Is Rare 'Stealing' Reportable?

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Explain to me the part where he exploited a glitch?

Mobs are made to reset upon pulling them out of their spawning zone. This is to discourage and disable people from dragging larger elite mobs into cities to wreck havoc.

We as players are given the ability to taunt mobs and kite. It's part of our tools and is required and encouraged in many cases.

So what about resetting someone's mob is "an exploit?"

I understand you all consider it to be "not a very nice thing to do," but calling it an exploited glitch? It's just not.


The tagging system is also set up to ensure that whoever attacks the mob first gets credit for the fight/kill.

The reset system is set up to ensure that mobs aren't taken too far away from their spawn location to ensure havoc doesn't ensure. Using that system to force a reset against another player uses the system in a way other than that which was originally intended.

Taunts are part of the player tool-set, but were not intended to be used for the purpose of forcing a mob to reset.

The simplest solution would be to have a mob that resets remain tagged by the player who originally tagged it for 5-10 seconds, and if damaged by that player again within that time frame, stay tagged by that player, even if another player hits it first after the reset. That would stop this sort of behavior.

(The fact that you don't think this behavior is problematic says a lot about the type of person you are, btw)
sucks to be you, but its not an exploit its a part of life in the world of warcraft, suck it up and get over yourself.
Explain to me the part where he exploited a glitch?

Mobs are made to reset upon pulling them out of their spawning zone. This is to discourage and disable people from dragging larger elite mobs into cities to wreck havoc.

We as players are given the ability to taunt mobs and kite. It's part of our tools and is required and encouraged in many cases.

So what about resetting someone's mob is "an exploit?"

I understand you all consider it to be "not a very nice thing to do," but calling it an exploited glitch? It's just not.


The tagging system is also set up to ensure that whoever attacks the mob first gets credit for the fight/kill.

The reset system is set up to ensure that mobs aren't taken too far away from their spawn location to ensure havoc doesn't ensure. Using that system to force a reset against another player uses the system in a way other than that which was originally intended.

Taunts are part of the player tool-set, but were not intended to be used for the purpose of forcing a mob to reset.

The simplest solution would be to have a mob that resets remain tagged by the player who originally tagged it for 5-10 seconds, and if damaged by that player again within that time frame, stay tagged by that player, even if another player hits it first after the reset. That would stop this sort of behavior.

(The fact that you don't think this behavior is problematic says a lot about the type of person you are, btw)


You seem to be a very enlightened and insightful person if you can figure out the entirety of a human being's existence simply because he thinks de-tagging a mob isn't a problem.

The truth is, Rare spawns are fought over by the people who want their special drops or their "tick" on the Glorious Achievement. As someone who has the achievement completed and knows fully how difficult it is to get certain mobs, I think it's very much fair to de-tag someone's mob. If you were on a pvp realm, they could just kill you, but as usual, players who play strictly on pve realms tend to cry about getting ganked when they are flagged or ultimately whenever someone of the opposing faction does "something mean to them."

Is horde or alliance coming and getting a raid pvp flagged, then killing them, while they are killing Galleon also "unfair" to you? The Alliance gets there first but the horde comes and steals the kill by flagging and then getting in the way of aoe spells. Is that unfair to you? Should that be reported? Does that make them horrible people because they want a shot at the special loot and the only way to do that is to take that chance away from the other faction?

No. It's not. Rare spawns are rare spawns. Whether they take have 400M health and take a raid or 4M health and can be solo'd. Taunting and causing someone to lose their tag is the same as wiping a raid on galleon. Same. Exact. Thing.

But no one seems to cause mass panic over that because they think it's "intended."

This is just as intended, trust me. People were doing it all the time on Beta. If Blizzard thought it was a large deal, they would have fixed it then.
Explain to me the part where he exploited a glitch?

Mobs are made to reset upon pulling them out of their spawning zone. This is to discourage and disable people from dragging larger elite mobs into cities to wreck havoc.

We as players are given the ability to taunt mobs and kite. It's part of our tools and is required and encouraged in many cases.

So what about resetting someone's mob is "an exploit?"

I understand you all consider it to be "not a very nice thing to do," but calling it an exploited glitch? It's just not.


I never called it a glitch. All mechanics used are perfectly valid. But used in such a manner as to give an unfair advantage only to a select set of players. Like I said , In my opinion, (<-- notice that word?) it's an exploit.

Blustering about it doesn't make my opinion invalid. My clarification doesn't make your opinion invalid. But we aren't here to discuss who is right or wrong, only whether this is a reportable offense.
Explain to me the part where he exploited a glitch?

Mobs are made to reset upon pulling them out of their spawning zone. This is to discourage and disable people from dragging larger elite mobs into cities to wreck havoc.

We as players are given the ability to taunt mobs and kite. It's part of our tools and is required and encouraged in many cases.

So what about resetting someone's mob is "an exploit?"

I understand you all consider it to be "not a very nice thing to do," but calling it an exploited glitch? It's just not.


I never called it a glitch. All mechanics used are perfectly valid. But used in such a manner as to give an unfair advantage only to a select set of players. Like I said , In my opinion, (<-- notice that word?) it's an exploit.

Blustering about it doesn't make my opinion invalid. My clarification doesn't make your opinion invalid. But we aren't here to discuss who is right or wrong, only whether this is a reportable offense.


You post your "opinion" and others will post theirs. Welcome to the forums. A blue has already stated since the faction was the same it MIGHT be taken into account. So there is your answer. It's not reportable if opposing faction did it. The only reason, I would wager, it MIGHT be reportable for same faction is because there might be "personal attacks" directed on specific people burried beneath the tag stealing. But if there's not, and this isn't a form of a personal attack on a specific person because of matters not related directly to that rare mob, I doubt any GM is going to ban the player over it.
12/31/2012 11:12 AMPosted by Xingke
I think taunting a rare so it resets is considered a form of griefing, which makes it a reportable offensive. At least that is what I've seen as a common consensus around the forums. I don't have first-hand experience in the matter.


I agree with you here. Kind of like Kazzak in Vanilla. It was considered griefing if you messed with him to screw over a raid group on your own faction, or any raid group if on a PvE server. While it was okay if an opposite faction group screwed you on a PvP server. I think the same rules should apply in this case.

It does bring into light a great feature of Guild Wars 2 in which mob tagging doesn't exist. If you helped kill it, escort it, or what have you, you get credit/rewarded. I would be surprised if such a feature doesn't make it to WoW in the near future as it's a great feature.
Just make it so the rare spawns cannot reset via tether. If someone is going to engage a rare spawn, they should be confident they can kill it, or suffer the consequences.

Then, no matter how many times someone tries to taunt / grief reset , it won't matter.
I actually seen someone killing a rare and they appeared to be having trouble soI was trying to be nice and help them kill it. Being a fire mage a good portion of my damage comes as DoT. This particular mob (Maldo One-Eye) vanishes and apparently drops agro when he does that, Since I had a DoT up it ticked for first damage on the mob and gave me the tag.
So I accidentally stole a kill from someone who I was trying to help. I opened a ticket to see if the items could be sent to the person who first had the tag but the GM said it wasn't possible. Oh well, It wasn't anything either of us could have really used anyways. Just pretty lame that I was trying to help and ended up kill stealing from the other player
I remember when wars would break out over world bosses. Now there is universal tagging on Galeon pathetic.

If you want to kill a rare, you better be prepared to defend your kill like a lion does its food. How many hyena's want to share in the lions superior killing skills but the lion says "this is mine".

In your guys world, the "first man there" has more rights to the kill than the late man who got the tag. How many people have been camping a rare, and then someone like me shows up and is there for 2 minutes and "steals" your mob. They didn't steal anything, you just felt entitled like the spoonfed players you are.

There are millions of players who DON'T have a problem keeping and killing mobs, its not our fault you guys are the weaker ones of the player base.
I didn't think it was possible to taunt a tagged target. When was that changed?
You can taunt any target that is tauntable.
What if it's someone using CRZ to farm your servers rare champions in pandria?
The original poster has had his question answered, so closing this out. I cannot speak for game intent, being neither a developer nor a liaison for them.

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