Living elements proc nerfed or bugged?

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I just did my living elements transmute today, and the proc only yielded 4 extra volatiles. Instead of the normal 14-16 that I've gotten in the past.

But the patch notes and hotfix lists on mmo-champion don't say anything about proc changes.

Was this proc nerfed or is this a bug?
I can confirm this, same thing happened to me earlier. Transmute procced and I got 4 extra volatile airs in uldum.
I got 15 Air and an extra 8 earth proc last night. Maybe they just increased the range of the extra procs E.g. Chance to proc and extra 4-16 volatials

I don't know what the previous proc was but it might be the case. /shrug
Same thing here - twice since the patch.

1st time: transmuting in Uldum, proc'd an extra 8 water

2nd time: also transmuting in Uldum, proc'd an extra 4 earth

Prior to the patch, if I got a proc it was always in the 14-16 range for the extra volatiles.

Even if it was changed to range, it's a nerf.

A nerf to a profession that doesn't make that much $$ in the first place. :-(
Gah so many people who are bad at maths.

15 volatiles on a 15% proc is the same as 2.25 volatiles per day. Every single person who posted in this thread got more then that.
Gah so many people who are bad at maths.

15 volatiles on a 15% proc is the same as 2.25 volatiles per day. Every single person who posted in this thread got more then that.


Can't tell if trolling.... or just stupid.
Gah so many people who are bad at maths.

15 volatiles on a 15% proc is the same as 2.25 volatiles per day. Every single person who posted in this thread got more then that.


They're not talking about the transmute mastery.
02/09/2011 2:51 PMPosted by Odomus
They're not talking about the transmute mastery.



What are they talking about then?

proc only yielded 4 extra volatiles

. Transmute procced and I got 4 extra volatile air

extra 8 earth proc

proc'd an extra 8 water


Something does seem a bit different so here's the data from my past two days:

Yesterday went to Uldum, did the transmute and got an extra proc of 3 volatile fires. Went to Uldum today and got an extra proc of 4 volatile waters.

In the past when I would get lucky and have an extra proc occur it would be for between 14-16 volatiles.

So not exactly sure what's going on but I guess we'll just see in the coming days...
It's too early to tell, but I had to guess I would say that the chance of getting a proc has gone up (possibly way up), while the number of volatiles obtained per proc has gone down.
I wanted to hop in and clarify and confirm there was in fact a change that was implemented with the patch that unfortunately did not make the patch notes.

The change actually adjusted the return on the transmutes so that you weren't getting spikes in the amount of items you'd get from the transmute. Instead, if you transmute over a period of time, the amount of the transmute return should even out.

So basically if you transmute on a regular basis, you should see a more regular return on the transmute vs. a spike in large returns. Transmutation specialists will almost always get a PROC when transmuting living elements.
Let me get this right, there should almost always be a proc now, it will just be smaller than before, but because we almost always get it, it will even out in the end? Correct?
02/09/2011 5:39 PMPosted by Dodes
Let me get this right, there should almost always be a proc now, it will just be smaller than before, but because we almost always get it, it will even out in the end? Correct?

If you expect a response from a BLue on that one way or the other, you will be waiting a LONG time...still waiting on Bashiok in the Druid forums after Blizzard moved a CLEAR BUG THREAD back there.
Yeah they don't ever read Professions except by mistake, but from what Candle said, am I right or wrong?
Two days in no go >_< potion spec looking better.

edit: three days dry
02/09/2011 5:35 PMPosted by Nethaera
I wanted to hop in and clarify and confirm there was in fact a change that was implemented with the patch that unfortunately did not make the patch notes.
Would be nice to see something like this on the 35 page, 680+ post thread concerning Archaeology.
Or, the tl;dr version, yes, they nerfed it.
02/09/2011 6:03 PMPosted by Flavaflame
I wanted to hop in and clarify and confirm there was in fact a change that was implemented with the patch that unfortunately did not make the patch notes.
Would be nice to see something like this on the 35 page, 680+ post thread concerning Archaeology.

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