In short they are annoying as hell and possibly bad designed cards but certainly not too strong.
I will admit though, that they get better & better the better your opponents deck is - causing further frustration.
01/13/2014 10:21 AMPosted by PixlWizzI still can't believe how people are arguing that Thoughtsteal is a balanced card. WHAT?!
First of all , this is a CARD game , which means, players aren't supposed to know what their opponent has in their deck/hand . The priest defies that most important and valuable law and not only does he gain 2 cards, he also doesn't loose cards from it's deck which makes other classes weak , because they all draw from THEIR decks (e.g. arcane intellect , mana tide totem..) so they come closer to fatigue , whereas the priest just gets 2 cards out of nowhere(And at a low mana cost !)
So , please nerf this card, make it higher cost , like 6 or 7, i have no problem with Mind Control , because you can counter it , but THIS card , when the priest uses it YOU CAN DO NOTHING.
After that , just bend over and hope they have lube.
02/05/2014 06:09 AMPosted by bubbasteSo imagine playing texas holdem.. you cannot see your opponents card, but not only does your opponent know whats in your hand, he can lean over and steal them from you. In this situation only a nut job would not fold. So.. I know its an imperfect analogy, and its very rng but more often than not you may as well gg. Especially late game. Moan moan.. Mind Vision is ok, I can live with that if u maybe sacrifice one of your own cards to compensate, likewise with thoughtsteal, maybe throw away or take damage equal to the attack value of the cards you take, still a tricky card to work around but at lest there is a penalty for using it. hehe i do suck at the game tho.. so maybe my input is moot :P
10/22/2013 06:54 PMPosted by DerekThere are plenty of complaints about Priest right now, and while I do think they need a bit of tweaking, my complaint is not about the cards that tend to get the most criticism. Shadow Words and Mind Control can all be played around, even if it's difficult.
The cards I have a problem with are actually Mindvision and Throughtsteal.
First, they can't be played around. A Priest can copy an amazing card you drew into on turn one, after a mulligan. Thoughtsteal just copies from your deck, so there's nothing you can do there either.
Second, they allow the Priest to have access to cards they shouldn't otherwise have. It's pretty rough getting around things like the two copies of Ragnaros the Priest happened to copy (as happened to me many games ago), or the Polymorph and Flamestrike I got hit with last game.
Most importantly, though, it gives the Priest MASSIVE card advantage, which is devastatingly powerful for a control deck. In my experience, Priests tend to run the game down to the wire, where both opponents are left with next to no cards in their decks. In this scenario, Two copies each of Mindvision and Thoughtsteal give the Priest six extra cards in hand, without depleting their deck at all.
By comparison, the closest card to Thoughtsteal is the Mage's Arcane Intellect. Pay three, draw two. These two cards come from the Mage's own deck, though, thus depleting him closer to fatigue damage late game. This is something most Mages have to deal with if they're playing control (or against a control player): they're going to draw a lot, but at the expense of running out of cards late game.
The closest non-Priest card for the same cost is the Hunter's Flare, which is situationally nice, but in most games amounts to nothing more than a simple pay one, draw one. Again, though, this comes from the player's own deck.
It could certainly be argued that Priest can potentially draw into cards that do no good for them (e.g. "give your weapon +X/+X", etc.), but more often than not, they can put the cards to some kind of use. Even crappy beasts can be used as fodder, and sometimes they hit pure gold with the cards they luck into.
I am not claiming that these cards need to be removed from the game. I will never advocate such drastic changes to a game. I do, however, think the benefit the cards give them is insanely underrated and incredibly useful, and think the cost for both cards needs to be tweaked.
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