfully applying a loss of control effect to an enemy grants you 70% increased movement speed and 15% Haste for 10 seconds. This effect may only occur once every 30 seconds. Norgannon's Foresight - Feet - Warlocks, Priests and Mages: Your instant cast spells have a chance to trigger Foresight, making your next cast time spell castable while moving. Pillars of the Dark Portal - Legs - Warlocks: Demonic Gateway now casts instantly and you can use Demonic Gateways twice before triggering a cooldown. Alythess's Pyrogenics - Finger - Destruction: Enemies effected by your Rain of Fire take 7% increased damage from your Fire spells. Odr, Shawl of the Ymirjar - Back - Destruction: Enemies marked by your Havoc take 8% increased damage from your single target spells. Feretory of Souls - Waist - Destruction: Casting a damaging Fire spell has a 15% chance to generate a Soul Shard. Magistrike Restraints - Wrist - Destruction: Chaos Bolt has a 30% chance to strike an additional enemy within 30 yards. 2-4 Stat Builds, Gems and Enchants These priorities will change based on Talent choices, Artifact progression and target counts. The priorities and enchants/gems suggested below will provide a good stat priority for most situations. Stat Priorities Haste is currently our best secondary stat by a large margin, likely due to Immolate tick and Conflag recharge interaction. Crit is our second best stat, whilst Mastery and Versatility are more or less similar with Vers pulling just ahead of Mastery. In short: Haste > Crit >> Vers >= Mastery Note: If you invest heavily in mastery, you will experience huge swings in damage from fight to fight based on how lucky you are. If you would rather have a more consistent build, consider avoiding Mastery in favor of other stats Gems Currently, socketing Haste gems should be your priority. Enchants For Cloak and Ring enchants, Haste should also be your priority. Neck Enchant Mark of the Hidden Satyr is currently our best neck enchant. Food, Flasks and Pots You should be using Haste food, Flask of the Whispered Pact and Potion of Deadly Grace. ...3-1 Talents Talents have been through a significant rework in Legion; there are many more Talents that effect your DPS throughput now and not in a "Pick Your Different Flavour of AoE/Single Target/Cleave Talent in this Row" structure either. As such, there are a lot of different set ups for a lot of different situations where you'd want to change talents; many different setups may even excel on a per Boss basis. My aim with this section is to provide an optimal pure ST build and the basis for a dungeon build, then examine each row to show why you would deviate or stay with the suggested Talents on each row. Talent Calculator: http://legion.wowhead.com/talent-calc/warlock/destruction Suggested ST Build Tier One: Roaring Blaze Tier Two: Reverse Entropy or Mana Tap Tier Three: Demon Skin Tier Four: Eradication Tier Five: Demonic Circle or Burning Rush Tier Six: Grimoire of Supremacy Tier Seven: Channel Demonfire or Soul Conduit Suggested Dungeon Build Tier One: Shadowburn Tier Two: Cataclysm or Mana Tap Tier Three: Demon Skin Tier Four: Eradication or FnB Tier Five: Demonic Circle or Burning Rush Tier Six: Grimoire of Sacrifice Tier Seven: Wreak Havoc Tier One: Backdraft: Casting Conflagrate reduces the cast time of Incinerate and Chaos Bolt by 30% for 5 seconds. Roaring Blaze: Conflagrate increases your remaining Immolate damage on the target by 25% until Immolate is refreshed or expires. Shadowburn: Blasts a target for 316% Spell Power. Generates 2 Soul Shards if the target dies within 5 seconds. Instant. Costs 1 Soul Shard.Discussion: In Single Target, Backdraft pulls ahead of Roaring Blaze, but begins to fall behind with high levels of haste (especially when factoring in potent haste procs, lust, etc.). Roaring Blaze beats Backdraft in cleave, specifically with Wreak Havoc. For situations with a consistent flow of dying adds, Shadowburn's shard refunds will pull ahead (you should not use Shadowburn over Chaos Bolt unless you will get the Shards from said target dying). Tier Two: Reverse Entropy: Reduces the cast time of Chaos Bolt and Rain of Fire by 0.5 seconds and they refund 35% of your maximum mana. Cataclysm: Conjures a cataclysm at the target location, dealing 700% Spell Power Shadowflame damage to all enemies within 8 yards and afflicts them with Immolate. 3 second cast. 45 second cooldown. Mana Tap: Consumes 25% of your current mana to grant 10% increased damage for 20 seconds.Discussion: Mana Tap currently pulls ahead of Reverse Entropy in ST, but misusing it (dropping buff or going oom) is punishing. Cataclysm should be taken when burst AoE is required and it can be used on multiple targets/add waves on cooldown. Tier Three: Demon Skin: Your Soul Leech now recharges by 1% maximum health every second, and you may now absorb up to 20% maximum health. Mortal Coil: Horrifies an enemy target into fleeing, Incapcitating them for 3 seconds an healing your for 11% maximum health. Shadowfury: Stuns all enemies within 8 yards for 4 seconds. 1.5 second cast time. 30 second cooldown.Discussion: Demon Skin is your go-to for this tier. The other two talents are very situational but can have niches in Dungeons, particularly Mythic+. Tier Four: Eradication: Chaos Bolt increases damage dealt to the target by 12% for 6 seconds. Fire and Brimstone: Incinerate now hits all enemies near the target. Soul Harvest: Increases the damage of you and your pets by 20%. Lasts 10 seconds, increased by 2 seconds for each target afflicted by Immolate, up to a maximum of 30 seconds.Discussion: Eradication should be used for ST and cleave, and is very potent with Wreak Havoc. When you rarely use Chaos Bolt, choose FnB for constant cleave or Soul Harvest when can consistently get 10 or more extra seconds on cooldown, particularly good when paired with Cataclysm. Tier Five: Demonic Circle: Summons a Demonic Circle for 6 minutes, allowing you to teleport to its location and remove all movement slowing effects. Limit 1. 0.5 second cast. Burning Rush: Increases your movement speed by 50%, but also damages you for 4% of your maximum health every 1 sec. Movement impairing effects may not reduce you below 100% of normal movement speed. Lasts until cancelled. Dark Pact: Sacrifices 20% of your current demon's health to shield you for 400% of the sacrificed health for 20 seconds. If you have no demon active, your health is sacrificed instead. Usable while under control impairing effects.Discussion: This is largely preferential. Dark Pact is great for soaking mechanics and the other two provide different forms of movement abilities (keeping in mind Demonic Circle requires a cancleaura macro to replace it once placed). Take either DC or BR unless you need to soak damage. Tier Six: Grimoire of Supremacy: Doomguard and Infernal can now be used as permanent pets. Grimoire of Service: Summon a second demon for 25 seconds that deals 100% increased damage. 1.5 min cooldown. They will additionally perform their utility action on summon. Grimoire of Sacrifice: Sacrifice your current demon to gain Demonic Power, which causes your spells to sometimes deal 100% Spell Power Shadow damage to the target and enemies within 8 yards. Approx. 20 RPPM. Lasts 1 hour or until another permanent Demon pet is summoned.Discussion: Some important things to note about this tier: Sacrifice no longer gives you a spell on Command Demon, so choosing which demon to summon does not matter as this talent prevents you from using a pet's Command Demon ability without re-summoning. Also, Supremacy changes Lord of Flames to be activated on an Infernal's Meteor Strike ability (which you should turn off auto-cast to control when it is used). For AoE or stacked cleave, use Sacrifice. In ST, you should use Service over Supremacy. Tier Seven: Wreak Havoc: Havoc now lasts 20 seconds and has no cooldown. Channel Demonfire: Launches 15 bolts of felfire over 3 seconds to random targets afflicted with Immolate. Each bolt deals 42% Spell Power Fire damage. Soul Conduit: Each Soul Shard spent has a 20% chance to be refunded.Discussion: Single Target, Channel Demonfire and Soul Conduit appear to be close. CDF has good synergy with Eradication when its cast within Eradication windows. Soul Conduit will become more valuable when more shards are available to you, especially with legendaries (15% chance of shard on Fire spell). Wreak Havoc excels at permanent 2 targets, possibly Council/3 targets. Loses value when Rain of Fire is your Shard dump, where Soul Conduit pulls ahead. 3-2 Artifact Traits Artifact Calculator: http://legion.wowhead.com/artifact-calc/warlock/destruction/AqSCImA Active Ability - Dimensional Rift The first trait you receive with the Scepter is Dimensional Rift. This is an instant cast spell with 3 charges and a 45 second cooldown. This spell will open one of three rifts, chosen randomly, to deal damage to your current target. This can be in the form of a huge chunk of Fel (Chaos Tear), a rapid fire succession of Shadowfel bolts (Unstable Tear) or a slower slew of Shadow bolts (Shadowy Tear). These currently appear to not have infinite range and will cease dealing damage if their target moves out of their range. Use of this ability will be covered more in the Rotations section. Golden Traits Dimension Ripper: Incinerate has a 5% chance to grant a charge of Dimensional Rift. Lord of Flames: Once every 10 minutes, your Summon Infernal (Infernal's Meteor Strike with GrimSup) summons 3 extra Infernals for 25 seconds. Conflagration of Chaos: Conflagration has a chance to guarantee your next Conflagrate critically strikes, and to increase its damage by your critcal strike chance. Other interesting Traits Soul Snatcher: Chaos Bolt has a 5% (+5% for each addition level) to refund 1 Soul Shard. Demonic Durability: Reduces the cooldown of your Unending Resolve by 30 seconds. Eternal Struggle: After casting Life Tap, you take 3% (+3% with each level) less damage for 6 seconds Planeswalker: Transporting through your Demonic Gateway increases your movement speed by 30% for 6 seconds. Golden Trait Shortest Paths Getting to each Golden Trait the cheapest way possible is rather simple with the Scepter. The following are the shortest paths to each starting from Flames of the Pit (the trait immediately following Dimensional Rift). Flames of the Pit --> Devourer of Life --> Residual Flames --> Conflagration of Chaos Flames of the Pit ---> Eternal Struggle ---> Burning Hunger ---> Lord of Flames Flames of the Pit ---> Master of Disaster OR Fire From The Sky ---> Demonic Durability ---> Fire and Flames OR Soulsnatcher ---> Chaotic Instability ---> Dimension Ripper Following these paths in any order will not increase the total amount of Artifact Power you need to unlock all 3 as quick as possible so long as you only get one of the two traits in both forks in the Dimension Ripper path. Suggested Trait Path To get the most out of your early Artifact Traits, you should look to get Impish Incineration (Lord of Flames path, detour after Eternal Struggle), then Lord of Flames, then Conflagration of Chaos, and lastly Dimension Ripper before filling out the rest of the Artifact. For those looking to min-max their path: https://cdn.discordapp.com/attachments/146682707756187658/214946089294364682/ARTIFACTFINISHFINISH.png 3-3 Artifact Relics Artifact Relics are drops from the world, dungeon bosses and raids that enhance your artifact in two ways. They provide an item level boost to your Scepter, increasing its stats. Relics also add a rank to one of the traits in your Artifact that have multiple ranks, further increasing the benefit they provide. You will start with 2 Relic slots and unlock a 3rd later in the expansion. Selection of which relics to use will mostly come down to ilevel when leveling, so prioritise higher ilevel relics until you can be picky about the traits the relics buff. 3-4 What about Glyphs? The glyph system has been reworked and Major Glyphs have been removed; all glyphs are now cosmetic only.Aldeen186 1h
2h [7.0 Guide][PvE] Affliction This guide has not yet been updated for patch 7.1. Introduction: This guide is here to cover the basics of the Affliction spec in a PvE context, with an emphasis on Legion end game. While assumptions presented here will work during the pre-patch, specific t18 set bonus optimization, bis trinkets for HFC, and etc are beyond the scope of the main guide and will briefly appear in an addendum in the changelog post. Table of Contents Section 1 -- The Basics - http://us.battle.net/forums/en/wow/topic/20747875438#2 Section 2 -- The Artifact - http://us.battle.net/forums/en/wow/topic/20747875438#2 Section 3 -- Talents - http://us.battle.net/forums/en/wow/topic/20747875438#3 Section 4 -- Spell Priority - http://us.battle.net/forums/en/wow/topic/20747875438#3 Section 5 -- Advanced Discussion - http://us.battle.net/forums/en/wow/topic/20747875438#3 Section 6 -- Putting it All Together - http://us.battle.net/forums/en/wow/topic/20747875438#4 Section 7 -- Macros, Addons, and User Interface - http://us.battle.net/forums/en/wow/topic/20747875438#4 Section 8 -- Changelog http://us.battle.net/forums/en/wow/topic/20747875438#4 Appendix A -- Patch 7.0.3 Hellfire Citadel. The Prepatch http://us.battle.net/forums/en/wow/topic/20747875438#4 What this guide does and does not cover: This guide is intended to be a reference for PvE focused players, specifically heroic raiders, mythic raiders, and mythic+ dungeon players. My main emphasis is on mythic raiding, but given gear drop homogenization discussions on set bonuses, talents, and artifact traits should apply universally. This guide is not a beginners guide to DPS in World of Warcraft, you need some degree of mechanical competence, keybinding, situational awareness, and other skills that come with time, effort, and dedication. A great deal of this information has come from discussion and log analysis preformed on the Warlock discord server. You can join the server by installing Discord and then using this invite link: https://discord.gg/0onXDymd9Wpc2CEu If you notice any inaccuracies, disagree with anything, have specific questions, or otherwise want to discuss Affliction please reply to this thread.Cryptrot146 2h
1d Demo 7.0: Now with 100% more Trifling Gnomes Introduction: This guide is here to cover the basics of Demonology in pve over the course of Legion. It will primarily be focusing on end game raiding but I'll try and keep it updated for mythic+ dungeons as well. Please feel free to discuss anything about the spec here, be it you disagreeing with something, needing help, general questions or you just want to meme it up. If you ever need rotation help feel free to post here but please read this first so you can log and post said logs here, I can’t help you if you don't give me your logs http://us.battle.net/forums/en/wow/topic/15538506318 A big thank you to these people: Without these people I would not have been able to post this. Not for making a guide on MMO so I could read it and make my guide based on it since he and others covered almost everything. Silver for being Not's theorycrafting monkey so I could read it and take it :P. OOMM for making some of the most amazing Weak Auras so lazy raiders like myself don't have to make our own. Zinnin for developing zPets which will make life a lot easier for lazy raiders like myself. Terryn & Gahhdo for making Simcraft work, seriously thank you. Hedo for making his logging guide. Table of contents: Legion Changes Stats, Enchants, Gems and Consumables Legendaries and Gearing Talents and traits Rotation Addons, Macro and weak auras Sources Legion changes: Metamorphosis is gone, no more chaos wave and we no longer use demonic fury some old abilities have been changed and I'll talk about them later. We now utilizes temp summons to deal the majority of our damage which cost Soul Shards, Soul Shards cap at 5. We generate Soul Shards via shadowbolt, demonwrath,Doom ticks and if talented Shadowflame and a 50% chance on Demonic empowerment with power trip. Our mastery also changed from being flat damage +big boost during meta into a flat damage boost for our pets when Demonic empowerment is active. We also no longer have weapon drops as we all now have artifact weapons, we utilise the Skull of the Man'ari (Thal'kiel) who will serve as our path for character progression this xpac while also roasting us from time to time and making quips on what we do.Nakkiel50 1d
5d Warlocks - Your class needs you! Thread List V0.67 I think it might be pertinent to keep a record of all threads supporting the cause of Warlocks having a fair crack of the whip or at the very least some response to the growing concerns. This is merely a starting point. If I have missed your thread, one you have seen or you feel a thread included does more harm than good please comment below. Threads concerning the collation of warlock issues: Calling mechanics masters! All specs: http://us.battle.net/forums/en/wow/topic/20748845055 [Legion] Compilation of Suggestions/Bugs: http://us.battle.net/forums/en/wow/topic/20748805127 Unified Tuning Feedback: http://us.battle.net/forums/en/wow/topic/20748765378 We did it!: http://us.battle.net/forums/en/wow/topic/20748704898 Legion Beta General Discussion: [FEEDBACK] Problems with Warlock Animations: http://us.battle.net/forums/en/wow/topic/20745045224 General Discussion: Destruction Has Been ROBBED of Class Fantasy: http://us.battle.net/forums/en/wow/topic/20747964966 Destruction Warlocks in Legion: http://us.battle.net/forums/en/wow/topic/19741204678 Looking for insight on Warlock design: http://us.battle.net/forums/en/wow/topic/20748455595 Mop Destro vs WoD/Legion: http://us.battle.net/forums/en/wow/topic/20748655204 Short Analysis of Warlocks from Cata to now: http://us.battle.net/forums/en/wow/topic/20748686611 The current state of Warlocks: http://us.battle.net/forums/en/wow/topic/20748655429 The Destruction of Xelnath's Legacy: http://us.battle.net/forums/en/wow/topic/20748505218 Where are these comments on hitfixes?: http://us.battle.net/forums/en/wow/topic/20748556298 Warlock Sub-forum: ~Warlock Dev Hotfix Suggestions Thread~: http://us.battle.net/forums/en/wow/topic/20748936631 A long rational post about Affliction: http://us.battle.net/forums/en/wow/topic/20749285422 An In-Depth Look at Affliction: http://us.battle.net/forums/en/wow/topic/20749026487 A small change to haunt?: http://us.battle.net/forums/en/wow/topic/20748497041 A list of what we have lost in the last years: http://us.battle.net/forums/en/wow/topic/20749044719 A Treatise of Destruction: http://us.battle.net/forums/en/wow/topic/20748864899 Calling All Warlock Voices: http://us.battle.net/forums/en/wow/topic/20748575457 Calling All Warlock Voices 2: http://us.battle.net/forums/en/wow/topic/20748596134 Calling All Warlock Voices 3: http://us.battle.net/forums/en/wow/topic/20748795049 Can we all agree? Drain Life.: http://us.battle.net/forums/en/wow/topic/20748904864 Can we get verdant spheres back?: http://us.battle.net/forums/en/wow/topic/20748586866?page=1 Cancelling My Subscription: http://us.battle.net/forums/en/wow/topic/20748904812 Change to affliciton: http://us.battle.net/forums/en/wow/topic/20748764848 Class Fantasy, and why we should Tame Demon: http://us.battle.net/forums/en/wow/topic/20749038322 Class fantasy shouldn't be managing mana: http://us.battle.net/forums/en/wow/topic/20748744774 Demo: skipping dreadstalkers: http://us.battle.net/forums/en/wow/topic/20748804878 Demoniclilys master suggestions thread!: http://us.battle.net/forums/en/wow/topic/20748626311 Demonology changes hurt class fantasy.: http://us.battle.net/forums/en/wow/topic/20747674874 Demon Variety and Customization: http://us.battle.net/forums/en/wow/topic/20749107177 Destro's Demise: The Dying Ember: http://us.battle.net/forums/en/wow/topic/20748844867#post-1 going oom as demonology: http://us.battle.net/forums/en/wow/topic/20748694826 Hotfix Thread: http://us.battle.net/forums/en/wow/topic/20749126546 How I thought Demononlogy was gonna work: http://us.battle.net/forums/en/wow/topic/20748686163 I spoke Demonic before it was cool: http://us.battle.net/forums/en/wow/topic/20748734807 My one problem with Soul effigy: http://us.battle.net/forums/en/wow/topic/20748764894 Not Happy With Demo ATM - A Rant: http://us.battle.net/forums/en/wow/topic/20747945470 Observations from an 838 AFF warlock: http://us.battle.net/forums/en/wow/topic/20749175673 On current and future Warlock design: http://us.battle.net/forums/en/wow/topic/20748976213 To Ion: From Affliction Warlock: http://us.battle.net/forums/en/wow/topic/20749086765 Warlock boring??: http://us.battle.net/forums/en/wow/topic/20748834815 Warlock Changes. A Constructive thread.: http://us.battle.net/forums/en/wow/topic/20749106237 Warlock Feedback! Attention Please: http://us.battle.net/forums/en/wow/topic/20748784884 Warlock Nerf List: http://us.battle.net/forums/en/wow/topic/20748595578 What would you change to fix your fav spec?: http://us.battle.net/forums/en/wow/topic/20748864834 Warlock Sub-forum - EU Calling All Warlock Voices - EU: http://eu.battle.net/forums/en/wow/topic/17613162166 We as a community will be heard: http://eu.battle.net/forums/en/wow/topic/17613132935 Legion PvP Feedback Legion PvP, from Beta to Live: A Path Forward.: http://us.battle.net/forums/en/wow/topic/20748456380 Regarding the disparity between melee and casters: http://us.battle.net/forums/en/wow/topic/20745196336 The purpose of this is to allow you, the concerned Warlock, to have a quick reference to threads which MAY get the attention of Blizzard. Please constructively contribute to these threads. Again, there will be threads I have missed. I will of course add relevant threads to the master list as they are provided. Addendum: PvE guides (I think this may prove helpful to some and give these threads the attention they deserve) Affliction: http://us.battle.net/forums/en/wow/topic/20747875438 (Cryptrot) http://www.icy-veins.com/wow/affliction-warlock-pve-dps-guide Demonology : http://us.battle.net/forums/en/wow/topic/20748656161 (Nakkiel) http://www.icy-veins.com/wow/demonology-warlock-pve-dps-guide Destruction: http://us.battle.net/forums/en/wow/topic/20745707140 (Aldeen) http://www.icy-veins.com/wow/destruction-warlock-pve-dps-guide Change log: 0.67 Added A long rational post about Affliction 0.66 Added Class Fantasy, and why we should Tame Demon Added Demon Variety and Customization 0.65 Added An In-Depth Look at Affliction 0.64 Added ~Warlock Dev Hotfix Suggestions Thread~ 0.63 Added To Ion: From Affliction Warlock Added Hotfix thread 0.62 Added On current and future Warlock design Added Warlock Changes. A constructive thread. 0.61 Added Observations from an 838 AFF warlock 0.6 Added EU Warlock forum threads where appropriate, same provisos apply 0.54 Added A list of what we have lost these last years Added Icy Veins PvE guides 0.53 Added Demonology changes hurt class fantasy. 0.52 Added Unified Tuning Feedback 0.51 Added [Legion] Compilation of Suggestions/Bugs 0.5 Added section concerning issue collation Sorted content alphabetically - should have done this from the start :D 0.44 Added Warlock Feedback! Attention Please 0.43 Added Legion PvP feedback section and included linked threads 0.42 Integrated Baalsamael post in format consistent with OP 0.41 Added Calling all Warlock Voices 3 0.4 Added Baalsamael post Added A Treatise of Destruction 0.34 Added Cancelling My Subscription 0.33 Added Short Analysis of Warlocks from Cata to now 0.321 Fixed categorization error 0.32 Added Where are these comments on hotfixes? 0.31 Added Calling All Warlock Voices 2 Added How I thought Demonology was gonna work 0.3 Added Demonology PvE guide 0.25 Added Mop Destro vs WoD/Legion 0.24 Added Destruction Warlocks in Legion 0.23 Added [FEEDBACK] Problems with Warlock Animations Added Legion Beta General Discussion Sub-forum section 0.22 Added Warlock Nerf List 0.21 Added PvE guides 0.2 Not Happy With Demo ATM - A Rant addedPoynty134 5d
Sep 12 [7.0 Guide] to Logging (the only proven +DPS) Introduction Due to the recent patch and the changes that Warlocks, among other classes, have undergone, people are now more than ever concerned about how they are performing. I believe that the best way to evaluate performance is in evaluating your logs--and, without knowledge of how to analyze logs, or how to log, that's impossible. This guide should cover those sufficiently and allow interested players to improve their performance, or, if they would prefer, ask for help. Foreword Please feel welcome to dispute anything posted. I am very dedicated to making an accurate guide that keeps up with all the newest theorycrafting, and to that extent, I will be doing my best to keep up with recent information--but nobody is perfect. Table of Contents 1 - How to Log-1: WarcraftLogs -2: Downloading/Running Logs -3: Known Bugs 2 - Guide to Reading Logs-1: The Interface -2: The Tabs 3 - How to Evaluate Performance Using Logs-1: Basics -2: Destruction -3: Affliction -4: Demonology 4 - Conclusion-1: Afterword -2: Help with Evaluation Guide to Navigating the Thread: If you want to jump to a specific section in the thread, use Ctrl-F and type in the section number, then a dash, then the subsection number. For example, if I wanted to jump to the Known Bugs section, which is in Section 1, and is Subsection 3, I'd type "1-3" into Ctrl-F! ... 1-1: WarcraftLogs WarcraftLogs (https://www.warcraftlogs.com/) is a World of Warcraft fansite dedicated to hosting interactive combat logs and fight rankings for current and past raids in WoW. It is commonly used, to great effect, to evaluate how well someone is performing compared to other players of their spec and to optimal play. By the end of this guide, it is my belief that you will both understand how to evaluate logs and why we evaluate logs. -Why Warcraft Logs? Warcraft Logs is a lot more user-friendly and in-depth than World of Logs--not to mention that its developers (who I am wholly unrelated to) are continuing to update and build on its foundation, where World of Logs, to my knowledge, is remaining stagnant. 1-2: Downloading/Setting Up the Logs Client The WarcraftLogs website is fairly self-explanatory with regards to setting up the client, but in any guide for log analysis must be a guide for actually logging. I've broken it down into a 3 step system. 1: Go to https://www.warcraftlogs.com/ 2: Find this [ http://puu.sh/dxBDb/3fed32d7d1.png ] section--it's in the upper right-hand corner of the home screen. Click "Sign Up," and make an account! 3: Now that you're logged in, go to where you clicked "Sign Up"--your username will have replaced that option! Click your username, and a dropdown menu will appear. Select "Download Client" and install it! Then, start the client on your computer while playing WoW. This window should appear: [ http://puu.sh/dTL5x/25b02f7b54.jpg ] From there, hit Live Log, and you'll arrive at this screen: [ http://puu.sh/dTLcR/ad07786613.jpg ] Then, if you wish, you can select what page to record your logs on (the default, as you can see, is Personal Logs), and click go! Then, all you need to do is enter World of Warcraft, enter "/combatlog" and raid! All the combat you're doing is now being recorded in real time to Warcraft Logs, where it can be analyzed. When you're done, simply type "/combatlog" again in-game to stop recording combat logs, and click "Stop" on the client! Advanced Combat Logging: In game, to enable Advanced Combat Logging, access the main menu (usually by clicking escape), select System, select Network, and check the boss for Advanced Combat Logging. 1-3: Known Bugs Sometimes, when attempting to log, the client will record nothing, or state "Error - Bad Line". While this is not intended, it is more common than isolated--it can be fixed by simply restarting logs. ... 2-1: The Interface The WarcraftLogs interface is intuitive and user-friendly. An example of a log is one of my Personal Logs, found at [ http://tinyurl.com/k66hywk ]. I will be using this log for the purposes of demonstration throughout this guide. [ http://puu.sh/dxCDv/bb44cf32ef.png ] The image above is what you will first see when reading a log. The first page it shows you (the one shown) is a summary of the various measures of performance recorded by the service. Each of the different tabs (Damage Done, Damage Taken, Healing) will take you to a page that details each individual type of performance. These will be covered in the following section. The Graph The Graph can be manipulated and modified to display only certain data--whether you wish to focus on a specific player, a specific damaging mechanic, or a specific portion of the fight. To access a specific portion, simply click and drag from one end of the graph you'd like to observe to the other--it'll automatically display only the information from that slice of the graph. To display a specific player or mechanic, simply select that option from one of the tables below the graph. The Options The options, located in the upper left hand of your screen, will look similar to these [ http://puu.sh/dxD8d/4b43537a58.jpg ]. Each of the selections (The Butcher, All Friendlies, etc.) have a small arrow to their right--indicating the presence of a dropdown menu. You can select these to choose which boss you would like to observe (selecting The Butcher, in this case), which kill of that boss (if there is more than one in a log), or which player/enemy you would like to observe (selecting "All Friendlies" in this case). Views Located just below the graph are three tabs: Tables View, Events View, and Fight Analysis. Tables View provides the standard table of values--useful in other sections for viewing uptimes, percentages, and other numeric values. Events View simply lists each combat log event by time, useful for determining specific cast orders or time between events. [ http://puu.sh/dxDDd/b792b43c05.png ] Fight Analysis is a handy, automatic, mechanics analysis of the fight. It's useful for determining who caused wipes, or what went wrong on a kill. 2-2: The Tabs Damage Done: This is likely your primary tab of interest. When evaluating warlock DPS, it is one of the main two tabs that you will actually be interested in. When you click this tab, it will default to taking you to a screen similar to the summary--a graph, with a tables view of Damage Done and DPS beneath it. [ http://puu.sh/dxDS9/076101ed08.png ] From here, you can observe how your DPS is compared to the rest of your raid for the fight. However, for evaluation, we must look at the specifics. From there, you would click on your name from the tables view--which would take you to a tables view of your abilities used and damaging effects. [ http://puu.sh/dxE0m/b583e10694.png ] Damage Taken This tab is similar in nature to Damage Done, but displays Damage Taken instead. You can use it to determine uptimes of damaging debuffs and other effects in the same manner you would with Damage Done. It is, however, not entirely relevant to evaluating Warlock DPS (very useful to determine who's draining your healers' mana, though!) Healing This tab is similar to both Damage Done and Damage Taken, but again, deals with healing and healing buffs instead. Useful to determine how much you're healing for with self-heals, but not relevant to DPS. Buffs For Warlock DPS analysis, the Buffs tab will be fairly invaluable. It is a graph -- which is less interesting than the preeceeding tabs' graphs -- and a table containing the uptimes of Damage, Defensive, Healing, Movement, and Raid buffs, in addition to stances and unknown buffs. The reason it's important to Warlocks is not to determine if someone had buffs--but to determine how they're reacting to Trinket Procs, using Dark Soul, using their potions, or even Fire and Brimstone in some situations. If you click on a particular player, it will take you to a screen similar to this one: [ http://puu.sh/dxEIj/ae75429356.png ] Debuffs This tab is less important than the others in terms of DPS analysis, but functions similarly to buffs--but with debuffs. Deaths This tab simply displays deaths and the time leading to those deaths--it can be invaluable in determining who is at fault for a given death. Interrupts This tab displays all interrupts used and can be used to fix issues in interrupt orders in raids. Dispels This tab displays dispells and can be used to determine which player is dispelling the most, or if someone dispelled something they were not meant to. Works for both Offensive and Healer dispells. Resources This tab allows you to view resource expenditure/generation over a fight. It can be used for Demonic Fury, Burning Embers, and Soul Shards and displays raw gain, wasted amount, and net gain. Casts This tab displays number of casts, time spent casting, et cetera. It's especially useful to assist in correcting an opening sequence or observing a particular set of casts (such as a Hand of Gul'dan 2-stacking mishap). Summons Shows all pet, minion, guardian, and demon summons throughout a fight. Replay This feature can show the positioning of players throughout a given fight provided the logging player is using "advanced combat logging," an option found in-game. ... 3-1: The Basics Before you evaluate each given spec, it's helpful to know what kind of things you're going to be looking for. -DoT/Debuff Uptimes: You are going to be looking through the Damage Done section of a Warlock's spellcasts, looking for Damage over Time or other debuffs effects such as Immolate, Corruption, Haunt or Doom. Different DoTs or Debuffs will call for different uptimes. An example: [ http://puu.sh/dxGe8/43d53f1d91.png ] -Cast Ratios: You may also be looking for ratios of one spells' casts to another. This can be done very easily by looking at the casts column and checking numbers. An example: [ http://puu.sh/dxGkX/81bd70a89b.png ] -Buff Usage: All specs have some degree of resource pooling for certain procs or cooldowns. You will be comparing the amount of certain buffs cast, such as Dark Soul or on-use trinkets, the times that randomly proccing trinkets activate, and more to determine how effectively someone is using their spells. An example: [ http://puu.sh/dxGsY/f960820817.png ] 3-2: Destruction Destruction Warlock rotation errors are, in my mind, the easiest to correct. When evaluating a Destruction warlock log, make sure that the following things occur: A 90% or higher uptime on Immolate. Usage of Dark Soul: Instability once every two minutes (without Glyph of Dark Soul) and, if using AD, a bonus charge used during other procs (or during the execute). Chaos Bolts being cast during CDs or Procs en masse, but only used one at a time otherwise. Burning Embers never reaching 4 and wasting generated embers, in the resources tab. On multiple target fights, a high uptime on all targets of Immolate (using the "Done to Enemy" selection found just above the graph). On cleave or AoE fights, high Havoc usage. On cleave or AoE fights, high Shadowburn counts and a high ratio of Shadowburn Hits to Shadowburn Casts (which would mean that Shadowburn is well-cleaved by havoc). Note: if I am missing any factors, please post additions or corrections below. 3-3: Affliction Affliction Warlocks have a relatively simple rotation, especially in Single Target, but you should still look for the following things in a log: An extremely high (as near to 99% as possible) uptime on your main three DoTs (Corruption, Agony, Unstable Affliction). Usage of Dark Soul: Misery once every two minutes (without Glyph of Dark Soul) and, if using AD, a bonus charge used during other procs (or during the execute). On single target fights, a high uptime (around 60-70%) of Drain Soul. On multiple target fights, it can be considerably lower. Without Soulburn: Haunt, a fairly high Haunt uptime (50% or above) but even more importantly, haunts used during procs rather than needlessly wasted. With Soulburn: Haunt, a high uptime on the Soulburn: Haunt buff (90% or above). Soul Shards never being wasted (at the moment, this means sitting at two and casting the remaining two only during cooldowns or procs). On multiple target fights, check to make sure that the three DoTs have a substantial uptime on each of the targets (using the "Done to Enemy" selection found just above the graph). Note: if I am missing any factors, please post additions or corrections below. 3-4: Demonology Demonology Warlocks factor 'when' a spell is cast quite often compared to the other specs, rather than 'how much'. Due to this, it is one of the harder specs to correct with logs, but there still is a great deal of factors to watch for when evaluating Demonology performance, such as: A high (95% or above) uptime on Corruption and Doom. Dark Soul: Knowledge once every two minutes, and if using AD, a bonus charge used with other procs or during the opener. A high usage of Soul Fire with Molten Core procs in Meta. A roughly 40% uptime on Hand of Gul'dan. (This is raised to 55% in Single Target situations with the 4-PC from T17) Pooling and dumping of Demonic Fury with SF and ToC, with Procs and AD (but never capping at 1,000 fury). On multiple target fights, a high uptime of Doom and Corruption on all targets (using the "Done to Enemy" selection found just above the graph). If using Grimoire of Service, the Doomguard should be cast every two minutes, usually with CDs. If using Cataclysm, there should be a cast of Cataclysm every one minute. If the Glyph of Dark Soul is being used, DS and Cataclysm should be cast at the same time. Note: if I am missing any factors, please post additions or corrections below. ... 4-1: Afterword I am not the best Warlock, and I accept this--however, I am passionate about this class, and intend to go forward in WoD with stronger progression and theorycrafting than before. I especially hope that I can help new or returning Warlocks--or even experienced Warlocks who want to brush up on their play--improve and perform better as time goes forward. 4-2: Help with Evaluation If you'd like for a more experienced Warlock to look over your logs and provide their insight, simply post a link to the logs and some basic background information in the thread below. There is a great number of experienced, skilled, and helpful Warlocks around who enjoy doing just that!Hedo101 Sep 12
Oct 26, 2010 Welcome Warlocks: Please Read! Welcome to the Warlock forum! This forum is here to provide you with a friendly environment where you can discuss the warlock class with your fellow World of Warcraft players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct (http://us.battle.net/en/community/conduct) and guidelines (http://us.battle.net/wow/en/forum/topic/15252595157) before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Have fun posting on these forums, and good luck with your adventures in Azeroth!Lylirra1 Oct 26, 2010
57s Why is our new gear set a spider? I know there's a new spider demon model this xpac, but I don't feel like a spider. Something that makes us look like an Infernal would be nice, or strangely hawt like a succubus.Chaosgodloki4 57s
2m [FEEDBACK: AFFLICTION] 7.1 in 4 days and blizzard didn't post anything for us. This is my last try to get any answer. I think we can get all good posts FOR AFFLICTION ONLY from other topics and bring them here.Zezitu2 2m
3m Open me Drain Soul should've been baseline with Malefic Grasp talented. Discuss.Black2 3m
6m Dev's Feel Affliction too low, buffing Oh wait I'm sorry, that was Outlaw Rogues they said this to.... "Posted by Ornyx Hey everyone, Separately from Roll the Bones, we do feel that Outlaw’s DPS has ended up a little lower than we’d like it to be, and are looking into some options to bring it up a bit. We don’t have an ETA just yet on when that might happen, but it’s on our to-do list." Wouldn't it be nice if they gave us one of these, or even an "We think DPS is fine, no plans to change it, keep subbing pls, kthxbye."Lucagrey1 6m
10m Soul effigy redesign: weave haunt into effigy What if soul effigy has a tbd cool down, and what it does is to drain (better animation and thematic) a copy of the target that has a percentage of the target's max/current health. The copy's health is shared with the target and Upon killing the drained copy, the target is weakened/haunted, which increases dot damage on target by x% (like haunt). Soul effigy will do 100% damage to the original target rather than 35% (quite important number here, CD can be adjusted to compensate). Example: Nythedra, assumed health, 1000 million, 1% = 10 million Opening effigy will allow warlock to better line up with heroism at the start, and helps with the ramp up (sure agony still needs ramp up but we will do double the damage similar to destro). Heroism further helps the warlock to kill his first effigy faster to enable haunt on the boss. Soul effigy no longer has to be constantly moved because its intended to be killed. Boss now has a haunt debuff that we all love. We can then drain the boss single target without maintaining dots on effigy Effigy's death triggers soul flame and wrath of consumption, giving those gold traits some meaning in single target fights. Creates meaningful player-driven choices and skill display. Now when to use effigy the answer is always "always". But a skilled lock can now properly line up effigy for burn phases, perhaps amplify that with other similar talents. I think the concept is good. Illaoi in League of Legends also have a similar ability called soul vessels, which was a fine mechanic not hated by the community. The execution however on the concept is poor. As many posts have explained in depth, that this ability is for a variety of different reasons, bad. The developers have said that they are willing to redesign talents (referring to paladins, and shadow priests). Just an ideaPigorhen18 10m
11m [FEEDBACK: DEMO] 7.1 in 4 days and blizzard didn't post anything for us. This is my last try to get any answer. I think we can get all good posts FOR DEMO ONLY from other topics and bring them here.Zezitu2 11m
15m I wanna play a aff warlock so bad :( But I don't want to suck in PvP and do trash damage in PvE :(Esoterikk11 15m
20m Please do something with DE Please this spam skill is not fun at all, please think something to last more and affect all Sumon after, or please let us cast in movement o something! This Spam skill is BORRING, cluncky, reduce our dps, abd affect our movility. Please. Please do something in this patch 7.1 DE for warlocks demonologyAyrho7 20m
23m Demonic Gateway - Name Emerald Nightmare uses Elerethe Renferal to get my guild across the cobweb bridge?Feridius10 23m
31m How are most of you not yet exhausted? I feel like every time I open a thread with a miscellaneous suggestion, I skim for 3 seconds and think, "I'm sure this is great & all," then imagine myself throwing it over my shoulder into a pile of things Blizzard doesn't give a flying sh*t about.Skilly3 31m
37m [FEEDBACK: DESTRUCTION] 7.1 in 4 days and blizzard didn't post anything for us. This is my last try to get any answer. I think we can get all good posts FOR DESTRUCTION ONLY from other topics and bring them here.Zezitu2 37m
39m Couple of Demonology Questions Lets say Felstalkers is on CD and I have 2-4 SS'd Should I: A. Go ahead and cast Felstalkers (even if I didn't get the free felstalker proc) and wait to get back up to 4 SS'd before HoG'ing? B. HoG at 4 and build up to 2 SS'ds to Call Felstalkers? C. Cast felstalkers and just go ahead and HoG with 2 SS'ds? Also is there really a good or even really necessary need to keep track of DE buffed demons? Since your casting it basically after every summon anyways?Enigmaz4 39m
49m rate the transmog above you well i got the last thing i needed for my xmog so i wanted to make this to see other transmogs from other warlocksNecrodoge81 49m
1h Demo lock needs help Aright fellow locks, I'm needing some advice on my rotation. I'm currently 852 and pulling an average 235-250k on single target, minimal movement (because !@#$ us) boss fights but only like 180-190k on fights like Spider-Bird and Cenarius. My rotation is thus: Maintain Doom at all times (if it will tick because I'm not convinced it does any damage at all until it pops and it NEVER pops because I'm constantly refreshing Hand of Gul'dan). Call Dreadstalkers on cooldown. Grimoire: Felguard (Grimoire of Service) on cooldown. Summon Doomguard on cooldown. Hand of Gul'dan at 4+ Soul Shards. Demonic Empowerment Thal'kiel's Consumption when all Demons are active and Empowered. Command Demon+Felstorm on cooldown Then just casting Demonbolt for filler Is there something I can change or another talent I should spec into? My main goal is to beat the god damn mage in my guild who is only sex item levels above me and pulling over 300k on every fight. It's annoying.Garthym23 1h
1h How are locks currently in pvp? Thinking about lvl this dude soon. Any input?Apoçalypse13 1h
1h Need help: Destro ST (raiding) Hey fellow locks, So me and my guild tried heroic EN for the first time yesterday and I wanted input on DPS (especially for ursoc). We wiped and did not get the kill, but I still wanted input ont my ST DPS. I had no problem averaging in the 200-210k dps after a few pulls and tweaking some stuff around. After looking at the logs, I noticed that put me in the 52-54% percentile (ILVL-Wise) on my best pulls, which is pretty much middle of the pack: https://www.warcraftlogs.com/reports/PkpbCFzyw2t1qQmX#type=damage-done&fight=24&source=10 I'm looking for ways to improve from there. I'd ideally like to perform in the 80th percentile for my ILVL. Any tips or advice or tweaks that I can do to do it better? Thanks!Sofan24 1h
1h Warlock Macro HELP PLEASE!!! ok so im kinda new to WoW and dont know how to make macro...im looking more for pvp macros for warlocks(obv) And basically what im looking for is any macros for warlocks and what they do. For example- I made a Focus Macro /focus <-- very simple, Now what i wanna do is make a macro to hit that will cast Fear on my focused target. If this makes sense and you know what im asking for please help and if you dont know what im asking for sorry im not so clear...Asapxo3 1h
1h Why no T-Mog for demonology offhand? I didn't realize that there was no t-mog capability for offhands, I should pay better attention. I really dislike the dufus looking deomonology floating skull. As a consequence I'll be benching my Demo lock for the expansion. I may play him long enough to change specs and ditch the skull. I wish they'd consider offhad t-mogs.Wiccam22 1h
2h Felguard Green and covered in spiders. Not sure what has happened, but felguard is green and covered in bugs. Others in game see it aswell. Unchanged in ranked arenas, and multiple logins. Any insight on how this occurred will be appreciated. http://imgur.com/a/TJEwGßeâst5 2h
2h So Hunters get ANOTHER new pet http://blue.mmo-champion.com/topic/777598-patch-71-preview-new-adventures-in-the-broken-isles/ The robot spiders Would be nice you know if the other pet class in the game god some actual new petsGaland9 2h
3h Bough of Corruption - How is this BiS? For Affliction. I don't get it. Great mastery, but it does 30k damage when it procs, and doesn't interact with DoTs? Last I checked, a DoT was a "damaging spell"... What's the deal here? Is our BiS trinket broken for us?Cruxus25 3h
3h Shadowy Inspiration Using it makes my rotation feel smooth... But in reality, there's no way it can be a DPS increase, can it? I'm not monstrously stacked by any means, and I don't PvE much (especially as of late). But I got a decent 26% Haste and an iLvl of 850. My Demonbolt is a 1.58 cast time. But doing it on an instant cast still triggers a GCD anyway, so how much time am I even saving? I know GCD's are quicker with more Haste, and I think they're on a default of 1.5 seconds, right? But yeah. I'd wager I'm not really saving a whole lot of time, if even any at all. Wouldn't Demonic Calling's 2-Shard savings be more of a DPS increase, even if we assume I get a proc every other Dread CD? Even Shadowflame feels like it should be better. My only guess is that people take it to gain a tiny bit of mobility during their rotation? Thoughts?Skilly7 3h
3h A little Nostalgia for you guys https://www.youtube.com/watch?v=RqhmzqezbBc I wish Destruction would return to this.Cretus3 3h
3h Is there a demon-lite Demo spec? Hey guys, per title. Is it possible to pull off for pvp? I was thinking of a spec whereby I could just rely on imps and maybe darkglare/tentacle demons and nothing else, or are Felguard and dreadstalkers a must? Really loved wod demon-lite demo playstyle and would like to give demo a shot, hence the question. Thanks in advance!Requiem1 3h
3h How is small chaos bolts "destro lock" can someone explain this part to me? honestly im confused why. Also in pvp we are a "cleave" class similar to affliction....Çhrìs4 3h
3h Help for a destro lock hey guys. a buddy of mine has been asked to main a lock this expansion due to raid needs. hes having a tough time with his dps. he just recently got to 110 and just today got his 3rd relic slot but still underperforming. would u guys be willing to check out his logs to help him out with some advise that he should or should not be doing? any advise is greatly appreciated. https://www.warcraftlogs.com/rankings/character/18832903/latest/Thildor3 3h
4h Afflic DOTS macro Does one exist? Meaning, is there a mouseover macro to Apply my basic DOTS in order of Agony>Corr>SL Right now I am manually applying each with a mouseover, such as: #showtooltip /cast [target=mouseover,harm,exists,nodead] Corruption; Corruption Is there anyway to combine the 3 DOTS mentioned above in one macro?Bethes7 4h
4h Call felhunter needs to be baseline for lock the pvp talent for demo locks call fel hunter its an interrupt with the same 24 second cooldown a mages has and it cant be used if your current pet is a felhunter so you cant double spell lock this seems like a really fair baseline interrupt for all warlock specs to have ya? i mean it fits the whole warlock motif and its an interrupt most specs sorely need as only afflic can really use the felhunter in battle EDIT: why is this getting downvoted? whats wrong with all warlock specs having a baseline interrupt...Zombiespells14 4h
5h Help our Warlock guys! Hey guys, my guild is looking to start doing mythic EN but I dont really think we have the dps for it yet. A lot of people on logs are doing around the 9th percentile and barely pushing 200k! So I'm taking the liberty of making a thread for each of them and sending it to them for help. I'm starting with our Destro lock who needs help, I've been comparing his logs to others but since I dont play lock I can't make heads or tails of it. I see that they are doing much more dmg with immolate and he is casting double the incinerates that they are, while also having a different talent. Anything else he is doing wrong? Here is the log: https://www.warcraftlogs.com/reports/adhbzjyAVw8x6JQF#type=damage-done&fight=5&source=8Versachi14 5h
6h Great Immersion, Terrible Grammar. There are some instances where Demonology's Artifact speaks to you. I think it's a very welcome addition to immersion and roleplay... but you could've spellchecked his lines. I'm not even a native english speaker and I caught wind on the mistake. http://imgur.com/a/94CrT "Their useless"? Come on guys, you can do better. (Erase the "quote"part from the url to watch the picture, I can't seem to copy the link without that part). Hope it's fixed soon, thanks!Chamucos0 6h
6h Unpopular opinion: 7.1 buffs are sizable I have posted various threads very critical of the developers design. Perhaps more so I was, and still am critical of the state of class balance. However, in this post, I would like to explain that the totality of the "changes" and buffs are overall sizable buffs when interpreted correctly, especially given the demonstrated conservative approach when it comes to balance. Unstable affliction: damage buff is nice and small 5%. The compounding horror "change" and the fact now we are refunded one soulshard when the target dies with unstable affliction on means two things: much better target switching capabilities, and loss of dps by our dots. Technically, we sometimes get multiple unstable affliction worth of damage out of one soulshard under some circumstances, greatly improving its efficiency. Moreover, on short lived priority adds (<10 s), perhaps a better combo would be UA+corruption+UA especially taking into the account that corruption is also buffed 10%, which is sizable. While the old compounding horror may do more damage given that it scales with mastery, sometimes on adds the full effect however, is not realized. Agony+Corruption combo is quite bad on <10 adds but at least one is mandatory to get our soul flame, and wrath of consumption to trigger. I'd much rather using UA instead (even just by itself as the only dot) to trigger the two golden traits, do way more priority adds damage. Additionally, Fatal Echo may trigger better now making the passive a mini soul conduit. This helps with the potential nerf of the compounding horror trait on single target or adds that live for a lot longer. From a design perspective, compounding horror (old) just gives more damage rather than a new mechanic. The developers took the opportunities to actually buffed our target switching capabilities which are traditionally weak, is quite intelligent. Lastly, it is important to note that we should always be casting UA with reap soul, 2 shards 1 soul scenario would be UA, reap soul, UA, so both UAs are buffed (nearly) fully by one soul. This means, the traits affecting UA are always doubled. Crit, crit damage, and Fatal echo. Fatal echo will contribute 12% (not 6%) damage increase to UA. UA is currently 22-25% of my overall damage, which will mean Fatal echo will be 2-3% damage increase for one point of traits. The mechanical trait nearly tripled the efficiency of the trait from 1% to 3%, resulting another 2% flat overall damage increase. Overall the buff to unstable affliction is significant, but may require update to how we play under some circumstances. Potion of prolonged power: Deadly grace does not function with affliction locks whether it is intended or not. For two pots the overall dps increase for us is 1-1.5% where it is 4.5-5% for hunters and warriors. We lose 4% damage in high end raiding not due to class, but for a poorly coded and designed pot. If this is fixed however and we are on par with other classes when using this pot, this patch would introduce a 10%+ damage increase across the board. Prolonged pot is intended to be inferior to deadly grace but it is actually a buff to us. 2 potting in a fight would result it lasting for 2 minutes. This is significant as for fights that hero at the start, we lose most of it due to having to ramp up our agony and effigy. a 2 minute duration mitigate this problem a lot. As a result, we gain 2.5-3% dps from prolonged potions, or a net of 1-2% dps gain. This is small by itself indeed, but when 2% is added to the 5%+ flat out damage increase on all our abilities, it becomes 7% without taking account of other changes. Corruption: This amplifies our AoE and single target. What this does more however, is to push the damage efficiency of the spell much higher pre 10 seconds as explained above. Siphon life: this is a pure buff to single target and big add cleave. SL is not worth using except on long living adds or council fights, or single target. Soulstone change: minor but needed, saves a long hard cast to rez and can rather spend that time dps instead. Contagion: It's not really a nerf...despite it looks like one. First of all, even the best logs do not have a 100% up time on contagion. It's actual value among the best players were not even 15%. For average players people were getting half the value of that talent often times. Of course given the skill being constant, this is still a nerf. But...the skill will not be constant. The change to UA mechanics making maintaining contagion uptime easier, resulting in a higher uptime efficiency of the spell. There is no change for most users. Nerf is a hard word to define. What this does may make a lot of warlocks switch to absolute corruption and actually do better overall given its ease of management. Second of all, its only a nerf if you use the talent. For most players, absolute corruption is vastly superior given it makes rotations easier because it minimizes delta (difference of theoretical dps vs in fight dps , or loss of dps % to boss mechanics) Now, even assuming we playing perfectly, the difference between the two is not that big and will be minor next Tuesday. From a design perspective one talent should not be flatout better than the other to afford more player driven choices. The nerf for the top percentile players on this talent only serves to balance it against other talents. Third of all, a degree of 3% must be taken account of its average uptime efficiency, which is probably around 60-75%, making the nerf, even if we can call it one, a very minor 2% nerf that in no way "offset" other sizable buffs. Overall, pure number tuning the extent of our damage increase is 7.5%. However, there are many big changes to how UA functions now and we can extract a lot more value out of it. A damage estimate of 8-8.5% increase is reasonable. This is about the size and magnitude of the buff of the first class tuning. Conlusion: There is in no way confirming that I agree with a lot of the mechanics of the spec, soul effigy, cough....But I expect our damage to be fine in end game mythic raiding and mythic + (high or low level) with these changes outside single target. To address single target, simple quality of life changes can make a big difference: 1. soul effigy moves with the effigy'd target (to a degree, so it stays on the boat still when helya goes away for example) 2. fel hunter's dps ability functions with the NEW UA, thus meaning if there are 5 UAs active, with agony, corruption and siphon life, the fel hunter ought to do 4x the damage, rather than 2x. (not currently the case) 3. soul effigy damage buffed from 35% to 40% (ST 2% increase) 4. fix bugs that when reap soul is used, not all our trait is doubled. 5. fix and balance deadly grace potionPigorhen24 6h
6h DOTS getting removed due to friendly CC Whoever the DEV who decided to allow dots to be instantly remove upon an teammate CCs ( incapacitates / sleeps / etc.) clearly never played a warlock before. Players tend to use such CCs as an alternative form of interrupts in battlegrounds / arenas. Often such forms of CCs broken once any form of damage is received. But with the recent change all forms of Dots /debuffs applied on the enemy player are removed instantly allowing the CC to hold....However, this poses a new problem for DOT heavy classes such as affliction warlocks. Taking an example from an affliction warlock perspective, let's say currently hold the following on a target: 5 stacks of Unstable Affliction [that is 5 soul shards spent on the target] 10 stacks of Agony Corruption Siphon life All of this will be removed instantly the minute a teammate decide to Sap / incapacitate or sleep the target. And often I find myself in such situations. It difficult for us to re-stack all our dots considering them somewhat longer RAMP up time u imposed on us. Whoever did such changes clearly never thought through the implications this would have on classes DOT dependent classes. I do hope this could be re-looked into.Lesbomancy41 6h
7h Are we still poo poo? I've recently returned to the game and have had a hankering to main this guy again. However, I had heard nothing but bad things about the class since the expansion was released and I want to know if it's even worth my time to level and gear up. And oh look! The MIA Wrathguard problem is still there. Not a very promising start.Ullicaurande12 7h
8h Help me find my missing DPS? I'm probably going to regret this. Hi Warlock forum! I found a couple of comparable Warlocks in warcaftlogs.com. My criteria: 1. Same non-performance boosting legendary 2. Same/near same ilevel 3. Same talent choices What I've found is while their damage hits about 290k, my damage varies from 225-50k. The only variance seems to be the 20,000g neck enchant; is this neck enchant really that big of a dps boost? Any constructive advice is greatly appreciated. (I'm sorta using this profile as a benchmark, even though they've since moved up in ilevel http://us.battle.net/wow/en/character/alexstrasza/Nzx/advanced)Chaosgodloki0 8h
8h best path to take for afflic artifact pvp I'm going to try my hand at pvp as affliction, whats the best path to take on the artifact weapon? from all you pro afflic pvpers?Wârlock6 8h
9h Why Aren't you Demo instead of Affliction? I swear, I'm getting so sick of everyone asking me this every.... single.... day..... multiple times. Can't the two specs just be tuned to where they are roughly equal so I can just play the spec I want to play and not have everyone saying that things would be 10 times better if I was Demo instead of Affliction?Nopk30 9h
9h Affliction warlock or shadow priest? I have an affliction Warlock level 103 and this shadow priest level 105. I am having hard time trying to decide which class should I level up to 110 since i love shadow caster fantasy and I really dont care the other specs. I feel better when I use my affliction warlock in PVP and PVE while my priest i feel unrewarding but i am not sure if it changes when I start to get artifact points. I have read in this forum that affliction warlock is in really bad shape and I should not bother to level one until they get fixed. Affliction warlock has kind of boring rotation but I am betting that it will get fixed. What would you suggest? Which one is better in PVP? and Pve?Oswill5 9h
9h Wreak Havoc Weak Aura Can anybody help me out with a WA for wreak havoc? What I want: To countdown from 20 seconds (or track duration) after casting (as spell has no CD). - WITHOUT having it track from target/focus, just on effect applied, or spell cast. Basically have something A on focus, be attacking target B and drop havoc on add C then back to attacking target B while the WA tracks the time.Todgins3 9h
9h Haste Cap? Help, brahs. Is there a soft cap for haste for destruction? I'm sitting at 34% and wondering when I should start going after crit. Any help is appreciated.Endlos3 9h
9h Destro Hidden Artifact Question Does anyone know if you can only farm the Ritual of Summoning demons once per day for the burning jewel? Some people on mmo-champ forums claim they have farmed several times in 1 day and have gotten the drop... Thanks!Ketchupz1 9h
9h How to make DESTRO Burst OP. Step 1: Cast all your portals on the target Step 2: Blow firestone Step 3: Conflag into 2 chaos bolts for a oneshot takes a while to reset so just be sure they don't have a pally bubble headed their way.Andrich6 9h
10h Why the Soul Effigy Hate? I'm not saying it's the best spell in the world but it essentially represents a 35% increase in Non-UA DoT Damage on a single target. That may not be amazing but it's not total crap either and it addresses a big Afflock concern. Am I misunderstanding something about the ability?Orasine47 10h
10h stop making trinkets proc on soul effigy When a trinket/enchant procs on soul effigy it will do 35% of its damage -- no other class/spec to my knowledge suffers from this. This is awful design.Ty6 10h
10h 7.1: Death of Affliction PvP. On 7.1, UA is changed: you may have up to 5 individual UAs on a target, each with its own duration and dispel damage. Problem is: UA dispel damage is now a fixed value, around 70k (with 845 ilvl) in instanced PvP. The maximum dispel damage we will have is 350k if you use ALL YOUR 5 SHARDS, AND PLAYERS HAVE 2 MILLION + HP. Seriously, do Blizzard even read the tooltips? Because this is so absurd, you don't even need tests to confirm it is way off of what it should be.Mallunoth23 10h