This Game Does Nothing To Teach Bad Players..

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06/18/2013 03:23 PMPosted by Judgernaught
Shift their focus back to the needs of the minority and hope that it grows, because it is this minority that has a vested interested in the game.


Ya try pitching that too the shareholders, I imagine it would go something like this.

"We want to trim the game down to only heroic raiding and top level pvp, and yes we are aware that only accounts for less than 5% of subs but we think the other 95% of the player base will suddenly step up their game"

"Security escort this man off the premises"


Again, if Blizz can prove that shifting focus can increase the chances of maximizing their ROI, the share holders will give the green light. I say increase their chances because there is never a guarantee.

In the end it all about making a profit. The what, when, where or how they make that profit is irrelevant.

And right now the share holders aren't to happy after losing 1.5 million in one quarter. That's $22+ million less in subscription, per month, since April 1. That's over $66 million in the last 3 months. :O

~ With love for bears because they are cool

Lola
06/18/2013 03:42 PMPosted by Shuku
Because I have to pick up the slack of the bad players to get through LFRs/Heroics/Scenarios


All of those are optional, as is the entire game but those especially, next,

06/18/2013 03:42 PMPosted by Shuku
because I have to weed through an army of bad players just so that I can find a competent group of people who are able to preform and do well in my core 10 man, it makes the game not fun for me.


There has always been an outcry on how difficult it is to find competent raiders, some realms more than others, and back in BC there was a good chance they would get sniped by another guild anyway.

So many fallacies based around a tinted memory.
That's where "social" aspects of the game come into play.
Leveling should not be possible without passing through some form of class-appropriate challenges along the way. Instead, right now leveling is a mindless process of playing whack a mole until everything is dead.
There are difficult challenges for you to overcome in game. Why is it never enough? Why is it such a bad thing that different types of players have different types of stuff to do in game?
06/18/2013 03:49 PMPosted by Lolacutie
Again, if Blizz can prove that shifting focus can increase the chances of maximizing their ROI,


There is no way in hell you could convince any logical person that alienating and running off 90% of your customers could ever increase return on investment and if you truly think it would it is my opinion you are to far gone in delusion and we can stop wasting each others time right here and now.
Everyone should just get used to the new model. There will be an increasing number of "bad" players and we have to carry them through our LFRs, Heroic Dungeons and Scenarios. The PvPers will have to carry them through BGs too. We are merely the players and Blizzard is the only ones with the finger on the trigger to make anything happen.
TL;DR- Stop making the game easier for bad players and teach them how to play instead!


Tho i agree with the OP on some level, there is one particular detail it omits. Blizz is a company, games are a business, and its all about making as much money as it can before it is retired. The whole point of game design is to snare as many people as you can.

If you want to make a game for altruistic reasons, youre gonna have to make it yourself because no company on earth is here to improve humanity.
06/18/2013 03:54 PMPosted by Judgernaught
Again, if Blizz can prove that shifting focus can increase the chances of maximizing their ROI,


There is no way in hell you could convince any logical person that alienating and running off 90% of your customers could ever increase return on investment and if you truly think it would it is my opinion you are to far gone in delusion and we can stop wasting each others time right here and now.


More like 60% of the customers. That being said, they are developing content for the 40% of us who know how to play the game, I guess they care more about the raiding "minority" then forum goers like to admit.
And you know what's worst?!?

That this game should not be teaching bad players how to be better players.
It is the rest of us that fail at teaching them, we want community but we sure rather ignore baddies and cry rivers later.

We are the Community Watch that stays in bed right awake when the neighbors that we know are out of town are getting robbed, and then blame it on the criminals.

GOOOOOOOOOOOOO Community!

Disclaimer: This does not applies to all players, but to a few and very vocal group, so it is easy to generalize not knowing them.
I recently watched a video by Penny Arcade on this subject matter, I found it quite interesting:

http://www.penny-arcade.com/patv/episode/easy-games


I like that!
06/18/2013 03:59 PMPosted by Chimecho
More like 60% of the customers.


Oh so you are saying it would make good sense to alienate 60% of your customers?

Wow just wow.

Out content is made easier to suit you. Our raids are made to be cleared by us within days instead of months because of your inability to learn a little know how.


Make up your mind, first you say LFR is to easy and normal and heroic are much more difficult (I agree and that is how it should be) then you say because LFR is easy now normal and heroic aren't hard enough. So what is it? Or is it just whatever happens to suit your argument at the moment?
I just think its funny that on one side of these players mouths is" this game is too easy, there's no challenge, L2P". Then, on the other side is " use key binds, proper add ons, simcraft"
.

Seriously, how can you look down your nose at someone else when half the game is played for you by key binds, addons, and outside websites that essentially tell you how to play. The "dumbing down" that you described with arrows pointing to where you needed to go and whatnot was added as a QoL because Blizzard saw what addons people were using most.

The challenge you seek is there, you only have to choose to utilize it.

The only problem I see is that more and more gamers are becoming complacent with having boring game content and easy games that require no critical thinking.


Or maybe some people have very stressful jobs in real life and the last thing they want to do is come home and play a stressful game that requires a bunch of critical thinking.
Aren't they adding the "Proving Grounds" next patch? You know, that place where people can go into a solo scenario and learn to use their abilities....? With adjustable difficulty and such? I thought that was a good step in the right direction.

I don't think we should have a full-out detailed tutorial for beginners. That would just coax everyone into ONE way of playing a class, which might not be the best way for the individual.

I think, and I may be wrong, that the community should help other players if they still haven't gotten the hang of their class at lvl 90.
By the way, it's not so new that max level players have no idea how to play their class. I remember in WotLK, before LFD, meeting numerous players who have no idea how to tank, heal or dps because they have been carried through dungeons and quests by max levels.
I find it humorous, if in a sad way, that the OP liked the PA video very much.. and didn't see that he was in it and told to stop. >.<
That isn't the problem. It is good that there are different things for different levels of players to do. The problem is that the increase in players who don't know a lot effects the content for end gamers. Our content is made easier to suit you. Our raids are made to be cleared by us within days instead of months because of your inability to learn a little know how.

Thanks for the personal attack there, friendo. That was a little uncalled for. Anyway, I certainly don't lobby for nerfing content. As I said, I think there should be different levels of content available for players of all skill levels, and I don't think that Blizzard should spend a lot of time making the very difficult challenges easier.

For what it's worth, I agree with you in that the game itself does not do an adequate job of teaching the player how to play their character properly. I'm hoping that this Proving Grounds feature I've read about will be just that.

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