new weathers/terrains.

Pet Battles
Acidic Rain- acidic rains covers the battlefield dealing 390 damage to current enemy pet lasts 9 rounds. while weather persists dots deal double damage

Prevailing Wind- Prevailing winds rush over the battlefield dealing 180 damage to enemy team, lasts 9 rounds. while weather persists all pets have a 30% chance each turn to be caught in a twister dealing 110 damage.

Marshland - the terrain changes into a marsh dealing 350 damage to enemy pet. lasts 5 rounds. while terrain remains aquatic pets speed is increased by 20%

Graveyard- the terrain changes to a graveyard dealing 350 damage to enemy pet. lasts 5 rounds. while terrain remains undead pets recieve 10% of damage done as health.

Rookery - the terrain changes into a draconic rookery dealing 450 damage. lasts 5 rounds
while terrain remains dragonkin pets passive intiates at 35%

just some random ideas ...
I wouldn't mind some new Weather effects, or new pets that can utilize the Weathers we already have effectively.

Some of these ideas sound a bit OP though, like double damage DoTs.
Some have cool sounding names, but I'm not crazy about Acid Rain... that usually comes from pollution... i wouldn't want that in a game...

Prevailing Wind should make Flying attacks better, would make most birds more viable too. :)
Acid rain would be ridiculously OP w/2 or 3 ele on your team, winds sounds good, but the last three would be highly situational and I doubt they would be put in (includes only type, not type of attack like rain does currently). Fun ideas though

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