Warriors need a way to extend their rush
Tuning the deck more towards aggro seemed to help with results. I completely removed battle rage now, even though I used both of the earlier revisions of the card.
Also a lot of the warrior's cards are about boosting attack for big swing (inner rage and cruel taskmaster + inrage mechanism) so the other guy sniped them fast because of the threat of massive damage. Like TianZi i removed battle rage totally and switch it with acolyte of pain and Cult master and i am still experimenting with the deck. Idk why the nerf was so severe, I really consider the current version of battle rage to be the worst and with less synergy with the other warrior's card.
Sorry about the rant I am really displease with that nerf and would prefer the original version at least....:(
10/19/2013 01:11 PMPosted by HyppiCorpoThe nerf to Battle Rage was kind of massive, well in my case anyway. I had to rethink my whole deck synergy.
That's pretty much the same for me. I built my warrior deck in large part around battlerage, as it allows me to play a low curve deck in very late game. So now I have a bunch of various warrior golden cards and a pretty crap deck. I mean I could still easily play to 3star masters after the next rank reset, but I doubt I can compete with favorable win percentages at 3star masters.
At least they let me refund the golden battlerages for 400 dust. TBH I'm more disappointed that it seems they keep nerfing whatever I have fun with, and AFTER we point out OP stuff and they just leave it without saying anything then suddenly nerf it. I played aggro-control rogue before the wipe, and aggro-control warrior post wipe. and they're like just nerfing key cards/abilities.
It feels like they're trying to push players into playing either aggro or control, similar to how they killed specs like feral-resto Druid in WoW.
They should really just let us disenchant the entire deck for full dust value considering they made entire decks totally different relative to how they functioned pre-nerf. It's not that the deck doesn't work, but it's a whole different style of gameplay :(
i have a pure weapons deck, just 2 creatures. how am i supposed to draw cards now?
the change wasn't as bright... i hope future patchnotes include enemy creatures.
it made my deck really luck dependant
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