5.4 PTR theorycrafting

Hunter
So I was playing with the theorycrafting on femaledwarf.com with my hunter. I decided to see what sorts of changes would occur when using the PTR settings. Now granted these are going to be very rough estimates and the PTR settings are not necessarily what we will see in the final release, but I found good and bad news. The results were:
Beast Mastery: PTR dps goes up by about 1-2%.
Survival: PTR dps goes up by about 1-2%.
Marksmanship: PTR dps goes DOWN by about 1-2%.

So the good news is that it looks like beast mastery and survival are getting a bit of a damage buff. The bad news, which is somewhat disappointing to me, is that Marksmanship might be falling even further behind. I'm disappointed only because I think it is the most interesting spec, and I would like to see it become more viable in raiding.
This makes a lot of sense to me, since ability-wise, MM is getting buffed with SS baseline.
This makes a lot of sense to me, since ability-wise, MM is getting buffed with SS baseline.


Because if you couldn't kill somebody now, with Silencing Shot and Binding Shot, you'll suddenly be able to kill them with less DPS, with Silencing Shot and Binding Shot, Intimidation, or Wyvern Sting?

Also, most rational raid leaders are going to find another way to get an interrupt instead of asking one of their raiders to give up 10-15% of their DPS.
06/27/2013 01:10 PMPosted by Marzo
This makes a lot of sense to me, since ability-wise, MM is getting buffed with SS baseline.


Because if you couldn't kill somebody now, with Silencing Shot and Binding Shot, you'll suddenly be able to kill them with less DPS, with Silencing Shot and Binding Shot, Intimidation, or Wyvern Sting?

Also, most rational raid leaders are going to find another way to get an interrupt instead of asking one of their raiders to give up 10-15% of their DPS.


But we are getting nerfed (especially BM). At least so far, on 5.4. This change is not intended to be a buff (again, at least so far). Taking that into consideration, I understand the change.
I probably should have lead with this, but I think it's too early in the PTR process to accurately discuss damage output. I know that the Readiness change is supposed to a utility nerf, but it's not supposed to be a net damage done nerf. I haven't yet seen any good conclusion on whether the Arcane Shot change will be a burst nerf or buff.

I can't see our overall damage done being moved significantly in one direction or the other over for 5.4

The blue box didn't show up. Here is the source for the following quote: http://us.battle.net/wow/en/forum/topic/9344564465?page=20#383

A more recent post also notes that the relative strength of Arcane Shot to signature shots is on the dev's radar.

They probably have nothing concrete to report for the time being and don't want to start listing ideas they are considering for fear of people seeing it as changes they will do. Afterwards you get the angry posts for changes that did and did not make the list.

All we can really do is keep posting feedback and hope for the best.


This is pretty much the case, but just to hopefully ease your minds a bit, we do intend on compensating Hunters for the change to Readiness and its impact on overall DPS (particularly in PvE).

We've mentioned this a few times recently, but it's important to remember how the PTR process works. For the first several weeks, we're focused primarily on changes to mechanics: adjusting how spells work in general. This can be a lengthy process, and in most cases it honestly just doesn't make sense for us to worry about DPS balance if we're not yet sure that the mechanics changes are even going to stick.

What we'd rather do is get all the groundwork done -- the basic changes -- so that we have a complete idea of how everybody's spells are going to work before we start tweaking how much damage those spells do, or how much healing, and so on. Once that's done, we'll do what we call a "numbers pass" and make sure everyone's still able to do their jobs effectively.

If you (and this goes for any class) feel you're not doing enough damage, or you're not survivable enough, or your healing output isn't cutting it, etc., then sure, let us know! That's valuable feedback, and it's definitely not falling on deaf ears. We just aren't at the point where we're implementing changes based on that feedback just yet :)

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