what pet gives a solo hunter his best dps?

Hunter
granted there's no right answer to that question because it depends on a lot. Beast Mastery allows you to bring a stats buff like kings which is probably one of the top contenders for this question. that buff gives a really decent amount of dps to the hunter. But it's a 5% buff. Doesn't that mean that a really really geared hunter is going to benefit more from this buff? giving himself more agility? As opposed to say a steady 10% ranged haste buff. Would poorer geared hunters benefit more from attack speed and then there's an equilibrium and then with better gear, it's best to go BM and take the stats buff? Or is having a physical or magical vulnerability pet any better at any ilvl. When you're not answering this question with "depends on the comp" you can actually figure stuff out what pet will be helping you farm, quest, and grind fastest.
Our most desirable stat is crit. The wolf should be our best personal pet buff.
Go to femaledwarf.com to see the potential DPS differences that each pet would offer.
Sporebats :)

Ok, as mez said, go with a wolf for the crit buff, as it is our best stat, after that, not sure, maybe shale spider if BM? after that, maybe a serpent or hyena.
For grinding alone, shale spider is pretty far behind a 5% crit pet. I have 16804 agi, so I get 340 agi from the shale. 5% crit is equal to 3200 crit rating, and agi just isn't 10 times better than crit. I only run the shale for grinding when I'm pvp flagged. Did some math and a cat (mastery) will beat a wolf at high crit (35%+) for SV, but at that point you could use a monkey and it wouldn't matter.
Haste rating per % = 425.
Thus the 10% haste pet buff = 4250 rating.

Crit rating per % = 600 (or thereabouts).
Thus the 5% crit pet buff = 3000 rating (or thereabouts).

Mastery pet buff = 3000 mastery.

Stats pet buff = 5% agility. Only provided by Shale Spider (exotic pet).

Regarding the three pets which provide secondary stats, my understanding of stat priorities dictates that you would use the haste pet as survival and the crit (or possibly haste, based on gear scaling) pet as BM. Of course, these stat priorities are based on a full length (5+ minutes) rotation and wouldn't apply to many "solo" situations.

The stats pet buff obviously scales with your gear. However, the point at which it becomes viable to use over the crit pet would be upon reaching reaching roughly 23k unbuffed agility. The point at which it would outscale the haste pet is variable based on shifting haste values but presumably would be close to the aforementioned point ~23k or pushing 24k. The value of required agility would be considerably higher for survival, although survival does not have access to the exotic pet buff.
Our most desirable stat is crit. The wolf should be our best personal pet buff.
Go to femaledwarf.com to see the potential DPS differences that each pet would offer.

it's actually agility so you could say stats.
Okay, so I've done two sets of tests on Female Dwarf for this. The first set of tests shows the DPS loss of removing a particular buff out of the full complement of raid buffs. The second set of tests show the DPS gain of adding a particular buff when you were previously unbuffed. I used a Ferocity Turtle as my pet. Note that these results are specifically for my gear, my rotation, 300 Agility food, and a 6 minute fight as BM. Your results will vary, but should be similar.

Test 1: Full buffs, effect of removing each buff
Baseline DPS: 102413.41
5% Stats: 97084.92 -5328.49 (-5.2%)
5% Crit: 97844.50 -4568.91 (-4.46%)
10% Haste: 98003.63 -4409.78 (-4.31%)
Mastery: 98265.13 -4148.28 (-4.05%)
No Food: 98996.70 -3416.71 (-3.34%)
12% Armor: 99098.68 -3314.73 (-3.24%)
4% Phsyical: 99372.15 -3041.26 (-2.97%)
Heroism: 100335.25 -2078.16 (-2.03%)
250 Food: 100371.83 -2041.58 (-1.99%)
5% Spell: 101301.94 -1111.47 (-1.09%)
275 Food: 101465.21 -948.2 (-0.93%)


Note that Heroism was cast at the beginning of the fight.

Test 1: No buffs, effect of adding each buff
Baseline DPS: 65899.00
5% Crit: 69476.02 +3577.02 (+5.43%)
5% Stats: 69339.68 +3440.68 (+5.22%)
300 Food: 69299.18 +3400.18 (+5.16%)
Heroism: 68552.99 +2653.99 (+4.03%)
10% Haste: 68546.29 +2647.29 (+4.02%)
Mastery: 68504.90 +2605.9 (+3.95%)
275 Food: 68421.96 +2522.96 (+3.83%)
250 Food: 68120.96 +2221.96 (+3.37%)
12% Armor: 68022.04 +2123.04 (+3.22%)
4% Phsyical: 67839.88 +1940.88 (+2.95%)
5% Spell: 66767.85 +868.85 (+1.32%)


This gives you a better idea of the best buff to bring during solo play. Using (or not) a Flask actually provided the largest DPS gains (or losses), but I didn't do those test concurrently, so they're not applicable.
A turtle or beetle. They survive with the least effort on your part providing a better tank so you don't die.

Edit: Cuz dead = 0 dps.
04/16/2013 09:04 AMPosted by Adarant
Okay, so I've done two sets of tests on Female Dwarf for this. The first set of tests shows the DPS loss of removing a particular buff out of the full complement of raid buffs.


First off, thank you very much for doing these tests.

These results are definitely what I would have expected. No RPPM trinket, meta gem or 2/4 T15 set bonus undervalues the haste buff compared to what a lot of people might experience. At this point in gear scaling as BM the 5% crit pet is inarguably the best option.

Once people attain the aforementioned gear points the 10% haste buff would likely come close or surpass the 5% crit for BM (4250 haste rating vs 3000 crit rating) with the RPPM scaling.

Agility scaling wouldn't rise in the same dramatic way haste does with RPPM sources, but at a particularly high gear level (if this tier would have to be heroic thunderforged/upgraded and likely with an agility trinket) the 5% stats buff could pull ahead. 23k agility = 1150 agility gain from stats buff. A recent stat weight I saw in 525 gear had 4 crit = 1.5 agility.
Remember, OP is talking about solo grinding. You're not going to get a full raid rotation in on those targets. Haste is going to be nigh worthless for this kind of play, where you maybe have to use one cobra (if that), as the time between looting the dead mob and moving on to the next is going to regen your focus and your pet's focus greatly (and effectively increase the uptime of your RPPM sources, as ICD time is spent looting, perhaps skinning or gathering, then moving to the next target).
yes, thank you for testing. i'm actually surprised at the results. the fact that the dps gain from adding 5% agi was around .2% away from adding crit, when Delaredia pointed out that we're really comparing only around 340 agi to 3200 crit. No, agi isn't 10 times better than crit, but it is around 9 times better in this case.
Okay, so I've done two sets of tests on Female Dwarf for this. The first set of tests shows the DPS loss of removing a particular buff out of the full complement of raid buffs. The second set of tests show the DPS gain of adding a particular buff when you were previously unbuffed. I used a Ferocity Turtle as my pet. Note that these results are specifically for my gear, my rotation, 300 Agility food, and a 6 minute fight as BM. Your results will vary, but should be similar.

Test 1: Full buffs, effect of removing each buff
Baseline DPS: 102413.41
5% Stats: 97084.92 -5328.49 (-5.2%)
5% Crit: 97844.50 -4568.91 (-4.46%)
10% Haste: 98003.63 -4409.78 (-4.31%)
Mastery: 98265.13 -4148.28 (-4.05%)
No Food: 98996.70 -3416.71 (-3.34%)
12% Armor: 99098.68 -3314.73 (-3.24%)
4% Phsyical: 99372.15 -3041.26 (-2.97%)
Heroism: 100335.25 -2078.16 (-2.03%)
250 Food: 100371.83 -2041.58 (-1.99%)
5% Spell: 101301.94 -1111.47 (-1.09%)
275 Food: 101465.21 -948.2 (-0.93%)


Note that Heroism was cast at the beginning of the fight.

Test 1: No buffs, effect of adding each buff
Baseline DPS: 65899.00
5% Crit: 69476.02 +3577.02 (+5.43%)
5% Stats: 69339.68 +3440.68 (+5.22%)
300 Food: 69299.18 +3400.18 (+5.16%)
Heroism: 68552.99 +2653.99 (+4.03%)
10% Haste: 68546.29 +2647.29 (+4.02%)
Mastery: 68504.90 +2605.9 (+3.95%)
275 Food: 68421.96 +2522.96 (+3.83%)
250 Food: 68120.96 +2221.96 (+3.37%)
12% Armor: 68022.04 +2123.04 (+3.22%)
4% Phsyical: 67839.88 +1940.88 (+2.95%)
5% Spell: 66767.85 +868.85 (+1.32%)


This gives you a better idea of the best buff to bring during solo play. Using (or not) a Flask actually provided the largest DPS gains (or losses), but I didn't do those test concurrently, so they're not applicable.
I may need to steal this.
yes, thank you for testing. i'm actually surprised at the results. the fact that the dps gain from adding 5% agi was around .2% away from adding crit, when Delaredia pointed out that we're really comparing only around 340 agi to 3200 crit. No, agi isn't 10 times better than crit, but it is around 9 times better in this case.


In order for the stats buff to only give 340 agility you would have to have 6400 unbuffed agility....
yes, thank you for testing. i'm actually surprised at the results. the fact that the dps gain from adding 5% agi was around .2% away from adding crit, when Delaredia pointed out that we're really comparing only around 340 agi to 3200 crit. No, agi isn't 10 times better than crit, but it is around 9 times better in this case.


It was actually supposed 820 agi i get, now that I look at it. Crit still better if it's the only buff, as the test shows above, but that's at around a 500 gear level As crit goes up, its value as a DPS multiplier goes down. There's no attainable cap but increasing from 20% to 25% is a much larger percentage increase than going from 50% to 55%, simply because 1.25/1.2 > 1.55/1.50. Agility, on the other hand, doesn't have this problem and should scale ahead for me very shortly.

Oddly enough I prefer to solo grind as SV, because the AoE is far superior, helpful in particular with the Klaxxi and cooking dailies.
yes, thank you for testing. i'm actually surprised at the results. the fact that the dps gain from adding 5% agi was around .2% away from adding crit, when Delaredia pointed out that we're really comparing only around 340 agi to 3200 crit. No, agi isn't 10 times better than crit, but it is around 9 times better in this case.


I was a little surprised at how close 5% Stats and 5% Crit were in the simulations, to be honest. In that test, 5% Agility is 889.1 Agility -- assuming the Armory is accurate -- compared to 3200 Crit rating.

Agility scaling wouldn't rise in the same dramatic way haste does with RPPM sources, but at a particularly high gear level (if this tier would have to be heroic thunderforged/upgraded and likely with an agility trinket) the 5% stats buff could pull ahead. 23k agility = 1150 agility gain from stats buff. A recent stat weight I saw in 525 gear had 4 crit = 1.5 agility.


This is exactly the point I was going to transition into. As we gear up, not just in this tier but in the entire expansion, the 5% Agility buff will eventually outpace the 5% Crit buff. At my gear level, they are relatively equal.

I may need to steal this.


I'm reiterating this because it's important. This test is accurate only for my gear, my rotation, my spec, and the fight conditions that I specify at Female Dwarf. I do think the effects will generalize well, but I agree with the above poster who thinks 1 or 2 buffs will switch positions with better gear.

If you are using the first list as a pet selection guide for raiding, this test does not account for composition. This expansion my team is better balanced, but in Cata the tanks and myself were the only physical damage dealers in my raid team. In that case, it was always better for the raid for me to bring a Wind Serpent.

I may need to steal this.


I'm reiterating this because it's important. This test is accurate only for my gear, my rotation, my spec, and the fight conditions that I specify at Female Dwarf. I do think the effects will generalize well, but I agree with the above poster who thinks 1 or 2 buffs will switch positions with better gear.

If you are using the first list as a pet selection guide for raiding, this test does not account for composition. This expansion my team is better balanced, but in Cata the tanks and myself were the only physical damage dealers in my raid team. In that case, it was always better for the raid for me to bring a Wind Serpent.
This too. I'll take Delaredia's post in consideration as well, I don't have time right now though.
Are you all talking about SV or MM soloing? What about BM? I'm using a cat and it seems pretty fine to me.
Are you all talking about SV or MM soloing? What about BM? I'm using a cat and it seems pretty fine to me.
If you are going BM, Spirit Beasts have the same buff as cats with a heal on top of that, just a little bit of more utility.
as stated theres the crit-wolf and the agi-spider (and stam as well I would suppose)

There's also the dragonhawk or windserpent that applies the magic damage taken debuff for survival or ravager for physical damage taken debuff good for any spec

Not going to bother simming it but I would think it would be up there as well. Really doubt you're giong to see a major difference in anything other than survivability or useful cooldowns from different pets though.

If I were going solo-bm I'd just use a spirit beast for the heal.

Solo surv...whatever I think is prettiest or fits my mood!
I read in a couple different places that the Deviant Adder, from Wailing Caverns, has some of the best DPS up around till lvl 30-40. Is this still true? or should i keep looking?

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