Strange ideas that don't make you a snowflake

World’s End Tavern: Role-play and Fan Fiction
Meh I'll try posting a bit about a RP character I made and am trying out.
I'm hoping it's not too terrible, and if you have any feedback I'd be glad to hear it.

She is a Blood Elf, rather young, and her in game class is a Warlock.
That said, she is dead set on becoming an Adventurer, but lacks just about every useful skill to actually be an adventurer. (Can't navigate, cook, fight, and is astonishingly unknowledgeable about the world.) She has a rather grim and dark past (Cliche, I know.) BUT she never mentions it, and instead is incredibly optimistic. To the point of being naive in the conclusions she draws.

On the "Dark Past" thing, it mostly helps to build up a lot of the reasons why she is who she is, such as why she seems to know just about nothing about anything, why she uses fel magic at all, and helps to explain why she doesn't cry or complain about the injuries she constantly acquires.

The other important bit about it is that her "dark past" has led her to have a large amount of scars and fel runes burnt into skin. (She hides these marks at all times, and doesn't dare let people touch her clothes.) And I was hoping to use this to make her into a Rune based caster, much like the mage posted above, but with more fel connotations.

Instead of having to draw things out, most of the runes are already etched upon her body, and by touching them, and putting a bit of mana into them she is then able to activate the various runes to perform a certain effect. (Such as a spell, or casting a demon, etc.) However, most of the runes on her are actually Torture runes, (wrack her body with a severe amount of pain) and she is currently too hesitant to even use them.

If she did however choose to use them, she'd be able to cast a large assortment of high level spells with ease, as opposed to her current ability with magic which is... lacking to say the least. The downside however is that the Torture runes only need be touched to activate, so she is extremely vulnerable to melee attacks, or even casual touching can incapacitate her.
Well, I have the worst damn luck evar. Need examples?

His entire family is dead.

His brother has been raised from the dead TWICE. Both times his brother tries to kill him.

When he is with a group that gets attacked, he is ALWAYS the one to be captured.

He takes ALOT of hits, most of them almost kill him, only with a burst of rage does he survive.

Of course, he died with many friends, and a lover who he was close to proposing to.

He was also killed by his 2nd time raised brother warlock who cut his chest with a Felguard then cut his heart out while his guildstone was on so everyone could hear...

Lets also not forget, he also gets tortured...

...enough evidence yet?
Wait, how does he keep coming back to life?
12/11/2012 06:24 PMPosted by Trenk
Wait, how does he keep coming back to life?


A wizard did it.
Delomarin was born to a nomadic draenei tribe known as the Noskaru, originally native to Terrokar forest. He showed great promise to the tribe, with a tall, muscular build, and a strong set of arms. His family was certain that he would be great with tasks such as gathering wood, and hunting game for food.

But Delomarin always felt like there was so much more to life that the one he was leading. He wanted to explore the world (He never knew about Azeroth at the time). After his tribe arrived at Hellfire Peninsula, he finally got the adventure life he wanted, but not in the fashion he had hoped for.

It was unbeknownst to his tribe at the time that the draenei of the Exodar had become part of the alliance, and it was this lack of knowledge to had caught his tribe unaware. They had settled on what was Horde territory, and the orcs, mistaking the nomads for alliance troops, had them slaughtered.

All of them that is, save Delomarin, who was able to escape, but was also very badly wounded. He eventually came across Honor Hold, the alliance foothold in Outland, and collapsed upon entering the stronghold gates.

When he awoke, he found himself in an alliance infirmary in Stormwind, where he was informed that he was among his own kind here (even a draenei priest was tending to him).

Delomarin started his new life here, and sensing he had a strong connection to this light that they kept speaking of, trained to become a paladin. He showed great strength in his training, but also great compassion, which were both traits they looked for in a paladin.

He also found love in his new home. A young girl by the name of Demildra, was also training to become a paladin, and the two quickly fell in love. Everything seemed to be going perfectly for Delomarin, but that's when fate bestowed its curse upon him.

Demildra fell ill with some undiscovered disease, and despite the priest's best efforts to heal her, her condition quickly became worse. Delomarin started questioning the light and why it left him helpless in his and Demildra's time of dire need. As her life began to fade, so to did Delomarin's resolve, he became less connected to the light, and his powers as a paladin began to diminish. Finally, after four months of suffering, Demildra succumbed to the disease that plagued her.

The loss of her saddened all of the disciples of the cathedral, but none more than Delomarin. He was devastated at the loss of his love. He grew bitter and less appreciating of life, and let the loss of her haunt him for years. It was clear that when Demildra died, Delomarin died with her.

After 5 years, Delomarin was sent to the Plaguelands with a battalion to wipe out a rogue pocket of scourge, but upon arriving, it was clear that the undead's numbers were greatly under-exaggerated. Delomarin knew that he was on a suicide mission.

However Delomarin fought with a strength he never harnassed before and made a serious dent in the undead's numbers. Though as he fought, his friends died all around him, until finally Delomarin, one of Stormwind's most promising paladins, a man once described as unbreakable, fell to the scourge armies.

The Lich King and his necromancers set to work, raising the petty footsoldiers as nothing more than walking corpses, but those who showed promise and valor, were raised a death knights. Delomarin was raised as one such death knight. He then turned his blade against those he once fight beside, even being forced to slay his best friend in
life, Kamerne. After the battle of Light's Hope, Delomarin returned to Stormwind, his former home.

After the fall of the Lich King, and the start of the cataclysm, Delomarin forced himself to sever his ties to his previous life, and divert his efforts to healing a broken world. His strength he was so praised for in life served him well in the ways of mining, and his talents in the battlefield while dark and unholy in nature, were turned to the ways of good, and earned him recognition by the Dragonflights, but he could never shake the haunt of Demildra's death. He currently resides in Darkshore, with his new elvish bride, Elanas, and adventures in Pandaria with her whenever they can.

Sorry if it was too long, hope you enjoyed!
I'll bump this.

My hunter doesn't talk.

He interacts with others using mostly facial expressions and gestures. Truthfully, I just wanted an excuse to make funny faces at people.
I've been toying around with Ulvand's (norwegian for Wolfspirit, or Spirit of the Wolf) backstory and after discovering the wowpedia page for Runic Magic and seeing the cool things they do, I think I've finally got on.

Ulvand (His real name is Lars, but that obviously isn't a free name haha) always hunted to support his family when they lived in Grizzly Hills. He also had a special affinity for the outdoors, an almost surreal connection with animals, as well as an insatiable curiosity about the Earthen that lived in the East part of his province. When he was around 17, he was out in the woods when he heard the whining that sounded like it was coming from a small pup. He traced the whining back to a wolf pup which he took home back to his home and nursed back to health. This was the start of a companionship with a wolf–which he named Fenris–that would be his best friend for the rest of his life, and which also started his new interest in wolves.

He also would ride his father's horse over to the Explorer's League to learn about the Earthen from the dwarves there. The part of Earthen culture that intrigued him the most was their Runes. He wanted to learn how to make them, and the Explorer's League was teaching him how to make them and use them.

After years of working with basic marks and some sigils, he desired to engrave runes onto his body for symbolic reasons. He wanted drawings on his body that would symbolize his love for nature and wolves, as well as make sigils that could be used as traps. One of the dwarves agreed to engrave basic runes, but not empower them or teach him how to empower them (but in his teenage-like mentality, he already learned to empower them from a mage in grizzly hills, but didn't tell the dwarf about it). The dwarf engraved runes onto him of the trees, the winds, the sun, the moon, water, the earth, and every other aspect of nature. But none of wolves, for he didn't know of one. Despite the amount of pain Ulvand had to go through to get engraved, he thought it was worth it. His body was a work of art, a worked canvas of nature.

He went back to his home, and the mage taught him again how to empower the runes, and told Ulvand which each rune would do:

Empowering the air rune would give him supernatural grace, speed, and finesse rivaling that of a monk
Empowering the tree rune would camouflage him with his surroundings, and give him barkskin
Empowering the earth/rock runes would give him the strength of a dwarf
Empowering the sun and moon runes would give him the ability of foresight and extreme concentration
Empowering the water rune would flush his body of corruption, disease, and poison

It took him a while to get used to them, but these runes proved both fun and powerful for him to use. His parents were skeptical of his runes and the use of them for they thought that runes would corrupt as if they were pure arcane magic. But they appeased him and his father admitted to thinking the runes were kind of neat (as well as useful for basic household activities).

(almost done here. If you've made it this far, congratulations!)

One day when Ulvand was hunting, Fenris started growling and picked up a scent that he followed. Ulvand and Fenris followed the scent to a cave. The cave seemed uninhabited, and Ulvand's insatiable curiosity forced him inside. It was a tomb, a vrykul tomb. Ulvand was sightseeing and reading the runes on the coffins until he came across a gilded coffin with runes he could not recognize at the head of the chamber. He opened up the coffin and there was a skeleton gripping a large, leather-bound book. Ulvand took the book from the skeleton and to his surprise, nothing sprung to life to kill him nor did any trap activate. Him and Fenris exited the tomb and Ulvand opened the book. It obviously dated back to early vrykul time judging by the age of the book. He got to the middle of the book, where he discovered runes. There were ancient runes that he had never seen before in any of the books that the Explorer's League had, and this gave Ulvand a massive brainer (cookie to whoever gets the reference). He was sifting through page after page of rune until he found one that looked like a wolf's head. He quickly went back to the dwarf to have it engraved on him.

The dwarf engraved it on the only bare part of his body left with enough room for the rune (his heart) in exchange for the book of new runes. Everything changed about his life after empowering the rune.

After empowering the rune, he transformed into a Worgen. And to his dismay, he still remained in complete control of his faculties, and upon empowering the rune again; he reverted back to his normal form. He didn't tell anyone about this new power, not even the mage.

Eh?
Probably already been stated in the other thread, but that particular method of worgen infection is... unorthodox to say the least. Not quite sure that would work considering what the curse really is.
Well, I have the worst damn luck evar. Need examples?

His entire family is dead.

His brother has been raised from the dead TWICE. Both times his brother tries to kill him.

When he is with a group that gets attacked, he is ALWAYS the one to be captured.

He takes ALOT of hits, most of them almost kill him, only with a burst of rage does he survive.

Of course, he died with many friends, and a lover who he was close to proposing to.

He was also killed by his 2nd time raised brother warlock who cut his chest with a Felguard then cut his heart out while his guildstone was on so everyone could hear...

Lets also not forget, he also gets tortured...

...enough evidence yet?


Mebahiah lost her parents as a child, was raised by a borderline abusive grandmother, cost two lives and a person's ability to walk while trying to exact revenge for her parents, got injured in the Second War, then died to the Scourge by being stabbed through the heart shortly after getting married.

Naturally, she doesn't remember half of that because she was raised, possessed her husband, used his body to kill his rangers, threw his body off a cliff, then helped destroy Quel'Thalas.

Following that, she got free, reclaimed her partially eaten body, became a dark ranger, was rejected by the Alliance like the rest of the Forsaken, tried to attack Naxxramas, and failed.

She was dismembered, tortured for information, and decapitated.

Then her parts got sewn back on, she got reanimated, and she was forced back into undeath as a slave again. This time, she was raised to kill innocent men, women, and children (and Scarlet Crusaders, but screw them) and to give Arthas a shot at killing Fordring.

Then she got freed, was spat on by the Horde, and was rejected by the Undercity military.

She came back from Northrend and, just as it seemed she'd get respect, Koltira almost made Andorhal FUBAR. She got half her face blown off - including an ear and an eye - for arbitrary and stupid reasons by her so-called "allies" and later ended up in a situation where she had to cut off an arm with her own, broken Saronite armour to escape. She replaced it with a dead Forsaken's arm but because Saronite scars the soul, it doesn't work as well as it used to and never will.

And I'm still not convinced Mebahiah's got the worst luck in Warcraft. Not by a long shot. So, no, I'm not convinced that Krenidis does.
Come on people, only two pages! Lets keep this going!
Okay, let's see... I have a recently made pair of characters, who I RP as brothers. The older brother is the black sheep of his family - called Hellsbane - which have always either been Priests, Paladins, warriors, and the odd merchant/teacher/civilian. They view Mages with suspicion and Warlocks as devil-worshipers.

The elder son Lucek rebelled and became a Warlock, being disowned as a result. The younger son Barthe is following in his family footsteps as a good young Paladin trainee.

Despite being disowned and taking on a new name to more suit himself - Lucek Hellsinger - he still watches over his little brother and the little Priestess Novice he's friends with (my alt Majustu who thinks he's a battle-mage) Despite being told to stay away from his brother, sometimes Barthe will secretly go hang out with him, once he realized his brother really hasn't sold his soul and gone evil.

Despite being a Warlock, Lucek's not very bookish or frail - his parents started his combat training and physical conditioning at a young age. He keeps up his combat training and is pretty proficient with a sword and carries one (and a hidden dagger in his boot).
A young Night Elf monk who travels and camps out at random locations to meditate. If encountered, she will tell you a story.

She repeats herself often, and tells the stories as if she knew the person the story is about personally. Slightly eccentric, and doesn't ever speak of herself.
Uhm, not sure if this would count or not...

Keija was an idealistic novice Priestess of the Moon in Darnassus. She wholly devoted herself to Elune. However, when Deathwing returned and her hometown of Auberdine was destroyed, she lost faith. She couldnt imagine a goddess letting that happen. She tampered with shadow magic a bit, but that only made her depression worse. After leaving the Temple in Darnassus (leaving before she could be forced out), she went to the Eastern Kingdoms, wanting to be as far from her people as possible.

After living in Stormwind for a while, the emptiness from her lost goddess got to be too much. Searching for answers, she went through the Dark Portal and headed to the old Draenei city of Shattrath. She took up with the priesthood there, the Aldors. After learning from them and spending time with the naaru, A'dal, she had found peace and happiness. The naaru and the light has filled the hole Elune left, and she now dedicates herself to it.

(I am aware some timeline things with the Dark Portal may be a little wonky. I wrote her story as my guild/RP group leveled together, meaning we had to deal with the expansion time bubbles.)
((Just throwing this out quickly.))

Richard Plantagenet was born to a small family of nobles in northern Elwynn. As a boy he was sent to be an apprentice to Gavinrad the Dire. As his family was relatively unimportant nobles, this apprenticeship wasn't publicized. He was returning from an errand when Arthas killed the paladin, hiding in the bushes to remain unnoticed. He took Gavinrad's horse and fled to Stormwind, returning only to bury his former master. He now has the horse and a small (non-magical) pendant that belonged to Gavinrad to remember his former teacher, but beyond that isn't a noticeably strong paladin (at least as far as PCs go).
Ahno Plainswalker the HatredBorn was born in the barrens to a nomadic tribe of tauren. while he was a young blood he trained to be a warrior like his father and longed for the chance to fight for his people and prove himself. When the war with the lich King started he eagerly volunteered to go to Northrend with his father but was declined because he was too young and was forced to stay and help protect his tribe from quill boar and centaur attacks. He proved his worth and battles with the ancient enemy but he longed for more and unfortunately for him that became true when the alliance attacked his tribe at the start of Cataclysm. Although he fought bravely the alliance outnumbered his people and quickly overwhelmed the warriors defending the tribe. Injured, and losing blood quickly Ahno stumbled away from the fighting and much to his shame he left his family to die at the hands of the alliance raiders. As he stumbled away he was quickly pursued by a few human soldiers, but as they reached him a sudden flask of a strange green liquid was hurled at their feet, poisoning them and slowly killing them. As Ahno looked up at his rescuer he saw a powerful warlock dressed as an apothecary standing over him
"You would be a far greater warrior if your people were not so week" he muttered as Ahno passed out from blood loss.
When Ahno woke up he found himself without a home and without a family. Realizing he had no option he followed his new forsaken apothecary friend to the Easter Kingdoms to train as a warrior alongside his new forsaken companions. From both guilt and rage Ahno trained harder than he ever did before vowing revenge against the alliance he had come to hate so much. With this hatred instilled in his heart Ahno became much stronger and claimed he had "born anew" thus calling himself the Hatredborn.
Feeling he was more of a forsaken rather than a tauren he fought with great pride and ferocity in many battles including the invasion of gilneas, assault on the scarlet monastery and finally the battle of Andorhal. At the battle of Andorhal he slew both Scourge and Alliance but was gravely wounded. After that he was taken back to the Undercity in a secret lab where his "mentor" the forsaken apothecary who saved him, experimented on him in an attempt to see if he could create undead tauren.
Luckily a few of Ahno's forsaken "friends" found him and set him free just in time. realizing the error of his ways Ahno returned to Mulgore to relearn the ways of his people and seek a way to control the rage within his heart and seek peace while protecting his people. Till this day, however, he still live sin great fear that his former mentor will come looking for his escaped experiment.
((I hope you guys like my story and i hope I am not trying to be a special "snowflake". I enjoyed reading everyone else stories and I hope more or posted here. May the wind always be at your back.))
Okay, having a go at this because I can't sleep - I'm quite new so let me know if there are major lore issues?

Gaillei is strange because she's not particularly special, as far as she's concerned anyway. ((No undead pregnant twins! ;) ))

She was born to a modest family in Gilneas around about when the wall was built - she has no memories of the time before they were insular and cut off from the rest of the world. It's not something that concerned her much, either. Her father worked as essentially a forester for the king, helping to maintain the forests and game populations, particularly important after the wall was built when over-hunting or improper management could lead to wiping out an entire herd. As a result, she spent a lot of time out in nature and became familiar with hunting and tracking as part of helping her father growing up. It seemed natural to take those skills and develop them further when the Worgens threatened, although she never expected it to take her outside the familiar walls of her home.

From both of her parents she got a certain degree of pragmatism about life - being cursed was certainly not something she would have chosen and she did have trouble with it at first, but at the end of the day there are things to be done other than sitting around pondering her situation, so she just gets on with whatever needs doing. She does mostly stay in Worgen form unless it's clearly making someone uncomfortable or is otherwise socially inappropriate - she feels like going around looking human when she isn't is dishonest in some way. (And if people don't like her or choose to avoid her because of it, well - she's always kind of liked animals better than people anyway. They make more sense to her.)

In many ways, being forced to flee Gilneas was worse than the curse to her. It's not just her home, it's a land that she's grown up knowing, which trees, which plants, which creatures, how many you can cull from this herd or that. It's very strange to be seeing places so incredibly different from what she grew up with, and though she tries to learn what she can, it's unsettling and she much prefers the areas that are at least somewhat similar to what she was used to. Trekking around in jungles is okay for a brief adventure, but she wouldn't want to live there. She's currently divided between Darnassus and Stormwind as her 'home' - she's grateful they were given shelter and there are fascinating things to be learned in Darnassus, but the way of life and rhythm of Stormwind is closer to what used to be 'normal'.

She thinks that eventually, if she lives long enough, she will end up settling somewhere near Stormwind. She'd like to get involved in breeding horses, she thinks, and Stormwind has some fantastic bloodlines to work with. Unfortunately not all horses are thrilled with the whole worgen thing, so that's a wrinkle she's still working out. It'd be hard to help a pregnant mare if it freaked out about a predator approaching when she went to assist a birth.

In the meantime, she does what she can to help the Alliance. It keeps her busy and lets her save towards the possible future, and it gets her out of the cites when things get to be too loud and crowded there for her. Her biggest regrets in her missions to date have been the ones that required killing creatures - she'll defend herself against aggression and she understands the need to keep things under control, but she still feels a bit of sadness about it. It's not the tiger's fault that it's a tiger and sees travelers as food. (This is why she skins and otherwise harvests what she can from both her kills, and those she finds on her journeys. It seems wasteful to just leave it all to rot.)

((Erm. That got a bit long. I was going to mention her pets but I think I've gone on long enough. :) ))
((Okay, for the sake of keeping this thread going I'll post new rogue character, Alos.))

Alos was born and raised in the slums of Stormwind by a severely abusive father. Her birth name is actually Luka and her mother died during childbirth. Her father was an alcoholic sadist and a thug. He would send her out to find money to supply his alcohol addiction and beat her senseless if she came up short or even if he just felt like it. She had to provide herself with food, clothes, and basic necessities which she got via muggings, pick-pocketing, thievery, and burglary. When she was 14, she finally snapped and killed him in his sleep with a kitchen knife. She was put up on trial for murder, but after seeing the scars and bruises all over her body, she was let go under self-defense. After that she immediately hightailed out of Stormwind, changed her name to Alos (a male name to make it all the harder to track her), and changed her appearance (grew out her hair and dyed it black, hides her scars). If anyone claims to know her or mentions that she looks familiar, she will deny it. She is now around 16.
((Okay, for the sake of keeping this thread going I'll post new rogue character, Alos.))

Alos was born and raised in the slums of Stormwind by a severely abusive father. Her birth name is actually Luka and her mother died during childbirth. Her father was an alcoholic sadist and a thug. He would send her out to find money to supply his alcohol addiction and beat her senseless if she came up short or even if he just felt like it. She had to provide herself with food, clothes, and basic necessities which she got via muggings, pick-pocketing, thievery, and burglary. When she was 14, she finally snapped and killed him in his sleep with a kitchen knife. She was put up on trial for murder, but after seeing the scars and bruises all over her body, she was let go under self-defense. After that she immediately hightailed out of Stormwind, changed her name to Alos (a male name to make it all the harder to track her), and changed her appearance (grew out her hair and dyed it black, hides her scars). If anyone claims to know her or mentions that she looks familiar, she will deny it. She is now around 16.


That is so lorebreaking, snowflake and sue (And unoriginal at that) that I want to puke.
I don't follow. How is it lorebreaking? or sue for that matter? Maybe not original but, geez. I've been writing for quite a while, even before RP. I didn't think I would do that bad of a job.
01/06/2013 01:27 PMPosted by Erani
a severely abusive father.


Cliché

01/06/2013 01:27 PMPosted by Erani
her mother died during childbirth.


Cliché

01/06/2013 01:27 PMPosted by Erani
Her father was an alcoholic sadist and a thug


Cliché

01/06/2013 01:27 PMPosted by Erani
She had to provide herself with food, clothes, and basic necessities which she got via muggings, pick-pocketing, thievery, and burglary.


How does a little kid mug people? How does a little kid have such skill in the art of pickpocketing, thievery and breaking into houses? This is the Mary Sue part.

01/06/2013 01:27 PMPosted by Erani
When she was 14, she finally snapped and killed him in his sleep with a kitchen knife.


A common RP plotline for bad roleplayers.

01/06/2013 01:27 PMPosted by Erani
She was put up on trial for murder, but after seeing the scars and bruises all over her body, she was let go under self-defense.


This contributes to Mary Sue and would break lore. Killing someone in their sleep is *not* self defense and I'm positive that any Alliance legal system could see this.

01/06/2013 01:27 PMPosted by Erani
grew out her hair and dyed it black,


Emo Kid. Overused and annoying as hell.

01/06/2013 01:27 PMPosted by Erani
She is now around 16.


Contributes to the Sue of this whole story.

Satisfied?

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