Epic Priest deck with Basic Cards!
2x Northshire Cleric
2x Ironbeak Owl
2x Ironfur Grizzly
2x Shattered Sun Cleric
2x Gnomish Inventor
2x Sen'Jin Shieldmasta
2x Darkscale Healer
2x Gurubashi Berserker
2x Power Word Shield
2x Divine Spirit
2x Shadow Word: Pain
2x Shadow Word: Death
2x Holy Nova
2x Mind Control
I took out the Chillwind Yetis for Spellbreakers, the River Crocolisks for the Gurubashi Berserkers (amazing in this deck, with heals/Divine Spirit to make him beastly), Novice Engineers for Ironbeak Owls, and Holy smites for Divine Spirit. Let me know what you guys think.
And why do you need 4 minions with silence that's overkill. Imo I would get rid of the owls. And Gnomish inventor is a terrible card imo. Nearly no threat at 4 mana so that you can draw a card, and hope its better than the terrible inventor you just pulled. I would replace them with Yeti's, take out owls and add in Novice Engineers/Loot Hoarders.
I ran this deck for a while but NEVER ran Darkscale healer, they seemed redundant when you had Holy Nova, I also dislike the Berserkers, but I can see how they work with Divine Spirit.
Also, not to mention as an end game card healing several creatures with this just spams the priest with draws. What the hell? Fix it somehow. Do SOMEthing. Not fun at all playing priests. I still abandon games if i see a priest, I don't waste my time anymore.
And With the engineers back in, i agree that the Gnomish Inventor can definitely go.
While it has the right idea, I don't like Novice Engineer; it's a 1/2 and it rarely kills anything before it dies. Yeah, it cycles a card, but you're usually paying 2 mana to simply cycle a card. I'd rather just plain drop something useful, like an Acidic Swamp Ooze.
Started somewhere in gold I think (initially was playing Druid which had been 5-3 and Hunter which went 2-5). I won my first 7 games, lost to a Shaman, won the next 4, lost to Priest, won one, lost to another Priest, then closed by winning 8 straight. For those who care, it took 4 wins to go from 2*M to 3*M.
I just wanted to reiterate it's success. The synergy is strong and by no means relies on Mind Control. You often have such a board advantage by turn 8 that Mind Control is just icing on the cake. The draw power, control, and healing complement each other very well. If you manage to combine with Northshire Cleric + (Darkscale Healer or Holy Nova) to heal 2 minions and/or kill 2 minions on turn 6 or 7 it's basically over.
How I played the deck:
If I could drop NSC on turn 1 I would. Even if it dies, typically the opponent has to expend more than they would like to get rid of it. If they can't kill it, it often alters their play dramatically. Otherwise, I would hold NSC until I could combine it with a heal on the turn it was played. Common plays were to drop it behind a Grizzly or Shieldmasta or the combo from above.
Thanks again for the deck!
Just try to get early game drops early. Ideally a 1,2,3 mana drop or something like that and you will have great pressure. I always try to use the max amount of mana i have to have the strongest card for that turn. You will probably lose a few games versus more skilled players. But in general you will win. Also if you can get harvest golemn x2. Your deck will be even better. I think the harvest golemn would replace the crocs. Hope this helps. :)
I changed up a few things, like getting Lord of the Arena in there and also a few minion changes.
The only problem is, its REALLY boring to play, I have a Priest buff deck which loses 70% of the time but is a lot of fun even if you don't get the right cards but its nice to put some wins in now and again so I don't feel like the biggest Loser Lose Losey McLosersson.
To someone that is new to CCGs (as I am) this build will help to strengthen other decks (as it did mine) so Thank you!!
I am not quite positive that it actually works better than the original. Anyhow, i just won 10 out of 13 using that build, so i think it is pretty valid.
p.s. comments and criticize, please. i'd like to know what you think for the changes i made
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