Divine Favor OP due to our Hero Power

Posts: 130
Is it really fair for a paladin to spend 3 mana to gain cards equal to a warlock? Since our hero power gives us a card, we are more than likely going to have many cards in our hand when the pally decides to use divine favor. For example, how is it fair for a paladin to spend 3 mana and get 8 cards just because a warlock has this amount of cards in his hand? A rush-deck paladin can just spam low cost minions vs a warlock then pop divine favor and do it all over again.
Edited by Bloodshot on 10/9/2013 7:53 AM PDT
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Posts: 14
oh wow! there might be 1 card that MIGHT just be good versus 1 specific other deck BAN IT!
Seriously ITS SOOO OP NERF PALALOLDINS!

Or..... NOT

1 card doesnt make a deck awesome, he could not draw it, he could draw it at turn 1 which basicly gives him a disadvantage since he wont be able to use it soon, he could pull it as his last card, he could just get sucky cards with it, he could be dead before he can actually play it...
A deck is not defined by one card, especially not the palalols

To answer your question specifically though, YES it is fair, every class has/needs card draw, like for instance battle rage from warriors, also potentially high card draw, yet, it does not mean it is allways like that ;-) ( or OP) Blizz upped the mana cost which made it a little weaker, and it looks quite balanced atm Imho
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Posts: 130
oh wow! there might be 1 card that MIGHT just be good versus 1 specific other deck BAN IT!
Seriously ITS SOOO OP NERF PALALOLDINS!

Or..... NOT

1 card doesnt make a deck awesome, he could not draw it, he could draw it at turn 1 which basicly gives him a disadvantage since he wont be able to use it soon, he could pull it as his last card, he could just get sucky cards with it, he could be dead before he can actually play it...
A deck is not defined by one card, especially not the palalols

To answer your question specifically though, YES it is fair, every class has/needs card draw, like for instance battle rage from warriors, also potentially high card draw, yet, it does not mean it is allways like that ;-) ( or OP) Blizz upped the mana cost which made it a little weaker, and it looks quite balanced atm Imho


Battle Rage for warriors is ridiculous and is definitely not "balanced". Agreed every class needs card draw but no class should be able to draw an insane amount of cards from a single card.
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Posts: 990
Actually I think Divine Favor is retarded in general and should cost more mana. It is powerful against warlock control, but it is powerful against all control decks when used in a paladin aggro deck. And against warlock aggro, if he is getting a ton of cards out of DF you're doing something very wrong, as you should only be tapping when your hand is nearly empty or empty.
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Posts: 65
This needs to be addressed
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Posts: 1,930
01/19/2014 03:36 PMPosted by Ephemeral
This needs to be addressed


Not really. Divine Favor is good against Control if you're playing an aggro Paladin, this is very true, but that doesn't mean it's "too strong" or even particularly strong against Warlocks in the first place.

Aside from that... please don't Necro threads.
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