Sick of Blizz Lies about hearing feedback

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"Dailies are optional" is quite possibly the dumbest thing I have ever read.

By your logic, driving to work is optional. Using a stove is optional. Using hot water is optional.


Saying "dailies are optional" is optional.
11/13/2012 12:04 PMPosted by Seebach


No! Bad! Stop pointing to data-mined content as fact. The change that got picked up was actually an adjustment to Darkmoon Card trinkets for Challenge Mode stat scaling.


That's fairly rude and unbecoming of someone who is in the position you are in, Dax.

Treating people like an animal by saying, "No! Bad!" and then rubbing their nose in it for jumping the gun is definately not what you should have done. Rather, you should have POLITELY STATED the incorrectness of it and moved on.

In this case, both parties here made an error in judgment. Shame to both of you.


disagree what the blue posted was just fine, you did not repeat it in your mind with the correct inflection.
11/13/2012 04:19 PMPosted by Maxaurelius
They appreciate feedback, even negative feedback


I am ABSOLUTELY calling B.S. on this one. All the threads that have been deleted due to negative feedback say hello.


Negative feedback is something constructive.

Not posts made with all caps screaming about much they hate a feature without providing details on why they hate it. Oh and not providing a viable alternative or solution.
Why don't you give us a survey after our tickets about actual gameplay instead of our customer service????????

That'd settle it real quick.
-stormrage hasnt been repaired
-unable to fly in blood elf and dranei zones
-being "in combat" despite not fighting anything for five minutes

point being, I can also create a similar list, and if you've been here long enough, you know what things come up again and again. Also, I think my list is a little more impactful.

I feel as if blizz says to me "here! A brand new $200 dollar pair of shoes", while I'm standing there in pants and a shirt full of holes. In other words, I would rather they delayed the release of new content if it meant they would spend that time dealing with the problems CURRENTLY in the game.


Your examples don't hold water, sorry. 1 is a bug fix (or something of the like on larger scale), 1 is a regular bug fix (which has nothing to do with whether or not they're listening to player feedback because it is a bug and is likely on their 'fix-it' list), and 1 is a technical issue which they've explained why they haven't implemented.

Don't confuse "You don't listen to my feedback!" with them listening to your feedback and disagreeing with you. We, the gamer, are not always right when it comes to what should be changed (in fact, I'd say we're wrong more often then not when it comes to whats best for the game) and how changes are prioritized. Why? Because we have our own agendas in mind, and not whats best for the game as a whole. I still believe that the developers do have whats best for the game in mind.
11/13/2012 12:03 PMPosted by Daxxarri
Finally, as Zarhym mentioned elsewhere. We are paying attention and want to do better in the future. We're not in a position to completely re-work the way players interact with dailies on-the-fly, right-this-second. That expectation is unrealistic. We are always interested in learning better ways to approach these design challenges and make fun and compelling content, though.


I do think you guys can still get daily outdoor quests to serve their intended purpose while re-tuning the system so it seems less heavy-handed and exhausting, and I'm glad to hear these acknowledgements you're talking about it internally.
11/13/2012 12:04 PMPosted by Seebach


No! Bad! Stop pointing to data-mined content as fact. The change that got picked up was actually an adjustment to Darkmoon Card trinkets for Challenge Mode stat scaling.


That's fairly rude and unbecoming of someone who is in the position you are in, Dax.

Treating people like an animal by saying, "No! Bad!" and then rubbing their nose in it for jumping the gun is definately not what you should have done. Rather, you should have POLITELY STATED the incorrectness of it and moved on.

In this case, both parties here made an error in judgment. Shame to both of you.
Grow some skin you child. This isn't happy fairly land and idiots should be talked down to.
CRZ is a complete joke. Who is so pathetically alone out there that they need to feel the presence of other people at all times? I see someone from another zone they mean nothing. Just a waste having to render them.

Seeing all this chinese garbage makes me want to vomit btw.
CRZ is a complete joke. Who is so pathetically alone out there that they need to feel the presence of other people at all times? I see someone from another zone they mean nothing. Just a waste having to render them.

Seeing all this chinese garbage makes me want to vomit btw.


I don't know... Could it have anything to do with the fact that low-medium population realms have been begging for realm mergers, and this is their answer to that? An MMORPG without a feeling of any sort of Community for at least 1/2 of the open US realms is not a good thing...
11/13/2012 11:30 AMPosted by Daxxarri
You mean the one that just got a huge nerf? Yeah, they nerfed all the dmf cards.


No! Bad! Stop pointing to data-mined content as fact. The change that got picked up was actually an adjustment to Darkmoon Card trinkets for Challenge Mode stat scaling.


This is one this about Challenge modes I don't get. If you nerf things like this, after people have gotten gold and high realm times with them, then take into account class nerfs like AoE's etc etc, how do you expect those times to be beaten after all those changes are said and done. Work harder?
as Bashiok put on his twitter "Responding to player feedback is something we embrace when we agree with it. No need to resent that. "

and when player feedback is not agreed with they put their fingers in their ears and humm.
11/13/2012 04:09 PMPosted by Daxxarri
Those polls only used a few thousand people...


It's true that the forum population represents a relatively small chunk of the overall player base. It's also true that the kind of player that's apt to post on the forums doesn't necessarily represent all of the vast and incredibly diverse World of Warcraft community, but that doesn't mean that the feedback here isn't useful. We do realize that forum goers are often our most invested, passionate players. We appreciate you guys, and what you have to say matters.

That said, election polls and the forums are different in several key ways. Among them--and I don't want to get into how statistics works in detail (especially since I'm not an expert)--but I do know that the forums are what is called a 'self selecting sample', and that trying to derive representative statistics from such a sampling is an excellent way to get skewed results.


A point of reference to this is here in my home state, we had a question on our recent election ballot regarding expanding casino permits in the state. There were hundreds of ads run both FOR and AGAINST. Each group was suggesting to "get the facts" while lining up people in the commercials who agreed with that side.

The fact is, there are 10 mil+ who play this game and only a very small number of people post regularly on the forums. Most forum posters only post when there's something they find wrong. So even to say that because x hundred people posted about it does not mean that's a representative sample of the entire population. Are there people who agree with you but don't post? Certainly. But posting on the forums, in itself is not enough to suggest that one's opinion is more important or valid.

Most people I see on the forums these days operate under a basic misconception (one that exists in real life as well). And that is that "agrees with me" and "listens to me" are, in some people's minds, the same thing. Most people use them interchangeably. But this is simply not true. It is, in fact, possible for someone to listen to what you have to say, digest it, consider it, and reach the conclusion that they do not agree with your position. This is the case, so often, with the dev team. They have the job of crafting this game, and taking into consideration the opinions and feelings of all 10 million who play this game, not just the 1% who post on the forums (or whatever percentage is correct). So its perfectly plausible that a suggestion such as "the LFR loot system is broken" or "dailies are mandatory", is taken in and considered, and ultimately determined to not be the case for the majority, and to be a matter of a player's own voluntary behavior coming back to have an effect the player him/herself didn't foresee.

This doesn't mean that the feedback was ignored, but that it was disagreed with. It is unfair and frankly, wrong to suggest that every suggestion that isn't adopted was "ignored". The very fact that we have blue posters at all means that this stuff isn't ignored. Why would Blizzard pay a bunch of people to just sit here and placate the crowds when it clearly doesn't even work?

For the millionth time: This game is not designed by democracy or popular vote. And even if it was, the forums are not a representative, much less a comprehensive sample of the population.
11/13/2012 10:35 AMPosted by Daxxarri
I have one question: Where's the proof?


The OP has a point.. They did specifically say that they felt it was too much for players to feel that they had to grind reputations for head and shoulder enchants and then they turn around and put the enchants for other slots behind reputations.


Not really. They're different things. The enchantments were absolutely, without-question mandatory, because there was no other way to obtain those particular power increases no matter what else you did in the game.

The current dailies might feel that mandatory to some particularly progression focused players, but it is entirely possible to skip them, and the gear they provide, pretty much entirely and still arrive at the same level of character potency.

No doubt someone will mention profession recipes. Profession recipes have virtually always required some hoop jumping - ranging from RNG raid drops to rep grinds; the best recipes have always required a little something extra.

You can just keep saying that fact, but it won't change how players FEEL towards it, it feel mandatory and exhausting.
11/13/2012 09:46 AMPosted by Felocity
1) CRZ - has there been any changes to this other than the correction of bugs? Has anything been more screamed about? I am yet to see anything to really make CRZ more enjoyable for players. and then's there's the who 2-passenger fiasco. Where it went from unknown bug, known bug, to actually being an intended part of CRZ.


You and your pack of infants will not be spoon fed game breaking changes to minorly flawed well thought out systems.


CRZ is terrible because WoW's design is inherently flawed so that more players in a zone ≠ better playing experience.
this just in, blizzard gates content so that it last more than a week.
You don't have to do dailies to gear up, you can clear normal raids in heroic blues, get gear from normal like we all used to back in the glory days before epics were handed out like crack at a rave

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