10/29/2013 02:55 PMPriests really have almost no down sides. Fill your deck full of 4 attack minions just to counter Priest, wooh fun!
Posted by Shandu
Fill? Why do that? They only have two Shadow Word: Pain and two Shadow Word: Death. Do you only carry 4 minions? That might be your problem right there. You don't have to structure your deck around 4/X cards just to beat Priests, it's just something to keep in mind when fighting them.
I was in a Priest/Priest match up and I knew that my opponent Mind Visioned two Shadow Word: Death's from me -- well, suspected by probability -- since I had a terrible first draw and only had two SW:D and a SW:P in my hand when they used it. That made the game terrible to play, but I worked around it by never buffing my cards above 4 attack and using Mind Control to force his own SW:D -- thus saving my own and wasting his.
Longest game I've every had, but I won purely by smart play. That's all it takes.
10/29/2013 01:17 PMIf you don't open with a 3 health removal you have to completely play around the cleric, which can result in you having to just not summon monsters or give the priest multiple draws. I'm not saying it's overpowered, but it has potential to generate too much advantage if you don't draw the right cards.
Posted by Elijah
Being a Mage, Rogue, or Druid and playing any 2/x card will work. There are 7 3/2 2 cost cards in the game. 2 of those are basics; and they're in all of my basic sets. Why aren't they in your deck? There are 17 3 cost cards that have at least 3 attack. And that doesn't include the 2 cost card with Silence, which would shut the card down instantly.
Is one damage a turn really that scary? Worst case, you both play a 3/2 on turn 2, on turn 3 they kill yours. So, by turn 4, that 1/3 has given them ... 0 cards. If you can't deal with it by then, you got bad RNG and it happens.
The Cleric is so easy to shut down and takes far more maintenance to get anything out of than people realize. I only recently tried putting it in my deck and I am so not impressed. Although, I did love killing another Priest by abusing his own Cleric on the field using a Naga Healer to force a Fatigue draw that killed him. Granted I had won anyway, but it was hilarious.
The fact that in the last 10 matches i played, 9 were against priests says all!
Priest is broken atm as rogue was before.
Currently it has the best creature removal ingame in a game based on creature.
My last 10 games, 8 were Hunters. Clearly Hunters are broken.
In MTG i can interrupt a spell and can break enchantments...
Counter spell interrupts spells. I never play Mind Control against a Mage with a secret up unless I know it isn't a counter spell. But ... that means wasting a Holy Nova, Shadow Word, Divine Spirit, or a Power Word: Shield instead.
A Mage with Counter spell can really mess with a Priest's deck. I have to weigh using weaker spells early when I could use them to control the board and having to burn a stronger spell later to be able to use Mind Control or give up board control which can be a game ender.
10/29/2013 05:56 PMLying and embellishing are not going to help your cause. Mind Control is an 8 cost card. The priest can cast that once and heal himself and then he's done. Mind Blast is 2 mana per. So unless the priest gets 22 mana then he is most definitely not doing that in one turn. Nevermind that mind controlled minions can't attack on the turn they are summoned.
Posted by Vengrim
Hunter, so I'd imagine it was a RtH deck. Shadow Madness x 2 and Mind Blast x2 are possible at 10 mana. But that means the Hunter got way out played by the Priest because a RtH deck should never, ever have let it get that far. Seriously, 10 mana, you have at least 2 3 attack or less cards on the board and the Priest is still alive?
Priest had to held onto those cards for a while to make that play. And he was good if that's what happened.
10/29/2013 05:48 PMThis is why priest are OP, since we basically NEED to save up on our hard removal only to kill the minion that could be potentially mind controlled. And if we rely only on low minions, what would the use be of high minions?
Posted by Froxie
That's one method, the other is to not use your high end cards. There's other methods too.
Mages can Counter Spell bait other abilities, like Shadow Word: Death. Now you know the Priest has Mind Control still, but all of you 4+ cards are safe and you should have a deck capable of dealing with that.
Carry Faceless Manipulators in your deck -- and if you're these weird people that seem to carry nothing but legendaries in your deck I don't see why you wouldn't.
Or, yes, don't structure your entire deck on relying upon these cards. There are loads of fantastic cards out there that won't totally run you to lose -- or use them as steal bait for the Priest.
If you want to complain about being forced into specific deck builds, why not go for something like the fact that you absolutely must have draw abilities within you deck to have any success at all. Draw is, perhaps, the single or close to the strongest ability in the game -- the second being silence.
Can you build any successful deck at the high end that has 0 draw abilities? Hell, even on the low end it's difficult to get by without it. That's a mechanic which needs to be looked into.