Clockwork gnome mandatory?

Pet Battles
Trying to learn pet battles and I've just started my collection, but it seems that pretty much every single team I face in the random queue has this one pet in common. Why?
02/21/2013 02:12 AMPosted by Spechunt
Trying to learn pet battles and I've just started my collection, but it seems that pretty much every single team I face in the random queue has this one pet in common. Why?


More than likely you are facing the same person/people over and over. Gnome is a good pet and can have some synergy in a few teams. He is far from mandatory though.
Gnome is pretty popular at lower levels in pvp because he has a strong DoT + self repair + mechanical passive and most people don't know how to counter it.

Counters:

Any damage reducing ability (shell shield, sandstorm, stoneskin, etc). You take 0 damage from the turrets.

Elementals, especially conflag pets if you have any.
Gnome is pretty popular at lower levels in pvp because he has a strong DoT + self repair + mechanical passive and most people don't know how to counter it.

Counters:

Any damage reducing ability (shell shield, sandstorm, stoneskin, etc). You take 0 damage from the turrets.

Elementals, especially conflag pets if you have any.


That makes sense. Didn't know about the 0 dmg from turret part, thanks.

Any advice for effective countering? Seems every time I try to bring in a pet that is the weakness of my opponents pet, they simply swap it out before I can get a single attack in, thus nullifying the advantage in the match up completely.
Take something with sandstorm to negate the dots.
A flayer is nice against Gnomes because Kick interrupts his heal.


Any advice for effective countering? Seems every time I try to bring in a pet that is the weakness of my opponents pet, they simply swap it out before I can get a single attack in, thus nullifying the advantage in the match up completely.


Use a pet with abilities that are outside of their main tree.

If you're fighting a humanoid, and you send out something undead, then odds are they're going to swap.

However if you send in a snail, they may think nothing of this as humanoids take less damage from critters but when he starts unleashing undead damage via absorb, it can help turn the tide of the fight.

Using the Clockwork Gnome because he's a great example, he has the choice of a mechanical or elemental ability for slot 1, defensive heal or humanoid attack for slot 2, and some big mechanical attacks for slot 3. He brings a lot of utility because of this.
Like someone else said above, a Conflagrate pet will decimate a Gnome, or any other mech you run into. If you don't want to go that route, run a pet with some sort of shielding ability, like a turle, a magical crawdad, an emerald proto whelp.. something like that. Other things to note. Lave wava and other wave abilities can kill the turrets. Interupts like kick can stop the heal. Dodge and burrow can also be effective.
It's a great leveling pet, but there are much better options at high levels. It is fun to use in a lightning storm team, but lightning storm is more entertaining than it is effective. Too easy to counter.

An elemental with sandstorm would destruction him good.

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