Incoming Nerf on PvP Trinkets?

Warlock
Was reading the EU forums and found this. Couldn´t ask for the source but well, gotta be from a blue post

"After reviewing the data and player feedback, we remain concerned that on-demand burst damage remains too high in PvP. After investigation, we determined that the on-use PvP trinkets are a major contributor to extremely high burst output. As a consequence, in the near future we will be applying hotfixes to smooth out the damage provided by these PvP trinkets. In the case of the Gladiator's Badges this means cutting the amount of primary stat or PvP Power provided, but also cutting their cooldown in half. For the Kor'kron and SI:7 manuals, the cooldown of those trinkets will remain unchanged, but the amount of stats provided will be reduced and the duration of the buff will be increased. The overall damage provided by these trinkets should not be affected; only the burst they are capable of providing.

For example: The Dreadful Gladiator's Badge of Victory will shortly provide 2553 Strength once every minute, instead of 5105 Strength every 2 minutes. Please note that due to limitations in hotfix technology, the item tooltips and buffs will still incorrectly display the original stat value of 5105.

These are the trinkets that are currently slated for adjustment:

Dreadful Gladiator's Badge of Conquest
Dreadful Gladiator's Badge of Dominance
Dreadful Gladiator's Badge of Victory
Malevolent Gladiator's Badge of Conquest
Malevolent Gladiator's Badge of Dominance
Malevolent Gladiator's Badge of Victory
SI:7 Operative's Manual
Kor'kron Book of Hurting

We are aware of the possibility that certain PvE trinkets could become more attractive for PvP in the wake of these hotfixes. While that is somewhat unlikely given that adopting those items would represent a significant loss of PvP Power and Resilience, we will nonetheless keep a close eye on the situation and make adjustments to the appropriate items if necessary. It is also possible that it could become too difficult to land reasonably consistent kills in PvP. If that proves to be the case, then we currently plan to increase the effects of the Battle Fatigue healing debuff to compensate, which is an adjustment that we’ve been considering for some time. On the other hand, if burst damage remains too high after these changes, we are prepared to take additional steps as needed."

Another big part of Destro and Demo lock burst, trink+dark soul, getting nerfed?
One of the most cool things to do with my Destro lock... Blizzard just can´t see us happy can they?
Now it matches up with the Engineering Glove Tinker if I recall correctly. So you get 1 major burst phase, then 1 minor burst, then another major. Not too much downtime between each burst cycle really. Positioning, resource regeneration and CC cover that time well enough.

Might work nicely for us (obviously from a not highly experienced PvP perspective)
The Source:
http://us.battle.net/wow/en/forum/topic/7338813820#1

Unfortunately I think this is going to hurt us more, not help us. From an Afflock standpoint, your damage is simply a constant annoyance that can be CC'd or healed through. The old trinket made it possible sometimes to get a kill if people weren't watching their health and didn't realize you had the "big ticks" rolling. I'm not sure that you'll be able to get much past the annoyance point with dots now, let alone a kill.

For Demo, I need 2 minutes just to build up enough fury and wait for Demon Soul and Imp Swarm to drop my burst on someone. Having the trinket available every minute is kind of pointless to me if I have to wait 2 minutes anyway...

Maybe someone that plays Destro can comment.

Brym
On another note, this could actually work out to be a significant buff for some big burst DPS classes. A frost mage or warrior can probably drop 500k-800k (maybe more) damage during their burst phase (while using an on demand trinket). Having 400-450k HP's, they can kill you and be "wasting" some of their trinket time... Giving them 80% of their damage every minute instead of 100% every 2 minutes may actually buff their pressure output and ability to kill you...

Brym

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