5.3 Glyph of the Battle Healer nerf

Paladin
From 30% to 20%.

Any other Rets super sad about this? I'm pretty sure it's being nerfed because of Prot PvE, but this glyph was really fun to use as Ret in random BGs.
Definitely nerfed because of PvE tanking. It's a very reasonable change in that context.
Can 24 rets and a prot paladin still clear raids like this? I saw some chatter about this back around the start of MoP...
Don't forget they are also buffing how much of a benefit our heals get from PvP power. They are also (maybe) increasing Sword of Light from 15% to 30%.

Those two things will factor in larger heals from damage - more than enough to make up for it I hope.
Yeah one minute might be low but I just like the idea of certain abilities can be used to counter others.
04/23/2013 10:29 AMPosted by Kaskarum
Don't forget they are also buffing how much of a benefit our heals get from PvP power.

They are? To what?
Hybrids are going to 75%, healer specs are going to 100% and pure dps are going to 40%, but fatigue is going up another 15%, which will result in a minor net loss of healing for everyone.

The sword of light change might make the battle healer nerf basically neutral for ret.
It's not a big deal, it's just a scaling nerf.

30% made sense with our previous damage output levels, dropping it by 10% is just to keep in line with the item upgrades we've been getting from Throne of Thunder as well as what we can potentially be getting from the next raid.

It doesn't make the glyph bad, just prevents it from potentially becoming overpowered as we gear up.
The sword of light change might make the battle healer nerf basically neutral for ret.

Sword of light buff is about 13%, battle healer nerf is 33%. It's a net 25% nerf for Battle Healer (a little bit more counting the overall nerf to healing). Not quite as bad, but still pretty significant. It's not like it was putting out huge numbers in PvP to start with.
With the change in 5.2 that made it so things that healed based off damage done, the heal was based on the pre-resil damage, it's actually pretty good healing.
The sword of light change might make the battle healer nerf basically neutral for ret.


I hope.

I love this glyph. :(
This may make ret-healing dungeons a little harder (although with no new dungeons and ever-escalating gear, maybe not so much), although Battle Insight actually tends to be only about a quarter of my healing done unless it's an unusually smooth group, so it should be quite possible to pick up the slack by using active heals more.
With the change in 5.2 that made it so things that healed based off damage done, the heal was based on the pre-resil damage, it's actually pretty good healing.

Source? I don't see anything in the 5.2 patch notes about this.

[EDIT] Found it here: http://wow.joystiq.com/2013/02/15/patch-5-2-pvp-healing-changes/

Doesn't appear to be in the patch notes, but if that made it to live, that's a MASSIVE buff to the glyph in PvP that I didn't even notice. Gonna test this tonight.
This may make ret-healing dungeons a little harder (although with no new dungeons and ever-escalating gear, maybe not so much), although Battle Insight actually tends to be only about a quarter of my healing done unless it's an unusually smooth group, so it should be quite possible to pick up the slack by using active heals more.

If Battle Insight is only a quarter of your healing, then this nerf is only a net ~6% loss to your overall dungeon healing.
It's not a big deal, it's just a scaling nerf.

30% made sense with our previous damage output levels, dropping it by 10% is just to keep in line with the item upgrades we've been getting from Throne of Thunder as well as what we can potentially be getting from the next raid.

It doesn't make the glyph bad, just prevents it from potentially becoming overpowered as we gear up.

I'm not so sure about that. As you gear up, you move to harder content with higher incoming damage. (Not that it really matters, Rets aren't using this glyph in high level PvE anyways.)
A third of a quarter is more like 8%, but yeah, that was my point. Just means the threshold where I have to start trying to heal will be a little lower.
The only way I might use this is if I was trying to heal a dungeon, or possibly while running triple dps in arenas. I don't really think this glyph gets much use though. I've only tried it out a few times. I doubt it warranted a nerf though.
I doubt it warranted a nerf though.


It was nerfed because of Prot, where it very much warranted it.
A third of a quarter is more like 8%, but yeah, that was my point. Just means the threshold where I have to start trying to heal will be a little lower.

It's not a third of a quarter, it's a quarter of a quarter (because our melee damage is getting buffed by 13%).
Ah, I see what you mean. Yeah, ~6% is right.

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