Warlock

Nov 28 [7.1 Guide][PvE] Affliction 7.1 changes tentatively in. Please review with emphasis on the changes to Unstable Affliction, Contagion, Talent rows, and Compounding Horror Introduction: This guide is here to cover the basics of the Affliction spec in a PvE context, with an emphasis on Legion end game. While assumptions presented here will work during the pre-patch, specific t18 set bonus optimization, bis trinkets for HFC, and etc are beyond the scope of the main guide and will briefly appear in an addendum in the changelog post. Table of Contents Section 1 -- The Basics - http://us.battle.net/forums/en/wow/topic/20747875438#2 Section 2 -- The Artifact - http://us.battle.net/forums/en/wow/topic/20747875438#2 Section 3 -- Talents - http://us.battle.net/forums/en/wow/topic/20747875438#3 Section 4 -- Spell Priority - http://us.battle.net/forums/en/wow/topic/20747875438#3 Section 5 -- Advanced Discussion - http://us.battle.net/forums/en/wow/topic/20747875438#3 Section 6 -- Putting it All Together - http://us.battle.net/forums/en/wow/topic/20747875438#4 Section 7 -- Macros, Addons, and User Interface - http://us.battle.net/forums/en/wow/topic/20747875438#4 Section 8 -- Changelog http://us.battle.net/forums/en/wow/topic/20747875438#4 Appendix A -- Patch 7.0.3 Hellfire Citadel. The Prepatch http://us.battle.net/forums/en/wow/topic/20747875438#4 What this guide does and does not cover: This guide is intended to be a reference for PvE focused players, specifically heroic raiders, mythic raiders, and mythic+ dungeon players. My main emphasis is on mythic raiding, but given gear drop homogenization discussions on set bonuses, talents, and artifact traits should apply universally. This guide is not a beginners guide to DPS in World of Warcraft, you need some degree of mechanical competence, keybinding, situational awareness, and other skills that come with time, effort, and dedication. A great deal of this information has come from discussion and log analysis preformed on the Warlock discord server. You can join the server by installing Discord and then using this invite link: https://discord.gg/0onXDymd9Wpc2CEu If you notice any inaccuracies, disagree with anything, have specific questions, or otherwise want to discuss Affliction please reply to this thread.Cryptrot158 Nov 28
Nov 16 Warlocks - Your class needs you! Thread List V0.67 I think it might be pertinent to keep a record of all threads supporting the cause of Warlocks having a fair crack of the whip or at the very least some response to the growing concerns. This is merely a starting point. If I have missed your thread, one you have seen or you feel a thread included does more harm than good please comment below. Threads concerning the collation of warlock issues: Calling mechanics masters! All specs: http://us.battle.net/forums/en/wow/topic/20748845055 [Legion] Compilation of Suggestions/Bugs: http://us.battle.net/forums/en/wow/topic/20748805127 Unified Tuning Feedback: http://us.battle.net/forums/en/wow/topic/20748765378 We did it!: http://us.battle.net/forums/en/wow/topic/20748704898 Legion Beta General Discussion: [FEEDBACK] Problems with Warlock Animations: http://us.battle.net/forums/en/wow/topic/20745045224 General Discussion: Destruction Has Been ROBBED of Class Fantasy: http://us.battle.net/forums/en/wow/topic/20747964966 Destruction Warlocks in Legion: http://us.battle.net/forums/en/wow/topic/19741204678 Looking for insight on Warlock design: http://us.battle.net/forums/en/wow/topic/20748455595 Mop Destro vs WoD/Legion: http://us.battle.net/forums/en/wow/topic/20748655204 Short Analysis of Warlocks from Cata to now: http://us.battle.net/forums/en/wow/topic/20748686611 The current state of Warlocks: http://us.battle.net/forums/en/wow/topic/20748655429 The Destruction of Xelnath's Legacy: http://us.battle.net/forums/en/wow/topic/20748505218 Where are these comments on hitfixes?: http://us.battle.net/forums/en/wow/topic/20748556298 Warlock Sub-forum: ~Warlock Dev Hotfix Suggestions Thread~: http://us.battle.net/forums/en/wow/topic/20748936631 A long rational post about Affliction: http://us.battle.net/forums/en/wow/topic/20749285422 An In-Depth Look at Affliction: http://us.battle.net/forums/en/wow/topic/20749026487 A small change to haunt?: http://us.battle.net/forums/en/wow/topic/20748497041 A list of what we have lost in the last years: http://us.battle.net/forums/en/wow/topic/20749044719 A Treatise of Destruction: http://us.battle.net/forums/en/wow/topic/20748864899 Calling All Warlock Voices: http://us.battle.net/forums/en/wow/topic/20748575457 Calling All Warlock Voices 2: http://us.battle.net/forums/en/wow/topic/20748596134 Calling All Warlock Voices 3: http://us.battle.net/forums/en/wow/topic/20748795049 Can we all agree? Drain Life.: http://us.battle.net/forums/en/wow/topic/20748904864 Can we get verdant spheres back?: http://us.battle.net/forums/en/wow/topic/20748586866?page=1 Cancelling My Subscription: http://us.battle.net/forums/en/wow/topic/20748904812 Change to affliciton: http://us.battle.net/forums/en/wow/topic/20748764848 Class Fantasy, and why we should Tame Demon: http://us.battle.net/forums/en/wow/topic/20749038322 Class fantasy shouldn't be managing mana: http://us.battle.net/forums/en/wow/topic/20748744774 Demo: skipping dreadstalkers: http://us.battle.net/forums/en/wow/topic/20748804878 Demoniclilys master suggestions thread!: http://us.battle.net/forums/en/wow/topic/20748626311 Demonology changes hurt class fantasy.: http://us.battle.net/forums/en/wow/topic/20747674874 Demon Variety and Customization: http://us.battle.net/forums/en/wow/topic/20749107177 Destro's Demise: The Dying Ember: http://us.battle.net/forums/en/wow/topic/20748844867#post-1 going oom as demonology: http://us.battle.net/forums/en/wow/topic/20748694826 Hotfix Thread: http://us.battle.net/forums/en/wow/topic/20749126546 How I thought Demononlogy was gonna work: http://us.battle.net/forums/en/wow/topic/20748686163 I spoke Demonic before it was cool: http://us.battle.net/forums/en/wow/topic/20748734807 My one problem with Soul effigy: http://us.battle.net/forums/en/wow/topic/20748764894 Not Happy With Demo ATM - A Rant: http://us.battle.net/forums/en/wow/topic/20747945470 Observations from an 838 AFF warlock: http://us.battle.net/forums/en/wow/topic/20749175673 On current and future Warlock design: http://us.battle.net/forums/en/wow/topic/20748976213 To Ion: From Affliction Warlock: http://us.battle.net/forums/en/wow/topic/20749086765 Warlock boring??: http://us.battle.net/forums/en/wow/topic/20748834815 Warlock Changes. A Constructive thread.: http://us.battle.net/forums/en/wow/topic/20749106237 Warlock Feedback! Attention Please: http://us.battle.net/forums/en/wow/topic/20748784884 Warlock Nerf List: http://us.battle.net/forums/en/wow/topic/20748595578 What would you change to fix your fav spec?: http://us.battle.net/forums/en/wow/topic/20748864834 Warlock Sub-forum - EU Calling All Warlock Voices - EU: http://eu.battle.net/forums/en/wow/topic/17613162166 We as a community will be heard: http://eu.battle.net/forums/en/wow/topic/17613132935 Legion PvP Feedback Legion PvP, from Beta to Live: A Path Forward.: http://us.battle.net/forums/en/wow/topic/20748456380 Regarding the disparity between melee and casters: http://us.battle.net/forums/en/wow/topic/20745196336 The purpose of this is to allow you, the concerned Warlock, to have a quick reference to threads which MAY get the attention of Blizzard. Please constructively contribute to these threads. Again, there will be threads I have missed. I will of course add relevant threads to the master list as they are provided. Addendum: PvE guides (I think this may prove helpful to some and give these threads the attention they deserve) Affliction: http://us.battle.net/forums/en/wow/topic/20747875438 (Cryptrot) http://www.icy-veins.com/wow/affliction-warlock-pve-dps-guide Demonology : http://us.battle.net/forums/en/wow/topic/20748656161 (Nakkiel) http://www.icy-veins.com/wow/demonology-warlock-pve-dps-guide Destruction: http://us.battle.net/forums/en/wow/topic/20745707140 (Aldeen) http://www.icy-veins.com/wow/destruction-warlock-pve-dps-guide Change log: 0.67 Added A long rational post about Affliction 0.66 Added Class Fantasy, and why we should Tame Demon Added Demon Variety and Customization 0.65 Added An In-Depth Look at Affliction 0.64 Added ~Warlock Dev Hotfix Suggestions Thread~ 0.63 Added To Ion: From Affliction Warlock Added Hotfix thread 0.62 Added On current and future Warlock design Added Warlock Changes. A constructive thread. 0.61 Added Observations from an 838 AFF warlock 0.6 Added EU Warlock forum threads where appropriate, same provisos apply 0.54 Added A list of what we have lost these last years Added Icy Veins PvE guides 0.53 Added Demonology changes hurt class fantasy. 0.52 Added Unified Tuning Feedback 0.51 Added [Legion] Compilation of Suggestions/Bugs 0.5 Added section concerning issue collation Sorted content alphabetically - should have done this from the start :D 0.44 Added Warlock Feedback! Attention Please 0.43 Added Legion PvP feedback section and included linked threads 0.42 Integrated Baalsamael post in format consistent with OP 0.41 Added Calling all Warlock Voices 3 0.4 Added Baalsamael post Added A Treatise of Destruction 0.34 Added Cancelling My Subscription 0.33 Added Short Analysis of Warlocks from Cata to now 0.321 Fixed categorization error 0.32 Added Where are these comments on hotfixes? 0.31 Added Calling All Warlock Voices 2 Added How I thought Demonology was gonna work 0.3 Added Demonology PvE guide 0.25 Added Mop Destro vs WoD/Legion 0.24 Added Destruction Warlocks in Legion 0.23 Added [FEEDBACK] Problems with Warlock Animations Added Legion Beta General Discussion Sub-forum section 0.22 Added Warlock Nerf List 0.21 Added PvE guides 0.2 Not Happy With Demo ATM - A Rant addedPoynty141 Nov 16
Nov 8 [PvE Guide] Destruction in Legion 7.1 Introduction Hedo is switching mains in Legion, so I'm going to take up maintaining a Destruction guide, compiling theorycrafting information into one place to build an informative PvE reference. Foreword This guide will be an iterative work on my part, so there will need to be revisions as time goes on and more players figure things out/perfect sims for theroycrafting. Feel free to point out anything you feel isn't accurate, especially if you've got any sources to show as much, as well as anything that might be missing from this guide. [Anything in square brackets is either super WIP, needs confirmation or more info]. Table of Contents 1 - Legion Changes 1. Soul Shards 2. The Scepter of Sargeras2 - Stats and Gearing 1. Stats and How They Affect You 2. Racial Bonuses 3. Tier Bonuses, Legendaries and Other Notable Items 4. Stat Builds, Gems and Enchants3 - Talents and Artifact Traits 1. Talents 2. Artifact Traits 3. Artifact Relics 4. What About Glyphs?4 - Rotations 1. Basic Single Target Rotation 2. Basic Multi Target/AoE Rotation 3. Opening Sequence 4. Advanced Rotation5 - Useful Addons and Macros 1. Addons 2. Macros 3. Logging6 - Sources 1. Data and Sims 2. Sources7 - Conclusion Navigating this Guide To find a specific section of this guide, use ctrl+f (Find...) and search for "[Section]-[Subsection]". For example, if you wanted to find the section on Artifact Traits, you would search "3-2". ...Destruction has seen a few baseline changes worth mentioning before delving into the rest of the guide. Most of this will be touched on in more detail in the Rotation section. 1-1 Soul Shards The biggest change coming with Legion is our secondary resource. We no longer have Burning Embers (R.I.P. 2012-2016) and have moved back to using Soul Shards. Soul Shards are not partially filled by non-Shard spending abilities and you can have a maximum of 5. Soul Shards degrade/regenerate to 3 Shards outside of combat. Conflagrate and Immolate are now our main source of Soul Shards. Casting Conflagrate gives you a Soul Shard and Immolate has a chance every tick to reward a Shard (15% chance on tick, doubled if the tick Crits). Chaos Bolt and Rain of Fire are our baseline Shard spenders, costing 2 and 3 shards respectively. And don't worry, Rain of Fire actually does damage now. 1-2 The Scepter of Sargeras We no longer have weapon drops in Legion, but we have a spec specific Artifact weapon: The Scepter of Sargeras. This staff serves as our character progression throughout the max level experience in Legion, providing a number of Traits ranging from a new ability, Dimensional Rift, to increases in damage to several spells (See section 3 for more details). Throughout Legion, you'll earn Artifact Power and Artifact Knowledge, which increases Artifact Power drops for that character, that can be used to gain Traits. There are also hidden effects that the Artifact has. A list of all know hidden and PvE relevant effects can be found below... when some are discovered. ...2-1 Stats and How They Affect You Intellect: Increases your Spell Power at a rate of 1 Int = 1 SP. Spell Power increases the damage done by all of your spells.Critical Strike: Gives most of your spells a random chance to deal additional damage (around double in PvE). Increases the damage dealt by Chaos Bolt at flat rate (eg. 20% Crit rating increases Choas Bolt's damage by 20%).Haste: Reduces the cast time of all your spells. Increases the rate at which Damage over Time spells (Immolate) tick. Reduces the cooldown of Conflagrate charges.Mastery: Causes your spells to deal a random amount of additional damage, up to a percentage. Also causes damage you take to be reduced by a random amount, up to between a fourth or fifth of the percentage above.Versatility: Increases all damage and healing done by a percentage. Reduces the damage taken by half of the above percentage.Multistrike...? Multistrike has been removed in Legion and has been replaced by another stat on old gear. 2-2 Racial Bonuses Alliance Dwarf: Might of the Mountain - Increases your critical strike damage/healing by 2%. Gnome: Nimble Fingers - Increases haste by 1%. Human: The Human Spirit - Increases all secondary stats by 2% from all sources. Worgen: Viciousness - Increases critical strike chance by 1%. Horde Blood Elf: Arcane Acuity - Increases critical strike chance by 1%. Goblin: Time is Money - Increases haste by 1%. Orc: Blood Fury - Increases your Spell/Attack power by 2243 (at level 110) for 15 seconds. 2 minute cooldown. Troll: Berserking - Increases your haste by 15% for 10 seconds. Undead: Touch of the Grave - Your spells have a small chance to deal extra damage to the target, healing you for the same amount. 2-3 Tier Bonuses, Legendaries and Other Notable Items Order Hall Set - Vestments of The Black Harvest This is a set of ilvl 810+ gear earned through your Class Hall campaign. These pieces of gear can be upgraded to 840, except shoulders which are ilvl 850. 2 Piece - Increase your out-of-combat regeneration in outdoor Broken Isles zones. 4 Piece - While you are below 35% health you take 50% reduced damage in outdoor Broken Isles zones. 6 Piece - Intellect increased by 500. 8 Piece - Spending a Soul Shard has a chance to increase your Mastery by 2000 for 12 seconds. The Arcway and Court of Stars Sets In the Mythic-only dungeons, The Arcway and Court of Stars, there are several 2 piece sets; one for each armour type and two for every class/spec. Journey Through Time - Trinket and Neck: The effect from Chrono Shard (trinket proc) now increases your movement speed by 30% and grants an additional 1000 Haste. March of the Legion - Neck and Finger: Your spells and abilities have a chance to deal an additional 27200 to 36800 Fire damage. Nightwell Arcanum - Head and Shoulders: Your spells have a chance to increase your Haste by 3000 for 15 seconds. Tier 19 Set - Legacy of Azj'Aqir This set will not be available until The Nighthold raid is opened. 2 Piece - Conflagrate gains an additional charge and its charge cooldown is reduced by 3 seconds. 4 Piece - Casting Chaos Bolt reduces the cast time of your next Chaos Bolt by 20% for 2 seconds. Legendaries In Legion, Legendary items have been introduced as world drops, giving you a bonus similar to Epic world drops of old. They can range from bonuses for any class, ranged, Warlocks or Destruction specifically. They currently drop from PvE bosses, World Quest Chests and PvP strongboxes. You will start only being able to equip one legendary at a time, increasing to two through your Order Hall research. Prydaz, Xavaric's Magnum Opus - Neck - All Classes: After not taking damage for 5 seconds, you gain an absorb shield for 25% of your maximum health for 30 seconds. This effect may occur once every 30 seconds. Sephuz's Secret - Finger - All Classes: Successfully applying a loss of control effect to an enemy grants you 70% increased movement speed and 15% Haste for 10 seconds. This effect may only occur once every 30 seconds. Norgannon's Foresight - Feet - Warlocks, Priests and Mages: Your instant cast spells have a chance to trigger Foresight, making your next cast time spell castable while moving. Pillars of the Dark Portal - Legs - Warlocks: Demonic Gateway now casts instantly and you can use Demonic Gateways twice before triggering a cooldown. Alythess's Pyrogenics - Finger - Destruction: Enemies effected by your Rain of Fire take 7% increased damage from your Fire spells. Odr, Shawl of the Ymirjar - Back - Destruction: Enemies marked by your Havoc take 8% increased damage from your single target spells. Feretory of Souls - Waist - Destruction: Casting a damaging Fire spell has a 15% chance to generate a Soul Shard. Magistrike Restraints - Wrist - Destruction: Chaos Bolt has a 30% chance to strike an additional enemy within 30 yards. 2-4 Stat Builds, Gems and Enchants These priorities will change based on Talent choices, Artifact progression and target counts. The priorities and enchants/gems suggested below will provide a good stat priority for most situations. Stat Priorities Haste is currently our best secondary stat by a large margin, likely due to Immolate tick and Conflag recharge interaction. Crit is our second best stat, whilst Mastery and Versatility are more or less similar with Vers pulling just ahead of Mastery. In short: Haste > Crit >> Vers >= Mastery Note: If you invest heavily in mastery, you will experience huge swings in damage from fight to fight based on how lucky you are. If you would rather have a more consistent build, consider avoiding Mastery in favor of other stats Gems Currently, socketing Haste gems should be your priority. You may also have one Saber's Eye of Intellect in your equipped armour, but these are expensive, so socket these wisely. Enchants For Cloak and Ring enchants, Haste should also be your priority. Neck Enchant Mark of the Hidden Satyr is currently our best neck enchant. Food, Flasks and Pots You should be using Haste food, Flask of the Whispered Pact and Potion of Deadly Grace or Potion of Prolonged Power (these are about neck and neck in performance, PP pulling ahead on multitarget). ...3-1 Talents Talents have been through a significant rework in Legion; there are many more Talents that effect your DPS throughput now and not in a "Pick Your Different Flavour of AoE/Single Target/Cleave Talent in this Row" structure either. As such, there are a lot of different set ups for a lot of different situations where you'd want to change talents; many different setups may even excel on a per Boss basis. My aim with this section is to provide an optimal pure ST build and the basis for a dungeon build, then examine each row to show why you would deviate or stay with the suggested Talents on each row. Talent Calculator: http://legion.wowhead.com/talent-calc/warlock/destruction Suggested ST Build Tier One: Backdraft Tier Two: Reverse Entropy or Mana Tap Tier Three: Demonic Circle Tier Four: Eradication Tier Five: Demon Skin or Dark Pact Tier Six: Grimoire of Supremacy or Service Tier Seven: Channel Demonfire or Soul Conduit Suggested Dungeon Build Tier One: Shadowburn Tier Two: Cataclysm or Mana Tap Tier Three: Shadowfury Tier Four: Eradication or FnB Tier Five: Burning Rush or Demon Skin Tier Six: Grimoire of Sacrifice Tier Seven: Wreak Havoc Tier One: Backdraft: Casting Conflagrate reduces the cast time of Incinerate and Chaos Bolt by 30% for 5 seconds. Roaring Blaze: Conflagrate increases your remaining Immolate damage on the target by 25% until Immolate is refreshed or expires. Shadowburn: Blasts a target for 316% Spell Power. Generates 2 Soul Shards if the target dies within 5 seconds. Instant. Costs 1 Soul Shard.Discussion: In Single Target, Backdraft pulls ahead of Roaring Blaze, but begins to fall behind with high levels of haste (especially when factoring in potent haste procs, lust, etc.). Roaring Blaze beats Backdraft in cleave, specifically with Wreak Havoc. For situations with a consistent flow of dying adds, Shadowburn's shard refunds will pull ahead (you should not use Shadowburn over Chaos Bolt unless you will get the Shards from said target dying). Tier Two: Reverse Entropy: Reduces the cast time of Chaos Bolt and Rain of Fire by 0.5 seconds and they refund 35% of your maximum mana. Cataclysm: Conjures a cataclysm at the target location, dealing 700% Spell Power Shadowflame damage to all enemies within 8 yards and afflicts them with Immolate. 3 second cast. 45 second cooldown. Mana Tap: Consumes 25% of your current mana to grant 10% increased damage for 20 seconds.Discussion: Mana Tap currently pulls ahead of Reverse Entropy in ST, but misusing it (dropping buff or going oom) is punishing. Cataclysm should be taken when burst AoE is required and it can be used on multiple targets/add waves on cooldown. Tier Three: Demonic Circle: Summons a Demonic Circle for 6 minutes, allowing you to teleport to its location and remove all movement slowing effects. Limit 1. 0.5 second cast. Mortal Coil: Horrifies an enemy target into fleeing, Incapcitating them for 3 seconds an healing your for 11% maximum health. Shadowfury: Stuns all enemies within 8 yards for 4 seconds. 1.5 second cast time. 30 second cooldown.Discussion: Demonic Circle is going to be your go-to for raids, unless you specifically require a stun. Shadowfury is good for dungeons, specifically in Mythic+. Mortal Coil is too niche for PvE for the most part. Tier Four: Eradication: Chaos Bolt increases damage dealt to the target by 12% for 6 seconds. Fire and Brimstone: Incinerate now hits all enemies near the target. Soul Harvest: Increases the damage of you and your pets by 20%. Lasts 10 seconds, increased by 2 seconds for each target afflicted by Immolate, up to a maximum of 30 seconds.Discussion: Eradication should be used for ST and cleave, and is very potent with Wreak Havoc. When you rarely use Chaos Bolt, choose FnB for constant cleave or Soul Harvest when can consistently get 10 or more extra seconds on cooldown, particularly good when paired with Cataclysm. Tier Five: Demon Skin: Your Soul Leech now recharges by 1% maximum health every second, and you may now absorb up to 20% maximum health. Burning Rush: Increases your movement speed by 50%, but also damages you for 4% of your maximum health every 1 sec. Movement impairing effects may not reduce you below 100% of normal movement speed. Lasts until cancelled. Dark Pact: Sacrifices 20% of your current demon's health to shield you for 400% of the sacrificed health for 20 seconds. If you have no demon active, your health is sacrificed instead. Usable while under control impairing effects.Discussion: You should use Demon Skin or Dark Pact in raids unless you need the movement speed of Burning Rush for a very important mechanic, but most of these can be handled similarly with Demonic Circle. Demon Skin gives the most value when incoming damage is frequent and Dark Pact will present the most value when damage is infrequent and very high (its also far stronger with GrimSac given it will use your Health Pool instead of your pets). In dungeons, Burning Rush is desirable when flying through easier dungeons (especially low M+), but you lose a fair amount of survivability, so use at your discretion. Tier Six: Grimoire of Supremacy: Doomguard and Infernal can now be used as permanent pets. Grimoire of Service: Summon a second demon for 25 seconds that deals 100% increased damage. 1.5 min cooldown. They will additionally perform their utility action on summon. Grimoire of Sacrifice: Sacrifice your current demon to gain Demonic Power, which causes your spells to sometimes deal 100% Spell Power Shadow damage to the target and enemies within 8 yards. Approx. 20 RPPM. Lasts 1 hour or until another permanent Demon pet is summoned.Discussion: Some important things to note about this tier: Sacrifice no longer gives you a spell on Command Demon, so choosing which demon to summon does not matter as this talent prevents you from using a pet's Command Demon ability without re-summoning. Also, Supremacy changes Lord of Flames to be activated on an Infernal's Meteor Strike ability (which you should turn off auto-cast to control when it is used). For AoE or stacked cleave, use Sacrifice. In ST, Supremacy deals more damage total and Service is better for burst. Tier Seven: Wreak Havoc: Havoc now lasts 20 seconds and has no cooldown. Channel Demonfire: Launches 15 bolts of felfire over 3 seconds to random targets afflicted with Immolate. Each bolt deals 42% Spell Power Fire damage. Soul Conduit: Each Soul Shard spent has a 20% chance to be refunded.Discussion: Single Target, Channel Demonfire and Soul Conduit appear to be close. CDF has good synergy with Eradication when its cast within Eradication windows. Soul Conduit will become more valuable when more shards are available to you, especially with legendaries (15% chance of shard on Fire spell). Wreak Havoc excels at permanent 2 targets, possibly Council/3 targets. Loses value when Rain of Fire is your Shard dump, where Soul Conduit pulls ahead. 3-2 Artifact Traits Artifact Calculator: http://legion.wowhead.com/artifact-calc/warlock/destruction/AqSCImA Active Ability - Dimensional Rift The first trait you receive with the Scepter is Dimensional Rift. This is an instant cast spell with 3 charges and a 45 second cooldown. This spell will open one of three rifts, chosen randomly, to deal damage to your current target. This can be in the form of a huge chunk of Fel (Chaos Tear), a rapid fire succession of Shadowfel bolts (Unstable Tear) or a slower slew of Shadow bolts (Shadowy Tear). These currently appear to not have infinite range and will cease dealing damage if their target moves out of their range. Use of this ability will be covered more in the Rotations section. Golden Traits Dimension Ripper: Incinerate has a 5% chance to grant a charge of Dimensional Rift. Lord of Flames: Once every 10 minutes, your Summon Infernal (Infernal's Meteor Strike with GrimSup) summons 3 extra Infernals for 25 seconds. Conflagration of Chaos: Conflagration has a chance to guarantee your next Conflagrate critically strikes, and to increase its damage by your critcal strike chance. Other interesting Traits Soul Snatcher: Chaos Bolt has a 5% (+5% for each addition level) to refund 1 Soul Shard. Demonic Durability: Reduces the cooldown of your Unending Resolve by 30 seconds. Eternal Struggle: After casting Life Tap, you take 3% (+3% with each level) less damage for 6 seconds Planeswalker: Transporting through your Demonic Gateway increases your movement speed by 30% for 6 seconds. Golden Trait Shortest Paths Getting to each Golden Trait the cheapest way possible is rather simple with the Scepter. The following are the shortest paths to each starting from Flames of the Pit (the trait immediately following Dimensional Rift). Flames of the Pit --> Devourer of Life --> Residual Flames --> Conflagration of Chaos Flames of the Pit ---> Eternal Struggle ---> Burning Hunger ---> Lord of Flames Flames of the Pit ---> Master of Disaster OR Fire From The Sky ---> Demonic Durability ---> Fire and Flames OR Soulsnatcher ---> Chaotic Instability ---> Dimension Ripper Following these paths in any order will not increase the total amount of Artifact Power you need to unlock all 3 as quick as possible so long as you only get one of the two traits in both forks in the Dimension Ripper path. Suggested Trait Path To get the most out of your early Artifact Traits, you should look to get Impish Incineration (Lord of Flames path, detour after Eternal Struggle), then Lord of Flames, then Conflagration of Chaos, and lastly Dimension Ripper before filling out the rest of the Artifact. For those looking to min-max their path: https://cdn.discordapp.com/attachments/146682707756187658/214946089294364682/ARTIFACTFINISHFINISH.png 3-3 Artifact Relics Artifact Relics are drops from the world, dungeon bosses and raids that enhance your artifact in two ways. They provide an item level boost to your Scepter, increasing its stats. Relics also add a rank to one of the traits in your Artifact that have multiple ranks, further increasing the benefit they provide. You will start with 2 Relic slots and unlock a 3rd by completing your Class Order Campaign. Selection of which relics to use will mostly come down to ilevel when leveling, so prioritise higher ilevel relics until you can be picky about the traits the relics buff. 3-4 What about Glyphs? The glyph system has been reworked and Major Glyphs have been removed; all glyphs are now cosmetic only.Aldeen219 Nov 8
Nov 7 Demo 7.0: Now with 100% more Trifling Gnomes Introduction: This guide is here to cover the basics of Demonology in pve over the course of Legion. It will primarily be focusing on end game raiding but I'll try and keep it updated for mythic+ dungeons as well. Please feel free to discuss anything about the spec here, be it you disagreeing with something, needing help, general questions or you just want to meme it up. If you ever need rotation help feel free to post here but please read this first so you can log and post said logs here, I can’t help you if you don't give me your logs http://us.battle.net/forums/en/wow/topic/15538506318 A big thank you to these people: Without these people I would not have been able to post this. Not for making a guide on MMO so I could read it and make my guide based on it since he and others covered almost everything. Silver for being Not's theorycrafting monkey so I could read it and take it :P. OOMM for making some of the most amazing Weak Auras so lazy raiders like myself don't have to make our own. Zinnin for developing zPets which will make life a lot easier for lazy raiders like myself. Terryn & Gahhdo for making Simcraft work, seriously thank you. Hedo for making his logging guide. Table of contents: Legion Changes Stats, Enchants, Gems and Consumables Legendaries and Gearing Talents and traits Rotation Addons, Macro and weak auras Sources Legion changes: Metamorphosis is gone, no more chaos wave and we no longer use demonic fury some old abilities have been changed and I'll talk about them later. We now utilizes temp summons to deal the majority of our damage which cost Soul Shards, Soul Shards cap at 5. We generate Soul Shards via shadowbolt, demonwrath,Doom ticks and if talented Shadowflame and a 50% chance on Demonic empowerment with power trip. Our mastery also changed from being flat damage +big boost during meta into a flat damage boost for our pets when Demonic empowerment is active. We also no longer have weapon drops as we all now have artifact weapons, we utilise the Skull of the Man'ari (Thal'kiel) who will serve as our path for character progression this xpac while also roasting us from time to time and making quips on what we do.Nakkiel57 Nov 7
Sep 12 [7.0 Guide] to Logging (the only proven +DPS) Introduction Due to the recent patch and the changes that Warlocks, among other classes, have undergone, people are now more than ever concerned about how they are performing. I believe that the best way to evaluate performance is in evaluating your logs--and, without knowledge of how to analyze logs, or how to log, that's impossible. This guide should cover those sufficiently and allow interested players to improve their performance, or, if they would prefer, ask for help. Foreword Please feel welcome to dispute anything posted. I am very dedicated to making an accurate guide that keeps up with all the newest theorycrafting, and to that extent, I will be doing my best to keep up with recent information--but nobody is perfect. Table of Contents 1 - How to Log-1: WarcraftLogs -2: Downloading/Running Logs -3: Known Bugs 2 - Guide to Reading Logs-1: The Interface -2: The Tabs 3 - How to Evaluate Performance Using Logs-1: Basics -2: Destruction -3: Affliction -4: Demonology 4 - Conclusion-1: Afterword -2: Help with Evaluation Guide to Navigating the Thread: If you want to jump to a specific section in the thread, use Ctrl-F and type in the section number, then a dash, then the subsection number. For example, if I wanted to jump to the Known Bugs section, which is in Section 1, and is Subsection 3, I'd type "1-3" into Ctrl-F! ... 1-1: WarcraftLogs WarcraftLogs (https://www.warcraftlogs.com/) is a World of Warcraft fansite dedicated to hosting interactive combat logs and fight rankings for current and past raids in WoW. It is commonly used, to great effect, to evaluate how well someone is performing compared to other players of their spec and to optimal play. By the end of this guide, it is my belief that you will both understand how to evaluate logs and why we evaluate logs. -Why Warcraft Logs? Warcraft Logs is a lot more user-friendly and in-depth than World of Logs--not to mention that its developers (who I am wholly unrelated to) are continuing to update and build on its foundation, where World of Logs, to my knowledge, is remaining stagnant. 1-2: Downloading/Setting Up the Logs Client The WarcraftLogs website is fairly self-explanatory with regards to setting up the client, but in any guide for log analysis must be a guide for actually logging. I've broken it down into a 3 step system. 1: Go to https://www.warcraftlogs.com/ 2: Find this [ http://puu.sh/dxBDb/3fed32d7d1.png ] section--it's in the upper right-hand corner of the home screen. Click "Sign Up," and make an account! 3: Now that you're logged in, go to where you clicked "Sign Up"--your username will have replaced that option! Click your username, and a dropdown menu will appear. Select "Download Client" and install it! Then, start the client on your computer while playing WoW. This window should appear: [ http://puu.sh/dTL5x/25b02f7b54.jpg ] From there, hit Live Log, and you'll arrive at this screen: [ http://puu.sh/dTLcR/ad07786613.jpg ] Then, if you wish, you can select what page to record your logs on (the default, as you can see, is Personal Logs), and click go! Then, all you need to do is enter World of Warcraft, enter "/combatlog" and raid! All the combat you're doing is now being recorded in real time to Warcraft Logs, where it can be analyzed. When you're done, simply type "/combatlog" again in-game to stop recording combat logs, and click "Stop" on the client! Advanced Combat Logging: In game, to enable Advanced Combat Logging, access the main menu (usually by clicking escape), select System, select Network, and check the boss for Advanced Combat Logging. 1-3: Known Bugs Sometimes, when attempting to log, the client will record nothing, or state "Error - Bad Line". While this is not intended, it is more common than isolated--it can be fixed by simply restarting logs. ... 2-1: The Interface The WarcraftLogs interface is intuitive and user-friendly. An example of a log is one of my Personal Logs, found at [ http://tinyurl.com/k66hywk ]. I will be using this log for the purposes of demonstration throughout this guide. [ http://puu.sh/dxCDv/bb44cf32ef.png ] The image above is what you will first see when reading a log. The first page it shows you (the one shown) is a summary of the various measures of performance recorded by the service. Each of the different tabs (Damage Done, Damage Taken, Healing) will take you to a page that details each individual type of performance. These will be covered in the following section. The Graph The Graph can be manipulated and modified to display only certain data--whether you wish to focus on a specific player, a specific damaging mechanic, or a specific portion of the fight. To access a specific portion, simply click and drag from one end of the graph you'd like to observe to the other--it'll automatically display only the information from that slice of the graph. To display a specific player or mechanic, simply select that option from one of the tables below the graph. The Options The options, located in the upper left hand of your screen, will look similar to these [ http://puu.sh/dxD8d/4b43537a58.jpg ]. Each of the selections (The Butcher, All Friendlies, etc.) have a small arrow to their right--indicating the presence of a dropdown menu. You can select these to choose which boss you would like to observe (selecting The Butcher, in this case), which kill of that boss (if there is more than one in a log), or which player/enemy you would like to observe (selecting "All Friendlies" in this case). Views Located just below the graph are three tabs: Tables View, Events View, and Fight Analysis. Tables View provides the standard table of values--useful in other sections for viewing uptimes, percentages, and other numeric values. Events View simply lists each combat log event by time, useful for determining specific cast orders or time between events. [ http://puu.sh/dxDDd/b792b43c05.png ] Fight Analysis is a handy, automatic, mechanics analysis of the fight. It's useful for determining who caused wipes, or what went wrong on a kill. 2-2: The Tabs Damage Done: This is likely your primary tab of interest. When evaluating warlock DPS, it is one of the main two tabs that you will actually be interested in. When you click this tab, it will default to taking you to a screen similar to the summary--a graph, with a tables view of Damage Done and DPS beneath it. [ http://puu.sh/dxDS9/076101ed08.png ] From here, you can observe how your DPS is compared to the rest of your raid for the fight. However, for evaluation, we must look at the specifics. From there, you would click on your name from the tables view--which would take you to a tables view of your abilities used and damaging effects. [ http://puu.sh/dxE0m/b583e10694.png ] Damage Taken This tab is similar in nature to Damage Done, but displays Damage Taken instead. You can use it to determine uptimes of damaging debuffs and other effects in the same manner you would with Damage Done. It is, however, not entirely relevant to evaluating Warlock DPS (very useful to determine who's draining your healers' mana, though!) Healing This tab is similar to both Damage Done and Damage Taken, but again, deals with healing and healing buffs instead. Useful to determine how much you're healing for with self-heals, but not relevant to DPS. Buffs For Warlock DPS analysis, the Buffs tab will be fairly invaluable. It is a graph -- which is less interesting than the preeceeding tabs' graphs -- and a table containing the uptimes of Damage, Defensive, Healing, Movement, and Raid buffs, in addition to stances and unknown buffs. The reason it's important to Warlocks is not to determine if someone had buffs--but to determine how they're reacting to Trinket Procs, using Dark Soul, using their potions, or even Fire and Brimstone in some situations. If you click on a particular player, it will take you to a screen similar to this one: [ http://puu.sh/dxEIj/ae75429356.png ] Debuffs This tab is less important than the others in terms of DPS analysis, but functions similarly to buffs--but with debuffs. Deaths This tab simply displays deaths and the time leading to those deaths--it can be invaluable in determining who is at fault for a given death. Interrupts This tab displays all interrupts used and can be used to fix issues in interrupt orders in raids. Dispels This tab displays dispells and can be used to determine which player is dispelling the most, or if someone dispelled something they were not meant to. Works for both Offensive and Healer dispells. Resources This tab allows you to view resource expenditure/generation over a fight. It can be used for Demonic Fury, Burning Embers, and Soul Shards and displays raw gain, wasted amount, and net gain. Casts This tab displays number of casts, time spent casting, et cetera. It's especially useful to assist in correcting an opening sequence or observing a particular set of casts (such as a Hand of Gul'dan 2-stacking mishap). Summons Shows all pet, minion, guardian, and demon summons throughout a fight. Replay This feature can show the positioning of players throughout a given fight provided the logging player is using "advanced combat logging," an option found in-game. ... 3-1: The Basics Before you evaluate each given spec, it's helpful to know what kind of things you're going to be looking for. -DoT/Debuff Uptimes: You are going to be looking through the Damage Done section of a Warlock's spellcasts, looking for Damage over Time or other debuffs effects such as Immolate, Corruption, Haunt or Doom. Different DoTs or Debuffs will call for different uptimes. An example: [ http://puu.sh/dxGe8/43d53f1d91.png ] -Cast Ratios: You may also be looking for ratios of one spells' casts to another. This can be done very easily by looking at the casts column and checking numbers. An example: [ http://puu.sh/dxGkX/81bd70a89b.png ] -Buff Usage: All specs have some degree of resource pooling for certain procs or cooldowns. You will be comparing the amount of certain buffs cast, such as Dark Soul or on-use trinkets, the times that randomly proccing trinkets activate, and more to determine how effectively someone is using their spells. An example: [ http://puu.sh/dxGsY/f960820817.png ] 3-2: Destruction Destruction Warlock rotation errors are, in my mind, the easiest to correct. When evaluating a Destruction warlock log, make sure that the following things occur: A 90% or higher uptime on Immolate. Usage of Dark Soul: Instability once every two minutes (without Glyph of Dark Soul) and, if using AD, a bonus charge used during other procs (or during the execute). Chaos Bolts being cast during CDs or Procs en masse, but only used one at a time otherwise. Burning Embers never reaching 4 and wasting generated embers, in the resources tab. On multiple target fights, a high uptime on all targets of Immolate (using the "Done to Enemy" selection found just above the graph). On cleave or AoE fights, high Havoc usage. On cleave or AoE fights, high Shadowburn counts and a high ratio of Shadowburn Hits to Shadowburn Casts (which would mean that Shadowburn is well-cleaved by havoc). Note: if I am missing any factors, please post additions or corrections below. 3-3: Affliction Affliction Warlocks have a relatively simple rotation, especially in Single Target, but you should still look for the following things in a log: An extremely high (as near to 99% as possible) uptime on your main three DoTs (Corruption, Agony, Unstable Affliction). Usage of Dark Soul: Misery once every two minutes (without Glyph of Dark Soul) and, if using AD, a bonus charge used during other procs (or during the execute). On single target fights, a high uptime (around 60-70%) of Drain Soul. On multiple target fights, it can be considerably lower. Without Soulburn: Haunt, a fairly high Haunt uptime (50% or above) but even more importantly, haunts used during procs rather than needlessly wasted. With Soulburn: Haunt, a high uptime on the Soulburn: Haunt buff (90% or above). Soul Shards never being wasted (at the moment, this means sitting at two and casting the remaining two only during cooldowns or procs). On multiple target fights, check to make sure that the three DoTs have a substantial uptime on each of the targets (using the "Done to Enemy" selection found just above the graph). Note: if I am missing any factors, please post additions or corrections below. 3-4: Demonology Demonology Warlocks factor 'when' a spell is cast quite often compared to the other specs, rather than 'how much'. Due to this, it is one of the harder specs to correct with logs, but there still is a great deal of factors to watch for when evaluating Demonology performance, such as: A high (95% or above) uptime on Corruption and Doom. Dark Soul: Knowledge once every two minutes, and if using AD, a bonus charge used with other procs or during the opener. A high usage of Soul Fire with Molten Core procs in Meta. A roughly 40% uptime on Hand of Gul'dan. (This is raised to 55% in Single Target situations with the 4-PC from T17) Pooling and dumping of Demonic Fury with SF and ToC, with Procs and AD (but never capping at 1,000 fury). On multiple target fights, a high uptime of Doom and Corruption on all targets (using the "Done to Enemy" selection found just above the graph). If using Grimoire of Service, the Doomguard should be cast every two minutes, usually with CDs. If using Cataclysm, there should be a cast of Cataclysm every one minute. If the Glyph of Dark Soul is being used, DS and Cataclysm should be cast at the same time. Note: if I am missing any factors, please post additions or corrections below. ... 4-1: Afterword I am not the best Warlock, and I accept this--however, I am passionate about this class, and intend to go forward in WoD with stronger progression and theorycrafting than before. I especially hope that I can help new or returning Warlocks--or even experienced Warlocks who want to brush up on their play--improve and perform better as time goes forward. 4-2: Help with Evaluation If you'd like for a more experienced Warlock to look over your logs and provide their insight, simply post a link to the logs and some basic background information in the thread below. There is a great number of experienced, skilled, and helpful Warlocks around who enjoy doing just that!Hedo101 Sep 12
Oct 26, 2010 Welcome Warlocks: Please Read! Welcome to the Warlock forum! This forum is here to provide you with a friendly environment where you can discuss the warlock class with your fellow World of Warcraft players. Community forums work best when participants treat their fellow posters with respect and courtesy, so we ask that you take the time to read through the forum Code of Conduct (http://us.battle.net/en/community/conduct) and guidelines (http://us.battle.net/wow/en/forum/topic/15252595157) before posting. Important Reminders: Search The search function at the top of the World of Warcraft community site is extremely effective and robust. Before you create a new forum topic, please be use it to search for similar topics, blog posts, or web pages that may contain the answer for which you are looking. Making a new thread on an existing subject can result in your thread being deleted or, if you continue to re-post the same content, the loss of your forum privileges for spamming. Rating The forum rating system can be used to promote positive discussion, demote unhelpful comments, and even report posts that violate the forum Code of Conduct. By hovering over a post you'll be presented with several options, including a "thumbs up" (Like) and a "thumbs down" (Dislike) icon. Clicking the "thumbs up" icon will rate the post up. If enough people like a post, it will gain a Highly Rated status and appear at the top of related search results. Highly Rated posts will also have a highlighted background. Clicking the "thumbs down" icon will expand a drop-down menu which will include "Dislike," "Trolling, "Spam" and "Report" options. "Dislike" will rate the post down. If enough people dislike a post, it will be darkened, and with a lot of dislikes it will be hidden completely. You can also quickly report a post as trolling or spam, or use the report function to fill out a more comprehensive description of a violation. Please note that you can only rate each post once. Use your power wisely to help foster a positive and helpful forum community. Have fun posting on these forums, and good luck with your adventures in Azeroth!Lylirra1 Oct 26, 2010
16m How to improve? (Affliction) Heya, so I've been simming myself to get an idea of how much potential dps I should be able to manage and at the moment my Affliction spec averages about 177k sim dps and my Demo spec averages 229k sim dps. Is there anything I'm doing wrong with my Aff spec (aside from enchants and gems) that is making it so low or is there really such a large gap between the two specs? Currently I'm logged out in my Aff spec so you guys can take a look at it and make some suggestions, possibly any specific heroics to run or anything to try and get my Aff lock raid ready before Saturday.Renryuu0 16m
19m Why affliction warlock is kinda low in dps ? I can't believe it's still damn hard to balance class at this time. Can you tell me why every melee dps at the same ilvl doing like 100 k dps + then all affliction lock in single dps ? After all this years and new contain and update . Why is this so hard to balance class ? I hope they will fix this problem very soon because it's painful to play and being lower in dps then every one .Ðmgl15 19m
20m Warlocks You're in denial. Your class sucks cause it takes no skill if you're so upset only hitting 800k with chaos bolt you should reroll to something that actually takes half a brainBattlezone7 20m
22m Name of warlock class lead designer? Just want to try my luck if i can find him on facebook or twitter, so i can spam insulting to him everyday for the crime he has done to warlock.Murkitan11 22m
29m Constructive Criticism Hello! (Apologies if this is a double post, I tried submitting it once, and it didn't show up.) I'm sure there are other threads out there like this one complaining about warlocks. However, I'm going to try to actually offer some thoughts and ideas, rather than scream about the sky falling. That said, I'm not a 'hardcore' raider, in the sense that I don't push the cutting edge of content. I killed M Nythendra with a guild that ultimately fell apart (for reasons that belong in a different thread), and have done some M+ (I think my highest was an 8? Again, guild fell apart, so haven't really gotten back into it much since joining my new one). I'm a 'casual' to maybe semi-hardcore player. I take my character fairly seriously, and try to do all I can to improve her. I am also new to warlock in Legion, so I don't have a lot of the complaints of other people wanting things back that warlocks had before. I'm just not familiar with it. Honestly? I'd say that overall, I'm having fun with and enjoying warlock. There are, however, several complaints that I have, and I will attempt to outline them, why I see them as problems, and a suggestion or two on how to improve them. My biggest complaints are with Destruction, so I'll start there. 1. RNG (this will probably be long-winded, bear with me). I get that Destruction warlock class fantasy is supposed to be that we're masters of chaotic energies. That doesn't, however, mean that its fun to have your luck have just as much (if not more) influence on your performance than your skill does. It is not fun to be doing everything right rotationally and still do sub-par damage because you had bad RNG on shards / mastery procs. Yes, we get a couple guaranteed soul shards through conflag casts, and the rest through immolate ticks (a whopping 15% chance) / crits (a nearly acceptabnle 30% chance). It would be as if a rogue used Saber Slash and only had a 40% chance to generate a combo point, or a fire mage only having a -chance- on crit to generate warming up / hot streak. The RNG nature of our mastery further compounds this by adding random damage to your spells. Its super disappointing and disheartening when your incinerates crit harder than your chaos bolts do because of something completely out of your control. How would I fix this? Drastically cut the bonus damage of our Mastery and add on a functionality similar to Enhance Shammies - give an improved chance for immolate ticks / crits to generate a soul shard. This would both increase the value of mastery and make our rotation / priority system a little less frustrating. 2. Lord of Flames gold trait. Don't get me wrong - I love raining infernals down on unsuspecting baddies, but its a little clunky with Supremacy. Ever since the Doomguard damage buff, I've been tempted to play around with it, but having to swap to an infernal, cast meteor blast, then switch back to my doomguard again is not intuitive, fun, and probably overall a dps loss considering the time spent summoning the demons. To fix this, I have several ideas. I would either make LoF its own ability with a 10 minute cooldown that just rains 3 extra infernals onto the target so you don't need to do any clunky pet swaps -or- have it summon copies of whichever pet is active (3 extra doomguards during execute phase? Yes please!) -or- completely change it into some flashy cooldown, either having a portal open up and blast the mob and the area around it with fel / chaos meteors, or heck, open a BIG dimensional Rift that a pit lord comes out of to mess some stuff up. 3. 7.1.5 changes. I'll admit, I haven't played around on the PTR just yet, but I'm highly confused at the Destruction changes. At the moment, we can spec a variety of ways. We have the pure aoe spec, the pure single target spec, and the cleave spec. Yes, a lot of the higher end raiders only use destro on cleave fights, because that's what destro excels at. The problem I have is that in the 7.1.5 talent tree, you're removing a lot of the choices in the spec. Sure, you can argue that reverse entropy vs eradication vs empowered life tap is a compelling choice, but we can currently have RE and Eradication. It feels bad to have to choose between two things we are used to having. Regardless of which choice we make there, we are essentially forced to take Soul Harvest, because the other options in that tier just make no sense for single target and cleave situations. Sure, it provides a much needed extra cooldown, but I really don't see how that setup is better than what we have now. Another thing... Why isn't reverse entropy baseline? Or, at least the mana portion of it. Every other dps class with the exception of arcane mages do not have to worry about being unable to cast their spells due to being out of mana. Why do we have to? What is the design philosophy behind that? It is not fun to have to life tap to continue dpsing. We don't get a damage bonus for being high or low on mana, we don't have a system like Arcane that makes our spells cost more and do more damage, so why do we have to manage it? Is it because we're the 'tanky caster' and as such, we need to life tap to get mana to dps? If that's the case, just make our spells cost health instead and give us a bit of passive leech. 4. An interrupt that isn't tied to a pet. Seriously. Do I need to explain this one? Alternatively, make choice of pet not matter so we can choose whether we want to bring an interrupt or a dispel or, hell, even a seduce (do pvpers even use the succubus? I get the feeling she's 100% useless) to a group without incurring a huge dps loss. Off the top of my head, that about covers it for Destro. On to Affliction! 1. Again, soul shards. Why even have them as Affliction? Give us a new resource. Essence, let's say. Have it work similarly to Maelstrom for elemental and Enhance shaman. Your DoTs and drains give you Essence which you then spend on UA or Seed of Corruption. Give it diminishing returns based on how many targets the DoTs are applied to, or alternatively, make them generate a very small amount (or maybe none at all) and have your drains be the main way to get Essence. Maybe throw in a talent that is an aoe drain so you have an option for aoe fights. If we -must- stick with soul shards, make drain life / soul have a chance to proc them, as well. Didn't there used to be a mechanic like that back in the day? 2. Soul Effigy. I like the idea. Its neat. Its also clunky as hell in its current iteration. Having to move away from it over the course of a fight means you either a) re-place it and lose your agony stack or b) have to run across the room to refresh DoTs. My solutions? Make it follow you. Or, make it follow the mob. If that is too technically difficult to pull off with game mechanics, maybe affix it to the player or the mob, similar to how the Stinging Swarm in Black Rook Hold works on the last boss. 3. Interrupt. Granted, affliction typically uses a fel hunter anyway, but it would be nice to have an interrupt not tied to a pet. More a QoL thing than an actual gripe. Demonology. This is the spec I have the least experience with, because, in my mind, its the least fun to play. Its not so much the summon demon > buff demon > build shards to summon more demons to then buff thing. Its more that you never really get to see the demons you're summoning all that much because they all leap into the pile of melee and get lost and buried. Its visually not appealing to play. Not that you really get a whole lot of time to look for the demons you're summoning, because you're too busy looking at Not's weak aura (thanks for the work on that, if your'e reading this, btw!) to make sure your pets are buffed and monitor how many soul shards you have and see how much your Kal'Thiel's Consumption is going to hit for. I like that its much more reliable than the other two specs - there is virtually no RNG involved in playing demonology. I don't like the amount of micromanagement you need to do to be effective, and I really don't have a lot of suggestions on how to fix that. Mechanically, it works. Visually, maybe adding different varieties of demons to the mix. Nothing that would break the spec. Perhaps make Hand of Gul'Dan have a chance to summon other demons. For example, maybe have it summon a small Abyssal that has the same health as the number of imps that would have spawned, with the same attack speed and damage as the imps would have done over its duration. Keep the numbers the same, just...spice things up a bit. Also. Pit lord cooldown. Please? Oh, and an interrupt. I honestly hope some of this helps, even if I don't get a response. If other people want to add their two cents, please do, but try to actually offer constructive feedback, since there are already enough 'the sky is falling I hate this class I'm quitting the game' threads that really don't say WHY they don't like it and what would make them start to like it more / again. Also, if you read this, Ornyx, I appreciate all that you do. You can't possibly have an easy job with all the hate people tend to sling around (and probably direct at you, even though you're just the messenger).Shunned0 29m
49m Considering quitting. RNG ruining the game. Sorry for the venting post, but I just wanted to put my feelings into words and this was the only place I could really do it. I am considering just quitting, I don't have fun with my class anymore, and the Legendary system is killing the fun for me. I have received 3 Legendaries, First one was Champion Equipment [u][/u] Second one was Norgannons Foresight (Chance on instant spells to give you a cast while moving) and tonight, I received Prydaz.... It's so demoralizing going into my mythic raid environment and not being able to even remotely compete because I don't have the proper legendaries. I want to love this game, this expansion, and my class. But this is heartbreaking. I'm just so disappointed.Uub4 49m
52m Thoughts about Affliction buffs [PTR 7.1.5] With the recent buffs to Malefic Grasp and our 2nd tier of talents, Soul Effigy is no longer mandatory, this means that we can spec Malefic Grasp and Soul Conduit. I've been testing the damage and overall is a dps increase, finally!! We wanted mechanical changes but I don't think thats possible, specially this expan with these developers... (not trying to sound offensive but we don't trust you guys anymore). It took alpa, beta, pre-post launch, pre-post 7.1, etc to get some decent buffs and an alternative to Prismatic Crys... Soul Effigy, this means that we shouldn't wait for mechanical changes to any of our 3 specs, sadly thats for next expan. I believe this is a step in the right direction... kinda (ಠ_ಠ) Will this save Legion for Warlocks? Probably not, our rotation lacks flavor and we lost so many spells, most of the legendaries are garbage, RNG is OP this expansion, mythic+ are a pain in the butt-hole for most of the casters, the grind is real, etc, etc.Zanerok35 52m
52m Go to hell blizzard "It's just ptr, it's only halfway through, things will change, we promise!" Stop lying through your god damn teeth for once. You have NO reason to nerf demo right now because of how hard it needs to tunnel to be good. There is NO reason to be swapping talents on destro right now because of how mediocre it is. And you have no reason to leave Aff's weapon like it is for the entire expansion. "We don't have enough time to fix these things!" Gee, if only there were an earlier version of the game that gave you all the feedback you needed before launch! It's a shame nothing like that ever existed! I wouldn't even be playing this class if i had chance to see how bad it was in beta, but now i'm stuck with it because of how much time ive put into it. Go. to. hell.Looneyluna15 52m
58m Looking for demo help have logs Here is my log for a recent M Ursoc fight. I feel like I'm doing my rotation pretty much right but I'm not sure if I'm missing something. Any incite you can provide would be greatly appreciated. https://www.warcraftlogs.com/reports/1hgHwmrjdM4aPT8f#fight=1&type=damage-done&source=17Prophetx5 58m
59m Make soul effigy follow you Like a pet! If you're out of range, so is it. And, we could get soul effigy skins like floating mirrors and books. Very spooky. SPOOK EFFIGY! Riiiiide!Khami5 59m
1h Defeating a Demon Hunter in world PvP? I know world PvP doesn't really matter but I'm curious if anyone here has actually managed to defeat a demon hunter in world PvP that they didn't severely outgear? They absolutely destroy me, I haven't even gotten close to defeating one. They literally kill my "tanky" warlock in ten or so seconds. Even if I do get one relatively low, they just pop demon form and gain all their health back with that ridiculous leech. It's embarrassing to get absolutely crushed by players I used to beat regularly before they rerolled demon hunter.Lightsdeity27 1h
1h Doesn't this look like a Soul Effigy rework? Check Affliction PvP Talent in the PTR - Curse of Shadows. "Magical damage over time effects will strike the target an additional time for 30% of their damage as Shadow." http://ptr.wowhead.com/spell=234877/curse-of-shadows --- Read it and look at Soul Effigy. Doesn't this look like a SIMPLER solution to Soul Effigy? And they said they don't have solutions for the current iteration of SE but at the same time, coming up with a talent that looks like a potential Soul Effigy rework? Am I missing something here?Bowyonce1 1h
1h Fresh 110 Warlock Advice My main is a rogue, and this is basically my *main* alt. I really enjoy the class fantasy of the warlock, but the forums really stress me out, making me question my "investment" in this class. I leveled as Demo and it was great, very quick, easy, and I barely ever died. But at 110, it seems like everything is different. Up until Legion, I've always been affliction, but dabbled in destro (because I got green fire). Is demo really *that* hard to master in raid settings? Is it really that bad? Should I stop putting my AP in my Demo weapon? Should I roll Aff? Everyone seems to think Aff will be better in the next patch. TLDR: I enjoy all the Lock specs, I don't want to invest AP and time in a caca spec though.Starnomicon10 1h
1h I... i have a confuession to make. i'm you foool Sorry, had to make that bad pun. But my confession is my love for affliction, its not my undying love but i enjoy this micro managing double dots on target and the effigy! plus the legendaries might be good? i not know...Demontune0 1h
1h GM response regarding Glyph of Wrathguard Hi all, I contacted a GM to find out why Glyph of Wrathguard, which was in the Legion beta, was removed from the game. Here is the full response. tldr: if we want to see this return to the game, we'll have to spam petitions using the in-game "submit suggestion" feature. While in game, press Esc, click "Help" then click "Submit Suggestion." ... I'm begging anyone to help. We're stronger together than alone; if we all submit petitions, we might see the wrathguards return. Please feel free to copy and paste the following message. Helping can take as little as 5 seconds! All you have to do is submit a suggestion and copy-paste! Please help the warlocks recover their wrathguards! ...Lenore11 1h
2h Why is my Aff ST higher than my Demo? 883 aff weapon, 871 demo weapon, aff weapon is 25 demo is 18. No legendary for either spec. Aff stats are crit 17% haste 14% mastery 111% demo is crit 12% haste 33% mastery 58% I like to think I am decent at both rotations but I cant figure out why demo the spec that's supposed to destroy aff ST is worse in ST for me. I enjoy both specs but would probably prefer to switch over to demo full time but I have to reconcile this difference first.Defury4 2h
2h Do NOT trust Ornyx the Forum Mod. I have been playing for 12 years, I have tried to calm others down on this forum specifically in hopes that the Devs would finally free us from the problems that we face. Warlocks are currently in a very rough shape, and it has stressed a lot of us out. Most of us are furious, I myself am so angry, so furious, that I want to smash my computer into pieces. Every nerf that we've ever seen has been somewhat playable, but unlike this one... Blizzard did NOT nerf the Warlock, they took it and threw it away. They completely destroyed our class, and what we held dear. Our values, our abilities, I fricken miss Embers. I LOVED them. I loved my class so much, I started buying books, and trying to get my hands on more wow products. Especially since I'm a huge fan of Gul'dan. When Legion came out, I was completely devastated, and still am. I am no longer going to be purchasing a damn thing from Blizzard. No games, no books, and if they don't FIX THE GOD DAMN Class sometime soon, I'm going to unsub all my accounts. (I pay for family members too). Once I unsub, I will never return. Most people have said that, but I said the same thing for smoking, being fat, and being poor. I said I would change it, and I GOD DAMN WELL DID. "Oh you're not gonna quit the game over a class, lol." Oh you best damn well I will, I love this class more than any other class. I love the essence of it, the roots of it, what makes me be a Warlock... A practitioner of the FEL! You take that away from me, and I'm going to boycott your company, and make sure everyone around me does as well. A company that DOESN'T even listen to their GOD DAMN CONSUMERS, is a company that will FALL APART. I'm paying you to make this game fun, if you're not going to listen to the THOUSANDS of individuals that are telling you to change something, or even ADDRESS them YOURSELF (Without sending your puppet aka Ornyx) then I'm sure there will be many people that boycott your products. If you anger your customers, you will lose them. Which is what is going on now. The least one of you can do is ADDRESS THE ENTIRE ISSUE. DO NOT TRUST ORNYX Ornyx offers people false promises and hope. "Don't worry guys, I'll tell the Devs about it, I'm sure they're working on something.. Oh don't worry guys, we know this is the problem, but the Devs don't even want to address the issue." Ornyx is a puppet paid by Blizzard to ensure that Warlocks feel 'happy' about these changes, and offers them false hope. For those that still trust him.. Where are his promises, now?Kornbredkhan45 2h
2h Is aff really complaining about changes? I don't see a downside in any of the aff changes. 1. Tier 15 will be slightly more competitive, and Haunt + Sow + SE is probably going to be the new go-to for lower M+. MG is probably still weaker than Writhe sustained, and Haunt is some nice burst on priority during Sow rotations. 2. Contagion is no longer a weak talent, and the upkeep on Empowered Life Tap got a little less annoying. Pacing UA might become a thing again with Contagion, or you can upkeep Life Tap and use in Reap windows for burst without losing huge dps. Endless Corruption is still reliable QoL. It's a step in the right direction, at least.Drainyoursac44 2h
3h Even more nerfs to Demo They have have nerfed synergy even more, now mfrom 35% to 25%. So we went from 40 to 25% overall. Thanks, blizz. You're the gift that keeps giving.Sofan11 3h
4h I miss my Warlock. Of course it's not "gone" or went anywhere, it's still sitting there wanting to be played but I cant bring myself to handle the stress of the current state of the class and specialization. I used to main Demonology and Destruction, I really want to go back to my Warlock right now to give Destruction a chance since I wasted so much time into Demonology. Its gotten me to the point to where it emotionally drains me to no end because I miss playing my Warlock as a viable class where its mechanics didn't compromise its ability to perform well in anything unless you're standing completely still. I was so fascinated by Warlocks and their lore, despite them being the embodiment of corruption and destruction, these traits were not a reflection of my own personal morals. Playing the "bad guy" has always been a role I prefer in RPGs, without us, there are no heroes. I want to come back to my Warlock so bad but I cant bring myself to enjoy the state of Warlocks no matter how hard I try. I log in to play it to try and see if there's any redeeming qualities but nothing is changing my mind no matter how much I try to enjoy the class. I've been giving this class my absolute best with patience and all it's doing is making me more and more sad because I miss how great it used to be, it was never "perfect" but it was at a middle ground that was mostly acceptable by the Warlock community. No matter how much people try to give feedback and suggestions, we get little to no response from Blizzard, or something along the lines of uncertainty. All I can do is hope that some day Blizzard will decide to change the state of Warlocks to something balanced and viable. In the meantime, all I can do is play on my Unholy Deathknight (which is not my main) until the day I can come back to my Warlock.Malgroth0 4h
4h afflic mythic +? which talents do you guys use and could lemme know rotation that you use for mobs boss? figured sow was good for lower level but other than that no idea.Elderz9 4h
4h 80% MG change So right now with decent luck using (SC, Contagion, MG) i can sustain anywhere between 500-550k single target wise. 600k if i get really good luck granted i am 885 equipped item level with no affliction legendarys atm. Pretty big buffTigeruppercu13 4h
5h Rate that lock mog! Last one capped. http://us.battle.net/forums/en/wow/topic/18300012216?page=26 Go!Nicci196 5h
5h Time to bring back Haunting spirits/Haunt Please replace soul effigy with haunting spirits it's the one thing I wish for most with affliction lock. I personally would be in love with affliction again if haunting spirits was reintroduced along with haunt and soulswap baseline. Please blizzard haunting spirits would be the perfect talent to replace effigy. It's easy and required minimal to no work to add this in. The original haunting spirits not some watered down version...Xelnaz6 5h
6h The little kid in high school So here's a little insight to how I feel as a warlock right now.. I just got my 31st trait (destro) so the only ones I have left are trivial (RoF dmg) and the +5% dmg trait. So I am at no disadvantage when it come to my artifact. I am honor lvl 46 so all of the talents are available to me - again at no disadvantage here. ilvl 862 with 1 barely dps legendary (Alythess's cockring): pretty average, good stat optimization.. My point is I'm basically doing everything right and am as geared as I have the time to be and yet I am DEAD LAST in single target boss fights in mythics and DEAD LAST on aoe trash pulls... and just plain DEAD in pvp. I feel like I have to work 3x as hard as any other dps class to just enjoy this game. I hate complaining but its gotten to the point where I [i]feel[i] like I'm back in high school getting picked on by the bigger kids and I literally cant do anything about it because blizzard has pruned my puberty and I will be small and frail for ever. Anyone else share these feelings? TL:DR My lock will always be weak due to factors outsife of my control. Thanks blizzDuskfire9 6h
7h Agony Ramp "Fix" People keep offering very thoughtful (if possibly misguided) fixes for all things warlock, especially affliction. I'm trying to be more practical about this. I know they won't redesign our class mid expansion. I know that lots of subjectively good and bad ideas are being completely ignored because there is just no interest. I choose to look at simple ways to make us perform better and be more enjoyable to play. There are lots of small things that could be tweaked to make us more competitive and less frustrating. Agony is frustrating. It takes 30 seconds to full stack writhe. Your top damage potential is gated for 30 whole seconds. There is no need for this. Agony should not come out of the gate doing UA damage, on no global, and for no resource costs. I get that. But it also doesn't need to take until most mobs are almost dead, or have long since been dead, to reach max potential. My very simple proposal is this. Either double or triple the speed with which agony stacks. it takes 18 seconds base to reach 10 stacks. Either make it take 9 or 6 seconds to reach full potential. This will be a big damage boost and a big quality of life boost. It will make us more viable in dungeons, make us more helpful for adds and lower hp mobs, but have very little impact on the places people are worried about warlocks being too strong, namely multi target (council) boss fights. I want to be clear. I have just as much right to be wanted in a M+ or a raid as anyone else. The amount of time is takes us to reach our full potential makes many people leery about taking us, and rightfully so. I can do a lot of damage, but I can't do it as quickly as other classes that rely on dots, and there is no reason for this. We all accept that our damage will have some ramp, and that the full duration will be spread over many seconds and not individual globals, but we shouldn't have to incur an extra 30 second penalty before we even get to that point. Speed up Agony stacking. It will take hardly any effort on your part, it will boost affliction where it is suffering, and have very little impact on it where it isn't.Lucagrey27 7h
7h Calling all warlocks http://us.battle.net/forums/en/wow/topic/20752407882?page=1 Live Q&A with Ion Hazzikostas is this coming week, So we warlocks need a top question to pitch to Ion.....or... we will most likely have to wait weeks for another word to be spoken about warlocks, This is out time to get some news about where we are headed as a class and hopefully have a clearer picture off what is going to happen to us warlocks... Lincarious has posted a solid question 'imo'..."Since locks aren't slated for QoL improvements in 7.1.5 when can we expect these updates?" If you agree and want to see Ion's response, Give Lincarious a like and lets hope it gets read out.Keeperoftime15 7h
7h Question about destro build So I usually run a gosac build but I've recently noticed that on pure single target, the imp does considerably more dps than sacrifice and I'm talking about the regular imp not the service build double one. Probably has to do with my artifact traits because that wasn't the case a few weeks back when I had tried it again. Mind you, we're talking target dummy dps test. So I wanted to ask other locks who are using gosac, do you guys use the imp on pure st bosses?Midnighter3 7h
8h Cobrak is taking a break... So basically with all the changes and nerfs that are happening to destro locks in 7.1.5, as specially in pvp, its causing Cobrak to take a break. Well done blizz, you're ruining warlock that much that you are causing one of top warlock youtube content creaters to quit the game due to how unfun this class is. Pls do something about it...Wizfizz22 8h
8h Destruction Hidden Artifact ! Posted this on the general forum, May aswell try my luck on the Warlock forums. What the hell is the drop chance....This is so ridiculous, Having to farm for over 4 months for a new staff appearance, Also having only seen 1 person have it drop for them...In AGAIN...4 MONTHS....When my arms warrior can walk past a npc and get it within 5 minutes...... If your not a warlock with the same issue, Don't bother responding. I want a valid reason as to why nothing has been done...And how developers let this happen. Also I will continue to bump this to the top of the forum, Until i get a blue respond. P.S. Other classes already have all 4 appearances by now, While I'm stuck so dependant on RNG for the first appearance.Keeperoftime11 8h
9h New PTR Build So they are nerfing our aoe. They are making SoC cost a soul shard, and make the talent only affect 2 targets now. WTH blizzard why are you making our only niche situation were we actually excel and nerf it to the ground. Who the hell is making these decisions. We deserve some effing anwsers.Haijashi27 9h
9h Confused about SoC and StS changes for 7.1.5 In the patch notes it says SoC will now cost a shard and do higher damage. Ok fine no big deal, shard regen could be improved but whatever. However the StS talent also costs a shard and now only sends 2 seeds, down from 4. So talented I get 2seeds for 2 shards, but untalented I get 2seeds for 2 shards. What am I missing?Shallaai14 9h
9h New Talent Idea (PvP) affliction While snared, all damage increased by 100% for the entire duration of snare.Doddie0 9h
9h Let's take a step back.. And think about this demo synergy nerf for a second. We are turrets, we need to be wound up, and then we can get our sustained damage rolling. However we are immobile. To compensate for immobility, we either need: A. The ability to literally soak ludicrous amounts of damage to actually get our sustained damage out. Or B. Have higher damage to compensate for such extreme damage loss During movement. Blizzard is getting their idea to nerf our ST, I'm assuming from sims, on patchy fights. Our damage shows the top, in the perfect, no movement setting. AS IT SHOULD. Why? Because these fights at rare, Rarely will we get to sit and turret mode a boss for obscene amounts of time like the sims often displayed as a reason to nerf us. So in reality, it makes sense that if given the perfect opportunity, yeah, we gonna hit harder, but that's rare, and it's to compensate for us losing so much. Demonology did not need a single target nerf, atleast not one this large. Now, if they nerfed to make the other more appealing, because to many took synergy, well, that's a shame. If I recall, during a somewhat recent QA, they said if most players were taking a single talent, they would look at making it baseline. Well, synergy was that. Instead you've just nerfed its damage. Regardless of the reason, this extreme of a nerf is unjustified, 5%, fine, the 2% from DB, sure. But taking a third of synergies meat an potatoes? Totally uncalled for, an a reckless decision. Would love a response on this from a blue (if they have the information). However, I know most of this information is not really being explained, and it's not just our class having these issues, so I won't really hold my breathe.Revlol2 9h
9h Demonic Gateway 152: XD title I dont like to stress the fact that the warlock rocks, but he just does,So, for all you staff users out there, feel free to come in and post, my staff is a good one, but here is how it goes 1. post message in the room 2. LOOK IT OVER 3. dont report anything, i might get in treble :) 4. "Eppdawg" is not allowed to cep and 5. Have fun!! http://us.battle.net/wow/en/forum/topic/19288699802 IndexFelwaffles348 9h
9h 7.1.5 demonology warlock? Uncertain of what I might see on the PTR notes, annnnnd synergy has been brought down to 25% from 40%. Why? What part of this talent was op? Show of "hands", who here 'who referring to demonology warlocks' believes synergy was so dayum overpowered that IT HAD to be nerfed? I mean I love supremacy, I think service is neat but synergy was oh so good. It gave(7.1.5) me that extra kick. The point I'm trying to make is, why so many useless changes? Why are demonology warlocks being put into the ground even though we are in a terrible state. Personally I play demonology in pvp. Now normally I would play l$d BUT it's so bad I have to play with top tier melee classes. So scleave or lsd3 because I need the extra "helping hand". WORD OF THE DAY : WHY?Abstraçt1 9h
9h More Demonology Nerfs? Grimoire of Synergy Damage done by you or your demon has a chance to grant the other one 35% 25% increased damage for 15 sec. I was fine with the 5% nerf originally, but 15% from live seems excessive. I'm having trouble wrapping my head around why you'd nerf demo's single target. I thought the idea was to double down on our strengths, well it just so happens that demo is very good at single target. Now with the limited mobility and less than optimal target swapping is demo going to be viable; or yet as viable as affliction? With the nerfs coming to demo, aff is getting some a small buff to single target via talent choices. I'm all game for affliction being really strong at single target, but is blizzard simply trying to solve the demonic empowerment problem by making demo weaker?(My thoughts; if more people see that a spec has become weaker they will naturally gravitate away from said spec, thus making the demonic empowerment issue less significant) In no way am I spouting "oh the spec is dead", but I hope on the next Q.A. we will see some reasoning behind the changes. Could it be they don't want the mandatory choice of synergy, or could it be that they're trying to tune it to the new legendary. Whatever the reasons I hope it doesn't amount to "oh well you're performing too well in nighthold with X-Y-Z gear combinations" and we can just have some truths about our spec. If you read this, thanks for letting me rantFelflakes28 9h
9h Which spec to choose? (fresh 110) Note: PvP-only Character I played this lock a bit in casual pvp in WoD and I found destruction and demonology very fun. I've leveled from 100 to 110 almost all bgs trying out all three specs and they all felt very weak. Looking for someone to give me the skinny on which spec is worth getting into so I don't waste my time which seems to be the theme of this xpac. I realize warlocks are not in the best spot so I'm looking to be as effective as I can be being a pvp only character. Pls advise.Ànimus6 9h
10h !@#$ Class Fantasy That is all.Elderz2 10h
10h Havoc no longer attacking beyond 40 yards? Today on mythic dragons I was noticing that even if havoc was on, my spell were not travelling across the about 60 yards and hitting the second dragon. Was this a ninja hot fix?Vralex0 10h
11h Please provide your Warlock feedback. Hello everyone, I wanted to take this opportunity to reach out to the Warlock community. We are clearly in a period of unease and many of us are unhappy with the current state of our class as a whole. I'm sure that some of you are content with certain aspects, however, it has become evident that the majority of Warlocks are dissatisfied with the current rendition of our class. Many players feel as though we have been stripped of class fantasy, utility, or even pure damage output. I am extending to you the opportunity to assist me in formally compiling a massive amount of feedback to present to Blizzard in a formal manner. It has become apparent over the past months that a substantial amount of our feedback has been either ignored completely, or acted upon in a very lack luster manner. Essentially, this initiative was created in order to gain the attention of the Devs while also taking into consideration the wholistic view of the Warlock community. Thus, I have devised a Google Form, which I would certainly appreciate your efforts to fill out. There will be both multiple choice and open ended questions regarding our class and your preferred spec. I plan to compile and sort all of the feedback I receive into a formal document to be presented to Developers, as well as a video which will essentially put the writing into verbal communication. I wanted to wrap this up by stating that I am well aware that many of you are passionate about your class and I plan to do my very best to represent you when presenting this information. Thank you for reading. A link to the Google Form will be included below. (You will have to copy and paste the link into your browser) https://goo.gl/forms/2TD6sxsykZmqfk4A3 Here is a link to a video covering the first 24 hours worth of feedback: https://www.youtube.com/watch?v=G2z95IbZ60I&feature=youtu.be Here is a followup video clarifying my intentions behind this effort: https://www.youtube.com/watch?v=Vrrh7Ium7zcPyromancer198 11h
11h This Expansion is 100% Melee Centric When melee have more ways to get to you than you do to get away from them as a caster. It's a making it really hard for me to want to play Destruction warlock in any facet of this game's horrible cookie cutter PVP. I did a five arenas today using Goserv against nothing but Rets, and Death Knights, or a enhancement shaman. As a destruction warlock I have to constantly hard cast my abilities to get my damage out while they pop all CD's and steam roll me as a Warlock. I used seduction from my pet into a Chaos bolt into a Shadow Fury (Which he trinketed by the way) into another half seduce. Only to get him low enough to bubble, and then he some how or another has even more cool downs to hit me twice with whatever ability he has, and I am dead. Do you guys seriously call this kind of poor game play to be considered PVP? When Melee can close whatever gap you have instantly, and routinely do what has been termed as PVE rotations on a caster? Has the art of kiting become a thing of the past? I find it to be really poor on the design teams behalf to take so much away from a already broken spec. Charred remains was a horrible idea in WOD. Taking Demonic Teleport away from us as a base line ability was even worse. Now we're considered to be a tanky caster with paper thin defensive capabilities? No I will not accept this because as a Warlock we've had much more in the past. Burning Embers was the only thing that mitigated the melee pain train with our ember tap. We had okay control during WOD but it was a relatively horrible experience for Destruction. At least for me. Very little depth, and now in Legion there is no depth. There is no skill cap. It is basic chaos bolt spam with filler immolates, and conflagurates that mean little else than to prep for our front loaded chaos bolt which is most of our damage. I am sad to see warlocks in such a pitiful state. I had so much hope that the crazy WOD expansion was a fluke but as this expansion drudges on. I am beginning to lose all faith that this spec will ever be fun again. I don't care about it being over powered. I only want to be able to breathe when Melee decide to swarm me, and I have no way to mitigate it. From me to you Blizzard. A very pissed off Destruction WarlockCretus73 11h
11h Melee have it all.. In terms of abilities that limit or make them immune to magic? Pallies - Auto bubble (while doing 100% dmg) DKs - AMS (totally clears everything, gives them immunity) DHs - !@#$ING reverse magic Rogues - Cloak Warriros - Spell reflect Hunters - Turtle thing This on top of the fact that every melee has insane gap closing + interrupts and stuns on short cd's Icing on the cake is vsing a Belf anything..silence woo Where are our complete and utter immunity tools while still dealing full damage? How is this %^-* even real. Game is 100% melee focus'd casters just get !@#$ on.Jõhno6 11h
11h sooooo glad i switched to destro. Devs: Have demo locks been nerfed enouph? no? okay good lets nerf the only talent on the lvl 90 tier that 100 percent of warlocks use and watch the forums burst into fel fire. hahahaha!!! its funny because they dont need a nerf hahahhaha!! us demo locks mind as well just laugh harder and harder for each Nerf to comeNoahswoll14 11h