Message from Mike Morhaime

General Discussion
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Everyone,

We announced today that we’re in the process of cutting a number of active positions, mostly non-development, throughout the company. I'm sure this announcement has sparked some questions from all of you, so I want take this opportunity to address those as best I can. Over the past several years, the company has grown rapidly and evolved to better serve you and the rest of our global community. Thanks to all of your support, we continue to serve by far the biggest subscription-based MMO community, as well as the most passionate eSports and online gaming communities, in the world.

In order to keep making epic game content while serving players effectively, we have to be smart about how we manage our resources. This means we sometimes have to make difficult decisions about how to best maintain the health of the company. We’re in the process of making some of those hard decisions now.

After evaluating our current organizational needs, we determined that while some areas of our business had been operating at the right levels and could benefit from further growth, other areas had become overstaffed. As a result, we need to scale down some of our departments and part with some of our colleagues and friends here at Blizzard. I know that you all understand how difficult this type of situation can be for anyone who might be affected, so I want to assure you that we'll be offering each impacted employee a severance package and other benefits.

I also want to emphasize that we remain committed to shipping multiple games this year, and that our development teams in particular remain largely unaffected by today's announcement. We're continuing to develop, iterate, and polish Blizzard DOTA, Diablo III, StarCraft II: Heart of the Swarm, World of Warcraft: Mists of Pandaria, as well as other, unannounced projects. We'll have exciting news to share in the coming weeks regarding Diablo III's release date, and will soon be holding a private media event to showcase the latest work on Mists of Pandaria. It goes without saying that we're working hard to get all of these games in your hands as soon as possible.

You've all come to expect Blizzard to live up to our mission statement with every game, and deliver the most epic entertainment experiences ever. You can continue to expect that and nothing less from us as we move forward.

-Mike Morhaime
Uh oh.
What with content patches already smaller than they used to be I can't say I'm thrilled to hear this, regardless of whether or not you say it's going to affect development.
02/29/2012 09:35 AMPosted by Arberus
What with content patches already smaller than they used to be I can't say I'm thrilled to hear this, regardless of whether or not you say it's going to affect development.
Agreed. The loss of any development position at this point is one too many.
Highly Rated
So the 1.8 Million sub loss finally hit huh?
02/29/2012 09:36 AMPosted by Rukentuts
What with content patches already smaller than they used to be I can't say I'm thrilled to hear this, regardless of whether or not you say it's going to affect development.
Agreed. The loss of any development position at this point is one too many.


There are a lot of development positions at Blizzard that don't have anything to do with World of Warcraft.
02/29/2012 09:38 AMPosted by Tenzai
Agreed. The loss of any development position at this point is one too many.


There are a lot of development positions at Blizzard that don't have anything to do with World of Warcraft.
But when a software company is cutting development positions (i.e. cutting those that make the very products they make their entire base on) it's sort of alarming.
Highly Rated
Hard to believe Blizzard in any way lacks "resources" when they can sell virtual dragons for $25 a pop all day long.
Their revenue will dramatically increase with D3 xD
Highly Rated
Activision hard at work on this one.
02/29/2012 09:34 AMPosted by Delroy
Best of luck, its a hard time letting anyone go.
That is unfortunate. However, I can understand why. Hopefully you guys can find a better way to reallocate those resources and go back to increasing your staff as soon as possible.
"Mostly" is not that same as None and also can be PR damage control.

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