B-b-but...The raid content..

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03/04/2011 6:09 PMPosted by Zarhym
An entire patch and all that is released is two old instances changed into 5 mans.

The point isn't really that we're delaying Firelands so we can release ZA/ZG instead, or because we don't think players are ready for a new raid. Our messaging on the subject directly implies this, and that's our fault.

What we're really saying is that we want more frequent, slightly smaller updates to the game so that content keeps coming. Since Firelands isn't quite ready yet, we've made the decision not to hold back the other 4.1 patch content for it. Instead, we're going to release patch 4.1 with the content that's ready to go so the majority of players have more things to do, while also putting some finishing touches on Firelands so we can ship it out in 4.2 shortly thereafter. We're not arbitrarily holding back Firelands. On the contrary, we don't want to hold back other content updates for Firelands.

The main content features currently planned for 4.1 are:

  • Zul'Gurub revamp

  • Zul'Aman revamp

  • New level-85 Stranglethorn quest line (phased) leading players into the troll dungeons

  • New tier of Heroic dungeon gear (epic item level 353) to give players a slightly bigger boost going into raids for the first time

  • New & updated flavor items, vanity pets, and mounts

  • Guild Challenges (new guild quests)


All of this is in addition to a number of UI improvements, class balance changes, and more. We'll have more information on the patch 4.1 features coming soon. :D

Its a blue quick get the NETS!!!
If it makes you feel better i'm happy to be going back to kill some more smelly trolls >.<
You're the piece of rotting flesh, don't be hatin' on trolls mon.
03/04/2011 6:09 PMPosted by Zarhym
An entire patch and all that is released is two old instances changed into 5 mans.

The point isn't really that we're delaying Firelands so we can release ZA/ZG instead, or because we don't think players are ready for a new raid. Our messaging on the subject directly implies this, and that's our fault.

What we're really saying is that we want more frequent, slightly smaller updates to the game so that content keeps coming. Since Firelands isn't quite ready yet, we've made the decision not to hold back the other 4.1 patch content for it. Instead, we're going to release patch 4.1 with the content that's ready to go so the majority of players have more things to do, while also putting some finishing touches on Firelands so we can ship it out in 4.2 shortly thereafter. We're not arbitrarily holding back Firelands. On the contrary, we don't want to hold back other content updates for Firelands.

The main content features currently planned for 4.1 are:

  • Zul'Gurub revamp

  • Zul'Aman revamp

  • New level-85 Stranglethorn quest line (phased) leading players into the troll dungeons

  • New tier of Heroic dungeon gear (epic item level 353) to give players a slightly bigger boost going into raids for the first time

  • New & updated flavor items, vanity pets, and mounts

  • Guild Challenges (new guild quests)


All of this is in addition to a number of UI improvements, class balance changes, and more. We'll have more information on the patch 4.1 features coming soon. :D


Will we get to fly in Eversong?

Pretty please? D:
03/04/2011 6:09 PMPosted by Zarhym
An entire patch and all that is released is two old instances changed into 5 mans.

The point isn't really that we're delaying Firelands so we can release ZA/ZG instead, or because we don't think players are ready for a new raid. Our messaging on the subject directly implies this, and that's our fault.

What we're really saying is that we want more frequent, slightly smaller updates to the game so that content keeps coming. Since Firelands isn't quite ready yet, we've made the decision not to hold back the other 4.1 patch content for it. Instead, we're going to release patch 4.1 with the content that's ready to go so the majority of players have more things to do, while also putting some finishing touches on Firelands so we can ship it out in 4.2 shortly thereafter. We're not arbitrarily holding back Firelands. On the contrary, we don't want to hold back other content updates for Firelands.

The main content features currently planned for 4.1 are:

  • Zul'Gurub revamp

  • Zul'Aman revamp

  • New level-85 Stranglethorn quest line (phased) leading players into the troll dungeons

  • New tier of Heroic dungeon gear (epic item level 353) to give players a slightly bigger boost going into raids for the first time

  • New & updated flavor items, vanity pets, and mounts

  • Guild Challenges (new guild quests)


All of this is in addition to a number of UI improvements, class balance changes, and more. We'll have more information on the patch 4.1 features coming soon. :D


Out of curiosity, if 4.1 was released with Firelands, would it take about the same time to release as it'll take for 4.2 to come? In other words, does pushing Firelands to the next patch make it come later than if all of 4.1 was delayed?
03/04/2011 6:16 PMPosted by Kryptas
You're the piece of rotting flesh, don't be hatin' on trolls mon.


Hey... Not all of its rotting =*( /tear. Why you gotta be so mean!
What about scarce normal 5m dungeon at level 85?

BTW, ZA is the same friggin instance with different last boss. And he has same abilities as zul'jin...

Why no normal mode for ZA and ZG awarding ilvl 346?

We thought about different ways to fit in a normal tier of these dungeons, but in the end it just didn't feel right. We wouldn't want to make normal versions of these dungeons award current Heroic level loot, but there aren't really any good places in between to stick a normal dungeon tier.

We feel the best solution for patch 4.1 progression is: level-85 normal dungeons, Heroic dungeons, ZA/ZG Heroics, raids.

ZA and ZG will drop gear for just about every slot as well, but we're really trying to focus on dropping items for slots that have been hard to fill in the current Heroics.
An entire patch and all that is released is two old instances changed into 5 mans.

The point isn't really that we're delaying Firelands so we can release ZA/ZG instead, or because we don't think players are ready for a new raid. Our messaging on the subject directly implies this, and that's our fault.

What we're really saying is that we want more frequent, slightly smaller updates to the game so that content keeps coming. Since Firelands isn't quite ready yet, we've made the decision not to hold back the other 4.1 patch content for it. Instead, we're going to release patch 4.1 with the content that's ready to go so the majority of players have more things to do, while also putting some finishing touches on Firelands so we can ship it out in 4.2 shortly thereafter. We're not arbitrarily holding back Firelands. On the contrary, we don't want to hold back other content updates for Firelands.

The main content features currently planned for 4.1 are:

  • Zul'Gurub revamp

  • Zul'Aman revamp

  • New level-85 Stranglethorn quest line (phased) leading players into the troll dungeons

  • New tier of Heroic dungeon gear (epic item level 353) to give players a slightly bigger boost going into raids for the first time

  • New & updated flavor items, vanity pets, and mounts

  • Guild Challenges (new guild quests)


All of this is in addition to a number of UI improvements, class balance changes, and more. We'll have more information on the patch 4.1 features coming soon. :D


And what of the Abyssal Maw 5-man? What about Caverns of Time: War of the Ancients? Hyjal's Phasing Quests (though that's probably with Firelands.)

Are we still getting all those? Are we going to get them in a reasonable timeframe, or are they suddenly postponed/scrapped entirely?

EDIT: Wow, sorry for the harsh wording. That was not how I intended to ask those questions.
03/04/2011 6:14 PMPosted by Heartfire
I hope there's some love for Archaeology in the pipeline.

I don't have any specifics to share at the moment, save for one I think is cool. Those with the appropriate Archaeology skill will be able to unlock one of four additional bosses (chosen randomly) for their group in Zul'Gurub. These bosses were previously known as part of the Edge of Madness. The four bosses will share some loot, but also have some loot unique to each of them.
I too would like to know what's going on with Abyssal Maw. If you have nothing you can share though, that's cool.

I'm not happy about Firelands being pushed back, but I think as long as you guys stick to your word about it coming shortly after 4.1 arrives, it shouldn't be a big deal...as long as we don't have 4.1 or PTR for a month and a half, half a month of nothing, then 4.2 on PTR for a couple months...
03/04/2011 6:21 PMPosted by Zarhym
ZA and ZG will drop gear for just about every slot as well, but we're really trying to focus on dropping items for slots that have been hard to fill in the current Heroics.


DPS Warrior ranged slot weapon?

Please say yes. There being nothing ideally suited between a TH green quest reward and a 359 boe drop is unfortunate. Especially when your alternative are to either roll against a hunter or rogue for agility ranged slot items (which they oddly enough don't like either) or getting the tank gun thats been around for a few weeks now and reforge off some of the parry (which is not ideal).

  • Guild Challenges (new guild quests)
  • [/ul]


    Hmm... do tell more!
    03/04/2011 6:18 PMPosted by Zagden
    Out of curiosity, if 4.1 was released with Firelands, would it take about the same time to release as it'll take for 4.2 to come? In other words, does pushing Firelands to the next patch make it come later than if all of 4.1 was delayed?

    I can't say for sure, as the process for applying development changes internally, building patches, and testing them is very complicated. Our goal, however, is not to delay Firelands further than it would have been in order to put out everything else in 4.1 first.
    We thought about different ways to fit in a normal tier of these dungeons, but in the end it just didn't feel right. We wouldn't want to make normal versions of these dungeons award current Heroic level loot, but there aren't really any good places in between to stick a normal dungeon tier.

    We feel the best solution for patch 4.1 progression is: level-85 normal dungeons, Heroic dungeons, ZA/ZG Heroics, raids.

    ZA and ZG will drop gear for just about every slot as well, but we're really trying to focus on dropping items for slots that have been hard to fill in the current Heroics.


    But right now lack of proper preparation for people to enter heroics is the problem. ilvl 346 requirement would have made more sense if you were converting JP to VP. Without conversion, people who are in current tier of heroic 5m wouldn't be able enter. I mean at this point delaying 4.1 would have been better because the only people who will be able to ZA/ZG would be the current raiders and the people who are raid ready. They will breeze through the place anyways because the place is tuned for ilvl 346.

    I mean what really is point of adding a progression tier between heroics and raiding? I am not following this logic here.

    Meant to say VP to JP conversion there.

    We still got a LONG time in Cata, I'm sure if they aren't in 4.1 they will be later on. I doubt Blizzard will leave out something as big as the abyssal maw out ( so much they could do with that) they don't wanna a repeat of the Nerub kingdom ( I'd assume)

    yay for fail quoteing!
    The guild quests and new items/mounts/pets sounds good.

    Are the new mounts just for raiding/heroics only, though, as others are claiming? As a mount collecting non-raider/heroic-runner, I would like to know.
    The main content features currently planned for 4.1 are:

    • Zul'Gurub revamp

    • Zul'Aman revamp

    • New level-85 Stranglethorn quest line (phased) leading players into the troll dungeons

    • New tier of Heroic dungeon gear (epic item level 353) to give players a slightly bigger boost going into raids for the first time

    • New & updated flavor items, vanity pets, and mounts

    • Guild Challenges (new guild quests)


    Guild Challenges?

    Is there information out there about what this is that I've overlooked? Hadn't seen it mentioned before.
    03/04/2011 6:26 PMPosted by Snooptrogg
    ZA and ZG will drop gear for just about every slot as well, but we're really trying to focus on dropping items for slots that have been hard to fill in the current Heroics.


    DPS Warrior ranged slot weapon?

    Please say yes. There being nothing ideally suited between a TH green quest reward and a 359 boe drop is unfortunate. Especially when your alternative are to either roll against a hunter or rogue for agility ranged slot items (which they oddly enough don't like either) or getting the tank gun thats been around for a few weeks now and reforge off some of the parry (which is not ideal).

    I believe that (ranged slot for DPS warriors) was specifically brought up in a meeting I had last week. We want to get some items out there that are currently missing, even if it's because they're only useful to a small number of classes/specs.
    I love that when a blue appears, the thread slowly deviates from the topic and turns into a Q&A session. :3

    But I guess I'll join in on the bandwagon, and ask the same thing that's been asked multiple times in this thread: "But wat aboot Awbissul Maw?"

    Also, YAY! I posted nearly at the same time a blue did in the same thread! I FEEL LIKE I'M NEXT TO A LEGEND.

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