Is it just me or do dig/fly type abilities...

Pet Battles
Have a really really bad hit chance? I didn't see anything about "has a high chance to miss" in the tooltip. am i really unlucky (i used it 5 times in a row, all missed) or is it bugged/intended?
not as intended as it might otherwise be, also the abilities are prone to bugs themselves, so I would say that no...not working as intended.

basically if it's not written down on the ability then you should consider it a little suspect, there are plenty that DO state a high miss chance, and since these don't...fix incoming I hope :D
On the other side of the coin, I just had someone dodge my [Laser] earlier, which states it has a 100% hit chance.

Not sure what the deal is there.
On the other side of the coin, I just had someone dodge my [Laser] earlier...


Out of context, that quote is hilarious.

That aside, yes I've been noticing this too.
Do people feel the probability of a hit should be displayed ... or be left something for players to datamine/discover?
Minfernal's Meteor Strike move tends to do nothing when used. No hit, miss, or dodge. The pet just lands then returns to the standard position(occasionally after the battle system takes a moment to unfreeze its self).
10/04/2012 07:08 PMPosted by Tadkins
On the other side of the coin, I just had someone dodge my [Laser] earlier, which states it has a 100% hit chance.


My Ghostly Skull's Spectral Strike frequently misses when Darkness is up. Makes him pretty much unusable.
Glad it's not just me. I really wish blizzard would add a hit chance to the tooltips, like how... yeah.. pokemon does it... but it really is needed, i'd like to know how likely it is that rng will kick me in the butt lol.
10/04/2012 10:43 PMPosted by Reimmi
I really wish blizzard would add a hit chance to the tooltips, like how... yeah.. pokemon does it... but it really is needed, i'd like to know how likely it is that rng will kick me in the butt lol.


Do want.
Am I the only one that wishes they would just remove the standard chance to miss/dodge? Honestly, it wouldn't throw off game balance at all. If anything it would strengthen the balance of the game. On more powerful abilities, you can trade off accuracy for power, but in general, if I use an ability it isn't overpowered or balance-breaking to assume that ability will go through and do what it is supposed to as opposed to a total random chance that it will do -nothing-, go on -cooldown-, and -waste- my turn. It detracts from player skill and planning, and in doing so removes a great deal of depth from the minigame.

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