No exaggeration at all. Two of the minions he summoned were owls, so he could bypass my taunts.
It's nice that the default position people take on this forum is to call BS when they don't like what someone has to say.
2 owls = 4 mana and 6 damage. 1 Unleash = 1 mana. How much mana did he have remaining? Was this turn 10? What were the other cards he played? How did he take out the remaining taunter? How much life left did you have when his turn started? How much life left did he have?
Defend your case, man. If this was turn 8, he already spent 4 mana on owls. In the absolute best case scenario, he then played 2 hawks, a wolf, and an unleash. That's SIX cards he had in hand, thus implying he hadn't been playing many cards up until this point (except maybe cards that had been drawing him more cards in previous rounds, instead of playing answers to your threats). Then, let's assume one owl took out the remaining taunter, and he then hit you with a wolf for 2, two dragonhawks for 6 each, and the final owl for 4. That's only 18 damage. Let's even throw in a bow for good measure, bringing the total up to 21.
So, here's what happened:
1) You created no early game board presense. You tried playing a super control deck, and didn't create anywhere near enough threats for him to have to deal with
2) Since you had no threats on board, he was able to chip off 10 of your life on turns 2-7. That's an average of 2 a turn, using nothing but his bow and hero power. That's a ton of mana each turn.
3) He was able to spend all the rest of his mana on turns 2-7 fishing for more cards, in able to get the absolute perfect hand by turn 8.
Sounds like what happened is your deck did absolutely nothing, so he didn't have to work at keeping you from his throat.
The other option is that this game went to turn 10 or so, so he was able to do a little more damage to you and/or play more minions on his final turn. Still, that late in the game, he shouldn't have been able to keep your board clean AND be able to collect all the cards for his combo. In my experiece with this deck (which is over 200 plays by this point), if I'm going up against a good deck, I HAVE to get my combo on turn 8, or they'll kill me by turn 9.
So, again I say, your deck did nothing. I'll give you the benefit of the doubt and assume you were playing a deck that was made to defend in the early game, then hit its stride late game. Still, that's a flaw on your part, since most of the decks out there right now are made to have a strong late game. Priest in particular will out-play just about everyone late game. In order to do well against most of the decks currently being played, you need to play a deck that hits harder, faster.
Or, maybe you were playing priest, and are just mad that you actually lost a match? In later rounds? In that case, boo hoo.