"Give target minion and adjacent minions +1 attack and charge"
This keeps the current Hunter meta viable, but not completely overwhelming.
I think the argument that this is currently the only viable hunter deck don't really hold much weight. All this really means is that more than one change is needed.
I have to say, the most amusing part about this is the hypocrisy. Let's take a look at before and after.
Problem before: Hunters had a very hard time against control decks because they could too easily and efficiently take out small creatures, leading to a near auto loss for hunter vs control. This was clearly broken, making the hunter not viable.
Problem after: Control decks have a very hard time against unleash combo hunters because control decks are about controlling the board, while the hunter combo deck performs a single turn kill, leading to a near auto loss for control vs combo hunter. This is clearly completely working as intended because hunter is in the winning position!
Basically what you guys are saying is that the hunter class losing horribly to specific decks is not ok, but an entire deck archetype losing horribly to hunters is perfectly ok and exactly how it should be?
This deck is gaining a lot of notoriety with it winning the TL Open and some of the most popular streamers now trying it out. It won't be long before ranked is filled with this type of deck.
I just beat this deck with my shaman, but it was only possible because I had perfect draws and my opponent had terrible ones. I got both Rockbiters which I used on my hero to eliminate his two early game minions. Flametongue, Totemic Might, and both Bloodlusts came up before turn 5. Meanwhile, my opponent got no weapons, only one secret (Snipe), and one Multi-Shot to stall with. I still think this deck is OP, and I'd like to offer my two cents.
First, every hunter I've seen in diamond plays this deck. This tells me not only that the deck is too good, but that Sharpshooter is probably right and hunters don't have enough viable options. When one deck is this much better than any potential alternatives, you get a shallow meta.
Second, Unleash the Hounds is not necessarily the card that needs to be nerfed to bring down the power level of this deck. It's the synergy of many cards that makes it so overwhelming. I wouldn't be unhappy at all to see Unleash changed to only affect target and adjacent beasts, but there are other options. Increasing the mana cost of Ironbeak Owl would make it harder for hunters to bypass a taunt wall. Changing Starving Buzzard's trigger from a beast being summoned to a beast dying would make it impossible to dig for Unleash and large numbers of cheap beasts. Nerfing Animal Companion and/or hunters' early game control slightly could make it harder for them to successfully stall until turn 7. I realize that more than just this one deck needs to be considered when making balancing choices, but there are lots of ways to get at this. I really hope the developers take a look at rebalancing hunters. Until then, I may just go back to unranked to make my arena gold.
10/25/2013 10:55 AMPosted by LanoitakudeWarlock Mulrocs are rough on any Control deck.
10/17/2013 08:10 AMPosted by SharpshooterI'm just gonna say this is the only viable Hunter deck right now, the rest of the decks perishes against control.
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