PVE Gear

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In the next expansion they want people to use pve gear in pvp by changing resil to pvp power and pvp defence. If they keep comming out with expansions the pve problem will take care of its self.
Lets say I have 2 weapons with no resil on them at this point that does not really matter I lose a bit of surviablity. Eventually the resil would be so hight on items that missing 1 or 2 pvp items would be a drastic differnece in surviablity. At that point no one would use pve items the amout of resil you would lose would be a drastic change. Resil scaling will make pve items useless in pvp.

I think they should keep resil the same because eventually there will be no more pve in pvp.
Good.
Soooo what are you trying to say?
03/06/2012 09:32 AMPosted by Chintan
Soooo what are you trying to say?


Leave resil as is
It must be funny killing warriors with pve set, ehm mr frost mage / sub rogue ?
The plans for pvp power and pvp defense are amazing. Wayyy better than resilience.
The plans for pvp power and pvp defense are amazing. Wayyy better than resilience.
This whole system is so confusing its not even funny. KEEP resil the way it is, disable raid trinkets in damn rateds. Sometimes you have to be a rocket scientist to understand how blizz balances this game.
You guys must like getting owned in arena by people who raid more than you.
03/06/2012 09:26 AMPosted by Freezebag
If they keep comming out with expansions the pve problem will take care of its self.


I feel like I should take some time to better relay the development team's intentions when it comes to how PvP stats will work in Mists.

There are two important changes to PvP itemization coming:

1. We're splitting Resilience into an offensive and defensive component.
2. All players will have at least 30% damage reduction versus other players.

If you want to do more damage to other players in Mists, you have two options. You can get better PvE gear with more offensive stats, or you can get better PvP gear with slightly smaller offensive stats built in(because PvP gear is lower item level), but which will also give you more damage against players specifically. In today's game, stacking PvE gear is really the only way to do more damage to other players in PvP since Resilience only supplies a defensive bonus. These are completely made up numbers, but imagine PvE gear is 100% effective in PvE and 75% effective in PvP. PvP gear is 50% effective in PvE, but 100% effective in PvP -- despite its lower item level, it wins out over PvE gear when used for its intended purpose.

Here are some examples:

Ders the rogue: wears PvE gear.
Jillian the hunter: wears PvP gear.
In Cataclysm PvE, Ders does much better damage than Jillian in PvE, because her PvP gear “wastes” stat budget on Resilience.
In Cataclysm PvP, Ders does better damage than Jillian for the same reason. However, when Jillian hits Ders, he doesn’t mitigate her damage at all. The result is high burst damage on both sides.
In Mists PvE, Ders still does better damage than Jillian, because his higher ilevel PvE gear has more offensive stats. The difference is smaller however because Jillian’s PvP stats aren't part of the item budget.

The item level difference is the main distinction.

In Mists PvP, they both do about the same amount of raw damage to each other, with a slight edge for Jillian. Her power stat offsets Ders's PvE stats. Jillian takes less damage because of her PvP Defense (let’s say it’s 50% damage reduction), but Ders still has 30% damage reduction innately, so he doesn’t blow up either. Again the difference is smaller. If Ders wants to get serious about PvP, he’s eventually going to want PvP gear, and Jillian will want more PvE gear to do PvE.

Another way to think about it is that we are pushing PvP and PvE gear closer together with two changes: A player in PvE gear always has some base PvP defense (it's like a little PvP gear for free). A player in PvP gear can do more damage and healing than today in PvP because of the new Power stat (it's like a little PvE gear for free).
Holy !@#$, a blue in the PvP forums.
It sounds decent in theory, I just hope they make the defensive stat scale more powerfully than it does now (or at least as powerfully with the 30% base stat) so we don't end up with the game of burst again.
A blue, now to pick apart and ridicule his post
What i want to know is if you will be able to gem pvp defense?!!?!?!??
Daxx that makes it seem like your trying to make pvp gear worse for pve while making pve gear similar to how it is now.

So you're nerfing something that isn't really a problem.

PVE gear needs to out of pvp once and for all. Pve gear shouldn't do as much damage as pvp gear does in pvp. You will keep making items like vial, cunning and deathwing weapons. These items NEED to be weak in pvp so they don'tbreak balance down according to who gets lucky in pve.

As it is now rbgs are about how many ratharaks and cunnings your team has. The pvp community is tired of this.
See heres the issue sometimes its not about stats on pve gear making damage better its the damn procs from trinkets/weapons. Under this system how will that discourage someone not to equip a Vial, Cunning, Legendary.
03/06/2012 02:24 PMPosted by Daxxarri
If they keep comming out with expansions the pve problem will take care of its self.

I feel like I should take some time to better relay the development team's intentions when it comes to how PvP stats will work in Mists.

There are two important changes to PvP itemization coming:

1. We're splitting Resilience into an offensive and defensive component.
2. All players will have at least 30% damage reduction versus other players.

If you want to do more damage to other players in Mists, you have two options. You can get better PvE gear with more offensive stats, or you can get better PvP gear with slightly smaller offensive stats built in(because PvP gear is lower item level), but which will also give you more damage against players specifically. In today's game, stacking PvE gear is really the only way to do more damage to other players in PvP since Resilience only supplies a defensive bonus. These are completely made up numbers, but imagine PvE gear is 100% effective in PvE and 75% effective in PvP. PvP gear is 50% effective in PvE, but 100% effective in PvP -- despite its lower item level, it wins out over PvE gear when used for its intended purpose.

Here are some examples:

Ders the rogue: wears PvE gear.
Jillian the hunter: wears PvP gear.
In Cataclysm PvE, Ders does much better damage than Jillian in PvE, because her PvP gear “wastes” stat budget on Resilience.
In Cataclysm PvP, Ders does better damage than Jillian for the same reason. However, when Jillian hits Ders, he doesn’t mitigate her damage at all. The result is high burst damage on both sides.
In Mists PvE, Ders still does better damage than Jillian, because his higher ilevel PvE gear has more offensive stats. The difference is smaller however because Jillian’s PvP stats aren't part of the item budget.

The item level difference is the main distinction.

In Mists PvP, they both do about the same amount of raw damage to each other, with a slight edge for Jillian. Her power stat offsets Ders's PvE stats. Jillian takes less damage because of her PvP Defense (let’s say it’s 50% damage reduction), but Ders still has 30% damage reduction innately, so he doesn’t blow up either. Again the difference is smaller. If Ders wants to get serious about PvP, he’s eventually going to want PvP gear, and Jillian will want more PvE gear to do PvE.

Another way to think about it is that we are pushing PvP and PvE gear closer together with two changes: A player in PvE gear always has some base PvP defense (it's like a little PvP gear for free). A player in PvP gear can do more damage and healing than today in PvP because of the new Power stat (it's like a little PvE gear for free).


Interesting.
did you seriously just use a Workaholics reference in your example?? dude... so tight butthole.

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